[HN Gopher] How I, as someone who is visually impaired, use my i...
       ___________________________________________________________________
        
       How I, as someone who is visually impaired, use my iPhone (2020)
        
       Author : eevilspock
       Score  : 627 points
       Date   : 2021-05-27 12:16 UTC (10 hours ago)
        
 (HTM) web link (twitter.com)
 (TXT) w3m dump (twitter.com)
        
       | roebk wrote:
       | Even the accessibility features of the Apple Watch are
       | impressive. https://www.youtube.com/watch?v=yXX1bMqe_gU
        
       | mcbutterbunz wrote:
       | I think its pretty cool how quickly the audio is spoken too. I
       | bet that saves quite a bit of time over a slower natural tempo.
        
         | ramraj07 wrote:
         | This person probably slowed it down, many users have it ramped
         | up to even more insane speeds.
        
         | user-the-name wrote:
         | This is with really slow audio. The default setting is much
         | faster, and can be turned up even further than that.
        
       | spoonjim wrote:
       | Deleted
        
         | lalos wrote:
         | It's also a side effect of good abstractions, so since they own
         | all the stack they are able to iterate on their own APIs. I
         | would even argue it helps debug those abstractions, you are
         | basically swapping the last layer of user-computer interaction.
        
       | major505 wrote:
       | I worked many months making a couple of bank app accessible to
       | visually impared people. Hard work. Luckly I had a team that
       | would test every version until they could themselfs use the app
       | correctly.
       | 
       | In the end I was so used to test apps in this mode,that I put a
       | shortcut in my phone so I could used it with headphones while the
       | phone was in my pocket in the subway, or while I'm driving so I
       | don't take the eyes of the road.
        
       | taywrobel wrote:
       | Having several friends on the Apple a11y team, they really do
       | work tirelessly to make the accessibility experience amazing. A
       | lot of the engineers on that team have visual, audiotory, or
       | other physical impairment as well, which is really cool to see
       | and as a result they're all really invested in making the product
       | accessibility awesome.
       | 
       | Personal favorite "Easter egg" in their accessibility utilities
       | is the baroque voiceover descriptions for the built-in
       | wallpapers. A current colleague of mine shared it last week as
       | part of Global Accessibility Awareness Day -
       | https://twitter.com/mattt/status/1395439320652148736?s=21
        
         | pxc wrote:
         | > A lot of the engineers on that team have visual, audiotory,
         | or other physical impairment as well
         | 
         | Imo this is really the only way to get accessibility right in
         | practice. It makes sense that Apple has a reputation for good
         | accessibility integration.
        
         | hansoolo wrote:
         | But isn't this completely useless for the visually impaired?
         | How would they even care about the picture shown on their
         | screen?
         | 
         | This is a useless accessibility feature, if you ask me. It's
         | over engineering.
        
           | jtth wrote:
           | Phone wallpapers are social signifiers for sighted people.
        
       | nojs wrote:
       | The Braille typing is amazing. She interacts so smoothly and
       | quickly with the keyboard. I wonder why she doesn't use voice
       | input though?
        
         | zozbot234 wrote:
         | It's surely amazing when you account for the fact that she's
         | poking at a frickin' _touchscreen_ with no visual closed-loop
         | feedback. But as a UX mode it sucks. Why not just pair a
         | physical Bluetooth gamepad with actual buttons?
        
           | throwaway77112 wrote:
           | Touchscreens have vibration feedback when clicking buttons
           | etc
        
             | zozbot234 wrote:
             | That doesn't help with picking the right button, though.
             | She's sort of coping with it by hovering her fingers on the
             | intended portions of the screen but the way she's doing it
             | seems highly unergonomic, and a physical device could also
             | be more efficient.
        
         | toast0 wrote:
         | > She interacts so smoothly and quickly with the keyboard. I
         | wonder why she doesn't use voice input though?
         | 
         | Presumably because interactimg with the keyboard is smooth and
         | quick.
         | 
         | A keyboard is also private and works in noisy environments.
         | Some people (including me) would prefer not to speak when
         | avoidable, jusr as some would prefer not to type when
         | avoidable. It may be easier (or higher throughput) to use audio
         | feedback from the computer while providing touch inputs than if
         | both feedback and input are audio.
         | 
         | Personally, while I've spent lots of time training typing, the
         | learning curve on speech to text is too high and the apparenr
         | reward too meager for me to go much beyond the bare minimum (I
         | can cancel many accidental summonings of speech interfaces)
        
         | csomar wrote:
         | She's writing on that Braille keyboard faster than your
         | average. Voice input is not a quite private method, too.
        
       | wimagguc wrote:
       | Interesting that she located the elements by tapping on the
       | screen at certain positions, instead of using the left/right
       | swipe _anywhere_ on the screen, which selects and reads the
       | previous/next element.
       | 
       | Having seen a lot of these videos before (we've been working on
       | making apps truly accessible), I never actually came across
       | someone who didn't use the left/right swipe as a first plan of
       | action, but hey ho, you always learn.
       | 
       | (I wonder if it depends on mental models, and whether you prefer
       | building a 2D map of the screen to moving up and down in a
       | 1-dimensional vector.)
        
         | miki123211 wrote:
         | I usually use left/right flicks for screens I haven't
         | interacted with before, but I use taps to find elements I use
         | often, particularly when they're easy to find. I sometimes use
         | a mixture of both, i.e. tapping somewhere near the bottom of
         | the screen to focus on the tab bar, then flicking left or right
         | to find the right tab.
        
       | cerved wrote:
       | Braille keyboard looks dope
        
         | DavidVoid wrote:
         | It really does. It can't be as fast as other chorded input
         | methods are (steno for example), but it's probably much easier
         | to learn.
        
           | [deleted]
        
         | afry1 wrote:
         | I know, I want to learn how to use it now!
        
           | disabled wrote:
           | It's extremely easy to learn, and takes a day of practice, at
           | most. This is the place to learn how to do this as a sighted
           | individual (type literary UEB [Unified English Braille]
           | here): https://uebonline.org/
           | 
           | To start out, you use your normal QWERTY/QWERTZ physical
           | keyboard instead of a virtual braille keyboard (screen
           | braille keyboard) or a true Bluetooth braille keyboard [1][2]
           | (also known as a Perkins keyboard or Perkins brailler) to
           | learn this.
           | 
           | Seriously, if you do the lessons on UEB online with a
           | physical keyboard you will learn this 100% solidly and will
           | have absolutely zero learning curve with the iPhone/iOS
           | braille keyboard or Android braille keyboard. The iOS/Android
           | braille keyboards are aware of your fingers, their positions,
           | and your hand orientation, so it translates pretty much
           | perfectly when you transition your learning onto iOS/Android
           | braille keyboards.
           | 
           | This is because your individual fingers are assigned a
           | "braille dot" (excluding thumbs). UEB literary braille uses
           | six dots per braille cell. However, some braille codes have
           | eight dots per cell. As I said, all you have to do is learn
           | UEB literary braille. You can learn it in a day by doing the
           | practice lessons at the link I provided above.
           | 
           | Braille dot finger assignment (for braille chords):
           | 
           | LEFT HAND
           | 
           | Dot 1: (left index finger, "F" key on physical keyboard)
           | 
           | Dot 2: (left middle finger, "D" key on physical keyboard)
           | 
           | Dot 3: (left ring finger, "S" key on physical keyboard)
           | 
           | [If the braille code uses 8-dot cells]
           | 
           | Dot 7: (left pinky finger, "A" key on physical keyboard)
           | 
           | RIGHT HAND
           | 
           | Dot 4: (right index finger, "J" key on physical keyboard)
           | 
           | Dot 5: (right middle finger, "K" key on physical keyboard)
           | 
           | Dot 6: (right ring finger, "L" key on physical keyboard)
           | 
           | [If the braille code uses 8-dot cells]
           | 
           | Dot 8: (right pinky finger, ";" key on physical keyboard)
           | 
           | _________________
           | 
           | So a 6-dot braille cell using all 6 fingers would spatially
           | "look" like this, linearly:
           | 
           | (bottom to top of cell) LEFT HAND SIDE|RIGHT HAND SIDE (top
           | to bottom of cell)
           | 
           | dot 3-dot 2-dot 1|dot 4-dot 5-dot 6
           | 
           | The easiest way to remember this is:
           | 
           | 3-2-1|4-5-6
           | 
           | Where dots 1 and 4 are the top two dots, and dots 3 and 6 are
           | the bottom two dots if this is represented spatially as a
           | Unicode braille cell.
           | 
           | If this was 8 cell braille, it would be
           | 
           | 7-3-2-1|4-5-6-8
           | 
           | Where dots 1 and 4 are the top two dots and dots 7 and 8 are
           | the bottom two dots.
           | 
           | Anyways once you practice the lessons on the UEB braille
           | website there is no learning curve whatsoever for the
           | iOS/Android braille keyboards. For typing a space you use
           | your thumb.
           | 
           | You can also get a physical Bluetooth braille keyboard, if
           | you were really into it. Many blind people, who do not
           | regularly use braille, not only prefer to type on the virtual
           | braille keyboard, but also like to use a physical braille
           | keyboard with their mobile device for typing ABC letters.
           | 
           | [1] Orbit Braille Writer (physical Bluetooth braille
           | keyboard) http://www.orbitresearch.com/product/orbit-writer/
           | 
           | [2] BraillePen Slim (manufacturer link with specifications:
           | https://int.harpo.com.pl/products/braillepen-slim/)
        
           | pg_bot wrote:
           | It's not hard to learn if you've got some spare time.
           | 
           | https://en.wikipedia.org/wiki/Braille
        
         | yakubin wrote:
         | Agreed. Looks like black magic to me.
        
