[HN Gopher] The Expanse UI Design
       ___________________________________________________________________
        
       The Expanse UI Design
        
       Author : cryo
       Score  : 469 points
       Date   : 2021-05-26 08:42 UTC (14 hours ago)
        
 (HTM) web link (www.hudsandguis.com)
 (TXT) w3m dump (www.hudsandguis.com)
        
       | baybal2 wrote:
       | Transparency, and animation in UIs is terrible. Bad for
       | visibility, bad for usability.
        
         | coldtea wrote:
         | Not in 2050 A.D., where humans have developed medical
         | technologies in the eyes that optimize for transparent UIs...
        
       | chrisin2d wrote:
       | I want to add a comment I haven't seen anyone has touched on yet.
       | 
       | There is a lot of storytelling done through computer interfaces
       | in the show: revealing secrets, showing in-universe propaganda,
       | showing ships and missiles move through the vastness of space,
       | and so on.
       | 
       | The show also makes a point in juxtaposing shots of UIs against
       | shots of the realities those UIs represent. It paints a stark
       | contrast the cleanliness and sterility of computer interfaces
       | against the grittiness and horror of the Expanse world. We get to
       | see the decision makers seeing missiles as dots traveling along
       | holographic arc lines, but then we also get to see civilians and
       | military personnel being blown up and shredded.
        
       | Grumbledour wrote:
       | I have to say I was much more taken with the description of
       | computers in the books. Maybe it was more me projecting than what
       | was actually there, but what I took away from it were computer
       | systems that worked without networking most of the time, were
       | fault tolerant and had most of their power through
       | programmability, which ordinary people were able to access. This
       | reminded me so much of the ideas and visions of early computing
       | environments and even though the books don't dwell much on
       | computers, I found it really fascinating to see these echos
       | there.
       | 
       | In comparison, the visual design of the show is just ... nice?
       | But seems honestly pretty impracticable most of the time and I
       | felt doesn't really set itself apart from other contemporary Sci-
       | fi Shows.
        
         | TeMPOraL wrote:
         | Near the end of _Cibola Burn_ , there was this part that gave
         | some extra details about the hand terminals they use. I almost
         | cried when reading it.
         | 
         | A computer that's designed to work off-line just as well as on-
         | line, that can form mesh networks with other hand terminals on
         | the fly when needed, not tied to any specific vendor in any
         | particular way. It's how smartphones should _obviously_ work,
         | except they don 't, because real humanity is shitty in so many
         | subtle ways in which even most dystopian sci-fi humanity isn't.
        
           | sprkwd wrote:
           | Well, that's something wonderful to aim for.
        
           | obelos wrote:
           | Several times while watching the show I've had my suspension
           | of disbelief interrupted by thinking "There's no way all
           | these computers would interoperate so seamlessly, without
           | vendor walled gardens and layers of security constraints." It
           | is a nice vision of an impossible future!
        
           | nynx wrote:
           | Yeah, I felt the same way. I think, however, that smartphones
           | will change as humanity spreads out a bit. On mars, a
           | smartphone will need to deal with only local servers. On deep
           | space, it'll need to mesh network with surrounding devices.
           | 
           | Needs drive innovation.
        
           | salawat wrote:
           | Welcome to what happens when the common network and routing
           | infrastructure is privately owned. Proprietary standards.
           | Subscriber ident, discriminatory "I will/won't service you
           | today" sets the tone for how things work. Mesh interop is
           | more than doable. It just ain't profitable, nor is it
           | desirable from the centralized controllability perspective.
        
           | meowster wrote:
           | That's how the computers work in Neal Stephenson's
           | _Seveneves_ too. It serves a purpose in the story.
        
       | rgovostes wrote:
       | There is a scene in S02E03 where Miller chides a Belter about the
       | music he's listening to, so the Belter picks up his mobile device
       | to turn it off. When he picks it up it must be in the wrong
       | orientation, because he flips it over in his hand. You're telling
       | me there's no autorotate in 2300? Worst. Episode. Ever.
        
         | evandrofisico wrote:
         | It may be a case of apologetics, but autorotate only makes
         | sense when there is a discernible gravational field, and as
         | belters are often in low/simulated gravity, i would make sense.
        
         | mannerheim wrote:
         | Maybe he turned it off. I usually disable autorotate because it
         | annoys me.
        
         | etxm wrote:
         | If I flip my iPhone over 180deg today it doesn't autorotate. I
         | wouldn't expect it to in the show given the terminals are
         | asymmetrical with the electronics at the bottom.
         | 
         | Plus it's a cheap belter phone. Poor bastards aren't getting
         | the expensive feature rich terminals.
        
         | duskwuff wrote:
         | Belters turn off autorotate because it doesn't work in zero G.
         | Duh. :)
        
       | [deleted]
        
       | firefoxd wrote:
       | One thing highly underrated in the show is the AI interactions.
       | You ask the computer for something, and it provides the answer.
       | No voice, no conversation, no sass, and most importantly, no
       | anthropomorphism.
       | 
       | Imagine every single time you write a CLI command or perform a
       | mouse click, the computer says "great! Let me do that for you".
       | That's how Siri, Alexa interact. In the Expanse, giving the AI a
       | command is like double clicking on a file. Fast, consise, no
       | fuss.
        
         | dfinninger wrote:
         | I'd always thought that it was just a "nice" way to hide
         | processing/network latency.
         | 
         | I'd certainly prefer some small chirp of acknowledgement, but I
         | think we need to reduce latency first.
        
         | RootReducer wrote:
         | I love this. When I use Google assistant to start a timer, it
         | always says "Sure, 5 minutes. And we're starting now."
         | 
         | This takes about 5 seconds, and the timer doesn't start until
         | it's done. It's a minor annoyance, but I'd prefer a simple
         | chime.
        
           | biztos wrote:
           | "Put down your weapon. You have four minutes fifty-five
           | seconds to comply."
           | 
           | https://youtu.be/A9l9wxGFl4k
        
       | chrisweekly wrote:
       | I loved the books, and am giving the tv show another chance after
       | being turned off by the casting (Naomi in particular was
       | jarringly, distractingly different from the character in my
       | mind). Glad I revisited it and got past that, bc overall it's
       | really well done.
       | 
       | Tangent: can anyone explain the inscrutable titles?
        
       | Qahlel wrote:
       | I genuinely hate the impracticable UI design being pushed on
       | TV-&-Movies in the last decade. Normies expect similar interface
       | from everything but don't even understand that it's bad.
       | 
       | It's like putting yogurt on Pizza dough instead of mozzarella and
       | calling it New York Pizza. Please stop...
        
       | Andrew_nenakhov wrote:
       | When I was watching the show, I took special notice of gestures,
       | and it was fun how same swipe up was either sending video to
       | everyone around, or putting video feed on a big screen, or
       | sending stuff to one specific person standing nearby. I wondered
       | how those devices understood the context of the action.
       | 
       | Also, those devices privacy sucks! Everyone around can see what
       | happens on you glowing screen that is transparent from both
       | sides!! Under no circumstances could such devices be sold to real
       | users.
        
         | Jemaclus wrote:
         | Adam Savage did an interview with one of the prop masters of
         | the show, and he brought up the "privacy" issue and agreed that
         | it sucks. But if they used "realistic" pads, he said 1) they
         | would have to move the camera around in awkward ways so that we
         | could see what the characters were seeing on their screens, and
         | 2) most of what we (the audience) would see would be the
         | black/gray backs of these pads with nothing interesting on
         | them.
         | 
         | So it was an intentional choice for convenience and visual
         | effect, rather than an attempt at "realism". Sounds like they
         | totally agree with your statement, though.
        
         | mixmastamyk wrote:
         | Since when do people care about privacy?
        
       | cblconfederate wrote:
       | I like the Expanse as a story and ideas and for the few
       | characters that are worth it (most are flat drones), but its
       | aesthetic is not very original , most of this stuff has been
       | redone countless times in game design . Still great to look at
       | but i think they could have done better artistically.
        
       | itronitron wrote:
       | It's funny how some of the interior decor items look like their
       | right off Zillow.
        
       | lxe wrote:
       | My favorite is Belter video call app called "Showxating" -- it
       | shows a thing!
        
         | tootie wrote:
         | If you close up on the UIs of any Belter ship all the screens
         | are translated into Belter. When the Roci gets a ship directly
         | in it's sights, the targeting system will signal "Hammer Lock".
         | The Belter ships say "Hamma Lok".
        
       | etxm wrote:
       | Imaginary Worlds[1] had a great episode on the origin of the
       | books and politics in the Expanse
       | 
       | 1. https://www.imaginaryworldspodcast.org/episodes/politics-
       | of-...
        
       | oaiey wrote:
       | If you have not seen The Expanse yet, start now! This is the best
       | sci-fi show since Battlestar Galactica.
       | 
       | The first three episodes are slow but later the show is so fast
       | you wish back to it.
        
         | robertlagrant wrote:
         | The show is well named. Season 1's story scope expands
         | incredibly out from the initial mystery.
        
           | oaiey wrote:
           | As a book reader i enjoyed the show a lot. But when I now see
           | YouTube reactors I enjoy so much how clueless they are at any
           | stage of the show. Every week an expanded view of the story
           | reveals to them but the result: They know nothing :)
        
         | marvin wrote:
         | I found that they completely butchered my favorite characters
         | from the book series. Holden is way over the top macho and gets
         | in "check out my ego" screaming matches with folks all the
         | time, Bobby is at least emotionally a weak-willed little girl
         | who lets herself get bossed around by everyone, and especially
         | male authority figues. Etc. Their interpretation of the
         | character gallery was really disappointing. The books' authors
         | have made some really cool non-heteronormative and super
         | competent characters, which is one of the many aspects of the
         | series that I really enjoyed.
         | 
         | Does this get better in the latter seasons that were produced
         | by Amazon?
        
           | JonathanFly wrote:
           | Overall they improved characters. Ashford is a cartoon in the
           | books but is absolutely delightful and interesting on the
           | show. Drummer barely exists in the books and might be my
           | favorite show character.
        
           | theshrike79 wrote:
           | Bobbie taking over the luxury ship with her power armour is
           | in my top 10 book moments.
           | 
           | > You use a welding rig to weld things. You use a gun to
           | shoot things. You use a Bobbie Draper to fuck a bunch of bad
           | guys permanently up. (Babylon's Ashes)
           | 
           | In the series though. Meh.
        
           | sveme wrote:
           | Indeed, Holden was crap in the first season; much improved
           | later, so definitely can recommend continuing to watch it.
        
       | bumbada wrote:
       | Why there is no light on space Sci Fi series or movies?.
       | 
       | I find it extremely hard to believe that people that master ships
       | at the speed of light, that have nuclear and possible antimatter
       | engines just can't effort proper lighting, like they don't know
       | LED lights, fluorescent lights everywhere.
       | 
       | All films just look like submerged nuclear submarines on red
       | alert,but all the time. On nuclear submarines you have way more
       | light most of the time.
       | 
       | We know that we need strong light exposure in order not the
       | develop illnesses like myopia. Mood is affected badly by lack of
       | light.
       | 
       | I can understand it in games,it was the first trick for hiding a
       | bad 3D engine, make everything dark, but it is not necessary
       | anymore.
        
         | pjc50 wrote:
         | It's an artistic choice, it's not meant to say anything about
         | technology. To the extent that it does say anything about
         | technology, it's the HDR video of the present day that makes a
         | difference.
         | 
         | Heavily chiaroscuro lighting is a trend, like the orange-and-
         | blue colour grading that preceded it. It looks like the Expanse
         | has gone for "just blue" with occasional red highlights. A side
         | effect of this is unfortunately unnatural-looking skin tones.
         | Absolute peak example: https://images.squarespace-
         | cdn.com/content/v1/5438bd1be4b044...
         | 
         | Look at what's highlighted in red there. If it helps, run it
         | through an aggressive blur filter and look at what shapes
         | remain. Face of the woman on the left, details of her uniform,
         | the ship on the display in the middle, and balanced out with
         | the guy at the back right in a red zone.
         | 
         | (Also this is why SF directors _love_ transparent or
         | "holographic" displays, because you can film the person looking
         | at the screen and the thing being displayed at the same time)
         | 
         | It may also be a deliberate contrast with the dated future of
         | _2001_ and subsequent works where interiors were often
         | extremely white and clean.
        
           | destructionator wrote:
           | > (Also this is why SF directors love transparent or
           | "holographic" displays, because you can film the person
           | looking at the screen and the thing being displayed at the
           | same time)
           | 
           | I caught an episode of NCIS a few weeks ago and noticed they
           | had a plexiglass screen up in the interrogation room cuz of
           | covid.
           | 
           | But I also realized it let them get both characters' faces in
           | the shot at the same time thanks to the reflection, despite
           | sitting across the table from each other (and they of course
           | framed everything to take advantage of this).
           | 
           | Same thing just 2020 version.
        
           | lovegoblin wrote:
           | This is also to tell the viewer _who_ the people on screen
           | are, because you start to subconsciously associate the color
           | palette with different factions. Hence the blue lighting on
           | UN ships and the red on Mars '.
        
