[HN Gopher] How I, as someone who is visually impaired, use my i...
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How I, as someone who is visually impaired, use my iPhone (2020)
Author : eevilspock
Score : 811 points
Date : 2021-05-27 12:16 UTC (1 days ago)
(HTM) web link (twitter.com)
(TXT) w3m dump (twitter.com)
| roebk wrote:
| Even the accessibility features of the Apple Watch are
| impressive. https://www.youtube.com/watch?v=yXX1bMqe_gU
| mcbutterbunz wrote:
| I think its pretty cool how quickly the audio is spoken too. I
| bet that saves quite a bit of time over a slower natural tempo.
| ramraj07 wrote:
| This person probably slowed it down, many users have it ramped
| up to even more insane speeds.
| user-the-name wrote:
| This is with really slow audio. The default setting is much
| faster, and can be turned up even further than that.
| Technomaniacz wrote:
| hey, quick question. can't iPhones for visually impaired users
| fix their brightness to ultra low(beyond standard lowest)? since
| everything is being read out, it'd probably save a lot of battery
| and make sure the phone lasts longer.
| yjftsjthsd-h wrote:
| https://news.ycombinator.com/item?id=27305040
| spoonjim wrote:
| Deleted
| lalos wrote:
| It's also a side effect of good abstractions, so since they own
| all the stack they are able to iterate on their own APIs. I
| would even argue it helps debug those abstractions, you are
| basically swapping the last layer of user-computer interaction.
| major505 wrote:
| I worked many months making a couple of bank app accessible to
| visually impared people. Hard work. Luckly I had a team that
| would test every version until they could themselfs use the app
| correctly.
|
| In the end I was so used to test apps in this mode,that I put a
| shortcut in my phone so I could used it with headphones while the
| phone was in my pocket in the subway, or while I'm driving so I
| don't take the eyes of the road.
| taywrobel wrote:
| Having several friends on the Apple a11y team, they really do
| work tirelessly to make the accessibility experience amazing. A
| lot of the engineers on that team have visual, audiotory, or
| other physical impairment as well, which is really cool to see
| and as a result they're all really invested in making the product
| accessibility awesome.
|
| Personal favorite "Easter egg" in their accessibility utilities
| is the baroque voiceover descriptions for the built-in
| wallpapers. A current colleague of mine shared it last week as
| part of Global Accessibility Awareness Day -
| https://twitter.com/mattt/status/1395439320652148736?s=21
| pxc wrote:
| > A lot of the engineers on that team have visual, audiotory,
| or other physical impairment as well
|
| Imo this is really the only way to get accessibility right in
| practice. It makes sense that Apple has a reputation for good
| accessibility integration.
| bbarn wrote:
| With that attitude, only the most elite and large companies
| would even consider it. It's not that you need someone with a
| handicap, it's simply that you need to consider them when
| you're building something.
| atty wrote:
| Almost any product that is built without input from the
| people who are going to use it is going to be inherently
| worse. Imagine a team creating a camera from scratch who
| are not photographers, and who never included any
| photographers in the design process. It would be a
| functioning camera, I'm sure, but it's usability for real-
| world use would almost certainly be worse than those
| developed by teams that include professional photographers.
|
| The effect may be less for accessibility features, but it
| would still be there. I'd highly suggest anyone building
| out accessibility features to at least consult with
| disability advocates and other end users.
| pxc wrote:
| The problem is that the considerations are never adequate
| when they don't actually involve people who are directly
| affected.
|
| I remember one time my mom told me about a meeting she
| attended hosted by an organization in our state called 'The
| Council for the Blind'. I think it was about how and where
| to get your COVID-19 vaccines.
|
| The presenter was a sighted man on the council. Apparently,
| although he could see his own notes, he had some trouble
| getting his PowerPoint presentation to display on the Zoom
| call. He spent 10 or 15 minutes fiddling with it before an
| attendee finally butted in and said 'You know, most of us
| won't be able to see your slides at all even if you get
| them working. Why don't you just go ahead and post a link
| to them after the presentation?'. There are lapses of
| judgment that are possible even when you have every reason
| to, abstractly and externally, 'consider' the position of
| someone with a disability you don't have, but that just
| never occur when you have that disability.
|
| I know it's a silly story, but that kind of stuff happens
| ALL THE TIME. It's also really common for websites or
| software to have accessibility features that are so ill-
| considered, they're practically unusable.
|
| You're right that positions for, e.g., blind software
| engineers, could be hard to fill for small companies. But
| you don't have to involve disabled users only at that level
| to make sure that they're part of your development process.
| You could have disabled users as testers with much less
| difficulty, by reaching out to relevant organizations for
| (perhaps paid) volunteers.
| dntrkv wrote:
| > With that attitude, only the most elite and large
| companies would even consider it
|
| And that is usually the case in reality. Most small, custom
| built websites are unusable for the impaired. Doing a11y
| well requires effort.
| hansoolo wrote:
| But isn't this completely useless for the visually impaired?
| How would they even care about the picture shown on their
| screen?
|
| This is a useless accessibility feature, if you ask me. It's
| over engineering.
| taywrobel wrote:
| If it's something that makes someone understand and enjoy
| their chosen wallpaper preference better is it really
| useless?
|
| I guess it comes down to your personal interpretation of
| "usefulness", but frankly I think you take for granted the
| amount of detail that you're able to ascertain from being
| (presumably) fully sighted.
|
| There's no reason that someone with any visual disability
| can't appreciate a scene with as much detail and intricacy as
| you can, if it's adequately conveyed to them.
|
| Words and grammar can be learned and expounded upon, but the
| description of a scene as "a tree on top of a hill" cannot,
| so why not err on the side of being overly descriptive for
| those that can understand, and leave the door open for those
| that can learn more?
| duskwuff wrote:
| That's the point. It's an Easter egg -- extravagantly
| detailed accessibility descriptions for UI elements that non-
| sighted users will rarely interact with.
| szhu wrote:
| Do you care how your face looks when you go out? Why do you
| care, if you're not looking at it?
| jtth wrote:
| Phone wallpapers are social signifiers for sighted people.
| nojs wrote:
| The Braille typing is amazing. She interacts so smoothly and
| quickly with the keyboard. I wonder why she doesn't use voice
| input though?
| zozbot234 wrote:
| It's surely amazing when you account for the fact that she's
| poking at a frickin' _touchscreen_ with no visual closed-loop
| feedback. But as a UX mode it sucks. Why not just pair a
| physical Bluetooth gamepad with actual buttons?
| throwaway77112 wrote:
| Touchscreens have vibration feedback when clicking buttons
| etc
| zozbot234 wrote:
| That doesn't help with picking the right button, though.
| She's sort of coping with it by hovering her fingers on the
| intended portions of the screen but the way she's doing it
| seems highly unergonomic, and a physical device could also
| be more efficient.
| toast0 wrote:
| > She interacts so smoothly and quickly with the keyboard. I
| wonder why she doesn't use voice input though?
|
| Presumably because interactimg with the keyboard is smooth and
| quick.
|
| A keyboard is also private and works in noisy environments.
| Some people (including me) would prefer not to speak when
| avoidable, jusr as some would prefer not to type when
| avoidable. It may be easier (or higher throughput) to use audio
| feedback from the computer while providing touch inputs than if
| both feedback and input are audio.
|
| Personally, while I've spent lots of time training typing, the
| learning curve on speech to text is too high and the apparenr
| reward too meager for me to go much beyond the bare minimum (I
| can cancel many accidental summonings of speech interfaces)
| artur_makly wrote:
| yeah i had the same knee-jerk question. I can see the use-
| cases here for non-audio. But for the most part it would seem
| that audio input get to a level of performance that it simply
| works 99% of the time with little training.
|
| I just broke my screen a few days ago, and b/c of the lock-
| down here (im in a tiny city) everything was closed. So i was
| forced to use audio inputs as much as possible, and on the
| IOS i was horrified that i couldnt simply say "Siri, close
| this modal" or "Siri, send new whatsapp text to Jane"...
| shocked.
| csomar wrote:
| She's writing on that Braille keyboard faster than your
| average. Voice input is not a quite private method, too.
| wimagguc wrote:
| Interesting that she located the elements by tapping on the
| screen at certain positions, instead of using the left/right
| swipe _anywhere_ on the screen, which selects and reads the
| previous/next element.
|
| Having seen a lot of these videos before (we've been working on
| making apps truly accessible), I never actually came across
| someone who didn't use the left/right swipe as a first plan of
| action, but hey ho, you always learn.
|
| (I wonder if it depends on mental models, and whether you prefer
| building a 2D map of the screen to moving up and down in a
| 1-dimensional vector.)
| miki123211 wrote:
| I usually use left/right flicks for screens I haven't
| interacted with before, but I use taps to find elements I use
| often, particularly when they're easy to find. I sometimes use
| a mixture of both, i.e. tapping somewhere near the bottom of
| the screen to focus on the tab bar, then flicking left or right
| to find the right tab.
| saagarjha wrote:
| Left/right flicks are difficult to use on screens with lots of
| content on them, unfortunately.
| cerved wrote:
| Braille keyboard looks dope
| DavidVoid wrote:
| It really does. It can't be as fast as other chorded input
| methods are (steno for example), but it's probably much easier
| to learn.
| [deleted]
| afry1 wrote:
| I know, I want to learn how to use it now!
| disabled wrote:
| It's extremely easy to learn, and takes a day of practice, at
| most. This is the place to learn how to do this as a sighted
| individual (type literary UEB [Unified English Braille]
| here): https://uebonline.org/
|
| To start out, you use your normal QWERTY/QWERTZ physical
| keyboard instead of a virtual braille keyboard (screen
| braille keyboard) or a true Bluetooth braille keyboard [1][2]
| (also known as a Perkins keyboard or Perkins brailler) to
| learn this.
|
| Seriously, if you do the lessons on UEB online with a
| physical keyboard you will learn this 100% solidly and will
| have absolutely zero learning curve with the iPhone/iOS
| braille keyboard or Android braille keyboard. The iOS/Android
| braille keyboards are aware of your fingers, their positions,
| and your hand orientation, so it translates pretty much
| perfectly when you transition your learning onto iOS/Android
| braille keyboards.
|
| This is because your individual fingers are assigned a
| "braille dot" (excluding thumbs). UEB literary braille uses
| six dots per braille cell. However, some braille codes have
| eight dots per cell. As I said, all you have to do is learn
| UEB literary braille. You can learn it in a day by doing the
| practice lessons at the link I provided above.
