[HN Gopher] Probability for Slay the Spire Fanatics
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Probability for Slay the Spire Fanatics
Author : danso
Score : 39 points
Date : 2021-06-06 00:46 UTC (22 hours ago)
(HTM) web link (www.haskellforall.com)
(TXT) w3m dump (www.haskellforall.com)
| faeriechangling wrote:
| Or you can use a hypergeometric calculator
| https://stattrek.com/online-calculator/hypergeometric.aspx
|
| I made a recursive hypergeometric calculator in python for fun
| and learning. I believe there's technically more efficient ways
| to go about things. This comes up in many many situations where
| you draw without replacement.
|
| If you are drawing WITH replacement, you can use a binomial
| distribution https://stattrek.com/online-calculator/binomial.aspx
| yarinr wrote:
| If you haven't played Slay the Spire yet, I highly recommend it.
| Never thought I'll find myself playing a roguelike deck-builder,
| but this game is just a massive amount of fun. It's got a huge
| depth to it, and you can always keep learning and improving.
|
| Beware though - it's highly addictive and can be a huge time sink
| ;-)
|
| If you want to get started or improve your game, check out Jorbs
| - he's a twitch streamer and probably considered the best Slay
| the Spire player out there. He's got a YouTube channel[0] where
| he uploads "over explained" runs, in which he shares his thinking
| processes and the logic behind his decision making. Definitely
| helped me improve!
|
| [0]
| https://youtube.com/playlist?list=PLesIE_v8rF22k9WCbgifXIyHZ...
| reidjs wrote:
| I would recommend not getting the game if you have a highly
| addictive personality when it comes to games. I spent hundreds
| of hours on slay the spire and it affected my last
| relationship. Amazing game though.
| Yajirobe wrote:
| > it affected my last relationship
|
| how so?
| tempay wrote:
| Probably spending time playing that should have been spent
| talking to/being with their partner. Depending on your and
| your partners personality it can take a serious toll.
| episteme wrote:
| This is such a strange comment to me. It's not got a
| particularly sinister design that means it is more addictive
| than many other games out there - as far as I can tell from
| what I've played of it anyway.
|
| I don't think you can blame the game for anything that
| happened to you and I hope your next relationship goes
| better.
| tikhonj wrote:
| For reference/further reading, the problem in the blog post is
| modeled by the hypergeometric distribution[1]. Approximating the
| hypergeometric distribution in your head is a handy skill for
| card games with any time pressure--definitely comes up when
| playing Magic: The Gathering :).
|
| [1]: https://en.wikipedia.org/wiki/Hypergeometric_distribution
| enkid wrote:
| I am currently obsessed with this game. There are so many
| meaningful decisions and a lot of trade offs between what is good
| now versus what is good endgame. I hope they keep adding content,
| but I feel like I could play it in it's current form for years
| even if they didn't touch it at all
| shoo wrote:
| if you love slay the spire, definitely check out monster train:
| a lot of the systems are the same (each run is short,
| deckbuilder, accumulate artifacts, upgrade/purge/gain cards, a
| "covenant rank" system (same as spire's ascension) to ratchet
| up the difficulty). the combat is replaced with angels-vs-
| demons tower defence on a quadruple-decker train. daily runs
| with a shared scoreboard. really polished. the strategy is much
| more upgrade-focused (there are multiple kinds of upgrades that
| can be applied to cards, and each card can have multiple
| upgrades).
|
| another recommendation: circadian dice. maybe call it a
| "dicebuilder". not as polished or commercialised as spire or
| monster train, but a gem of a game. your character starts with
| two d6, each d6 has different symbol(s) on each face (attack,
| shield, coin, heart, ...). then during the run you can buy
| upgrades to replace two adjacent faces in your face. as your
| character gains experience you unlock additional dice. there's
| meta-progression than unlocks another handful of symbols and
| symbol-modifiers (score the dice even if you reroll it; get a
| bonus for scoring the dice during the day/night; ...)
|
| circadian dice is a pay-what-you-like download for windows from
| itch.io
| danielheath wrote:
| The modding community have really stood out here - particularly
| "downfall".
| hypertele-Xii wrote:
| Once you get bored of the basic game, try playing a custom one
| with Diverse and Colorless cards. Variety explodes.
| danbrooks wrote:
| It's also important for slay the spire fanatics to understand the
| underlying game mechanics.
|
| - The first three fights of act 1 come from an "easier" fight
| pool. There's a similar mechanic for acts 2 and 3.
|
| - The odds of finding a potion in a hallway fight start at 40%.
| If you get a potion, the odds go down -10%. Otherwise they go up
| 10%. After each boss fight, the odds reset to 40%.
|
| - The odds of getting a rare card from a combat card reward start
| at -2% (per card) and increase 1% every time a common card is
| offered.
|
| - You are not offered upgraded cards in act 1. At high ascension,
| this increases to 12.5% in act 2 and 25% in act 3.
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(page generated 2021-06-06 23:01 UTC)