         | coldtea wrote:
         | > _Why there is no light on space Sci Fi series or movies?._
         | 
         | Besides artistic choices, for the same reason many devs prefer
         | to work in near darkness with dark mode UIs.
         | 
         | I for one wouldn't be letting bright light anywhere near my
         | spaceship's interior...
         | 
         | That said, many sci-fi movies/series have plenty of light
         | internally: Star Trek and Star Wars for two big ones...
         | 
         | > _We know that we need strong light exposure in order not the
         | develop illnesses like myopia. Mood is affected badly by lack
         | of light._
         | 
         | Not a problem in 2520 A.D.
        
           | TeMPOraL wrote:
           | > _Not a problem in 2520 A.D._
           | 
           | FWIW, Klingon ships were famously dark in the Star Trek's
           | golden era, and also full of vapor/smoke obstructing vision.
           | Obviously, this was done to make them seem more menacing.
           | However, some fans - myself included - adopted an in-universe
           | explanation: Klingon eyes respond to a slightly different
           | slice of the EM spectrum than human ones; their ships are
           | well-lit, just on the wavelengths imperceptible to us
           | (probably infrared, and the dark reddish illumination we see
           | is just what bleeds over to human-perceptible wavelengths),
           | and the vapors are transparent on those wavelengths too.
        
           | beebeepka wrote:
           | I don't think it's just artistic choice. Well lit things are
           | also more expensive.
           | 
           | Imagining and depicting s society as advanced as ST is no
           | small task
        
         | evan_ wrote:
         | Something I noticed when reading the books is that the authors
         | describe the specific type of LED lighting in every scene they
         | introduce:
         | 
         | > The tunnel outside was white where it wasn't grimy. Ten
         | meters wide, and gently sloping up in both directions. The
         | white LED lights didn't pretend to mimic sunlight.
         | 
         | > The lights--recessed white LEDs--gave the gray walls a
         | sterile cast.
         | 
         | > They drank it without talking [...] in the artificial morning
         | of the room's LEDs.
         | 
         | > The lights were cheap LEDs tinted a false pink that was
         | supposed to flatter the complexion but instead made everyone
         | look like undercooked beef.
        
         | 7sigma wrote:
         | Literally in the first episode, one character has a nervous
         | breakdown and I quote: "We can so far into the darkness. Why
         | couldn't we have brought more light?"
        
         | antihero wrote:
         | It looks way cooler.
        
         | magicalhippo wrote:
         | Not limited to Sci-Fi shows. I recall watching the first shows
         | of CSI back in 2000 and thinking how dumb it was for the techs
         | to work in those horribly dark labs.
         | 
         | I actually pondered this recently, as I watched an indie film
         | where all the shots where lit quite realistically, meaning
         | people had nice bright offices etc.
         | 
         | And it struck me that even though this lighting looked more
         | proper, in terms of that's how an office would look if someone
         | worked in it, it just didn't look as good or interesting as
         | those with more contrast ala CSI.
         | 
         | I'm sure it can be done, but it's probably easier to get an
         | interesting look with more shadows rather than less.
        
         | lucideer wrote:
         | Not sure if you've seen the Expanse, but two comments:
         | 
         | 1. The stills here look edited, possible to focus the UIs for
         | the article. I may be misremembering but I don't remember being
         | unable to make out characters on screen!
         | 
         | 2. The protagonists in the show comandeer a Mars ship and most
         | shots take place inside it. For narrative reasons, UN ships are
         | bright, Mars ships are black/dark red (and Belter ships are
         | broken, Star Wars rebels style), so the in-space look changes a
         | lot (though the main set is that one Mars ship).
        
           | bserge wrote:
           | UN ships were very well lit from what I remember.
           | 
           | Martian and Belter ships less so (still, the Rocinante's crew
           | quarters were fine and we've not really seen many ships
           | outside of battle/emergencies) because they were adapted to
           | lower light conditions on their homeworlds, I think that was
           | said once if I'm not mistaken. The Martian delegation to
           | Earth had to wear sunglasses all the time, for example.
        
           | adeelk93 wrote:
           | More than just narrative reasons, I think it makes sense that
           | the planet that receives half the sunlight would be building
           | less brightly lit ships
        
         | manmal wrote:
         | A lot of the settings in the Expanse are located in remote
         | areas (often far away from the sun), where spare parts are rare
         | and energy is expensive - at least more expensive than on
         | Earth.
         | 
         | Additionally, people work in shifts on all stations and ships,
         | and you can't constantly mess up people's circadian rhythm by
         | simulating daylight 24/7.
        
           | wetmore wrote:
           | Ironically, in the first book they talk about how a station
           | is always lit to simulate daylight 24/7 :P Something about
           | how they used to simulate a day/night cycle but stopped.
        
             | manmal wrote:
             | Huh I guess I'll need to read that again, too bad :)
        
         | TeMPOraL wrote:
         | > _I can understand it in games,it was the first trick for
         | hiding a bad 3D engine, make everything dark, but it is not
         | necessary anymore._
         | 
         | It's become necessary in movies and series as well, because
         | stuff is mostly CGI now.
         | 
         | Look at Star Trek in the golden era (TNG-ENT) vs. what it is
         | now. Despite aging props, the former _looks_ real (if cheesy;
         | color choices in early TNG didn 't age well). Federation ships
         | are solid, clean, and brightly lit. That's because they were
         | real, physical sets. Discovery/Picard? It's all dark, and while
         | it may also be a stylistic choice, the fact is that if they
         | lightened it up, all the CGI sets and blinkies would stand out
         | like sore thumbs.
         | 
         | On a related note: I can close my eyes and imagine myself
         | walking around the bridge of Enterprise-D, touching the panels,
         | sitting in the captain's chair. I can almost _feel_ the texture
         | of the chairs, the friction of the carpet, the glassiness of
         | the panels. Can 't do that with Discovery. When I close my
         | eyes, I just see non-solid holograms. I can't imagine what
         | would it be like to touch them.
         | 
         | Physically based rendering, as awesome as it is, still seems to
         | subtly fail in reproducing various kinds of materials. Between
         | various games (including AAA productions) and movies I've seen
         | over the years, I haven't encountered one where a CGI piece of
         | metal actually looked like a piece of metal upon closer
         | inspection. Everything looks like make-believe plastic.
        
           | leephillips wrote:
           | The "golden era" would consist of....TOS.
        
           | gmueckl wrote:
           | I'd advise you to look at some behind the scenes or blooper
           | reel footage of Discovery. There's a lot more practical
           | effects going on on the bridge than what I'd have thought.
           | These see-through displays are actually practical and not
           | post effects.
           | 
           | I'm wondering if the darker look is because they film Picard
           | and Discovery with multiple cameras and there's more crew and
           | equipment on set that might show up in stray reflections.
        
       | dekhn wrote:
       | I spent an inordinate amount of time while watching the show just
       | thinking about how you manage the computer systems on a
       | spaceship, especially if you're a scrappy crew without a large
       | corp's support.
       | 
       | Presumably, every space ship needs bulletproof software routines
       | for calculating trajectories, making burns at the right time,
       | etc- a combination of real time hardware control and
       | sophisticated math.
       | 
       | But presumably, ships need to get updated in-flight, and upgraded
       | routinely, and presumably, it doesn't make sense for your own
       | ship to drift too far from the common development tree. This is
       | starting to become a major software engineering problem- how do
       | you manage a fleet of ship firmwares across a solar system?
        
         | domano wrote:
         | Why would ships need regular upgrades if they work fine? I
         | imagine maintenance would include software updates when docking
         | to a space station
        
           | CleaveIt2Beaver wrote:
           | Imagine a pirate vessel drifting through space, compromising
           | ships' OSes with a LADAR- or comms-based zero-day.
        
             | shakezula wrote:
             | There will absolutely be space hackers taking advantage of
             | this type of vulnerability, and I think that's the coolest
             | shit my 12 year old brain could've come up with.
        
           | dekhn wrote:
           | A ship on the sea (or in space) is independent and things
           | always come up. Pretty much the whole history of ships has
           | shown that you need to make updates and modifications and get
           | tech upgrades as/when possible.
        
             | domano wrote:
             | Well hardware maybe, but i think that software does not
             | degrade the way hardware does. There is a lot of firmware
             | which never gets updated and devices just keep working as
             | long as the hardware is still ok.
        
             | hef19898 wrote:
             | And then even without these updates ships are fine running
             | legacy software controlling obsolete hardware. As long as
             | spares are available. Would a major navy, like the Martian
             | one, keep their fleet up to date? Sure. Would it be done in
             | flight? I don't think so. As today, this stuff is done
             | during major maintenance in shipyards. Same goes for
             | today's planes.
        
         | NotEvil wrote:
         | It can be an opensource program or a library that everybody
         | uses. And corps can have there own proprietary program
        
         | AnIdiotOnTheNet wrote:
         | Why would it need to be upgraded? Does the math of calculating
         | trajectories and timing change that often?
        
           | dekhn wrote:
           | No, those don't really change (there might be data updates to
           | include newly discovered celestial objects). But any ship
           | that operates in space will eventually need some custom work
           | and some of that would need to be merged back into mainline
           | or maintained as a patch.
           | 
           | It would be necessary to upgrade if, for example, new devices
           | were installed in the ship, which were developed after the
           | original ship firmware was installed.
           | 
           | All of this is already a problem, for example for the US
           | Navy, https://news.usni.org/2021/04/12/navy-software-factory-
           | the-f...
        
         | hrishi wrote:
         | I imagine some futuristic version of git where... basically git
         | but they've got better merge algorithms after they've solve NP
         | and P.
         | 
         | You can sync to the trees of ships near you and catch up, and
         | once in a while one of them gets to a station and updates to
         | the tip of wherever development is at.
        
           | shakezula wrote:
           | In the show, they have tight beams for communication. In the
           | Expanse universe, seems like that's how they'd run their
           | updates.
        
       | gmueckl wrote:
       | I remember a comment by Adam Savge on one of his YouTube videos
       | where he visited the sets. He also had a brief cameo in one
       | episode (as a ceew member of the Arboghast, I believe), sitting
       | at a terminal. He remarks that the terminal screen wasn't just
       | showing a random animation, but had a fledged out menu system
       | that changed screens on touch input. So he could actually "use"
       | the station while acting instead of just making stuff up.
       | 
       | As far as I know, a lot of films had only blank screens on set
       | and the computer display was added in post, trying to match
       | whatever "interaction" the actors came up with on the set.
        
         | nirui wrote:
         | You must mean this video series:
         | https://www.youtube.com/watch?v=ONBWBj9LnXQ
         | 
         | I was wondering why the view-line of those actors was so on-
         | point. Well, I got my answers.
        
         | nowherebeen wrote:
         | I think programming simple UI has become remarkably easier in
         | the last 6-7 years thanks to programs like Unity3D that a
         | single programmer can probably handle all the UI for the entire
         | show with ease.
        
           | hulitu wrote:
           | Tell that to Google and Microsoft. MS was forced to abandon
           | Win32 because it was so resource hungry. (bangs head)
        
             | criddell wrote:
             | Win32 hasn't been abandoned. It's the foundation that
             | everything is built on.
             | 
             | And in what way is the API resource hungry? You can write a
             | Win32 hello world that is on the order of 1 KB.
        
       | jordache wrote:
       | This shop also does tremendous sci-fi UI design.
       | 
       | https://territorystudio.com/project/the-martian/
        
       | billynomates111 wrote:
       | How would having a transparent device improve usability?
        
         | cblconfederate wrote:
         | https://www.youtube.com/watch?v=oPOhKULOL4o
        
         | girvo wrote:
         | Spitballing: a large screen in the middle of a space ship being
         | transparent would allow someone to see the entire bridge while
         | still seeing what's on the screen, maybe?
         | 
         | Personal hand held decided though? Not at all
        
       | jeether wrote:
       | All that transparent displays look good, but it's an awful design
       | choice nonetheless.
        
       | molbioguy wrote:
       | Love the show and the UI displays on it are no exception. And the
       | post was interesting to read, but was anyone else annoyed by the
       | way images were displayed on the site? You have to click on each
       | image to see it and then use the browser back button to get back
       | to the post! There must be better ways to arrange viewing of
       | groups of images.
        
         | nathanasmith wrote:
         | I haven't viewed the site on a desktop but on the iPad at least
         | you tap on an image and then swipe to see the next ones. Also
         | there's a close button in the top right to get back to the
         | article.
        
       | wruza wrote:
       | _Viewing maps of space is perfectly suited to holographic
       | displays. A 2D map is simply not adequate. Having a map of space
       | projected in a hologram or even VR allows you to grasp the
       | position of objects accurately in three dimensions._
       | 
       | On the other hand, you have to rely on moving your head around to
       | get a perspective. 3d is probably better, but these [1,2]
       | animated images allow to see it in static as well. Can't find
       | better examples quickly, but I hope one can get the idea.
       | 
       | [1]
       | https://www.google.ru/search?q=animated+parallax&tbm=isch&hl...
       | 
       | [2]
       | https://www.google.ru/search?q=animated+parallax&tbm=isch&hl...
        
