[HN Gopher] Show HN: I Built Multiplayer Deathmatch Joust
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Show HN: I Built Multiplayer Deathmatch Joust
Author : jasonkester
Score : 217 points
Date : 2021-05-27 11:50 UTC (1 days ago)
(HTM) web link (joust.life)
(TXT) w3m dump (joust.life)
| fouc wrote:
| It's a little confusing when the name doesn't get dimmed or
| disappears when the player gets knocked off the bird. It's almost
| as if it's the name of the birds only, and the players are
| entirely nameless ;-)
| kgwxd wrote:
| I mean, how often do you hear the name of the jockey in horse
| racing?
| tomw1808 wrote:
| that was fun. nuff said.
| turtlebits wrote:
| Wow, what a throwback. Haven't played it in 30+ years but was
| surprised to find myself trying old tactics immediately. (Too bad
| "ceiling" bouncing doesn't work, or maybe it's just the lag.)
| dec0dedab0de wrote:
| I played for a few minutes then clicked back, and I'm still
| hearing the sound effects. It's kinda weird
|
| edit: after closing the tab they stopped.
| dugmartin wrote:
| That was awesome and brought me back to being a teenager in the
| 80s. Someone go build the same for Berzerk!
| bryonb wrote:
| Amazing work. Childhood vibes were seriously kicking in while
| playing this. Now if only I could get my brother here to
| constantly yell at me to stop cheating it would really bring me
| back.
|
| I just played on my pc and the only issue I encountered was a
| noticeable amount of lag.
| RobertRoberts wrote:
| Thank you, that was an awesome bit of 5 minutes of nostalgia. I
| know it must have taken you hours to build, and I could only get
| a few minutes to play, but it was worth your effort, and thank
| you for sharing it here.
| FranchuFranchu wrote:
| I had to reload a few times for the page to load.
| andai wrote:
| Hug of death'd!
| quadcore wrote:
| Very fun. My suggestion would be add sounds like "triple kill",
| "killing spree".
| strangus wrote:
| Well done! Can you please do Robotron next?
| kgwxd wrote:
| Robotron got a fantastic port for the 2600 recently [0] (WIP).
| It supports twin-stick mode but that's pretty unusable on
| original Atari controllers without a special rig. Genesis
| controllers work on the 2600 and I've been trying to convince
| them to add a configuration like Smash TV did for NES (sideways
| controller in each hand, D-Pads only) but no one knows what I'm
| talking about. It was such a comfortable way to play twin-stick
| and with the Four Score you could even play 2 player.
|
| [0] https://champ.games/downloads ("RobotWar 2684", Games in
| Progress section)
| sombremesa wrote:
| Great work on the 'feel' of the movement. Would love to know how
| the gravity/jumping works.
|
| I'm a little disappointed the sound effects of the feet are
| missing - that was one of my favorite things about Joust.
| tomcam wrote:
| Thank you! Joust was a sort of second-tier video game back in the
| day and I felt it never got quite the love it deserved. I bought
| the Sony PSP solely for its implementation. This is wonderful.
| taylorcooney wrote:
| That was extremely fun -- Go Team Blue!
| tummulfingur wrote:
| For the hardcore players you can switch teams while playing for
| optimal tactics.
|
| You can also iterate between Space + Up + W keys to boost your
| jumps.
| xwdv wrote:
| Why not implement some kind of chat feature as well? Maybe push
| enter to type something and it will appear above your head.
| paisible wrote:
| Played 5mins, had a blast. Great job :)
| tutfbhuf wrote:
| Browser vim plugin prevents me from playing.
| Jean-Rachid wrote:
| Click on the extension, then "save changes". It'll add an
| exception for the site.
| spywaregorilla wrote:
| I had a lot of fun, but there's a big incentive to hit idle
| players. I would suggest making players intangible until
| receiving their first input on respawn.
| skytreader wrote:
| Thanks for the Friday fun.
|
| Bug report: Me and another player happened to spawn on the same
| spot, locking us in place and producing a satanic screeching
| sound.
|
| Other than that, great mechanics!
