[HN Gopher] Show HN: Free 3D virtual office in the browser
       ___________________________________________________________________
        
       Show HN: Free 3D virtual office in the browser
        
       Author : ghempton
       Score  : 99 points
       Date   : 2021-06-03 17:52 UTC (5 hours ago)
        
 (HTM) web link (www.spot.xyz)
 (TXT) w3m dump (www.spot.xyz)
        
       | remoquete wrote:
       | For some reason, this made me remember VRML and all the
       | excitement that surrounded it 25 years ago.
        
       | have_faith wrote:
       | I guess now you can literally sell "seats" in your licenses.
        
       | egypturnash wrote:
       | here is what purports to be an invite link to the area I built
       | for Buttmonkeys, Inc
       | 
       | https://www.youtube.com/watch?v=dQw4w9WgXcQ
       | 
       | oh wait that's the url I tried to put in the video screen, the
       | "copy invite" link isn't working for me on Safari, never mind
        
       | jrmann100 wrote:
       | Is this built with Slack's Block Kit[1]? The interface looks very
       | similar, and it's a welcome sight.
       | 
       | [1] https://api.slack.com/block-kit
        
       | drivingmenuts wrote:
       | I feel like the team behind The Sims games have missed a huge
       | opportunity here.
        
       | butz wrote:
       | "For the best Spot experience, we recommend using Google Chrome
       | on a non-mobile device." And what do you recommend on mobile
       | device?
        
         | monkeynotes wrote:
         | A mobile device is not recommended.
        
       | yumraj wrote:
       | Looks very similar to Sococo, no?
       | 
       | https://www.sococo.com/
       | 
       | Not trying to discourage you, but if they are indeed similar, I
       | don't think Sococo has been much successful and they seem to have
       | been trying this for more than 10-12 years if not more.
        
       | tmilard wrote:
       | Quite nice Thierry
       | 
       | We also do virtual visit but from photos https://free-
       | visit.net/fr/demo01
        
       | andrewmcwatters wrote:
       | Imagine getting fired by your boss who has a cow for a head as
       | his hat.
        
         | waynecochran wrote:
         | I notice the witch is in a room by herself.
        
       | tossaway9000 wrote:
       | Got "Unauthorized" message when trying to sign up, switch to
       | Chrome (was using Firefox) then said my email was in use. Tried
       | to reset but nothing happens (console errors showing 401 errors).
       | 
       | Just me or did Hackernews hug the site to death?
        
         | kuroguro wrote:
         | Same, reloaded the page after the error and got in.
        
           | tossaway9000 wrote:
           | Thanks, that worked, if I had not seen this message I might
           | have forgotten about this and never returned.
        
             | whather wrote:
             | Sorry all - was an issue with Sendgrid, but we have it
             | fixed now.
        
       | ghempton wrote:
       | Sorry all for the signup issues. A fix is going to be deployed in
       | a few minutes. Sendgrid was giving us errors and we mistakenly
       | had them in a codepath that was called synchronously.
        
         | iamwil wrote:
         | Still signup issues. I got unauthorized, but then tried again,
         | and said the email was taken.
        
           | ghempton wrote:
           | Just fixed this, your original signup actually went through
           | if you try to login with it.
        
       | stephc_int13 wrote:
       | I had a similar idea last year, at the beginning of the Covid
       | situation.
       | 
       | I envisioned something better looking, but it does not matter.
       | 
       | It does not feel exactly right, something is missing, but I can't
       | put a finger on it.
        
       | omreaderhn wrote:
       | This is super nice. I've been looking for something like this.
       | When working remote I feel like we sometimes miss out on visual
       | cues which help us figure out what we should expect in terms of a
       | response time if we have a question for someone
        
       | binbag wrote:
       | I tried to sign up using my real name, real work email, and a
       | strong password suggested by Edge, and I got red error text
       | simply saying "Unauthorized". What does this mean?
        
         | ghempton wrote:
         | Sorry this has been fixed. Your sign up most likely went
         | through if you try and log back in with those same credentials.
        
       | [deleted]
        
       | Fission wrote:
       | There are a lot of virtual office tools out there (I'm not
       | affiliated with any so I feel comfortable asking this question).
       | What makes Spot compelling vs. the alternatives? And if the main
       | difference is 3D, how have you leveraged that to create a
       | differentiated experience?
        