       | xbar wrote:
       | Well done.
        
       | d_burfoot wrote:
       | One of the most unrealistic things about depictions of futuristic
       | computer systems and UI design is that they almost always do
       | exactly what the character wants with a minimum of hassle. No,
       | technology in the future is going to cause as many problems and
       | as much frustration as it does today. And those problems will be
       | more keenly felt, because in space, your life depends on the
       | technology working properly. There should be episodes where, for
       | example, the main challenge and risk doesn't come from aliens or
       | hostile humans, but from the fact that the OS running the ship's
       | engines crashes and needs to be restarted every 5 minutes.
        
         | bobsmooth wrote:
         | Of all the technology featured in The Expanse, I want the
         | holographic displays that perfectly interpret your hand
         | gestures the most.
        
         | block_dagger wrote:
         | Excellent point. Note that Solomon "Sol" Epstein dies as a
         | direct result of his engine working too well and pressing him
         | against his seat such that he couldn't turn it off.
        
         | jimbokun wrote:
         | Many of the Millenium Falcon scenes capture frustrating,
         | malfunctioning technology in space very well.
         | 
         | > will be more keenly felt, because in space, your life depends
         | on the technology working properly.
         | 
         | The look on Han's face when he goes to gun it into Hyperspace
         | and there's that failing engine sound effect, as the Empire
         | bears down on them.
        
         | mixmastamyk wrote:
         | I doubt they'll be running Windows 98. Now, I could see some
         | poor interfaces that allow you to delete safety precautions by
         | mistake...
        
         | groby_b wrote:
         | Modern aviation disagrees with you. Yes, systems fail, but they
         | fail very rarely, and usually disasters are long chains of
         | failures, not "need to restart the engine every 5 minutes".
         | 
         | It's likely to assume the same will true for space travel,
         | should it ever happen. Even in our current "duct tape and
         | baling wire" stage of space flight, computer problems occur,
         | but they're not regularly and frustrating, they are unique and
         | pretty catastrophic.
         | 
         | Your inflight entertainment system still won't work with your
         | headphones because you have the wrong plugs, though ;)
        
           | gknoy wrote:
           | What gets me is not the interfaces to control things -- that
           | seems believable -- but rather the ease/speed with which they
           | answer questions about reams of data. Like, I work on a
           | system with a database and to answer any complicated question
           | I am like, "OK let me use the shell and write a query and
           | check some stuff ... and then make sure that I'm asking the
           | right question, and verify that this data looks right...",
           | and here they are in a dozen (or 30) seconds finding all the
           | craft that could have a telemetry that would intercept with
           | some orbit, or cross-referencing passenger/crew manifests
           | with other data.
           | 
           | It bugs me but not enough not to enjoy the show. ;)
        
         | SkyMarshal wrote:
         | _> but from the fact that the OS running the ship 's engines
         | crashes and needs to be restarted every 5 minutes._
         | 
         | I would hope by the 23rd century that they've figured out that
         | formally verified micro-kernel OSs are the way to go for
         | mission-critical use cases like that.
        
           | liaukovv wrote:
           | Of course they figured it out, unfortunately aint nobody got
           | time to rewrite all the software
        
         | rtkwe wrote:
         | True but if I ever wanted to watch people fumble with software
         | I'd do some pair programming or do a demo.
         | 
         | Also we know pretty well how to build stable rocket control
         | software.
        
         | slver wrote:
         | That's not specific to technology. Applies also to dialog and
         | action. I don't mind this, but I'm getting tired of the
         | transparent screens and random graphics.
        
         | tootie wrote:
         | That was more or less the plot of 2001
        
           | imhoguy wrote:
           | Dave: Open the pod bay doors, HAL.
           | 
           | HAL: I'm sorry, Dave. I'm afraid I can't do that.
        
         | pushrax wrote:
         | There's one scene where a guy dies because his voice control
         | malfunctioned and he couldn't use the manual controls because
         | he was under too many Gs of acceleration.
        
           | akiselev wrote:
           | It's a flashback to the invention of the fusion drive that
           | allowed humanity to colonize the belts and outer planets, no
           | less. It took place over a century before the events of the
           | series, which itself is estimated to be around 2350 AD [1].
           | Clearly they've had plenty of time to not only work out the
           | kinks but integrate the technology into society at a level
           | far beyond what we see today with kids and their smartphones.
           | The rock hoppers likely start developing the muscle memory
           | needed to survive in space by grade school.
           | 
           | [1] https://expanse.fandom.com/wiki/Timeline_and_chronology
        
             | Steltek wrote:
             | Unless you're more of a city belter...
        
               | akiselev wrote:
               | Which is probably why they show Detective Miller dropping
               | critical gear first time he's on a space walk (he had
               | never left the Ceres station before the events in the
               | series).
        
         | golergka wrote:
         | If the character is a professional software operator, someone
         | like a programmer who spent years on his Emacs setup, then it
         | actually might be realistic.
        
       | eric4smith wrote:
       | Very good to watch a "Hard Sci-Fi" show like the expanse. Not
       | many of these out there.
       | 
       | Not just the UI, but The tech is realistic and possible and
       | usually backed up by basic scientific principles.
       | 
       | The social scenarios are also quite likely in the future.
       | 
       | Even the language makes sense - a kind of hodge-Podge universal
       | accent.
       | 
       | And it tangentially originates from Larry Niven's belter stories
       | just before mankind sent the ram robots to distant stars.
       | 
       | The Expanse is everything to like.
        
         | manmal wrote:
         | I'm so looking forward to the last book. Reportedly it will be
         | released on November 18.
        
         | hnzix wrote:
         | I love the fact that they goofed the physics involving a wrench
         | in one of the earlier episodes, so they got help fact checking
         | the physics for future shows and the wrench has been included
         | as an easter egg / running joke to remind them to strive for
         | realism.
         | 
         | https://www.youtube.com/watch?v=QyV3GZ9xnGM&t=3140s (NSFW
         | language)
        
           | mavhc wrote:
           | They also talked about having to teach the VFX people
           | physics, and they got much better after the first season.
        
             | shakezula wrote:
             | There is a scene in one of the later seasons where a
             | character pours whiskey into glasses on the moon, and it's
             | very much obscured and in the background, and they _still_
             | made sure that the liquid pours out more slowly and
             | splashes up much higher than it would normally. Honestly
             | some of the best attention to detail in sci-fi I've ever
             | seen.
        
         | block_dagger wrote:
         | This is relatively true. _spoiler alert_ Does not hold for the
         | alien technology, which isn 't explained well at all (proto
         | molecule, gates, slow zone, etc)
        
           | gregmac wrote:
           | The characters don't understand how it works, which is a key
           | part of the main storyline.
           | 
           |  _spoiler alert_
           | 
           | The books are a couple seasons ahead of the show, and this
           | becomes and even more prominent plot point.
           | 
           | It's internally consistent so far, which is more important
           | IMHO. What I mean by this is there's definitely things that
           | are effectively "magic" to us, but not in the way lazy story
           | writers use it (think ST:TNG where they just invent some
           | technobabble that solves the problem in the last 5 mins of
           | the episode).
           | 
           | I particularly liked where Detective Miller explains to
           | Holden why he can see him, effectively saying something like
           | "there's a few billion neurons in the human brain, like a
           | massive keyboard - we just have to push the right combination
           | of buttons"
        
             | hef19898 wrote:
             | Usually I consider internal inconsistencies and the
             | resulting deus-ex machina moments as lazy writing, at best.
             | What Star Trek achieved, especially TNG and VOY, was
             | creating a completely consistent universe by using techno
             | babble just this side of "realistic" that allowed them to
             | get away with their other stories. Some of which are really
             | great. Still, since the Expense came out I think it shows
             | how un scientific Star Trek is.
        
               | goatlover wrote:
               | The Q in star trek just snap their fingers. No
               | technobabble needed.
        
               | hef19898 wrote:
               | I love Q. He has some Loki-esque characteristics.
        
         | DonHopkins wrote:
         | With a romantic noir space detective and dastardly space
         | pirates! What more could you ask for?
        
           | alex_anglin wrote:
           | Vomit zombies, of course.
        
           | gbrown_ wrote:
           | A good cup of coffee seems hard to come by.
        
             | DonHopkins wrote:
             | Chrisjen Avasarala cursing like a trucker!
        
               | stefanfisk wrote:
               | She's certainly the character that I think they got the
               | most wrong. Besides the general mannerisms, the fact that
               | she's all for torture and misc other shitty behavior
               | feels completely off to me.
        
               | bityard wrote:
               | What do you mean by "most wrong?" Compared to her
               | character in the book, or the character you'd like her to
               | be instead?
               | 
               | I think Avasarala is actually one of the better written
               | characters. As far as character development goes, she has
               | one of the best arcs in the whole series. In the
               | beginning, she is a politician and power broker who takes
               | zero shit from anybody, especially the men who are
               | supposed to be her superiors. Various tragedies like the
               | Earth nearly getting wiped out nearly turn her into a
               | bloodthirsty Belter-killing monster. She eventually
               | softens substantially and only wants to do what's best
               | for the human race as a whole. (But still taking shit
               | from no one.) That she is an older Indian woman whose
               | language would make a lumberjack blush is just an
               | interesting twist.
               | 
               | One of the central themes of the Expanse (the books and
               | the show) is that unlike most plots in books or movies,
               | there are no good guys here. There are only people who
               | are driven by some greater purpose (greed, power, loyalty
               | to government, justice, etc). They do good things, they
               | do bad things, they do stupid things. They are
               | complicated, just like real people.
               | 
               | As an example, the characters that we might try to think
               | of as the "good guys" are the crew of the Roci. Holden is
               | a navel-gazing military wash-out who nearly starts an
               | interplanetary war between Earth and Mars via pure
               | speculation. And NEVER apologizes for it. Amos'
               | background isn't explored in much detail in the show, but
               | in the books he worked for a brutal crime boss on Earth
               | and more or less just kills whoever gets in his way or
               | because he thought they might. Alex was an absentee
               | father and husband. Naomi abandoned her young child. And
               | ALL of them stole their ship from the people of Mars.
               | (They use the euphemism "Legitimate Salvage" in sorry-
               | but-not-sorry kind of way.)
               | 
               | Finally, context is important. In the future of The
               | Expanse, human civilization is pretty much A Fucking
               | Mess. The Earth is overcrowded, half the population is on
               | welfare, and crime is rampant. Mars is effectively a
               | military state. In the Belt, you are as likely to die
               | from a random equipment malfunction as saying the wrong
               | thing in a bar. So a lot of parallels with countries in
               | present-day Earth, just amplified.
               | 
               | Anywho, I don't agree with torture either, but it's
               | hardly a surprise that it happens in that universe.
        
               | gknoy wrote:
               | I love how you point out that the characters are all
               | believable, flawed people. I love Avasarala's character
               | (and the actress' voice on top of that is like icing on a
               | cake), and the way she plays the Power game so well. I
               | really dislike that her character would torture, but at
               | the same time she's like a well-written villain. She
               | doesn't quite fit on an alignment chart.
               | 
               | > ALL of them stole their ship from the people of Mars
               | 
               | I'm not sure how it is in the book, but in the TV show, a
               | ranking officer of the Martian navy explicitly tells the
               | ship that they are in control. As legitimate salvage
               | goes, it seems pretty defensible. The only reason they
               | don't go deeper into it seems, to me, to be because
               | explaining that (and proving it) would be Very Hard, and
               | they'd rather avoid the risk.
        
               | Tuna-Fish wrote:
               | > a ranking officer of the Martian navy explicitly tells
               | the ship that they are in control.
               | 
               | Yes, that's how they got possession of it and managed to
               | make use of it. It is not at all the same thing as
               | relinquishing ownership, which that Martian officer would
               | not be able to do in any case because he didn't own the
               | ship. The reasonable expectation is that they use the
               | ship to do the job they needed it for, and then return it
               | to it's proper owners.
               | 
               | This is, of course, only the second worst case of piracy
               | thinly disguised as salvage in the Expanse. The title for
               | the worst case of course goes for Behemoth.
        
               | xenophonf wrote:
               | Truckers WISH they could curse like Avasarala!
        
         | f00zz wrote:
         | I liked the hard sci-fi elements in The Expanse, but the idea
         | of people mining asteroids in poor third world-like conditions
         | makes absolutely no sense to me. Or an evil megacorp that
         | murders millions of people with no adequate explanation.
         | Couldn't get past the first book.
        
           | flohofwoe wrote:
           | What do you think the first Mars colonies will be like? I bet
           | living on an Siberian oil rig will be like a vacation
           | compared to Mars, except you can't return to civilization if
           | you've had enough.
        
             | passerby1 wrote:
             | Interesting comparison. How in your mind is a Siberian oil
             | rig different from others?
        
