[HN Gopher] Why I prefer making useless stuff
       ___________________________________________________________________
        
       Why I prefer making useless stuff
        
       Author : azhenley
       Score  : 705 points
       Date   : 2021-05-23 17:37 UTC (1 days ago)
        
 (HTM) web link (web.eecs.utk.edu)
 (TXT) w3m dump (web.eecs.utk.edu)
        
       | mattlondon wrote:
       | Couldn't agree more with this.
       | 
       | There is a lot of sentiment on HN about how you should be making
       | a side business or selling your own stuff or being your own boss
       | or getting your first 100 paying customers or your $xxxxx MRR or
       | whatever.
       | 
       | That is all fine, but I think that line of thought can be a
       | little bit toxic at times: you _don 't_ have to be continually
       | hustling for the next dollar all the time - it is ok to do stuff
       | simply for the joy of it.
        
         | ronyfadel wrote:
         | I disagree with this. Sure, hackers get excited at people
         | posting business/financial success stories, but a big chunk of
         | HN gets super excited about hacks that are smart but have no
         | economic viability.
         | 
         | This comes in stark contrast to the
         | IndieHackers/ProductHunt/Twitter builder communities, who are
         | all about making revenue and not about tinkering and doing cool
         | hacks.
        
       | mrweasel wrote:
       | Most of the projects I do for fun is either project I know
       | customers are working on, or stuff we already have at work. This
       | gives me a goal, and gives me a sense of how hard the problem
       | actually is. If it does work out, no one care, the thing already
       | exists.
       | 
       | I also have a project I normally use when attempting to learn a
       | new language. It involves naked women and copyright violations,
       | but it get's me around most aspects of a language and gives me a
       | sense of how complete a language and its eco-system it.
        
         | cosmojg wrote:
         | > It involves naked women and copyright violations, but it
         | get's me around most aspects of a language and gives me a sense
         | of how complete a language and its eco-system it.
         | 
         | You can't just leave us hanging like that. What's the project?
        
           | mrweasel wrote:
           | One of the Danish newspaper have a page 9 girl (like the UK
           | page 3 girl). One of the magazines have a "girl of the week"
           | (they also have a male version if that's more your thing).
           | 
           | For my learning project, for the last four language I looked
           | at, my code grabs the latest "page 9" girl every day, and
           | builds up an archive. Because Denmark is a small country, the
           | girls in the newspaper will frequently have appeared in the
           | magazine at some point, to it checks their archive and try to
           | build up a merged archive.
           | 
           | It's a neat little project for learning, because you need to
           | do at least: http requests, regex, database integration, an
           | web application (to browse the archive), scheduling and how
           | to use modules/package/third-party libraries. Later
           | iterations also adds a REST api, so I can use the project to
           | learn how to write JavaScript application.
        
           | atatatat wrote:
           | Custom "The Fappening" viewer?
        
       | Areading314 wrote:
       | > A typed Lisp compiler with a focus on performance
       | 
       | Not useless and much needed!
        
       | spottybanana wrote:
       | Doesn't sound like useless to me, these projects sound very
       | educational.
        
       | grouphugs wrote:
       | must be nice to be so fortunate, but this is just regular nazi
       | greed
        
       | pythonist wrote:
       | I must say that I also relate with the author and would add that
       | making things just for fun or your own curiosity or even need,
       | can be beneficial to others too, directly or indirectly. With
       | every toy project, new skills are acquired. Useful or not, you
       | cannot now at the time, but I can say that if I did not make toy
       | projects, I would not have jobs that I had and some of the
       | projects that others also find useful, like
       | https://newreleases.io, would not exist.
        
       | DonHopkins wrote:
       | >A "better" CHIP-8 that supports networking and sound
       | 
       | CHIP-[?] that supports unicode and symbolic algebraic computation
        
       | dredmorbius wrote:
       | There seems to be a critical role of _consequence-free
       | exploration_ (or at least consequence-reduced) in creativity.
       | 
       | Richard Feynman's commentary on being burned out and playing with
       | ideas of spinning plates, which culminated in his Nobel Prize
       | award, comes to mind. Recently featured on HN (and something of a
       | perennial favourite):
       | https://news.ycombinator.com/item?id=26931359
       | 
       | https://www.asc.ohio-state.edu/kilcup.1/262/feynman.html?rep...
       | 
       | You'll find similar observations regarding corporate research and
       | development. See David Hounshell's work on R&D at DuPont:
       | _Science and Corporate Strategy: Du Pont R &D 1902-1980_,
       | originally published in the 1980s.
       | 
       | https://www.worldcat.org/title/science-and-corporate-strateg...
       | 
       | Similar stories exist for AT&T's Bell Labs, Xerox PARC, IBM
       | Research, and even Ford Motor Company's research division. In the
       | case of the latter, Henry Ford (in)famously gave his engineers
       | significant discretion, but somewhat-less-than-optimal equipment,
       | the latter apparently a spur to creativity in order to overcome
       | limitations.
       | 
       | Geoffrey West has discussed this regarding the Santa Fe
       | Institute, I believe in the Q&A of this presentation:
       | https://youtube.com/watch?v=w-8sbSPf4ko (At 1:09:00)
       | 
       | West quotes the late Max Perutz's guidelines for organizing
       | research, in full:
       | 
       |  _Impishly, whenever he was asked whether there are simple
       | guidelines along which to organise research so that it will be
       | highly creative, he would say: no politics, no committees, no
       | reports, no referees, no interviews; just gifted, highly
       | motivated people picked by a few men of good judgment. Certainly
       | not the way research is usually run in our fuzzy democracy but,
       | from a man of great gifts and of extremely good judgment, such a
       | reply is not elitist. It is simply to be expected, for Max had
       | practised it and shown that this recipe is right for those who,
       | in science, want to beat the world by getting the best in the
       | world to beat a path to their door._
       | 
       | http://www.theguardian.com/news/2002/feb/07/guardianobituari...
       | 
       | As an anti-creative environment, the most effective obstruction
       | is to ensure that _everything_ is not only consequential, but a
       | path to failure. This tends to emerge in oppressive and
       | excessively bureaucratic environments. John Cleese outlines the
       | general parameters toward the end of this presentation:
       | https://youtube.com/watch?v=Pb5oIIPO62g
       | 
       | The start-up world seems to me to increasingly exemplify the
       | high-consequence, no-win environment.
        
       | jack_riminton wrote:
       | The thing I love most about useless projects is the freedom to
       | not explain anything to anyone.
       | 
       | That's the part about painting that I love the most too. You
       | don't understand it? I don't care
        
       | rdiddly wrote:
       | Building useful stuff with a "user base" of one falls under that
       | too. I'm my own customer.
        
       | nicbou wrote:
       | Since a little less than two years, I live from a website I
       | built, and I have a lot more control over my schedule.
       | 
       | Since then, I built a lot more useless stuff. I'm the only user.
       | I can hardcode things, introduce breaking changes, manually
       | migrate data and so on. I can cut corners, or over-engineer
       | everything. Other people can use it, but I don't care about what
       | they think of my variable names, or which features they want.
       | 
       | The turning point for me was the concept of apps as home-cooked
       | meals [0]. If a gardener can grow flowers only he will see, I can
       | write code only I will run.
       | 
       | [0] https://www.robinsloan.com/notes/home-cooked-app/
        
         | massysett wrote:
         | I think of it as my in-house software. Most software businesses
         | write never leave the business, with a lot of the remainder
         | being written in a support role just to further other business
         | needs, not to be sold (such as a bank's online banking phone
         | app.)
         | 
         | But it might be even better than in-house software. I don't
         | have to collaborate with anyone. I can observe "best practices"
         | or not. I don't have to care about rough edges like bad error
         | messages - I'm the programmer and user, so I know what the
         | message means.
         | 
         | I'm calling it my return to hacker roots. Unix was written for
         | hackers who cobbled together quick solutions to personal
         | problems. I no longer feel pressure to share my creations -
         | sometimes I think people get minimal benefit from what I share,
         | but it's more work for me than it's usually worth. Sometimes I
         | feel bad about "not giving back" but many people "giving back"
         | have their own self-driven reasons, such as building their
         | portfolio of work. I have a day job so these reasons don't
         | exist for me.
         | 
         | My most useful software is my meal planning and grocery list
         | system. I've been using it over ten years now. Occasionally I'm
         | asked to share it but it's a very nasty personal creation. I
         | have no desire to share it. I do need to overhaul it though.
         | 
         | Linus Torvalds says he uses some hacked-up abomination of a
         | text editor because it works for him and he knows it. That's
         | the hacker spirit.
        
           | leucineleprec0n wrote:
           | Created an account again (lost old few weeks old one lol)
           | just to reply in enthusiastic agreement on the utility of
           | barebones custom software - but not so much due to the lack
           | of public-facing maintenance and the responsibilities that
           | lie in parallel. Frankly, my own reasons hinge on annoyance
           | with status quo consumer-facing solutions gone boiling over.
           | 
           | Ex: I've taken to creating my own CRUD programs for iOS or
           | likewise for shell-based Python scripts on a desktop for
           | things from lists & reminders, tallies, to some minuscule gym
           | data tracking, and a few memory logs. I grow weary of bloated
           | apps and programs built for a remarkably simple purpose but
           | lacking just basic malleable parameters - and yet swelling in
           | size, latency, cost. Or hell, advertisements and "social"
           | shit haranguing me at every menu bar. What the fuck? Hell,
           | music applications are lousy with them - _as with YouTube
           | Music or Apple Music._
           | 
           | So yeah, I'm all for it. My life is too short to acquiesce &
           | tolerate the specter of proprietary watered-down stacks
           | without reservation where I consider it desirable & plausible
           | to do otherwise.
        
             | Cullinet wrote:
             | write to the moderators to get your account back if you can
             | provide adequate supporting information - this is what I
             | did only so long after I'd begun this account and only
             | emailed to inquire in a "kick me cruel world" moment...Just
             | try if it means something to you because definitely the
             | administration cares about keeping the HN community swell
             | and together
        
               | leucineleprec0n wrote:
               | This is what I love and have loved about HN, haha.
               | Thanks.
        
           | Cullinet wrote:
           | I think that when people hark to hacker roots or however you
           | want to call the experimental unconstrained and free wheeling
           | pursuit of intellectual satisfaction through commanding over
           | technology, I want to shout out aloud "hackers don't ship
           | they deliver works of art "!
           | 
           | I really was looking forward to reading a deeply
           | philosophical introspective considering the poverty of
           | creation that can result from incessant pursuits of
           | relentlessly necessary and important objectives that you have
           | no part in deciding on in any way regardless of the
           | obviousness of futility or impossibility. Impossible tasks
           | multiply most flourishingly in your nearest non tech founded
           | startup, if you need a refresh. Meanwhile the best of us
           | regularly encounter projects that we cannot apply any
           | benefits of our skills and experience to help or even avert
           | failing. To a certain degree this is commonplace, I mean, not
           | the default mode experience of experienced professionals in
           | tech. We definitely can relate nonetheless.
           | 
           | I find pointless work refreshing and it revitalises me in
           | every way. I tend to choose painting for my pointless
           | occupational diversions, but isn't it a definition of art to
           | need no purpose to exist?
        
             | nicbou wrote:
             | I can't understand what you are saying
        
               | Cullinet wrote:
               | whilst I don't consider that comment exemplary English,
               | and I'm inclined to rewrite or edit it, may I ask if I
               | understand what you are saying to me, first, and if I am
               | to take what you say literally or not?
               | 
               | my reason for asking is because the most common concern
               | raised when someone's saying that they can't understand a
               | statement or comment uses the phrase "I can't understand"
               | in reference to a particular area of confusion or
               | incomprehension. In this case, I would prefer to clarify
               | the point of your concern in a postscript instead of
               | editing the original text, since that's much better for
               | the integrity of the discussion.
               | 
               | However, because omission of all mention of what's
               | desired to be understood, in this form of inquiry so
               | particularly diminishes the likelihood of success for
               | your (rhetorical, implied) inquiry, or else is a omission
               | possibly due to inattention or haste, and I have observed
               | almost identical responses to a increasing sample of
               | comments other than to my own from where I have been able
               | to discern additional semantic information about the
               | question posed, and this has been a reliable negative
               | indicator of sincerity and a consistent indicator of
               | positive derogatory intent on the part of the non
               | understanding declaration, I consequently do not wish to
               | fall into a conversational trap set up only to insult or
               | deride anything that I have said. Indeed, since you have
               | stated that you don't understand what I'm saying, and
               | this can be taken to mean total incomprehension on your
               | part, obviously simply rewriting my comment alone is not
               | any guarantee of my being able to help you at all. Since
               | this is something that I feel strongly about personally,
               | I am entirely happy to completely structure my original
               | comment anew and break it down into the constructive
               | components and argumentative logic to convey my meaning
               | with the maximum possible clarity.
               | 
               | in absolutely no way am I meaning to condescend to you or
               | criticise your motivation or personal character in this
               | response - absolutely the opposite : the difficulty this
               | presents is that if eg English language comprehension is
               | involved in a fundamental part of your reaction, then I
               | will need to consider this and compose any renewed
               | comment accordingly. For example this reply itself is
               | complicated grammatically and I will restate myself in
               | accordance with your response if any. The only reason why
               | I write this way initially is because I want to convey
               | the nuances of my predicament as clearly as possible to
               | the audience in general and also for the consideration of
               | the moderators if by any chance this is interpreted in a
               | negative light that I haven't been able to anticipate and
               | prevent from affecting the most broad perception of my
               | writing which is by virtue of being a public forum
               | necessarily and preferably my primary concern. In
               | different circumstances but in cases of apparently
               | identical correspondence with the same comment on my
               | language, when I failed to appreciate the pejorative
               | intended meaning and absence of goodwill in the statement
               | that I replied to, it happened that the negative
               | overtones superimposed and obscured all beyond the
               | cursory impression of a snarky exchange and it was
               | thought that I was engaging with a troll deliberately in
               | order to start a cryptic flame war in the guise of
               | semantics. I wasn't and I am not now attempting anything
               | of the sort. But as is clear from my defensive language
               | already, I've been caused to infer something potentially
               | negative which effect I'm entirely certain could have
               | been averted had you made your comment more understand,
               | as well.
               | 
               | (I've worked on concurrent channel linguistic analysis
               | since the early nineties following a successful project
               | processing telephone sales transcripts for outcome
               | prediction. English is far more wealthy and rich in
               | structure than even linguists sometimes realise.
               | Purcell's Lewd Songs are the most excellent introduction
               | to the capabilities and subtlety of cryptic communication
               | in the English language. Temporal dithering of phonetics
               | in the 4 part harmonies are used for singing two
               | simultaneously radically different song lyrics. The
               | cryptic verses are the "Lewd" as in "and bawdy" verses.)
        