         | ghempton wrote:
         | 1. 3D is definitely a differentiator, but we consider it more
         | of an implementation detail. It does come with some really cool
         | stuff like the ability to have a first-person view (really neat
         | to be able to give a presentation in FP). A 3D interface
         | affords a lot of really fun ways to interact with emotes and
         | things and we have beta support for things like wearables.
         | 
         | 2. We are investing a lot in asynchronous modes of
         | communication. Our chat system is already pretty robust (easily
         | drag drop files, reactions, etc.) but we also have some big
         | plans here.
         | 
         | 3. Customizable and programmability are first-class citizens.
         | Everything is totally customizable in real-time within the same
         | experience. We also envision this as a completely programmable
         | world. Slack is really powerful because of its integrations,
         | but we think having a spatial interface like this actually
         | unlocks some super interesting things. (e.g. imagine updating
         | having your CI build change the color of a light on a desk
         | somewhere).
        
           | astlouis44 wrote:
           | 1. Many of them are 3D, that is not a differentiator in the
           | slightest.
           | 
           | 2. Again, these features are already prevalent or under
           | active development by many of your competitors.
           | 
           | 3.Also not novel.
        
             | brylie wrote:
             | In fairness, would you mind referencing some of the similar
             | services?
        
       | avsteele wrote:
       | Use something similar to this (gather.town) just this week for a
       | virtual conference. You can walk right up to people in the expo
       | and start video chatting etc... Seems like a good use-case for
       | this.
       | 
       | Not quite like being there, but pretty fun.
        
         | whather wrote:
         | Thanks for the feedback. Yeah we have plans to add "nearby
         | conversations" in larger rooms, built around furniture. So
         | walking over to a couch in the room would start a nearby
         | conversation that wouldn't disturb the rest of the room.
        
       | vincentmarle wrote:
       | Is this a different skin on the Sofya engine
       | (https://sophya.world)?
        
       | fundamental wrote:
       | Feel free to call me cynical, but do low level employees want
       | systems like this? I've seen a few spacial chat systems pass
       | through HN in the past few months. From a pure social application
       | standpoint both spot and other options seem to be reasonably well
       | executed, though it seems at odds with the natural flow of
       | workplace interactions. I guess it might be a perceived lack of
       | privacy in conversations? When talking to another individual in
       | an online case it's generally either fully public or fully
       | private. Having unexpected intrusions in something with the base
       | mentality of being private seems unpleasant.
       | 
       | Personally given the corporate cultures I've been in using a
       | spacial social chat environment feels like it would lead to
       | rather forced interactions, unnatural intrusions, and
       | micromanagement of execs seeing interactions as something to be
       | mismanaged rather than an organic phenomena. When used in a
       | purely social sense the tools seem great and plenty novel (due to
       | lack of hierarchies and allowing multiple unrelated conversations
       | to form and occur simultaneously), just not in the current
       | application domain?
       | 
       | Who knows, perhaps I just have been dealing with orgs with bad
       | culture, but I struggle to see the concept adopted well. Great
       | looking execution though despite my reservations.
        
         | tommoor wrote:
         | > Feel free to call me cynical, but do low level employees want
         | systems like this?
         | 
         | I've spent a lot of time thinking about this - I previously
         | founded an always-on video presence startup[1]. We were
         | building for our own problem as founders, as is often the
         | advice you get given! - However I think this is a case where
         | founders are actually unique and what works for a group of 2-3
         | founding folks really does not scale well to a broader team at
         | all. This is also what we saw with our product, it worked well
         | for small tight-knit groups but rarely did teams above 10 adopt
         | in a meaningful way.
         | 
         | [1] https://techcrunch.com/2013/04/11/sqwiggle-makes-working-
         | rem...
        
         | remram wrote:
         | That is my feeling as well. The whole point of having
         | colleagues in your physical space is so that you are in the
         | same physical space. Having a virtual space in a background
         | window does nothing for me.
         | 
         | I cannot see my teammates walking to the water cooler, I cannot
         | see some teammates grouping up to discuss, I cannot give a
         | sense of whether I'm interruptible or not. Because what we see
         | are those avatars that do not reflect our current state at all.
         | 
         | 3D spaces are fun and I'm very fond of games where I can
         | pretend to do work. However I do not actually exist or work in
         | there, and the moment I start doing actual work I stop role-
         | playing my character around the game.
        