|
| Braille dot finger assignment (for braille chords):
|
| LEFT HAND
|
| Dot 1: (left index finger, "F" key on physical keyboard)
|
| Dot 2: (left middle finger, "D" key on physical keyboard)
|
| Dot 3: (left ring finger, "S" key on physical keyboard)
|
| [If the braille code uses 8-dot cells]
|
| Dot 7: (left pinky finger, "A" key on physical keyboard)
|
| RIGHT HAND
|
| Dot 4: (right index finger, "J" key on physical keyboard)
|
| Dot 5: (right middle finger, "K" key on physical keyboard)
|
| Dot 6: (right ring finger, "L" key on physical keyboard)
|
| [If the braille code uses 8-dot cells]
|
| Dot 8: (right pinky finger, ";" key on physical keyboard)
|
| _________________
|
| So a 6-dot braille cell using all 6 fingers would spatially
| "look" like this, linearly:
|
| (bottom to top of cell) LEFT HAND SIDE|RIGHT HAND SIDE (top
| to bottom of cell)
|
| dot 3-dot 2-dot 1|dot 4-dot 5-dot 6
|
| The easiest way to remember this is:
|
| 3-2-1|4-5-6
|
| Where dots 1 and 4 are the top two dots, and dots 3 and 6 are
| the bottom two dots if this is represented spatially as a
| Unicode braille cell.
|
| If this was 8 cell braille, it would be
|
| 7-3-2-1|4-5-6-8
|
| Where dots 1 and 4 are the top two dots and dots 7 and 8 are
| the bottom two dots.
|
| Anyways once you practice the lessons on the UEB braille
| website there is no learning curve whatsoever for the
| iOS/Android braille keyboards. For typing a space you use
| your thumb.
|
| You can also get a physical Bluetooth braille keyboard, if
| you were really into it. Many blind people, who do not
| regularly use braille, not only prefer to type on the virtual
| braille keyboard, but also like to use a physical braille
| keyboard with their mobile device for typing ABC letters.
|
| [1] Orbit Braille Writer (physical Bluetooth braille
| keyboard) http://www.orbitresearch.com/product/orbit-writer/
|
| [2] BraillePen Slim (manufacturer link with specifications:
| https://int.harpo.com.pl/products/braillepen-slim/)
| pg_bot wrote:
| It's not hard to learn if you've got some spare time.
|
| https://en.wikipedia.org/wiki/Braille
| yakubin wrote:
| Agreed. Looks like black magic to me.
| einpoklum wrote:
| So, we see:
|
| * Braille-keyboard emulation with regular keyboard tie-in
|
| * Different responses to different touch and gestures, oriented
| towards the blind.
|
| Is this iPhone-specific or is that available on Android phones as
| well? proper-Linux phones?
| duckson wrote:
| > Different responses to different touch and gestures, oriented
| towards the blind
|
| That's VoiceOver on iOS. It's a screen reader that's also
| available on the Mac, iPad, and Apple Watch. Android has a
| similar screenreader called TalkBack.
|
| I work with visually impaired people on accessible apps, and
| the large majority of them prefer Apple's devices because they
| have more advanced accessibility features.
| fullstop wrote:
| VoiceOver for the iOS camera is on another level entirely.
| domano wrote:
| What does it do? I dont have an iPhone to test it.
| nicoburns wrote:
| I'm guessing it actually describes the content of the
| scene the camera is pointing at.
| duskwuff wrote:
| It does! It goes beyond simply enumerating objects and
| can describe their properties or context as well -- for
| example, it'll describe a husky as "a black and white dog
| lying on a wooden floor", or a soft drink as "a
| transparent cup with brown liquid in it".
|
| VoiceOver also works with another accessibility tool
| called Magnifier, allowing it to be used as a general
| "what am I looking at" tool.
| brantonb wrote:
| Here's a post on the topic from a couple of weeks ago:
|
| https://news.ycombinator.com/item?id=27153244
| fullstop wrote:
| It describes the scene, tells you how many faces are
| visible, whether or not the image is focused, lighting
| conditions.
|
| https://www.youtube.com/watch?v=8CAafjodkyE
|
| They can also generate alt text for photos which do not
| have that information already. Here's a video of the
| person in the original article describing this feature:
|
| https://www.youtube.com/watch?v=FLBJUHkLTTA
| hundchenkatze wrote:
| > When you use Camera, VoiceOver describes objects in the
| viewfinder. To take a photo or start, pause, or resume a
| video recording, double-tap the screen with two fingers.
|
| https://support.apple.com/guide/iphone/use-voiceover-in-
| apps...
| symisc_devel wrote:
| Shameless plug: One of our engineer developed a Vision Impaired
| OCR app that scan and read text aloud in the user favorite
| language and accent with built-in TTS and translation service.
| Basically, the app is voice driven and require minimal
| interaction. All the user has to do is take a picture and the
| scan process starts immediately and TTS takes place after scan.
|
| App homepage: https://i2s.symisc.net
|
| https://apps.apple.com/us/app/talkie-ocr-image-to-speech/id1...
| Tepix wrote:
| It's really remarkable what Apple has achieved here.
|
| Random thought: She could turn down the screen's brightness all
| the way to save battery and improve privacy... ;-)
| CJefferson wrote:
| The first time I taught a blind student, I was teaching C. I
| walked up to them to find they were clearly irritated, and said
| something like "Nothing works, I don't understand".
|
| Looking at their computer, it appeared to be off. I said,
| delicately, that were they sure the computer was turned on.
| They laughed and turned their laptop's screen on, saying (as
| you say), they left it off to save battery life!
|
| The problem turned out to be they were using textedit, which
| while a nice light (and highly accessible) editor, by default
| turns "s into "". Unfortunately, Apple's text-to-speech
| "helpfully" just described all these as speech quotes. This
| made it impossible to understand, from the compiler error, why
| the code wasn't working. A quick head into settings and the
| student was off (they soon changed to textmate, also very
| accessible).
| vmception wrote:
| I hate text editor assumptions
|
| Well only the ones that don't work for me
|
| But i hate how hard it is to find an assumptionless and
| offline text editor these days
| throwaway77112 wrote:
| What about SciTE or Geany?
|
| https://en.wikipedia.org/wiki/SciTE
|
| https://en.wikipedia.org/wiki/Geany
| asddubs wrote:
| pluma is pretty good
| ufo wrote:
| I didn't know it was possible to turn off the laptop screen
| while it's in use. How is that done?
| jackson1442 wrote:
| I know you can turn a MacBook's brightness essentially off,
| just by bringing it to the lowest tick. On iOS there is a
| VoiceOver gesture to turn off the screen even while the
| phone is on, so there may also be a purpose-built version
| of that in VO for macOS.
|
| edit: Evidently there is VO-specific tooling:
| https://support.apple.com/en-us/HT201443
| Vrondi wrote:
| Most PC laptops have a key in the function key or media
| control row for this. Look for one that resembles a
| monitor, or check your laptop's owners' manual.
| epmatsw wrote:
| There's an accessibility feature called Screen Curtain that
| turns it off completely https://support.apple.com/en-
| us/HT201443
| interestica wrote:
| I've a Microsoft Surface Book 2 and I can't turn off the
| backlight entirely with the brightness adjustment. I also
| can't just turn the display off and have the computer keep
| processing unless I use a third party tool.
| yreg wrote:
| This seems cool for a11y development/testing as well.
| Sometimes I close my eyes but it's difficult not to cheat.
|
| Now I need to figure out how to press `VO-Shift-Fn-_`
| eevilspock wrote:
| She probably has it turned up for the benefit of us who are
| utterly dependent on visible light ;)
| freeflight wrote:
| Without using a headset it's less privacy, as the phone would
| read out the screen contents to anybody in hearing range.
| Tepix wrote:
| Well that's a given, the screen isn't
| miki123211 wrote:
| Funny you mention this. Most screen readers actually have that
| as a feature, and it's called screen curtain. As many things in
| this field, it was pioneered by Apple, but it's available
| almost everywhere these days.
|
| This opens up really interesting opportunities, think cheating
| at school for example.
|
| Previously, other tricks have been used to achieve the same
| effect, including not having a display plugged in at al,
| Configuring Windows to use a second display while none was
| actually plugged in, or using a fake HDMI dongle.
| not2b wrote:
| She probably does, but you're seeing a video she's making for
| you, a sighted person.
| 8fGTBjZxBcHq wrote:
| I didn't catch if she said she was completely blind or not. She
| may be able to make out some shape or color distinctions and is
| using that as a navigational aid.
|
| I have a friend who is blind but keeps their phone on max
| brightness for this reason. Very little comes through but they
| still find it helpful.
| masklinn wrote:
| > Random thought: She could turn down the screen's brightness
| all the way to save battery and improve privacy... ;-)
|
| She probably turned it up so viewers could follow what was
| happening.
|
| Otherwise there's a builtin companion feature to voiceover
| which disables the display (screen curtain).
| 0xedb wrote:
| Really helpful resource for web devs: https://www.w3.org/TR/wai-
| aria-practices-1.2/
| twobitshifter wrote:
| How much do the vocal visually impaired use keyboards like the
| Braille keyboard shown and how much do they use voice to speech?
| A lot of people don't want to talk to their phone, is the same
| resistance there for someone whose phone is always talking to
| them?
| lukastyrychtr wrote:
| Personally, i mostly use braille input for longer messages and
| for shorter ones speech recognition or the standard keyboard.
| musesum wrote:
| Have been discussing with a visually impaired friend how to
| rethink Accessibility. Over the last 20 years, I've seen him use
| Accessibility on Windows and then moving over to the Mac and
| finally the iPhone. The main problem is that VoiceOver is a
| speech+touch interface slapped onto a visual+touch interface. So,
| roughly 1/3rd speed. Moreover, 3rd party developers need to label
| elements, which they rarely do.
|
| I remember walking out of an Accessibility meetup at SalesForce
| waiting for a ride and seeing an attendee struggling with hailing
| an Uber. She was an experienced user but still struggling with
| her new iPhone. It had a larger screen, so all her muscle memory
| was foiled; the buttons had shifted.
|
| So, my friend and I are looking into rethinking the interface
| starting with 1st principles, like Fitt's Law. My guess is maybe
| a 9X improvement for visually impaired and 3X for folks with
| regular vision. Reserved the name touch.ai for that purpose.