               | flohofwoe wrote:
               | ...or any oil rig north of the polar circle... hostile
               | environmental conditions combined with too many people
               | crammed into too little living space and nowhere to go.
               | Basically a prison camp, but with (I assume) higher than
               | average wages (but nothing to do with the money except
               | sending it home to the family on Earth).
               | 
               | (PS: this of course assumes that's there's anything to do
               | on Mars, it's not clear to me what the Mars colonists
               | would actually do there all day, except constructing the
               | actual colony - but what then?).
        
               | FredPret wrote:
               | Wages on rigs are not just higher than average, they are
               | in fact eye-wateringly high
        
               | Arrath wrote:
               | As well they should be considering the isolation, usually
               | severe conditions, back-breaking work, and all the
               | potential danger.
               | 
               | https://en.wikipedia.org/wiki/Piper_Alpha
        
               | hef19898 wrote:
               | Only on the European ones. The UAE ones use cheap labor
               | for everything not needing engineering masters.
        
               | chewbacha wrote:
               | Well, compared to the Santa Barbara oil rigs, I bet it's
               | a bit colder in the winter.
        
             | viraptor wrote:
             | Like almost every Mars colony in sci-fi works. So think an
             | Australian mining town, but you only fly-in, not fly-out.
        
           | erellsworth wrote:
           | We have people right here on earth mining in actual third-
           | world countries. It's not hard to imagine that phenomenon
           | being exported to asteroid mining. In fact, it seems quite
           | likely.
        
           | cryptoz wrote:
           | Both of those things happen on Earth today. Haven't seen the
           | show or read the book or whatever, but those both seem
           | totally believable to me.
           | 
           | Earth mining is often done in horrendous and poor conditions.
           | Megacorps and industry do kill millions of people on earth
           | today with little explanation or repercussions.
        
             | dagw wrote:
             | Earth mining (and truck driving) is moving more and more
             | towards robots and automation. In a 100 years time there
             | probably won't be many traditional miners or truck drivers
             | left on earth. So why does it make financial sense to send
             | humans (and all the infrastructure they need) out to the
             | asteroid belts to work as truckers and miners, when you
             | could just send robots.
        
               | TeMPOraL wrote:
               | 1. People want to go into the solar system. They need
               | something to do.
               | 
               | 2. We're nowhere near the level of smart, self-repairing
               | automation. Given the distances involved, there's value
               | in having a community of smart, agile, self-replicating
               | flesh-and-blood humans to tackle unknown engineering
               | challenges as they appear.
               | 
               | 3. People keep expanding, and settle for good. Years
               | pass. An interplanetary economy forms. People on the
               | further edges focus on resource extraction and building
               | up infrastructure for long-term settlement - but they
               | still need things only Earth can provide, like _food_
               | (and organics in general). So they trade.
               | 
               | 4. Decades pass. On the outer edges of humanity, people
               | are born who've never seen Earth. They start to develop
               | their own culture and identity. Mars is being colonized.
               | The trade arrangements is stable - Earth sells organics
               | and R&D, they buy lots of resources to use for in-orbit
               | manufacturing.
               | 
               | 5. Many more decades pass. Mars is full of people who
               | were born there, and never seen Earth in the first place.
               | They trade with Earth and the space dwellers - the
               | Belters, in Expanse - for resources. They develop their
               | own culture too. Over generations, the Belters become
               | adapted to low-gravity conditions, and can no longer
               | survive Earth's gravity - cementing the cultural divide.
               | 
               | 6. More decades pass, you arrive at the world of The
               | Expanse. Mars and the Belt both declared independence, as
               | they're their own separate cultures and nations. Trade
               | dependencies, however, remain. Earth and Mars both have
               | the advantage of infrastructure density and crucial
               | resources abundance - they're developing their planets
               | and surrounding orbital space. Stuck in an arms race,
               | they develop superior military. Meanwhile, the Belters
               | are stuck in a disadvantaged position. They own most
               | resources in the Solar System, but can't effectively
               | control them with inferior technology. And none of the
               | resources are actually _missing_ on Earth and Mars - they
               | 're just more expensive to get. The Belt has all the
               | riches, but no leverage to turn them into wealth and
               | power.
               | 
               | That's how you _arrive_ at  "mining asteroids in poor
               | third world-like conditions".
        
               | bserge wrote:
               | In 100 years we may just as well have run out of
               | resources for robots while (poor and desperate) people
               | are aplenty.
               | 
               | They'd probably be volunteering to go, no one would need
               | to force them.
               | 
               | Just a "fun" fact I discovered recently: it's cheaper to
               | buy new powerbanks and salvage the battery cells than buy
               | the battery cells themselves. It is also cheaper to buy a
               | whole new laptop than replace a laptop processor. That is
               | insane levels of wastefulness.
        
               | HeckFeck wrote:
               | Sometimes human livestock is cheaper than automation,
               | especially when the value of life is cheapened.
               | 
               | As an example, slave societies don't have industrial
               | revolutions because there's never a need to invest in
               | labour-saving devices. Indeed, the Romans knew of water
               | wheels and windmills but never used them much because you
               | could just buy a few slaves. If slavery hadn't been
               | introduced to Rome, who knows what alt-history would've
               | emerged from the Roman engineering prowess.
        
               | dagw wrote:
               | The huge difference is that keeping humans alive on earth
               | is really cheap and easy. Air and water is basically
               | free, and with some tiny scraps of land you can basically
               | make your slaves feed themselves via subsistence farming.
               | They don't have to generate much value to be profitable.
               | 
               | Keeping humans alive in space on the other hand is
               | stupidly expensive.
        
               | usrusr wrote:
               | That's the key to that belter setting in The Expanse:
               | their continued survival _is_ expensive. They are refused
               | access to all the places where their sustenance could be
               | cheaper and this makes them infinitely exploitable.
        
               | TeMPOraL wrote:
               | > _Keeping humans alive in space on the other hand is
               | stupidly expensive._
               | 
               | It is now. But the most expensive part of that is
               | shuttling people and infrastructure up the Earth's
               | gravity well.
               | 
               | Imagine that our society retains some level of sanity for
               | the next couple decades. In that scenario, we'll continue
               | on the path of expanding to space, starting with a
               | rudimentary cislunar economy. This means near-Earth
               | asteroid mining and in-space construction, which lets us
               | drastically reduce the amount of mass needed to be
               | launched into orbit. That economy would not be
               | independent - it would sell resources mined in space (to
               | be shipped to the surface) and manufacturing services,
               | hopefully moving most heavy industry upwell. In exchange,
               | they'd buy food, organics and specialized components from
               | Earth.
               | 
               | Imagine couple decades of iterative improvement on this.
               | Eventually, humans will be able to survive long-term in
               | space with minimum input of terrestrial resources. E.g.
               | almost-closed-cycle greenhouses that can supply a ship
               | with food for a decade until they need restocking with
               | substances that can't yet be created in space. Such
               | capacity allows people to expand further, access more
               | resources and ship them back.
               | 
               | What's the value for Earth in this? Continuing the
               | exponential growth past the carrying capacity of the
               | planet. The more industry is moved upwell, the more space
               | there is downwell for habitation, consumption and service
               | economy.
               | 
               | Why not robots? Light lag. To me, the challenges we need
               | to overcome to send humans into interplanetary space are
               | _easier_ than those required for fully autonomic, AI-
               | powered robots. If that 's true, then we'll _have_ to
               | make interplanetary expansion a mixed human /robot
               | endeavor. The time it takes for a signal from Earth to
               | reach Mars is between 5 to 20 minutes - so 10-40 minutes
               | RTT. This is unacceptable for any kind of serious remote
               | operation, so even if robots do most of the work, you
               | still want human controllers to be on the work site.
               | 
               | Once you start sending mixed human/robot on long-duration
               | missions far from Earth, dumber robots operated more
               | directly by humans - and, importantly, _serviceable on-
               | site_ , will be the cheapest option.
        
               | DonHopkins wrote:
               | In Space Truckers, they hauled square pigs in space,
               | because they could pack them more tightly into shipping
               | containers.
               | 
               | Also like The Expanse: shadowy mega-corps, and space
               | pirates!
               | 
               | https://en.wikipedia.org/wiki/Space_Truckers
               | 
               | https://www.youtube.com/watch?v=EgdeaHr5LT0&ab_channel=Mo
               | vie...
               | 
               | Square pigs:
               | 
               | http://cinephilecrocodile.blogspot.com/2018/06/space-
               | trucker...
               | 
               | https://www.youtube.com/watch?v=cVH9o7OMAkU&ab_channel=Th
               | eMo...
        
               | HeckFeck wrote:
               | > http://cinephilecrocodile.blogspot.com/2018/06/space-
               | trucker...
               | 
               | Both the film and that blog's stylesheet are the
               | embodiment of 'so bad it has to be good'.
        
             | TeMPOraL wrote:
             | Related, if you want to discover a new class of horror,
             | read up on how shipping industry operates.
        
             | f00zz wrote:
             | Asteroid mining, if it ever happens, won't be done by poor
             | exploited people toiling under the sun with pickaxes. It
             | will be very expensive, and most likely fully automated.
             | Even today Rio Tinto operations are becoming increasingly
             | more automated. And a civilization that can mine asteroids
             | should be unimaginably rich by our standards.
             | 
             | Sure, there were horrible industrial disasters like Bhopal,
             | but in the book the aforementioned megacorp kills millions
             | seemingly out of sheer evil. It felt too videogamey for my
             | taste.
        
               | dstick wrote:
               | Sheer evil? It wasn't personal or aimed at one specific
               | group of people. It's just the cost of doing business.
               | Like other siblings said: that's happening today all over
               | the world. From Amazon warehouse workers to miners.
        
               | twobitshifter wrote:
               | I think a civilization can be unimaginably rich and still
               | have imaginably poor people toiling away at lower levels.
               | 
               | With a laissez-faire system, the economic factors would
               | decide whether machine or man labor is the most cost
               | effective resource. When the mechanized means of
               | production become more intelligent, faster, and accurate,
               | what can the man or woman without any machines of their
               | own do for money? They could work for less than the
               | machines in dangerous conditions, doing the type of work
               | that machines are too valuable for.
               | 
               | The optimist can also imagine a utopia where the need to
               | labor vanishes and we collectively benefit from advances
               | in science and technology, but that's not a given.
        
               | hef19898 wrote:
               | Our history, and a lot of countries right now, proof you
               | right.
        
               | jrochkind1 wrote:
               | Not sheer evil, profit, right? That seems about right.
               | 
               | My favorite line from Sorry To Bother You.
               | 
               | > So, you making half-human half-horse fucking things so
               | you can make more money?
               | 
               | > Yeah, basically. I just didn't want you to think I was
               | crazy. That I was doing this for no reason. Because this
               | isn't irrational.
        
               | reader_mode wrote:
               | Sci-fi is full of thinly veiled social commentary. The
               | sci-fi aspect distracts you from the fact that messages
               | and themes are shallow and don't really stand on their
               | own. I loved Star Trek as a kid, it inspired my
               | imagination and I didn't really pick up on the social
               | messages, watching it now it's sort of comical or just
               | boring. But I do get a nostalgic feeling from it and it's
               | entertaining enough to be second screen distraction
               | material when doing boring tasks.
        
               | inopinatus wrote:
               | It is not thinly veiled: sci-fi is social commentary.
               | Even Greg Egan dialling up the quantum mechanics is
               | ultimately doing so to explore the societal consequences.
               | As you point out, only children think it is actually
               | about the damn robots and spaceships.
        
               | goatlover wrote:
               | Data and Voyager's holographic doctor being central
               | characters where their personhood is called into question
               | sort of makes it about robots. There's a lot of science
               | fiction scenarios with the holodeck, transporter, and
               | various space anomalies for it to only be social
               | commentary. Sometimes Star Trek does very much deal with
               | science fiction scenarios.
        
               | reader_mode wrote:
               | Yeah but the need to place it in sci-fi setting feels
               | like adding fluff to mask the fact that the commentary is
               | weak/trivial/boring or detached from reality/wrong.
               | 
               | I wish they made more sci-fi about robots and spaceships,
               | I find that stuff entertaining and inspiring. If I want
               | social commentary I have better sources than sci-fi
               | writers.
               | 
               | And there is Sci-Fi that's not social commentary.
        
               | bullfightonmars wrote:
               | > I loved Star Trek as a kid
               | 
               | > And there is Sci-Fi that's not social commentary.
               | 
               | I'm not sure that this is true. I think you might be
               | confusing the Action and Adventure genres with Sci-Fi.
               | Star Trek, for example, is almost 100% social commentary.
        
               | reader_mode wrote:
               | The Martian is the first thing that comes to mind as good
               | Sci-Fi with very little social commentary, there is some
               | politics/drama but it's mostly about the Sci-Fi.
        
               | sveme wrote:
               | It isn't sheer evil in the novels, the corp wants to
               | assess what's happening to people on a large scale if
               | they become infected by the protomolecule. It's a study
               | in a contained space.
               | 
               | Not unlikely, I'd say.
        
