[HN Gopher] Microsoft has turned the Surface Duo into a handheld...
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       Microsoft has turned the Surface Duo into a handheld Xbox
        
       Author : tosh
       Score  : 135 points
       Date   : 2021-05-24 15:06 UTC (7 hours ago)
        
 (HTM) web link (www.theverge.com)
 (TXT) w3m dump (www.theverge.com)
        
       | Shadonototro wrote:
       | Console Sales:
       | 
       | - Switch: 85 millions
       | 
       | - PS5: 8 millions
       | 
       | - XBOX: 4 millions
       | 
       | Looks like both Sony/Microsoft forgot something when they
       | announced their new console..
       | 
       | A proper portable console with 1 (and not 2) home console would
       | have been a killer
       | 
       | I'm not sure what the target audience is with a virtual gamepad,
       | smartphone users want games designed for their phones, and
       | console users want games designed for a gamepad, and that is why
       | the Switch sells very well, it suits the need of portable gamers
       | in a world full of smartphones
       | 
       | source: https://www.vgchartz.com/
        
         | Xplune13 wrote:
         | Switch isn't of the same generation though. Switch was released
         | back in 2017. Also, switch didn't face hardware delays like PS5
         | and XBSX. So not a fair comparison at all.
        
           | Shadonototro wrote:
           | for comparison:
           | 
           | PS4: 115 millions (since 2013)
           | 
           | XBOX One: 50 millions (since 2013)
           | 
           | People should stop trying to find excuses, we all want a
           | portable console, that is why the Switch sells like pancakes
           | 
           | Both Sony/Microsoft missed a huge opportunity
           | 
           | Nintendo has no competition, there is room for another player
           | over there
        
         | mafuyu wrote:
         | Competition in the portable market would be rough, although I
         | would love to see Sony give portables another shot. Especially
         | now that smartphone gaming is its own segment entirely.
         | 
         | Microsoft's strategy seems pretty solid, especially given their
         | stumbles last gen. They're buying in heavily into Game Pass and
         | making games subscription and cross platform across PC and
         | Xbox. XCloud streaming ties into their subscription model and
         | allows for continuity to mobile devices as well.
        
           | Shadonototro wrote:
           | What are you on about? there is 0 competition for Nintendo,
           | that is why they are able to sell 80 millions of units in the
           | first place
           | 
           | No matter what game pass strategy is, it will not work on
           | smartphones, console gamers doesn't want to play on
           | smartphone using touchscreen controls, and smartphone gamers
           | doesn't want to play console games because they aren't
           | designed for their device in the first place
           | 
           | XCloud is not a tech ready for wide adoption, everyone with a
           | smartphone know how shitty the network is in busy cities at
           | peak hours, even when at home it's not perfect, wifi? then
           | daddy will complain because he can't stream his netflix movie
           | anymore
        
         | adventured wrote:
         | PS4: 115 million units.
         | 
         | Looks like Sony didn't forget something when they announced
         | their new console.
        
           | Shadonototro wrote:
           | PS4 since 2013
           | 
           | Switch was released 4 years later in 2017, and yet about to
           | pass the PS4 lifetime sales by the end of the year
        
         | Splendor wrote:
         | Days since launch (as of 2020-05-24):
         | 
         | - Nintendo Switch: 1,543
         | 
         | - PlayStation 5: 193
         | 
         | - Xbox Series S/X: 195
        
           | Shadonototro wrote:
           | Even if we extrapolate, Switch is still #1
        
             | Splendor wrote:
             | I never said it wasn't. Just adding some more context that
             | you left out.
        
       | arduinomancer wrote:
       | From what I've heard the input lag on xCloud streaming is pretty
       | bad in some games.
        
       | RocketSyntax wrote:
       | with no shoulder buttons
        
       | [deleted]
        
       | enos_feedler wrote:
       | "The gaming phone is neat idea and I've been actually thinking
       | this is the way Microsoft gets back into phones. Leverage their
       | XBox platform to build a phone meets Nintendo DS like device.
       | Thats what I thought the Surface Duo was going to be."
       | 
       | - me 88 days ago on HN:
       | 
       | https://news.ycombinator.com/item?id=26258796
       | 
       | The shitty thing is, how does a nobody like me see this?
       | Microsoft had once chance to take this narrative front and
       | center. The surface duo product identity has now sailed. It will
       | always be a failed product trying to be salvaged. Microsoft is a
       | bad consumer company. Incredible enterprise company though.
        
