[HN Gopher] Playdate pre-orders begin in July
       ___________________________________________________________________
        
       Playdate pre-orders begin in July
        
       Author : cepp
       Score  : 311 points
       Date   : 2021-06-08 16:47 UTC (6 hours ago)
        
 (HTM) web link (play.date)
 (TXT) w3m dump (play.date)
        
       | bythreads wrote:
       | Knowing teenageenginering, that thing is built like a brick, full
       | aluminium and will outlast you
        
         | canadianwriter wrote:
         | My pocket operators disagree - Love them to death, but I just
         | know I'll break them some time soon (and I know I can get a
         | case, but the device itself is NOT build that strongly).
        
           | neom wrote:
           | My op-z (buttons fell off or stopped working), ob-4 (buttons
           | fell off or stopped working), pocket operators (battery doors
           | snapped, buttons stopped responding, lcds leaked) all join
           | you in the disagreement. As far as I can tell the only thing
           | they've made that is robust is the op-1 (yet..., I still love
           | TE).
        
       | rockbruno wrote:
       | It looks amazing, but... why? I can't see myself spending more
       | than 10 bucks on something like this. There are plenty of
       | "vintage styled" games on Steam, getting a Raspberry Pi and
       | putting it into a nice cover would be probably cheaper.
        
         | criddell wrote:
         | Nobody is buying this thing because it's cheap.
         | 
         | First, it's coming from Panic. They have enough fans that they
         | can probably sell out the first run just on their reputation.
         | 
         | Secondly, the industrial design looks great or at least novel.
         | For $180 you get a neat looking toy and are supporting the
         | development of new stuff. $180 feels like a sustainable price.
         | 
         | It is a lot of money, but for many people on HN $180 is an easy
         | impulse buy.
        
           | shadowgovt wrote:
           | Oh, I thought I recognized that logo! The publishers for
           | House House's "Untitled Goose Game."
           | 
           | It's a neat concept for a system, but a bit unfortunate that
           | one can't play Untitled Goose Game on it.
        
             | jakelazaroff wrote:
             | They published Firewatch, too! In addition to being being
             | highly respected (someone else in this thread used the word
             | "legendary") Mac software developers.
        
         | AGorilla wrote:
         | You could do it in a weekend, right?
        
       | neom wrote:
       | I'm a huge teenage engineering fanboy but whatever you do, don't
       | break their stuff, once it's broken, it's broken. Curious if the
       | same is true for playdate, if it's like the rest of the TE gear,
       | If you mess up the crank, expect to buy a whole new unit.
        
       | miguelmurca wrote:
       | Playdate seems to me like a masterclass in marketing. The device
       | is nothing extraordinary (imo), but it's presented and marketed
       | in a way that makes it interesting.
        
         | ta1234567890 wrote:
         | > but it's presented and marketed in a way that makes it
         | interesting.
         | 
         | And I'm not even sure about that. At least the info on the link
         | seems very scarce and the featured video was mostly a bunch of
         | people talking and very little gameplay. I guess I'm not the
         | target audience as this didn't seem exciting to me at all.
         | Couldn't finish watching the video.
        
         | fossuser wrote:
         | All Panic stuff is like that - they have great style.
        
         | ArkanExplorer wrote:
         | I disagree - the key innovation is that you buy the device, and
         | get all the games included for free.
         | 
         | I think that consumers have grown weary of buying individual
         | games, and would rather just pay a lump sum or subscription.
        
         | Sohcahtoa82 wrote:
         | Yeah, this is going to go the way of the Ouya, but with even
         | LESS success.
        
         | felipemesquita wrote:
         | I think the hardware is notably whimsical (crank, very nice
         | 1-bit display combined with 'fast' processor). I agree that
         | there's a lot hanging on marketing/hype, but part of it is just
         | how people like Panic overall.
        
         | Philip-J-Fry wrote:
         | It's having exclusive games made for it by some pretty famous
         | game developers. It has a unique input device. It looks and
         | behaves like a modern gameboy. It will openly let you tinker
         | and dev with it yourself. It's like a dream gameboy.
        
         | earthboundkid wrote:
         | > The device is nothing extraordinary (imo)
         | 
         | This is it: the peak Hacker News comment. A gizmo with a
         | handcrank and a black and white screen is nothing out of the
         | ordinary in 2021. I bet you could even make it yourself in a
         | weekend if you just use a Raspberry Pi and an e-ink screen!
        
           | coldpie wrote:
           | No wireless. Less space than a Nomad. Lame.
        
             | yaomtc wrote:
             | I'm confused. Playdate has WiFi and Bluetooth, and the
             | Nomad didn't have any storage.
        
               | simias wrote:
               | It's a reference to
               | https://slashdot.org/story/01/10/23/1816257/apple-
               | releases-i...
        
               | yaomtc wrote:
               | Thanks. I also forgot Creative had a Nomad, I was
               | thinking of Sega.
        
           | vr46 wrote:
           | How it works and what it does and what it's made of are very
           | different things (cite: Zen And The Art Of Motorcycle
           | Maintenance) and once the novelty of how it works has worn
           | off (yes, kudos, BTW) what is left is a mildly interesting
           | device. The SDK and ecosystem are also mildly interesting,
           | but the cute factor will wear off quickly and it's probably
           | go the way of Neil Young's Pono.
        
             | Ekaros wrote:
             | I feel it's pricy novelty product. And even with SDK, I
             | wonder will there be new games in couple years? I don't
             | think they will actually sell enough to justify development
             | time...
        
           | asveikau wrote:
           | I didn't read that comment as "a DIY one is just as good".
           | More like, it's not high spec, it's pretty minimalist and low
           | tech. The execution could still be good and the choice can
           | still be unique.
        
           | edd wrote:
           | > I bet you could even make it yourself in a weekend
           | 
           | This is it: the peak Hacker News comment.
        
           | mylons wrote:
           | hell ya, just another weekend project. nothing to be seen
           | here. where's the dropbox post, etc
        
           | simias wrote:
           | I don't understand your comment. I feel like you're mocking
           | the parent but at the same time you make it sound very
           | reasonable. You can indeed make a gizmo with a handcrank with
           | a black and white screen in a weekend.
           | 
           | I think here what will make or break it will be if it manages
           | to reach a critical amount of early adopter to justify making
           | games for the platform, otherwise it's going to end up like
           | the Ouya, hipster version.
           | 
           | Personally I think it's cute and I'm vaguely interested by
           | it, but at the current price point it seems like a tough
           | sale. For literally $20 more you get a Nintendo Switch Lite
           | (admittedly without games).
        
           | emsy wrote:
           | On the other hand there's this tendency to put down any kind
           | of criticism as dumb, implying the person "just doesn't get
           | it". No, I get it, I'm just not impressed. It's a low-tech
           | handheld with a gimmick. My gut feeling is that the novelty
           | factor will wear of pretty quickly. This is completely
           | unrelated to the fact that I'm impressed with the apparent
           | production quality and marketing.
        