               | p_l wrote:
               | Not that much different from unwilling participants in
               | USA biological experiments in 20th century, like giving
               | radioactive injections to pregnant mothers to observe
               | damage to foetus...
        
               | goatlover wrote:
               | The corporate scientists have also figured out that the
               | protomolecule needs biomass. And the head scientist has
               | transhumanist aspirations, with a justification that
               | humanity needs to evolve quickly to deal with the god-
               | like aliens that sent it. Not that it's a good
               | justification, but in the first book, it's actually
               | presented as a big temptation, even for some of the good
               | characters.
        
               | bserge wrote:
               | The minimum wage in some countries is 10+ times higher
               | than in others, yet the poorest citizens still spend
               | everything on rented rooms (not even flats), food and
               | transportation, no savings.
               | 
               | From what I've seen, cost of living will increase to the
               | maximum level the poorest can afford it (which is why I
               | don't see how UBI can work without massive changes in
               | other areas).
        
               | sbarre wrote:
               | Is it hard to believe that an expansion to the rest of
               | the solar system will be anything other than yet another
               | gold rush, in the same way it has been for every "new
               | frontier"?
               | 
               | And I don't just mean literal gold or mining.. The
               | Internet in the late 90s and early 2000s, cryptocurrency
               | today, etc... there will always be early adopters and
               | entrepreneurial risk-takers (of varying levels of
               | competency) who precede, and sometimes outlast, the
               | corporations where there's money to be made..
               | 
               | In the Expanse lore, this happened because of the Epstein
               | drive, a relatively cheap type of fusion drive that
               | allowed humanity to go further faster, even in small
               | scrappy ships.
               | 
               | So it would make sense that early pioneers would rush out
               | to the belt and beyond to stake their claims..
               | 
               | Look at mining in the third world today. Not so
               | automated, right? Why would it be any different out in
               | the belt?
               | 
               | Hundreds of years and millions of people trying to eke
               | out a living, particularly when you also consider the
               | state of planet Earth in the Expanse (essentially a giant
               | welfare state).. that creates an third-world equivalent
               | out there, and I think it's pretty plausible..
               | 
               | Anyways, I respect your take on things regardless.. this
               | is just mine.. the story gets so much better beyond book
               | 1, if you're ever thinking about reconsidering. :-)
        
               | f00zz wrote:
               | Hey, thanks for the comment. I totally respect the
               | authors for writing hard sci-fi space opera. It's just
               | that... the bleak hopeless future theme is getting a bit
               | long in the tooth, you know? If I want to feel depressed
               | I can just turn on the daily news.
               | 
               | Incidentally, can anyone recommend some _hopeful_ science
               | fiction?  "Schismatrix" is probably my favorite.
        
               | girvo wrote:
               | Ian M Banks' "Culture" series can be kind of hopeful in a
               | way, in that the entire existence of the Culture itself
               | is a neat space utopia. The stories themselves aren't
               | always hopeful in the small, though, but it's that
               | contrast that makes it so good!
        
               | webmaven wrote:
               | _> Ian M Banks' "Culture" series can be kind of hopeful
               | in a way, in that the entire existence of the Culture
               | itself is a neat space utopia._
               | 
               | Worth noting that Earth isn't part of the Culture, it has
               | been left in ignorance to stare out at an apparently
               | silent universe.
        
               | f00zz wrote:
               | That's one of the themes in "Schismatrix": part of
               | mankind turn their back on technology (blamed for
               | disasters like the melting of the ice caps) and stay on
               | Earth, remaining stagnant for centuries. The remainder,
               | not allowed to go back to Earth, colonize the solar
               | system and evolve into new species.
        
               | f00zz wrote:
               | Thanks! I've been meaning to read those for a while. I'll
               | start with "Consider Phlebas".
        
               | Symmetry wrote:
               | Constellation Games, The Martian, Too Like the Lightning,
               | Moving Mars, Nexus, Blue Remembered Earth,and The
               | Caryatids are some hopeful SF that's come out recently
               | that I recommend.
        
               | f00zz wrote:
               | Great list, thank you so much! Constellation Games looks
               | fun.
        
               | lenkite wrote:
               | If a third-world worker is cheaper than a fully automated
               | system, then you can bet corporations will use them. The
               | craft delivering the miners to the asteroid might be
               | automated though. The back-to-base craft will be made
               | operational only after video verification that the quota
               | has been met.
        
               | m4rtink wrote:
               | So Hard Rock Galactic but without hard core space
               | dwarves? ;-)
        
               | emteycz wrote:
               | Yeah... but how would it be cheaper? Caring for humans is
               | hard. Human societies are complex. All of that is a huge
               | risk.
        
               | lenkite wrote:
               | Easy - the caring part is outsourced to a [Contract
               | Agency] registered in a nation with lax human rights
               | regulations.
               | 
               | If mental and long-term health is not a concern, minimal-
               | subsistence living conditions can be made for pennies. If
               | someone snaps or drops-out, they can be replaced from
               | thousands of others on the long application list.
        
               | emteycz wrote:
               | We're talking about space here. Minimal living conditions
               | absolutely can't be made for pennies, and introduce
               | enormous risks of destruction even without any human
               | inside. And the energy requirements...
        
               | hef19898 wrote:
               | Fusion reactors and a bubble holding something just shy
               | of one bar pressurized breathable air. Cheap enough when
               | we talk about industrial scale asteroid mining. You just
               | have to care a lot less about the people in these bubbles
               | in space than we do now.
        
               | pnutjam wrote:
               | Not sheer evil. They don't see people, just assets. If
               | you have poor performing assets, you get rid of them. If
               | you find a use for assets that is potentially more
               | productive, why wouldn't you use them that way even if it
               | destroys the asset in the process. It's all about
               | profit/loss.
               | 
               | Read more history and you'll see this is pretty much SOP
               | for humans.
        
               | usrusr wrote:
               | The thing is, they don't mine asteroids with pickaxes.
               | They aren't up there brecause mining requires it, they
               | are mining because existing up there requires the trade
               | from mining and they aren't allowed to exists anywhere
               | else. Perhaps the numbers are a little exaggerated, but
               | you don't need many to make a space habitat appear
               | hopelessly crowded. Take the inhabitants of Wyoming, coop
               | them up on the existing fleet of cruise ships and see how
               | crowded it will get. (a quick glance at Wikipedia numbers
               | suggests that they will fit, but it won't be nice)
        
           | krapp wrote:
           | >but the idea of people mining asteroids in poor third world-
           | like conditions makes absolutely no sense to me. Or an evil
           | megacorp that murders millions of people with no adequate
           | explanation.
           | 
           | I haven't read the books but this just seems like the
           | "British imperial colonialism but in space" trope typical of
           | space opera.
        
           | ilogik wrote:
           | I really hope you're being sarcastic
        
             | lucideer wrote:
             | I assumed it was but noone else replying here seems to
             | agree...
             | 
             | "/s" really is needed I guess
        
           | Cthulhu_ wrote:
           | I dunno, Musk has already indicated he'd put people in feudal
           | serfdom to pay off a loan if they want a trip to Mars. And
           | he'd get people volunteering for it.
        
             | ben_w wrote:
             | I've seen people claim that, but the closest I've actually
             | seen from Musk is this tweet: https://mobile.twitter.com/el
             | onmusk/status/12179918536156774...
             | 
             | Do you have a better citation? Because loans are not
             | feudalism -- and if you want to insist they are, only
             | Islamic Law jurisdictions (which bans interest rather than
             | loans but eh) are non-feudal.
        
               | lucideer wrote:
               | > _loans are not feudalism_
               | 
               | Loans in themselves are not 100% "feudal", though I don't
               | think it's a binary "is feudal" -vs- "is not feudal";
               | more of a "how feudal". The implication above was that
               | loan _repayment_ via mandatory labour is feudal (or at
               | least  "more feudal").
               | 
               | > _if you want to insist they are, only Islamic Law
               | jurisdictions (which bans interest rather than loans but
               | eh) are non-feudal_
               | 
               | That's a pretty big "eh" tbh; I don't many people think
               | interest is the problematic part of loans. Don't think
               | Islamic Law can be excluded here.
        
               | HappySweeney wrote:
               | No entity based on Earth has juristiction on Mars. Over
               | there, SpaceX will be the law. I don't see them forgiving
               | loans and shuttling "contract-breakers" back to Earth for
               | free.
        
               | Robotbeat wrote:
               | That's false. The Outer Space Treaty means anything
               | launched from Earth remains the responsibility of the
               | nation who launched it. SpaceX most certainly is under
               | the jurisdiction of the US and will remain so for the
               | foreseeable future.
        
               | dkersten wrote:
               | Will it make a difference? If it's a one way trip, what's
               | earth going to do about it if some guy decides to play
               | warlord on mars and commits atrocities to do so?
        
               | ben_w wrote:
               | If that person owns the rocket company which got everyone
               | there in the first place? The response will probably
               | include seizure of all Earth based assets including the
               | rockets, use of those rockets to fly to Mars, and by way
               | of this give the idiot who thought it was a good idea to
               | be obviously dangerous while in charge of interplanetary
               | ballistic missiles a personal introduction to dangerous
               | end of the first real human space marine.
               | 
               | Needless to say, the likely-Earth-based shareholders are
               | likely to be unimpressed by such a colonial government.
               | 
               | If they don't own the rocket company and don't threaten
               | the main colony? That might end up like Jonestown.
        
               | dkersten wrote:
               | > If they don't own the rocket company and don't threaten
               | the main colony?
               | 
               | And if they do threaten the main colony or even take it
               | over entirely?
               | 
               | My point with my comment was that because mars is far
               | away, any earth response on mars would be rather slow.
               | Mars would have plenty of time to react if earth ships
               | soldiers over or whatever and they wouldn't care about
               | seizure of earth assets. As for ballistic missiles, to
               | what end? Kill all the innocent colonists to get rid of
               | the warlord?
               | 
               | Even if it was the person that owns the rockets, if
               | they're on mars, they may no longer care about the earth
               | assets. I mean, if its a one way trip, they wouldn't be
               | able to do anything with them other than send supplies. I
               | assume if they were to play warlord, its at a point where
               | they no longer care about the supplies. If earth used
               | those rockets to invade mars, mars would still have
               | plenty of time to come up with a plan to shoot them down
               | or whatever.
               | 
               | > Needless to say, the likely-Earth-based shareholders
               | are likely to be unimpressed by such a colonial
               | government.
               | 
               | If mars is a one-way trip away, why would they care about
               | Earth-based shareholders?
               | 
               | Not saying such a takeover would end well for mars, just
               | that the isolation leaves it wide open for some maniac to
               | play warlord. I also think its more likely that its not
               | the person who owns the rockets, if someone does decide
               | to do that.
        
               | ben_w wrote:
               | Bit of a shift, given that before your earlier comment we
               | were discussing "is Musk and SpaceX being a bit feudal",
               | but sure.
               | 
               | Military action between the main colony and outliers is
               | going to involve not-yet-invented doctrine and tactics
               | because we don't yet have enough experience of building
               | such settlements to properly consider what warfare in or
               | between them will look like.
               | 
               | One thing we can say is: anyone who looks like a
               | dictator, and is based on Mars, and who has
               | interplanetary rockets, is a threat _to Earth_ , because
               | while stealth in space can always be beaten by having
               | more sensor coverage, it's really hard to action that
               | information. Likewise, Mars will see the Terran space
               | marines coming and, depending on industrialisation level,
               | either have a _really_ hard time doing anything about it,
               | or find they're being preemptively RFG'd to stop them
               | doing that to Earth.
               | 
               | (Hello MAD my old friend / how about a nice game of
               | chess?)
        
               | dkersten wrote:
               | > Bit of a shift, given that before your earlier comment
               | we were discussing "is Musk and SpaceX being a bit
               | feudal", but sure.
               | 
               | Well, I was responding to:
               | 
               | > The Outer Space Treaty means anything launched from
               | Earth remains the responsibility of the nation who
               | launched it. SpaceX most certainly is under the
               | jurisdiction of the US and will remain so for the
               | foreseeable future.
               | 
               | My response being that jurisdiction may not mean
               | anything, simply because of the distance involved. That
               | was my point. If mars is a one way trip, then earths
               | influence may turn out to be quite minimal, simply
               | because its hard and slow to move between earth and mars.
               | If earths influence is minimal, then jurisdiction is a
               | rather moot point.
        
               | HappySweeney wrote:
               | Oh, that's good to know. I believed the OST meant that no
               | signatories are allowed to claim extra-terrestrial land.
        
               | CrazyPyroLinux wrote:
               | ...until the inevitable Mars colony rebellion...
        
               | ben_w wrote:
               | If I was a gambler, I'd think in terms of _at best_ 2:1
               | odds of SpaceX going bankrupt before any Mars colony is
               | capable of rebelling.
        
               | viraptor wrote:
               | It's all speculation of course, but "with loans
               | available" sounds like it's SpaceX that will offer the
               | loans. And how can you repay them after arrival, apart
               | from working on a colony designed and controlled by
               | SpaceX? This basically smells of "we'll offer you cheap
               | food and tools at the company store".
        
