[HN Gopher] Judge in Fortnite case holds Tim Cook's feet to the ...
       ___________________________________________________________________
        
       Judge in Fortnite case holds Tim Cook's feet to the fire
        
       Author : amaBasics
       Score  : 142 points
       Date   : 2021-05-21 20:30 UTC (2 hours ago)
        
 (HTM) web link (www.protocol.com)
 (TXT) w3m dump (www.protocol.com)
        
       | GloriousKoji wrote:
       | There's a lot of debate and fine tuning of what should be allowed
       | regarding things like the size of apple's cut, side loading or
       | allowing a 3rd party appstore but it's painfully clear to me that
       | banning app developers from even mentioning an alternate payment
       | method is very anti-consumer.
        
         | kevingadd wrote:
         | The judge did seem to be coming back to the anti-steering rule
         | in particular multiple times over the course of testimony. If
         | only one thing changes as a result of her ruling, I feel like
         | it's probably the anti-steering rule going away.
         | 
         | IMO that _is_ probably the worst policy of the bunch. In
         | particular Apple punishing Facebook for trying to disclose the
         | 30% was really vile and unnecessary. For context: Facebook was
         | being required to pay a 30% cut when allowing in-app RSVPs for
         | paid events, even if the events were charity events. In some of
         | these cases, Facebook was not taking anything - so it was 30%
         | Apple, 70% event operator. Facebook tried to add a disclaimer
         | noting that Apple was taking 30%, and Apple blocked the update.
         | 
         | "The feature lets Facebook users buy tickets for online events
         | directly through the app. Apple's rules say that purchases of
         | digital content have to use the App Store's payments system,
         | giving Apple 30 percent of the total. Facebook says it asked
         | Apple to waive this fee so that all of the revenue could go to
         | event organizers, but Apple refused. The feature is now
         | available, but without the message about Apple's 30-percent
         | cut."
         | 
         | https://www.theverge.com/2020/8/28/21405140/apple-rejects-fa...
        
           | rsj_hn wrote:
           | This is going to the Supreme Court and will not be settled by
           | a single judge, particularly a California district judge.
           | There is just no incentive for either participant to decide
           | "Oh, if Yvonne Rogers says so, then sure we're changing
           | business models".
           | 
           | The entire case is just round 1 of an oracle-google style
           | dispute, which (if I had to guess) will likely have a similar
           | ultimate conclusion -- e.g. preserve the status quo with
           | possibly minor adjustments.
        
           | kiawe_fire wrote:
           | This is the rule that bothers me the most, so it's the one
           | big change I would be happy with.
           | 
           | This is also, AFAIK, the biggest thing that differentiates
           | Apple's platform from every other mobile and game console app
           | store regarding fees and whatnot.
           | 
           | In general, my biggest problem with Apple is their heavy
           | handed approach to content. Whether it's policing political
           | content in a one-sided manner, or telling companies like
           | Amazon they aren't allowed to inform customers of other means
           | of purchasing content, these policies seem more abusive,
           | anti-customer, and anti-choice than anything else.
           | 
           | (That said, as a user, I would also love easier app side
           | loading support, I just don't think I'd like the consequences
           | of that coming from a court ruling).
        
         | treis wrote:
         | It's just so obviously anti-competitve and harmful to
         | consumers. If that doesn't get slapped down it's somewhat hard
         | to imagine what possibly would.
        
           | skohan wrote:
           | anti-trust is in a very sad state in the US, and fixing could
           | solve _a lot_ of problem
        
       | berkut wrote:
       | "We have 150,000 APIs to create and maintain"
       | 
       | Really? API calls maybe, and a lot of them are barely documented
       | in my experience.
        
       | brailsafe wrote:
       | In other news, it seems like protocol simply shows nothing if I
       | have ghostery turned on.
        
       | alex_young wrote:
       | Remember that when the iPhone was launched there was no app
       | store. All you could do was 'install' a web app.
       | 
       | Now we have progressive web apps with full offline functionality,
       | but installing them is a nightmare.
       | 
       | You have to dig through the share menu from Safari (tough luck if
       | you use another browser) to install one, and Apple removes it
       | after some time limit.
       | 
       | Maybe a half measure would be to make that process less
       | restrictive and allow companies to directly distribute software
       | to their users again...
        