       | tengbretson wrote:
       | The styling of this thing is beautiful. That said, is it too much
       | to ask that they come up with their own original name for a
       | device that is patently a solo experience instead of hijacking a
       | term for humans interacting with each other in physical space?
        
         | Ekaros wrote:
         | I wonder how well the name will go over with wider audience. My
         | first thought was is that some kind of dating service? Why is
         | it on HN...
        
       | jonny_eh wrote:
       | If you want to comment about how it's too expensive or doesn't
       | play 30 year old gameboy games, don't bother? This is a new
       | device that delivers new experiences and will likely sell out of
       | its first shipment very quickly.
        
         | ncr100 wrote:
         | I want to comment that this will be the first toy I've owned in
         | a LONG TIME that has a crank.
         | 
         | And, that I expect I will have fun with it.
         | 
         | Fun is where it's at with a Game Console. I like the artistry
         | but that's just a gateway ... to the fun!
        
       | nsilvestri wrote:
       | Lucas Pope's section of the update video [0] has me incredibly
       | excited. He's one of my favorite game developers, and seeing him
       | work more with 1-bit 3D games after Obra Dinn has piqued my
       | interest. Also, a blog on dithering I came across after playing
       | Obra Dinn was one of the more interesting tech blogs I've read
       | [1]. Also see Lucas Pope's post on how he did dithering in-game
       | [2].
       | 
       | [0] https://youtu.be/DeWGukDrc1U?t=455
       | 
       | [1] https://surma.dev/things/ditherpunk/
       | 
       | [2]
       | https://forums.tigsource.com/index.php?topic=40832.msg136374...
        
         | an_opabinia wrote:
         | On the one hand, it's amazing, it's ~$220 for games.
         | 
         | On the other hand, is this games?
         | 
         | It's so tough out there. Lucas Pope obviously works really
         | hard. Just imagine you're an otherwise successful indie game
         | developer, you put out two amazing games, and it still _isn 't_
         | viable to make a third, in 2021.
         | 
         | That doesn't happen with movies. You make two budget positive
         | or critically acclaimed movies, you get to make a third. You
         | don't have to go and make something else.
        
           | zemo wrote:
           | > is this games?
           | 
           | yes
        
           | emsy wrote:
           | > and it still isn't viable to make a third, in 2021.
           | 
           | I didn't go through all the parent's sources, can you tell me
           | where this was stated?
        
           | xyzzy_plugh wrote:
           | I don't really understand what you're saying. I'm pretty sure
           | Lucas Pope does whatever he wants at this point. After
           | Papers, Please, Obra Dinn was clearly a creative pursuit that
           | took years, he obsessed over the dithering for eons... This
           | isn't someone out there struggling to make a buck.
        
             | jsnell wrote:
             | Yes. The Ars Technica interview from a couple of years ago
             | is great: https://arstechnica.com/gaming/2019/01/from-
             | uncharted-to-obr...
             | 
             | The most relevant quote to this discussion is probably:
             | 
             | > "My wife played [an early Papers, Please prototype] and
             | said, 'You can finish this, but afterwards, you gotta get a
             | job,'" Pope says with a laugh. "Which is funny, because
             | now, whatever I show her, she's like..." Pope gestures as
             | if he's throwing his hands in the air and giving up.
             | "'Fuckin'... whatever, dude, I'm sure it'll work out.'"
        
       | ChrisArchitect wrote:
       | Link should be https://help.play.date/orders/when-can-i-preorder/
       | to differentiate from the main site since there's no blog post
       | about this 'news'
        
       | antidaily wrote:
       | Still mad the crank doesn't charge it.
        
         | arthurcolle wrote:
         | That would be interesting. Can someone who took a Physics class
         | calculate how much energy you could get by cranking (and maybe
         | how many cranks you'd need) to charge this bad boy up?
        
           | mmastrac wrote:
           | Lazy googling suggests 30-50Wish [1]. The gameboy uses about
           | 1W, so maybe a 1:30 ratio of time cranking to playing? Lazy
           | math, feel free to correct.
           | 
           | [1] https://www.lowtechmagazine.com/2007/12/wind-up-your-
           | la.html
        
             | arthurcolle wrote:
             | 1 minute of cranking for 30 minutes of play time seems
             | honestly pretty great. Wish I could do that with an iPhone!
             | 
             | I have been in Miami this last week and went to the
             | Mayweather v Paul fight and leaving there was absolute
             | hell. Phone was at 2%, thousands and thousands of people
             | were all trying to get Ubers at once. It was a disaster.
             | Took two hours to find someone who was headed to Hollywood
             | and then I charged my phone along the way and got another
             | Uber back down to my Airbnb. #salty
             | 
             | Could be a cool idea to have a "dual mode bike" that could
             | let you pedal to charge your phone. Anything like this
             | exist lol?
        
               | Ekaros wrote:
               | Dynamo lamps have been around for decades if not longer,
               | but they make biking less fun. Output isn't too great
               | either at 6V/3W that seems to be typical. Though it can
               | be bought for cheap 5EUR to 36EUR...
        
         | asciident wrote:
         | Speaking of charging, does anyone know if usb-c charging is
         | properly implemented? I've bought a number of new devices with
         | usb-c and am disappointed they require the old usb-a to usb-c
         | cable to charge. Has anyone tested with a Macbook charger, or a
         | "smart" usb-c to usb-c cable?
        
       | jerome-jh wrote:
       | As for the battery life, I would have expected this to run for
       | days, literally, but they say only 8h active. It can only power
       | its real-time clock for 14 days. What did they do wrong? Does it
       | scans for networks every 5 minutes?
       | 
       | Besides that, could be a good 5-15 minutes killer while avoiding
       | the smartphone vortex
        
       | kart23 wrote:
       | This things been a long time coming. I think the first announced
       | timeline was shipping in early 2020 at $150, and taking orders in
       | 2019. I guess covid messed some of their timeline up, but I'm
       | still excited about it.
       | 
       | I'll definitely be getting one, I think a big aspect of what
       | makes it different is the programmability aspect. They're trying
       | to make developing games for it super accessible, and I think
       | it'll be a lot of fun for programmers who don't have the time to
       | make full-on traditional games, or don't want to make decisions
       | about the framework, language, etc. The constraints are what
       | makes it fun. If the SDK is good, it'll be huge.
        
       | christkv wrote:
       | I hope they are more successful than the Ouya, best of wishes,
       | extremely hard market to get into.
        
         | agloeregrets wrote:
         | I think they are starting on the right foot. Ouya seemed to
         | sell the idea that it might compare with hardcore consoles
         | where it was nothing close. This seems to sell an idea where
         | the hardware and games are one and sell itself as something
         | silly and whimsical.
        