         | cco wrote:
         | I really enjoyed this post, thank you so much for writing it.
         | It made me think of a lot of "personal app" ideas I've had over
         | the years, almost all of them orbiting around the idea of
         | sharing something with my family friends in a more simple and
         | straightforward way than off the shelf apps.
        
           | nicbou wrote:
           | I didn't! It was written by a different person
        
         | hyperpallium2 wrote:
         | A problem I experienced with this is future-me is another user.
         | So some aspects of documentation, ease of use etc became more
         | important. Of course, that's my decision whether to support
         | future-me or not, so is consistent with your philosophy. But
         | it's quite difficult if I do, to know how much, and what
         | exactly, is really needed... because, well, I can't google for
         | it.
        
           | hyperpallium2 wrote:
           | I made a commandline tool that shows my APIs "from outside":
           | what is public; do names make sense from that point of view;
           | can you see the basic use/idea?
           | 
           | NB: (1) I made easy improvements it indicated, but not hard
           | ones. (2) the tool itself is super-hacky.., partly my
           | philosophy to impl once to understand the problem, once to
           | solve it (because there's no point designing "the right"
           | solution before you've encountered the whole problem - and I
           | haven't yet.)
        
           | bch wrote:
           | This. In school I was taught: "in class, you learn the lesson
           | then you get the test. In life, you get the test then you
           | learn the lesson."
           | 
           | This parent-comment musings drive home the importance of
           | documentation, or complete project management. You'll feel it
           | viscerally and whatever the experience, you're responsible
           | for it.
        
             | nicbou wrote:
             | Yep. My personal projects are documented as if I had to
             | hand them over. It's partly because I like writing
             | documentation, and partly because I really enjoy those
             | readmes and comments later.
        
           | acbabis wrote:
           | I've found that learning to empathize with future-me, also
           | made me better at writing code that others want to read. Kind
           | of like dogfooding.
        
           | gitgud wrote:
           | > _Of course, that 's my decision whether to support future-
           | me or not_
           | 
           | What a great phrase, I'm going to remember it next project
           | do. I get angry at past-me sometimes for the gibberish he
           | wrote.
        
             | andai wrote:
             | I was reminded of this thread while reading this Unix Koan:
             | 
             | http://www.catb.org/~esr//writings/unix-koans/prodigy.html
        
         | 1vuio0pswjnm7 wrote:
         | I have only ever made "home-cooked apps". Not sure I would
         | enjoy writing software for other people.
        
           | nicbou wrote:
           | It's a very different job, especially if you must work with
           | other developers. That introduces a lot of overhead.
        
         | headmelted wrote:
         | Genuinely curious - Are you saying here that you have a blog
         | that runs on your own code or your income comes from the
         | project?
         | 
         | I only ask as if you've discovered a way to produce an income
         | from coding something your own way while still having no-one
         | else to answer to then I too would like to reach Valhalla and
         | you must show me the way.
        
           | NetOpWibby wrote:
           | Show us the way!
        
             | [deleted]
        
           | nicbou wrote:
           | It's a content website with affiliate income, nothing
           | outstanding. It worked really well, but that was just luck. I
           | didn't expect that, and I couldn't do it twice.
           | 
           | Before that, I worked programming contracts, and 3-4 months
           | of those per year would also suffice.
           | 
           | Given our profession, many of us could also work less and
           | live on half their income.
        
           | ackbar03 wrote:
           | https://images.app.goo.gl/G4k1Tu3mYCaFJ1dw8
        
       | Popegaf wrote:
       | Why does anybody care what you do during your free time as long
       | as it:
       | 
       | - is fun
       | 
       | - doesn't hurt anybody (except possibly yourself)?
       | 
       | Go write books, programs, plays, scripts, go do sports, go do
       | drugs (responsibly), go drink, go play board games or online
       | games, just do it. It's your life, your body and your decisions.
        
       | daviddaviddavid wrote:
       | The number one reason at this point in my life (44 years old,
       | fulltime programmer) that I tend to not have any side projects at
       | all is my absolute disdain for physically being tethered to a
       | computer.
       | 
       | After a full week of staring at a screen and sitting too much (I
       | alternate between standing/sitting desks all day) and typing, the
       | last thing in the world that I want to do is more of that. Which
       | is unfortunate, because there are numerous fun programming
       | projects that I'm itching to do.
       | 
       | So I play music and make elaborate chalk art with my kid and
       | garden and ride my bike like a madman. And I suspect that I'm
       | better for it. (Though I'd probably be better at my day job if I
       | were doing those side projects.)
        
         | fictorial wrote:
         | I am in the same place. I am 46 vs 44 and run vs bike but
         | otherwise we're twins. In the past, I'd get excited to know I
         | had a free block of hours to sit and explore new tech or work
         | on a new project. Now, with the same free block of time I'm
         | itching to go explore some new trails.
        
           | stronglikedan wrote:
           | 47yo runner checking in. I'd rather do just about anything
           | outside than touch a computer on my time off. Admittedly, it
           | _is_ a complete 180 from when I was younger.
        
         | kharak wrote:
         | I realized at some point, that I would actually love coding, if
         | it could be physicalized. Like the games Factorio or
         | Satisfactorio. Give me VR/AR and a 3D programming language and
         | I'd get willfully lost for days.
         | 
         | But sitting or standing for hours and hours in front of a
         | screen, I'm starting to resent it. This goes so far that I
         | started thinking about building a backpack with an extendable
         | arm to hold my laptop in front of me. Still 2D and physically
         | moving doesn't add to the programming task, but at least I
         | could move while working.
        
           | elliottkember wrote:
           | Try a treadmill desk! I used one once. Very slow speed. Just
           | shifting your weight from foot to foot really. Ambling.
           | Surprisingly nice!
        
       | boothby wrote:
       | I didn't know anything about compilers, but I figured out how to
       | compile Piet programs, so I wrote a compiler[1]. The project has
       | stalled out for (a) lack of free time and (b) some silly
       | ambitions, but _I don 't care_ what the public thinks about my
       | lack of updates, and that's great. In the meantime, I've been
       | going down weird rabbit holes and learning aspects of computing
       | that I missed in school.
       | 
       | [1] https://github.com/boothby/repiet
        
       | neolog wrote:
       | I'm curious how much money you make from the affiliate links on
       | your site?
        
       | brundolf wrote:
       | It's funny, my favorite useless projects have also mostly been
       | compilers and game engines!
       | 
       | +1 to this mindset. I would go even further and suggest that
       | useless projects tend to be _morally_ superior to useful ones. A
       | lot (not all) of the useful software out there ends up being used
       | to make the world worse, but useless software can only ever
       | inspire joy (in yourself and, hopefully, in others).
        
         | tachyonbeam wrote:
         | Personally, I got to the point where I realized that trying
         | hard to make software that's useful can turn a side-project
         | into something stressful, essentially a second job on top of my
         | regular full-time job, which I just can't do, too much risk of
         | burnout. Trying to turn something into a side-business adds a
         | lot of constraints. You're not just playing anymore, you have
         | to optimize everything towards the goal of making profit.
         | 
         | However, I still think you can enjoy working on things that are
         | useful, to yourself and other people, and not for profit. The
         | projects I'm the most proud of are projects I've shared that
         | have been used and appreciated by many users online. You just
         | have to keep the project small and simple, and keep your
         | expectations low.
        
         | chii wrote:
         | > useless projects tend to be morally superior to useful ones
         | 
         | people have claimed that crypto mining is useless too - but a
         | lot of people also claim that crypto mining is morally wrong
         | since it consumes vast amounts of electricity for "no reason".
         | 
         | I think there's no such thing as morally superior, and a
         | project is never useless to any and everyone. A "useless"
         | project is taken to mean useless to everyone else but the
         | author (since it inspires joy - which makes it not useless).
         | 
         | So in other words, a project that's only useful for yourself is
         | morally superior. However, that's just another way to describe
         | selfishness. So by the transitive property, being selfish must
         | be morally superior!
        
         | ratww wrote:
         | Agree. Something else: Useless software is also very
         | educational.
         | 
         | I'm also into compilers and engines. I learned 3d programming
         | by looking at small projects online. The "worse" the code, the
         | easier to learn. If I had tried to follow the
         | Unreal/Unity/Godot codebase I'd still be at the intro screen.
        
       | WalterGR wrote:
       | What's the game? shown in the second image from the left?
        
         | azhenley wrote:
         | Unnamed and unreleased :) I occasionally work on it when I
         | can't sleep. I hope to release it one day...
        
       | emptyparadise wrote:
       | I love making tiny projects for fun and not for profit, using
       | tools I enjoy working with and not tools I would need to scale to
       | a trillion users, trying ideas I like and not ideas I can
       | monetize. I almost forgot why I enjoyed coding.
        
       | seg_lol wrote:
       | It isn't useless by any stretch, it is non-Commericial, it is
       | playful, experimental. I understand the sentiment and the
       | terminology, not challenging it, but being silly and playful
       | should be just as valid as making a your next open source side
       | hustle.
       | 
       | Once things start getting _serious_ for some definition, a whole
       | other cloud rolls in. There is now a right way to do things, but
       | how do we know this is the right way. How do the boundaries get
       | pushed? Much of the time, best practices is a signaling phrase to
       | have an in group and an out group.
       | 
       | Things like esolangs give one cover to be playful. For example if
       | you try metaprogramming in Python, you will be called out as
       | unpythonic. If you create classes in Python with public member
       | variables, you will be ridiculed.
        
       | slmjkdbtl wrote:
       | The worst thing is there's always people commenting:
       | 
       | Why are you reinventing wheels? Why don't you just use Unity?
       | 
       | These trigger me every time.
        
       | dw-im-here wrote:
       | The world isn't ready for one, let alone _two_ new todo apps for
       | iOS
        
       | ulzeraj wrote:
       | I'm far from starting any personal project at all during my
       | Saturdays but I do have a useless stuff fascination.
       | 
       | I'm often wondering myself why I watch so many videos about
       | people fixing or modding old Amiga and 68k computers. Those
       | computers are bare and raw compared with what we have today.
       | However I find those fascinating. I wonder what is like to write
       | programs in these machines.
        
       | [deleted]
        
       | xyzelement wrote:
       | This is subjective, but my personal threshold for when "useless"
       | is OK or not depends on what's going on in the rest of your life.
       | 
       | If you are making a good living, your family is taken care of,
       | etc. etc. then go ahead and make as much useless stuff, because
       | empirically you are making good life decisions and your useless
       | stuff is just fun - doesn't detract from value, or perhaps even
       | helps you learn useful skills that translate into your money-
       | making life.
       | 
       | On the other hand, if you're having employment or financial
       | problems of any sort, the last thing you should be thinking about
       | is "useless" stuff, because there're indicators in your life that
       | you should be focusing on how to make more value for yourself (by
       | making things of value to others.)
       | 
       | I guess that's the same for everything, not just useless
       | projects. I'd have the same criteria for watching a lot of TV -
       | fine if your life is on track, probably should stop if there are
       | other problems!
        
         | schwartzworld wrote:
         | There's nothing wrong with having a hobby for the sake of it
         | just being fun.
         | 
         | But if you insist on thinking about everything in terms of
         | money, realize how many well-paid programmers started out as
         | hobbyists. Learning to create now can translate to big bucks
         | later.
         | 
         | For me, I build software for a living, but a lot of my hobby
         | projects are completely useless to anybody but me. I build them
         | in languages and tools that require me to think differently,
         | and the new way of thinking influences the code I write at
         | work. This has paid off in terms of career trajectory, for
         | sure. There is a bonus, in that me being a better programmer
         | means I can spend less of my time figuring out how to write it,
         | which means more time with my family.
        
         | egypturnash wrote:
         | I have spent the past five minutes trying to come up with the
         | politest way to say "I wanna smack your miserable Greyface ass
         | with a copy of _In Praise Of Idleness_ " and I have given up.
        