         | ec109685 wrote:
         | Push notifications also don't work with web apps. Totally
         | hamstrung platform.
        
           | alex_young wrote:
           | Isn't that an os issue? Push notifications work on desktop
           | websites...
        
       | causality0 wrote:
       | I really hope the concept of "you can't be anti-competitive if
       | you own the entire ecosystem" dies.
        
         | skizm wrote:
         | I mean I really haven't heard a good argument against it.
         | Everyone is just complaining that 30% is too high, or it
         | shouldn't apply to IAP for some reason. None of the questions
         | the judged asked really get to the heart of the matter: why
         | should the government get to tell Apple how to run their app
         | store? What makes app stores different than the xbox
         | marketplace or ebay? If the app store was more specific with
         | the types of apps they allow (ex. no more IAP apps), would that
         | make it better or worse?
        
           | ssivark wrote:
           | Rather, the question is, how can Apple control access to a
           | device they have _sold_ to customers by forcing all app
           | deployments through their App Store? They can run the App
           | Store quite whimsically if they allow side loading apps and
           | other app repositories.
        
           | stale2002 wrote:
           | > why should the government get to tell Apple how to run
           | their app store?
           | 
           | Do you simply not believe in anti-trust law then?
           | 
           | What if microsoft forced you to pay them a 30 percent cut,
           | for installing other web browsers, or apps? You would be ok
           | with that?
        
           | Animats wrote:
           | _why should the government get to tell Apple how to run their
           | app store?_
           | 
           | Because Apple has a monopoly in that area. That's what
           | antitrust law is all about - using monopoly power to raise
           | prices.
        
         | mcphage wrote:
         | Who gets to define what the current ecosystem is?
        
         | slver wrote:
         | The slogans are easy but you need to define what "ecosystem" is
         | so we understand the system-wide implications of these
         | attitudes.
         | 
         | Can I for example go to Walmart and setup my own store inside
         | their store without having to ask them?
         | 
         | Can I do the same in your local mom-and-pop store?
        
           | planetafro wrote:
           | Wouldn't it be more like any games you bought at GameStop
           | would force you to pay a cut to Gamestop from inside the
           | games in-game store? ...that GameStop has nothing to do with.
        
           | Spooky23 wrote:
           | Obviously there's a spectrum of scenarios.
           | 
           | In the 80s and 90s breaking up AT&T local loop unbundling
           | made a huge positive change in telco in the us.
           | 
           | Requiring the power company to rent pole space has a positive
           | benefit.
           | 
           | I think the App Store is more like a utility pole than a
           | Walmart. Forcing Apple to unbundle the infrastructure of
           | delivery, payment and signing would allow for competitive
           | forces and innovation.
           | 
           | The AppStore is all built around PKI. My company already
           | operates an internal enterprise store -- the metaphor exists.
           | It would be pretty straightforward to evolve it into
           | something different and arguably better.
        
           | fooey wrote:
           | The closest comparable platforms are probably the consoles.
           | Should Xbox/PlayStation/Nintendo be forced to allow 3rd party
           | app stores on their devices?
        
             | throwaway3699 wrote:
             | Why not? Everybody benefits from open marketplaces. The PC
             | has been like this, and though Steam is dominant, it's not
             | even close to a monopoly.
        
           | adam_arthur wrote:
           | I don't see this as an accurate comparison. You can already
           | rent a space right next to Walmart and open your own store if
           | you like. Yes, I may have to pay a landlord, but again,
           | there's competition among owners of land that keeps rents at
           | a market rate.
           | 
           | You can think of the space within an ecosystem as virtual
           | land. Apple has a monopoly on this virtual space. They can
           | charge whatever they like, there is no competition.
           | 
           | The argument of choose another phone is different, because it
           | requires spending a large amount of money for the right to
           | entry. To many people this is cost prohibitive.
           | 
           | I don't have a personal stance on what the outcome should be
           | either way, need to dig into it more.
        
             | nradov wrote:
             | You can buy a new unlocked Samsung smartphone for $180.
             | That's hardly cost prohibitive. Especially if you already
             | have an iPhone you can just sell it and buy something else.
        