       | alexbouchard wrote:
       | The design and esthetics of this thing are on point. However, I
       | agree with other comments that the games don't really speak to
       | me, and I've found myself more interested in the pictures of the
       | actual devices than any of the games. Regardless I hope this
       | succeeds. Electronics need more original industrial design!
        
         | prpl wrote:
         | I feel the opposite -this speaks to me more than any other
         | device I've seen, but I was obsessed with calculator games in
         | high school, spending many hours on ticalc.org and IRC.
        
           | nickflood wrote:
           | Me too, this speaks to me so much. The games all look
           | wholesome, in line with the device itself. Judging by what
           | I've seen, the processing power inside will be quite good and
           | would not require optimisations unlike "retro" hardware,
           | which would mean lots of third-party games made with relative
           | ease.
           | 
           | This would be a good device to spend some time with away from
           | social media and work.
        
       | Ekaros wrote:
       | I wonder how well this will fare after initial novelty wears off.
       | And will it sell nearly enough units for there to be games for it
       | in future... I do remember products like OUYA and how well they
       | did...
        
         | jccalhoun wrote:
         | I think comparisons to the ouya are pretty on the nose. Before
         | the ouya came out gaming hipsters were all hyped about it. then
         | it came out and it was a flop. I don't think this will be a
         | "flop" because they are pricing it so high and this isn't
         | panic's main business but I do think it will be quickly
         | forgotten about.
        
         | laptop-man wrote:
         | OUYA was a good idea until no new games.. lol if I could get
         | the play store on jt I'd be using mine to play games
        
       | thih9 wrote:
       | They seem very efficient at marketing; the product seems very
       | recognisable, polarising and there have been many previous
       | discussions [1] here already.
       | 
       | That being said, there's something that I don't like in this kind
       | of marketing. To me it looks very unsubstantial and repetitive.
       | 
       | I guess one factor here is the price; for $179 it seems a luxury
       | item and perhaps it's easier to believe that its flaws and
       | unknowns are quirks or features; and that they're not worth
       | mentioning.
       | 
       | [1]: https://news.ycombinator.com/item?id=27440015
        
       | bbarn wrote:
       | Oh, cool. Something else I can put in the no longer supported
       | pile with my PocketCHIP.
        
         | cableshaft wrote:
         | I got one of those. Unfortunately the controls felt bad and the
         | novelty of my Pico-8 game on there wore out quickly because of
         | the junk feel of the buttons. This I can see being in to for
         | longer.
        
       | mkr-hn wrote:
       | Now we wait for the softsynth OP-1 emulator on this to complete
       | the circle.
        
       | fumar wrote:
       | I am always impressed with the design of Teenage Engineering's
       | products but they have an air "pure consumerism". I think this is
       | that taken to its extreme. A toy that has a crank, retro screen,
       | design-driven accessories, and the games are there but not
       | promoted.
       | 
       | Compare that to the gameboy which put its games front and center
       | with the selling point of being handheld. Admittedly, I would get
       | the Playdate to put on my desk and admire as plastic art, but no
       | more room.
        
         | an_opabinia wrote:
         | > Teenage Engineering's products but they have an air "pure
         | consumerism".
         | 
         | I got bad news for you buddy, video games don't have a
         | functional purpose any greater than beautiful design. You're
         | sort of barking up the wrong tree if you wanna take a dump on
         | something. But I think this was said in good faith, and you
         | should just consider that Teenage Engineering's Pocket
         | Operators have a totally different, literally unpolished
         | aesthetic and also sell very well.
        
           | zemo wrote:
           | > video games don't have a functional purpose any greater
           | than beautiful design
           | 
           | some games do, some games don't. Different games have
           | different goals.
        
           | fumar wrote:
           | Video games serve as entertainment and for many people an
           | escapist solution. Yes, I own a few Pocket Operators and
           | owned an OP-1 previously. Playdate is an evolution of TE's
           | design aspirations. The OP-1 included video game like
           | animation and influences in its music engines. Similar to the
           | OP-1, I am concerned that its strict design POV may hinder
           | creativity. Some artists prefer limitations. I would've loved
           | an editable sequencer on the OP-1. Was a backlight that hard
           | to include for the Playdate?
        
           | elliekelly wrote:
           | Aside from entertainment video games are increasingly used as
           | a sort of virtual socializing. Especially among Gen Z with
           | Minecraft and Roblox. Microsoft has been tailoring the Xbox
           | experience to be way more social-oriented and I think it will
           | pay huge dividends for them.
        
         | philistine wrote:
         | I think you're having this reaction because of the rose-tinted
         | glasses of nostalgia. [Nintendo's marketing for the Game Boy
         | focused on the form and function of the device as much as its
         | games](https://www.youtube.com/watch?v=E-ej_8XBwmI). Believe it
         | or not at some point the Game Boy's looks were considered
         | fashionable!
        
         | zemo wrote:
         | > they have an air "pure consumerism"
         | 
         | It's not clear what you're saying here. What is "pure
         | consumerism"? Are you suggesting that aesthetics is bad? It's a
         | stylish object. People enjoy stylish objects.
         | 
         | > the games are there but not promoted.
         | 
         | that's probably because the developers are still working on the
         | games and aren't ready to fully show them off yet.
        
         | caslon wrote:
         | At some point, the medium _does_ become important. Every
         | computer no matter how small can do everything now, and
         | limiting games to a specific platform is for the most part
         | arbitrary at this point.
         | 
         | So if you add limitations, or _extra buttons!_ you end up with
         | the rare occurrence of something new! A crank is actually a
         | really cool addition just in terms of experimenting with
         | gameplay.
        
           | 2ndseq wrote:
           | This is something well understood in the electronic music
           | space. The limitations of the equipment can define entire
           | genres of music. The programmer in me is very excited about
           | doing some dev work on a limited platform.
        
         | flanbiscuit wrote:
         | My initial gut reaction to this product is that I must have it,
         | but I know myself well enough that this would also just sit on
         | a shelf somewhere looking cool but I would never touch it. The
         | games look nice but I'm not a huge fan of it being black and
         | white (just my personal taste). Plus I want to know that there
         | will be a strong community making games, one that won't fizzle
         | out too quick. it's great that Panic is releasing games for
         | them but how long will that last? If they released a color
         | version that ran Pico-8 there would be no question, I'd pre-
         | order it immediately.
         | 
         | That being said, watching the video[1] on the site is making
         | this look really enticing.
         | 
         | 1. https://www.youtube.com/watch?v=DeWGukDrc1U
        
           | mmoskal wrote:
           | Not quite PICO-8 but you can try https://arcade.makecode.com/
           | (esp. the TypeScript not blocks) - you can run these games on
           | in-expensive (~$30) hardware [0]
           | 
           | [0] https://arcade.makecode.com/hardware/
        
           | IggleSniggle wrote:
           | PICO-8 compatibility would be a killer feature even _without_
           | color support.
        