           | frbr wrote:
           | This is where it gets interesting, because many of the things
           | you've mentioned are things that we're spending a lot of time
           | on thinking through.
           | 
           | At the moment Spot has "headphones mode" which signals to
           | others that you prefer not to be interrupted. It also
           | temporarily mutes notifications and other things, just like
           | putting on real headphones in real life would. We're very
           | conscious of these things, and coming from UI/UX research I
           | believe it's paying attention to these fine details that add
           | up to a great product overall.
        
       | kissgyorgy wrote:
       | This is insanely nice! Well done! I was thinking exactly
       | something like this a couple of months ago:
       | https://news.ycombinator.com/item?id=25726331
       | 
       | It even has a first person view, wow!
        
       | ghempton wrote:
       | One of authors here. As a kid, some of my most meaningful
       | relationships and experiences were forged through online gaming
       | (UO anyone?). A big part of this wasn't necessarily the game
       | itself, but was instead the sense of place and community afforded
       | through the shared environment.
       | 
       | As an adult, many of my most meaningful relationships have come
       | from my work environment. When working remotely or in a
       | distributed setting, however, I find this not to be the case.
       | Existing tools such as Slack and Zoom simply don't cut it.
       | Individual productivity may benefit, but the culture is
       | fundamentally lacking.
       | 
       | As a leader and someone who has founded and built a large
       | company, I have experienced first-hand how critical it is to have
       | a highly engaged team. This affects everything from communication
       | to culture and company values. Moreover, there is a lack of
       | innovation that spontaneous whiteboard sessions and more fluid
       | communication styles afford.
       | 
       | Spot is the culmination of a year of research and development to
       | recreate a highly engaged workplace with smooth and natural
       | interactions. (Not to mention, it is also a lot of fun!). Would
       | appreciate some feedback from the HN community.
        
         | codezero wrote:
         | I was going to dismiss this as similar to a lot of other things
         | I've seen, but hearing your POV helps a lot - as someone who
         | has friends IRL that I met in UO, and a wife I met in
         | EverQuest, your story really hits with me, thanks for this, I'm
         | going to check it out.
         | 
         | I guess my main curiosity is how we get people who don't
         | believe virtual communication/living is the same as in-person
         | or at least capable of being socially fulfilling. Does Spot do
         | anything special to attract the people who go in with cynicism?
        
         | GordonS wrote:
         | I'd like to try this, but the "Try Now for Free!" button wants
         | me to create an account - I don't want to create an account
         | just to have a quick look. I'd much rather have a quick look,
         | _then_ maybe create an account later if I wanted to try it more
         | meaningfully.
         | 
         | If you're an HN regular, I guess you were expecting a comment
         | like this - is there an open URL we can use just to get a feel
         | for it?
        
           | kull wrote:
           | ^ this. I was excited to try it out, but there is no wayI
           | create an account just to take a quick look. I am 99% sure
           | this will not work for me and my team, but I wanted to just
           | check, maybe show it to my team. This needs no registration
           | demo.
        
           | egypturnash wrote:
           | Account creation doesn't require clicking a link in the
           | email, I just used 'buttmonkey' as the username and
           | 'buttmonkey@mailinator.com' as the email.
           | 
           | And now I am stuck in the tutorial because it wants me to
           | zoom in and out with the mouse wheel or the track pad, and I
           | am at my desk with my computer closed and plugged into my
           | monitor and my Wacom tablet and it doesn't recognize using
           | the touch ring set to 'scroll'. It's sure not doing a good
           | job of suppressing Safari's right-click menus when I hit the
           | stylus button I have set to right-click to rotate the view,
           | either.
        
             | zucked wrote:
             | I think they shut down Mailinator emails (tried Mailismagic
             | and mailinator and both times I was "unauthorized")
        
               | GordonS wrote:
               | Wow, that's some pretty disappointing behaviour if true.
               | Since at leat one of the authors is here, would be good
               | to get a comment from them on this?
        
           | smhenderson wrote:
           | Seconded, I would like to have a look but I won't give out my
           | email without researching who you are more thoroughly. And I
           | can't "Try Now..." if I have to go spend time researching
           | before I try it.
           | 
           | And I don't think using a fake or alternative email is an
           | option.
        