       | abhinav22 wrote:
       | This is something I try to be careful of. Programming takes time,
       | which is an opportunity cost as we get older. If I was well off,
       | I would love to relax my mind on projects not going anywhere.
       | 
       | However until that point, I try to do something that I feel has
       | some value (or hope will one day).
       | 
       | That said, I do agree with the general premise that work is where
       | we spend to make money and we should relax in our spare time. The
       | criteria for me is that I should enjoy what I'm doing and it
       | should have some small chance of success. But as long as I enjoy
       | it, then I'll be okay. Better to do a project with 2% chance of
       | success that I enjoy than one of 50% chance of success that I
       | feel like a chore. Life's too short.
       | 
       | However I would not be able to actively do a project with zero
       | chance of any value (learning can be achieved through many ways,
       | so I don't count that as value on the outset, only as
       | justification for the time spent afterwards). I rather go for a
       | walk then. There are only a few hours a day where I have the
       | energy to code, it's too precious to waste.
       | 
       | (ps sorry for the over use of first person - just wanted to share
       | my perspective)
        
         | ExtraE wrote:
         | > (ps sorry for the over use of first person - just wanted to
         | share my perspective)
         | 
         | Why do you feel bad about/dislike first person (in this
         | context)?
        
           | abhinav22 wrote:
           | It becomes (or at least implies) too much anecdotal, which is
           | not ideal for a unopinonated discussion.
           | 
           | Excessive use of first person imo is a good flag that the
           | writer is too self concerned (egotistical), which can
           | interfere with their judgement (as it's affected by ego and
           | not a cold, rational look at both sides). Which I'm guilty of
           | from time to time.
           | 
           | I realized that as I was halfway through, but it was too late
           | in the night so I just pressed reply :)
        
       | _wldu wrote:
       | I agree 100%. All my programs are "Toy Programs" and they are
       | very fun to build and use.
        
       | raevilman wrote:
       | I agree. I tweeted my thoughts on same lines an hour back. But in
       | my case, project is going to be a bit long term.
       | 
       | https://twitter.com/raevilman/status/1396683828907941888?s=1...
        
       | zoren wrote:
       | I'll tell you one thing about useless stuff. Sometimes it turns
       | out to be useful, only in a way you hadn't imagined.
        
       | leifg wrote:
       | I came to the same conclusion over the time. Mainly because I
       | figured out:
       | 
       | When you want to build stuff for profit, coding is an
       | afterthought. There are so many tasks necessary that involve zero
       | coding. You essentially become your own product manager that
       | needs to talk to (potential) customers, completely reevaluate
       | your value proposition, do marketing sales. The more time you
       | spend on coding, the higher the chance your assumptions about
       | what people want are wrong.
       | 
       | If you want to spend 100% coding I would argue that's impossible
       | to make profitably.
        
         | nly wrote:
         | "Coding" is a small part of most software engineering roles
         | though.
         | 
         | I mean I think I've written more code in 2 weeks working on
         | useless hobby projects than I have in 2 years professionally.
         | I'm not even exaggerating
        
           | trangon wrote:
           | Sounds like you aren't working on a greenfield project,
           | granted most people aren't. But it's not like that for
           | everyone.
        
       | supernihil wrote:
       | Over the years ive found myself with my "hobby art-ware" between
       | two seats: programmers/engineers that, contrary to my
       | expectation, dont see the value and ask questions like "is it on
       | product hunt?" And the other camp being my artist friends who
       | ask: "what do you wanna say with this, what is the concept"
       | 
       | I finally have found piece in my "stuff" being a product of my
       | intuitive curiosity and therefore not bound by the same laws of
       | explanation :-)
        
       | refactor_master wrote:
       | On the one hand I fully understand the hobbyist aspect, as well
       | as how it could make a candidate better. On the other, it's a
       | slightly sickening work ideal.
        
       | ogou wrote:
       | Some the comments here are disheartening. So much crass dismissal
       | of anything not monetized. A lot of what we use on regular basis
       | got started with simple ideas for things with limited usefulness
       | at the time. I remember when there was much more creative energy
       | in this industry. Obviously, tech is a major economic force now.
       | But, that pretense of creativity and exploration is still being
       | exploited. That's why we are funneling entire generations into
       | coding classes, maker spaces, and youth empowering tech
       | initiatives. They are being told, "learn to love coding. explore
       | your dreams". Very quickly they get redirected into conformist
       | production paths so they become tools. What a shame.
       | 
       | Long live creativity and self-determination.
        
         | greenyoda wrote:
         | > _So much crass dismissal of anything not monetized._
         | 
         | And yet, so much of what is being monetized these days is being
         | built on top of technologies that their creators gave away for
         | free.
         | 
         | Off the top of my head, I can think of three very influential
         | technologies that their creators (initially one person) gave
         | away for free:
         | 
         | - The world wide web
         | 
         | - Linux
         | 
         | - Python
        
         | TeMPOraL wrote:
         | It's ironic. Where do software companies get their highly
         | technically competent developers? Most of them don't train
         | people, nor do they give enough time for developing deep
         | technical skills. They _rely_ on people who picked up most of
         | the necessary experience prior to joining, and then maybe
         | transferring some of their knowledge to others. But where do
         | those original knowledgeable people gain their skills, if not
         | at their jobs? By doing useless side projects.
        
           | mehphp wrote:
           | They don't sound so useless to me then :)
           | 
           | They clearly led to the development of skills that produce
           | great economic value.
        
           | rualca wrote:
           | > But where do those original knowledgeable people gain their
           | skills, if not at their jobs? By doing useless side projects.
           | 
           | So much this.
           | 
           | The time you have is a finite resource, and technical
           | expertise is a function of how you invest your time in
           | activities that enable you to learn and grow.
           | 
           | More often than not, your job is not aligned with your career
           | plan or growth path.
           | 
           | So how is it possible to bridge that gap? Well, through your
           | own persona projects, projects whose goals are set by you and
           | are not encumbered by third party requirements and don't even
           | have to have a business model. Just coding.
           | 
           | Corporations want the reward of investing time in learning
           | and exploring, but they don't want to foot the bill.
        
       | ra423 wrote:
       | I have crushed so many of my cool ideas by "who would use this".
       | Now I know why should I create stuff even if no one is going to
       | use it.
        
       | ransom1538 wrote:
       | Did someone say useless stuff! I love useless projects.
       | 
       | Do you need a doctor that is published on the procedure you are
       | about to have?
       | 
       | https://www.opendoctor.io/research/?research_papers=mohs+sur...
       | 
       | What about ranking doctors based on their Opioid subscription
       | count? I got you covered.
       | 
       | https://www.opendoctor.io/opioid/highest/
        
       | anta40 wrote:
       | This is very cool.
       | 
       | If I were interviewing for candidates, I'd definitely ask for
       | their "useless stuffs".
       | 
       | Sure, being able to develop and maintain whatever you need for
       | your company is important, but sometimes you don't have much
       | degree to employ your creativity.
        
       | tooltower wrote:
       | This is exactly why I hate the expansive IP contracts I've had to
       | sign with my employer. It effectively requires me to ask
       | permission for publishing these useless weekend stuff, robbing me
       | of the joy.
        
         | chadcmulligan wrote:
         | I just cross those bits out - I'm just writing a crud app for
         | you - and you want to own everything I think - yah, na, happy
         | to sign over copyright for the code I write for you (literally
         | the conversation I had for my last contract). If they say no,
         | oh well.
        
       | adamius wrote:
       | Is it useless? Compare coding these projects to Dorodango
       | https://www.laurenceking.com/blog/2019/09/26/dorodango-blog/
       | 
       | Perhaps the act is the end in itself. The journey in this case is
       | probably more important than the destination.
        
         | mosselman wrote:
         | This is amazing. I totally see the parallel to coding little
         | things that are 'useless'. It is a form of meditation maybe.
         | 
         | Working on 'useless' code is a sort of massage for the mind
         | sometimes.
        
         | Delk wrote:
         | I think the important thing is that considering a project
         | useless frees one of any obligation to think about its
         | usefulness. It might not be useless but its value might come
         | from not trying to be useful.
         | 
         | Which is probably what you meant anyway, but I think "useless"
         | means two different things here.
        
       | pjmlp wrote:
       | Same approach over here.
       | 
       | I try new approaches and languages, occasionally something gets
       | dumped into Github for the usual headhunters requests for HR
       | filter.
       | 
       | Turning them into useful stuff for others? Well that is what work
       | is for.
        
       | phonebucket wrote:
       | > I've always pursued my interests without much regard for final
       | value or value to the world ... I've spent lots of time on
       | totally useless things. - Claude Shannon [1]
       | 
       | He is known for a large number of playful side projects.
       | 
       | [1] https://spectrum.ieee.org/tech-history/cyberspace/claude-
       | sha...
        
       | stemlord wrote:
       | Obviously it's not useless. I'd say it's super important even,
       | because it fosters a culture beyond the dominant capitalist
       | culture of consumption for the sake of consumption which seems to
       | eat away at every facet of living leaving complete emptiness of
       | meaning in its wake. This is fundamentally what 20th century
       | capitalist critique is all about and IMO a big reason why
       | contemporary art practice is all about critical theory
        
       | ssivark wrote:
       | Love the OP's attitude. It's perfect for anyone looking to
       | explore computing as a medium.
       | 
       | The HN comments they quote (shipping for customers, and avoiding
       | pointless homework) come from a very different perspective --
       | where the medium being explored is not computing, but rather the
       | process of satisfying specific human needs in the context of a
       | "market".
       | 
       | Both have their own value; it's just that they're completely
       | orthogonal in intent and worth not conflating.
        
         | jfoster wrote:
         | The quote attributed to me was on the topic of "challenging
         | projects every programmer should try":
         | https://news.ycombinator.com/item?id=21790779
         | 
         | It's not that I would recommend every project must have
         | customers, but I do think that most programmers will learn &
         | grow tremendously if they take on a project where they are
         | trying to directly satisfy a set of customers. It came to mind
         | because whilst there's a tendency to focus on projects that are
         | technically challenging or interesting, I think such a project
         | would perhaps prove even more challenging, albeit in very
         | different ways.
        
       | DoreenMichele wrote:
       | Sounds like this is how he keeps his interest in coding alive and
       | his ability to enjoy it in spite of getting paid to do it. If you
       | only do what you get paid to do as a coder, you may grow to hate
       | it and this can be career-ending. You could suffer burnout or
       | just decide to quit or get fired and no one wants you anymore.
       | 
       | The first rule of sustainable productivity is taking care of the
       | thing doing the producing. If that's a human, that isn't limited
       | to physical wellbeing, especially if they are producing knowledge
       | work.
        
       | nn3 wrote:
       | I talked to someone who just finished their CS degree. He said
       | "The school had all the rights for the graduation work, so I made
       | sure it was a useless as possible"
        
       | blocked_again wrote:
       | My philosophy is, as long as you are financially independent, you
       | earned your right to work on useless projects. If not focus your
       | energy on making a recurring source of income which generates
       | money even if you end up in hospital for 1 year.
        
         | jlokier wrote:
         | My philosophy is that it is harsh to treat it as a luxury that
         | should be limited to those who achieve financial independence,
         | because most people won't achieve that independence no matter
         | how hard they try (or if they do they will be rather old, i.e.
         | retired), but the need for creative leisure and self-expression
         | throughout life is strong in a lot of people.
        
           | blocked_again wrote:
           | I agree. My comment was mostly from the perspective of a
           | software engineer. I have not achieved financial
           | independence. Is no where close at the moment. But still the
           | philosophy remains. I don't think it's that hard to achieve
           | financial independence especially if you are a software
           | engineer. So giving up even before trying is not the most
           | optimimum decision I think.
        
       | PicassoCTs wrote:
       | The usefulness question is the a poison to discovery.
       | 
       | How many things we use in our daily life would have survived the
       | first peer review for usefulness?
       | 
       | The printing press? Makes no sense, use scribes. The public cant
       | even read.
       | 
       | The internet? Why would people use a computer to communicate and
       | share data? Its super slow, just send a magnetic drive or even
       | better, copy the images on paper.
       | 
       | Solar power? We have coal, oil, nuclear, that stuff has no
       | future.
       | 
       | If something is not useful, in dubio assume, that it is, but you
       | just are not capable of seeing the use or the market it will
       | create.
        
         | ExtraE wrote:
         | I mean, your point is a good one but those are bad examples.
         | 
         | The printing press was made to print bibles in bulk.
         | 
         | The internet was made by the DOD and universities, not to
         | transfer large files/images but for small text documents.
         | 
         | Solar came from LEDs which were discovered by accident by
         | scientists working on other semiconductors (trying to find
         | something useful), but to your credit probably explored because
         | it was interesting. 99% of the work done on solar now is to do
         | something useful.
        
       | calltrak wrote:
       | I built this useless project https://picc.io its for sharing
       | images. The idea has been done to death I admit and there is a
       | snowballs chance it would take off. I can't seem to get any one
       | to use it.My visitors stats are a joke. Imgur owns peoples minds
       | in this space! And I suck monkey balls at marketing (not
       | literally, i'm glad to add)
        
       | beardyw wrote:
       | Now I am retired and have chronic fatigue where interaction with
       | others exhausts me, programming without any pressure is a great
       | way to settle my brain. Probably not for everyone, but having
       | been coding for nearly 50 years it's what I am made of!
        
       | [deleted]
        
       | revskill wrote:
       | I once tried to setup isomorphic Haskell webapp (haskell on both
       | server and client) and i learnt a bunch of things. The result is
       | useless, not practical but their knowledge is practical, and it's
       | what matters to me, not the result.
        
       | asimjalis wrote:
       | I love this. I feel the same way as OP. Question in my mind is
       | why is this? Can we understand what makes our own useless
       | projects so engaging?
        