       | einpoklum wrote:
       | So, we see:
       | 
       | * Braille-keyboard emulation with regular keyboard tie-in
       | 
       | * Different responses to different touch and gestures, oriented
       | towards the blind.
       | 
       | Is this iPhone-specific or is that available on Android phones as
       | well? proper-Linux phones?
        
         | duckson wrote:
         | > Different responses to different touch and gestures, oriented
         | towards the blind
         | 
         | That's VoiceOver on iOS. It's a screen reader that's also
         | available on the Mac, iPad, and Apple Watch. Android has a
         | similar screenreader called TalkBack.
         | 
         | I work with visually impaired people on accessible apps, and
         | the large majority of them prefer Apple's devices because they
         | have more advanced accessibility features.
        
           | fullstop wrote:
           | VoiceOver for the iOS camera is on another level entirely.
        
             | domano wrote:
             | What does it do? I dont have an iPhone to test it.
        
               | nicoburns wrote:
               | I'm guessing it actually describes the content of the
               | scene the camera is pointing at.
        
               | duskwuff wrote:
               | It does! It goes beyond simply enumerating objects and
               | can describe their properties or context as well -- for
               | example, it'll describe a husky as "a black and white dog
               | lying on a wooden floor", or a soft drink as "a
               | transparent cup with brown liquid in it".
               | 
               | VoiceOver also works with another accessibility tool
               | called Magnifier, allowing it to be used as a general
               | "what am I looking at" tool.
        
               | brantonb wrote:
               | Here's a post on the topic from a couple of weeks ago:
               | 
               | https://news.ycombinator.com/item?id=27153244
        
               | fullstop wrote:
               | It describes the scene, tells you how many faces are
               | visible, whether or not the image is focused, lighting
               | conditions.
               | 
               | https://www.youtube.com/watch?v=8CAafjodkyE
               | 
               | They can also generate alt text for photos which do not
               | have that information already. Here's a video of the
               | person in the original article describing this feature:
               | 
               | https://www.youtube.com/watch?v=FLBJUHkLTTA
        
               | hundchenkatze wrote:
               | > When you use Camera, VoiceOver describes objects in the
               | viewfinder. To take a photo or start, pause, or resume a
               | video recording, double-tap the screen with two fingers.
               | 
               | https://support.apple.com/guide/iphone/use-voiceover-in-
               | apps...
        
       | symisc_devel wrote:
       | Shameless plug: One of our engineer developed a Vision Impaired
       | OCR app that scan and read text aloud in the user favorite
       | language and accent with built-in TTS and translation service.
       | Basically, the app is voice driven and require minimal
       | interaction. All the user has to do is take a picture and the
       | scan process starts immediately and TTS takes place after scan.
       | 
       | App homepage: https://i2s.symisc.net
       | 
       | https://apps.apple.com/us/app/talkie-ocr-image-to-speech/id1...
        
       | Tepix wrote:
       | It's really remarkable what Apple has achieved here.
       | 
       | Random thought: She could turn down the screen's brightness all
       | the way to save battery and improve privacy... ;-)
        
         | CJefferson wrote:
         | The first time I taught a blind student, I was teaching C. I
         | walked up to them to find they were clearly irritated, and said
         | something like "Nothing works, I don't understand".
         | 
         | Looking at their computer, it appeared to be off. I said,
         | delicately, that were they sure the computer was turned on.
         | They laughed and turned their laptop's screen on, saying (as
         | you say), they left it off to save battery life!
         | 
         | The problem turned out to be they were using textedit, which
         | while a nice light (and highly accessible) editor, by default
         | turns "s into "". Unfortunately, Apple's text-to-speech
         | "helpfully" just described all these as speech quotes. This
         | made it impossible to understand, from the compiler error, why
         | the code wasn't working. A quick head into settings and the
         | student was off (they soon changed to textmate, also very
         | accessible).
        
           | vmception wrote:
           | I hate text editor assumptions
           | 
           | Well only the ones that don't work for me
           | 
           | But i hate how hard it is to find an assumptionless and
           | offline text editor these days
        
             | throwaway77112 wrote:
             | What about SciTE or Geany?
             | 
             | https://en.wikipedia.org/wiki/SciTE
             | 
             | https://en.wikipedia.org/wiki/Geany
        
             | asddubs wrote:
             | pluma is pretty good
        
           | ufo wrote:
           | I didn't know it was possible to turn off the laptop screen
           | while it's in use. How is that done?
        
             | jackson1442 wrote:
             | I know you can turn a MacBook's brightness essentially off,
             | just by bringing it to the lowest tick. On iOS there is a
             | VoiceOver gesture to turn off the screen even while the
             | phone is on, so there may also be a purpose-built version
             | of that in VO for macOS.
             | 
             | edit: Evidently there is VO-specific tooling:
             | https://support.apple.com/en-us/HT201443
        
             | Vrondi wrote:
             | Most PC laptops have a key in the function key or media
             | control row for this. Look for one that resembles a
             | monitor, or check your laptop's owners' manual.
        
         | epmatsw wrote:
         | There's an accessibility feature called Screen Curtain that
         | turns it off completely https://support.apple.com/en-
         | us/HT201443
        
           | interestica wrote:
           | I've a Microsoft Surface Book 2 and I can't turn off the
           | backlight entirely with the brightness adjustment. I also
           | can't just turn the display off and have the computer keep
           | processing unless I use a third party tool.
        
           | yreg wrote:
           | This seems cool for a11y development/testing as well.
           | Sometimes I close my eyes but it's difficult not to cheat.
           | 
           | Now I need to figure out how to press `VO-Shift-Fn-_`
        
         | eevilspock wrote:
         | She probably has it turned up for the benefit of us who are
         | utterly dependent on visible light ;)
        
         | miki123211 wrote:
         | Funny you mention this. Most screen readers actually have that
         | as a feature, and it's called screen curtain. As many things in
         | this field, it was pioneered by Apple, but it's available
         | almost everywhere these days.
         | 
         | This opens up really interesting opportunities, think cheating
         | at school for example.
         | 
         | Previously, other tricks have been used to achieve the same
         | effect, including not having a display plugged in at al,
         | Configuring Windows to use a second display while none was
         | actually plugged in, or using a fake HDMI dongle.
        
         | not2b wrote:
         | She probably does, but you're seeing a video she's making for
         | you, a sighted person.
        
         | 8fGTBjZxBcHq wrote:
         | I didn't catch if she said she was completely blind or not. She
         | may be able to make out some shape or color distinctions and is
         | using that as a navigational aid.
         | 
         | I have a friend who is blind but keeps their phone on max
         | brightness for this reason. Very little comes through but they
         | still find it helpful.
        
         | masklinn wrote:
         | > Random thought: She could turn down the screen's brightness
         | all the way to save battery and improve privacy... ;-)
         | 
         | She probably turned it up so viewers could follow what was
         | happening.
         | 
         | Otherwise there's a builtin companion feature to voiceover
         | which disables the display (screen curtain).
        
       | 0xedb wrote:
       | Really helpful resource for web devs: https://www.w3.org/TR/wai-
       | aria-practices-1.2/
        
       | twobitshifter wrote:
       | How much do the vocal visually impaired use keyboards like the
       | Braille keyboard shown and how much do they use voice to speech?
       | A lot of people don't want to talk to their phone, is the same
       | resistance there for someone whose phone is always talking to
       | them?
        
         | lukastyrychtr wrote:
         | Personally, i mostly use braille input for longer messages and
         | for shorter ones speech recognition or the standard keyboard.
        
       | musesum wrote:
       | Have been discussing with a visually impaired friend how to
       | rethink Accessibility. Over the last 20 years, I've seen him use
       | Accessibility on Windows and then moving over to the Mac and
       | finally the iPhone. The main problem is that VoiceOver is a
       | speech+touch interface slapped onto a visual+touch interface. So,
       | roughly 1/3rd speed. Moreover, 3rd party developers need to label
       | elements, which they rarely do.
       | 
       | I remember walking out of an Accessibility meetup at SalesForce
       | waiting for a ride and seeing an attendee struggling with hailing
       | an Uber. She was an experienced user but still struggling with
       | her new iPhone. It had a larger screen, so all her muscle memory
       | was foiled; the buttons had shifted.
       | 
       | So, my friend and I are looking into rethinking the interface
       | starting with 1st principles, like Fitt's Law. My guess is maybe
       | a 9X improvement for visually impaired and 3X for folks with
       | regular vision. Reserved the name touch.ai for that purpose.
        
