[HN Gopher] Angband 4.2.2: A free, single-player roguelike dunge...
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Angband 4.2.2: A free, single-player roguelike dungeon exploration
game
Author : throwawaybutwhy
Score : 117 points
Date : 2021-06-09 17:05 UTC (5 hours ago)
(HTM) web link (rephial.org)
(TXT) w3m dump (rephial.org)
| munk-a wrote:
| 1/10 points - contains too few Amulets of Yendor and doesn't
| allow you to play as a tourist.
|
| (If you've never played Angband seriously give it a go, it's
| quite memorable, even if you're a veteran of Moria, Rogue and
| Nethack)
| ashton314 wrote:
| WARNING!!! This game may be highly addictive! Adult supervision
| advised!
|
| Super fun game. I had to put it down to focus on an important
| project. Now that that's done, however, maybe I can pick up where
| I left off...
| ridiculous_fish wrote:
| Angband was the first software I ever released! I loved the game
| so much, but it was not OS X native. I set out to "carbonize"
| Angband to run natively, and later I even rewrote it in Cocoa,
| with better text rendering and other goodies. The Cocoa rewrite
| got merged as the Mac front end.
|
| http://ridiculousfish.com/angband/
|
| https://github.com/angband/angband/pull/64
| prosaic-hacker wrote:
| I have played this game for months at a time and then abandon it.
| I have a backup file of a Level 66 character on one of my backup
| keys from 2014 . Maybe time to continue the game.
| twiddling wrote:
| I originally played Moria, including the U.W. VAX hosted
| multiplayer version. I love the fact that Angband, the spiritual
| successor, is still kicking it!
| dang wrote:
| Since this project doesn't seem to have been discussed on HN
| before, I've switched the URL from
| https://github.com/angband/angband/releases/tag/4.2.2 to the main
| project page.
| floatingatoll wrote:
| Note for the confused: They haven't _finished_ releasing 4.2.2
| yet, so the release notes aren 't yet live:
| http://rephial.org/release/
| mrtweetyhack wrote:
| dungeon crawl stone soup is the best
| danielvinson wrote:
| Tried playing on my Macbook, but ran into problems since it
| requires an Esc key in a bunch of places, which Apple has for
| some reason basically removed completely. It looks cool though.
| zvr wrote:
| Doesn't Control-[ work?
| danielvinson wrote:
| I've never heard of that combination, I can try it out. I
| googled this yesterday and searched for solutions and never
| saw that mentioned anywhere.
| philsnow wrote:
| I have a Karabiner-Elements "Complex modification" rule
| that changes ^[ to an ESC keypress everywhere in the OS. I
| don't recall where I got it. My karabiner.json has this htt
| ps://gist.github.com/philsnow/b820d96c69ccd2d4f86cb2a573a..
| . , maybe you can figure out how to paste that in
| weeblewobble wrote:
| FWIW, new model macbooks have a physical escape key next to the
| touchbar
| valbaca wrote:
| 2020 Macs and beyond have the Esc key again.
|
| Can't you add Esc to the control bar?
| danielvinson wrote:
| You used to be able to do that, but they removed it in the
| most recent update.
| Jtsummers wrote:
| So Big Sur 11.4 drops it? Because apparently I haven't
| installed that yet and I still have the escape key in the
| touchbar.
| chipotle_coyote wrote:
| If "most recent update" is any version of Big Sur, at the
| least, you should be able to remap caps lock (or control,
| option, command, or on an M1 Mac even the Fn key) to escape
| in the "Modifier Keys..." section of Keyboard System
| Preferences.
|
| (I was going to say that I still have the Escape key on the
| Touch Bar for my work laptop, which is true, but then I
| remembered it's running Catalina...)
| danielvinson wrote:
| Yep, Big Sur update. Unfortunately I can't map to Caps
| Lock because I have a habit of hitting that key a lot and
| in most apps I use Escape does a lot of unpleasant things
| when you hit it accidentally. Another commenter mentioned
| using Control+[ which seems to work for me.