       | blairbeckwith wrote:
       | From a more in-depth article from Ars:
       | 
       | > This "stereo dock" doesn't have a price yet, but it will ship
       | with a preinstalled online radio option, dubbed Poolsuite FM,
       | that Panic says will include "expertly curated Soundcloud
       | playlists that will transport you to a magical, sun-kissed
       | musical zone between the past and the present."
       | 
       | This sounds ... suspiciously like Poolside.fm
        
         | scblzn wrote:
         | They were forced to rename
         | 
         | https://twitter.com/Poolsuite/status/1398007075435843592
        
         | gregsadetsky wrote:
         | I was also surprised to learn that the Poolside FM app is now
         | called Poolsuite FM
         | 
         | https://apps.apple.com/gb/app/poolside-fm/id1514817810
         | 
         | Way to get out of a trademark infringement maybe..?
         | 
         | http://poolside.fm/ also redirects to https://poolsuite.net/
        
           | blairbeckwith wrote:
           | Ahh, interesting! Missed this news. Makes sense.
        
         | [deleted]
        
         | tesseract wrote:
         | It is. Poolside renamed itself to Poolsuite sometime in the
         | past few weeks. They said something about a trademark
         | infringement claim. (Whether that's real or just part of their
         | cultivated image/backstory, I don't know.)
        
       | mig39 wrote:
       | I'm really interested in the Pulp web-based development
       | environment.
       | 
       | I'm planning on picking up some of these to try with some junior-
       | high and high school students in the fall -- if Covid is over by
       | then :-)
        
       | arduinomancer wrote:
       | I don't get why everyone here is comparing this to gameboy
       | emulators.
       | 
       | There's a million ways to emulate gameboy at this point. There
       | are emulators that run on pretty much every single platform. You
       | can get a $40 handheld on Amazon that can do it.
       | 
       | To me the selling point of this system is that you can play _new_
       | games that are in a cool retro 1-bit art style.
       | 
       | That itself is a unique thing
        
         | yoz-y wrote:
         | Also it's a handheld for which it will be (if all works as
         | advertised) very easy to develop.
         | 
         | One thing that irks me is that the Dev environment is clearly
         | at least public beta ready. I'd like to see and try it before
         | preordering though.
        
           | ianai wrote:
           | Agree - like they should want people developing to it before
           | it's released. This effectively gives them a rather odd lock-
           | out period from the larger community.
        
             | nickflood wrote:
             | They addressed the SDK availability here - https://twitter.
             | com/playdate/status/1400849495198289920?s=19
             | 
             | Basically, they don't have resources yet to open it up and
             | support it enough for people to have good experience with
             | it.
        
               | cableshaft wrote:
               | I don't think that's a good enough reason. They could
               | make it a 'use at your own risk' type situation and/or
               | let people band together in a group and talk out and try
               | to work through any issues they have without their
               | involvement.
               | 
               | You need to let people start getting ready for this any
               | way you can, especially as this is a potentially niche
               | product that's not going to have any major developers
               | working on it.
               | 
               | Best I can do right now is work on game logic elsewhere
               | and try to be ready to do a port when they finally go
               | public with it, hopefully before its official release.
        
               | jonny_eh wrote:
               | > You need to let people start getting ready
               | 
               | Maybe they don't? They seem to have plenty of games
               | coming out in time for launch from great developers.
        
         | jrockway wrote:
         | If you want to write a 1 bit retro game at this point, hardware
         | is not what's holding you back. There are thousands of hobbyist
         | 6502 kits you can buy, not to mention retro computers that
         | people keep in like-new condition and put on eBay. (There are
         | lots of people still writing new C64 and Apple II games.) Or
         | you could use an Arduino and LCD. Or, you can just only use one
         | color in a <canvas> tag.
         | 
         | I think what people want is a platform where a captive audience
         | has to play your game, because there aren't any good games for
         | the platform. If you target modern computers, you're competing
         | with games like League of Legends or Overwatch, which have
         | large teams behind them. If you target this shitbox, your
         | competition is some game where you spin a crank so you aren't
         | late to an e-date. Your chance of "winning" is high.
         | 
         | It remains to be seen whether some exclusive game is so good
         | that it sells the console. I only buy Nintendo products so I
         | can play their exclusive games. I would much prefer to run them
         | on my PC, but they demand an extra $500 tax. Good business
         | model! Maybe it can be yours too.
        
       | post_break wrote:
       | Just makes me think of when Gruber said "The story is about
       | Playdate, the most amazing and exciting product announcement, for
       | me, since the original iPhone." I can't help but roll my eyes at
       | this thing.
       | 
       | https://daringfireball.net/2019/05/playdate
        
         | least wrote:
         | I am very much a fan of Apple products and enjoy a lot of the
         | commentary from these apple pundits but it does feel a lot like
         | this in-club that once you are a part of it anything you do
         | will be praised by that group.
         | 
         | I feel strongly that that is the case here. From anyone outside
         | of the bubble I feel like ultimately it's a quirky toy for rich
         | techies that will probably be used a couple times before the
         | novelty wears off and you go back to playing games on almost
         | anything else.
        
       | shadowgovt wrote:
       | I wish them the best. Games is a cutthroat industry, and game
       | _consoles_ are absolutely unforgiving... The number of failure-
       | points that can bring down the entire project (hardware
       | disruption, lack of developer interest in building for an
       | unproven closed system, lack of consumer interest in buying an
       | unproven closed system) is high. Massive chicken-egg problems in
       | closing the loop on a long-term successful console bet.
        
       | grawprog wrote:
       | I've gone through the page a bunch of times now, read through the
       | hn comments here and the arstechnica article linked in the top
       | comment. But I'm still having a hard time appreciating this as
       | art or even something non-gimicky and even slightly scammy.
       | 
       | For $179 + shipping you're buying a small underpowered device
       | with a black and white screen, a handcrank analog controller and
       | 24 games. For an extra $29 you can buy a snazzy case and coming
       | soon a stereo mount that's going to be impractical to use while
       | playing so I'm guessing will be for playing music.
       | 
       | The system's closed and going to be reliant on either their SDK
       | or soon to be coming editor. From the sounds of it, there will be
       | ongoing subscription payments for new games.
       | 
       | They're releasing the system without the SDK or editor. On their
       | developer page they have a bunch of vague 'coming soon' promises
       | with no actual timelines or anything. They have no actual plans
       | for any kind of centralized distribution for games.
       | 
       | Overall, it seems like there's a lot of work or even planning
       | that should have been done before starting pre-orders. At this
       | point you're purchasing less than half the advertised features
       | with no real plans as to when they'll be forthcoming.
       | 
       | Just because a well known name is behind a project doesn't
       | necessarily mean it's going to be a good product or a great idea.
       | Plenty of great people have made lackluster things. Especially in
       | the video game world. A lot of this seems to be more hype because
       | of the people behind the project than the project itself.
        