         | technoplato wrote:
         | I surprisingly love using these kinds of environments and this
         | one looks neat.
         | 
         | What's going to be the pricing model moving forward. Surely
         | voice and such can't be free in perpetuity.
         | 
         | Nice work!
        
           | ghempton wrote:
           | Good question! Right now we are fortunate to have some AWS
           | credits to subsidize some voice costs :P. At the moment our
           | focus is on usage, but our goal is to have a freemium model
           | based on the size of the space, premium assets, etc.
        
             | ilaksh wrote:
             | AWS will jack you, be careful. Those credits get used up,
             | free/cheap quota used, services grind to a halt and somehow
             | you owe $500 after a week.
             | 
             | I mean.. you just have to pay attention. And maybe think
             | about making a pricing page.
             | 
             | Personally I love the idea, especially 3D and
             | programmability.
        
         | astlouis44 wrote:
         | Congrats on the launch. I have to ask though... how do you plan
         | to differentiate? As I'm sure you are aware, there has been at
         | least 25 (likely more) of these exact same web-based, 3D spaces
         | platforms for remote work as an interactive alternative to
         | Zoom. All launched since COVID, all offering pretty similar
         | value propositions.
         | 
         | Why should anyone use this over a competitor?
        
           | crummy wrote:
           | I've tried a bunch of solutions like this and think the
           | answer is that Spot.xyz is the richest (but still simple)
           | experience.
           | 
           | Here's my summary:
           | 
           | * The world is easy to move around in and manipulate, which
           | is rare for a 3d space (as opposed to Mozilla Hubs for
           | example)
           | 
           | * Video chat showing up on peoples heads is much nicer than
           | in a separate section like Gather.town
           | 
           | * Hear people per-room, rather than just volume attenuation
           | is a better solution for larger meetings
           | 
           | * The screen sharing on a wall is such a nice and intuitive
           | way to glimpse content from afar but still be able to full
           | screen it
           | 
           | That said, my team is on Gather and we will stick, largely
           | because we have team members on slow laptops and the 3d world
           | of Spot makes the fans spin.
        
             | gfodor wrote:
             | Would love your thoughts on my attempt at this space,
             | jel.app, if you have time!
             | 
             | It's 3D but is designed to run well on low end laptops. It
             | incorporates UX patterns from Slack and Notion and has full
             | world building (voxels) and friendly avatars with lip
             | syncing based on voice. No webcam used, on purpose. It does
             | presume some basic gaming literacy.
             | 
             | (I started the Hubs team at Mozilla and Jel is a derivative
             | work from Hubs)
        
           | Uehreka wrote:
           | I see this question asked a lot on HN, and certainly with
           | good reason: Every founder should be constantly asking
           | themselves this question. However, I think it's important to
           | also play Devil's Advocate and note that some products
           | succeed not because they differentiated themselves against
           | competitors, but simply because a large number of people
           | learned about them before learning about their (possibly
           | better, possibly cheaper) competitors, and then network
           | effects start to take over from there.
        
         | christkv wrote:
         | I'm definitively going to propose we try it to see if it makes
         | interactions better for our case.
        
         | frijole wrote:
         | Curious of your thoughts on Topia, similar but geared for
         | office work, community building, and commercial worlds.
         | 
         | https://topia.io/
        
           | dliebeskind wrote:
           | CEO of Topia here - hi!
           | 
           | We're 100% focused on communities and human connection, not
           | on office work or commercial tools :). But work employees can
           | be a community as well and strengthening the bonds you have
           | with your coworkers is a great use of Topia!
           | 
           | Topia is all about creating real relationships built upon
           | shared experiences and memories. We have tons of fun features
           | to help world builders create unique, connective experiences.
        
             | Aeolun wrote:
             | Wow, this person asked for information, and instead they
             | got a fluff piece.
             | 
             | Was this an automated post made to any mention of Topia?
        
           | brianswichkow wrote:
           | Check out https://topia.io/ycombinator
        
         | petersonh wrote:
         | Love it :) Would try to get my team on board, but I work in gov
         | where we can only use MS Teams. I feel like using this would
         | add a lot of fun to the day.
        
         | boobsbr wrote:
         | Yes, UO. Catskills shard.
        