       | mensetmanusman wrote:
       | I wish Apple would do this with the iPad.
       | 
       | M1XBoX
        
       | djrogers wrote:
       | This is screaming for Microsoft to release a gaming Surface,
       | possibly one that looks/acts a lot like a Nintendo Switch.
        
         | slver wrote:
         | I can foresee dozens of people buying it.
        
         | neogodless wrote:
         | There's something like that called the Aya Neo[0].
         | 
         | It runs Windows. It runs emulators. It's reasonably powerful
         | and compact. And it has hardware buttons.
         | 
         | It's also a bit pricey if you think of it as a portable game
         | device, and it also probably falls down a bit on battery life
         | comparisons.
         | 
         | Would you want a gaming Surface to have two screens and
         | touchscreen buttons, or hardware (perhaps as a Surface
         | keyboard-like magnetic accessory)?
         | 
         | [0] https://www.indiegogo.com/projects/ayaneo-world-s-
         | first-7nm-...
        
           | LegitShady wrote:
           | It's too much money, so it doesn't matter. They've priced
           | themselves out of relevance.
        
             | neogodless wrote:
             | For most people and use cases, I agree. If you get it as a
             | combo tablet/gaming/tiny laptop, it's not a bad price. The
             | OS allows you to do all those things, and the screen is
             | acceptable for some of them.
             | 
             | But personally, yeah, I want a 15"+ screen for laptop
             | usage, and I don't really have interest in a tablet, so
             | there's not enough value here for the money.
        
               | LegitShady wrote:
               | >If you get it as a combo tablet/gaming/tiny laptop, it's
               | not a bad price.
               | 
               | It's an integrated graphics Ryzen 4500U machine - it's
               | not a gaming device and shouldn't be called that. It
               | doesn't have a keyboard, so it's not a laptop.
               | 
               | It's at best a ryzen 5 4500U powered tablet with
               | integrated gaming controls. You can buy a $500-600 dell
               | laptop and a $50 xbox controller and get the keyboard
               | too.
               | 
               | I'm happy they found 2500 people to back their project
               | but it looks like a major rip off to me.
               | 
               | It's not without some controversy either
               | 
               | https://www.reddit.com/r/ayaneo/comments/n6k0n0/breaking_
               | lat...
               | 
               | https://www.reddit.com/r/ayaneo/comments/n7hgmd/guide_on_
               | ref...
               | 
               | The company behind the device has been sold and it's a
               | new team, new manufacturing, etc.
               | 
               | I would not back a $1000 crowdfund for any reason.
        
               | myhf wrote:
               | There's obviously a niche for high-end UMPCs with
               | integrated controllers. (Aya Neo, GPD Win 3, ONEXPLAYER,
               | etc.)
               | 
               | If you are planning on using an eGPU with a laptop, the
               | laptop might as well be smaller.
        
         | JohnWhigham wrote:
         | It would be dead on arrival. Nintendo is just too good in the
         | handheld department. I'd look at the PS Vita as a cautionary
         | tale.
        
           | Hamuko wrote:
           | The Vita is an amazing piece of kit (I own two!) and I think
           | the main fault with the system was Sony's lack of support and
           | the garbage proprietary storage medium that was worth its
           | weight in gold. If Microsoft made a Vita with xCloud, I
           | imagine it'd be a pretty popular device and further enhance
           | the value of the Microsoft gaming ecosystem.
           | 
           | Also, even though the Vita was not a smash hit for Sony,
           | developing for the Vita was apparently pretty lucrative. The
           | attachment rate for Vita was very high and Vita owners bought
           | a lot of games. Granted, that was probably due to Sony's
           | abuse of its Vita buyers.
        
         | Server6 wrote:
         | Yeah if Microsoft released an xCloud device that looked like a
         | Switch that could side load emulators I'd buy it.
        
       | wklauss wrote:
       | Xbox Cloud Gaming, unfortunately, it's far from ideal. For
       | several games, lag kills the experience. And I'm not talking fast
       | paced FPS. Even platformers can feel weird or unplayable when you
       | add latency.
        
         | zapzupnz wrote:
         | Hell, failing to set my TV to Game Mode makes _local_ gaming
         | unplayably laggy.
        
         | asdff wrote:
         | Competitors aren't much better. I beta tested Google's assassin
         | creed on a gigabit connection. It still dropped me down to 144p
         | during lag spikes like a youtube video.
        
         | some-guy wrote:
         | I have high-speed node-to-node wireless internet in the Bay
         | Area (~700mbps symmetrical) and cloud gaming is terrible on it,
         | mainly due to jitter and small amounts of packet loss.
         | 
         | Assuming the infrastructure over time can support it, I see
         | cloud gaming succeeding, but it only works well if the
         | circumstances are perfect.
        