         | frakkingcylons wrote:
         | > For $179 + shipping you're buying a small underpowered device
         | with a black and white screen
         | 
         | They never positioned it as a competitor to a modern portable
         | like the Nintendo Switch so who cares? Do any of those games on
         | the home page look like they need a modern chip?
         | 
         | > They have no actual plans for any kind of centralized
         | distribution for games.
         | 
         | What are you basing that off of? Because they didn't detail the
         | specifics of how the games are going to be distributed?
         | 
         | > Just because a well known name is behind a project doesn't
         | necessarily mean it's going to be a good product or a great
         | idea.
         | 
         | Indeed, which is why you can wait to buy it until it's out and
         | has been reviewed by others.
        
           | grawprog wrote:
           | >What are you basing that off of? Because they didn't detail
           | the specifics of how the games are going to be distributed?
           | 
           | https://play.date/dev/
           | 
           | >As for a more official way to distribute them, we're still
           | exploring different ideas for the best experience of getting
           | games out to Playdate owners.
           | 
           | For a product advertised as a hobby device for devs and
           | gamers, not having a distribution system planned for user
           | made games is not going to help this product thrive.
           | 
           | Things like this tend to be made or broken by the community
           | that builds around them. Look at something like the pico-8.
           | Not exactly the same product, but the markets for them I
           | imagine certainly overlap. The Pico-8 makes distribution of
           | community created content a priority, something that's
           | definitely been instrumental in its success.
           | 
           | Without a community of devs that can support the Playdate and
           | a system they can use to easily distribute content, it's not
           | going to last long.
           | 
           | It seems backwards to try and build a community of devs
           | around a product after it's released. I seem to recall at
           | least one console that died sometime in the 90's for exactly
           | this reason.
        
         | Brendinooo wrote:
         | >Plenty of great people have made lackluster things
         | 
         | What's something lackluster that Panic has made? They certainly
         | have had misses, but it wasn't because of the quality of the
         | product or attention to detail. They've got a better track
         | record than just about any dev shop.
         | 
         | Here's the original pitch, to give you a sense of what their
         | motives were for making it:
         | 
         | https://web.archive.org/web/20190523042100/https://play.date...
        
         | jonny_eh wrote:
         | > slightly scammy
         | 
         | This is highly offensive to me. Making hardware is hard,
         | everyone here should know that. Here we have a company, with a
         | great reputation, taking a big risk to offer us something
         | different, and people's first reaction is to assume bad
         | intentions?
         | 
         | > Just because a well known name is behind a project doesn't
         | necessarily mean it's going to be a good product or a great
         | idea
         | 
         | Therefore it's a scam? That is quite some logic there.
        
           | grawprog wrote:
           | That seems awfully disingenuous. The rest of my post is why i
           | consider it slightly scammy. A lot of buzz with less
           | substance than promised and no actual commitments to the devs
           | they're also advertising too that will inevitably be the ones
           | that support the playdate in the long term.
        
             | yladiz wrote:
             | A scam is by definition something with malicious intent,
             | something dishonest, and I think that's why the other
             | commenter took offense. It might not live up to the hype,
             | and maybe it'll be lackluster, who knows - no one has
             | played with it yet outside of Panic. But I think it's fair
             | and not disingenuous that the other commenter took a lot of
             | offense to using that word, because by all accounts it
             | doesn't seem to be a scam. I would find a better word that
             | doesn't imply malice.
        
               | Impossible wrote:
               | It seems like there's a modern definition of scam,
               | especially with gamers, which is hyping or marketing a
               | game too well and not completely delivering on promises
               | (often imagined) due to budget constraints, design or
               | technical challenges and often just inflated
               | expectations. This happens with products that a perfectly
               | fine but aren't what people expect, and products that
               | "work" but are buggy or don't deliver all features
               | immediately.
               | 
               | See all of Peter Molyneux's games post Bullfrog, No Man's
               | Sky at launch, Cyberpunk 2077, Magic Leap. I agree that
               | putting Playdate even in that category because the SDK
               | won't be ready at launch is kind of ridiculous.
        
         | ncr100 wrote:
         | It's not a scam.
         | 
         | > For X you get Y.
         | 
         | Scam would be:
         | 
         | > For X you get WILDCARD.
        
         | bitbo wrote:
         | If Playdate uses Sharp Memory Displays, that explains part of
         | the price.
         | 
         | These screens are expensive but also very nice.
        
         | whywhywhywhy wrote:
         | >For $179 + shipping
         | 
         | How much should it be?
        
           | xsmasher wrote:
           | You can buy a handheld that plays all 16-bit games, GBA
           | games, mame, etc. for under $50.
        
             | whywhywhywhy wrote:
             | What's interesting about that?
             | 
             | Emulating SNES and Genesis games was fun back in 1997 but
             | really are we not tired of that by now?
             | 
             | Just how many times can you go through the emulator dance
             | of downloading all the games then playing each for less
             | than 3 minutes before you give up.
        
               | rOOb85 wrote:
               | > Just how many times can you go through the emulator
               | dance of downloading all the games then playing each for
               | less than 3 minutes before you give up.
               | 
               | What makes this any different?
        
       | jswny wrote:
       | I think the design and concept are really cool but it seems like
       | actually owning it would get old too fast and be more of a
       | novelty.
       | 
       | I could see myself buying this if it could emulate NES or GameBoy
       | games though.
        
         | coldpie wrote:
         | You're missing the point a bit. The focus for this device is on
         | the community: a set of easy to use dev tools, extremely
         | limited input and output in order to keep games focused, a
         | distribution method, and a community built around that all with
         | the same hard- and software, focusing on game dev and each
         | week's new release. I'm pretty excited for it. Yeah it'll be a
         | novelty that will wear off in a few months or maybe a couple
         | years if they're lucky. That's exactly what I'm signing up for.
        
         | salamandersauce wrote:
         | Yeah. They do have an SDK coming out soon looks like so I would
         | be shocked if someone DIDN'T put a GB emulator on the thing.
         | 
         | There is also lots and lots of cheap emulator devices these
         | days with more buttons and color screens like the Retroid
         | Pocket 2 and Anbernic RG350 that also cost a fraction of the
         | price.
         | 
         | Price is a bit much for me personally.
        
         | germinalphrase wrote:
         | The 'subscription' model fit games could create an interest in
         | competitive community if there were a local/regional/global
         | scoreboard for each new game as they are released.
         | 
         | Important to keep it whimsical though. The competitive gaming
         | scene is... intense.
        
         | jmcgough wrote:
         | The included games seem really creative and interesting, but
         | you're right that it'll be a fun novelty for most people, then
         | get less interesting after a few hours or so.
         | 
         | I think the people who will get a lot out of it are people who
         | get involved in the homebrew community - I spent hundreds of
         | hours on ZZT as a kid, despite the limited ascii graphics. It's
         | not trivial to make your own gameboy game then load it onto an
         | actual gameboy. It seems like they've put a lot of effort into
         | the SDK, game maker, and ease of sideloading new games.
        
