[HN Gopher] Probability for Slay the Spire Fanatics
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       Probability for Slay the Spire Fanatics
        
       Author : danso
       Score  : 39 points
       Date   : 2021-06-06 00:46 UTC (22 hours ago)
        
 (HTM) web link (www.haskellforall.com)
 (TXT) w3m dump (www.haskellforall.com)
        
       | faeriechangling wrote:
       | Or you can use a hypergeometric calculator
       | https://stattrek.com/online-calculator/hypergeometric.aspx
       | 
       | I made a recursive hypergeometric calculator in python for fun
       | and learning. I believe there's technically more efficient ways
       | to go about things. This comes up in many many situations where
       | you draw without replacement.
       | 
       | If you are drawing WITH replacement, you can use a binomial
       | distribution https://stattrek.com/online-calculator/binomial.aspx
        
       | yarinr wrote:
       | If you haven't played Slay the Spire yet, I highly recommend it.
       | Never thought I'll find myself playing a roguelike deck-builder,
       | but this game is just a massive amount of fun. It's got a huge
       | depth to it, and you can always keep learning and improving.
       | 
       | Beware though - it's highly addictive and can be a huge time sink
       | ;-)
       | 
       | If you want to get started or improve your game, check out Jorbs
       | - he's a twitch streamer and probably considered the best Slay
       | the Spire player out there. He's got a YouTube channel[0] where
       | he uploads "over explained" runs, in which he shares his thinking
       | processes and the logic behind his decision making. Definitely
       | helped me improve!
       | 
       | [0]
       | https://youtube.com/playlist?list=PLesIE_v8rF22k9WCbgifXIyHZ...
        
         | reidjs wrote:
         | I would recommend not getting the game if you have a highly
         | addictive personality when it comes to games. I spent hundreds
         | of hours on slay the spire and it affected my last
         | relationship. Amazing game though.
        
           | Yajirobe wrote:
           | > it affected my last relationship
           | 
           | how so?
        
             | tempay wrote:
             | Probably spending time playing that should have been spent
             | talking to/being with their partner. Depending on your and
             | your partners personality it can take a serious toll.
        
           | episteme wrote:
           | This is such a strange comment to me. It's not got a
           | particularly sinister design that means it is more addictive
           | than many other games out there - as far as I can tell from
           | what I've played of it anyway.
           | 
           | I don't think you can blame the game for anything that
           | happened to you and I hope your next relationship goes
           | better.
        
       | tikhonj wrote:
       | For reference/further reading, the problem in the blog post is
       | modeled by the hypergeometric distribution[1]. Approximating the
       | hypergeometric distribution in your head is a handy skill for
       | card games with any time pressure--definitely comes up when
       | playing Magic: The Gathering :).
       | 
       | [1]: https://en.wikipedia.org/wiki/Hypergeometric_distribution
        
       | enkid wrote:
       | I am currently obsessed with this game. There are so many
       | meaningful decisions and a lot of trade offs between what is good
       | now versus what is good endgame. I hope they keep adding content,
       | but I feel like I could play it in it's current form for years
       | even if they didn't touch it at all
        
         | shoo wrote:
         | if you love slay the spire, definitely check out monster train:
         | a lot of the systems are the same (each run is short,
         | deckbuilder, accumulate artifacts, upgrade/purge/gain cards, a
         | "covenant rank" system (same as spire's ascension) to ratchet
         | up the difficulty). the combat is replaced with angels-vs-
         | demons tower defence on a quadruple-decker train. daily runs
         | with a shared scoreboard. really polished. the strategy is much
         | more upgrade-focused (there are multiple kinds of upgrades that
         | can be applied to cards, and each card can have multiple
         | upgrades).
         | 
         | another recommendation: circadian dice. maybe call it a
         | "dicebuilder". not as polished or commercialised as spire or
         | monster train, but a gem of a game. your character starts with
         | two d6, each d6 has different symbol(s) on each face (attack,
         | shield, coin, heart, ...). then during the run you can buy
         | upgrades to replace two adjacent faces in your face. as your
         | character gains experience you unlock additional dice. there's
         | meta-progression than unlocks another handful of symbols and
         | symbol-modifiers (score the dice even if you reroll it; get a
         | bonus for scoring the dice during the day/night; ...)
         | 
         | circadian dice is a pay-what-you-like download for windows from
         | itch.io
        
         | danielheath wrote:
         | The modding community have really stood out here - particularly
         | "downfall".
        
         | hypertele-Xii wrote:
         | Once you get bored of the basic game, try playing a custom one
         | with Diverse and Colorless cards. Variety explodes.
        
       | danbrooks wrote:
       | It's also important for slay the spire fanatics to understand the
       | underlying game mechanics.
       | 
       | - The first three fights of act 1 come from an "easier" fight
       | pool. There's a similar mechanic for acts 2 and 3.
       | 
       | - The odds of finding a potion in a hallway fight start at 40%.
       | If you get a potion, the odds go down -10%. Otherwise they go up
       | 10%. After each boss fight, the odds reset to 40%.
       | 
       | - The odds of getting a rare card from a combat card reward start
       | at -2% (per card) and increase 1% every time a common card is
       | offered.
       | 
       | - You are not offered upgraded cards in act 1. At high ascension,
       | this increases to 12.5% in act 2 and 25% in act 3.
        
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       (page generated 2021-06-06 23:01 UTC)