           | muskmelon_91 wrote:
           | @some-guy
           | 
           | Is your experience for xcloud or all the cloud gaming
           | platforms in general?
        
             | some-guy wrote:
             | Both Stadia and xCloud. Any sort of ultra-low-latency /
             | UDP-based protocols suffer with my kind of internet
             | (Monkeybrains ISP in the Bay Area) because of jitter /
             | packet loss.
        
         | handrous wrote:
         | > Even platformers can feel weird or unplayable when you add
         | latency.
         | 
         | Even? Super Mario Brothers lets me know very quickly if the lag
         | on my set-up is anything other than _quite_ low, because I 'll
         | fall down every damn bottomless pit on the map.
        
           | wklauss wrote:
           | I got caught by surprise trying to play Ori on Xbox Cloud
           | after having no problem at all with Cyberpunk on Stadia.
        
       | SimianLogic2 wrote:
       | The only good experience I've had with it so far is Slay the
       | Spire (mysteriously missing on Android). I play it full-screen
       | with a gap in the middle -- I wish there was an OS or app-level
       | setting to let me choose whether I want the screen to be slightly
       | smaller with pixel perfect gaps or have a random chunk missing
       | from the middle of every full-screen experience.
       | 
       | I pair an XBox controller, but I don't tend to travel with it (I
       | just keep one on my coffee table). It would be pretty sweet to
       | have a switch-style dock that let me put my TV in "big screen
       | mode" and just let me navigate the whole phone with the
       | controller. More like an XBox Phone than a Windows Phone at that
       | point.
        
       | didibus wrote:
       | Can we make it clear that Microsoft has NOT turned the Surface
       | Duo into a handheld Xbox in any way. This is streaming games with
       | an existing Android App, all they did was span the touch controls
       | on the second screen. It does not actually run Xbox software.
       | 
       | You'd have a better experience just plugging in a real Xbox
       | controller on any Android phone equiped with the xCloud streaming
       | app.
        
       | thanhhaimai wrote:
       | I'd much prefer pairing a controller directly to the phone (like
       | Stadia style) than a touchscreen button.
        
         | moate wrote:
         | You can pair an Xbox controller with a Surface Duo.
        
       | Pxtl wrote:
       | Is that lt and lb and rt and rb buttons in the corners?
       | 
       | I keep hoping software-bindable shoulder buttons would become
       | standard on phones. Beyond the challenge of touchscreen face
       | buttons, the lack of triggers is a huge limiter.
        
       | tantalor wrote:
       | To be clear, this is _not_ running the game on the device  "like
       | a Nintendo 3DS", it's streaming.
        
         | beebeepka wrote:
         | Ah, so it's even worse
        
       | bartread wrote:
       | No, no, no, no, no, no, NO!
       | 
       | Touch controls for most games suck (I've tried). Replicating
       | somebody's Xbox controller on the second screen _sucks_. It 's
       | unendingly annoying when you die over and over in a game because
       | your thumb or finger wasn't in quite the right place to fire or
       | move in a particular direction.
       | 
       | Not to mention, the Duo is ####ing expensive: top-end iPhone kind
       | of money for the unlocked variant.
       | 
       | If you really, _really_ want a dual screen console with a second
       | screen, buy a used Nintendo 3DS (get the  "new" variant if you
       | can). But, since with the Duo you're sacrificing the second
       | screen to the controller anyway, you may as well go the whole hog
       | and get a single screen portable console with decent physical
       | controls. The Nintendo Switch is a great option, as is a used
       | Playstation Vita. Or, an increasingly viable option if you have a
       | decent single screen phone already, is to buy a Bluetooth game
       | controller that you can clip the phone into as a screen.
       | 
       | I don't know what the writers at The Verge were thinking with
       | this because if you really want to game on the move a Surface Duo
       | is so far from being the best option - unless that's the device
       | you already own - it's unfunny. All of the other options are also
       | _hugely_ cheaper, again, unless you already own the Duo.
       | 
       | I'm not saying the Duo is terrible or anything like that but
       | don't buy one for this. If you have one already and do want a
       | decent gaming experience on it, your best bet is to buy a
       | controller. I imagine an actual Xbox controller, which you might
       | already own, would probably work fine.
        
         | canadianfella wrote:
         | > Touch controls for most games suck (I've tried)
         | 
         | Pubg Mobile controls are amazing.
        
         | partiallypro wrote:
         | You can still use a physical controller with this, and it's
         | obviously at a proof of concept phase.
        