| onion2k wrote:
| I have no idea what's going on. I can't tell if that's
| intentional or if it's broken.
| DudeInBasement wrote:
| 80's were a crazy time
| airhead969 wrote:
| I blame pastels, bad fashion, Saved by the Bell, and Trapper
| Keepers.
| qsort wrote:
| It's both, and it's _glorious_.
| 10000truths wrote:
| On Safari using an iPhone XR, the left and right movement buttons
| are obscured by the bottom navigation bar.
| andai wrote:
| Came to say the same about the original iPhone SE. I thought it
| was because mine is a smaller model (most sites look weird on
| it these days). But now I guess that's not the reason.
| unixhero wrote:
| Just use Chrome. It is the sane choice.
| edoceo wrote:
| There is no choice on iPhone
| unixhero wrote:
| Christ what a platform. I see, and stand corrected.
| poopsmithe wrote:
| Unplayable for me. My character's movements are very rough and
| they're jittering all over the place.
| hungryforcodes wrote:
| Love the sounds!
| boringg wrote:
| HN gentle hug of death.
| UI_at_80x24 wrote:
| On a tech site like this can we please bring 'slashdotted' as
| the verb to describe a non-malicious DDoS?
|
| /. atleast earned the right to coin the term.
| airhead969 wrote:
| /.ed implies /.-originated. Hug of death is the HN
| equivalent. /.ed / HoD seem to also be used for popularity
| DDoSes generally.
| hhh wrote:
| This is magnificent.
| gkilmain wrote:
| Most fun i've had in a long time playing a game. Thanks!
| suby wrote:
| I love it, thanks for sharing!
| sowbug wrote:
| I played only the coin-op version as a kid, so I never played
| competitively with other humans (the two-player version is more
| cooperative than competitive). It's a very different game against
| humans!
|
| A suggestion: when you kill someone, you receive the points that
| they had (min 1). Have each player's point total hover around
| their sprite. This would set a higher bounty on the
| better/luckier players and balance the gameplay a little.
| knicholes wrote:
| I feel like it's a little less responsive to movement than the
| real game.
| sleepybrett wrote:
| See also: Killer Queen (and Killer Queen Black)
| fnord77 wrote:
| that was my immediate thought
| bredren wrote:
| I remember when this came out. I had travel planned to NYC and
| made a stop at the install location to check it out. It was
| closed.
|
| Fortunately, Portland got one at Ground Kontrol not long after.
| It was a lot of fun recruiting new people to try and fill in
| all 10 spots. It was pretty funny when a snail win got close
| and people started chanting "snail! Snail! Snail!"
|
| I tried a tournament and had less fun. The game needed
| balancing and it took some time to get out there.
|
| Still, very cool it evolved from a physical game.
|
| Iirc, some valley-based startups bought some of the original
| cabinets. Anyone know which?
| [deleted]
| cpeterso wrote:
| Very cool! Bug: sometimes my ostrich would stop walking. I could
| even press the arrow key pointing the opposite direction. The
| sprite would change to face the new direction but keep moving in
| the old direction.
| thdespou wrote:
| This reminds me of Ready Player One story mentioning Joust
| https://readyplayerone.fandom.com/wiki/Joust
| atlantageek wrote:
| I have a joust-esque game as well but never released it because
| of fear with copyrighted graphics. Is that a risk with something
| like this?
| alexjplant wrote:
| One of my favorite arcade games ever. It's unfortunate that it
| doesn't have the same cultural cachet as the likes of Pac-Man and
| its cohorts.
|
| I'll have to link this to my Dad so that we can have a quick
| deathmatch!
| [deleted]
| xntrk wrote:
| So go. Thank you!
| tjansen wrote:
| Awesome. I loved Joust as a kid and spent countless hours playing
| it. Unfortunately the physics don't work as well as in the
| original. When you hit another player, the bounce is missing (and
| the egg, but I guess that's not important).
| airhead969 wrote:
| Joust, Blaster Master, Jackal, Life Force, Raptor: Call of the
| Shadows, and Arkanoid II. :)
|
| Found Tyrian a few years back.