         | zepto wrote:
         | > Moreover, 3rd party developers need to label elements, which
         | they rarely do.
         | 
         | Seems like your approach would require 3rd party developers to
         | build a completely new UI, so this doesn't seem like a valid
         | criticism of the current paradigm.
         | 
         | It's also the case that existing designs take into account
         | Fitt's law. Apple and Google are well aware of these.
         | 
         | That said, I do share the intuition that an information
         | architecture built around cognitive efficiency could be a lot
         | better than we currently have.
         | 
         | I'm skeptical you'll find particularly easy to achieve - a lot
         | of the complexity of current UI is incidental, but equally a
         | lot is not.
        
           | musesum wrote:
           | > Seems like your approach would require 3rd party developers
           | to build a completely new UI
           | 
           | Nope; no changes to existing UIs. Instead a driver, which has
           | its own problems of deployment, as that requires convincing
           | the hardware OEMs.
           | 
           | > It's also the case that existing designs take into account
           | Fitt's law. Apple and Google are well aware of these.
           | 
           | Hmmmm ... I don't think so. I remember Bruce Tognazzini wrote
           | about how Apple messed up Fitt's law in a version of OSX,
           | where it was one pixel away from supporting an infinite
           | target.
           | 
           | More recently was Apple's addition of "reachability" which is
           | an incredible kludge.
           | 
           | Apple and Google may have usability research, but that is
           | nothing compared to the deep research done at Xerox Parc. I
           | recall seeing studies on the D* machines which measured the
           | efficiency of several text editors, broken down by select,
           | cut, paste, etc. Xerox first tested and measured alternatives
           | before deciding on the best one.
           | 
           | At the first WWDC for the iPhone (2007?), I went a design lab
           | to review our first app. The designer suggest I put
           | navigation at the top, out of reach. I asked him "What about
           | Fitt's Law?" His reply was "who's that?"
           | 
           | > I'm skeptical you'll find particularly easy to achieve
           | 
           | I agree; this is incredibly hard to achieve. It involves
           | integrating several moving parts, leveraging: TPUs, crypto,
           | and negotiating with OEMs like Apple. I believe the payoff is
           | worth it.
        
             | zepto wrote:
             | > Nope; no changes to existing UIs. Instead a driver, which
             | has its own problems of deployment, as that requires
             | convincing the hardware OEMs.
             | 
             | I infer from this and your domain name that you plan on
             | using ML to 'read' UIs and extract salient features into a
             | canonical model, and then to transform this into your more
             | efficient interaction paradigm.
             | 
             | Is that a fair read?
             | 
             | >> It's also the case that existing designs take into
             | account Fitt's law. Apple and Google are well aware of
             | these.
             | 
             | > Hmmmm ... I don't think so. I remember Bruce Tognazzini
             | wrote about how Apple messed up Fitt's law in a version of
             | OSX, where it was one pixel away from supporting an
             | infinite target.
             | 
             | I'm curious if you remember the example. Also - Tog worked
             | at Apple for 14 years, so they clearly did know about it at
             | that time.
             | 
             | > More recently was Apple's addition of "reachability"
             | which is an incredible kludge.
             | 
             | It's kludge but it has nothing to do with them not knowing
             | fitts law. It has a lot more to do with the iterative path
             | which started with a screen that was small enough to be
             | reached with one hand _as a constraint._ Market demand
             | forced them to relax this constraint, and they haven't
             | caught up with the changes yet.
             | 
             | > Apple and Google may have usability research, but that is
             | nothing compared to the deep research done at Xerox Parc. I
             | recall seeing studies on the D* machines which measured the
             | efficiency of several text editors, broken down by select,
             | cut, paste, etc. Xerox first tested and measured
             | alternatives before deciding on the best one.
             | 
             | Did you know that many of those folks went fron Parc to
             | Apple and continued their research?
             | 
             | At the first WWDC for the iPhone (2007?), I went a design
             | lab to review our first app. The designer suggest I put
             | navigation at the top, out of reach. I asked him "What
             | about Fitt's Law?" His reply was "who's that?"
             | 
             | I don't doubt this, but Apple has a huge number of
             | designers. A developer evangelist is quite different from
             | someone reporting to Alan Dye reviewing fundamental
             | changes.
             | 
             | > I'm skeptical you'll find particularly easy to achieve I
             | agree; this is incredibly hard to achieve. It involves
             | integrating several moving parts, leveraging: TPUs, crypto,
             | and negotiating with OEMs like Apple. I believe the payoff
             | is worth it.
             | 
             | Do you have the core technology proven out yet?
        
       | jordanmorgan10 wrote:
       | If you want to get level with the user in that video, turn on
       | Screen Curtain on your iPhone and try to use it. Very, very
       | humbling experience as an iOS dev.
       | 
       | Here's how to turn it on: https://support.apple.com/en-
       | us/HT201443
        
       | jeanlucas wrote:
       | I've been talking to some visually impaired people here in
       | Brazil, and despite being much more expensive due to taxes it is
       | the most used phone between visually impaired people.
        
       | surfsvammel wrote:
       | I'm curious, is there a way for someone who is visually impaired
       | to have the screen totally turned off and still use it like this?
       | Would make sense and save some battery.
        
         | masklinn wrote:
         | > Would make sense and save some battery.
         | 
         | Privacy as well: a blind user can not notice that someone is
         | looking over their shoulder.
         | 
         | So yes there is a built-in feature called "screen curtain"
         | which turns the display off. By default it's a triple 3-fingers
         | tap when VoiceOver is active to toggle.
        
         | sysstemlord wrote:
         | Interstingly, my cousin, a visually impaired 25 years old girl,
         | never liked using the screen off feature. Her argument was that
         | if someone sees her typing on a phone when its screen is off,
         | they would automatically assume that the poor girl doesn't know
         | the phone is off, someone should tell her :)
        
         | some-guy wrote:
         | I believe you can--maybe she had it on this time for the sake
         | of demonstration?
        
         | JshWright wrote:
         | Yep, the display can be turned off.
         | 
         | https://support.apple.com/en-us/HT201443
        
       | ameister14 wrote:
       | This is a good reminder to me that while sometimes it's a pain in
       | the neck to make sure there are alt tags for every image, or make
       | sure things are in text form rather than a pdf, that you can tab
       | through a site, etc. - it makes it so everyone can use the
       | internet more easily and that's important.
       | 
       | I work with restaurants a lot as a part of my job, and there's
       | been a big push to make sure all the websites are ADA compliant;
       | it's something all front end devs and digital marketers should
       | keep in mind.
        
         | 101008 wrote:
         | > or make sure things are in text form rather than a pdf
         | 
         | I publish a digital magazine every month in PDF format (it's
         | free to download). I thought PDF was ok for screen readers. We
         | have been doing this for years now (more than 70 issues, 6
         | years), so it would be a bit too late to change into HTML now
         | :(
        
           | jjkaczor wrote:
           | Within your published "final document", can viewers select
           | and copy the text? Or is it "unselectable" and essentially an
           | image.
           | 
           | If text is "selectable", then an OS/system-wide screen-reader
           | should function.
        
         | elliekelly wrote:
         | If anyone is aware of a good resource for how to write alt tags
         | for photos I would be most appreciative. I never know how much
         | detail is appropriate. Is it a photo of "pink flowers" or "pink
         | chrysanthemums" or "pink chrysanthemums in a glass vase on a
         | dining room table"? Or maybe something else entirely? I'm never
         | sure how to balance descriptiveness vs brevity.
        
           | inamiyar wrote:
           | I recommend https://www.nngroup.com/reports/usability-
           | guidelines-accessi...
           | 
           | If you want to really get into. A general note is the context
           | around the image is just as important as the alt text.
        
           | disabled wrote:
           | This is the most credible source for guidelines on image
           | descriptions: http://diagramcenter.org/making-images-
           | accessible.html
           | 
           | I have a perceptual visual disability (severe convergence
           | insufficiency) that does not affect actual visual acuity.
           | However, I do rely on screen readers for reading and I use
           | (and have access to) several libraries for people with print-
           | related disabilities.
           | 
           | The above guidelines are an initiative of Bookshare.org,
           | which is the world's largest digital library (which only
           | people with print related disabilities can legally access).
        
             | elliekelly wrote:
             | Yes! This is fantastic, thanks for sharing!
        
           | miki123211 wrote:
           | As a blind person, I've been thinking a lot about this issue.
           | 
           | I think the best recommendation I can give is to try
           | interacting with the resource as if the image wasn't there.
           | Maybe remove it for a while. Put the information that you're
           | missing in the alt description. If all the information from
           | the image is understandable without seeing it, think
           | decorative images in newspaper articles, set alt to "".
           | 
           | In particular, if the image is a screenshot of a terminal,
           | code or other piece of text, you should put the whole text in
           | the description. In that case, strongly consider omitting the
           | image entirely. When charts are involved, often providing the
           | data in a table next to the chart is the right way to go.
        