| pmontra wrote:
| How does vim work on a Mac?
| chipotle_coyote wrote:
| If you have a Mac that has a physical escape key, great. :)
|
| (My impression is that escape-key-free Macs are an anomaly
| that Apple is now quietly trying to sweep under the rug;
| AFAIK, all current Macs have physical escape keys, and there
| are persistent rumors the whole Touch Bar idea is being
| replaced by a new revolutionary Apple invention called
| "function keys".)
| danielvinson wrote:
| Very pooly, the only easy option is to rebind Caps Lock to be
| Escape, but Apple doesn't let you rebind any key or
| combination, just Caps/Control/Option.
| ridiculous_fish wrote:
| In Keyboard pref pane, Modifier Keys, you can map other keys to
| Escape. I mapped Caps Lock.
| olivierestsage wrote:
| Any recommended guides for newbies?
| e12e wrote:
| Good question. I think part of the joy is exploration,
| actually. I recall looking through some spoiler-files in the
| 90s - but I recommend just diving in. There should be some
| rudimentary help in-game (bound to "?" I think?).
|
| If you don't have a num-pad you might want "rogue" keybindings
| - and remember to wear/wield armor and weapons, bring food (and
| eat it) and a source of light...
| [deleted]
| pianoben wrote:
| I played this all through class during sophmore year, then
| dropped it. Picked it up again last year on my bus commute and
| FINALLY beat Morgoth. Twenty years it took! I don't think I've
| ever been so satisfied to finish a game as with Angband.
| munificent wrote:
| I also spent about twenty years of off and on play before I
| beat it. This game is so deeply woven into the story of my
| life, it's crazy.
| mthwsjc_ wrote:
| I played this ~23 years ago. I'm amazed to see it!
| ptero wrote:
| nethack, angband, tome -- I spent long hours playing each of
| those.
|
| I was copying my macros (hit closest monster with the main attack
| spell; hit previous monster with same spell; rest until fully
| recharged; forgot the fourth main one) on a new Linux account at
| the same time I copied the .bash_profile :)
| 7thaccount wrote:
| Only played for like a half hour. Fun, but brutal lol. So easy to
| die.
| DylanSp wrote:
| That's a classic roguelike for you.
| philsnow wrote:
| See https://dwarffortresswiki.org/index.php/DF2014:Losing and
| in particular the comic linked from there,
| https://dwarffortresswiki.org/images/4/40/FunComic.png
| fred_is_fred wrote:
| backup your save game if you don't mind cheese
| trzeci wrote:
| Reading the landing page 4th time, and all the time when I see
| 4.2.2 I have flashback working with Android Jelly Bean
|
| // I know of topic, I wish the game all the best!
| fractal618 wrote:
| Love this game. Also cataclysm dda
| andretti1977 wrote:
| I used to play adom in ascii mode
|
| https://www.adom.de/home/index.html
| bobmichael wrote:
| Same here. Brings back good memories of sprinting down the UD
| to get to a certain mountain town...
| whartung wrote:
| I've been playing Angband off and on since the mid 80's when it's
| ancestor, Moria, hit the DECUS tapes and we'd run it on our VAX.
|
| I can't speak historically as to what it may or may not have
| pioneered in roguelikes, but it's varies dramatically
| philosophically from the likes of Nethack and its bottomless
| trivia and tricks. Angband is more straightforward.
|
| Angband, with its Tolkien theme, has large maps, hordes of
| monsters, frightening uniques, a large amount of ancient
| artifacts and has its gameplay centered around a town that you
| routinely travel to in order to refresh and reload.
|
| There are lots of variants from "Vanilla" as its called.
| Different themes, different mechanics, different character
| classes. I don't follow the space to know if there are a lot of
| Nethack variants the like that Angband has spawned.
|
| In a game that favors cautious advance (it's not uncommon to
| fully recover after an encounter), the recent edition introduced
| a new Blackguard class that's more momentum based in that once in
| combat, you'd like to sustain combat to get more powerful, and
| stronger. It's a nice change of pace from the classic characters
| and play styles.