| zepto wrote:
| > Moreover, 3rd party developers need to label elements, which
| they rarely do.
|
| Seems like your approach would require 3rd party developers to
| build a completely new UI, so this doesn't seem like a valid
| criticism of the current paradigm.
|
| It's also the case that existing designs take into account
| Fitt's law. Apple and Google are well aware of these.
|
| That said, I do share the intuition that an information
| architecture built around cognitive efficiency could be a lot
| better than we currently have.
|
| I'm skeptical you'll find particularly easy to achieve - a lot
| of the complexity of current UI is incidental, but equally a
| lot is not.
| musesum wrote:
| > Seems like your approach would require 3rd party developers
| to build a completely new UI
|
| Nope; no changes to existing UIs. Instead a driver, which has
| its own problems of deployment, as that requires convincing
| the hardware OEMs.
|
| > It's also the case that existing designs take into account
| Fitt's law. Apple and Google are well aware of these.
|
| Hmmmm ... I don't think so. I remember Bruce Tognazzini wrote
| about how Apple messed up Fitt's law in a version of OSX,
| where it was one pixel away from supporting an infinite
| target.
|
| More recently was Apple's addition of "reachability" which is
| an incredible kludge.
|
| Apple and Google may have usability research, but that is
| nothing compared to the deep research done at Xerox Parc. I
| recall seeing studies on the D* machines which measured the
| efficiency of several text editors, broken down by select,
| cut, paste, etc. Xerox first tested and measured alternatives
| before deciding on the best one.
|
| At the first WWDC for the iPhone (2007?), I went a design lab
| to review our first app. The designer suggest I put
| navigation at the top, out of reach. I asked him "What about
| Fitt's Law?" His reply was "who's that?"
|
| > I'm skeptical you'll find particularly easy to achieve
|
| I agree; this is incredibly hard to achieve. It involves
| integrating several moving parts, leveraging: TPUs, crypto,
| and negotiating with OEMs like Apple. I believe the payoff is
| worth it.
| zepto wrote:
| > Nope; no changes to existing UIs. Instead a driver, which
| has its own problems of deployment, as that requires
| convincing the hardware OEMs.
|
| I infer from this and your domain name that you plan on
| using ML to 'read' UIs and extract salient features into a
| canonical model, and then to transform this into your more
| efficient interaction paradigm.
|
| Is that a fair read?
|
| >> It's also the case that existing designs take into
| account Fitt's law. Apple and Google are well aware of
| these.
|
| > Hmmmm ... I don't think so. I remember Bruce Tognazzini
| wrote about how Apple messed up Fitt's law in a version of
| OSX, where it was one pixel away from supporting an
| infinite target.
|
| I'm curious if you remember the example. Also - Tog worked
| at Apple for 14 years, so they clearly did know about it at
| that time.
|
| > More recently was Apple's addition of "reachability"
| which is an incredible kludge.
|
| It's kludge but it has nothing to do with them not knowing
| fitts law. It has a lot more to do with the iterative path
| which started with a screen that was small enough to be
| reached with one hand _as a constraint._ Market demand
| forced them to relax this constraint, and they haven't
| caught up with the changes yet.
|
| > Apple and Google may have usability research, but that is
| nothing compared to the deep research done at Xerox Parc. I
| recall seeing studies on the D* machines which measured the
| efficiency of several text editors, broken down by select,
| cut, paste, etc. Xerox first tested and measured
| alternatives before deciding on the best one.
|
| Did you know that many of those folks went fron Parc to
| Apple and continued their research?
|
| At the first WWDC for the iPhone (2007?), I went a design
| lab to review our first app. The designer suggest I put
| navigation at the top, out of reach. I asked him "What
| about Fitt's Law?" His reply was "who's that?"
|
| I don't doubt this, but Apple has a huge number of
| designers. A developer evangelist is quite different from
| someone reporting to Alan Dye reviewing fundamental
| changes.
|
| > I'm skeptical you'll find particularly easy to achieve I
| agree; this is incredibly hard to achieve. It involves
| integrating several moving parts, leveraging: TPUs, crypto,
| and negotiating with OEMs like Apple. I believe the payoff
| is worth it.
|
| Do you have the core technology proven out yet?
| musesum wrote:
| > I infer from this and your domain name that you plan on
| using ML ... Yep
|
| > I'm curious if you remember the example. Also - Tog
| worked at Apple for 14 years
|
| I couldn't find it, although he has another post on
| Fitt's Law. The phrase he used was "pulling defeat from
| the jaws of victory" - maybe it's on Archive.org
|
| > it's kludge but it has nothing to do with them not
| knowing fitts law.
|
| Yeah, my characterization is a bit unfair
|
| > Did you know that many of those folks went front Parc
| to Apple and continued their research?
|
| I did have a chance to meet Jef Raskin a few times. He
| was between Apple stints, working on the Canon Cat. He's
| the one who turn me onto Card, Moran, Newell 1983 -- and
| thus Fitt's Law.
|
| I don't doubt there is a lot of thought that goes into
| refining the UI. However, there's the quandary of
| breaking the current idiom, which limits change. However,
| for low vision folks, there is less of a switching cost.
| Same holds for newer devices, like glasses.
|
| > Do you have the core technology proven out yet?
|
| Tis incomplete. Some parts of the interaction model. Am a
| bit weak on the ML part. May license GPT-n. Looking to
| form a team. Just convinced my blind friend to join. He
| kinda pioneered AR in the 90's.
| jordanmorgan10 wrote:
| If you want to get level with the user in that video, turn on
| Screen Curtain on your iPhone and try to use it. Very, very
| humbling experience as an iOS dev.
|
| Here's how to turn it on: https://support.apple.com/en-
| us/HT201443
| jeanlucas wrote:
| I've been talking to some visually impaired people here in
| Brazil, and despite being much more expensive due to taxes it is
| the most used phone between visually impaired people.
| surfsvammel wrote:
| I'm curious, is there a way for someone who is visually impaired
| to have the screen totally turned off and still use it like this?
| Would make sense and save some battery.
| masklinn wrote:
| > Would make sense and save some battery.
|
| Privacy as well: a blind user can not notice that someone is
| looking over their shoulder.
|
| So yes there is a built-in feature called "screen curtain"
| which turns the display off. By default it's a triple 3-fingers
| tap when VoiceOver is active to toggle.
| sysstemlord wrote:
| Interstingly, my cousin, a visually impaired 25 years old girl,
| never liked using the screen off feature. Her argument was that
| if someone sees her typing on a phone when its screen is off,
| they would automatically assume that the poor girl doesn't know
| the phone is off, someone should tell her :)
| some-guy wrote:
| I believe you can--maybe she had it on this time for the sake
| of demonstration?
| JshWright wrote:
| Yep, the display can be turned off.
|
| https://support.apple.com/en-us/HT201443
| ameister14 wrote:
| This is a good reminder to me that while sometimes it's a pain in
| the neck to make sure there are alt tags for every image, or make
| sure things are in text form rather than a pdf, that you can tab
| through a site, etc. - it makes it so everyone can use the
| internet more easily and that's important.
|
| I work with restaurants a lot as a part of my job, and there's
| been a big push to make sure all the websites are ADA compliant;
| it's something all front end devs and digital marketers should
| keep in mind.
| 101008 wrote:
| > or make sure things are in text form rather than a pdf
|
| I publish a digital magazine every month in PDF format (it's
| free to download). I thought PDF was ok for screen readers. We
| have been doing this for years now (more than 70 issues, 6
| years), so it would be a bit too late to change into HTML now
| :(
| jjkaczor wrote:
| Within your published "final document", can viewers select
| and copy the text? Or is it "unselectable" and essentially an
| image.
|
| If text is "selectable", then an OS/system-wide screen-reader
| should function.
| elliekelly wrote:
| If anyone is aware of a good resource for how to write alt tags
| for photos I would be most appreciative. I never know how much
| detail is appropriate. Is it a photo of "pink flowers" or "pink
| chrysanthemums" or "pink chrysanthemums in a glass vase on a
| dining room table"? Or maybe something else entirely? I'm never
| sure how to balance descriptiveness vs brevity.
| inamiyar wrote:
| I recommend https://www.nngroup.com/reports/usability-
| guidelines-accessi...
|
| If you want to really get into. A general note is the context
| around the image is just as important as the alt text.
| disabled wrote:
| This is the most credible source for guidelines on image
| descriptions: http://diagramcenter.org/making-images-
| accessible.html
|
| I have a perceptual visual disability (severe convergence
| insufficiency) that does not affect actual visual acuity.
| However, I do rely on screen readers for reading and I use
| (and have access to) several libraries for people with print-
| related disabilities.
|
| The above guidelines are an initiative of Bookshare.org,
| which is the world's largest digital library (which only
| people with print related disabilities can legally access).
| elliekelly wrote:
| Yes! This is fantastic, thanks for sharing!
| miki123211 wrote:
| As a blind person, I've been thinking a lot about this issue.
|
| I think the best recommendation I can give is to try
| interacting with the resource as if the image wasn't there.
| Maybe remove it for a while. Put the information that you're
| missing in the alt description. If all the information from
| the image is understandable without seeing it, think
| decorative images in newspaper articles, set alt to "".
|
| In particular, if the image is a screenshot of a terminal,
| code or other piece of text, you should put the whole text in
| the description. In that case, strongly consider omitting the
| image entirely. When charts are involved, often providing the
| data in a table next to the chart is the right way to go.
| elliekelly wrote:
| > I think the best recommendation I can give is to try
| interacting with the resource as if the image wasn't there.
| Maybe remove it for a while. Put the information that
| you're missing in the alt description.
|
| This is really helpful, thanks! Maybe I've been too caught
| up in wondering whether my alt text would be burdensome to
| listen to on a screen reader that I've been missing the
| forest for the trees!
| bilater wrote:
| Naive question but is it ok to put dashes in between the text
| of alt tags or write it as a regular sentence?
| the_other wrote:
| It's contextual.
|
| Some images of flowers behave like headings; some are "the
| content"; some are decoration. Identify the function and work
| from there.
|
| By default images are "replaced inline elements" i.e. they're
| of the same kind as inline text. This is why `alt=""` is
| perfectly valid and correct for a lot of images! If you
| couldn't see the image, what would you want in that place, in
| the context of the text around it?
| kuu wrote:
| Why are you sharing the photo? Because of the kind of flower?
| the color? the general organization of the dining room table?
|
| Depending on why you share the photo, you just have to put
| that so others can understand it too.