           | bartread wrote:
           | I did mention using a physical controller toward the end of
           | the post. But then it's unclear what the advantage is versus
           | doing that with your existing phone (as I say, unless you
           | already have a Duo).
        
         | cush wrote:
         | As someone who bought an mp3 player because I wanted a physical
         | play/pause button, I completely agree. Nothing will ever
         | replace buttons that click, for me.
        
         | minimaul wrote:
         | 100% yes. Touch controls suck for gaming because your fingers
         | drift. There's no physical feedback that your fingers are on
         | top of the button and ready to press.
         | 
         | It sucks, and I really really hope that this doesn't catch on.
        
           | bartread wrote:
           | Haha, yeah... well... brace for the impact of a passing but
           | possibly prolonged fad. It happened once before when the
           | iPhone 2G and 3G came out, plus some of the early Samsung
           | Android tablets. I'd say it's likely to go bigger this time
           | simply because high quality, powerful, touch-enabled devices
           | are so much more ubiquitous now. It does remind me of the car
           | touch control fad a bit.
        
         | smolder wrote:
         | The Verge made a video about how to build a computer at one
         | point and it was full of laughably bad advice. I'd say they're
         | more of a culture blog than tech experts/analysts. Hardware
         | stories come across as uncritical ads.
        
           | grillvogel wrote:
           | werent they bankrolled by microsoft? or was that polygon?
        
             | smolder wrote:
             | I'm not sure. I don't see mention of MS in either sites
             | wikipedia page, or Vox's. They're both under Vox media.
        
         | amelius wrote:
         | You could put a thin plastic/silicon stencil over the screen,
         | with holes in the places where the buttons are located, which
         | makes it possible to feel where the buttons are.
        
           | macspoofing wrote:
           | Or you can pair a controller.
        
         | systemvoltage wrote:
         | Now extend your argument to a large equipment that travels at
         | lethal speeds on 4 wheels. It's gotten so bad that I am
         | surprised they've have kept the steering wheel intact and still
         | analog.
        
           | bartread wrote:
           | FWIW I 100% agree with you about touch controls in cars. I
           | even considered drawing a parallel between the two but
           | thought my post was already long enough.
        
       | neogodless wrote:
       | What's pretty clear is that the small form-factor multi-screen
       | device needs a compelling story to establish value and utility.
       | 
       | The Surface Duo looks like a very cool device that I would
       | probably never use over a phone with one good screen, more power
       | and a great camera. Similar to tablets, I personally just reach
       | for the phone or the laptop or my TV, and never a tablet.
       | 
       | But a Duo released with some more power and some imaginative use
       | cases might start to sell. I think it's a shame that the larger
       | Neo and Windows 10X seem to be dead before arrival, because it
       | might have led to something interesting. But Microsoft has not
       | resolved the conflict between Windows for everyone, and an
       | application store that feels competitive and properly populated,
       | so locked down devices have consistently failed for them.
       | 
       | The Duo running Android doesn't have that limitation, so the
       | bigger question might be if Microsoft can do a sufficiently
       | sophisticated job customizing Android, making it feel like
       | something more than just Android, and making it work perfectly
       | with this unique form factor. But it's hard to see the business
       | case for all the resources going into what still feels like a
       | very niche device category.
        
         | truth_ wrote:
         | > Similar to tablets, I personally just reach for the phone or
         | the laptop or my TV, and never a tablet.
         | 
         | That's an interesting point.
         | 
         | I, too, never _reach for_ a tablet. But I use my tablet a lot
         | to read research papers and books- both fiction and nonfiction.
         | 
         | So, to me, it is never a replacement for a mobile phone. It
         | does something else.
         | 
         | So, if MS or anybody else wants to popularize this form factor,
         | I believe that they would have to convince people of its uses
         | _other than_ as a smartphone, and focus on that.
        
         | mumblemumble wrote:
         | Every time I revisit the device, I'm just disappointed all over
         | again that it doesn't run Windows 10.
         | 
         | This seems like the device that might have justified Windows
         | 8's ill-fated attempt to unify the mobile and desktop operating
         | systems. I see it, and what I want it to be is a dual-function
         | device that works like a tablet when I'm on the train or
         | whatever, but switches into a more PC-style interface when I
         | plug in a monitor and/or connect a keyboard. When I see those
         | dual screens, my mind immediately wants to stick an emacs
         | window or tmux pane on each one, a bluetooth keyboard just
         | below, and still have plenty of space for a notebook and a
         | beverage, all within a cramped coffee shop table.
        