             | elliekelly wrote:
             | > I think the best recommendation I can give is to try
             | interacting with the resource as if the image wasn't there.
             | Maybe remove it for a while. Put the information that
             | you're missing in the alt description.
             | 
             | This is really helpful, thanks! Maybe I've been too caught
             | up in wondering whether my alt text would be burdensome to
             | listen to on a screen reader that I've been missing the
             | forest for the trees!
        
           | bilater wrote:
           | Naive question but is it ok to put dashes in between the text
           | of alt tags or write it as a regular sentence?
        
           | the_other wrote:
           | It's contextual.
           | 
           | Some images of flowers behave like headings; some are "the
           | content"; some are decoration. Identify the function and work
           | from there.
           | 
           | By default images are "replaced inline elements" i.e. they're
           | of the same kind as inline text. This is why `alt=""` is
           | perfectly valid and correct for a lot of images! If you
           | couldn't see the image, what would you want in that place, in
           | the context of the text around it?
        
           | kuu wrote:
           | Why are you sharing the photo? Because of the kind of flower?
           | the color? the general organization of the dining room table?
           | 
           | Depending on why you share the photo, you just have to put
           | that so others can understand it too.
        
           | fullstop wrote:
           | I think that this would depend on whether or not the photo
           | has a caption. Captions themselves should strive to answer
           | the five Ws: who, what, when, where, and why.
        
           | fluix wrote:
           | Don't have a good resource of my own either, but I think I
           | would prefer more descriptiveness. Reading the various
           | options you've written gives me totally different ideas of
           | the image in my mind so, especially if it's important to the
           | website, more descriptiveness seems appropriate for higher
           | accuracy.
        
           | fredleblanc wrote:
           | I generally tell people that alt text is one of the few
           | places where accessibility can be as much art as it is
           | science. As other commenters noted, context is important.
           | Images will most likely be consumed with its surrounding
           | context. If the image is bringing nothing new, consider
           | marking it as decorative.
           | 
           | But if it isn't, express the intent of the image along with
           | its content. Let's say you're back in the office, and
           | describing a photo to someone sitting at a desk across from
           | you. How would you describe it? It the point of the image
           | that it's art? Is it the structure and layout of the scene?
           | Is the point just to identify what a chrysanthemum looks
           | like?
           | 
           | I'm often reminded by a colleague that if you get too wordsy
           | with alt text, or it doesn't seem important or valid, a
           | screen reader user can easily skip past the image and move
           | on.
           | 
           | At the end of it all, the two most important bits seem to be:
           | making any effort is better than not trying at all, do your
           | best and you'll get better at it over time; and remember that
           | even though a screen reader (or some other mechanical
           | assistive technology) will parse the text you write, you're
           | doing this for the _person_ on the other side -- they love to
           | laugh, smile, have fun, learn, and understand things just
           | like you do. :)
        
       | imhoguy wrote:
       | Could vibration be enhanced so that would create another
       | dimention(s) of haptic feedback? Kind of vary on pitch, length,
       | strength, and Morse-like patterns to augument voice over.
        
       | fullstop wrote:
       | Speaking of visually impaired people, please consider joining Be
       | My Eyes [1], if you are a sighted person or if you have impaired
       | vision. It is a fantastic idea and I get a lot out of using
       | technology to help people "see" even though it happens so rarely.
       | 
       | 1. https://www.bemyeyes.com/
        
         | werber wrote:
         | I've had the app for a year or so and the few times I've gotten
         | a call have been really interesting. I honestly look forward to
         | them popping up
        
           | fullstop wrote:
           | I've had it installed for a few years and have only received
           | two calls. On two other occasions, though, I was notified but
           | someone answered before I did.
           | 
           | Both calls that I did answer were great, though!
        
         | 72deluxe wrote:
         | What a brilliant idea.
         | 
         | I wish they'd do "be my ears" for most of the overly compressed
         | albums that get released these days!!
        
       | junon wrote:
       | Needs (2020) in the title.
        
       | econnors wrote:
       | One thing I've thought about - how much harm did the Chrome team
       | do by adding default outlines to focused elements? Although well
       | intentioned, I think making it the default for all users resulted
       | in pretty much every website adding "outline: 0" to their css:
       | https://www.google.com/search?q=chrome+remove+blue+border, which
       | ultimately harmed the ecosystem for keyboard only users.
        
         | bubbab wrote:
         | Hopefully this will start to go away soon. I learned recently
         | that Chrome 90 (released April 2021) replaced :focus with
         | :focus-visible in the default UA style sheet, so the focus ring
         | will only show when using the keyboard now.
         | 
         | https://groups.google.com/a/chromium.org/g/blink-dev/c/gv69r...
        
       | josephg wrote:
       | I think about this whenever someone posts about yet another new
       | immediate mode UI library, or a custom layout engine they've
       | built on top of HTML canvas. Generally all these kind of
       | approaches make your app invisible to screen readers.
       | 
       | The amount of work Apple, Google and others have put into making
       | all this work is staggering, and life changing for people who are
       | blind. Please don't throw all that work away in your apps just
       | because you think some UI toolkit is shiny.
        
         | tombert wrote:
         | I agree completely.
         | 
         | I'm not visually impaired outside of garden-variety
         | nearsightedness, but I sort of have a strong appreciation for
         | "boring" websites that have very utilitarian "Header,
         | subheader, body of text, etc...". They work well with text-only
         | browsers, but also are trivial to make work with various text-
         | to-speech things which I find occasionally useful; sometimes
         | it's just easier for me to understand something if it's being
         | read along to me while reading it, particularly if the font is
         | small.
        
           | 72deluxe wrote:
           | They also typically load faster because they don't need
           | megabytes of javascript to "display" the content or offer
           | pointless fading in/out of text and lazy/load of images.
           | 
           | All of which means less CPU, fewer network requests and less
           | power used which means a longer-lasting planet.
        
             | tombert wrote:
             | At some level I understand that it's kind of a form of
             | artistic expression, and I understand and appreciate that.
             | If people like making pretty and super-interactive websites
             | because it's a way to make themselves happy, by all means
             | they should do it. It's not radically different that
             | someone getting into painting or sculpting in my mind.
             | 
             | I think I mostly get annoyed with stuff like news websites
             | of personal blogs having all this extra crap added to it.
             | At the end of the day, I view these things as somewhat
             | utilitarian; I don't go onto a blog to be wowed by a
             | million JavaScript effects, I go there to read text, and
             | maybe some pictures to help elaborate on stuff.
        
           | visarga wrote:
           | > sometimes it's just easier for me to understand something
           | if it's being read along to me while reading it
           | 
           | Doing exactly this right now. I use a bookmarklet to make
           | anything I click start speaking, on any website. It even
           | shows the progress by fading away read words. I've been doing
           | this for at least 7 years, always using Alex from MacOS, at
           | 1.3x. I used to have it work on PDF's as well, but that went
           | away when Chrome's PDF viewer was changed from PDF.js
        
             | quenix wrote:
             | How can I get this bookmarklet?
        
         | econnors wrote:
         | There are some folks doing great work here, although I agree on
         | the overall sentiment. Ryan Florence is one name that comes to
         | mind: https://reach.tech
        
         | brudgers wrote:
         | Apple and Google have done all that work because of
         | accessibility laws at the US Federal and state (particularly
         | California) levels. They have done it because accessibility
         | laws are Civil Rights laws.
         | 
         | They have done all that work to avoid problems in the lucrative
         | market that is the US.
         | 
         | Microsoft has done similar work for the same reasons. Business
         | reasons. Bottom line reasons.
        
           | dagmx wrote:
           | While that is true, many of the devs also do care greatly
           | about accessibility. As someone who has worked on some a11y
           | stuff, I do it because I think it's the right thing to do,
           | not because of the regulations. The regulations just set a
           | baseline.
           | 
           | People often forget there are humans on the other end
           | developing things, not just faceless corporations.
        
         | raarts wrote:
         | Question. Would Flutter fall into this category? Because that
         | would be a dealbreaker for my projects.
        
         | inamiyar wrote:
         | This as of now also applies to most Rust UI libs, hence why I
         | don't use them. At least in that community each UI kit has an
         | 'accessibility' issue though so hopefully improvements to come.
        
         | Cthulhu_ wrote:
         | Honestly the amount of work people have put in over the years
         | to NOT just build an app with the native tooling is staggering.
         | It really is not that expensive to duplicate some code across
         | multiple target platforms, compared to the compatibility, UX
         | and accessibility headaches.
         | 
         | Facebook and Twitter both spend dozens if not hundreds of man-
         | years trying to make HTML lists (tweets, posts) scroll as fast
         | as native. Google is spending IDK how much hours painstakingly
         | redrawing all the native components for both iOS and Android
         | into Flutter, having to catch up every time they make a change.
         | 
         | Just use the platform like it was intended to be used. You're
         | not special. You're not smarter. You're forgetting most of what
         | the authors have already solved.
         | 
         | And, if you're at the scale of the Facebooks and co, you have
         | the engineers to build it. You have the engineers to rebuild
         | your whole app from scratch a dozen times over. And if you
         | don't, it'll be trivial to find and hire them at the rates
         | you're paying.
        