         | scaramanga wrote:
         | The intrinsic urge to create. That and the fact that the
         | creation is taking place outside of any coercive or
         | exploitative relationship.
        
         | nicbou wrote:
         | You accept from the start that you will be the only critic,
         | user and contributor of the project, so you do whatever you
         | want.
        
         | MaxBarraclough wrote:
         | My own guesswork answer: a 'useless project' necessarily
         | combines a personal interest with the total absence of external
         | obligations. Productive work sometimes has the former property,
         | but rarely has the latter.
         | 
         | A successful _useful_ unpaid project might feel like an
         | obligation, if there are users and a community around it.
         | 
         | Note: does not apply to Fabrice Bellard, with his remarkable
         | talent for building incredibly useful software on a whim, on
         | his own, in secret (at least initially).
        
       | kevinventullo wrote:
       | I think I'm somewhere in between. I like thinking about (and
       | sometimes building) things that are possibly useful, but
       | difficult or painful to monetize. Kind of an academic approach
       | where I don't need to grovel for funding.
        
       | stadium wrote:
       | I've been building a useless app in my free time, an hour here or
       | there, for the last 2 months. Then last week at work, I got a
       | chance to contribute to a project that happened to use the same
       | stack. It was random luck. And the useless project prepared me
       | for the useful one that pays me a salary.
        
         | nly wrote:
         | This happens all the time to me as well.
         | 
         | I think the flip side of this is that, for most of us, it's
         | very hard to learn new and interesting stuff in our paid
         | software engineering roles. Day to day tends to be dominated by
         | maintaining code you didn't write, dealing with business
         | concerns, or greasing the tiny wheels in the big machine that
         | your team covers.
        
       | laymonage wrote:
       | Before I decided to pursue my CS degree and write software for a
       | living, I was afraid that getting stressed from university/work
       | would make me hate programming. One of the reasons that kept me
       | going was because I still try to find the time to make stuff like
       | this. It reminds me how programming can be fun.
        
       | mam3 wrote:
       | Sure its nice to be "loving what you do" and its always better
       | than having somensort of external pressure.
       | 
       | Now saying you really prefer to do specifically useless stuff
       | seems like glorifying a weakness for no reason. Why not leaving
       | an open door to both have fun and make money ? Seems like the
       | author tries to make some moral/practical higher ground because
       | he cant deal with the ambivalence of whether what he does is for
       | some "inherent" pleasure or for money.
       | 
       | At the end of the day the way your deal with you psychology is
       | not my problem. Having fun if is cool. Making money is cool in
       | another way. If mixing both is too hard for you the maybe you
       | really dont have any real problem in your life. That post wont
       | get too much of my sympathy.
        
         | jhatemyjob wrote:
         | Yea it seems like OP is writing a bunch of throwaway projects
         | that don't go anywhere. What's the point of writing software if
         | nobody is gonna use it? I'd rather go do something else. Like
         | go hiking or swimming or something....
         | 
         | Don't get me wrong, I like coding videogames as much as the
         | next guy but it's like, if nobody is gonna play it then what's
         | the point?
        
           | gammalost wrote:
           | The point is that he enjoys them. Throwaway project can be
           | like a puzzle (at least for me). Pick a subject, find some
           | problem and figure it out.
           | 
           | I could ask the same about going hiking, what's the point of
           | that? You're still back home at the end of the day.
        
           | cupofcoffee wrote:
           | The point is you get better at it.
        
             | hamburglar wrote:
             | And some people find it fun.
        
             | mrwoggle wrote:
             | Yeah, you become a better programmer. And if it is fun
             | while you at it, it another win.
        
       | rpastuszak wrote:
       | yes, we need more toys!
       | 
       | https://sonnet.io/posts/reactive-hole/
        
       | tester756 wrote:
       | Over years I had shitton of random `abnsadc234` named projects
       | that I used to learn, test, grasp, actually implement some
       | concept.
       | 
       | The thing about $customer_ready software is that huge % of it is
       | just "boring" stuff, the exciting $core is just small part.
        
       | cryptica wrote:
       | Making useless stuff is nice if you and everyone else knows that
       | it's useless and you can optimize the activity for maximum
       | learning.
       | 
       | I hate making useless stuff when everyone else believes that it's
       | useful. Then the work is usually tedious, repetitive, stressful
       | and frustrating. There is 0 satisfaction. You just want to waste
       | as much time as possible to maximize your hours/income.
        
       | Sparkyte wrote:
       | I think toy projects are a great exercise to innovate your
       | conventional way to write code.
       | 
       | For example you can't necessarily improve if you can't simply how
       | you write. Readability is essential in code. So practice makes
       | perfect and writing for profit often requires redundancy which
       | does neither the programmer or the customer any good.
        
       | DonHopkins wrote:
       | That's why Factorio is such fun and addictive crack for
       | programmers: it's 100% useless stuff! There are no stake holders
       | screaming for features. No QA nit picking and submitting bugs
       | against your unique artistic self-expressions. No customers
       | canceling their subscriptions because they don't like the coal
       | smoke belching megafactory bitcoin mine you just built in their
       | back yard. You can do whatever you fucking well please, for as
       | long as you want, and don't have to answer to anyone. The only
       | existing life in the universe is you and the bugs. And you can
       | disable the bugs if you like! What other programming environment
       | has a "disable bugs" feature that works?
        
       | dheera wrote:
       | I build a lot of "useless" stuff too. Where by useless I mean
       | useful to me, but isn't ever going to have customers.
       | 
       | A. Educational value is a thing. Not everything needs to be a
       | business with customers. Not every project needs to make money.
       | Many of my projects teach me something about science, tech, or
       | arts.
       | 
       | B. Fun is a thing. Building stuff is a way to enjoy life for me,
       | similar to spending time on the beach.
       | 
       | A couple of my more "useless" projects:
       | 
       | https://dheera.net/projects/4x5/
       | 
       | https://dheera.net/projects/mnist-clock/
       | 
       | https://dheera.net/projects/einkframe/
       | 
       | https://dheera.net/projects/shoji-lamps/
        
         | radiator wrote:
         | Someone who wouldn't want to undersell those projects could use
         | the term art instead of useless.
        
           | dheera wrote:
           | Oh I just called them "useless" in mockery of the HN sense of
           | the word, i.e. in the same sense of the word that TFA speaks
           | of: not being able to scale it into a unicorn startup with
           | customers.
           | 
           | But yes, they are useful to me as art, as educational
           | projects, as fun, etc.
        
       | dorkwood wrote:
       | > And if those aren't enough, I have several more useless
       | projects planned! I can't wait to get started on them:
       | 
       | I feel like this is such a key technique for maintaining momentum
       | with your personal projects -- always keep a list of things you
       | want to work on next. I'll often find myself day-dreaming about
       | the next thing on my list while I'm still tinkering away on my
       | current project. After I realized how important this was for
       | myself, I started noticing other people doing it too; apparently
       | whenever Bob Dylan had an idea, he'd write it down and put it in
       | a box. When it came time to create, he'd open the box.
        
       | ajxs wrote:
       | I definitely identify with the author. A big mistake I made in
       | the past was to assume that other software engineers are equally
       | enthusiastic about these kind of projects, or the least bit
       | impressed by them. I was asked for a job interview to prepare
       | presentations on two projects I was particularly proud of. I
       | chose a hobby Operating System kernel I'd developed from the
       | ground up, and a fully-functional MIPS assembler I had written.
       | The interviewers (senior developers within the company) really
       | just did not _get it_. Responding with questions such as: _" Is
       | this going to make you any money?"_, and _" When do you expect
       | this to be complete?"_. They really couldn't understand my
       | motivations. I did these projects for no other reason than that I
       | love programming, and I have never stopped loving learning about
       | it. I have never needed to consider, or justify to myself _why_ I
       | did these things. I do them because I enjoy what I do.
       | 
       | I ended up pivoting to discuss some comparatively banal
       | professional project migrating a mid-sized financial product to a
       | new tech-stack, which managed to captivate their attention. I
       | found this experience extremely disheartening, however important
       | a lesson it was to learn. I don't think it's changed my outlook
       | in any way though, admittedly. I still work on the same kinds of
       | projects, and I still think the best developers are the ones who
       | do work on toy projects for their own enjoyment.
        
         | Gravityloss wrote:
         | Dodged a bullet there. What is the company like if the
         | interviewers are like that?!
        
         | [deleted]
        
         | killingtime74 wrote:
         | Well they were interviewing you for a job not having a chat at
         | a meetup or at the pub. I don't think it's an indictment of
         | your interests rather if you "get" the question they're asking
         | you
        
         | jefftk wrote:
         | That's a really disappointing reaction you got. If I was
         | interviewing someone who described having implemented a kernel
         | or an assembler for fun I would be thrilled!
        
           | scaramanga wrote:
           | Right!
           | 
           | If GP is looking for a job then for the love of god, please
           | email gianni at my-hn-user-name dot co dot uk :)
        
           | monsieurbanana wrote:
           | You would be thrilled, but would that get the candidate the
           | job?
           | 
           | A very common topic about programming is how useless are most
           | whiteboard job interviews, as they challenge the interviewees
           | on something they will never use in the job.
           | 
           | Few things are farther away from day-to-day programming that
           | a white-board problem, but kernel development might just be
           | one of them.
           | 
           | In regards to the GP story, I'm also saddened that the
           | interviewers didn't show interest for those projects. Kernel
           | development indicates a high aptitude for many kinds of
           | unrelated programming jobs, but not for most of them.
           | Especially "enterprise" jobs. For the purposes of the
           | interview the "banal professional project" is likely the
           | relevant one.
           | 
           | If anything, having the senior developers show no interest is
           | a good thing, and indicates that even if the candidate gets
           | the job he probably won't enjoy his time at the company.
        
             | ajxs wrote:
             | > Few things are farther away from day-to-day programming
             | that a white-board problem, but kernel development might
             | just be one of them.
             | 
             | This is true. I'd counter that though by saying that I
             | don't think there's any other project that's taught me more
             | about the nature of what we do as programmers than
             | Operating-System development, even just the little I've
             | done. In order to build even the most basic, non-functional
             | toy kernels you need to gather a comprehensive, holistic
             | view of how compilers, operating systems, and computer
             | hardware interact.
        
             | toast0 wrote:
             | > Few things are farther away from day-to-day programming
             | that a white-board problem, but kernel development might
             | just be one of them.
             | 
             | Kernel development involves reading vague documentation
             | (that might be wrong) and figuring out how to make things
             | work with not always useful or immediate feedback. And
             | reading other people's similar code to check for clues.
             | 
             | If that's not relevant to day to day development, I've been
             | working at the wrong places. Yes, you don't do a whole lot
             | of page tables day to day; but ocassionally you might need
             | to make something work better or faster, and having deep
             | knowledge of how you might put something like that together
             | will help a lot as you dive into the murky depths of
             | whatever actual OS you work with. Or you could open a
             | support ticket with your vendor, I dunno, people always say
             | that's an option, but I've never seen it happen, and it
             | takes longer to make a clean example program to share
             | outside the company than it does to dig in and fix the
             | problem.
        
             | ZephyrBlu wrote:
             | I think in general people severely underestimate how useful
             | seemly unrelated experience or knowledge is.
             | 
             | Keeping with the example of creating an OS kernel,
             | foundational programming skills translate across
             | everything. So kernel development shouldn't be a negative
             | signal in regards to programming ability.
             | 
             | In regards to kernel development itself, I think it's
             | probably very valuable experience not because of the
             | programming but because of the perspective the person has
             | gained. I have no experience with kernel development, but I
             | would hazard that you need a very different mindset and
             | approach compared to application development.
             | 
             | I think the perspective you gain from being forced to adopt
             | a different mindset and approach is massively undervalued
             | by most people because it's not immediately obvious how
             | that experience is useful or directly applicable.
        
               | TeMPOraL wrote:
               | > _I think in general people severely underestimate how
               | useful seemly unrelated experience or knowledge is._
               | 
               | I'd go as far as saying people who've never done this
               | level of hobby work don't _understand_ the amount and
               | breadth of experience and knowledge one gains this way.
               | 
               | A OS kernel or an assembler for a niche architecture
               | aren't something you _just do_ like another work task. It
               | 's not something you half-ass under deadline pressure by
               | gluing together some third party libraries, StackOverflow
               | tips and hastly skimmed documentation. Your boss would
               | never agree to pay you for the amount of time and care
               | that's involved in hobby projects like these. A month of
               | such a project will teach you more about computing than a
               | year on the job[0].
               | 
               | Unfortunately, this kind of experience is hard to keep
               | track of and neatly summarize on your CV. If you tried,
               | you'd end up with a page or three extra, and people would
               | think you're just keyword stuffing, and doing it badly -
               | referencing niche, unmarketable technologies, seemingly
               | related to nothing[1]. These skills are important and
               | very useful, but they don't look like it until you need
               | them[1], and you're unlikely to pick them up on the job,
               | unless there's already someone who had them before
               | joining the company, and is now teaching others. There
               | just isn't time. Taking care, or spending time sharpening
               | the saw[2], is considered time not spent delivering
               | business value.
               | 
               | Since most software companies aren't really training
               | their workforce much, it's kind of dumb to ignore off-
               | work experience - after all, if your company isn't giving
               | people time to skill up, why assume previous companies on
               | a candidate's CV were different?
               | 
               | --
               | 
               | [0] - It might not teach you how to work in a team
               | setting, though. That's what jobs are good at. That, and
               | teaching you what "good enough" is.
               | 
               | [1] - Like, I wouldn't put "Event Tracing for Windows" as
               | a qualification on my resume, even though me being
               | familiar with it saved the company a lot of money they'd
               | otherwise spend on people continuing to fruitlessly chase
               | a heisenbug.
               | 
               | [2] - Or, God forbid, writing tools for yourself.
        