           | bhauer wrote:
           | I would absolutely buy a device like this that ran Windows 10
           | and could dock, providing an experience like an evolution of
           | the "Continuum" feature seen in Windows 10 Mobile.
        
           | ocdtrekkie wrote:
           | So much this. If it ran Windows 10, I'd not only own it, I'd
           | be excited to own it. There's just nothing exciting about
           | anything iOS or Android is doing. They're just phones.
           | 
           | What's frustrating is that Microsoft is in this incredibly
           | deep rut with their OS team and haven't been able to dig
           | themselves out. Each successive alternative flavor of 10 has
           | failed to launch for years, including this month's death of
           | 10X.
           | 
           | As much as I'd love a Duo running Windows 10, if it had
           | waited for a Windows OS to run on it, it never would've
           | launched at all.
        
             | zeusk wrote:
             | death of 10X, leadership would like us to believe was more
             | so because of COVID and their concern around less consumer
             | confidence during a pandemic. Obviously, that didn't really
             | happen since prices are through the roof for cars, houses,
             | gpu, gaming consoles etc.
        
               | throwaway3699 wrote:
               | > Obviously, that didn't really happen since prices are
               | through the roof for cars, houses, gpu, gaming consoles
               | etc.
               | 
               | Which can be indicative of supply crunch, rather than
               | high demand.
        
             | swiley wrote:
             | It's odd that they haven't tried shipping a RedHat/Ubuntu
             | derivative instead then.
        
               | ocdtrekkie wrote:
               | I mean, the issue is that their own previous attempt,
               | Windows Mobile, was a high quality, competent OS
               | platform. And it's largest issue was that you couldn't
               | get Google apps on it because Google's a monopolist.
               | Pushing a different OS that doesn't have Google app
               | support doesn't really move the needle.
        
               | swiley wrote:
               | Considering Microsoft's OS has it's own (much larger) app
               | ecosystem this seems like a pretty strange complaint.
        
           | cercatrova wrote:
           | Have you seen the Surface Neo? It's a larger version of the
           | Duo that runs Windows 10(X). Although 10X is canceled for now
           | and development is paused on the Neo.
        
           | nonbirithm wrote:
           | The picture in the article reminds me of the GPD Win 2, which
           | has physical buttons and runs Windows 10. The Win 2 doesn't
           | really give the impression of a laptop or a mobile phone,
           | more like a portable game console that runs PC software.
           | Maybe there are some form factors in between laptops and
           | phones/tablets that are worth exploring further.
           | 
           | It would be nice if the GPD hardware had better dockability.
           | All the available docks are 3D printed by enthusiasts.
           | 
           | Also, the GPD has made me realize that I don't really want a
           | tablet-style input device for ultraportable use. Having the
           | physical knobs and buttons works better if the environment is
           | that of a desktop PC. Remember that weird trend that started
           | in the 2010's where every laptop manufacturer felt the need
           | to make their screens into touchscreens? There were plenty of
           | people I saw who would switch between the touchscreen and
           | mouse awkwardly, as if the touchscreen was beckoning them but
           | they realized five seconds later that navigating Windows with
           | touch regions that small was too cumbersome to bother with.
           | And yet the cycle kept repeating, because the touchscreen
           | wasn't going away.
        
         | fullstop wrote:
         | I've considered getting a larger Android tablet for the purpose
         | of playing games on GamePass /xCloud with a paired xbox
         | controller. It works quite well on my phone, but the screen is
         | kind of small or my eyes are bad. The piece missing for me,
         | currently, is the lack of vibration support. I did not
         | appreciate how many tactile cues today's games have until it
         | was missing.
         | 
         | For example, in Sea of Thieves, there is a "clunk" vibration
         | when your ship's wheel is centered. It's very difficult to grab
         | the wheel and straighten your heading without the clunk.
         | Visually, the wheel had a center spoke which looks different
         | than the rest, but the wheel rotates several times in a given
         | direction before stopping.
         | 
         | If they ever add vibration support, I may purchase an Android
         | tablet with a larger screen.
        
         | al2o3cr wrote:
         | This seems to be the ongoing story with Windows Phone /
         | Surface: interesting and well-made hardware, let down by
         | mediocre software and UX.
        
           | alpaca128 wrote:
           | Windows Phone 8.1 was the pinnacle of modern smartphone UX
           | and is still far ahead of Android, with BB10 OS being the
           | only serious competitor.
           | 
           | If I had to describe Android's UI in comparison: usable but I
           | hate every second of it. Especially the text input is so
           | frustrating I have to wonder whether it's intentional.
        