               | ben_w wrote:
               | Does the colony itself have to be owned by the transport
               | company?
               | 
               | At Musk's target price for Mars flights, someone as rich
               | as Bezos could pay for half a million people to go to
               | Mars. (That said, if I had Bezos' money, I'd buy flights
               | from SpaceX to build a factory on the Moon to research
               | space-based mining and manufacturing, and launch loops,
               | with a view to expanding that into a full-blown colony
               | over time).
        
               | sangnoir wrote:
               | > At Musk's target price for Mars flights, someone as
               | rich as Bezos could pay for half a million people to go
               | to Mars.
               | 
               | That won't matter if SpaceX has a monopoly on the air
               | they breath, the food they eat and the water they drink.
               | One of the first legal questions they will grapple with
               | is "Does earth law apply on Mars/to Martian citizens? Or
               | is Bezos' contract moot"
               | 
               | Look at the history of colonization if you want to see
               | the dynamic of human nature/greed/fiefdoms away from the
               | mother country that is several-month's journey away. The
               | Dutch East India company or the British South Africa
               | Company may be decent case-studies, the only difference
               | being that they could "live off the land" and exploit the
               | natives. There are no natives on Mars, but I can't rule
               | out exploitation.
        
               | ben_w wrote:
               | > That won't matter if SpaceX has a monopoly on the air
               | they breath, the food they eat and the water they drink.
               | 
               | Does the colony itself have to be owned by the transport
               | company?
               | 
               |  _Any_ of the colony?
               | 
               |  _Including_ the life support, the factories which make
               | the life support, the mining equipment which digs up the
               | resources these factories use, or anything else?
               | 
               | I'm not expecting great things from human nature, but I
               | expect Terran governments to _forcefully insist_ on non-
               | Monopolistic behaviour very quickly, even in the absence
               | of abuse of power, as they'll be lobbied by both
               | potential investors and military hawks with "isolationism
               | bad" rhetoric.
        
               | sangnoir wrote:
               | > [...]I expect Terran governments to forcefully insist
               | on non-Monopolistic behaviour very quickly
               | 
               |  _All_ of the Terran governments? I think it would be
               | trivial to play different governments with launch
               | capability against each other, especially if you can mine
               | asteroids (or have technology that 's almost there and
               | can promise to supply cooperative governments raw
               | materials in exchange of access to a launch complex and
               | their domestic food market). The promises of riches in
               | the colonies drove competition among colonizing
               | countries, I don't see how it would be any different, it
               | would be trivial to set up subsidiaries in the
               | US/Russia/China/France and see who bites first.
        
               | emteycz wrote:
               | By working for the other companies there, investing on
               | the Martian stock market, playing poker, marrying a rich
               | partner...
               | 
               | A repayable loan is not feudalism.
        
             | meowster wrote:
             | What happens when those people have kids? Do the kids owe
             | their soul to the company store?
        
               | hef19898 wrote:
               | US history answers that question for you. For the first
               | colonists becoming rich as sell as for their imported
               | cheap labor force.
        
         | ronnier wrote:
         | I really like the vocabulary and use of words, such as "tight
         | beam", "space him" and others. I think it's a very creative
         | show and one of my favorites at this point. I enjoy the sound
         | track too.
        
           | duskwuff wrote:
           | Not to burst your bubble, but "tightbeam" and "space" (as a
           | verb meaning "to kill by exposure to the vacuum of space")
           | are both quite common and old usages in science fiction --
           | they aren't unique to _The Expanse_.
           | 
           | "Tightbeam" was in use as early as the 1930s, by E. E. Smith.
           | Interestingly, this means the term was coined before lasers
           | were even invented! https://sfdictionary.com/view/1943/tight-
           | beam
           | 
           | Meanwhile, Robert Heinlein was writing about "spacing" people
           | in 1952: https://sfdictionary.com/view/400/space
        
         | shoto_io wrote:
         | I agree with you on almost all points. The realism of the
         | series was what I really liked about it.
         | 
         | I stopped watching it though once the "protomolecule" stuff
         | started. What is backed by science about it?
        
           | bityard wrote:
           | The whole point of the entire series is that the
           | protomolecule is an unknown quantity. They don't know
           | (exactly) where it came from, how it works, what it's for.
           | Only that it is extremely dangerous. And then plots are built
           | around that. If they knew (and explained) how it worked, then
           | all their problems would be solved and the show would end.
        
           | Beltiras wrote:
           | In my opinion they get one "pass". Science fiction is best
           | when you have one thing changed in the world and ask the
           | question "How does this world behave?". OK, so the Expanse
           | changes 2 things. Constant acceleration is possible,
           | protomolecule is a thing.
        
             | thereddaikon wrote:
             | TVTropes calls this the One Big Lie, on their scales of
             | Sci-Fi hardness. https://tvtropes.org/pmwiki/pmwiki.php/Mai
             | n/MohsScaleOfScien...
        
             | Symmetry wrote:
             | Atomic rockets did some math on the Epstein drive and it's
             | theoretically possible, though well outside known
             | engineering. It's supposed to have an exhaust velocity of
             | .036 c and the theoretical max for fusion drives is well
             | above that.
             | 
             | http://www.projectrho.com/public_html/rocket/engines.php#id
             | -...
        
               | DennisP wrote:
               | Besides that I think most of the plot wouldn't be all
               | that different with slower drives, there'd just be longer
               | stretches of nothing happening and more spinning stuff.
        
             | splatcollision wrote:
             | One of Philip K Dick's essays about Sci-fi mentions this as
             | well, as a way to make a world that 'doesn't fall apart'...
             | 
             | Search found me this: https://web.archive.org/web/200801250
             | 30037/http://deoxy.org/...
             | 
             | and previous discussion!
             | https://news.ycombinator.com/item?id=23500469
        
           | gbrown_ wrote:
           | That'll be the "fiction" part of the science fiction.
        
           | api wrote:
           | AFAIK nothing there violates known laws of physics or
           | mathematics. Very far fetched? Yes. Impossible? Maybe, maybe
           | not. Keep in mind that the protomolecule is apparently the
           | work of alien intelligences considerably beyond our
           | intellectual capacity and far older.
           | 
           | That kind of thing doesn't bother me. I don't think a dog
           | could even comprehend a wheel. Even within the same species,
           | major advances can look like magic to earlier generations. A
           | top-tier scientist from the 19th century may well have
           | pronounced just about all of today's digital devices
           | impossible science fiction. " _Billions_ of calculations per
           | _second_ in something in your _pocket_ that runs on a
           | _battery_ you can _recharge_? " Lots of stretches there for a
           | scientist from 1820. There are still people (who are not
           | stupid) who don't believe we went to the moon.
           | 
           | Hard sci-fi just means a story that doesn't instantly fail
           | undergrad physics and whose speculative physics are credible
           | enough that a typical physicist won't roll their eyes.
           | 
           | Wormholes and warp drive, for example, have not been
           | conclusively ruled out. Most physicists _doubt_ you could
           | build them in the foreseeable future (or maybe ever), but
           | nobody 's shown a reason they would "break physics."
           | 
           | Faster than light motion or reactionless drives that generate
           | conventional momentum are however believed to be impossible.
           | 
           | It leads to some counterintuitive stuff. Giant massive ships
           | that silently hover in the sky without blowtorching whatever
           | is beneath them are strongly believed to be _less plausible_
           | than something superficially more far fetched like the
           | Alcubierre Drive. That 's because reactionless drives that
           | create conventional momentum "break physics," while so far we
           | have not been able to rule out altering space-time curvature.
           | If I were writing a hard sci-fi story with an Alcubierre
           | Drive in it, I'd still have the astronauts going up to their
           | warp ship in chemical rockets. I'd also have my warp ship
           | using chemical or ion propulsion to move around when not
           | using its warp drive, and the thing would have to have
           | massive heat sinks that would glow red hot when warp is
           | powering up to discharge all the power plant's waste heat
           | (second law of thermodynamics).
           | 
           | Credible speculation in physics usually means that there
           | exist mathematical solutions or models that suggest the
           | possibility of something, but where we do not yet currently
           | know if that math is "real" let alone "engineerable." There
           | may also be things that are technically possible but that are
           | so hard to do that they recede behind a kind of "probability
           | horizon," becoming effectively impossible. An example might
           | be a warp drive that requires so much energy and is so hard
           | to build and control that the probability of someone doing it
           | anywhere in the universe between now and heat death is near
           | zero even if you assume that intelligent life is common.
        
             | hef19898 wrote:
             | One fictional world that got that right is the Classic
             | Battletech universe.
             | 
             | The two things out our world are a FTL jump drive (the
             | Kearny-Fuchida drive only working at gravitational balance
             | points) and the hyper pulse generators (sending FTL
             | messages using the same physics). Everything else is well
             | within established physics. Fusion engines? Check. Laser
             | and direct energy weapons? Check. 12m high walking robots?
             | Sure, why not. All beyond current engineering, but not
             | beyond physics.
             | 
             | Even space travel is using reaction drives (fusion powered
             | ones, but everything space born needs fuel to move) with
             | acceleration well below 10g. And even the space-based
             | tabletop uses acceleration and vectors instead of speed. A
             | bitch to track on paper so.
        
             | shoto_io wrote:
             | Fair enough. Thanks for your perspective. I should give it
             | another chance I guess
        
               | api wrote:
               | The absolute _hardest_ sci-fi I 've ever seen is probably
               | near-term cyberpunk or stuff like The Martian. That stuff
               | is pretty rare. Even most "hard" sci-fi requires some
               | suspension of disbelief. The difference between hard and
               | soft is whether one must go entirely into the realm of
               | fantasy to suspend that disbelief, or whether it just
               | requires the assumption of non-linear advances in
               | technology or superhuman intellect.
        
               | dendriti wrote:
               | The Martian's take on potatoes is not very hard at all.
               | Not only is Martian soil loaded with percholrates, it
               | would have taken far longer than shown to prime the soil
               | with enough microbes to support the growth of so many
               | potatoes.
        
             | webmaven wrote:
             | _> A top-tier scientist from the 19th century may well have
             | pronounced just about all of today 's digital devices
             | impossible science fiction. "Billions of calculations per
             | second in something in your pocket that runs on a
             | battery?"_
             | 
             | Heck, actual science fiction authors in the mid-20th
             | century got that wrong. Asimov, for example, while he had
             | autonomous robots walking around, limited mobile computing
             | devices (installed in anything smaller than a spaceship) to
             | calculators and dumb terminals. Output was often limited to
             | ALL CAPS printed on a slip or strip of paper (again,
             | despite robots able to communicate verbally).
        
               | radley wrote:
               | I'm rereading Asimov's Foundation series on a Kindle and
               | writing this on a wireless keyboard to a website.
               | 
               | In his 70 year old series, everyone still uses film :)
        
           | evan_ wrote:
           | > I stopped watching it though once the "protomolecule" stuff
           | started.
           | 
           | So, the first scene in the first episode? Before the opening
           | credits?
           | 
           | It would be one thing if they added the crazy alien magic
           | plot device midway through a later season to get out of some
           | writing hole they'd gotten themselves into, but they
           | intentionally opened the first episode of the show (and the
           | prologue of the first book) with a fleeting glimpse of what
           | the protomolecule is capable of to set the stakes for the
           | rest of the series.
        
           | 7sigma wrote:
           | The protomolecule is pretty much super advanced tech from a
           | civilisation that had a billion year or so headstart. For me,
           | a big part of the show is about how technology changes us and
           | the protomolecule is an extreme example of that.
           | 
           | Its not backed up by science and thats not the point. The
           | point is how humans react to it and how the story progresses
           | after that is really great, one of the best series overall
           | i've ever watched.
        
             | rakoo wrote:
             | > a big part of the show is about how technology changes us
             | 
             | I've always thought that movie/series genre are just a
             | facade for the real genre:
             | 
             | - Slasher movies are supposedly about the boogey
             | man/monster killing protagonist, but it's really about how
             | humans interact when put under stress and show their true
             | color
             | 
             | - (Heroic) Fantasy movies are supposedly about wizards and
             | knights and witches, but it's really just a huge politics
             | playground
             | 
             | - Science fiction movies are supposedly about new
             | technology/aliens/space stuff, but it's really about how
             | something outside of our knowledge changes us, challenges
             | our values, and reveals who we are. That's usually
             | technology but can be anything.
             | 
             | It's of course not just that, there are always exceptions,
             | and I'm probably not the first one to have this view. But I
             | think this is the reason I like almost anything sci-fi but
             | can barely stand watching fantasy movies: I can't find
             | myself to care about people fighting each other for a
             | little bit more power.
        
             | XorNot wrote:
             | It's a Banks-style Outside Context Problem.
        
               | spacedcowboy wrote:
               | I miss Culture novels :(
        
               | ctoth wrote:
               | I do too! One of the great things though is they're very
               | re-readable!
        