| fullstop wrote:
| I think that this would depend on whether or not the photo
| has a caption. Captions themselves should strive to answer
| the five Ws: who, what, when, where, and why.
| fluix wrote:
| Don't have a good resource of my own either, but I think I
| would prefer more descriptiveness. Reading the various
| options you've written gives me totally different ideas of
| the image in my mind so, especially if it's important to the
| website, more descriptiveness seems appropriate for higher
| accuracy.
| fredleblanc wrote:
| I generally tell people that alt text is one of the few
| places where accessibility can be as much art as it is
| science. As other commenters noted, context is important.
| Images will most likely be consumed with its surrounding
| context. If the image is bringing nothing new, consider
| marking it as decorative.
|
| But if it isn't, express the intent of the image along with
| its content. Let's say you're back in the office, and
| describing a photo to someone sitting at a desk across from
| you. How would you describe it? It the point of the image
| that it's art? Is it the structure and layout of the scene?
| Is the point just to identify what a chrysanthemum looks
| like?
|
| I'm often reminded by a colleague that if you get too wordsy
| with alt text, or it doesn't seem important or valid, a
| screen reader user can easily skip past the image and move
| on.
|
| At the end of it all, the two most important bits seem to be:
| making any effort is better than not trying at all, do your
| best and you'll get better at it over time; and remember that
| even though a screen reader (or some other mechanical
| assistive technology) will parse the text you write, you're
| doing this for the _person_ on the other side -- they love to
| laugh, smile, have fun, learn, and understand things just
| like you do. :)
| imhoguy wrote:
| Could vibration be enhanced so that would create another
| dimention(s) of haptic feedback? Kind of vary on pitch, length,
| strength, and Morse-like patterns to augument voice over.
| fullstop wrote:
| Speaking of visually impaired people, please consider joining Be
| My Eyes [1], if you are a sighted person or if you have impaired
| vision. It is a fantastic idea and I get a lot out of using
| technology to help people "see" even though it happens so rarely.
|
| 1. https://www.bemyeyes.com/
| werber wrote:
| I've had the app for a year or so and the few times I've gotten
| a call have been really interesting. I honestly look forward to
| them popping up
| fullstop wrote:
| I've had it installed for a few years and have only received
| two calls. On two other occasions, though, I was notified but
| someone answered before I did.
|
| Both calls that I did answer were great, though!
| 72deluxe wrote:
| What a brilliant idea.
|
| I wish they'd do "be my ears" for most of the overly compressed
| albums that get released these days!!
| junon wrote:
| Needs (2020) in the title.
| econnors wrote:
| One thing I've thought about - how much harm did the Chrome team
| do by adding default outlines to focused elements? Although well
| intentioned, I think making it the default for all users resulted
| in pretty much every website adding "outline: 0" to their css:
| https://www.google.com/search?q=chrome+remove+blue+border, which
| ultimately harmed the ecosystem for keyboard only users.
| bubbab wrote:
| Hopefully this will start to go away soon. I learned recently
| that Chrome 90 (released April 2021) replaced :focus with
| :focus-visible in the default UA style sheet, so the focus ring
| will only show when using the keyboard now.
|
| https://groups.google.com/a/chromium.org/g/blink-dev/c/gv69r...
| jaimex2 wrote:
| Funny, I thought all iPhone users were impaired.
| ChrisRR wrote:
| On the flip side, I have a blind friend who is in the market for
| a new phone right now to replace her old nokia with custom text
| to speech software. Half the buttons have fallen off. It's very
| difficult to find phones with physical buttons nowadays and the
| specialist ones cost the earth.
|
| As nice as touch screens are, remember that physical buttons are
| more helpful for blind people. She knows that text messages are 2
| clicks down in the menu, calls are one click, contacts are 3
| clicks, etc. rather than having to swipe around and find the app
|
| There in lies another issue with iphones for the blind, you can't
| remove all the other gumpf you don't need. If there were just 3
| big screen filling buttons with phone, texts and contacts, that
| would be easier to use than smaller icons.
| josephg wrote:
| I think about this whenever someone posts about yet another new
| immediate mode UI library, or a custom layout engine they've
| built on top of HTML canvas. Generally all these kind of
| approaches make your app invisible to screen readers.
|
| The amount of work Apple, Google and others have put into making
| all this work is staggering, and life changing for people who are
| blind. Please don't throw all that work away in your apps just
| because you think some UI toolkit is shiny.
| tombert wrote:
| I agree completely.
|
| I'm not visually impaired outside of garden-variety
| nearsightedness, but I sort of have a strong appreciation for
| "boring" websites that have very utilitarian "Header,
| subheader, body of text, etc...". They work well with text-only
| browsers, but also are trivial to make work with various text-
| to-speech things which I find occasionally useful; sometimes
| it's just easier for me to understand something if it's being
| read along to me while reading it, particularly if the font is
| small.
| 72deluxe wrote:
| They also typically load faster because they don't need
| megabytes of javascript to "display" the content or offer
| pointless fading in/out of text and lazy/load of images.
|
| All of which means less CPU, fewer network requests and less
| power used which means a longer-lasting planet.
| tombert wrote:
| At some level I understand that it's kind of a form of
| artistic expression, and I understand and appreciate that.
| If people like making pretty and super-interactive websites
| because it's a way to make themselves happy, by all means
| they should do it. It's not radically different that
| someone getting into painting or sculpting in my mind.
|
| I think I mostly get annoyed with stuff like news websites
| of personal blogs having all this extra crap added to it.
| At the end of the day, I view these things as somewhat
| utilitarian; I don't go onto a blog to be wowed by a
| million JavaScript effects, I go there to read text, and
| maybe some pictures to help elaborate on stuff.
| visarga wrote:
| > sometimes it's just easier for me to understand something
| if it's being read along to me while reading it
|
| Doing exactly this right now. I use a bookmarklet to make
| anything I click start speaking, on any website. It even
| shows the progress by fading away read words. I've been doing
| this for at least 7 years, always using Alex from MacOS, at
| 1.3x. I used to have it work on PDF's as well, but that went
| away when Chrome's PDF viewer was changed from PDF.js
| quenix wrote:
| How can I get this bookmarklet?
| visarga wrote:
| Unfortunately no because it logs my readings for later.
| It's not built to be used by more than one.
| econnors wrote:
| There are some folks doing great work here, although I agree on
| the overall sentiment. Ryan Florence is one name that comes to
| mind: https://reach.tech
| brudgers wrote:
| Apple and Google have done all that work because of
| accessibility laws at the US Federal and state (particularly
| California) levels. They have done it because accessibility
| laws are Civil Rights laws.
|
| They have done all that work to avoid problems in the lucrative
| market that is the US.
|
| Microsoft has done similar work for the same reasons. Business
| reasons. Bottom line reasons.
| dagmx wrote:
| While that is true, many of the devs also do care greatly
| about accessibility. As someone who has worked on some a11y
| stuff, I do it because I think it's the right thing to do,
| not because of the regulations. The regulations just set a
| baseline.
|
| People often forget there are humans on the other end
| developing things, not just faceless corporations.
| brudgers wrote:
| The developers are paid to work on those things for the
| stated reasons. The alignment of interest is fortunate. But
| the motivations are orthogonal.
|
| People often forget that companies are not humans.
| dagmx wrote:
| companies don't make decisions just out of thin air. A
| lot of the accessibility features on display aren't just
| meeting the baseline, they go above and beyond. That's
| done because people legitimately care about this stuff,
| in addition to it being beneficial to the company.
|
| The point is it's not all mutually exclusive.
| brudgers wrote:
| I don't see anything above or beyond. Just an effort to
| comply with civil rights law. I mean Steve Jobs was
| infamous for parking his Benz in handicap parking spaces
| just for convenience.
|
| The companies are just as committed on principle as a
| real estate developer who puts in curb ramps to stay out
| of court.
|
| That doesn't mean the designer who drew the plans and the
| building inspector who approved them don't care about the
| plight of the disabled. But the ramps are there because
| of the law not goodwill.
| josephg wrote:
| They're there for both reasons. Laws never compel fully
| moral, virtuous action. There's no law forcing me to be
| nice to my inlaws. The law only says I can't assault them
| or rob them.
|
| Its the same here - Apple had some legal obligations, but
| they didn't need to make their phones so insanely
| accessible to blind people. The situation is kind of
| absurd - the software on ios for blind people is so good
| that blind people prefer to use iphones (which are pure
| touch screen devices) over phones with keyboards. And
| they have since some of the very first iphones, back when
| there was real competition.
|
| Desktop computers from a few years ago didn't do any of
| this. Screen reading software on windows used to be 3rd
| party software, and it sort of sucked. Apple could have
| made some APIs for that and forced someone else to make
| expensive, janky software for blind people. The law also
| has no problem forcing blind people to buy expensive
| electronic braille keyboards and things like that. (Which
| used to cost upwards of $3000.) Again, they could have
| done the same with the iphone - forcing blind people to
| type with $3000 external bluetooth braille keyboards. But
| they didn't do that. They built everything blind people
| need into the operating system. They made it work well.
|
| Be cynical if you need to. I have no shortage of
| criticism for the way Apple handles the app store. But
| credit where its due - Apple has gone above and beyond to
| make accessibility for blind people great on the iphone.
| And I think accessibility on android isn't too far
| behind. The software on modern phones is a massive
| enabler for blind people the world over. It didn't happen
| by accident, and it wasn't written to pass the minimum
| bar set by the legal department. Real people poured love
| into modern smartphone accessibility, and it shows. They
| deserve credit and respect for their work.
| bryanrasmussen wrote:
| I've heard that companies sometimes do things to keep
| humans employed with them happy to be employed there.
| nr2x wrote:
| I'm not sure if that's actually fully settled, but the
| supreme court only recently rejected dismissal of a case on
| this (sending it back to lower courts), and DOJ has not
| specified if ADA applies to websites/etc. IANAL, but I
| believe this issue is still being contested.
|
| https://www.reuters.com/article/us-usa-court-dominos-
| pizza/u...
| raarts wrote:
| Question. Would Flutter fall into this category? Because that
| would be a dealbreaker for my projects.
| pax_americana wrote:
| It has a pretty good accessibility story for it's built-in
| widget set (Material and Cupertino). However, if you want to
| create a new Widget that does not depend on the built-ins but
| still provide a11y, you can wrap it using the Semantics[1][2]
| widget.