             | slver wrote:
             | I'm not sure making your labels so large they don't fit on
             | the screen is part of the "pinnacle of modern smartphone
             | UX".
             | 
             | It had interesting ideas that work better for a fancy site,
             | not for a OS that should be used by hundreds of millions of
             | casual users.
        
             | neogodless wrote:
             | It's still a great mystery to me why it seemed like the
             | swipe keyboard (Word Flow[0]) on Windows Phone was so, so
             | good, and yet even SwiftKey which is owned by Microsoft
             | doesn't measure up (but SwiftKey co-existed with Word
             | Flow...)
             | 
             | At this point, some seven years since I've used Windows
             | Phone, maybe my memory isn't that accurate, but I remember
             | the transition to using Android keyboards to be very
             | painful.
             | 
             | It's interesting to see a thread where even going from
             | Windows Phone 8.1 to 10, the predictive keyboard got
             | worse.[1]
             | 
             | [0] https://www.zdnet.com/article/microsofts-new-word-flow-
             | keybo...
             | 
             | [1] https://old.reddit.com/r/windowsphone/comments/4smmuc/w
             | hat_h...
        
               | com2kid wrote:
               | > It's still a great mystery to me why it seemed like the
               | swipe keyboard (Word Flow[0]) on Windows Phone was so, so
               | good, and yet even SwiftKey which is owned by Microsoft
               | doesn't measure up
               | 
               | I worked with the guy who lead the swipe keyboard on
               | Windows Phone. Amazing machine learning engineer who lead
               | an amazing team. Some of the work he did for my team was
               | out of this world (ML models to do predictive touch
               | inputs to decrease perceived touch screen latency and
               | improve touch recognition accuracy, on a Cortex m3)
               | 
               | Unfortunately for whatever reason his code was never
               | adopted outside the mobile org, and I believe he was
               | moved off that project after its initial version was
               | completed. This is also why the desktop Windows swipe
               | keyboard for Windows tablets at that time terri-bad
               | compared to Windows Phone's swipe keyboard! Also this is
               | possibly why the keyboard got worse, not sure it was long
               | enough ago that I remember it was mid-Win8.1 mobile -> 10
               | transition but I don't recall all the details and the
               | timeline.
        
               | swiley wrote:
               | >Unfortunately for whatever reason his code was never
               | adopted outside the mobile org
               | 
               | If it were open source people could still use it
               | elsewhere.
        
           | neogodless wrote:
           | I'll disagree with UX on the Windows Phone. I miss it to this
           | day.
           | 
           | The problem was 100% insufficient ecosystem support. Friends
           | having social apps I simply couldn't get my hands on (and
           | third-party apps that worked great getting blocked by
           | official sources.) And bank apps that required Android/iOS -
           | the convenience of mobile check deposit can't be overstated
           | in the U.S.!
           | 
           | The Surface UX (Windows 10) has improved massively since
           | Windows RT / Windows 8. So I don't think that's to blame,
           | either. But software/ecosystem is everything. And it's what
           | Windows 10 excels at, but every locked-down Windows has
           | failed at.
        
             | johnvaluk wrote:
             | I wish Microsoft had continued to develop Windows Phone as
             | an alternative to Windows, instead of trying to incorporate
             | some features into Windows as Metro, which met with
             | inevitable backlash. I would have loved to see it evolve
             | into a tablet/touchscreen laptop platform on its own
             | merits.
        
               | mumblemumble wrote:
               | Indeed, my sense is that Windows Phone 7 was picking up
               | some decent momentum, and then it was scuttled by the
               | Windows 8 initiative. There was probably some guilt by
               | association with the ill-fated desktop OS. But there was
               | also the confusing compatibility story between Windows
               | Phone 7 and Windows Phone 8, which I found to be
               | confusing and slightly intimidating both as someone who
               | was shopping for a phone at the time, and someone who was
               | considering developing an app for Windows Phone.
               | 
               | I get what they were trying to do, and it was certainly
               | an interesting and ambitious goal. But they made the same
               | mistake I repeatedly make when I'm trying to kindle a
               | campfire: putting the fire out by throwing way too much
               | wood onto it at the first hint of a visible flame.
        
             | lotsofpulp wrote:
             | >The problem was 100% insufficient ecosystem support.
             | 
             | The root cause of which is insufficient Microsoft support.
             | If they had stuck with it and kept investing for 10 years
             | and kept up their investments in physical stores where
             | people could go to buy non malware laden products and get
             | tech help, I think they could have been a 3rd option in
             | today's market.
        