         | jonny_eh wrote:
         | You want the Analog Pocket: https://www.analogue.co/pocket, but
         | its preorders instantly sold out, and its first shipment has
         | been delayed until end of year.
         | 
         | Or one of the cheaper Chinese devices like the Retroid Pocket
         | or RG531p
        
           | fermentation wrote:
           | Wow the Analogue marketing is really working on me haha.
           | These devices look really great!
        
           | vlunkr wrote:
           | As far as I know, everything they make sells out instantly,
           | you'd think they could start doing bigger production runs. I
           | realize scarcity can drive up demand, but everything in their
           | store being out of stock is little much.
        
             | jonny_eh wrote:
             | Ya, it's super frustrating!
        
       | fshee wrote:
       | I appreciate the ~decent <noscript/> textContent. Telling exactly
       | what purpose(s) JavaScript serves helps make an informed decision
       | on whether to open a graphical web browser or continue with w3m.
       | (In this case, it was obvious I could read on about Playdate just
       | fine.)
       | 
       | I've grown sick of create-react-app default <noscript/>
       | textContent.
       | 
       | > Hello! Javascript is required for purchasing, signing up for
       | the newsletter, viewing videos, and other content on this page.
       | Please enable Javascript.
       | 
       | > Your browser doesn't seem to support video.
        
         | shocks wrote:
         | It's really nice when they do this but the no JavaScript ship
         | has sailed.
         | 
         | I'd rather devs focus on accessibility for screen readers etc.
        
           | BHSPitMonkey wrote:
           | Devs who would spend the 30 seconds adding the descriptive
           | noscript text likely also pay attention to things like alt
           | tags and semantic markup as well.
        
         | duxup wrote:
         | I think the population of folks who care is too small to do
         | that.
         | 
         | And honestly a good chunk of that population will still just
         | complain anyhow / might not be persuaded. They already kinda
         | made their call.
        
           | mkr-hn wrote:
           | I think it depends on how much the set of people who browse
           | without JavaScript and the set of people who might connect
           | you with relevant and important people/opportunities
           | intersects. I've heard of people running whole web ad
           | campaigns just to reach one person.
        
             | nexuist wrote:
             | Frankly the only time I ever see someone using a browser
             | without JS is here on HN. Every person I know IRL or on
             | other social media uses a regular browser like Chrome,
             | Firefox, or sometimes Edge.
             | 
             | I don't think even 1% of the global population knows it's
             | possible to browse web pages without a GUI.
        
       | moftz wrote:
       | The crank reminds me of one of a handheld electronic fishing game
       | I used to have as a kid. I didn't see a fishing game listed but
       | that would be pretty fun.
        
         | ryanmcbride wrote:
         | They're releasing a free SDK for it, you know what you have to
         | do.
        
         | rgovostes wrote:
         | There is a game called "Robot Fishing" briefly featured in the
         | video.
        
       | ryanmcbride wrote:
       | I hope I'm actually able to get one. New game hardware has been
       | such an absolute nightmare to get the past few years.
        
         | deergomoo wrote:
         | In their video earlier they said they plan to ensure everyone
         | who wants one can get one. Later orders might take a while but
         | they're not going to stop taking orders like Analogue does.
        
         | WillPostForFood wrote:
         | I hope I'm able to afford one. At $179, I don't think supply
         | will be a problem.
        
           | yoz-y wrote:
           | WDYM? The price is steep, but more overpriced hardware sells
           | like hot cakes too.
        
             | y2bd wrote:
             | For example, Analogue Pocket, the 200 USD Game Boy hardware
             | emulator that sold out in minutes:
             | https://www.analogue.co/pocket
        
       | t0mbstone wrote:
       | Looks blocky and uncomfortable to hold. Has a black and white
       | screen with no backlight. Can't play Nintendo ROMS. Is a
       | subscription service...
       | 
       | The marketing is flashy, but I have zero interest in this
       | product.
        
       | cableshaft wrote:
       | Oh nice, Lua support! Should make porting one of my games (that I
       | already mostly ported to Pico-8) to this little guy. Maybe I'll
       | finally finish the Pico-8 port while I'm at it.
       | 
       | This is the original Flash version from back in the day. I'm also
       | working on a 3D sequel with Twitch support in my limited spare
       | time: https://www.newgrounds.com/portal/view/183428
       | 
       | I don't know why, but I have a good feeling that this device will
       | be fairly successful. Maybe it's just good marketing on their
       | part.
       | 
       | I don't really have a good idea of how to make good use of the
       | crank, except maybe add something that allows you to go back and
       | forward in time (at least undo support). Maybe I'll even alter
       | the mechanics to take advantage of it, like that 5D chess game.
        
         | andrewclunn wrote:
         | Crank game mechanic ideas:
         | 
         | safe cracking, catapult aiming, fire burner air balloon
         | adjustment, etc...
        
           | cableshaft wrote:
           | I meant specifically for my tile-laying turn-based board
           | game, but those are good general ideas, thanks!
        
           | mortenjorck wrote:
           | Not sure why this got downvoted. These are great ideas! Any
           | interaction that requires some degree (ahem) of radial
           | precision is exactly the kind of mechanic that would shine
           | with this novel controller.
        
       | PostThisTooFast wrote:
       | Whatever THAT is.
        
       | zemo wrote:
       | it looks fun
        
       | dang wrote:
       | Previous related threads:
       | 
       |  _Playdate October 2020 Update_ -
       | https://news.ycombinator.com/item?id=24945598 - Oct 2020 (2
       | comments)
       | 
       |  _Playdate - December 2019 Update_ -
       | https://news.ycombinator.com/item?id=22016483 - Jan 2020 (20
       | comments)
       | 
       |  _Playdate - A New Handheld Gaming System_ -
       | https://news.ycombinator.com/item?id=19986106 - May 2019 (402
       | comments)
        
       | 12ian34 wrote:
       | Despite having little interest in buying one myself, a suite of
       | specially-developed surprise games seems like an interesting idea
       | kinda like the Humble Indie Bundles... plus the upcoming web-
       | based SDK to make your own!
       | 
       | Also cool to see the fantastic poolside.fm in a screenshot
       | although the pen-holder dock feels a little kitsch. It's
       | promising, however, that the design partners are Teenage
       | Engineering - known for their Pocket Operators and the truly
       | amazing OP-1 all in one synth[0] for which I strongly vouch.
       | 
       | [0]: https://teenage.engineering/products/op-1
        
       | mkw2k wrote:
       | I've been looking forward to this thing
        
       | aresant wrote:
       | Man that is just a beautiful website
       | 
       | Both from the UX, to typography, to aesthetic (on desktop at
       | least)
       | 
       | Anybody know who built this?
        