| tresvert wrote:
| How do I win in this game? You should include some instructions
| so that newcomers can enjoy the game instead of being confused.
| Also, I have a fast connection, yet I experience massive delays
| during the game. Great work though, thanks for making me try this
| game.
| cacois wrote:
| Neat! It's definitely crashed right now. I think we hurt it.
| jayturley wrote:
| Loving that my decades-old arcade skills still work :) Great job!
| episode0x01 wrote:
| Thats awesome. Would love to see match statistics
| tummulfingur wrote:
| You can see current leaderboard if you press Tab
| TheDudeMan wrote:
| Holy volume warnings. My dog left the room.
| skrowl wrote:
| I listen to my music with my speakers set to 40%.
|
| I had to change them to 6% to comfortably play this game.
| neogodless wrote:
| Yeah my ears hurt. This should go in that thread of "injuries
| due to code."
| [deleted]
| codingminds wrote:
| Tried to toggle sound, now it's down.
|
| > We encountered an error when trying to load your application
| and your page could not be served. Check the logs for your
| application in the App Platform dashboard.
| c17r wrote:
| All I get, no matter how many times I reload is,
|
| Error
|
| --
|
| We encountered an error when trying to load your application and
| your page could not be served. Check the logs for your
| application in the App Platform dashboard.
| iKnowKungFoo wrote:
| Well, I'm done working for the day. :)
| jasonkester wrote:
| Most of this code dates back to 1998, when I built a little 2
| player Joust game to push the bounds of what you could do with
| Div (and at the time Layer) tags in the latest browsers such as
| IE4 and Netscape 3. Surprisingly, most of it still worked when I
| thawed it out recently, provided your browser knew about
| document.all.
|
| Over the weekend, I brought it up to date a bit and introduced it
| to Socket.io. Thus far it hasn't seen more than a dozen players
| at a time, so I'm curious to see what happens when a bunch of
| folks jump in at once.
|
| I'll stick around to answer questions (and likely post-mortem the
| bits that catch on fire).
| airhead969 wrote:
| That's pretty awesome.
|
| I remember making a CGI (that's an ancient, simple server
| backend for the young-ins) IM chat in 1996. It used the keep
| connection open trick present in HTTP 1.0 and a tiny bit of
| Netscape JS.
| Majestic121 wrote:
| It's probably obvious for people who already played the game,
| but a quick note mentioning 'the highest one win' would make
| things easier for newcomers.
|
| I was a bit confused about how to fight, before checking the
| wikipedia page
| Scaevolus wrote:
| If you can figure out a way to only send inputs for each player
| instead of their full state, it should significantly reduce
| network traffic and lag for each player-- right now it's
| sending ~1KB/frame!
| airhead969 wrote:
| Operational transformations (OTs).
| kgwxd wrote:
| I don't see "game" mentioned in the wiki at all. Is that
| something typically used for games or do they tend to use
| something else?
| yoz wrote:
| This is superb, addicting as hell, and now I have to force
| myself to stop because I have real work to do.
|
| The game gets increasingly jittery as it gets busier. It might
| be worth writing some tests to simulate lots of players moving
| around so it's easier to tune the performance.
| stuaxo wrote:
| Fantastic :)
|
| It would be nice if you could change the scaling to use nearest
| neighbour on the players so they don't look all smooged,
| Scaevolus wrote:
| The modern way to implement this is with <canvas>, which lets
| you do that sort of thing pretty easily-- and is more
| performant to render.
| rjsw wrote:
| I played Joust a lot as a kid, the character movement looks a
| really good reproduction of the original to me.
| airhead969 wrote:
| Which platform(s)?
| rjsw wrote:
| Atari 400 (cartridge).
| interblag wrote:
| I just joined for a quick session - just wanted to say that
| this is really fun and very well done (especially for someone
| who has played Joust before). Thanks for sharing!
| airhead969 wrote:
| So neat! Where are the left/right controls on iPad?
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(page generated 2021-05-28 23:01 UTC)