             | Someone wrote:
             | Apple's argument is that their land has value because of
             | the work they did/do. They also may argue that rents for
             | their land are at market rate, as demand for it stays high.
             | 
             | Of course, that may be (is for a large part, in my opinion)
             | because of their market power, but that, I think, isn't
             | much different from Walmart. Market power and sales volume
             | are how Walmart can negotiate lower prices with sellers.
             | 
             | Theme parks such as Disney World may be even better
             | examples. If you want to sell ice creams there, I bet you
             | have to pay a huge sum of money to Disney. It wouldn't even
             | surprise me if that were a percentage of revenues.
        
             | [deleted]
        
             | slver wrote:
             | > I don't see this as an accurate comparison. You can
             | already rent a space right next to Walmart and open your
             | own store if you like.
             | 
             | Opening a store in iOS is not "next to" it's "inside of".
             | 
             | > The argument of choose another phone is different,
             | because it requires spending a large amount of money for
             | the right to entry. To many people this is cost
             | prohibitive.
             | 
             | This makes no sense, first because Androids tend to be
             | cheaper than iPhones, and second no one forces you into
             | buying an iPhone.
             | 
             | Also "iPhone is too expensive" is not an argument for "I
             | should be allowed to do X with it". If you don't like what
             | an iPhone does, don't buy one.
             | 
             | You don't get to buy a Tesla and complain how come it's so
             | expensive and doesn't run also on oil, do you?
        
               | adam_arthur wrote:
               | The level of specificity in debates around these subjects
               | is kind of moot. The trajectory of growth of these
               | companies and their impact on our everyday lives make it
               | obvious they will be regulated to ensure fair
               | competition. Whether it happens today, or 10 years from
               | now... it will almost certainly happen, I'm very
               | confident in that.
               | 
               | I don't plan to hash out the legal language of a proposed
               | law in a HN comment, but "platforms" will probably be
               | defined in some way and be required to allow competition.
               | An app store is nothing other than a market that can
               | either be competitive or not, depending on how it's
               | regulated.
               | 
               | It was considered sensible to implement anti-trust laws
               | to protect consumers in the broader markets, I have no
               | doubt that when a privately created market reaches
               | sufficient market share and impact, they will be subject
               | to anti-trust laws as well.
               | 
               | As a thought experiment, imagine 99% of the population
               | uses iOS... now the private market of an app store
               | becomes the de-facto public market by virtue of adoption.
               | The same can be said for social media, where a single app
               | can control 90% of discussion (depending on country and
               | medium of discussion). There is no world in which these
               | things will not be regulated as "public spaces" once they
               | reach sufficient scale.
               | 
               | The question is just when does the scale become
               | sufficiently large, and when do the rules cross the line
               | into anti-competitive behavior. They are close but maybe
               | not quite far enough to get regulated yet.
        
               | devit wrote:
               | The issue is about app developers who don't get to choose
               | the phone that users have.
        
           | matheusmoreira wrote:
           | Are iOS devices Apple's private property?
        
             | slver wrote:
             | iOS is. It's a software and a set of associated services
             | and apps provided to you under a license.
             | 
             | If you wanna install your own OS, you can set up your own
             | App Store.
        
               | matheusmoreira wrote:
               | > If you wanna install your own OS
               | 
               | Yes, please. Who do I have to call at Apple to get an
               | iPhone's bootloader unlocked?
        
               | slver wrote:
               | I don't work at Apple, do your own research. Also maybe
               | next time do that research before buying a device and
               | then complaining it doesn't do what it never said it
               | does.
        
           | ginko wrote:
           | Why not?
           | 
           | edit: You changed your comment and added your line about mom-
           | and-pop stores. To which I reply that different rules should
           | apply to multi-billion dollar corporations.
        
           | trboyden wrote:
           | Except what you state already exists. I can load the Walmart
           | app on iOS and order a TV from Walmart, not Apple. Apple is
           | preventing Epic from doing the same - buy in-app merchandise
           | through Epic's app on iOS.
        
             | drusepth wrote:
             | Can you buy any digital goods on iOS with the Walmart app?
        
               | trboyden wrote:
               | Yes, digital downloads for Nintendo, Xbox. Digital gift
               | cards for Xbox, Playstation, and Nintendo, including
               | credit for Playstation Store and Nintendo eStore.
        