         | mttjj wrote:
         | /s ?
         | 
         | This is a product of [Panic](https://panic.com). They know how
         | to build a website. And write tools to [build a
         | website](https://nova.app/).
        
         | darnfish wrote:
         | Almost 100% Panic.
         | 
         | See their other sites: https://nova.app,
         | https://panic.com/transmit/
        
       | dmitrygr wrote:
       | they says "SDK" and then say "web based". So will I be able to
       | run native code on this thing or no?
        
         | zemo wrote:
         | their original dev signup applications described the SDK as
         | supporting C and Lua. Pulp appears to be targetting the non-
         | programmer gamedev scene, like Bitsy and GB Studio do
         | currently. It looks a lot like Bitsy. They seem pretty
         | separate.
         | 
         | > The SDK will be available on macOS, Windows, and Linux. There
         | are two ways to write games: using Lua, for ease of
         | development; or using C, for games that need extra performance.
         | You can also use both languages in the same project. Typical
         | SDK abilities are included: graphics, sound, inputs, text,
         | collisions, etc. We continue to add features every day!
         | 
         | ^ that's from https://play.date/dev/
        
       | hoppyhoppy2 wrote:
       | Ars Technica has a good article about it, if you want an
       | overview: https://arstechnica.com/gaming/2021/06/playdate-the-
       | console-...
       | 
       | as well as an article from a couple years ago about the device:
       | https://arstechnica.com/gaming/2019/05/why-the-quirky-playda...
        
       | junon wrote:
       | I'm more interested in using it for non-gaming-related things
       | since it seems like a neat little hardware package to begin with.
        
       | nathanvanfleet wrote:
       | The dock really makes me feel like Teenage Engineering has really
       | gone a little deep into Panic on this. Playdate already has an
       | overpriced accessory before anyone even has a Playdate? It's also
       | not sounding like a very interesting one.
        
       | Wheaties466 wrote:
       | Who is this built for?
       | 
       | Serious question. Yeah it looks cool but in a joke sense. It
       | doesn't really look like it is going to do anything well. The
       | accessories look even more like a joke. Obviously im not the
       | target customer, but im trying to figure out who is?
        
         | zemo wrote:
         | it's for people that want to play games on a little yellow
         | brick with a black-and-white screen and a hand crank.
        
         | ngngngng wrote:
         | I have two personal use cases
         | 
         | 1) Myself, I grew up on a game boy color and I have a nostalgia
         | for playing games where the developers were so bound by compute
         | resources on the device they were developing for. It allowed
         | smaller teams to be very competitive in game design but also
         | enabled a different sort of creativity than what is commonly
         | seen today in game design where resources are virtually
         | unlimited. I've also been wanting to toy with game development
         | for a while now. This seems like a neat and quirky way to jump
         | in.
         | 
         | 2) My kid, I think we've gotten far too good at making video
         | games addictive for kids. I want my child to have video games
         | the way I did, with simple graphics, stories and gameplay that
         | come to an end, unlike games like fortnite that you can keep
         | playing for eternity. Added benefit if he gets to experience
         | trying to play games without a backlight using the streetlights
         | to see as you drive down the road.
        
           | Wheaties466 wrote:
           | ok I can see that.
           | 
           | Its just if I came across this website and didn't know any
           | better. I'd 100% think this is some elaborate April fools
           | prank.
           | 
           | look at the game titles. Forest Byrnes Up in smoke Casual
           | Birder Executive Golf
           | 
           | It just seems like they're trying to hard not to be "cool"
           | and trying not to take themselves seriously.
        
             | agloeregrets wrote:
             | Forest Byrnes is from Panic's prior published game,
             | Firewatch.
        
             | immy wrote:
             | They're in Portland. You just described Portland.
        
             | deergomoo wrote:
             | > It just seems like they're trying to hard not to be
             | "cool" and trying not to take themselves seriously.
             | 
             | This is worded like a criticism but it's exactly why I
             | can't wait to get one of these.
        
         | amelius wrote:
         | > Who is this built for?
         | 
         | I don't know, but it seems buying a standard console would get
         | you more games and less e-waste.
        
           | elliekelly wrote:
           | I'm a bit shocked at the price! It's the same price I
           | recently paid for a switch lite. I don't understand how it
           | can be so expensive.
        
             | jrockway wrote:
             | > I don't understand how it can be so expensive.
             | 
             | CNC milled novelty crank.
        
             | deergomoo wrote:
             | Economies of scale. Nintendo has decades of hardware
             | expertise, industry weight, and manufactures several orders
             | of magnitude more units.
             | 
             | I think the price is pretty fair for a neat, boutique
             | thing.
        
               | roydivision wrote:
               | Also Nintendo make more money from the games than the
               | consoles.
        
               | Ekaros wrote:
               | Check what Aliexpress has to offer for 1/10th of the
               | price... Even with games, it seems very expensive...
        
               | kyledrake wrote:
               | If you want to spend 30 bucks to play 8 billion different
               | choices of quarter eaters on a glorified MAME piracy
               | emulator that will probably also burn your house down
               | from a battery fire, go for it. Don't forget the renters
               | insurance.
               | 
               | If looking at raw CPU speed is what makes a console fun
               | for you, and creativity doesn't matter at all, this is
               | clearly not your platform. Some of us have different
               | metrics for what makes game platforms fun that aren't
               | just it costs less than a 24 pack of pepsi, 8000 choices
               | of softcore pornography mahjong games, and how many
               | polygons you can throw on a screen while cooking an egg
               | on the graphics card.
               | 
               | The Alibaba consoles are just straight up creativity
               | death - their business model is to bottom feed what tiny
               | value remains out of old games they didn't make. Their
               | long term accomplishment, should society be awful enough
               | to let them solely succeed, will be the death of any
               | ability to make new games or innovate in any way, leaving
               | the entire non-Nintendo industry to just bottom feed
               | compete with each other on slightly cheaper consoles in
               | an eventual race to the bottom, while Nintendo releases
               | the 600th version of Mario Kart, because it's easier and
               | safer for them to copy than to innovate.
               | 
               | Playdate has a real chance to inject some creativity,
               | competition, and openness to the platform world, and
               | there's nothing especially novel about that to anyone
               | that has read the history of computing and knows what
               | games like Spacewar did. These kinds of "novelties" have
               | a way of changing everything in ways nobody can really
               | understand at the time.
        
         | agloeregrets wrote:
         | The idea is that it is a non-smartphone device intended to
         | occupy someone and delight someone in small doses. It also
         | intended to drive a community of creativity with it being an
         | open dev platform.
         | 
         | It's just meant to be something fun you can pull out and play
         | for a little while. Just like Teenage Engineering's Pocket
         | Operators were designed to be. I think we might have passed the
         | point of realizing how wonderful it is to make something fun
         | and whimsical with minimal profit ambitions.
         | 
         | Another bit is that the people who built it are legendary
         | software developers who created Audion in the early 2000s (who
         | then turned down an acquisition from Apple to become iTunes so
         | Apple had to buy their worse competitor), Transmit (FTP), Coda,
         | Nova, Prompt, and who published Firewatch and Untitled Goose
         | Game. The idea is that it's a gimmick done hardcore and right.
         | 
         | Seems like a huge amount of interest. Personally I love the
         | idea of whimsical creative ideas come to life.
        