           | shoto_io wrote:
           | Move fast and break things!
        
           | jchw wrote:
           | Flutter is probably meant to be the native toolkit of a
           | platform. I don't think there is anything wrong with code-
           | once toolkits that don't use native widgets _if_ they spend
           | the effort to be accessible and have good UX.
           | 
           | I'm personally falling into the belief that we've fooled
           | ourselves regarding UI. That one single UI library could
           | actually be the ideal choice for every possible app, and that
           | we just need to keep trying until the absolute perfect set of
           | tradeoffs appears. I think this is enticing because UI is
           | very hard and full of problems you would have to solve over
           | and over if you had multiple UI frameworks, whereas these
           | things could be amortized if there were less.
           | 
           | I don't think so. I do think the UI ecosystem, as it slows
           | down, could become more modular and share more core
           | components. I expect to see "base" rendering libraries, like
           | Skia or Pathfinder, powering next generation UIs, and
           | hopefully someone will also make a cross-platform library to
           | provide accessibility and IME primitives for Windows
           | TSF/macOS/etc. I think smaller bits like that can clearly be
           | minmax'd to ideal conditions for given use cases. But if you
           | were hoping for a future of "just use the native toolkit!" I
           | think it's not likely, at least not until software slows down
           | a lot more. Even then, lowest common denominator libraries
           | like wxWidgets often end up being disliked by users and
           | developers alike, due to the compromises needed for them to
           | accomplish their goals. I'll admit the story has gotten
           | better with React Native and its success on mobile, but even
           | that is not a perfect story: performance on Android was
           | apparently not good enough for Discord, which may in fact be
           | a pretty good signal for why something like Flutter is a good
           | idea anyways: it can mature over time on existing platforms
           | and then possibly even become the first class toolkit for
           | something.
           | 
           | I do agree that most developers should prefer native over
           | vanity, but it's a false dichotomy, as there are plenty of
           | valid reasons to not do native. No more is this clear than
           | Windows, where virtually nobody does "native" anymore. (It
           | can still be OK, but it's not great. Having true HWNDs for
           | every component is a great way to have things flicker
           | whenever you delete/create new widgets.)
        
           | tootie wrote:
           | The problem they're trying to solve isn't "Writing apps in
           | Swift is too hard". The problem is "Writing your apps twice
           | is expensive and throttled by Apple's ecosystem". Most app
           | purveyors will target iOS first because iOS users tend to be
           | more affluent and willing to spend money. Google obviously
           | doesn't like that for their own competitive reasons, but the
           | rest of the market is also loathe to give Apple so much power
           | over the app market that they can charge monopolistic fees.
           | And since Apple has no interest in making it easy on everyone
           | to work with their competitors, dev tool makers are forced to
           | use hacks like react-native to meet their needs.
        
           | sangnoir wrote:
           | > Just use the platform like it was intended to be used.
           | You're not special. You're not smarter.
           | 
           | If you assume that they are not _less_ smart than the average
           | engineer, then a reasonable assumptions is that they weighed
           | the trade-offs and went with what worked best for them, and
           | you 're missing some context (or give different weighting to
           | importance of native widgets - which comes at a cost).
           | 
           | There are pros and cons to using native widgets or cross-
           | platform libraries/UIs that go back to when UIs and platforms
           | became a thing. I know of the SWT vs. Swing debate in the
           | Java world some decades ago - there are likely many
           | precedents before then. All I know is there is no right
           | answer, just trade-offs you have to weigh.
        
             | superjan wrote:
             | Engineers like it when everything works the same. It is
             | also easier for product marketing: the new features will be
             | available everywhere, and they'll work the same. Less to
             | document and keep in your head.
             | 
             | The advantage is mostly that it is easier to manage for the
             | organization building the app. There is no real benefit for
             | the users, in this case most likely slower, larger, and
             | resource intensive apps, that avoid platform integration.
        
               | jackcviers3 wrote:
               | Also, the organization is ceding control to an other when
               | they don't use their own stuff. That doesn't sit well
               | when the needs of the other gets in the way of profits.
        
             | K0nserv wrote:
             | Or they have evaluated their potential solutions without
             | understanding the choice they are making. For example, they
             | have only considered how something looks, not how it
             | works(for both people using accessibility tech and those
             | who don't).
             | 
             | If you look at a screen produced by, say, Flutter and
             | compare it to Aplpe's native toolkit you might conclude
             | that you can produce the "same" thing with Flutter as you'd
             | get with Apple's native toolkit. To boot you can do it in
             | less time.
             | 
             | The thing to consider is: Did you really produce the same
             | thing? Maybe you produced two things that look the same,
             | but aren't even close to equivalent in many other important
             | ways.
        
               | jackcviers3 wrote:
               | This is the answer. This is always what happens. You use
               | the fastest thing that will get the feature done or the
               | bug fixed. To do that, you choose the components that
               | provide the things you need to match your task's
               | requirements. If the requirements don't list
               | accessibility, then you do not care. Your job isn't
               | design, it's implementation. The senior people are
               | supposed to think of that stuff. You have enough work
               | just keeping up with all the things you have to do at
               | that scale.
               | 
               | In the initial meetings where you talk about making new
               | component libraries, someone who worked on the old one
               | says, "We reinvented the wheel last time, then standards
               | changed, and we couldn't keep up. We need to take current
               | standards into account before doing anything new,
               | including accessibility."
               | 
               | And the new boss says, "That's a good call-out, but
               | accessibility isn't a problem if nobody can even load the
               | component list and scroll to the thing they want, and
               | with the current ux and stats, we're getting close to
               | using most of the available memory on devices just to
               | scroll our content. We don't want to change the content
               | we can scroll, we just want to make scrolling more
               | efficient. Everyone agrees the current design is at its
               | limits. We need to start over at the beginning.
               | Accessibility is step 3. We're at step 0. Let's focus and
               | move forward." And while they are right, they need to
               | demo an map to an abled-person boss, so accessibility
               | gets pushed farther back as technical things take
               | priority.
               | 
               | Often, this leads to teams over time producing lots of
               | things without accessibility, and you build new things
               | from old things, and it just snowballs.
               | 
               | Suddenly a user appears, and they aren't served, and now
               | a whole new bunch of juniors are scrambling to add
               | accessibility to old things without breaking current
               | usage.
        
               | sangnoir wrote:
               | > For example, they have only considered how something
               | looks, not how it works(for both people using
               | accessibility tech and those who don't).
               | 
               | When Sun or Google created their own, non-native toolkits
               | designed to run on Mac OS/iOS, they were fully aware of
               | what doesn't work. However, they balanced that con
               | against the pros of the ability to write cross-platform
               | code once (ground floor engineers), _and_ on strategic
               | level, they wanted to commoditize Mac OS /iOS into a dumb
               | pipe (one of many other dump pipes to deliver
               | code/content to), rather than a platform with inherent
               | value - they consciously considered this to be more
               | important than users' griping at the weird scroll-speed
               | curves. One can create a shim for native widgets like QT
               | does, but you'll be at the platform owners mercy when it
               | comes to release cadence.
               | 
               | It's good business practice to commoditize your
               | complement - seen in that light, the decisions are far
               | from "not smart". Not great for some users, for sure, but
               | they come from deliberate decision-making over control.
        
           | lwb wrote:
           | The real problem with Facebook at least is build times --
           | using the native stack incurs something insane like several
           | hundred hour build times IIRC. So the native stack is just a
           | non-starter once you get to a certain (ludicrous) codebase
           | size.
        
             | 72deluxe wrote:
             | Are you saying that the client includes all of the Facebook
             | logic or something?? Surely displaying forms (essentially
             | what a post is) and ability to scroll through a list and
             | click on a button or view/upload a photo is the essence of
             | the app?
             | 
             | Where's the magical bit that means they can't use a native
             | UI toolkit?
        
               | jayd16 wrote:
               | Literally, Facebook reverse engineered Android's vm
               | solution to monkey patch in a longer method table instead
               | of reducing the method count. I have no idea why but
               | their massive amount of client code seems very important
               | to them.
        
               | swiley wrote:
               | It's always absolutely fascinating how complicated people
               | can make scrolling and displaying forms.
               | 
               | This stuff was solved in the early 90s and everyone's
               | bored now.
        
               | nawgz wrote:
               | Infinite scroll was around in the 90's? Wow, I learn
               | something every day on this site
        
               | zozbot234 wrote:
               | Yup. Browsers used to render _all_ pages incrementally,
               | so you could simply keep the HTTP connection open and add
               | more HTML text to the page, and it would just get tacked
               | on to the bottom. Then you had a CGI endpoint in a
               | separate footer frame (sort of like an iframe but
               | arranged in a Grid-like layout) with a  "Read More..."
               | form button for requesting more data. It worked really
               | well and didn't even need to use JS.
        