           | nicoburns wrote:
           | It's interesting to consider what the effect of breaking up
           | Walmart into constituent parts (either vertically or
           | horizontally) would be. I'd be willing to bet it'd be a net-
           | positive for the economy. The same is true for the majority
           | of companies that large.
        
             | adam_arthur wrote:
             | Deleted
        
           | BitwiseFool wrote:
           | The kind of ecosystem/business model that Apple has created
           | is so fundamentally different from everything else that real
           | world analogies just don't work. We should avoid using them
           | in this debate.
        
             | dsr_ wrote:
             | Real world analogies are crucial to the process of
             | reasoning about economic relationships.
             | 
             | It's also how lawyers argue and judges decide.
             | 
             | Not using them is implausible.
        
             | rictic wrote:
             | It's more like, if you buy a Ford car, does Taco Bell owe
             | 30% to Ford when you use their drive through?
             | 
             | Or can Ford forbid Taco Bell from operating drive through
             | stores of their own, and require Ford owners to go through
             | Ford's own all purpose drive through stores?
        
               | kbelder wrote:
               | When we have self-driving cars, can Ford, Tesla, etc.,
               | require businesses to pay them a stipend to allow our
               | cars to drive to those stores?
               | 
               | "No, you can't drive to Walmart; Walmart isn't in the
               | destination store. You may drive to Target."
        
               | slver wrote:
               | You're making a category error. A car's ecosystem is the
               | road system. Roads don't let you anywhere, there has to
               | be a road there. Sometimes a paid one.
        
               | asda_ wrote:
               | I mean, you can use the amazon website on the iphone and
               | circumvent all the limitations for example. They want to
               | use the platform apple provides to create apps (good user
               | experiences). So, this analogy doesn't seem apt to me
        
               | Angostura wrote:
               | Should Taco Bell be legally required to let MacDonalds
               | set up stall rent-free in their stores?
        
               | stale2002 wrote:
               | This is a false analogy.
               | 
               | People who purchased a phone, own that phone. Apple
               | doesn't own it anymore.
               | 
               | Thats the difference. McDonald's own the store. But they
               | don't own your car.
               | 
               | And similarly, Apple does not own your phone, but they go
               | to great efforts to prevent you from using other app
               | stores.
        
               | slver wrote:
               | You own a phone yes. But you don't own iOS. So take your
               | own phone and install your own OS on it if that's what
               | you want.
        
               | stale2002 wrote:
               | Ok, and people should be allowed to install whatever they
               | want on their own hardware.
               | 
               | We don't need to force Apple to put apps on its app
               | store.
               | 
               | Instead, people should be allowed to install whatever
               | they want on the hardware that they own.
               | 
               | > So take your own phone and install your own OS
               | 
               | Or, instead of that, we could use the court system, to
               | stop illegal anti-competitive practices, and require, by
               | the existing law, that people are allowed to do what they
               | want with their own phone.
        
               | [deleted]
        
               | slver wrote:
               | You can do whatever you want with your phone already. As
               | I said you don't own iOS. Install your own OS.
        
               | [deleted]
        
               | slver wrote:
               | Look I don't know about Taco Bell, does it come installed
               | in your car, like you push a button and a taco comes out
               | from your dashboard? Because that's the only case this
               | terrible example makes sense.
               | 
               | If you get a job through a phone interview, do you owe
               | Apple 30% of your salary? No.
               | 
               | Using your phone's services doesn't cause Apple to get a
               | cut of anything that happens while you do so. Selling
               | apps THROUGH ITS OWN STORE does.
        
             | slver wrote:
             | I wasn't using an analogy. I was literally talking about:
             | if this is a law, how it'll ACTUALLY impact every business.
             | 
             | If you think what Apple has created is different, again,
             | define it. Let's see how it's fundamentally different and
             | where the line is.
        
               | cmeacham98 wrote:
               | Can you please explain how you go from the hypothetical
               | future of "Apple's 30% app store cut is found to be
               | illegally anti-competitive" to "Walmart would be forced
               | to allow random competitors to open stores physically
               | inside them".
        