|
| [1] https://api.flutter.dev/flutter/widgets/Semantics-
| class.html
|
| [2] https://youtu.be/NvtMt_DtFrQ
| inamiyar wrote:
| This as of now also applies to most Rust UI libs, hence why I
| don't use them. At least in that community each UI kit has an
| 'accessibility' issue though so hopefully improvements to come.
| Cthulhu_ wrote:
| Honestly the amount of work people have put in over the years
| to NOT just build an app with the native tooling is staggering.
| It really is not that expensive to duplicate some code across
| multiple target platforms, compared to the compatibility, UX
| and accessibility headaches.
|
| Facebook and Twitter both spend dozens if not hundreds of man-
| years trying to make HTML lists (tweets, posts) scroll as fast
| as native. Google is spending IDK how much hours painstakingly
| redrawing all the native components for both iOS and Android
| into Flutter, having to catch up every time they make a change.
|
| Just use the platform like it was intended to be used. You're
| not special. You're not smarter. You're forgetting most of what
| the authors have already solved.
|
| And, if you're at the scale of the Facebooks and co, you have
| the engineers to build it. You have the engineers to rebuild
| your whole app from scratch a dozen times over. And if you
| don't, it'll be trivial to find and hire them at the rates
| you're paying.
| shoto_io wrote:
| Move fast and break things!
| jchw wrote:
| Flutter is probably meant to be the native toolkit of a
| platform. I don't think there is anything wrong with code-
| once toolkits that don't use native widgets _if_ they spend
| the effort to be accessible and have good UX.
|
| I'm personally falling into the belief that we've fooled
| ourselves regarding UI. That one single UI library could
| actually be the ideal choice for every possible app, and that
| we just need to keep trying until the absolute perfect set of
| tradeoffs appears. I think this is enticing because UI is
| very hard and full of problems you would have to solve over
| and over if you had multiple UI frameworks, whereas these
| things could be amortized if there were less.
|
| I don't think so. I do think the UI ecosystem, as it slows
| down, could become more modular and share more core
| components. I expect to see "base" rendering libraries, like
| Skia or Pathfinder, powering next generation UIs, and
| hopefully someone will also make a cross-platform library to
| provide accessibility and IME primitives for Windows
| TSF/macOS/etc. I think smaller bits like that can clearly be
| minmax'd to ideal conditions for given use cases. But if you
| were hoping for a future of "just use the native toolkit!" I
| think it's not likely, at least not until software slows down
| a lot more. Even then, lowest common denominator libraries
| like wxWidgets often end up being disliked by users and
| developers alike, due to the compromises needed for them to
| accomplish their goals. I'll admit the story has gotten
| better with React Native and its success on mobile, but even
| that is not a perfect story: performance on Android was
| apparently not good enough for Discord, which may in fact be
| a pretty good signal for why something like Flutter is a good
| idea anyways: it can mature over time on existing platforms
| and then possibly even become the first class toolkit for
| something.
|
| I do agree that most developers should prefer native over
| vanity, but it's a false dichotomy, as there are plenty of
| valid reasons to not do native. No more is this clear than
| Windows, where virtually nobody does "native" anymore. (It
| can still be OK, but it's not great. Having true HWNDs for
| every component is a great way to have things flicker
| whenever you delete/create new widgets.)
| mwcampbell wrote:
| > hopefully someone will also make a cross-platform library
| to provide accessibility and IME primitives for Windows
| TSF/macOS/etc.
|
| I'm planning to do this for accessibility. I don't think I
| have the expertise to cover IME though. Do you think they
| both need to be done in one library, or can they be
| decoupled?
| jchw wrote:
| I believe IME can be completely separate, though I'm not
| 100% certain. It might depend a bit on the platform.
| mwcampbell wrote:
| Certainly on Windows, IME and accessibility are separate;
| IME is done through TSF as you mentioned, whereas
| accessibility is done through UI Automation.
| harikb wrote:
| If only the users/customers weren't so fickle.
|
| > I do think the UI ecosystem, as it slows down, could
| become more modular and share more core components
|
| I think things like Flutter will take another few years to
| become performant compared to even
| Electron/Tauri/Webview+JS
|
| Yes, it is sad that we redesign UI (even web UIs) every so
| often, but it is an unforgiving world. I am not sure if it
| is the fickle users or the product manager(s) to blame, but
| we seek fancier and fancier UI with every update. There are
| exceptions like the craigslist website, but those are rare.
|
| I agree with all other points.
| dntrkv wrote:
| > I am not sure if it is the fickle users or the product
| manager(s) to blame, but we seek fancier and fancier UI
| with every update.
|
| It's not fanciness, it's maturation.
|
| Compare YouTube from 2006: https://web.archive.org/web/20
| 060202021427/http://youtube.co...
|
| to now: https://web.archive.org/web/20210430000812if_/htt
| ps://www.yo...
|
| The new design puts content first. There are no
| superfluous borders, backgrounds, or gradients. Every
| visual element exists for a good reason. This is good,
| functional, accessible, design.
|
| And YouTube of 2006 is a conservative example, we (well,
| most of us) can remember the UX/UI atrocities that
| existed back then.
| tootie wrote:
| The problem they're trying to solve isn't "Writing apps in
| Swift is too hard". The problem is "Writing your apps twice
| is expensive and throttled by Apple's ecosystem". Most app
| purveyors will target iOS first because iOS users tend to be
| more affluent and willing to spend money. Google obviously
| doesn't like that for their own competitive reasons, but the
| rest of the market is also loathe to give Apple so much power
| over the app market that they can charge monopolistic fees.
| And since Apple has no interest in making it easy on everyone
| to work with their competitors, dev tool makers are forced to
| use hacks like react-native to meet their needs.
| sangnoir wrote:
| > Just use the platform like it was intended to be used.
| You're not special. You're not smarter.
|
| If you assume that they are not _less_ smart than the average
| engineer, then a reasonable assumptions is that they weighed
| the trade-offs and went with what worked best for them, and
| you 're missing some context (or give different weighting to
| importance of native widgets - which comes at a cost).
|
| There are pros and cons to using native widgets or cross-
| platform libraries/UIs that go back to when UIs and platforms
| became a thing. I know of the SWT vs. Swing debate in the
| Java world some decades ago - there are likely many
| precedents before then. All I know is there is no right
| answer, just trade-offs you have to weigh.
| superjan wrote:
| Engineers like it when everything works the same. It is
| also easier for product marketing: the new features will be
| available everywhere, and they'll work the same. Less to
| document and keep in your head.
|
| The advantage is mostly that it is easier to manage for the
| organization building the app. There is no real benefit for
| the users, in this case most likely slower, larger, and
| resource intensive apps, that avoid platform integration.
| jackcviers3 wrote:
| Also, the organization is ceding control to an other when
| they don't use their own stuff. That doesn't sit well
| when the needs of the other gets in the way of profits.
| vlunkr wrote:
| I assume most of the time it's the higher-ups deciding
| these things, not the engineers. The boss decides they
| doesn't like something about the native UI and asks the
| team to build something new, without understanding the
| deeper implications.
| K0nserv wrote:
| Or they have evaluated their potential solutions without
| understanding the choice they are making. For example, they
| have only considered how something looks, not how it
| works(for both people using accessibility tech and those
| who don't).
|
| If you look at a screen produced by, say, Flutter and
| compare it to Aplpe's native toolkit you might conclude
| that you can produce the "same" thing with Flutter as you'd
| get with Apple's native toolkit. To boot you can do it in
| less time.
|
| The thing to consider is: Did you really produce the same
| thing? Maybe you produced two things that look the same,
| but aren't even close to equivalent in many other important
| ways.
| jackcviers3 wrote:
| This is the answer. This is always what happens. You use
| the fastest thing that will get the feature done or the
| bug fixed. To do that, you choose the components that
| provide the things you need to match your task's
| requirements. If the requirements don't list
| accessibility, then you do not care. Your job isn't
| design, it's implementation. The senior people are
| supposed to think of that stuff. You have enough work
| just keeping up with all the things you have to do at
| that scale.
|
| In the initial meetings where you talk about making new
| component libraries, someone who worked on the old one
| says, "We reinvented the wheel last time, then standards
| changed, and we couldn't keep up. We need to take current
| standards into account before doing anything new,
| including accessibility."
|
| And the new boss says, "That's a good call-out, but
| accessibility isn't a problem if nobody can even load the
| component list and scroll to the thing they want, and
| with the current ux and stats, we're getting close to
| using most of the available memory on devices just to
| scroll our content. We don't want to change the content
| we can scroll, we just want to make scrolling more
| efficient. Everyone agrees the current design is at its
| limits. We need to start over at the beginning.
| Accessibility is step 3. We're at step 0. Let's focus and
| move forward." And while they are right, they need to
| demo an map to an abled-person boss, so accessibility
| gets pushed farther back as technical things take
| priority.
|
| Often, this leads to teams over time producing lots of
| things without accessibility, and you build new things
| from old things, and it just snowballs.
|
| Suddenly a user appears, and they aren't served, and now
| a whole new bunch of juniors are scrambling to add
| accessibility to old things without breaking current
| usage.
| sangnoir wrote:
| > For example, they have only considered how something
| looks, not how it works(for both people using
| accessibility tech and those who don't).
|
| When Sun or Google created their own, non-native toolkits
| designed to run on Mac OS/iOS, they were fully aware of
| what doesn't work. However, they balanced that con
| against the pros of the ability to write cross-platform
| code once (ground floor engineers), _and_ on strategic
| level, they wanted to commoditize Mac OS /iOS into a dumb
| pipe (one of many other dump pipes to deliver
| code/content to), rather than a platform with inherent
| value - they consciously considered this to be more
| important than users' griping at the weird scroll-speed
| curves. One can create a shim for native widgets like QT
| does, but you'll be at the platform owners mercy when it
| comes to release cadence.
|
| It's good business practice to commoditize your
| complement - seen in that light, the decisions are far
| from "not smart". Not great for some users, for sure, but
| they come from deliberate decision-making over control.
| lwb wrote:
| The real problem with Facebook at least is build times --
| using the native stack incurs something insane like several
| hundred hour build times IIRC. So the native stack is just a
| non-starter once you get to a certain (ludicrous) codebase
| size.
| clarkcox3 wrote:
| That is simply not true. Building the entire client app
| from source takes about a half hour.
| 72deluxe wrote:
| Are you saying that the client includes all of the Facebook
| logic or something?? Surely displaying forms (essentially
| what a post is) and ability to scroll through a list and
| click on a button or view/upload a photo is the essence of
| the app?