|
| It's actively maintained and has a passionate community.
| Accujack wrote:
| I've been playing since the same time.
|
| My favorite version on the PC was called I think something like
| "ultimate" angband... it had code to procedurally generate
| vaults - larger open rooms that were oval, round, or other non
| rectangular shapes (within character set limits) with various
| geometric side chambers - on random levels that were stuffed
| with both out of depth monsters and out of depth treasure.
|
| Deciding how and when to approach those was an exercise in
| itself, and the rewards were worth it.
|
| It also had monsters that would breed explosively, as in
| between your moves. In the time it took you to take three steps
| toward a pile of louses (lice), they would multiply from 5 to
| 12 total. Fun stuff.
| ducttapecrown wrote:
| There are lots of Nethack variants! There's a Nethack
| tournament called Junethack going on right now where
| competitors can play like at least 10 different variants or
| something.
| philsnow wrote:
| There's _tons_ of variants, probably the most out of any of the
| roguelikes. ZAngband "Zelazny Angband" took the tolkien
| elements and added elements from Roger Zelazny's Chronicles of
| Amber series. SAngband "skills angband" added weapon skills and
| probably tons more. OAngband "opinion angband" scratched the
| itch of its developers about how Angband should work. MAngband
| was (wait, IS! it had a release in 2020) a mind-blowing
| multiplayer Angband variant.
|
| Sil http://www.amirrorclear.net/flowers/game/sil/ is kind of an
| Angband variant but embraces the middle earth theme a lot more
| and has removed a lot of stuff.
|
| Tales of Maj'Eyal
| https://store.steampowered.com/app/259680/Tales_of_MajEyal/ is
| the continuation of an angband variant called Tales of Middle-
| Earth / T.o.M.E., which name change I gather was necessary
| because DarkGod wanted to go commercial.
|
| I wanted to link to [0] for a complete list but it's having
| struggles today. [1] and [2] have lists but I would guess that
| roguebasin's list would be more authoritative.
|
| [0]
| http://www.roguebasin.com/index.php?title=List_of_Angband_va...
|
| [1] http://angband.oook.cz/variants.php
|
| [2] http://www.thangorodrim.net/variants.html
| philsnow wrote:
| (DarkGod is a recurring guest on Roguelike Radio
| http://www.roguelikeradio.com/ )
| e12e wrote:
| I got started with moria/umoria on the Amiga, which had
| beautiful graphical tiles. Then I played quite a lot of
| moria/angband in the terminal on Linux (occasionally dabbling
| with the tileset/gui versions).
|
| It's an interesting game.
|
| > MAngband was (wait, IS! it had a release in 2020) a mind-
| blowing multiplayer Angband variant.
|
| I still remember how delightfully different the game became
| with multi-player - mostly because it wasn't lock-step turns
| (a la Civilisation), but tick-based. I still think there's
| room for a multi-player rouge-like - but Mangband is _not_ it
| for me.
|
| But it remains an illuminating lesson in game design
| ("Completely change the feel of your game, with this one
| wierd t(r)ick!" :)
| djur wrote:
| It's notable that a big reason that Angband has a large number
| of variants is because a lot of its data is in easily readable,
| editable flat text files. For instance:
|
| https://github.com/angband/angband/blob/master/lib/gamedata/...
|
| This allowed people to start work on variants without having to
| write C or even recompile. Also, Angband's source code has a
| reputation for being pretty clean and easy to understand and
| modify.
| vr46 wrote:
| Happy to see this. I mean, I haven't played it seriously since
| the early 2000s, but this and Moria are wonderful.
| lr4444lr wrote:
| Those louses... You have to kill them immediately before they
| multiply out of control!
| DylanSp wrote:
| If you're not familiar with Angband,
| https://lparchive.org/Angband/ is an excellent screenshot Let's
| Play that's a good overview of how it plays.
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(page generated 2021-06-09 23:00 UTC)