               | nawgz wrote:
               | You know, maybe sass isn't appreciated on this site, but
               | it's pretty pathetic to imagine someone could
               | unironically imply any part of UI was a solved problem in
               | the 90's and not face a challenge here. UI engineering is
               | a discipline which most software engineers grossly
               | underestimate the complexity of
        
               | mlcrypto wrote:
               | Lol you are very naive if you think all Facebook does is
               | show posts and messages. You need to track the users,
               | collect sensitive date, and all the other malicious stuff
        
               | csande17 wrote:
               | The magical bit is that they have hundreds and hundreds
               | of cooks in the kitchen, who all need to justify their
               | existence by creating tons and tons of little one-off UI
               | screens for obscure features that hardly anyone sees or
               | uses.
               | 
               | This kind of team structure also causes other strange-
               | looking technology choices, such as CSS-in-JS: they have
               | to do stuff like that because they literally cannot
               | prevent different members of the team from writing CSS
               | class names that collide.
        
               | lwb wrote:
               | I think that number of classes is the main issue. It's in
               | the many, many millions.
               | 
               | Also, the app has sooooooo much more functionality than
               | people realize. Plus, there is a lot of functionality
               | that ships with the app but is behind a feature gate,
               | meaning that it is turned off for the majority of users.
               | There's lots of internal tools for adjusting feature
               | gates on a per-user, per-region, per-whatever basis, in
               | the name of user research as well as just safely
               | deploying new features at scale.
        
               | munk-a wrote:
               | Speaking as someone focused on code maintenance this
               | isn't a good thing. If the highest complexity of your
               | product exists at a level where users can't interact with
               | it then you're spending a lot of dev time inefficiently.
               | 
               | But I don't believe you're correct, honestly feature flag
               | rollout, even among insanely specific cohorts, isn't
               | actually a hard problem and it's essentially been solved
               | at this point - it isn't easy, not by any measure - but
               | the components and how they interact are rather easy to
               | comprehend. Facebook's main complexity (IMO) is from
               | trying to build essentially a full OS on top of the
               | browser from which to serve a variety of integration apps
               | into their platform and, while I'm not a board member of
               | Facebook or at all familiar with their earnings, that
               | particular goal seems to have been, essentially, a dud.
               | 
               | Being able to play farmville with your friends may have
               | been a decent income source once upon a time but it's
               | very far from what their core competencies now are.
               | Facebook now primarily uses API hooks into other native
               | standalone apps for that particular class of data
               | collection, but their pure web based collection seems to
               | be where they really get value. The fact that they can
               | see precisely where users are going on the web is, IMO,
               | their main value proposition at this point - the social
               | network stuff needs to exist to support that and ease the
               | process of identifying users - but anything related to
               | games seems utterly unnecessary and that core platform
               | they have could be vastly simplified while still
               | delivering the same value to the company.
               | 
               | That all said, they've invested a whole lot into their
               | existing platform so I can see why business would be very
               | _very_ hesitant to try anything that might rock the boat,
               | if they can sustain their platform being fast and
               | responsive they can minimize their corporate risk.
        
               | mlcrypto wrote:
               | Almost as if the user is the product instead of the app.
               | The app is doing everything in the background to monetize
               | the user
        
               | munk-a wrote:
               | I don't disagree with the sentiment - but I still think
               | the app is poorly tuned if it's been allowed to accrue
               | this much complexity in the relatively non-essential UX
               | that we all interact with through the web. My point is
               | that the complexity of FB's landing page is
               | unmaintainable and misaligned with business goals - if we
               | view those goals to be about data collection and not
               | actually running a social network then the misalignment
               | is actually worse.
        
               | traek wrote:
               | They aren't saying that the feature gating code adds to
               | app size, but rather that there's a lot of code behind
               | feature gates (for tests/staged rollout/locale-specific
               | features/etc) that most users won't see which still add
               | to app size.
        
               | munk-a wrote:
               | Fail fast and KISS are pretty celebrated virtues of
               | sustainable project development. I understand that on the
               | scale of Facebook you have issues with project management
               | but if there is a significant amount of code that is
               | locked to specific cohorts of users aren't you opening up
               | the door to unprofitable levels of complexity and long
               | running poor investments?
               | 
               | I'm sure a lot of developers on here try and minimize
               | their use of integration branches in the day-to-day (they
               | are necessary for some things but keep them short and
               | sweet) and try and get in-progress features into master
               | ASAP - that's largely due to the fact that maintaining
               | multiple copies of the same basic logic can quickly
               | become extremely difficult to manage.
               | 
               | Localization is a really big exception to this but that's
               | why, whenever possible, you'll see game companies limit
               | localization to strings only - including logical
               | statements in the realm of information to be localized
               | can make security issues extremely fun to track down
               | along with causing frequent usability breaks in less used
               | localizations.
               | 
               | I don't know - whatever the reasons for it and no matter
               | the resources FB has - this stuff increases in cost
               | exponentially and if they do have a really fragmented
               | codebase it's likely that the majority of their labour
               | goes into process definition and QA to make sure that
               | they don't break the Swahili language version of the
               | landing page for China when they change their contact us
               | link.
        
             | dijit wrote:
             | Errrrr. I make games, like, big games... compile times are
             | a problem but it's in the realm of 12hours at the absolute
             | most.
             | 
             | Are you saying Facebook would take more time to compile
             | natively than an open world game including baking maps?
        
         | mumblemumble wrote:
         | I was recently shopping for cross-platform desktop GUI
         | toolkits, and discovered that there are really very few options
         | that work well with screen readers. The only ones that seemed
         | at all viable were Electron and JavaFX.
         | 
         | .NET MAUI also seems very promising, and I like that they're
         | actively blogging about it[1], but it hasn't been officially
         | released yet.
         | 
         | Anyway, it seemed to me that basically all the others either
         | aren't accessible at all, or are only accessible on one or two
         | of the target platforms, or have long-standing accessibility
         | bugs that seem like they would render the UI unusable.
         | 
         | [1]: https://devblogs.microsoft.com/xamarin/the-journey-to-
         | access...
        
           | nicoburns wrote:
           | Does QT not work with screen readers?
        
             | [deleted]
        
             | mumblemumble wrote:
             | According to the information I was able to gather, it
             | seemed that the answer to that question depends on whether
             | you ask Qt, or a visually impaired user of Qt applications.
             | 
             | I decided the latter opinion was the one I cared more
             | about.
             | 
             | I'm admittedly trying to play it very safe. I have zero
             | proficiency with screen readers, so I'm not really able to
             | independently verify any of this. All I know is that the
             | GUI toolkit is one of the most expensive things to have to
             | change later, so I want to be as close as I can possibly be
             | to 100% sure that I won't end up in a situation where my
             | projects have accessibility issues that I can't fix without
             | changing the GUI toolkit.
        
               | mwcampbell wrote:
               | Thank you very much for taking the time to research
               | toolkit accessibility and being willing to make it a
               | deciding factor. Which toolkit did you go with?
               | 
               | From what I've read, JavaFX apparently has its own
               | accessibility problems; for instance, I vaguely remember
               | reading that if you used Alt+Tab to switch to or from a
               | JavaFX window, JavaFX would automatically activate the
               | menu bar. I've never used a real JavaFX-based app though.
               | 
               | As much as some of us might dislike it, I think the
               | safest choice is Electron, or just making it a web app if
               | that's an option.
        
               | tombert wrote:
               | > I've never used a real JavaFX-based app though.
               | 
               | Neither have I; from what I can tell, the only place that
               | JavaFX seems to have a foothold still is "intro to
               | software engineering" classes in colleges.
        
               | mwcampbell wrote:
               | > "intro to software engineering" classes in colleges
               | 
               | That's not nothing. Blind students need to be able to
               | participate in those classes.
        
               | tombert wrote:
               | Oh, to be clear I don't disagree at all. I'm all for
               | making this stuff more approachable.
        
               | mumblemumble wrote:
               | I chose Electron, largely because there seemed to be a
               | lot more good documentation on how to maintain a decent
               | level of accessibility.
               | 
               | Electron does have its downsides. On the upside, one nice
               | thing about making screen reader support non-negotiable
               | is that it took so many options off the table. So I was
               | at no risk of analysis paralysis, and I don't have to
               | worry about second-guessing my decision.
        
             | lukastyrychtr wrote:
             | The basics work, however for example screen readers do not
             | anounce context menus under Windows, treeviews are not
             | providing all the information they could see (https://bugre
             | ports.qt.io/browse/QTBUG-81874?jql=text%20~%20%...), etc.
             | But in the end, if you need somewhat more advanced widgets
             | (tables etc.) and you do not want to implement the gui on
             | each platform or use Electron or similar, you have no
             | choice.
        
       | uses wrote:
       | A couple years ago we were able to hire someone with a visual
       | impairment to do some testing on our website. I consider myself
       | to be very knowledgeable about accessibility, I use a screen
       | reader to test, etc.
       | 
       | But watching someone use something I made, and struggle to
       | complete the task because of a fairly straightforward disability
       | they overcome every day in many ways, but they couldn't get that
       | thing I made to work? That's an incredibly humbling experience.
       | Never felt anything like that before. I'd highly recommend doing
       | some testing with a real user if you ever have the opportunity.
        