|
| Where's the magical bit that means they can't use a native
| UI toolkit?
| jayd16 wrote:
| Literally, Facebook reverse engineered Android's vm
| solution to monkey patch in a longer method table instead
| of reducing the method count. I have no idea why but
| their massive amount of client code seems very important
| to them.
| swiley wrote:
| It's always absolutely fascinating how complicated people
| can make scrolling and displaying forms.
|
| This stuff was solved in the early 90s and everyone's
| bored now.
| nawgz wrote:
| Infinite scroll was around in the 90's? Wow, I learn
| something every day on this site
| zozbot234 wrote:
| Yup. Browsers used to render _all_ pages incrementally,
| so you could simply keep the HTTP connection open and add
| more HTML text to the page, and it would just get tacked
| on to the bottom. Then you had a CGI endpoint in a
| separate footer frame (sort of like an iframe but
| arranged in a Grid-like layout) with a "Read More..."
| form button for requesting more data. It worked really
| well and didn't even need to use JS.
| nawgz wrote:
| Imagine trying to argue UI development was solved in the
| 90s and then telling me you use manual pagination as the
| follow up
| tspike wrote:
| > In Comments
|
| > Be kind. Don't be snarky. Have curious conversation;
| don't cross-examine. Please don't fulminate. Please don't
| sneer, including at the rest of the community.
|
| > Comments should get more thoughtful and substantive,
| not less, as a topic gets more divisive.
|
| > When disagreeing, please reply to the argument instead
| of calling names. "That is idiotic; 1 + 1 is 2, not 3"
| can be shortened to "1 + 1 is 2, not 3."
|
| > Please respond to the strongest plausible
| interpretation of what someone says, not a weaker one
| that's easier to criticize. Assume good faith.
| swiley wrote:
| You can still do this. I wrote a chess game that checks
| arg 0 for "cgi" (otherwise it uses a VT interface) and
| renders a new board in the browser every time the other
| player makes a move. It works with absolutely no
| javascript.
| nawgz wrote:
| You know, maybe sass isn't appreciated on this site, but
| it's pretty pathetic to imagine someone could
| unironically imply any part of UI was a solved problem in
| the 90's and not face a challenge here. UI engineering is
| a discipline which most software engineers grossly
| underestimate the complexity of
| mlcrypto wrote:
| Lol you are very naive if you think all Facebook does is
| show posts and messages. You need to track the users,
| collect sensitive date, and all the other malicious stuff
| csande17 wrote:
| The magical bit is that they have hundreds and hundreds
| of cooks in the kitchen, who all need to justify their
| existence by creating tons and tons of little one-off UI
| screens for obscure features that hardly anyone sees or
| uses.
|
| This kind of team structure also causes other strange-
| looking technology choices, such as CSS-in-JS: they have
| to do stuff like that because they literally cannot
| prevent different members of the team from writing CSS
| class names that collide.
| tester34 wrote:
| I always thought this was some anti ad-block feature,
| huh.
| lwb wrote:
| I think that number of classes is the main issue. It's in
| the many, many millions.
|
| Also, the app has sooooooo much more functionality than
| people realize. Plus, there is a lot of functionality
| that ships with the app but is behind a feature gate,
| meaning that it is turned off for the majority of users.
| There's lots of internal tools for adjusting feature
| gates on a per-user, per-region, per-whatever basis, in
| the name of user research as well as just safely
| deploying new features at scale.
| munk-a wrote:
| Speaking as someone focused on code maintenance this
| isn't a good thing. If the highest complexity of your
| product exists at a level where users can't interact with
| it then you're spending a lot of dev time inefficiently.
|
| But I don't believe you're correct, honestly feature flag
| rollout, even among insanely specific cohorts, isn't
| actually a hard problem and it's essentially been solved
| at this point - it isn't easy, not by any measure - but
| the components and how they interact are rather easy to
| comprehend. Facebook's main complexity (IMO) is from
| trying to build essentially a full OS on top of the
| browser from which to serve a variety of integration apps
| into their platform and, while I'm not a board member of
| Facebook or at all familiar with their earnings, that
| particular goal seems to have been, essentially, a dud.
|
| Being able to play farmville with your friends may have
| been a decent income source once upon a time but it's
| very far from what their core competencies now are.
| Facebook now primarily uses API hooks into other native
| standalone apps for that particular class of data
| collection, but their pure web based collection seems to
| be where they really get value. The fact that they can
| see precisely where users are going on the web is, IMO,
| their main value proposition at this point - the social
| network stuff needs to exist to support that and ease the
| process of identifying users - but anything related to
| games seems utterly unnecessary and that core platform
| they have could be vastly simplified while still
| delivering the same value to the company.
|
| That all said, they've invested a whole lot into their
| existing platform so I can see why business would be very
| _very_ hesitant to try anything that might rock the boat,
| if they can sustain their platform being fast and
| responsive they can minimize their corporate risk.
| mlcrypto wrote:
| Almost as if the user is the product instead of the app.
| The app is doing everything in the background to monetize
| the user
| munk-a wrote:
| I don't disagree with the sentiment - but I still think
| the app is poorly tuned if it's been allowed to accrue
| this much complexity in the relatively non-essential UX
| that we all interact with through the web. My point is
| that the complexity of FB's landing page is
| unmaintainable and misaligned with business goals - if we
| view those goals to be about data collection and not
| actually running a social network then the misalignment
| is actually worse.
| traek wrote:
| They aren't saying that the feature gating code adds to
| app size, but rather that there's a lot of code behind
| feature gates (for tests/staged rollout/locale-specific
| features/etc) that most users won't see which still add
| to app size.
| munk-a wrote:
| Fail fast and KISS are pretty celebrated virtues of
| sustainable project development. I understand that on the
| scale of Facebook you have issues with project management
| but if there is a significant amount of code that is
| locked to specific cohorts of users aren't you opening up
| the door to unprofitable levels of complexity and long
| running poor investments?
|
| I'm sure a lot of developers on here try and minimize
| their use of integration branches in the day-to-day (they
| are necessary for some things but keep them short and
| sweet) and try and get in-progress features into master
| ASAP - that's largely due to the fact that maintaining
| multiple copies of the same basic logic can quickly
| become extremely difficult to manage.
|
| Localization is a really big exception to this but that's
| why, whenever possible, you'll see game companies limit
| localization to strings only - including logical
| statements in the realm of information to be localized
| can make security issues extremely fun to track down
| along with causing frequent usability breaks in less used
| localizations.
|
| I don't know - whatever the reasons for it and no matter
| the resources FB has - this stuff increases in cost
| exponentially and if they do have a really fragmented
| codebase it's likely that the majority of their labour
| goes into process definition and QA to make sure that
| they don't break the Swahili language version of the
| landing page for China when they change their contact us
| link.
| nine_k wrote:
| Fail fast works on the web, where you can redeploy the
| app with the next page refresh.
|
| It works poorly on mobile, where users are not keen to
| reinstall an app every few days, and some do not update
| for months and _years_ , because of lack of space, scarce
| bandwidth, old hardware, or just neglect.
| munk-a wrote:
| It doesn't just apply to the web though - it can even
| apply to OS design. On the web it's usually (ab)used to
| leverage users as the metric of whether something is
| failing, but in theory fail fast is just about learning
| that something isn't working through any means - whether
| that be user reports, automated tests or proofs of
| concept.
|
| Additionally, at least where Facebook is concerned and
| IIRC, they actually do heavily utilize out-of-app data in
| their mobile app. There is a good deal of code, but a lot
| of the UI ends up being tweaked by data that's being
| served to the client.
| dijit wrote:
| Errrrr. I make games, like, big games... compile times are
| a problem but it's in the realm of 12hours at the absolute
| most.
|
| Are you saying Facebook would take more time to compile
| natively than an open world game including baking maps?
| [deleted]
| mumblemumble wrote:
| I was recently shopping for cross-platform desktop GUI
| toolkits, and discovered that there are really very few options
| that work well with screen readers. The only ones that seemed
| at all viable were Electron and JavaFX.
|
| .NET MAUI also seems very promising, and I like that they're
| actively blogging about it[1], but it hasn't been officially
| released yet.
|
| Anyway, it seemed to me that basically all the others either
| aren't accessible at all, or are only accessible on one or two
| of the target platforms, or have long-standing accessibility
| bugs that seem like they would render the UI unusable.
|
| [1]: https://devblogs.microsoft.com/xamarin/the-journey-to-
| access...
| nicoburns wrote:
| Does QT not work with screen readers?
| [deleted]
| mumblemumble wrote:
| According to the information I was able to gather, it
| seemed that the answer to that question depends on whether
| you ask Qt, or a visually impaired user of Qt applications.
|
| I decided the latter opinion was the one I cared more
| about.
|
| I'm admittedly trying to play it very safe. I have zero
| proficiency with screen readers, so I'm not really able to
| independently verify any of this. All I know is that the
| GUI toolkit is one of the most expensive things to have to
| change later, so I want to be as close as I can possibly be
| to 100% sure that I won't end up in a situation where my
| projects have accessibility issues that I can't fix without
| changing the GUI toolkit.
| mwcampbell wrote:
| Thank you very much for taking the time to research
| toolkit accessibility and being willing to make it a
| deciding factor. Which toolkit did you go with?
|
| From what I've read, JavaFX apparently has its own
| accessibility problems; for instance, I vaguely remember
| reading that if you used Alt+Tab to switch to or from a
| JavaFX window, JavaFX would automatically activate the
| menu bar. I've never used a real JavaFX-based app though.
|
| As much as some of us might dislike it, I think the
| safest choice is Electron, or just making it a web app if
| that's an option.
| tombert wrote:
| > I've never used a real JavaFX-based app though.
|
| Neither have I; from what I can tell, the only place that
| JavaFX seems to have a foothold still is "intro to
| software engineering" classes in colleges.
| mwcampbell wrote:
| > "intro to software engineering" classes in colleges
|
| That's not nothing. Blind students need to be able to
| participate in those classes.
| tombert wrote:
| Oh, to be clear I don't disagree at all. I'm all for
| making this stuff more approachable.
| mumblemumble wrote:
| I chose Electron, largely because there seemed to be a
| lot more good documentation on how to maintain a decent
| level of accessibility.
|
| Electron does have its downsides. On the upside, one nice
| thing about making screen reader support non-negotiable
| is that it took so many options off the table. So I was
| at no risk of analysis paralysis, and I don't have to
| worry about second-guessing my decision.