         | egypturnash wrote:
         | It's art. It's for people who appreciate video games as art.
         | 
         | Or maybe it's just a goofy little toy for grownups who remember
         | growing up with a Gameboy by their side, and want a whimsical
         | grown-up version that they can keep in their pocket. With a
         | fidget spinner on the side that also acts as an input for some
         | games.
        
           | hobofan wrote:
           | Or if you are really really cynic: It's like one of those
           | knock-off consoles that your tech-oblivious grandparents
           | would get you, that comes preloaded with a bunch of no-name
           | games of questionable quality, only with a bright coat of
           | color and a cool marketing page!
        
             | philistine wrote:
             | Execution is everything. While Panic's initial idea is no
             | different than a no-name console, with the reputation and
             | pedigree of the people involved, I wouldn't be surprised
             | Panic has a commercial and artistic success on its hands.
        
               | vmception wrote:
               | You've got to be kidding me
               | 
               | It will be a success for them selling overpriced hardware
               | during the presale
               | 
               | and thats it
               | 
               | even the kids obsessed with the 90s because they were too
               | young to remember it or too young to be born yet wont
               | even use their chance to actually buy a "retro" product
               | that is reminiscent of the 80s and 90s
               | 
               | DOA DNR
        
               | elefanten wrote:
               | I think this correct. This may be a profitable venture
               | but it won't move the needle in the games market. It will
               | be a blip, an afterthought.
               | 
               | TO makes fantastic and artsy hardware. But it's a couple
               | dozen artsy indie games. The competition is free, AAA
               | quality, available on all platforms and what everyone's
               | friends are playing.
               | 
               | By industry measures, it will not be a "commercial
               | success".
        
         | Tiktaalik wrote:
         | enthusiasts of video games that are looking for a unique
         | experience.
        
         | pradn wrote:
         | People who like retro-style indie games, people looking for
         | something new aside from PC/console games, people who want to
         | make games for a handheld, people looking for novelty. People
         | trying to find joy. It's easy to figure out who this is for.
        
         | zepto wrote:
         | If the games are good, then it's for anyone who enjoys good
         | computer games.
         | 
         | If they are not, then it's not for anyone.
        
         | lreeves wrote:
         | It's for people not really interested in games to buy and then
         | proclaim breathlessly on social media that it's just _so
         | amazing and lifechanging_ , before it goes permanently to a
         | shelf visible in all their Zoom calls to never be played with
         | again.
        
         | sharken wrote:
         | Was thinking that games similar to Obra Dinn would be awesome
         | on this device, but also realize that games of that caliber are
         | a rare thing indeed.
         | 
         | In the long run I'd think that the lack of colors is a deal
         | breaker, so I think you're right this is very much a niche type
         | of product.
        
           | agloeregrets wrote:
           | Uh... You'll be happy then. Lucas Pope is at work on a game
           | for this called Mars After Midnight.
        
             | taejo wrote:
             | I don't think Mars After Midnight is going to be "like"
             | Obra Dinn. Pope's said himself he wants to work on
             | something much smaller in scope, and given the whimsy of
             | what he has so far I don't see it growing into something
             | like Obra Dinn.
             | 
             | As somebody who wants no sequel more than Obra Dinn 2, I
             | don't think this is it. I always look forward to seeing
             | Pope's work, though, and I hope he's working on something
             | that he enjoys.
        
       | mortenjorck wrote:
       | The (exquisite, I must add) landing page is broken on iOS - the
       | webGL model of the hardware eats all the scroll gestures, so I
       | couldn't scroll down the page until one of the header links took
       | me to the bottom, where I could scroll back up.
        
       | mlindner wrote:
       | Humor me, why would this be interesting in any way shape or form?
       | I can see this only being interested to people with fetishes for
       | old LCD-based semi-disposable toys.
        
         | aaroninsf wrote:
         | Subtract the word "only" and you've got it.
         | 
         | I suspect the market is there to enable modest success, for the
         | same reason cassette labels flourished.
        
           | shadowgovt wrote:
           | It's a big bet. Even in the modern era of low-cost pipelines
           | from concept to fabrication, novel console devices are
           | incredibly expensive and risky to bootstrap into life.
        
       | flakiness wrote:
       | The screenshot of the editor [1] has a small window showing the
       | programming language. Wondering which it is. Ruby?
       | [1] https://cdn.arstechnica.net/wp-
       | content/uploads/2021/06/Pulp-1-1440x997.png
        
         | humblepie wrote:
         | It looks lilke Ruby but it's actually PulpScript, and it looks
         | like they made it for this.
        
         | tjakab wrote:
         | Most likely Lua. The developer page says the SDK supports Lua
         | and C.
        
         | [deleted]
        
         | bydo wrote:
         | It's Lua. They support Lua and C.
         | 
         | https://play.date/dev/
        
         | [deleted]
        
         | bullfightonmars wrote:
         | From what I have read Tthey are using lua and have an sdk
         | library similar to love2d.org
        
         | gscho wrote:
         | Looks like a Ruby DSL to me
        
       | drivingmenuts wrote:
       | Does this thing have long-term legs or will it wind up sitting on
       | shelves in six months? And what about developers - if the current
       | plan is to give away the games, what financial incentive is there
       | to develop for it, except as a resume piece?
        
       | MivLives wrote:
       | 180 dollars (plus shipping) is more than it'd cost for a modified
       | gameboy plus a flashcart, and is near the price of an Analogue.
       | The Analogue can play any gameboy (and advance) game every made,
       | and is also a musical instrument.
       | 
       | If this was around 80$ I would be all over it.
        
         | Operyl wrote:
         | I'd kill to finally get me an Analogue product, they're always
         | out of stock whenever I try. :(
        
         | dexterdog wrote:
         | It is about $80. The subscription that will make it useful is
         | the other $100 which is what you'll be paying annually to keep
         | using it.
        
         | nkellenicki wrote:
         | You're not wrong, but neither of those devices come with any
         | games (unless you buy a flashcart, which is piracy).
         | 
         | The Playdate cost includes 20 games by (relatively) well known
         | indie game developers.
        
           | mmastrac wrote:
           | Piracy is competition.
        
             | cableshaft wrote:
             | Not really. I've got like 5 or 6 ways I can play Game Boy
             | games now, I don't need another device for it. There's no
             | other way I can play these games, so it's a new experience
             | for me.
        
       | artembugara wrote:
       | So, there'll be a subscription to new games, right? What's the
       | price for that?
        
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       (page generated 2021-06-08 23:02 UTC)