       | kordlessagain wrote:
       | I can barely read this because I forgot my glasses.
        
       | [deleted]
        
       | feudalism wrote:
       | Well, what a nice ad for Apple!
        
       | teekert wrote:
       | Wow very impressive! She could probably save a lot of battery
       | too, there is no reason for that screen to be on. Sort of mind
       | blowing when you think about it as a seeing person.
        
       | jgauth wrote:
       | This kind of thing is really inspiring to me. Are there any
       | similar projects I can contribute to? I would love to work on
       | software that has such a clear positive impact on someone's life,
       | like in this video.
        
         | miki123211 wrote:
         | https://github.com/nvaccess/nvda
         | 
         | If there's one open source project that changed blind people's
         | lives, that's it. It made screen readers go from about $1000 to
         | practically free, at least if you're an individual, not a
         | corporation.
         | 
         | Alternatively, learn accessibility APIs for <platform>, and
         | then start fixing bugs in open source apps. The
         | meetings/messaging space could definitely use some work, for
         | example. Stuff like Signal/Telegram, accessibility wise, is
         | much worse than WhatsApp, same with Zoom vs. Jitsi.
        
       | eevilspock wrote:
       | I just asked Kristy if she might "pop" by.
       | 
       | https://twitter.com/vassudanagunta/status/139801778104036148...
        
       | ChrisMarshallNY wrote:
       | I'm a big believer in assistive tech. It isn't particularly
       | difficult to implement, and the rewards can be great.
       | 
       | Nowadays, the apps I'm developing support things like
       | accessibility labels (voiceover), high-contrast mode, and
       | scaling, in addition to the localization that I've always had.
       | 
       | I also suggest using tools like Sim Daltonism[0], to evaluate
       | colorblind accessibility.
       | 
       | [0] https://michelf.ca/projects/sim-daltonism/
        
       | cafed00d wrote:
       | There will come a day when Apple will lean in heavily on
       | Accessibility just like they've recently amped up Privacy in ads
       | lately.
       | 
       | I, for one, absolutely love this about Apple! Accessibility is a
       | beautiful core value to strive for (Privacy and others too). But
       | I particularly appreciate Accessibility.
       | 
       | Good designs/affordances such as gestural trackpads or mouse
       | cursor support on iPads are all accessibility features, except
       | they cover a major swath of humanity rather than those
       | traditionally considered "less-abled".
       | 
       | Disclaimer: I work at Apple so I'm biased. More likely, my heroes
       | at Apple such as Sue Booker are accessibility experts -- so I'm
       | always fan-boying over these features!
        
         | kergonath wrote:
         | They do mention every now and then how the accessibility
         | features enable quite a lot of people to use their devices like
         | everybody else. But you're right: they should advertise it much
         | more. it is consistent with their user-centric approach to
         | privacy.
        
         | miki123211 wrote:
         | Oh, they already did, circa 2004, and they never stopped.
         | 
         | They were the first mainstream company to release a screen
         | reader, the first company ever to release a high-quality, free
         | screen reader, the first to build one into the operating
         | system, the first to make installing the OS accessible, the
         | first to make touchscreens accessible for the blind, and that's
         | not even all of it. The things we're seeing from Apple are just
         | extraordinary, and beyond what anyone else provides. I've been
         | a really happy iPhone user for years, and I recently got myself
         | a Mac too. This technology literally changes our lives.
        
           | Someone wrote:
           | _"They were the first mainstream company to release a screen
           | reader"_
           | 
           | I don't think that's correct. Microsoft Narrator is from 2000
           | (https://en.wikipedia.org/wiki/Microsoft_Narrator), voice-
           | over from 2005 (https://en.wikipedia.org/wiki/Mac_OS_X_Tiger)
           | 
           | The Mac had a screen reader in 1989, but that was third party
           | software (https://en.wikipedia.org/wiki/OutSpoken)
           | 
           | IIRC, Narrator was designed for use during OS installation.
           | If so, _"the first to make installing the OS accessible"_
           | isn't correct, either.
        
         | escapologybb wrote:
         | I would just like to say that there isn't a company on the
         | planet making consumer electronics that leans in harder than
         | Apple does, as a quadriplegic I can get an able-bodied monkey
         | to take my new iShiny out-of-the-box and from then on I can do
         | everything you can do on that device.
         | 
         | They really are world leaders at this stuff, I can use my right
         | index finger and my mouth and with just that I can use Apple
         | products to run my own company and talk to people on HN (you
         | know, the important stuff!). ---
        
         | escapologybb wrote:
         | edited to add: over the past few weeks Apple and their
         | accessibility approach has come up a few times on HN, and when
         | I responded there have been so many questions that I really
         | really wanted to answer. However, not had the energy to be able
         | to respond in a timely manner and certainly not quickly enough
         | and set the article is still on the front page of HN. Basically
         | because quadriplegia.
         | 
         | So I know that there are are a lot of questions about use my
         | computer, and that's largely because The people on HN are
         | genuinely and wonderfully curious.
         | 
         | The question that seems to fascinate able-bodied engineers goes
         | something like this: "imagine coming home and finding somebody
         | had removed every switch, button and lever from every device in
         | your environment; What would you do?" That's the question I had
         | to answer before I could get to where I don't get a job and
         | have to start my own company as a result!
         | 
         | So my question is how best do people think I should share this
         | information? Blog post, Twitter thread (eww) or messenger
         | pigeon?
        
           | simonbarker87 wrote:
           | I would imagine a series of blog posts that you then turn
           | into a book? I love your question about "...what would you
           | do?" It reads like a writing prompt.
           | 
           | A podcast I listen to (maybe CodingBlocks.Net or ATP?) talked
           | about a dev who uses a camera to track a shiny bit of tape
           | over the bridge of their glasses as a mouse and speech (with
           | their own phonetic alphabet variation) for typing and is able
           | to create software at the same pace as an able bodied person
           | - I'd love to hear all of those stories.
        
           | eevilspock wrote:
           | Could design a website that was the equivalent of "imagine
           | coming home and finding somebody had removed every switch,
           | button and lever from every device in your environment; What
           | would you do?"
           | 
           | i.e. where "able-bodied" visitors would have to figure out
           | how to interact with the site without all their usual means.
           | 
           | If you designed it right and maybe even gamified it (in a
           | good way that doesn't trivialize, that challenges you to
           | learn), it might entice young and old to explore what it
           | means to have to interact with the world without the benefit
           | of X.
        
           | samb1729 wrote:
           | A series of blog posts could serve as in invaluable resource
           | for us caring but ultimately able-bodied code monkeys to
           | refer to. If you go ahead with those, post them here. :)
        
       | cletus wrote:
       | It really seems to me that people like to be mad, get upset about
       | marginal things that would only affect a small percentage of
       | users (eg inability to side load apps on non-jailbroken iOS) and
       | generally just focus on the negative. Maybe you could call it
       | Outrage Addiction?
       | 
       | So it's refreshing to see something like this where a modern
       | smartphone has such a positive (even life-changing) impact on
       | someone's life.
       | 
       | This is also one of the things I find depressing about a
       | significant chunk of Americans. Many will dismiss things like
       | public transit as "people want to drive". Of course we then
       | design cities and subsidize driving so it becomes a vicious
       | circle and any public transit become unviable (to retrofit).
       | 
       | But what about the people who can't drive? Or even can't afford
       | to drive?
       | 
       | Basically the American response is "F em".
        
         | mumblemumble wrote:
         | Or for whom driving is excessively inconvenient. I've always
         | been a public transit user, but my feelings about it changed
         | when I started having kids. We are fortunate enough to be able
         | to afford a car, but parking in the city is expensive,
         | especially in and around many places I might be taking my kids,
         | and taxis and rideshare are simply not an option for us.
         | (Officially our city has an exception carved out of the child
         | car seat law for medallioned taxis, but there's no way I'm
         | putting my toddler in the back of a car that's being driven by
         | an aggressive taxi driver without a car seat.) Public transit,
         | on the other hand, is perfect. So, even though we are
         | physically able to drive and can afford to drive, it's still
         | something of a lifeline.
        
           | foo92691 wrote:
           | Do you live in the US?
        
             | mumblemumble wrote:
             | Yup
        
         | sneak wrote:
         | > _that would only affect a small percentage of users (eg
         | inability to side load apps on non-jailbroken iOS)_
         | 
         | The iOS app censorship issue is only a fringe issue because
         | we're in peacetime. Censorship that can be deployed society-
         | wide (such as the CCP requiring Apple to censor VPN apps, or
         | the banning of the protest coordination apps in HK) in a click
         | is an existential threat to a free society.
         | 
         | Apple's already maintained the e2e encryption backdoor in
         | iMessage for the FBI[1] just upon request (not even legal
         | compulsion); imagine if on "national security" grounds (or some
         | other emergency circumstance as dictated by the US) they
         | disabled Signal and every other e2e messenger, routing all
         | iPhone-mediated communications into surveillance channels.
         | 
         | The potential for abuse is too large.
         | 
         | [1]: https://www.reuters.com/article/us-apple-fbi-icloud-
         | exclusiv...
        