               | WorldMaker wrote:
               | Microsoft couldn't get over the hurdle that US phone
               | carriers refused to sell a 3rd option _at all_ , no
               | matter how much money or time they threw at that problem.
               | They could invest in physical retail Microsoft Stores all
               | they want, but they were locked out of the stores US
               | consumers actually buy that hardware form factor from,
               | _and_ in many cases they couldn 't even get SIM cards for
               | most of the US networks even if they did manage to
               | convince people to buy their next phone from a Microsoft
               | Store.
               | 
               | Against that kind of gatekeeping, of course there is no
               | third option in today's market! It's harder to sell three
               | things than it is to sell two things, and AT&T/Verizon/et
               | al decided that they didn't want to sell three things.
               | 
               | (Sure, Microsoft could have trundled on in other markets
               | than the US. They had such a sizeable India marketshare
               | against the troubles in the US, for instance. But when
               | you've already lost your "home" market, it's hard to keep
               | people's confidence. Especially in that case where
               | Microsoft got the biggest marketshare gains from cheap
               | hardware from a variety of hardware partners, those thin
               | margin partners are nothing but confidence driven.)
        
               | lotsofpulp wrote:
               | Interesting. I wonder how could Microsoft not have enough
               | political sway to force FCC to do something about that?
               | Maybe not force them to sell their phones, but not giving
               | them SIM cards seems egregious. And at all 4 mobile
               | networks?
               | 
               | How are Pinephone and these small timers getting SIM
               | cards then?
        
             | 8note wrote:
             | That one has always felt to me like monopoly abuse by
             | Google to prop up android
        
             | GordonS wrote:
             | I used Windows Phone for a few years back in the day. I did
             | find it a bit buggy (my phone would crash about once a
             | week), but the UX was pretty good. Especially at the time,
             | where screens were lower-resolution than they are now, the
             | tiled interface worked really well.
             | 
             | I eventually moved to Android, and it took me a long time
             | to get used to it - for a long time I kept thinking that
             | just about everything had been more intuitive in Windows
             | Phone.
        
             | AshamedCaptain wrote:
             | > The Surface UX (Windows 10) has improved massively since
             | Windows RT / Windows 8.
             | 
             | As a Surface owner, I am sorry, but the Surface/Tablet UX
             | on Windows has actually _significantly degraded_ compared
             | to Windows 8. Just pick up a Windows 8/.1 Surface and
             | compare; it is night and day.
             | 
             | Windows 10 may have upgraded "desktop" Windows usability
             | and reduced the much-hated "tablet influences", but the
             | cost is that as a result it is a much worse tablet OS, no
             | doubt about it.
        
       | mdoms wrote:
       | This is the first time I have seen a video of one of these cloud
       | services where you can see the physical input and the game screen
       | at the same time, and it's exactly as bad as I thought it would
       | be. Sea of Thieves isn't exactly a latency-sensitive game but
       | that looks almost unbearable with the input lag.
        
       | type0 wrote:
       | The real handheld "xbox" is off course GPD Win 3 and it has the
       | "VAIO UX" form factor
        
       | nicolashahn wrote:
       | Touchscreen buttons? No thanks.
        
         | jayd16 wrote:
         | Just pair a controller.
        
           | phillipcarter wrote:
           | Or use a Nintendo Switch, which has great slate of games that
           | work well with the form factor, a great "grow up story" for
           | social gaming, and physical controls.
        
           | kbenson wrote:
           | At that point, why use the surface duo over some phone that
           | doesn't take up that space with another screen?
           | 
           | This does bring up that a good gaming controller meant to
           | mount to a phone might have a lot more use these days with
           | the cloud gaming services than it would a decade ago though.
           | 
           | A high quality Xbox or PS4 like controller that could mount a
           | phone might sell well. Or an adapter for the real ones.
        
             | jayd16 wrote:
             | Still seems like a nice form factor to me. If you get a
             | text you can just switch to that and type as you normally
             | would. When a phone is strapped to a controller it seems a
             | bit more cumbersome but I think it comes down to personal
             | preference.
             | 
             | This mode only adds a feature and takes nothing away so in
             | my mind its just a nice addition.
        
               | kbenson wrote:
               | Perhaps I was too dismissive initially. I can see the
               | benefit of having controls already there without having
               | to take up screen real estate, so it does make sense,
               | especially for games that don't require precise timing
               | and movement, and there are plenty of those.
               | 
               | Having access to those games easily and without needing a
               | separate controller or using controls on the same screen
               | you view the game with is beneficial, and doesn't
               | preclude adding a separate physical controller for games
               | that would benefit from one, so this seems like a net
               | win.
        