           | idiotsecant wrote:
           | Sonoma!
        
           | ghempton wrote:
           | Napa valley here.
        
             | codezero wrote:
             | Lake Superior
        
             | agrippanux wrote:
             | Great Lakes! I had a GM Tamer back in '97.
        
         | tunnuz wrote:
         | I spent my adolescence on Ultima Online and don't regret a
         | single day. I now recognize it was a problem.
        
           | idiotsecant wrote:
           | I know it's probably just remembering things better than they
           | were but UO was some kind of magic- it was one of the last
           | times that mmos _forced_ players with a wide variety of
           | playstyles to interact with real consequences in the same
           | world. Shortly thereafter things split into specialized PvP
           | and PvE mmos and it was never the same.
        
       | smoldesu wrote:
       | The "Start now for free" button triggers my 'dubious payment
       | schema' sense. How does this scale with more members? What does
       | the pricing plan look like?
        
       | edejong wrote:
       | This reminds me of framevr.io Totally 3D with support for
       | headsets and very expandable.
        
       | jfoucher wrote:
       | I tried signing up and I got a collection of most useless error
       | messages, such as Unauthorized, Forbidden, Email is in use and so
       | on. The Email is in use one does not seem so useless, but it
       | really is if you get it when you try again with the same email
       | address after getting one of the other messages...
        
         | ghempton wrote:
         | Thanks for the feedback. Any other details you feel ok sharing
         | about how you signed up? Was this using oauth?
        
           | jfoucher wrote:
           | No, email signup, using both fake and real email addresses.
        
           | jfoucher wrote:
           | BTW sorry for the snark in my original comment, but I got
           | slightly annoyed I have to admit.
        
           | TheSkyHasEyes wrote:
           | Hi, not who you asked but I didn't want to sign up.
           | 
           | I'm replying because a video overview would go a long way to
           | explaining/demonstrating your idea. Not everyone wants the
           | ordeal of signup to see what it's gonna look like.
           | 
           | Hope this helps.
        
             | seedie wrote:
             | There is a video on how spot looks like available on this
             | page https://www.spot.xyz/blog/introducing-spot/
        
           | ghempton wrote:
           | We just fixed this.
        
       | haram_masala wrote:
       | The killer app here would be to license or safely mimic some
       | classic office layouts: Mad Men, The Office, Silicon Valley,
       | Parks and Rec. Or even the USS Enterprise.
       | 
       | Or, an "App Store" for interior designers and artists to sell
       | office spaces and furnishings.
        
       | frbr wrote:
       | Disclaimer: I've joined Spot as a strategic/product advisor and
       | consultant, and I'm very excited about the space, product and
       | roadmap.
       | 
       | Working from home since late 2008 myself, I've felt the drawbacks
       | extensively. So when I discovered Spot for the first time, I felt
       | that this truly addressed many of the challenges of working from
       | home. Some of these are the dilution of corporate culture, the
       | loss of rituals and ceremonies, and the loss of chance encounters
       | and spontaneous conversations with coworkers. People working from
       | home over long periods of time tend to feel increasingly more
       | disconnected and unseen.
       | 
       | Location and presence can be powerful enablers and are great ways
       | to communicate what's happening in a team, resulting in richer
       | social interaction. I can imagine how nice it is for a team to
       | see who's in the meeting room right now, or who is hanging out in
       | the lounge area and likely up for some small talk. I can see how
       | that would make me feel more connected than just staring at a
       | bunch of channels or joining video calls.
       | 
       | I'm especially excited about the greater long-range potential of
       | a powerful spatial interface to communication and collaboration.
       | There are many things and nuances we are paying very close
       | attention to in order to bridge the gaps and make it feel as
       | natural as possible.
       | 
       | Another aspect I like a lot here is that the design of the space
       | to which you invite people conveys something about who you are as
       | a company and team. I remember getting invited to Dropbox HQ a
       | few times and the space itself had a personality to it that I
       | liked a lot. I can imagine inviting clients and letting them
       | arrive in a virtual lobby with photos on the walls highlighting
       | some really cool things about our product or so, and then picking
       | them up to walk through our virtual space to the meeting room
       | while telling them about the features our engineers are currently
       | working on as we pass their desks.
        
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       (page generated 2021-06-03 23:01 UTC)