           | rkachowski wrote:
           | I had a similar feeling, I love the show but I still felt a
           | grating annoyance anytime I heard the phrase "protomolecule".
           | 
           | It makes it easier if you think of it as "proto" being short
           | for Protogen - the corporation that discovered it.
        
             | radley wrote:
             | Proto is latin for primitive and/or precursor.
             | Protomolecule also sounds like something a scientist would
             | come up with if they were trying to expand their research
             | funding and had a fickle investor (i.e. Mao).
             | 
             | So while protomolecule sound like something out of the
             | Power Rangers, it's an oddly plausible term.
        
           | thereddaikon wrote:
           | The human stuff is hard sci-fi. The alien protomolecule is
           | thoroughly in the realm of sufficiently advanced to be
           | indistinguishable from magic.
           | 
           | And I'm fine with that because of how its handled. The
           | protomolecule is less of a technology itself and more or a
           | narrative tool. How it works isn't important. What is
           | important is that it is a disruptive force that changes the
           | direction of humanity.
        
             | Zimahl wrote:
             | It is 'magic' but a really interesting concept. It's
             | essentially a self-replicating terraforming device. An
             | ancient civilization sends out probes with the molecule -
             | in this case a small planetoid - that will hopefully crash
             | into a planet with biological material and then collect and
             | convert said material into a ring that connects to an
             | interstellar network. The problem is that the one in The
             | Expanse got caught up in Jovian system, like gets done with
             | a lot of interstellar objects.
        
               | thereddaikon wrote:
               | It's a variation on the Von Neumann probe. A self
               | replicating spacecraft. Instead of being for exploration
               | or production of a specific widget its purpose is
               | building ftl gates as part of a presumably galactic
               | network.
        
           | dougmwne wrote:
           | I was also put off by it, but it does end up going in a nice
           | pseudo-hard scifi direction once you get to the end of season
           | 3. It respects the physical limitations of human technology
           | while providing a pretty neat what-if.
           | 
           | I was also ok with the Epstein drive. It's a nice little plot
           | enabler. "Yeah, space colonization is laughably implausible,
           | but what if we had just this one piece of magic technology?"
        
             | mLuby wrote:
             | "The Juice" is also magic, but totally worth it to see
             | high-G maneuvers.
        
             | DennisP wrote:
             | Here's an argument that a drive with Epstein performance is
             | actually doable: https://toughsf.blogspot.com/2019/10/the-
             | expanses-epstein-dr...
        
           | fsloth wrote:
           | The hard sci-fi background makes the protomolecule stuff
           | quite good actually IMHO.
           | 
           | Since they are not goofing off in basic things and they've
           | done their homework, having space magic happen is much more
           | entertaining than in e.g. Star Trek where basically
           | everything is driven by plot-based technobabble so you really
           | have no distinction between "standard technology" and
           | "unfathomable space phenomena of the week".
           | 
           | Some of the space magic driven by protomolecule later on is
           | fairly thoughtfull IMO and meshes nicely with rest of the
           | show. I would advice you to continue watching - the series
           | gets constantly better and better.
        
           | goatlover wrote:
           | The protomolecule stuff drives the plot of the entire story.
           | It's why the conflict happens, and how the characters end up
           | in the middle of it, from the very first episode. And it
           | keeps building on that all the way through the show and the
           | books. The focus remains on humanity, but the alien stuff
           | provides the motivation for the ongoing human response.
           | 
           | Also, advanced alien tech in pretty much all science fiction
           | follows Arthur C. Clarke's dictum about magic. Of course
           | they're going to be able to do things humans don't
           | understand. Do you really think we would be able to explain
           | everything a billion+ year old civilization could do?
        
           | Symmetry wrote:
           | When I tried reading the novels I had a problem there because
           | I thought the books were putting forth explanations for it
           | that didn't make sense. But the TV show didn't try to explain
           | beyond something like "magic future technology" and I don't
           | have any problem suspending disbelief for that.
        
         | nirav72 wrote:
         | Is The Expanse really Hard Sci-Fi? I get that the space flight
         | physics and tech involved could be considered hard Sci-fi. But
         | in later books and show season - the whole gate network is
         | quite a bit handwavy.
        
           | egypturnash wrote:
           | IMHO "hard" SF is more about feeling "accurate" than actually
           | being accurate - more lip service is paid to something
           | resembling physics as we currently understand it. And the #1
           | thing for someone to say "fuck it, I'm cutting a hole in
           | existing physics in the interest of telling a compelling
           | story" for is probably "moving shit between planets/stars
           | faster than orbital mechanics and the speed of light allows".
        
         | silvanocerza wrote:
         | > Even the language makes sense - a kind of hodge-Podge
         | universal accent.
         | 
         | It's interesting see the differences from the books on this
         | topic.
         | 
         | The books focus more on the use of belter's sign language, just
         | some small and most common word is written and the rest is just
         | defined as patois.
         | 
         | The series instead almost never shows sign language and it uses
         | and evolves the spoken language much more than the books.
        
       | camillomiller wrote:
       | I love the Expanse. Yet I think that transparent displays only
       | work in movies. What do we need the transparency for? I can't
       | find any UX reason that would make such a screen better than a
       | regular superthin opaque display with maybe holographic features.
       | Discuss :)
        
         | e3bc54b2 wrote:
         | Agreed. I get why they are used in media (cool factor), but in
         | real world the loss of contrast for actual material on screen
         | would be disaster enough to make it a nonstarter. And that is
         | not even going into privacy implications...
        
         | getpost wrote:
         | I was inspired by the transparent 3D displays. It looked like
         | exactly what I'd want.
         | 
         | I can't think which episodes, but there's are a couple scenes
         | where detective Miller is looking at his phone in 2D mode, and
         | he says, "Go 3D." In one scene, he interacts with the 3D
         | projection, reorienting it. In another scene, invoking the 3D
         | display makes it possible for everyone in the room to discuss
         | the projection.
         | 
         | I'd love to know how these effects were done. And, when can I
         | have one of those phones?
        
         | ceejayoz wrote:
         | Augmented reality use? Hold the terminal over some wiring and
         | get an overlaid schematic?
        
           | kingosticks wrote:
           | That spy guy (I don't remember his name) in series 1 has this
           | ability when he's re-wiring the airlock door interface panel
           | in order to escape. He uses his AR ability a few times but I
           | like how it's not overdone.
        
         | TeMPOraL wrote:
         | We don't need them. They're popular because they allow to film
         | the actor and the screen simultaneously.
         | 
         | My personal take: transparent displays are a lazy trick of film
         | makers who overestimate the importance of characters in science
         | fiction, and underestimate the importance of setting.
         | 
         | A proper real-world use of transparency would be Augmented
         | Reality - i.e. overlaying contextual UIs on top of the real
         | world the user sees through the glass/hologram.
        
           | gpderetta wrote:
           | > A proper real-world use of transparency would be Augmented
           | Reality - i.e. overlaying contextual UIs on top of the real
           | world the user sees through the glass/hologram.
           | 
           | Ghost In The Shell does this very well, especially the
           | series.
        
           | krapp wrote:
           | >transparent displays are a lazy trick of film makers who
           | overestimate the importance of characters in science fiction,
           | and underestimate the importance of setting.
           | 
           | Characters are always more important than setting. You can
           | tell a compelling story with a character alone in a room, but
           | without any characters even an interesting setting has
           | nothing to say.
        
             | dagw wrote:
             | _Characters are always more important than setting._
             | 
             | Not among sci-fi fans. There are lots of classic and
             | beloved scifi books that are all about the world and
             | setting and technology where the characters are 2d
             | cardboard cut outs that only exist as an excuse to move the
             | story from set piece to set piece.
        
               | watwut wrote:
               | Yeah, but at least to me, they became unreadable as I
               | grew to be able to recognize how much the 2d carboard is
               | not unrealistic and empty. I like sci-fi, but when I
               | encounter these, they annoy me.
               | 
               | Good sci-fi writers dont go lazy on characters and
               | actually develop them.
        
               | goatlover wrote:
               | Would you consider the characters of The Three Body
               | Problem to be all that interesting? Yet it's widely
               | considered to be a great novel. Not sure whether The Dark
               | Forest or the third book do a better job with characters,
               | but the plot and the ideas make the story.
        
               | watwut wrote:
               | I haven't read it, so I don't guess. It is unfair to
               | judge quality of characters in book one did not read.
        
             | TeMPOraL wrote:
             | That's the mainstream view, yes. But honestly, in case of
             | sci-fi, I mostly disagree.
             | 
             | Most literary genres are defined by the flavor of character
             | exploration you do. Any character-focused story you want,
             | you can find a genre for it. Science fiction is defined as
             | speculative exploration of interactions between people and
             | hypothetical advancements of science and technology. If you
             | laser-focus on the characters, you lose what makes the
             | genre interesting and distinct from all others.
             | 
             | That's not to say that characters aren't important. But, in
             | the kind of sci-fi I like, technologies and societies and
             | institutions become "characters" themselves, and need to be
             | treated with equal importance.
        
               | watwut wrote:
               | Science fiction is full of character focused books,
               | movies and what not. All solidly within science fiction
               | category.
        
           | bserge wrote:
           | Sadly, "AR" looks rather cheap, even Star Trek Discovery
           | (good budget, I think) tried it and it's a bit laughable.
        
           | watwut wrote:
           | > My personal take: transparent displays are a lazy trick of
           | film makers who overestimate the importance of characters in
           | science fiction, and underestimate the importance of setting.
           | 
           | Given that we are talking about extremely popular show, maybe
           | they do actually know what they are doing.
        
             | TeMPOraL wrote:
             | Well, of course :). That's why studios generally don't
             | listen to sci-fi fans like me. I want them to optimize for
             | the genre fans, to maximize work depth and quality. They
             | want to optimize for the widest possible audience, to
             | maximize profits.
        
       | PaulDavisThe1st wrote:
       | My biggest issue with the visual aspects of The Expanse is one
       | that I don't think can be fixed.
       | 
       | The story is set approximately 3-400 years in the future. All of
       | the technology, however, looks, if not immediately familiar, then
       | more or less "around the corner from now".
       | 
       | Go back to 1621, and imagining projecting a future 2021 based on
       | "minor tweaks to what we're using now". Clearly, it would be
       | absolutely nothing remotely like the actual 2021 that we live in.
       | 
       | I enjoy the Expanse a lot, but if there are humans around in 2400
       | or so who get a chance to see it again, I'm fairly sure they will
       | be besides themselves with laughter at its "vision" for their
       | time.
        
         | manmal wrote:
         | They do have the Epstein drive, holographic displays, anti-
         | cancer-cell ,,dialysis", a solar-system-wide internet,
         | miniaturized electron microscopes, and insanely long-lasting
         | batteries.
         | 
         | But, I must admit that eg the terminals look like phones from
         | 2050. And I'm sorely missing AI, humanoid robots, and way more
         | bionic implants a la Cyberpunk. However I think those were left
         | out deliberately to allow the story to be mainly about the
         | human experience. AIs like the one in ,,Her" might be realistic
         | on a 400 year time scale, but I find stories like that rather
         | awe-inspiring than relatable.
        
           | PaulDavisThe1st wrote:
           | Yes, the tech developments have happened, no question.
           | 
           | But the _look_ of the vessels, the homes, the offices, the
           | computing devices ... these are all circa 2030 (or maybe even
           | 2024).
        
         | thepasswordis wrote:
         | Sailing technology today is similar to technology from the
         | 1600s, just more convenient.
         | 
         | Same thing with books, paper, pens, etc.
         | 
         | It seems likely that the idea of "screen,
         | mouse/touchscreen/keyboard" will be around forever (like books
         | have).
         | 
         | However we might have NEW technology (like an epstein drive).
        
           | PaulDavisThe1st wrote:
           | books haven't been around forever, and in particular printed
           | books are only about 600 years old.the basic concept of a
           | bound set of pages is about 1500 years old.
           | 
           | pen technology in 2021 looks absolutely nothing like pen
           | technology in 1621. I don't think a person from that time
           | would visually recognize a modern pen, even if they could
           | understand its _purpose_ once it was explained or they got to
           | use it.
           | 
           | paper is only about 1200 years old.
           | 
           | None of these technologies has "been around for ever",
           | although one could clearly make a case that barring total
           | civilizational collapse, they might truly be here to stay.
           | 
           | I don't think that the same could be said for any current
           | computing technology.
           | 
           | Sailing technology is similar, except that very few people
           | ever sail, travel in sailboats, receive goods shipped in
           | sailboats, or even see a sailboat. The things that have
           | largely replaced sailing would look very foreign to someone
           | from 1621. I suspect the same will be true in 2400. There
           | will still be some people (perhaps) using technology that
           | we're familiar with today, but most people will use something
           | else.
        
         | biztos wrote:
         | Or maybe they'll be sad their present isn't as cool as we
         | thought our future would be?
        
           | PaulDavisThe1st wrote:
           | I think that the Expanse (books & show) do a fairly good job
           | at explicitly _not_ making the future look that cool. Despite
           | the specific new technologies that are around, people 's live
           | contain about the same amount of misery, tech breakdowns and
           | general impossibility as we do today.
        