             | chii wrote:
             | Imagine in any other industry, where the candidate mentions
             | irrelevant job experience, and expect that to be the
             | criteria for acceptance into the job.
             | 
             | For example, an actor applying for a role in a commercial
             | might cite their side role in doing a theatrical production
             | of hamlet for their community, but the interviewers (an
             | advertising production agency) might only want to care how
             | much professional experience they have shooting
             | commercials.
             | 
             | Sure, these experiences in "unrelated" work might show
             | qualities that could be applied to this job. But you aint
             | paid for your broad and wide interests in the topic - you
             | are paid on being able to implement some work/feature that
             | somebody else told you to do. And in fact, if you require
             | intrinsic motivation to actually perform well, you might
             | end up being a liability to the team, rather than an asset
             | - after all, if the work is boring, and you lack intrinsic
             | motivation for it, you might slack off, or over-engineer it
             | to make the work more interesting to you. Or you might end
             | up being a difficult person to work with for other team
             | members because you sit so far above them intellectually.
        
               | TeMPOraL wrote:
               | > _For example, an actor applying for a role in a
               | commercial might cite their side role in doing a
               | theatrical production of hamlet for their community, but
               | the interviewers (an advertising production agency) might
               | only want to care how much professional experience they
               | have shooting commercials._
               | 
               | Does it work like this? I guess it depends on the point
               | in actor's career. If they're 10+ years into commercial
               | acting, then community theare _might_ not be relevant,
               | but at the start of one 's career, it seems to me to be
               | _highly relevant_. At the very least, it demonstrates the
               | person knows the basics of acting, can follow the script,
               | and has experience dealing with the support structure
               | (director, sound /lighting technicians, etc.). This isn't
               | fundamentally different from what they'll face when
               | shooting a commercial.
               | 
               | Also: at least over here in Poland, most film actors come
               | from classical theatre background, they study in
               | theatrical schools. Any kind of theatrical background is
               | highly relevant.
        
               | debaserab2 wrote:
               | Wow. Talk about missing the forest for the trees.
               | 
               | If an interviewee has a pet operating system they've
               | developed they can probably figure out your CRUD app.
        
               | monsieurbanana wrote:
               | Whether a kernel hobbyist will want to work on your CRUD
               | app is another thing.
        
               | selfhoster11 wrote:
               | Sometimes that kernel hoobyist will just want to afford
               | food and rent.
        
               | homie wrote:
               | The analogy here doesn't make sense. It'd be more like
               | the actor mentioning that he doesn't have any experience
               | doing commercial work, but he has acted in a theatrical
               | production before (suggesting that he's adaptable and
               | willing to do more than just one kind of acting job).
        
               | Haga wrote:
               | Mercenaries hate knights, cause if there is something you
               | can't buy for money, it's passion.
        
               | rjzzleep wrote:
               | That's literally what happens for most business or
               | leadership interviews. The only common thread for most of
               | them is that they ran a company. They may know nothing
               | about the market, the customer, the product or anything
               | else related to the business, it may even have failed
               | miserably, but because they have an MBA and hired a
               | handful of people they're somehow competent for the job.
               | 
               | How about we hold those people accountable to the same
               | standards? Hell, most of your politicians are that way.
               | 
               | You have dentists commenting on how pandemic response
               | should be.
               | 
               | For the last 4 years a failed business man con artist
               | destroyed pretty much all he could get his hands on and
               | he's still hailed as some sort of mythical creature.
               | 
               | > Imagine in any other industry, where the candidate
               | mentions irrelevant job experience, and expect that to be
               | the criteria for acceptance into the job.
               | 
               | Are you f'in kidding me? Either we hold the other useless
               | part of society to the same standards we hold ourselves
               | accountable to or we give each other a break.
               | 
               | EDIT: and for all the ignorant folks thinking Trumps
               | schoolyard bully rhetoric did anything but empower the
               | CCP keep in mind that Chinas nickname for Trump is "Chuan
               | Jian Guo". Trump the nation builder(guess who's nation
               | they are talking about). And as much as I disliked Obama
               | and his TPP, it was the answer to the new silk road.
               | Trump basically handed China the entirety of Asias future
               | on a silver platter, and in return the US got what? 10
               | billion in trade deficit balances? Completely laughable.
               | Or the new Blue Dot(completely fitting name by the way)?
               | 
               | https://asiatimes.com/2019/11/a-blue-dot-barely-visible-
               | from...
               | 
               | Blue Dot is described, officially, as promoting global,
               | multi-stakeholder "sustainable infrastructure development
               | in the Indo-Pacific region and around the world."
               | 
               | It is a joint project of the US Overseas Private
               | Investment Corporation, in partnership with Australia's
               | Department of Foreign Affairs and Trade and the Japan
               | Bank for International Cooperation.
               | 
               | Now compare it with what just happened this same week at
               | the inauguration of the China International Import Expo
               | in Shanghai.
               | 
               | As Xi stressed: "To date, China has signed 197 documents
               | on Belt and Road cooperation with 137 countries and 30
               | international organizations."
        
               | redis_mlc wrote:
               | > For the last 4 years a failed business man con artist
               | destroyed pretty much all he could get his hands on and
               | he's still hailed as some sort of mythical creature.
               | 
               | Nothing could be more wrong.
               | 
               | Trump was the best President the US has had in 75 years.
               | 
               | He was 100% correct about:
               | 
               | 1) The need for a border wall. Biden's poor messaging has
               | resulted in around 100,000 children separated from their
               | parents and warehoused in the US currently.
               | 
               | 2) The need to address the CCP. Nobody else was able to
               | oppose the Cold War invasion of US' education and
               | financial institutions until Trump/Pompeo addressed this
               | - a mythical performance.
               | 
               | 3) The need to stop flights from China early in the
               | pandemic. The decision is obvious today, but he was
               | called a racist for demonstrating the leadership he was
               | elected for.
               | 
               | 4) Europe is now aware of their need to pay their share
               | of defense spending, which historically was half of what
               | was agreed.
               | 
               | Some con man. The Dems/Marxists are re-learning the above
               | the hard way.
               | 
               | In case you don't understand what MAGA means, it means
               | America First, which should always be our policy.
               | Instead, the current administration is "sisterhood
               | first", which I'm sure delights the CCP, Russia and
               | political Islam - all ideologies against everything that
               | made America great.
        
               | Talanes wrote:
               | It would be weird if you brought up your community
               | theater role at a commercial audition and their question
               | was "Is this going to make you any money?"
               | 
               | Even if they don't consider community theater roles to be
               | relevant experience, a casting director/interviewer
               | shouldn't be caught off guard by them.
        
             | gravypod wrote:
             | > You would be thrilled, but would that get the candidate
             | the job?
             | 
             | At previous companies I've worked at (small statups) where
             | I had a high influence on hiring: yes absolutely unless
             | someone more qualified with the same excitement came around
             | (aka Rob Pike walks in).
             | 
             | At Google interviewing is complicated. There is a lot on
             | the Google careers site about this if you're interested. If
             | you brought this up while doing team matching it will make
             | people's eyes light up. My TL liked that I was doing game
             | dev, R&D, and OS dev for fun and I think it's a large part
             | of why I was chosen for my team.
        
             | IQunder130 wrote:
             | Kernel development would be a stupid thing to put in your
             | requirements list as it would generate too many false
             | negatives, but it should definitely be a nice bonus for any
             | candidate since it demonstrates a fairly high basic level
             | of competence across the board.
             | 
             | Nobody's complaining about whiteboard coding challenges
             | because people who ace them suck at writing code. It's
             | because a far greater number of perfectly competent
             | programmers will fail any given challenge of that type
             | above trivial complexity.
        
               | monsieurbanana wrote:
               | > because people who ace them suck at writing code
               | 
               | Is there such a high correlation? I used to do a lot of
               | hackerrank-style problems for fun, a few years ago. If I
               | had to evaluate my ability to write code back then:
               | pretty crappy.
               | 
               | I was good at writing functions, I was bad at writing
               | programs.
        
               | TeMPOraL wrote:
               | I think their point is, there's just _so many_ bad
               | candidates that even among those that pass whiteboard
               | coding challenges, most can 't code - but it increases
               | the ratio of good to bad coders in the pool, so in lieu
               | of a better option[0], it's still used.
               | 
               | --
               | 
               | [0] - There are plenty of better options, but they tend
               | to not scale - so they cost more, and companies avoid
               | them.
        
             | [deleted]
        
         | scaramanga wrote:
         | Sounds like a tell-tale sign of a work environment in which
         | genuine enthusiasm is not a survival trait :)
        
           | danielmarkbruce wrote:
           | It's just a different type of enthusiasm. Some places
           | need/want people really enthused for computer science. Other
           | places want people really enthused for whatever domain they
           | are in. Other places want people really enthused for solving
           | customers pain. Other places want people really enthused for
           | a cause. Being enthused for x when a company wants enthusiasm
           | for y just makes it a bad fit. It doesn't make either party
           | wrong/bad/whatever.
        
             | scaramanga wrote:
             | I wasn't trying to be judgemental. It could be, for very
             | valid reasons, that genuine enthusiasm for programming just
             | isn't valued or is viewed indifferently at that place
             | rather than necessarily being something that is either
             | going be crushed out of you or else you'll leave or be
             | pushed out...
             | 
             | Edit: grammar.
        
           | XorNot wrote:
           | Genuine enthusiasm is lethal in any work environment. IT is
           | considered a cost center and people who actually care keep
           | asking for things which cost more money or overcomplicate a
           | manager's work day.
        
             | stadium wrote:
             | I've found it is cultural and more nuanced. IT can mean a
             | lot of things too, many of which are not related to writing
             | software. And if internally developed software is not
             | adding a competitive advantage, should it really be
             | internally developed?
             | 
             | If genuine enthusiasm really is lethal, it sounds like a
             | toxic work environment.
        
         | jacobwilliamroy wrote:
         | It's good that the leadership was more interested in your
         | useful professional projects rather than the less useful things
         | you make for fun. As professionals in a business they should be
         | more focused on trying to make money. People need to have some
         | kind of strategy to make money in order to survive in business
         | for any extended amount of time.
        
         | allenu wrote:
         | I've found the same thing. I love working on projects in my
         | spare time, a lot of them completely pointless, but fun. I've
         | seen the reactions you describe and it feels like talking to an
         | alien.
         | 
         | I've learned as well that not everyone enjoys working on code
         | in their spare time, or if they think they might enjoy it, they
         | just don't have the motivation to begin. On the flip side, when
         | I do bring up a project I'm working on and see someone's face
         | light up and they describe something they're working on, I feel
         | an instant connection.
        
         | holri wrote:
         | "Is this going to make you any money?"
         | 
         | The answer should be: yes, because you are hiring me now for
         | the skills I learned doing this.
        
         | vms20591 wrote:
         | Kudos to you, for working on the stuff that you really like.
         | These toy projects could teach us or the people that see them,
         | a lot of stuff.
         | 
         | "Senior Developers" doesn't mean that they will relate to
         | everything related to software development. Either, they stick
         | to the domain they work on or, to the ones that makes money.
         | 
         | Personally, I've always been fascinated with systems
         | programming, thought I'm not much proficient or put in much
         | effort. Whether something is going to make money or not, like
         | many personal stuff we do (art for example), isn't eventually
         | going to make us money, rather it gives us a sense of
         | satisfaction.
         | 
         | Keep doing what you do!
        
         | Tabular-Iceberg wrote:
         | > "Is this going to make you any money?"
         | 
         | Well, statistically speaking, neither will the commercial
         | project, no matter how useful.
         | 
         | It's too bad interesting but ultimately useless projects hold
         | so little weight in interviews. But I don't know if it's clear
         | cut that they will be less profitable than commercial projects,
         | which fail more often than not. Expanding your skillset may be
         | more profitable in the end.
         | 
         | I've been thinking of pivoting to useless myself. With projects
         | of some commercial potential I have to have a novelty budget,
         | usually ending up with Node.js and React because as boring as
         | the stack is you can always Google a problem and have the
         | solution handed to you on a platter. But so far none of them
         | have made me any money. They have given me some business
         | experience, though, but I get even more pushback from
         | highlighting or trying to apply that in my day job. They want a
         | good little worker bee, not someone who will be gunning for any
         | business development positions.
        
         | phendrenad2 wrote:
         | An important lesson for me was that doing side projects during
         | my free time didn't make me a better developer at work. Writing
         | a video game or even a webapp without the constraints of
         | working on a team and having business needs that you don't get
         | to choose. Partitioning "work programming" and "home
         | programming" as two separate skills in my mind has been very
         | useful.
        
           | legends2k wrote:
           | My experience had been the opposite. Most techniques,
           | patterns and tricks I learned in pet projects improved my
           | work code. Of course, this is only work's code part, other
           | business stuff like meetings, constraints, etc. didn't get
           | affected so much.
        
             | 8fGTBjZxBcHq wrote:
             | Yeah that's what they're saying I think. Programming
             | outside works helps your programming inside work sure. But
             | for many (most?), programming ability isn't the limiting
             | factor on how effective you are as a _developer_ at work.
        