| lukastyrychtr wrote:
| The basics work, however for example screen readers do not
| anounce context menus under Windows, treeviews are not
| providing all the information they could see (https://bugre
| ports.qt.io/browse/QTBUG-81874?jql=text%20~%20%...), etc.
| But in the end, if you need somewhat more advanced widgets
| (tables etc.) and you do not want to implement the gui on
| each platform or use Electron or similar, you have no
| choice.
| uses wrote:
| A couple years ago we were able to hire someone with a visual
| impairment to do some testing on our website. I consider myself
| to be very knowledgeable about accessibility, I use a screen
| reader to test, etc.
|
| But watching someone use something I made, and struggle to
| complete the task because of a fairly straightforward disability
| they overcome every day in many ways, but they couldn't get that
| thing I made to work? That's an incredibly humbling experience.
| Never felt anything like that before. I'd highly recommend doing
| some testing with a real user if you ever have the opportunity.
| kordlessagain wrote:
| I can barely read this because I forgot my glasses.
| [deleted]
| teekert wrote:
| Imagine she would have the screen off, just holding a black glass
| slab... Sort of makes me feel like I am touch and hearing
| impaired in stead of her being visually impaired.
| feudalism wrote:
| Well, what a nice ad for Apple!
| teekert wrote:
| Wow very impressive! She could probably save a lot of battery
| too, there is no reason for that screen to be on. Sort of mind
| blowing when you think about it as a seeing person.
| jgauth wrote:
| This kind of thing is really inspiring to me. Are there any
| similar projects I can contribute to? I would love to work on
| software that has such a clear positive impact on someone's life,
| like in this video.
| miki123211 wrote:
| https://github.com/nvaccess/nvda
|
| If there's one open source project that changed blind people's
| lives, that's it. It made screen readers go from about $1000 to
| practically free, at least if you're an individual, not a
| corporation.
|
| Alternatively, learn accessibility APIs for <platform>, and
| then start fixing bugs in open source apps. The
| meetings/messaging space could definitely use some work, for
| example. Stuff like Signal/Telegram, accessibility wise, is
| much worse than WhatsApp, same with Zoom vs. Jitsi.
| eevilspock wrote:
| I just asked Kristy if she might "pop" by.
|
| https://twitter.com/vassudanagunta/status/139801778104036148...
| ChrisMarshallNY wrote:
| I'm a big believer in assistive tech. It isn't particularly
| difficult to implement, and the rewards can be great.
|
| Nowadays, the apps I'm developing support things like
| accessibility labels (voiceover), high-contrast mode, and
| scaling, in addition to the localization that I've always had.
|
| I also suggest using tools like Sim Daltonism[0], to evaluate
| colorblind accessibility.
|
| [0] https://michelf.ca/projects/sim-daltonism/
| cafed00d wrote:
| There will come a day when Apple will lean in heavily on
| Accessibility just like they've recently amped up Privacy in ads
| lately.
|
| I, for one, absolutely love this about Apple! Accessibility is a
| beautiful core value to strive for (Privacy and others too). But
| I particularly appreciate Accessibility.
|
| Good designs/affordances such as gestural trackpads or mouse
| cursor support on iPads are all accessibility features, except
| they cover a major swath of humanity rather than those
| traditionally considered "less-abled".
|
| Disclaimer: I work at Apple so I'm biased. More likely, my heroes
| at Apple such as Sue Booker are accessibility experts -- so I'm
| always fan-boying over these features!
| kergonath wrote:
| They do mention every now and then how the accessibility
| features enable quite a lot of people to use their devices like
| everybody else. But you're right: they should advertise it much
| more. it is consistent with their user-centric approach to
| privacy.
| miki123211 wrote:
| Oh, they already did, circa 2004, and they never stopped.
|
| They were the first mainstream company to release a screen
| reader, the first company ever to release a high-quality, free
| screen reader, the first to build one into the operating
| system, the first to make installing the OS accessible, the
| first to make touchscreens accessible for the blind, and that's
| not even all of it. The things we're seeing from Apple are just
| extraordinary, and beyond what anyone else provides. I've been
| a really happy iPhone user for years, and I recently got myself
| a Mac too. This technology literally changes our lives.
| Someone wrote:
| _"They were the first mainstream company to release a screen
| reader"_
|
| I don't think that's correct. Microsoft Narrator is from 2000
| (https://en.wikipedia.org/wiki/Microsoft_Narrator), voice-
| over from 2005 (https://en.wikipedia.org/wiki/Mac_OS_X_Tiger)
|
| The Mac had a screen reader in 1989, but that was third party
| software (https://en.wikipedia.org/wiki/OutSpoken)
|
| IIRC, Narrator was designed for use during OS installation.
| If so, _"the first to make installing the OS accessible"_
| isn't correct, either.
| miki123211 wrote:
| sorry, by "release a screen reader" I meant "release a
| screen reader that was actually usable, and that people
| wanted to use". Narrator wasn't usable for almost anything
| until Windows 8, and that's when it started supporting OS
| configuration. Before then, it was mostly used for
| recovery, when your screen reader crashed and you needed to
| do one or two really simple things.
| escapologybb wrote:
| I would just like to say that there isn't a company on the
| planet making consumer electronics that leans in harder than
| Apple does, as a quadriplegic I can get an able-bodied monkey
| to take my new iShiny out-of-the-box and from then on I can do
| everything you can do on that device.
|
| They really are world leaders at this stuff, I can use my right
| index finger and my mouth and with just that I can use Apple
| products to run my own company and talk to people on HN (you
| know, the important stuff!). ---
| escapologybb wrote:
| edited to add: over the past few weeks Apple and their
| accessibility approach has come up a few times on HN, and when
| I responded there have been so many questions that I really
| really wanted to answer. However, not had the energy to be able
| to respond in a timely manner and certainly not quickly enough
| and set the article is still on the front page of HN. Basically
| because quadriplegia.
|
| So I know that there are are a lot of questions about use my
| computer, and that's largely because The people on HN are
| genuinely and wonderfully curious.
|
| The question that seems to fascinate able-bodied engineers goes
| something like this: "imagine coming home and finding somebody
| had removed every switch, button and lever from every device in
| your environment; What would you do?" That's the question I had
| to answer before I could get to where I don't get a job and
| have to start my own company as a result!
|
| So my question is how best do people think I should share this
| information? Blog post, Twitter thread (eww) or messenger
| pigeon?
| simonbarker87 wrote:
| I would imagine a series of blog posts that you then turn
| into a book? I love your question about "...what would you
| do?" It reads like a writing prompt.
|
| A podcast I listen to (maybe CodingBlocks.Net or ATP?) talked
| about a dev who uses a camera to track a shiny bit of tape
| over the bridge of their glasses as a mouse and speech (with
| their own phonetic alphabet variation) for typing and is able
| to create software at the same pace as an able bodied person
| - I'd love to hear all of those stories.
| eevilspock wrote:
| Could design a website that was the equivalent of "imagine
| coming home and finding somebody had removed every switch,
| button and lever from every device in your environment; What
| would you do?"
|
| i.e. where "able-bodied" visitors would have to figure out
| how to interact with the site without all their usual means.
|
| If you designed it right and maybe even gamified it (in a
| good way that doesn't trivialize, that challenges you to
| learn), it might entice young and old to explore what it
| means to have to interact with the world without the benefit
| of X.
| samb1729 wrote:
| A series of blog posts could serve as in invaluable resource
| for us caring but ultimately able-bodied code monkeys to
| refer to. If you go ahead with those, post them here. :)
| nr2x wrote:
| If you could find a CHI researcher to work with it would make
| an amazing case-study for a research paper, and that would
| give it some longitivtiy as well as be a good basis for a
| more compact blog post.
| cletus wrote:
| It really seems to me that people like to be mad, get upset about
| marginal things that would only affect a small percentage of
| users (eg inability to side load apps on non-jailbroken iOS) and
| generally just focus on the negative. Maybe you could call it
| Outrage Addiction?
|
| So it's refreshing to see something like this where a modern
| smartphone has such a positive (even life-changing) impact on
| someone's life.
|
| This is also one of the things I find depressing about a
| significant chunk of Americans. Many will dismiss things like
| public transit as "people want to drive". Of course we then
| design cities and subsidize driving so it becomes a vicious
| circle and any public transit become unviable (to retrofit).
|
| But what about the people who can't drive? Or even can't afford
| to drive?
|
| Basically the American response is "F em".
| mumblemumble wrote:
| Or for whom driving is excessively inconvenient. I've always
| been a public transit user, but my feelings about it changed
| when I started having kids. We are fortunate enough to be able
| to afford a car, but parking in the city is expensive,
| especially in and around many places I might be taking my kids,
| and taxis and rideshare are simply not an option for us.
| (Officially our city has an exception carved out of the child
| car seat law for medallioned taxis, but there's no way I'm
| putting my toddler in the back of a car that's being driven by
| an aggressive taxi driver without a car seat.) Public transit,
| on the other hand, is perfect. So, even though we are
| physically able to drive and can afford to drive, it's still
| something of a lifeline.
| foo92691 wrote:
| Do you live in the US?
| mumblemumble wrote:
| Yup
| sneak wrote:
| > _that would only affect a small percentage of users (eg
| inability to side load apps on non-jailbroken iOS)_
|
| The iOS app censorship issue is only a fringe issue because
| we're in peacetime. Censorship that can be deployed society-
| wide (such as the CCP requiring Apple to censor VPN apps, or
| the banning of the protest coordination apps in HK) in a click
| is an existential threat to a free society.
|
| Apple's already maintained the e2e encryption backdoor in
| iMessage for the FBI[1] just upon request (not even legal
| compulsion); imagine if on "national security" grounds (or some
| other emergency circumstance as dictated by the US) they
| disabled Signal and every other e2e messenger, routing all
| iPhone-mediated communications into surveillance channels.
|
| The potential for abuse is too large.
|
| [1]: https://www.reuters.com/article/us-apple-fbi-icloud-
| exclusiv...
| Broken_Hippo wrote:
| The really weird thing is that a lot of folks simply don't have
| the option for public transport. Rural? Good luck, even during
| the day because there is no city-to-city transportation. Medium
| sized town? Maybe you have taxis, but honestly, they can't
| really be counted on to get you to where you need to by.