         | Broken_Hippo wrote:
         | The really weird thing is that a lot of folks simply don't have
         | the option for public transport. Rural? Good luck, even during
         | the day because there is no city-to-city transportation. Medium
         | sized town? Maybe you have taxis, but honestly, they can't
         | really be counted on to get you to where you need to by.
         | 
         | I'm serious on the last one: I lived one area that didn't allow
         | you to order a cab beforehand, and waiting times could be 15
         | minutes to 2 hours. Good luck getting to and from work, even
         | more luck if you need to pick up children from child care
         | before they close.
         | 
         | Buses can be a real mixed bad: One city I lived in didn't have
         | busses available for folks working second shift (3-11) because
         | they stopped running, nor did busses run on Sunday. One bar had
         | a large van/paddywagon style vehicle to take drunk patrons
         | home.
         | 
         | Choice would be nice.
        
           | [deleted]
        
         | fullstop wrote:
         | You might find this to be interesting:
         | https://99percentinvisible.org/episode/curb-cuts/
         | 
         | Curb cuts, in the USA, are a relatively recent addition and
         | they benefit far more people than just wheelchair riders.
         | Accessibility features can help everyone.
        
           | cletus wrote:
           | This is mostly a good thing. I say "mostly" because it
           | encourages scooter riders to use the sidewalk and pretty much
           | anywhere I've been scooter-share riders are a public menace.
           | 
           | One issue with these in NYC at least is the drainage just
           | isn't designed for them. So anytime you get significant rain
           | or snow melt you get pools of water that don't drain because
           | the actual drains are elsewhere.
           | 
           | If only the US could adopt Dutch junction design [1].
           | 
           | And don't get me started on the cyclist and pedestrian safety
           | nightmare that is allowing people to turn right at red
           | lights.
           | 
           | [1]: https://www.youtube.com/watch?v=5HDN9fUlqU8
        
             | 0xbadcafebee wrote:
             | Funny how sidewalks are usually mentioned in terms of
             | mobile people. Every economically disadvantaged wheelchair-
             | bound person I have ever seen has not used the sidewalk.
             | They use the road. It's much less likely to have huge
             | broken up chunks and obstructions, and it's less
             | problematic to have to haul yourself up the incline or
             | potentially crash down the decline.
             | 
             | I wish we could somehow force everyone to live as somebody
             | else for a week.
        
               | kergonath wrote:
               | > It's much less likely to have huge broken up chunks and
               | obstructions, and it's less problematic to have to haul
               | yourself up the incline or potentially crash down the
               | decline.
               | 
               | It's also much more dangerous. Making the sidewalks
               | useable for wheelchair users is much better for everyone
               | than forcing them to go on the road.
        
               | mumblemumble wrote:
               | It's also possibly not possible? I used to have a
               | neighbor who used the road. I don't know that they really
               | had any other choice. There were plenty of people on the
               | block who also knew they had a neighbor who used a
               | wheelchair, but that didn't prevent them from blocking
               | the sidewalk with their cars, or setting up their lawn
               | sprinklers to ensure that the sidewalk was _really_ well
               | watered, or allowing their bushes to grow across the
               | sidewalk, or leaving their sidewalks unshoveled for days
               | on end.
               | 
               | Government can do a lot of things, but I don't think it
               | can force people to be conscientious.
        
               | 72deluxe wrote:
               | "I wish we could somehow force everyone to live as
               | somebody else for a week."
               | 
               | I often wished this simple request whenever I was
               | lumbered with a non-technical manager who would promise
               | things to their equally-out-of-touch manager or a
               | customer, eg. "I've told them it will be done in 2 weeks.
               | How long will it take?"
               | 
               | It'd reduce the pain of everyone to live with more
               | empathy.
        
       | jhallenworld wrote:
       | Well I have a related question, maybe someone here has an answer.
       | How can a paralyzed person hang up the phone / end a call? They
       | can initiate a call using voice, but no way to hang up.
       | 
       | So now, either the other end has to hang up. Or there is a long
       | timeout, like 10 minutes or something.
        
         | microtherion wrote:
         | Apple devices support "Switch Control", which stands for a
         | family of devices that translate some signal that the user is
         | capable of providing (blinking, tongue clicks, etc) into a
         | button press. This can be used to select from a menu of options
         | that the OS presents:
         | 
         | https://support.apple.com/en-us/HT201370
         | 
         | Imagine a high tech version of Hector Salamanca's bell in
         | "Breaking Bad": https://www.youtube.com/watch?v=pWso-qRaIlM
         | 
         | I believe there are various levels of such control, depending
         | on how much mobility the user has.
        
           | jhallenworld wrote:
           | Do you know if a single button press can be mapped to "end
           | call"? It's not clear from the pages.
           | 
           | I wish Apple would have a mode which allowed you to do this
           | with voice during a call...
        
       | avipars wrote:
       | Is google's effort at accessibility up to par with apple's?
        
         | handrous wrote:
         | Not sure about Android, but ChromeOS' a11y features are
         | embarrassingly poor, which surprised the hell out of me
         | considering its primary audience is kids (some crazy-high
         | percentage of Chromebook use _must_ be in schools as student
         | laptops, from what I 've seen) and old people who have trouble
         | with computers. And the settings menus are so terrible that it
         | took me quite a while to convince myself they were as limited
         | as they seemed and I wasn't just missing something (god knows
         | my dad could never have found what they _did_ have, on his own)
         | but that part 's just typical Google UI. Wish I'd gotten my dad
         | to spring for an iPad w/ keyboard instead. Modern iOS may not
         | be anywhere near as intuitive as in, say, iOS 6, but I could
         | have configured it to be really good for him.
        
         | techrat wrote:
         | Knowing people who work with others in accessibility, the
         | discussion tends to be that Android and iOS are more or less on
         | par... with Android having the edge in customization and iOS
         | having the edge in consistency.
         | 
         | So pretty much the same for everyone else...
        
         | miki123211 wrote:
         | Nope. In Poland where I live, most sighted people use Android,
         | but the proportion of iPhone users is much higher amongst the
         | blind population, despite the enormously high unemployment and
         | bad social security. Apple's stuff is just way better. Those
         | who have to use Android often replace Talkback with a Chinese
         | screen reader called Commentary. That program apparently sends
         | god knows what god knows where, and a screen reader has access
         | to almost everything, but that's the price you have to pay for
         | blindness, I guess.
        
         | 8fGTBjZxBcHq wrote:
         | No not really. If you put them in a list of features and
         | compare them it seems pretty close, they have most of the same
         | stuff. But if you actually learn and use both the android one
         | is much worse.
        
       | open-source-ux wrote:
       | I recently posted this video playlist of quick accessibility tips
       | for websites (each tip is just 1 minute).
       | 
       | Many websites don't follow these best practices. However, you
       | might be surprised by how simple and low-effort it is to
       | incorporate these tips into any website.
       | 
       | https://www.youtube.com/playlist?list=PLTqm2yVMMUKWTr9XWdW5h...
        
       | Dah00n wrote:
       | I'm not visually impaired but have been doing some work at a
       | local institute for visually impaired people and did setup some
       | phones for WiFi there. I have never tested these accessibility
       | settings on smartphones myself so I have no idea why but ever
       | single phone I saw there were Android phones. Now I'm curious why
       | since it seems people here see iPhones as a better choice.
        
         | dzhiurgis wrote:
         | Language could be the one. Android supports vastly more. It's
         | quite sad how behind Apple is. If you happen to be from a
         | "small" country with under 10 million people - forget it.
        
         | radley wrote:
         | If it's academic, Android makes sense because it's easy to
         | side-load experimental apps. iPhone appears to be better for
         | consumers due to native solutions.
        
       | mark_l_watson wrote:
       | I saw this several months ago and shared it with my friends.
       | Remarkable.
        
       | SheinhardtWigCo wrote:
       | > To use this video in a commercial player or in broadcasts,
       | please email licensing@storyful.com
       | 
       | Is this an undisclosed ad?
        
         | AceJohnny2 wrote:
         | It means the tweet went viral (9.5M views of the video alone),
         | licensing company noticed and contacted the OP to serve as a
         | licensing middle-man, which OP accepted and publicised.
        
           | SheinhardtWigCo wrote:
           | I see, that's an interesting model and impressively fast
           | turnaround.
        
       | goda90 wrote:
       | I remember watching a blind man teach a group and he had in one
       | earbud to his phone and was just using his thumb to flip back and
       | forth quickly through his notes as he was speaking, and taking
       | comments and questions. I was impressed at the multitasking. I
       | don't think I could listen to two different things so well, or
       | talk while also processing audio notes.
        
         | spoonjim wrote:
         | Humans can get good at most things pretty quickly. You have no
         | skill at listening to two audio tracks at once because you've
         | never tried. You've never tried because you have no need. If
         | you were blind, or a forensic audio analyst, or a music
         | producer, you'd get pretty good pretty quickly.
        
       ___________________________________________________________________
       (page generated 2021-05-27 23:00 UTC)