       | monkeydust wrote:
       | Nice site in general. Reminded me of this
       | https://github.com/arwes/arwes
        
       | qwertox wrote:
       | How are these UIs generated? Is there a software which runs these
       | UIs so that they look like they have a purpose?
        
         | imglorp wrote:
         | It would be so nice if they open sourced the code.
         | 
         | Fans could generate spinoff UIs for more terrestrial purposes,
         | and perhaps even contribute back new UIs for future episodes.
        
       | jancsika wrote:
       | Important off-topic The Expanse conundrum:
       | 
       | In the very first episodes a tall, stretched-out skinny space-
       | born dude is getting tortured simply by making him stand and be
       | subject to Earth's gravity.
       | 
       | Then the rest of the series-- few to no tall, stretched-out
       | skinny space-born peeps anywhere.
       | 
       | What gives? I imagine the director realizing how expense it would
       | be to continue seeking out a bunch of tall, skinny extras...
        
         | apocalyptic0n3 wrote:
         | I remember an interview with the showrunners that basically
         | said that. There weren't enough tall and skinny people to
         | perform all the roles adequately, not to mention background
         | extras. And it limited them from casting the actors they really
         | wanted to cast, like Jared Harris as Dawes.
         | 
         | They do still deal with the disorientation non-natives deal
         | with in Earth conditions, though. There was an episode that
         | spent a significant amount of its story showing Bobby dealing
         | with being on Earth for the first time and seeing unfiltered
         | sunlight and the extra gravity. There's been a few other
         | instances of it, but it has definitely taken a backseat since
         | that torture scene you mentioned.
        
           | hef19898 wrote:
           | Also in the books. In the beginning, belters were hardly able
           | to live on Earth let alone move around. Later, they colonize
           | planets. So I get why that was dropped as a plot device. And
           | since it was only one scene, it didn't have much of an impact
           | anyway.
        
         | kfajdsl wrote:
         | It was because in the beginning they wanted to put the idea
         | that belters were different in people's head, but to do it the
         | entire series would be too expensive. They got rid of the issue
         | in-universe with the bone-growth meds (?) that Miller and
         | probably others took (in the books this didn't exist, and all
         | belters are tall).
        
         | getpost wrote:
         | > how expense it would be
         | 
         | Apparently the insider moniker for the show is, "The Expense."
        
           | jancsika wrote:
           | Hee hee.
           | 
           | I can imagine an alternate universe failed version of The
           | Expanse where they spent all their money up front on CGI to
           | create stretched-out skinny extras.
        
       | gopherbro wrote:
       | look cool.
        
       | sen wrote:
       | The designers (not just UI but all of them) on The Expanse did
       | such an incredible job. It's probably my favourite looking Sci Fi
       | series or movie of all time. The attention to detail is
       | incredible too, I'm on my third watch-through of the series and
       | notice new things all the time.
        
         | patja wrote:
         | They use an incredible number of off the shelf shower grab bars
         | I recognize from Home Depot in the interior of pretty much
         | every ship. I find things like that a bit distracting.
        
           | lovegoblin wrote:
           | This is true of every show, though. You just happen to know
           | what those specific shower bars look like.
        
           | kayfox wrote:
           | I like that they thought about that, in a lot of shows and
           | movies you see ships in space where gravity may not exist at
           | times with no visible way for people to move themselves
           | around under zero-g, so its refreshing when a show puts in
           | the work to create a set that looks usable in space.
        
           | bityard wrote:
           | The grab bars on the Zarya also look like something you'd
           | easily find in Walmart: https://www.nasa.gov/images/content/1
           | 14306main_iss010e25228_...
           | 
           | Maybe when it comes to something as simple as a grab bar it's
           | hard to get too imaginative in the first place?
           | 
           | Once you start _really_ looking for them, you can pretty
           | easily pick out items on a set and go, "oh yeah, that looks
           | like a repurposed so-and-so."
        
           | duskwuff wrote:
           | _The Expanse_ uses a lot of repurposed props in general. One
           | of the cryogenic pods in S2 is a roof storage rack for a car.
           | The flight controls in the Rocinante are 3DConnexion mice. I
           | recall seeing one maintenance tunnel with walls covered in
           | laptop cooling pads. And so on. :)
        
         | fenk85 wrote:
         | You will love the book series then, goes into much more details
         | and is hard to put down, i binge read the lot
        
           | alexgmcm wrote:
           | I think some stuff is improved in the series though.
           | 
           | For example, the story from Cibola Burn seemed a lot better
           | on the show than the book in my opinion and some of the
           | characters are better.
           | 
           | In particular, Ashford's character is massively improved (it
           | helps that David Strathairn plays the role incredibly well).
           | 
           | The books are very good though and I can't wait for Leviathan
           | Falls. Also, it seems the series will stop at the end of
           | Babylon's Ashes.
        
             | tspiteri wrote:
             | Some things work differently on TV and on books, and they
             | changed things to make the storytelling better suited to
             | TV. For example Camina Drummer was introduced much earlier
             | in the TV series so that Fred Johnson had someone to talk
             | to on screen, which wasn't needed in the novels. And then
             | the character worked so well that they expanded it to cover
             | more stuff.
             | 
             | I really like that they prefer a good story over sticking
             | to the exact "canon" of the novels. And in "they" I include
             | the novel authors, who are very involved in the TV series.
        
               | bityard wrote:
               | After having watched all of the show released so far, I
               | just finished Leviathan Wakes.
               | 
               | Maybe it's my fault for having mostly read Terry
               | Pratchett and Douglas Adams for the last few years, but I
               | found the writing to be extremely bland. It does the job
               | of narrating the plot but the lack of all flavor would
               | have turned me off immediately if I wasn't able to
               | visualize the characters and scenes from the show.
               | 
               | That said, I'm pretty happy with the changes they made
               | for the show. And a bit annoyed that most of the things I
               | didn't really like about the characters were details
               | carried over from the books.
        
               | alexgmcm wrote:
               | Yeah, I think having the novel authors involved has
               | helped make the series as good as it is.
               | 
               | We still have the final season though - let's hope it
               | doesn't do a "Game of Thrones".
        
               | ddxxdd wrote:
               | >let's hope it doesn't do a "Game of Thrones".
               | 
               | Don't get your hopes up too high; "The Expanse" is often
               | nicknamed "The Expense" due to its high special effects
               | budget. Amazon Prime may decide that later seasons need
               | to have their budgets cut.
        
               | tspiteri wrote:
               | _Game of Thrones_ did not have a budget problem for the
               | last season; it had a writing problem. While other
               | seasons used the novels for the build-up and for the
               | story to make sense, the last season did not. And while
               | the author does know where he wants to land, he hasn 't
               | worked out, or hasn't shared, how to get there completely
               | yet. The tv show went there with no proper buildup, which
               | is what makes that season poor. To me, the final
               | situation, or who wins/dies, is not the problem, nor are
               | the effects.
               | 
               | As for _The Expanse_ , it's season not seasons; the next
               | season will be the final season. I cannot see the tv
               | series ending in the same end point as the final novel,
               | that is I cannot see them cramming four novels with one
               | huge time gap in between into one season. But I do
               | believe it will come to a satisfactory conclusion at some
               | alternative end point.
        
               | thereddaikon wrote:
               | If the show runs into any problems it wont be because
               | they ran out of source material and winged it like what
               | happened with Game of Thrones. I doubt budget will be an
               | issue since they've already wrapped filming the final
               | season. The expense of The Expanse may be why its
               | stopping where it is. But I have no reason to think the
               | show wont end strong at this time.
        
             | rkachowski wrote:
             | I absolutely love how they changed "Ashford" in the books
             | from an elitist obstructive middle manager into "Klaes
             | Ashford" - legendary OPA member, space pirate and "The
             | Ghost Knife of Callisto".
             | 
             | The show really gives the opportunity to explore the
             | individual motivations of the characters; the books are
             | also great and they complement each other, but I feel that
             | the books are almost too fast paced to really savour the
             | environment and setting.
        
               | 7sigma wrote:
               | That scene in the behemoth in s3e11 between camina and
               | ashford is one my favourite. Their discussion of what it
               | is that makes belters what they are in that situation,
               | such great writing
        
               | alexgmcm wrote:
               | Yeah, he's probably my favourite character in the series.
               | 
               | The way his character develops and changes is incredible
               | and the acting is really well done.
        
             | goatlover wrote:
             | The Cibola Burn book did a much better job of explaining
             | things on Illus, particularly the alien stuff. And the
             | Investigator POV chapters were wild. You don't get as much
             | of that on the show.
        
             | manmal wrote:
             | I agree. I read the books after watching the first four
             | seasons, and I felt disappointed how Ashford is described
             | and handled in the books.
             | 
             | Also, the books set a very high bar for Naomi's "solo
             | adventure" (let's call it that to prevent spoilers), and
             | the series did such a great job, and stayed very true to
             | the source. It was satisfying seeing this unravel almost
             | exactly as I had imagined it.
        
           | sen wrote:
           | Halfway through my third reading and still not sick of it.
           | It's without a doubt my favourite Sci Fi of all time.
        
       | kingosticks wrote:
       | I really like how they transition between different screens so
       | seemlessly with guestures (and also voice commands). I'd like to
       | be able to do something similar on my phone so rather than
       | clicking the chromecast icon and selecting which device, I'd like
       | to swipe/flick towards the device I want to use. And ideally I'd
       | like to expand (sorry) this to non-chromecast stuff like Spotify
       | Connect (or MPD etc). Is there anything out there like that for
       | Android? Some kind of location/orientation aware "casting"
       | helper?
       | 
       | Relatedly I wish there was less of a delay when trying to cast to
       | the TV. Perhaps it's that, rather than the extra button clicks,
       | that disrupts the flow so much. It's not like my smart TV hasn't
       | got a powerful processor and a super-fast internet connection -
       | why am I still seeing loading screens?!
        
         | majoe wrote:
         | Speaking about transition of graphical applications from one
         | device to another, I think this is a rather difficult problem
         | in itself. The only project I'm aware of, which tries to enable
         | that in a seamless way, is the Arcan display server. I remember
         | a short clip from the development blog [1], where a window with
         | a running retro game is pulled to the edge of the screen and
         | appears immediately on another device nearby [2]. Unfortunately
         | Arcan is pretty niche and I doubt that will change in the
         | foreseeable future. Using voice commands to control, where your
         | applications is running, would then be relatively easy. Swiping
         | in that direction, while pretty cool, is much harder, as you
         | would need to locate both involved devices.
         | 
         | [1] https://arcan-fe.com/2020/12/03/arcan-versus-xorg-feature-
         | pa...
         | 
         | [2]
         | https://video.wordpress.com/embed/G3vQbGS0?preloadContent=me...
        
         | dmitriid wrote:
         | > I really like how they transition between different screens
         | so seemlessly with guestures (and also voice commands).
         | 
         | The greatest part of this is that they make it look seamless
         | and unselfconscious. In most shows (even sci-fi ones) this is
         | always exaggerated as in "look at how we move our hands on this
         | futuristic surface". In Expanse? It's just an integrated part
         | of what they do. They flick, and swipe, and hold stuff
         | sideways, they drop phones, phones are cracked, and it's never
         | "oh, look carefully at what I'm doing".
        
       | systemvoltage wrote:
       | IMO pinnacle of UI/IX is the F-15 cockpit:
       | https://youtu.be/zikI2fazPLo
       | 
       | Completely opposite of what the Expanse UX/UI is. No
       | touchscreens, no transparency, no sexy decoration, zero
       | ambiguity, no distractions. Everything is functional first,
       | ergonomic, clear and straightforward.
       | 
       | I kind of wish Sci-fi authors would propel analog UIs.
       | Touchscreens and manipulating things at an arms length - try it
       | for 10 mins and see how tired your arm gets.
       | 
       | I'd like to see a future that's totally opposite of what everyone
       | is praising in this thread.
        
         | cbm-vic-20 wrote:
         | Even reality is moving in the "glass cockpit" direction. For
         | example, the SpaceX Crew Dragon doesn't appear to have much of
         | any "steam" controls or displays. Most of the control is
         | preplanned however, so there isn't as much pilot input than a
         | F-15C would use..
         | 
         | https://twitter.com/alteredq/status/1266853705632145409/phot...
        
         | m4rtink wrote:
         | Technicaly the HUD on modern fighter planes is a transparent
         | LCD. ;-)
        
       | perryizgr8 wrote:
       | I liked during the early seasons how Detective Miller's phone
       | screen was cracked. Don't recall seeing that in any other show.
       | It lends credibility to the narrative that these are real people
       | who break their phone screens sometimes and can't be bothered to
       | get it fixed.
        
       | nharada wrote:
       | I love the title sequence (even though that was a different
       | design shop): https://www.artofthetitle.com/title/the-expanse/
       | 
       | They clearly drew from some other highly technical areas in their
       | design: for example incorporating Reseau plates or drawing on the
       | visual layout of air traffic control screens.
        
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