               | TeMPOraL wrote:
               | Which is something I consider a big scam pulled on the
               | people entering this workforce. You expect to be using
               | your brain to build great, useful things - but in
               | practice, you're expected to be a people person
               | collaborating on doing mostly crap job under tight
               | deadline pressure. No surprise burnout is a problem in
               | this industry.
        
               | 8fGTBjZxBcHq wrote:
               | I mean spread awareness but that's pretty much every job.
               | I've done a lot of kinds of work in my life but this is
               | pretty much the easiest. At least we're paid well and
               | respected. All the other kinds of work were just as hard
               | under as much or more pressure and also for poverty
               | wages. I'll stick with this one lol.
        
               | TeMPOraL wrote:
               | You're absolutely right. We have it quite good, all
               | things considered. It's not like I'd have chosen another
               | career if someone told me how the real world works up
               | front - but it would've saved me a few years of pain due
               | to mismatched expectations.
        
           | allenu wrote:
           | I was thinking about this recently. Loving to code and
           | getting better at designing and implementing code only goes
           | so far in the industry. To really "level up" you have to
           | learn a whole bunch of other things related to project
           | management, communications, and politics.
           | 
           | I use fun side projects to really level up my software design
           | skills because I can take on bigger tasks and have total
           | freedom to experiment with different designs. I don't think
           | I'd be the programmer I am today without all the side
           | projects I've done over the last 20 years. On the other hand,
           | work has taught me how to work on a team, how to communicate
           | well, how to make political trade-offs, and more.
        
         | antihero wrote:
         | > The interviewers
         | 
         | Wow, they are seriously missing a beat. If someone is making
         | useless stuff, it shows they are passionate, which is hugely
         | valuable because people will work hard and make great code
         | because they enjoy themselves.
         | 
         | Maybe I've just got lucky but here in the UK whenever my
         | passion has bled through in an interview it's been recognised
         | and I've got an offer.
        
           | Fanmade wrote:
           | I'm currently one of those interviewers and we always ask
           | about fun projects like these. We do that especially since
           | that shows that they're not doing the job only for money, but
           | also because they're passionate about developing software.
           | This helps on multiple levels. For starters, if you focus on
           | one task for too long, that may result in you having a too
           | narrow view on that problem. While doing a fun project on the
           | evening your mind wanders and sometimes suddenly you get an
           | idea to approach that pesky work problem in a totally
           | different way, even though you were thinking about something
           | totally different. Or when you return to your specific work
           | task you can just look at it from a fresh perspective. Or you
           | get a new work-related task and suddenly think "Oh, I could
           | just use part of my [Bobble-Head simulation] algorithm here
           | and this could save me a few hours." If someone says that
           | everything you are doing has to have a specific goal other
           | than just "for the fun of it", I wouldn't want to work with
           | them.
        
             | randcraw wrote:
             | Folks with a deep interest to investigate complex systems
             | in their spare time are unusual -- curious, inventive, and
             | driven. They seek epiphanies about how the world works and
             | are and willing to dig deep to learn about it.
             | 
             | People of this type are displaying the rarest part of the
             | 20,000 hours of practice that's most essential to achieving
             | greatness -- they're pushing themselves to exceed their
             | limits to explore the unknown -- to get better and see
             | farther. And they're willing to try and fail. They're the
             | inventors, the disruptors, the source of all creative
             | change in the world.
             | 
             | I suspect most employers won't welcome that attitude. Like
             | most people, they're happy to wear blinders to disruption
             | in their routine (AKA new ideas / better ways). So let them
             | hire programmers who were accountants in a former life.
             | 
             | If that kind of person is not you, then you're in luck.
             | True to form, in choosing to discuss your passions, you
             | interviewed differently. In doing that you discovered
             | something very useful -- this is a place where you do NOT
             | want to work. Epiphany revealed; the search continues.
        
         | andersource wrote:
         | I strongly relate. I spent a couple of weekends working on some
         | procedural art [0] and was pretty happy with the end result.
         | When I showed it to some of my co-workers / manager, they were
         | _baffled_.  "Uhh.. OK. Why did you make this?"
         | 
         | [0] https://andersource.dev/2020/10/10/procedural-
         | butterfly.html
        
           | deergomoo wrote:
           | This is really cool! I love things like this, they make the
           | world more interesting.
        
           | chevill wrote:
           | I'm not in charge of hiring people but I think your project
           | is awesome.
           | 
           | I do DFIR though and from time to time I help with
           | interviewing potential security analysts. If someone has the
           | skillset needed for the job and on top of that they are so
           | passionate about technology that they work on even
           | tangentially related projects outside of work its largely
           | regarded as an excellent indicator that they'll be a good
           | hire. Obviously that's not the only type of good hire but its
           | one of them.
           | 
           | If I was the person you responded to afterwards I would have
           | come to the conclusion that the interviewers were genuinely
           | stupid people. Even if you don't know anything about OS
           | development you should understand as a person that works with
           | computers or a recruiter that hires for the industry that its
           | a non-trivial project.
        
           | seanwilson wrote:
           | Nice! Have you considered adding flocking
           | (https://en.wikipedia.org/wiki/Boids) with lots of them
           | flying around? For a "useless stuff" project, I coded this
           | for bats (all the same model) flying around. It's really fun
           | to play with the flocking parameters to make them behave like
           | bees, fish, birds etc. and it's not much more code than a
           | regular particle system.
        
             | andersource wrote:
             | Thanks! And that's really cool, added to the TODO list!
        
           | graderjs wrote:
           | Sometimes I post things on Show HN that have people seemingly
           | baffled. I like to retort that I made them because I wanted
           | to. It's what I chose to do. I enjoyed doing it. People don't
           | seem to think that's good enough. I think to a large extent
           | coding can be like making art. You don't have to explain what
           | you're doing. You can do it because it satisfies you. Not
           | every "coding product" has to be an actual product. I think
           | engineers in general would do well to learn to appreciate
           | things from an artistic perspective and be comfortable with
           | ambiguity in purpose and meaning, and even if there was a
           | clear purpose, they don't have to know it to appreciate the
           | creation. I know it's tricky, because engineering is by
           | necessity such a logical, needs-clear-definitions type of
           | undertaking, but there's also so much creativity that happens
           | in the space as well. I think the "space as a whole" is
           | lessened when people only what to judge code products in a
           | utilitarian or easily understandable sense. Sometimes you
           | just make things because you can, because you choose to, or
           | because you want to. And that's cool, equally (or more) valid
           | and can be very special and powerful. Practically for some
           | people it might even be a good antidote to the common trope
           | of "culture / industry malaise or disillusionment", while at
           | the same time helping people learn and improve their skills
           | doing something they like. Ultimately, everyone's different,
           | and I get if some people want to factor all the work they do,
           | including learning, from a "how will I bank this?"
           | perspective, and that's cool, but I just think there's room
           | for more views, and they should be appreciated, and certainly
           | not shunned. I think our industry is lessened when people
           | shun people making stuff for their own reasons. I really like
           | doing this, and I think you should try it to, if you're on
           | the fence! :P ;) xx
        
             | andersource wrote:
             | > I think to a large extent coding can be like making art.
             | 
             | That resonates very strongly with me.
             | 
             | > I enjoyed doing it. People don't seem to think that's
             | good enough.
             | 
             | Yeah, I've found that a lot of times when you want to show
             | something you've made to someone, they'll automatically
             | expect it to be useful and judge it from that perspective.
             | Perhaps that would be different if we could frame it in a
             | way that from the beginning helps align expectations?
        
               | graderjs wrote:
               | > Perhaps that would be different if we could frame it in
               | a way that from the beginning helps align expectations?
               | 
               | It might, but I just want to put it out there sometimes.
               | I don't want to have to explain it, or limit its
               | appreciation to whatever I say it is. I like to leave it
               | open for people to interpret. Sure, when you go to a
               | gallery, sometimes there's a little card that "explains"
               | the art work. But sometimes not. I guess I like the
               | freedom of just creating things and letting people
               | interpret them. I don't want to do that all the time,
               | explain it, but I do it sometimes. So I suppose I'm
               | pushing the task onto the consumers of the work to work
               | out what it means for them, rather than me to explain it.
               | And seeing well are people going to be open to that or
               | not. Whatever their reaction, it's okay either way. I
               | just want the freedom myself to explain it when I want
               | and not when I want, but on a basic level both are
               | equally valid.
        
           | beckingz wrote:
           | This is a nice butterfly.
           | 
           | How was it made?
        
             | andersource wrote:
             | Thanks!
             | 
             | First I'm generating the general geometry of the wings -
             | the most basic shape is a "teardrop" / half of the infinity
             | symbol (see this[0]). Then they are scaled and rotated
             | randomly (within a range to match the other parts of the
             | wings), and further perturbed to make the shape more
             | random. Then I'm drawing lines from the "tip" of the
             | teardrop to the edges and using them to color the segments.
             | The final result is rendered with Three.js[1].
             | 
             | Obviously this is a very succinct explanation, it took me
             | quite some work. You're welcome to look at the code[2],
             | though it's quite messy :)
             | 
             | [0] https://en.wikipedia.org/wiki/Lemniscate_of_Gerono
             | 
             | [1] https://threejs.org/
             | 
             | [2] https://github.com/andersource/andersource.github.io/bl
             | ob/ma...
        
               | beckingz wrote:
               | That's quite a lot of code! I wasn't expecting to see a
               | linear interpellation function, but that would explain
               | how smooth it looks.
        
               | pdm55 wrote:
               | I moved my cursor pointer around the screen and hoped it
               | would follow.
        
               | andersource wrote:
               | That's a great idea!
        
           | Folcon wrote:
           | This is beautiful, I really don't understand people who don't
           | see the value in creating beautiful or interesting things.
           | 
           | I can understand not wanting to do it, it takes a fair bit of
           | time and energy that only comes with a fair bit of passion on
           | the part of the creator, but not understanding why people
           | would just want to make things? That's fairly alien to me
           | =)...
           | 
           | I'd echo seanwilson and ask that you look at flocking, but
           | also more general boid behaviours[0], small herds of these
           | butterflies flying together in a space would look very cool
           | =)...
           | 
           | - [0]: https://www.red3d.com/cwr/boids/
        
             | andersource wrote:
             | Thanks so much! Yeah that idea is really itchy now :)
             | 
             | I guess some people don't see (at least immediately) the
             | artistic value in such things, and then it seems rather
             | pointless.
        
           | lasfter wrote:
           | These are beautiful! And I second the other comment asking
           | how it works. A good candidate for a blog post if you're
           | looking for a more appreciative audience than your coworkers.
        
             | andersource wrote:
             | Thank you, I thought of writing one, this might give me the
             | motivation to finally do it!
        
           | ajxs wrote:
           | That's very cool! I should probably have added to the
           | original comment that in the cases where it's been my role to
           | interview potential candidates for a position, these kind of
           | projects are the first thing I look for. I'd much rather work
           | with people who are fundamentally passionate about what they
           | do.
        
             | andersource wrote:
             | Thanks, and that's great! Due to experiences like the above
             | I would probably not even think of bringing this up in a
             | regular interview, unless I get the vibe that the
             | interviewer might actually find it interesting for its own
             | sake (which isn't that easy - turns out I have a terrible
             | intuition for which people would appreciate something like
             | that).
        
         | forty wrote:
         | If you can afford choosing your employer, this is a good test.
         | Who wants to work with people that wouldn't be enthousiastic
         | about such cool hobby projects? :)
        
         | mrwoggle wrote:
         | A lot of game developers have written a 'toy' game engine. A
         | lot of embedded developers have written their own little OS. A
         | lot of web developers have written a 'click this button to
         | autogenerate web pages' tool. And so on.
         | 
         | Face it. You are just not that hot. Another X Compiler for Y.
         | Great. Probably doesn't really work. Senior devs probably care
         | more about that you can finish boring project or stack. Spend
         | hours on some tiny thing and make it work.
         | 
         | It probably also depends on how you present those hobby
         | projects. Instead of saying "Look, I am so cool!", you can say
         | you use this as a means to become a better programmer.
        
         | kharak wrote:
         | You've already got a bunch of replies, still like to add
         | something. I'm in the "I never felt anything towards coding"
         | category. Tried to grow passion for it, just doesn't work. But
         | I'd still be thrilled (and possibly intimidated) to see a
         | passionate developer showing up for an interview. That these
         | interviewers didn't get that you have _passion_ for the work
         | itself and not its outcome, not a great sign.
         | 
         | Hope you found something more fitting for your personality.
        
         | john-tells-all wrote:
         | Thanks: I'm now changing my interview process. If the company
         | doesn't "get it", if they don't understand why _having fun
         | programming_ doesn't make me a better programmer, it's time to
         | leave.
         | 
         | A hobby OS kernel sounds effing amazing and super cool. I've
         | also written an assembler and interpreter (8051 variant), which
         | was mind-bending in a great way. Thanks for posting!
        
           | AnIdiotOnTheNet wrote:
           | I don't know, if I were in a position of hiring programmers
           | I'd be a little suspicious of how much they do it for fun. I
           | don't want people who base their choices of language,
           | libraries, frameworks or whatever at work on what is fun or
           | interesting to them. I think I'd want to see them have fun
           | creating something for which programming was a means to an
           | ends more than the fun part itself.
        