             | opencl wrote:
             | There are controllers that split in half and you stick the
             | phone in the middle for a Switch-like form factor. The
             | ergonomics are much better than the controller clips
             | because those end up being very top heavy with most newer
             | phones.
             | 
             | The real problem is that there are few mobile games
             | designed for controllers, unless you want to use one of the
             | streaming services or console emulators.
        
             | fullstop wrote:
             | > A high quality Xbox or PS4 like controller that could
             | mount a phone might sell well. Or an adapter for the real
             | ones.
             | 
             | These adapters exist today.
        
               | FemmeAndroid wrote:
               | I picked one up for the PS5 controller, and it works
               | great and costs less than $10.
        
           | techrat wrote:
           | Thus defeating the entire purpose of having a two screen
           | setup where one screen acts like a controller. You'd be
           | better off getting a larger screen phone and a bracket to
           | clip the phone to a physical controller. Especially with one
           | that has as many buttons as the XBox controller does.
        
             | jayd16 wrote:
             | I'd probably prefer this little laptop mode over holding a
             | phone strapped to my controller. You could fold it around
             | to one screen and use that configuration if you like as
             | well. There are a lot of options and I think that's neat.
        
         | mcphage wrote:
         | Especially tiny, closely packed touchscreen buttons, on a
         | screen you're not even looking at. Trying to hit the right
         | button, with no tactile feedback, is not a recipe for success.
        
           | livre wrote:
           | Or you hit the right button but you have to keep holding it
           | down to move the character and don't realize your finger has
           | been slipping and the character suddenly stops moving at the
           | worse moment. I've had that happen with Gameboy emulators on
           | the phone a lot of times.
        
         | rvz wrote:
         | Exactly this. And it is $836.21 for the device according to
         | this link: [0]
         | 
         | No thanks and certainly no deal.
         | 
         | [0] https://www.amazon.com/dp/B08JTDPRM1
        
           | dylan604 wrote:
           | Using that link, I see the 128GB version for $768.99 a
           | discount of $631(45%) from the $1399.99 original price.
           | 
           | The 256GB is $849.99 being a $650(43%) discount of the
           | $1499.99 price.
           | 
           | I see no other discounts to get to the price you posted.
        
         | kbenson wrote:
         | That was my thought initially too, but on further reflection,
         | there are plenty of games that have input that's not time
         | sensitive (or not that time sensitive) that having a built in
         | (mediocre) controller is better than not having one and needing
         | to put finger over the display screen for the same controls.
         | 
         | And you can still pair a controller. I think that maybe makes
         | this "better than other phone devices for xcloud" at least,
         | which is something.
        
           | VortexDream wrote:
           | I play a lot of JRPGs on my Android tablet. Input is far from
           | time sensitive. I still prefer a gamepad 100% of the time and
           | I just won't play at all if I don't have one on me. The UX is
           | simply not comparable.
        
       | whazor wrote:
       | Get a Razer Kishi or Backbone (seems better for iPhone) for your
       | current phone. Much better experience as you have actual buttons.
        
         | evanextreme wrote:
         | Backbone on iPhone is an amazing experience. What shocked me
         | was how well they nail the software side of the "game console".
         | it has a full home button and button based UX for selecting
         | games
        
         | Pxtl wrote:
         | I have a clip for a regular xbox-style controller (SteelSeries
         | duo) and I gotta say the top-heavy weight is extremely awkward,
         | and my phone is pretty small (pixel 4a).
         | 
         | Are those better?
        
         | slezyr wrote:
         | Or just use your XBox GamePad with the phone clip
         | 
         | https://cdn-reichelt.de/bilder/web/xxl_ws/E910/8BIT_XB-CLIP_...
        
           | Pxtl wrote:
           | I use one and the top heavy weight is super awkward. Nice
           | part of the DS was that the weight was in the bottom, the
           | flip-up part was just a dumb screen.
        
       | ilikehurdles wrote:
       | Why buy a PS5 when you can buy a portable touchscreen device from
       | Microsoft for twice the price and none of the games.
        
       | honkycat wrote:
       | Virtual buttons... no thanks.
        
       | RandallBrown wrote:
       | Imagine if MS would have launched Windows Phone as Xbox Phone and
       | focused on making a kickass gaming phone.
        
       | fassssst wrote:
       | An astute executive that saw an early prototype of this asked
       | "how much does a Nintendo 3DS cost?"
       | 
       | It's a Rube Goldberg gaming machine.
        
         | jtdev wrote:
         | Microsoft seems to have Rube Goldberg DNA.
        
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