|
| I'm serious on the last one: I lived one area that didn't allow
| you to order a cab beforehand, and waiting times could be 15
| minutes to 2 hours. Good luck getting to and from work, even
| more luck if you need to pick up children from child care
| before they close.
|
| Buses can be a real mixed bad: One city I lived in didn't have
| busses available for folks working second shift (3-11) because
| they stopped running, nor did busses run on Sunday. One bar had
| a large van/paddywagon style vehicle to take drunk patrons
| home.
|
| Choice would be nice.
| [deleted]
| dagmx wrote:
| Even living in major cities, public transit in many US cities
| is just bad.
|
| I suffer from epilepsy. I live in the Bay area. Unless I get
| an Uber/Lyft, it's ridiculously hard to get around using
| public transit.
| northerdome wrote:
| I think your comment is solely calling out Americans' singular
| focus on cars as transit but I wanted to make a tangentially
| related point that Americans care deeply about accessibility.
| ADA has cemented accessibility into the core of public spaces.
| Driving is much easier to navigate in many ways than public
| transit for those with many mobility disabilities. And many
| American companies (many mentioned in this thread) strive to
| provide quality experiences to users with disabilities.
|
| I remember being shocked the first time I went to Europe that
| if you were in a wheel chair you couldn't access 90% of
| building. Even new ones. Also good luck navigating their
| subways and train stations.
| dmitriid wrote:
| > the first time I went to Europe that if you were in a wheel
| chair you couldn't access 90% of building. Even new ones.
| Also good luck navigating their subways and train stations.
|
| All I can say is `wat?`
|
| But probably depends on which part of Europe, too. Most of
| the Northern Europe I've seen, you can access pretty much
| everything and every train and subway station is equipped
| with a wheelchair-accessible elevator.
|
| Some parts of Europe may have old infrastructure that can't
| be easily retrofitted. London's subway has stations that are
| not wheelchair accessible, and accessibility is always marked
| on the map: https://content.tfl.gov.uk/standard-tube-map.pdf
| fullstop wrote:
| You might find this to be interesting:
| https://99percentinvisible.org/episode/curb-cuts/
|
| Curb cuts, in the USA, are a relatively recent addition and
| they benefit far more people than just wheelchair riders.
| Accessibility features can help everyone.
| cletus wrote:
| This is mostly a good thing. I say "mostly" because it
| encourages scooter riders to use the sidewalk and pretty much
| anywhere I've been scooter-share riders are a public menace.
|
| One issue with these in NYC at least is the drainage just
| isn't designed for them. So anytime you get significant rain
| or snow melt you get pools of water that don't drain because
| the actual drains are elsewhere.
|
| If only the US could adopt Dutch junction design [1].
|
| And don't get me started on the cyclist and pedestrian safety
| nightmare that is allowing people to turn right at red
| lights.
|
| [1]: https://www.youtube.com/watch?v=5HDN9fUlqU8
| 0xbadcafebee wrote:
| Funny how sidewalks are usually mentioned in terms of
| mobile people. Every economically disadvantaged wheelchair-
| bound person I have ever seen has not used the sidewalk.
| They use the road. It's much less likely to have huge
| broken up chunks and obstructions, and it's less
| problematic to have to haul yourself up the incline or
| potentially crash down the decline.
|
| I wish we could somehow force everyone to live as somebody
| else for a week.
| kergonath wrote:
| > It's much less likely to have huge broken up chunks and
| obstructions, and it's less problematic to have to haul
| yourself up the incline or potentially crash down the
| decline.
|
| It's also much more dangerous. Making the sidewalks
| useable for wheelchair users is much better for everyone
| than forcing them to go on the road.
| mumblemumble wrote:
| It's also possibly not possible? I used to have a
| neighbor who used the road. I don't know that they really
| had any other choice. There were plenty of people on the
| block who also knew they had a neighbor who used a
| wheelchair, but that didn't prevent them from blocking
| the sidewalk with their cars, or setting up their lawn
| sprinklers to ensure that the sidewalk was _really_ well
| watered, or allowing their bushes to grow across the
| sidewalk, or leaving their sidewalks unshoveled for days
| on end.
|
| Government can do a lot of things, but I don't think it
| can force people to be conscientious.
| kergonath wrote:
| Right. But that's a problem that can be solved by law and
| enforcement. It's not a law of nature. Just fine people
| who leave their cars where they don't belong and
| otherwise obstruct public ways. That's what I meant by
| "making them useable for wheelchairs".
|
| It also has the benefit of making them more useable for
| other people.
| danielheath wrote:
| Those fines would need to be ruinous to justify the cost
| of collecting them, and you would still have people
| needing to block walkways for e.g. construction work.
| [deleted]
| 72deluxe wrote:
| "I wish we could somehow force everyone to live as
| somebody else for a week."
|
| I often wished this simple request whenever I was
| lumbered with a non-technical manager who would promise
| things to their equally-out-of-touch manager or a
| customer, eg. "I've told them it will be done in 2 weeks.
| How long will it take?"
|
| It'd reduce the pain of everyone to live with more
| empathy.
| jhallenworld wrote:
| Well I have a related question, maybe someone here has an answer.
| How can a paralyzed person hang up the phone / end a call? They
| can initiate a call using voice, but no way to hang up.
|
| So now, either the other end has to hang up. Or there is a long
| timeout, like 10 minutes or something.
| microtherion wrote:
| Apple devices support "Switch Control", which stands for a
| family of devices that translate some signal that the user is
| capable of providing (blinking, tongue clicks, etc) into a
| button press. This can be used to select from a menu of options
| that the OS presents:
|
| https://support.apple.com/en-us/HT201370
|
| Imagine a high tech version of Hector Salamanca's bell in
| "Breaking Bad": https://www.youtube.com/watch?v=pWso-qRaIlM
|
| I believe there are various levels of such control, depending
| on how much mobility the user has.
| jhallenworld wrote:
| Do you know if a single button press can be mapped to "end
| call"? It's not clear from the pages.
|
| I wish Apple would have a mode which allowed you to do this
| with voice during a call...
| logbiscuitswave wrote:
| When talking with my colleagues about accessibility I like to
| propose an exercise: "turn off your monitor and now try to use
| your feature." After getting some uncomfortable laughs or overall
| confusion, it presents a great opportunity to demonstrate things
| like screen readers and keyboard navigation. A lot of people
| don't even realize just how many accessibility features are built
| into operating systems these days.
|
| These days if you're a Windows developer Microsoft has some great
| a11y tools like Accessibility Insights that will do a lot of
| automated testing for you as well.
|
| While I don't rely on AT (even though I am an a keyboard
| navigation enthusiast) it's an area I'm passionate about. I like
| to encourage others to not think of a11y as an afterthought.
| avipars wrote:
| Is google's effort at accessibility up to par with apple's?
| handrous wrote:
| Not sure about Android, but ChromeOS' a11y features are
| embarrassingly poor, which surprised the hell out of me
| considering its primary audience is kids (some crazy-high
| percentage of Chromebook use _must_ be in schools as student
| laptops, from what I 've seen) and old people who have trouble
| with computers. And the settings menus are so terrible that it
| took me quite a while to convince myself they were as limited
| as they seemed and I wasn't just missing something (god knows
| my dad could never have found what they _did_ have, on his own)
| but that part 's just typical Google UI. Wish I'd gotten my dad
| to spring for an iPad w/ keyboard instead. Modern iOS may not
| be anywhere near as intuitive as in, say, iOS 6, but I could
| have configured it to be really good for him.
| techrat wrote:
| Knowing people who work with others in accessibility, the
| discussion tends to be that Android and iOS are more or less on
| par... with Android having the edge in customization and iOS
| having the edge in consistency.
|
| So pretty much the same for everyone else...
| miki123211 wrote:
| Nope. In Poland where I live, most sighted people use Android,
| but the proportion of iPhone users is much higher amongst the
| blind population, despite the enormously high unemployment and
| bad social security. Apple's stuff is just way better. Those
| who have to use Android often replace Talkback with a Chinese
| screen reader called Commentary. That program apparently sends
| god knows what god knows where, and a screen reader has access
| to almost everything, but that's the price you have to pay for
| blindness, I guess.
| 8fGTBjZxBcHq wrote:
| No not really. If you put them in a list of features and
| compare them it seems pretty close, they have most of the same
| stuff. But if you actually learn and use both the android one
| is much worse.
| open-source-ux wrote:
| I recently posted this video playlist of quick accessibility tips
| for websites (each tip is just 1 minute).
|
| Many websites don't follow these best practices. However, you
| might be surprised by how simple and low-effort it is to
| incorporate these tips into any website.
|
| https://www.youtube.com/playlist?list=PLTqm2yVMMUKWTr9XWdW5h...
| Dah00n wrote:
| I'm not visually impaired but have been doing some work at a
| local institute for visually impaired people and did setup some
| phones for WiFi there. I have never tested these accessibility
| settings on smartphones myself so I have no idea why but ever
| single phone I saw there were Android phones. Now I'm curious why
| since it seems people here see iPhones as a better choice.
| dzhiurgis wrote:
| Language could be the one. Android supports vastly more. It's
| quite sad how behind Apple is. If you happen to be from a
| "small" country with under 10 million people - forget it.
| radley wrote:
| If it's academic, Android makes sense because it's easy to
| side-load experimental apps. iPhone appears to be better for
| consumers due to native solutions.
| mark_l_watson wrote:
| I saw this several months ago and shared it with my friends.
| Remarkable.
| SheinhardtWigCo wrote:
| > To use this video in a commercial player or in broadcasts,
| please email licensing@storyful.com
|
| Is this an undisclosed ad?
| AceJohnny2 wrote:
| It means the tweet went viral (9.5M views of the video alone),
| licensing company noticed and contacted the OP to serve as a
| licensing middle-man, which OP accepted and publicised.
| SheinhardtWigCo wrote:
| I see, that's an interesting model and impressively fast
| turnaround.
| goda90 wrote:
| I remember watching a blind man teach a group and he had in one
| earbud to his phone and was just using his thumb to flip back and
| forth quickly through his notes as he was speaking, and taking
| comments and questions. I was impressed at the multitasking. I
| don't think I could listen to two different things so well, or
| talk while also processing audio notes.
| spoonjim wrote:
| Humans can get good at most things pretty quickly. You have no
| skill at listening to two audio tracks at once because you've
| never tried. You've never tried because you have no need. If
| you were blind, or a forensic audio analyst, or a music
| producer, you'd get pretty good pretty quickly.
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