         | markb139 wrote:
         | If I'd have been interviewing you we'd have talked about those
         | two projects a lot. Especially the OS kernel :)
         | 
         | I currently have two hobby projects "in development". An bot
         | trader (it broke even over 6 months with pretend money).
         | 
         | And a logic analyser using a Raspberry Pi Pico board and the
         | excellent sigrok software - this project took a baby step to
         | being non hobby when another dev found it and raised some
         | issues.
         | 
         | Don't stop with the hobby projects
        
         | jmfldn wrote:
         | That's really tragic that people think like this. Not
         | everything needs a "purpose", in fact many of the most
         | beautiful things in life don't. Doing things for the intrinsic
         | joy rather than for some end is a key to life actually imho.
         | Those who must always do things with some future goal in mind,
         | getting more money, power, stuff, prestige etc are missing out.
         | 
         | Ironically, tinkering for fun can lead to innovation. Many
         | cases of this in maths, science and engineering.
        
         | alpaca128 wrote:
         | > "Is this going to make you any money?"
         | 
         | "Yes, by motivating you to hire me"
         | 
         | Seriously, did they expect new hires to be working on their
         | startup on the side?
        
           | Viliam1234 wrote:
           | A perfect employee is someone who has all the skills
           | necessary to build a successful company... but for some
           | reason decided to build one for you, instead of for
           | himself/herself.
        
         | avgDev wrote:
         | I just want to say that I am the person that doesn't like doing
         | anything unless it creates value. I am just wired differently.
         | For me a useless project is a waste of time unless I'm trying
         | to learn something new, and even then I try to find something
         | that is going to be useful because otherwise I lose interest.
         | 
         | I don't know what it is. Maybe because I grew up relatively
         | poor?
         | 
         | I also love programming but mostly when it solves an issue for
         | a business. There is nothing better in the world as far as
         | careers go. When I can make $150 an hour and create so much
         | value for a business that they will gladly give me their money,
         | its special.
         | 
         | In general I have hard time just relaxing, I prefer to do and
         | build things around the house.
        
         | Fuzzwah wrote:
         | I totally understand that whether you were offered the position
         | or not isn't the key take away of the story.... But for the
         | sake of my own wondering, did they offer you the position?
        
           | ajxs wrote:
           | In this case I wasn't offered a position. The company in
           | question is well known within a certain field, and has a
           | reputation for having a difficult recruitment process. They
           | were offering a very competitive salary, and I was admittedly
           | excited at the prospect of working for a company with this
           | kind of elite reputation. This was the final stage of the
           | interview process. I had passed the technical challenges and
           | initial interview. In the end, I was able to walk away from
           | this experience with my pride mostly intact.
        
         | smallstepforman wrote:
         | Sadly, some recruiters are looking for a cog to fill a specific
         | hole, and they do not want someone more experienced or better
         | than what they're looking for (ie. they dont want the Einstein,
         | they just want a math teacher). The salary would also reflect
         | that they are specifically looking for a _cog_. It 's best that
         | you didn't get that position.
        
           | sangnoir wrote:
           | I disagree - they didn't ask GP because they wanted to gauge
           | their interest in programing - they asked that question
           | because they wanted to figure out what kind of colleague they
           | would be, and if their experiences _would mark them as more
           | suitable for role compared to other candidates._ GP 's answer
           | was probably from the left field (for them) - put yourself in
           | their shoes: how would you gain insight into gauging their
           | suitability for "cog" work based on completely unrelated
           | hobbies?
           | 
           | Always keep this in mind at the back of your mind when
           | interviewing - your answers have to relate to the job you're
           | interviewing for in some shape or form, hopefully in a good
           | way. I'm guessing the interview wasn't at a kernel, embedded
           | devices or compiler companies - those would have dug into
           | GP's projects in detail, with enthusiasm. GP would still be
           | cog there, obviously.
        
             | TeMPOraL wrote:
             | > _put yourself in their shoes: how would you gain insight
             | into gauging their suitability for "cog" work based on
             | completely unrelated hobbies?_
             | 
             | This is the core disagreement though: to 'ajxs, me, and
             | many other commenters here, these _aren 't unrelated
             | hobbies_. Software engineering can't be neatly demarked
             | along the lines of programming languages or frameworks.
             | These are just the tip of an iceberg (and most of them are
             | just flavors of the same thing, solving the same underlying
             | problems).
             | 
             | You don't _just_ write a OS kernel and become experienced
             | in kernel development. These kinds of projects, done on the
             | side, with no deadline pressure forcing you to do a half-
             | assed, minimum-effort job, allow you to gain more
             | generalized, holistic understanding, that 's very much
             | transferable into just about any kind of programming job
             | you could do.
             | 
             | > _your answers have to relate to the job you 're
             | interviewing for in some shape or form, hopefully in a good
             | way_
             | 
             | That's a very good point. Myself, when talking about my
             | seemingly unrelated side projects, I consider it my
             | responsibility to show how they connect to their domain and
             | skills they look for.
        
             | ajxs wrote:
             | There's a lot of truth in this comment. Being able to gauge
             | the interest of the people you're presenting to, and
             | adjusting accordingly, is obviously going to benefit you in
             | any situation too. It's a good idea to focus on keeping
             | things relevant. In my defense, in this case the
             | instructions were very open ended. They wanted projects I
             | was particularly proud of, and left the scope very wide.
             | 
             | Regarding gauging my suitability for "cog" work: Without
             | wanting to sound arrogant, I don't think it's really that
             | remarkable a feat to memorise the semantics of modern
             | enterprise tools (maybe only a great feat of patience). I
             | can't imagine why anyone would want to hear about all the
             | ORMs I've used, or what Java/Python/Node/<insert tech here>
             | libraries I've used over the years. That stuff is already
             | in my resume. I think it's probably a better wager to risk
             | boring the person looking to hear all about which new Java
             | features you've used, rather than to risk boring the
             | interviewer looking for genuinely interesting passion
             | projects.
        
               | sangnoir wrote:
               | > Regarding gauging my suitability for "cog" work:
               | Without wanting to sound arrogant, I don't think it's
               | really that remarkable a feat to memorise the semantics
               | of modern enterprise tools
               | 
               | That is not arrogant at all. However, I think there is
               | room for pride in enterprise projects beyond memorizing
               | specific libs. You can be proud of turning out a solution
               | under pressure, or solving a seemingly-intractable
               | problem creatively, or even a technically simple solution
               | that improved your/user's lives. One of the most high-
               | impact things I've done in my career was to implement a
               | CSV export feature in an afternoon, without being
               | prompted, saving my colleagues many hours of work per
               | week - they were _delighted_ and I 'm yet to tip that.
               | 
               | Interviewers are not always looking to be dazzled by
               | technical brilliance (which is a plus), but you can show
               | many other attributes: grit, patience, creativity,
               | curiosity. I think your side-projects exhibit all 4
               | attributes, but interviewers are fallible, and it's your
               | role to figure out which attributes are desirable for the
               | role and weave them into your answers.
        
         | randcraw wrote:
         | I think your initial approach is a brilliant way to interview a
         | company to see it they're "your kind of people". If they have
         | no interest in creative inventions or fresh ideas, run for the
         | hills. You'll never be happy there.
        
         | guerrilla wrote:
         | That's funny, I had the inverse interaction of someone telling
         | me all theh wanted to do was be useful and I just could not
         | relate. Like you, I do it because I like it.
        
         | herval wrote:
         | I feel changes a lot between locations ("scenes"). Back when I
         | lived in Berlin, we had entire meetups dedicated to talk about
         | _useless but cool projects_. Moved to the Bay Area, and I could
         | never find anything remotely similar. Maybe they exist, I just
         | couldn't find one.
         | 
         | I also experienced the same interviewing experience you had,
         | many times: my "talk about something interesting you made"
         | answer used to be "I made a twitter bot that makes poetry with
         | ML and I spent months training it" - it always got radically
         | different reactions, from blank stares to "why didn't you use
         | those to mine bitcoin?"
        
           | zygy wrote:
           | http://www.stupidhackathon.com/
        
           | suifbwish wrote:
           | A good portion of the population would have no idea
           | whatsoever to do with themselves if money ever becomes
           | unnecessary for society to function. This is why so many
           | people who suddenly become rich are prone to drug abuse and
           | increased suicide risk. Some people are only able to see what
           | they were taught.
        
           | ogou wrote:
           | I had the same experience when I moved back to the Bay Area.
           | I made a serious effort to find meetups and connect with
           | hacker spaces, etc. Most of them were veiled product pitches
           | or fishing for developers to hire. Also, some of the meetups
           | had people obviously looking for ideas to take. Really turned
           | off by all of it and quit going out. When even TechShop went
           | bankrupt I realized that the "scene" was long gone.
           | 
           | All the eccentrics and wizards seem to be gone. It's all just
           | crass transactional factory workers. Last contract I was
           | surrounded by people who talked about the entire line of Audi
           | and BMW sedans, but had zero interest in any ideas.
        
           | SiVal wrote:
           | _I feel changes a lot between locations_
           | 
           | A lot changes between times, too. Decades ago, those of us
           | who did computer "stuff" in places like the Bay Area were
           | typically nerdy science/math lovers who were an unfashionable
           | segment of society with hobbies like ham radio, astronomy,
           | homemade electronics, science fiction, math competitions,
           | etc.
           | 
           | Meetups like the West Coast Computer Faire, little shops like
           | Weird Stuff, amateur radio "hamfests", astronomy clubs, and
           | so on were everywhere. Programmers knew how to use soldering
           | irons and slide rules. Tech companies were rounding errors
           | compared to, say, car companies.
           | 
           | But the intellectual fashion enforcers with wealth and power
           | that tech companies are now, with tools to make society
           | submit to their will are not the culture we were. Like Wall
           | Street before them, they have bigger plans than ordinary,
           | little people with their quaint hobbies. So even though we
           | pocket protector and slide rule types still exist and can
           | form a quorum online, the in-person meetings mostly (not
           | entirely but mostly) vanished back in the dot-com mania.
        
             | agent008t wrote:
             | I really feel this. At some point, all those hobbies became
             | metrics to optimize for monetary gain, things to put on a
             | cv. Somehow that seems to have changed everything.
        
               | huachimingo wrote:
               | There is this modern phylosopher, Byung-Chul Han[0], who
               | talks about this and similar stuff on his essays and
               | books. You could read him on a weekend, his books are
               | short. [0] https://en.wikipedia.org/wiki/Byung-Chul_Han
        
             | valand wrote:
             | In contrast, I always found myself feeling like a fake not
             | being familiar with soldering irons, hardware, kernel
             | programming, nerdy and rocket sciency stuff.
             | 
             | Those things are exciting to me. But I notice my work
             | colleagues, especially the ones from newer generations and
             | those working more on high level stuffs, are rarely
             | interested in these computational/communication device
             | hobby thingies at the fundamental levels. They are more
             | interested in what to make out of them rather than what are
             | they made of.
        
               | SiVal wrote:
               | _I always found myself feeling like a fake..._
               | 
               | No, no! It was about how interested you were, not how
               | skilled.
               | 
               |  _These things are exciting to me_
               | 
               | And there you go: you're the real McCoy. When I say,
               | "programmers knew how to use soldering irons and slide
               | rules," I mean that you, a programmer among other things,
               | would get together with friends at an astronomy club
               | meeting, and somebody would know how to estimate a rough
               | comet orbit from some observations with pencil and slide
               | rule, and everyone else would say, "ooh, show me how!",
               | even though the Naval Observatory was going to do it for
               | you and do it better. Yes, but how can _I_ do this magic
               | myself? Most programmers were the kind of people who
               | wanted these other skills but didn 't necessarily have
               | them.
               | 
               | I'd go to a hamfest barely knowing how to spell "ohm",
               | discover someone building his own computer, and he'd show
               | me how to solder a joint that didn't look like a little
               | silver snowman, and I'd teach him that, no, surprisingly,
               | there is more than one algorithm for sorting, and we'd
               | both hear that someone had just picked up a
               | communications satellite overhead on his HeathKit shoebox
               | receiver, and we'd run off to see it. Was there money in
               | it? More likely to cost money than make money. Couldn't
               | NASA do this? [puzzled look:] Sure, but _look at this_!
               | We 're picking up a signal from SPACE!
        
             | world_peace42 wrote:
             | Bizarre this was downvoted.
        
               | ehnto wrote:
               | There are plenty of people from both groups in their
               | comment who participate in HN. It's not too surprising,
               | he was not too kind.
               | 
               | It's the tyranny of the internet, the bigger a group of
               | people the harder it is to keep everyone happy and in
               | agreeance, and not tread on any toes. Disagreement isn't
               | the end of the world though.
        
             | shaan7 wrote:
             | > A lot changes between times, too. Decades ago, those of
             | us who did computer "stuff" in places like the Bay Area
             | were typically nerdy science/math lovers who were an
             | unfashionable segment of society with hobbies like ham
             | radio, astronomy, homemade electronics, science fiction,
             | math competitions, etc.
             | 
             | Dammit. So this is not something I merely suspected but is
             | really true. I grew up around the year 2000 and programming
             | was all I could think about, I read about people/meetups
             | you describe and was eager to be a part of them.
             | 
             | By the time I grew up, attended university and started a
             | job, things seemed very different. The stuff that got me
             | excited about programming are now considered "boring" or
             | "legacy".
             | 
             | Makes you wonder if you should give up on what you like
             | doing and do what is considered amazing now (AI etc) even
             | though you don't find it fun :/
        
               | auto wrote:
               | > Makes you wonder if you should give up on what you like
               | doing
               | 
               | Absolutely not. All these things people are talking about
               | in this thread are still out there, you just have to keep
               | looking. Posts show up on HN occasionally that hint at
               | it, but one of my favorite places to go browse when I
               | need a hit of that passion project ecosystem is
               | hackaday.com.
               | 
               | There are so many people out there doing cool stuff just
               | to do it, especially given the fact that everything is
               | literally orders of magnitude more accessible than it was
               | even 10 years ago when you consider resources like
               | YouTube, and the race to the bottom on cost of things
               | like Arduinos, 3D printing, etc.
               | 
               | If this does circle back to finding a job, then that's a
               | matter of finding the right fits. I got my first job out
               | of college writing iOS apps for motorcoach bus schedules
               | by showing the company a game I released on the app
               | store, and my most recent position for a Senior iOS dev
               | (which has translated to a firmware position), I spent
               | most of my interview talking about my homebrew synth
               | project: https://imgur.com/a/FZ6GFsI
               | 
               | There are people out there who will be interested, and
               | they also happen to be people who hire people! I show my
               | coworkers my side projects all the time, sometimes
               | they're somewhat relevant to what we do, sometimes they
               | don't relate at all.
        
               | Viliam1234 wrote:
               | I stayed all my life at the same location, and I noticed
               | the change between the times, too.
               | 
               | My guess is that this is because of different motivations
               | people had to learn computer programming. Did you learn
               | programming because making simple programs in Basic was
               | irresistibly fascinating? Or did you learn programming
               | because people told you that this was how you could make
               | a lot of money? Of course the former type of software
               | developer is more likely to play with "useless" (i.e. not
               | immediately profitable) stuff than the latter.
               | 
               | When I was a kid, personal computers existed, but they
               | were mere toys. It was not obvious that something like
               | today's IT industry will exist one day. Therefore, only
               | nerds played with personal computers. And the first IT
               | companies were full of nerds, because those were the only
               | people who knew how to write code.
               | 
               | When it became obvious that IT jobs are well paid and the
               | demand for programmers is large, people motivated mostly
               | by money started studying computer science, too. These
               | days they probably are a majority at most workplaces.
               | 
               | Nerds had their moment in the spotlight, now they are
               | being displaced by normies. Being fascinated by tech for
               | tech's sake is uncool again. It is cool to be fascinated
               | by tech for money's sake, though.
               | 
               | By firing James Damore, even Google made it official that
               | people on the autistic spectrum are no longer welcome.
        
             | TeMPOraL wrote:
             | Related is the common misconception that the well-known
             | tech companies, corporations and startups alike, are part
             | of that same "nerd" scene you mention. They aren't. They're
             | just another flavor of business, and the people running
             | them are just businessmen.
        
               | Viliam1234 wrote:
               | That's almost like making a website for people who dream
               | about making big money managing an IT company, and
               | calling it "hacker news".
        
       | abinaya_rl wrote:
       | Nothing is useless. Either you are learning something or teach
       | yourself not to make that in the future as a business :)
        
       | legerdemain wrote:
       | A lot of people who insist on building only stuff they can sell
       | have very little business sense. They rarely seem to know if what
       | they're building has any real chance of making money. As a
       | result, they end up building a lot of stuff that's both useless
       | _and_ boring.
        
       | justin_oaks wrote:
       | The biggest reason to make useless stuff instead of useful stuff
       | is to avoid harassment. If you have something useful on GitHub
       | then entitled users will come out of the woodwork to request
       | features, report "bugs" (read: the user is doing something
       | wrong), or otherwise expect free work out of you.
        
         | dheera wrote:
         | Let them know they are free to make a pull request? I don't see
         | this as a reason to specifically avoid useful stuff.
        
           | swiftcoder wrote:
           | That's precisely the point. They _aren 't_ free to make a
           | pull request. A pull request puts a time demand on the
           | project owner to review and merge the patch.
           | 
           | What they are free to do is fork the project, and do whatever
           | the hell they want to in the fork.
        
             | ratww wrote:
             | Yep. It's a cathedral rather than a bazaar [1]. A very
             | small cathedral, but still one.
             | 
             | [1]
             | https://en.wikipedia.org/wiki/The_Cathedral_and_the_Bazaar
        
         | salmo wrote:
         | My biggest reason is that I don't have to finish. When I get
         | bored with it, I move on.
         | 
         | I used to put pressure on myself to "finish" and would often
         | miss and feel guilty. Not just computer projects, but
         | electronics, learning musical instruments, etc.
         | 
         | Then I realized I was making my hobbies work and doing it
         | badly. Real work (where I have to finish) got in the way of my
         | hobbies. Hobbies are supposed to be fun, relaxing, and
         | rewarding. What was I doing?
         | 
         | I gave up the pressure and it was liberating. I pick up the
         | guitar for a couple months, then get lost in trying to make
         | analog circuits. I tinker in the garden then teach myself
         | enough CAD to do a small woodworking project. I started sewing
         | masks and tote bags then set it aside. I fish a bunch in the
         | spring and fall. Then, I'll revisit them later when the muse
         | hits and don't feel like I wasted money.
         | 
         | Now my only goals are to have some fun, relax, and learn
         | something new.
         | 
         | I really only program for fun in languages I don't know or
         | platforms I haven't played with. I learn by picking up a
         | project that scratches an itch.
         | 
         | Sometimes those feed back into my work (eg Go, Kotlin), but
         | most don't (various LISPs, low level C).
         | 
         | My issues are exacerbated by my ADHD, but I would recommend the
         | approach to anyone with a steady job they enjoy. That and not
         | using TV/movies as a hobby. There's just so much cool stuff to
         | explore.
        
           | 8fGTBjZxBcHq wrote:
           | Yeah learning things is so fun, and also so is just having a
           | bunch of weird skills you're competent or at least
           | knowledgeable at.
           | 
           | I won't post my list of accumulated learnings because it's
           | about as good a personal identifier as my SSN. But it's
           | similarly scattered as yours and I love them all even the
           | ones I haven't used in years.
           | 
           | It's really become the way I orient my life. What bizarre or
           | useful thing I'll get into next is always the big question
           | now.
        
         | toast0 wrote:
         | I haven't gotten any feedback on my github stuff (which isn't
         | quite useless, just not useful to many), but it's pretty easy
         | to ignore feedback in general, and it's not too hard to turn
         | off issues; not sure if you can turn off pull requests though.
        
         | watwut wrote:
         | Wasn't really my experience. Besides, github have tons of
         | useful smaller projects that either don't have any issues filed
         | by strangers or have them while author happily ignores
         | those.You have make something pretty big to have big enough
         | community for it to cause issues.
         | 
         | And if that really bothers you, you can turn off issues in
         | github.
        
         | bombcar wrote:
         | This is one of the downsides of programming-as-a-art: if you
         | create paintings you may get feedback and requests for more (or
         | less) - but you're unlikely to get bug reports.
        
           | skrebbel wrote:
           | Try making actual art with programming, eg demoscene or
           | quirky twitter bots or programs that automously paint
           | paintings, and you'll get way fewer bug reports.
        
         | dennis_moore wrote:
         | I would image that satisfaction I'd get from having people
         | actually use my code would greatly outweigh the inconvenience
         | of being pestered about new features.
        
           | jcfields wrote:
           | There's definitely something uniquely satisfying about
           | knowing that code you wrote is saving other people time or
           | helping them create things. The beautiful thing about
           | programming is you can solve a problem once for yourself and
           | also end up end up solving it forever for everybody.
        
           | jonnycomputer wrote:
           | I'd imagine that it is satisfying, yes. But I think you may
           | be underestimating how little other people will value your
           | time in asking for help using that software. I have a
           | colleague that maintains a popular open source project, and
           | he spends a ridiculous amount of time answering questions
           | about problems they're having, and very often those problems
           | don't have anything to do with the software he's written, but
           | the competence of the questioner. I had been considering
           | developing a package, perhaps paid for with grant money, but
           | the long term commitment that comes with it has scared me
           | off.
        
         | djoldman wrote:
         | I wonder why people are so annoyed or upset by this.
         | 
         | If you don't want to support an arch/language/platform, etc.
         | just say so in the readme (all arch/languages/platforms besides
         | ____ are unsupported.
         | 
         | People expecting things are pretty par for the course on the
         | internet... Just be firm and curt. Close the issues quickly and
         | refer to them if reopened.
        
           | wizzwizz4 wrote:
           | People are annoyed because when your project gets big enough
           | (or if you're just unlucky), _that doesn 't stop them_.
        
             | djoldman wrote:
             | Is it possible to ban users from posting issues on GitHub
             | to your project?
        
               | benrbray wrote:
               | You can turn off the "issues" tab in your GitHub
               | repository via Repo Settings > Options > Features >
               | Issues.
        
               | tonyedgecombe wrote:
               | Then they go and search for your email address in your
               | commits. Some of these people are really persistent.
        
               | teraflop wrote:
               | If individual users are being persistent and causing
               | problems, you can ban them. But if your problem is caused
               | by a large number of different users, each coming across
               | the project for the first time and creating annoying
               | issues/PRs, banning doesn't help.
        
           | austhrow743 wrote:
           | Or just ignore them. Don't engage with the message either
           | physically as in typing a response, or even just mentally.
           | Skim and move on.
           | 
           | That people send unwanted messages on the internet is the
           | most common complaint I see regarding the internet that I
           | just cant empathise with at all. I just really dont get it.
           | Possibly has something to do with my first couple years
           | online involving 4chan.
        
         | nicbou wrote:
         | Offer them a refund
        
           | valbaca wrote:
           | Or use the trick from Java Puzzlers (which may have borrowed
           | it from another source):
           | 
           | Feel free to mail us your feedback written in pencil on a $20
           | bill.
        
             | scottlamb wrote:
             | > which may have borrowed it from another source
             | 
             | Probably Car Talk. Iirc they instructed that puzzler
             | answers be written on the back of a $20 bill also. It was a
             | great radio show!
        
           | jraph wrote:
           | That is an excellent idea. I hope I'll never have to do that
           | (haven't had to deal with this kind of thing so far), but
           | I'll definitely try this should an entitled user show up in
           | the future.
        
           | epmaybe wrote:
           | I laughed at this one, thank you for that
        
           | [deleted]
        
         | yannoninator wrote:
         | > If you have something useful on GitHub...
         | 
         | make the repo private or close contributions then?
         | 
         | if it's going to be useless and only be used by yourself, you
         | might as well blog about it and move onto the next useless
         | project.
         | 
         | hell, there may be no need to place it on github for these sort
         | of projects.
        
           | ipaddr wrote:
           | I would suggest you may not be the right person to use code
           | in these repos.
           | 
           | For someone like me sometimes I'm looking for a small sample
           | of code that fits a pattern. I could careless about the
           | project. Sometimes you need an odd piece.
           | 
           | Saying his code doesn't belong on github tells me you might
           | not belong on github.
        
             | yannoninator wrote:
             | > Saying his code doesn't belong on github tells me you
             | might not belong on github.
             | 
             | you're right, most of these 'unpolished' projects can go on
             | gitlab, bitbucket or another git hosting solution instead.
        
           | ratww wrote:
           | Terrible advice from an educational perspective.
           | 
           | I use Github all the time to find code samples, especially
           | for 3D stuff, shaders, audio, emulation, demoscene... It's
           | more common to find solutions to my problems in zero-star
           | projects than in big ones.
           | 
           | Lots of people star my code-as-art experiments too, and from
           | the forks I can see they find educational value in it.
           | 
           | Not everything in the world has to fit perfectly into some
           | preconceived mold. Heck, in that case, the most
           | interesting/educational things are trying to avoid that.
        
             | yannoninator wrote:
             | throw it on gitlab then?
        
               | ratww wrote:
               | How about no?
        
               | yannoninator wrote:
               | yes, since this works for most useless projects, I know a
               | developer that uses gitlab for this purpose.
               | 
               | works well and you can self host it you should try it!
        
           | heleninboodler wrote:
           | Anyone who thinks github code should be polished and
           | supported or hidden from view is going to be sorely
           | disappointed in my island of misfit experiments, but I really
           | couldn't care less. I didn't put it on github for fame,
           | exposure, or resume fodder, I put it there because they host
           | my repos for free.
        
           | david_allison wrote:
           | Someone might find value in it.
           | 
           | An unmaintained[0] badge feels like a better solution
           | compared to not publishing it
           | 
           | [0] https://github.com/potch/unmaintained.tech
        
           | purrplexed wrote:
           | gatekeeping github... classic
           | 
           | agree with the others here. github isn't some place where
           | only published packages go.
        
       | Tade0 wrote:
       | I remember when I was in college and told my friend that I just
       | spent a sizeable (for a student) amount of money on an electric
       | guitar and couldn't be happier.
       | 
       | His reply was: so, how are you planning on making that money back
       | with it?
       | 
       | I had no reply to that.
       | 
       | There are people who, as zombie fiction for teenage audiences
       | author Jonathan Maberry put it "think like insects" - they have
       | but one overriding goal in life: maximize their total wealth.
       | 
       | This is an approach to life so foreign to me yet so often
       | rewarded that it makes me wonder who's really happier.
       | 
       | One thing I know is that I hate working with such people -
       | reading their code feels like listening to muzak - it works, but
       | there doesn't seem to be any actual thought or design behind it.
       | Long term it becomes unmaintainable, but that usually doesn't
       | matter much, because projects get rewritten all the time.
        
       | magpi3 wrote:
       | The main takeaway from the article is an old one: play and
       | learning are very closely related and perhaps our instincts for
       | play have been honed by the evolutionary benefits of that
       | relationship.
        
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       (page generated 2021-05-24 23:03 UTC)