               | slver wrote:
               | I was asking a question. (1) That we define what we mean,
               | so... (2) We can analyze the impact.
               | 
               | Here I'm going to do it again. What does it mean "30%
               | store cut is illegally anti-competetive". What does that
               | even mean? Why isn't Apple allowed to charge a fee for
               | maintaining their own store?
               | 
               | It's just entirely unclear what's the objection here. Is
               | the objection Apple's cut is too big? Is 5% legal? Is
               | 10%? Should it be 0%? How big should it be? What is
               | everyone even saying? Or is everyone just whining about
               | "big bad corporate is bad, punish bad corporate" and not
               | thinking any deeper than this?
               | 
               | Believe it or not, Walmart and all other grocery stores
               | charge 50% for the same service. Even when you order
               | online, actually. Should we sue them for this? If no,
               | why. If yes, why?
               | 
               | And the Walmart example came directly from Epic wanting
               | to open a store inside iOS. You don't agree? Again,
               | where's the definition that contradicts this
               | interpretation.
               | 
               | Define what you say, so it means something. Right now I
               | just see bunch of emotion and absolutely nothing of
               | substance being said.
        
               | bussierem wrote:
               | Parent does have a point here. His point is not that you
               | can or should compare the two. We know they are
               | different. But the LAW doesn't. How do you define in
               | LEGAL terms how apple and WalMart are different? You
               | can't use the word "ecosystem" like we throw around for
               | apple because it is meaningless in legal terms. So first
               | you need to either find an existing legal term and apply
               | it or you need to make a new one. If you make a new one
               | (because obviously Apples thing doesn't have a normal
               | analogy) then you have to be VERRRRRY CAREFUL how you
               | define it and what exact terms you use because whatever
               | that is will be used and abused by precedence for decades
               | to come.
        
           | trboyden wrote:
           | I can also go into a mom and pop store, load Target's website
           | on my phone, and order a pick-up order from Target. The Mom
           | and Pop store can't stop you from doing that.
        
             | nodamage wrote:
             | You can also open an iPhone, load any website in Safari,
             | and order whatever you want from the website. Apple can't
             | stop you from doing that either.
        
         | grishka wrote:
         | I really hope devices, services, and infrastructure get
         | separated and also that it would become illegal for a device
         | manufacturer to retain any kind of control over a device after
         | it's been sold. Burning a public key into OTP ROM as trusted
         | and not providing its private counterpart counts too.
         | 
         | You want to set up cloud backups? You get a text box to put a
         | domain in. You get to choose whose infrastructure you use. It
         | might be pre-filled with apple.com, but that's as far as it can
         | legally go.
         | 
         | Protocols, not platforms.
        
       | rjayatilleka wrote:
       | Why is a judge asking a witness questions? Isn't that normally
       | either the prosecutor or defense counsels' job?
        
       | cheeze wrote:
       | Anywhere I can watch a VOD of it?
        
       | jmole wrote:
       | I can buy a book directly on the Amazon iOS app, but I can't buy
       | an ebook.
       | 
       | That seems like the most fundamental problem to me and a clear
       | case that this is anticompetitive behavior.
        
         | crenwick wrote:
         | I agree that it's a fundamental problem and anticompetitive
         | behavior but I don't think it's as clear of a court case as
         | this Epic v Apple.
         | 
         | Users don't need to install the Amazon iOS app, instead they
         | can use Safari where they can buy books and ebooks directly.
         | 
         | Games like the ones Epic makes, however, cannot run in Safari.
         | They are forced to go through Apple store and play by Apple's
         | rules.
        
         | nonameiguess wrote:
         | This weirded me the heck out when I switched from Android last
         | year. I can't buy for my Kindle from the iOS Amazon app, but I
         | can log into amazon.com, buy for the Kindle there, and then
         | read in my Kindle app on iOS.
         | 
         | It suggests a way anyone can circumvent Apple's restrictions
         | too. Introduce an app whose only job is to act as a content
         | player but has no content of its own, then have customers go to
         | your website to buy the content, and then download it to your
         | app. Epic can sell one game that is empty and make every actual
         | game DLC.
        
           | cosmie wrote:
           | Apple's guidelines already cover their bases to prevent such
           | a loophole.
           | 
           | The first clause of their Payments[1] guidelines explicitly
           | states you're to use in-app purchases to unlock features and
           | functionality within your app, while also forbidding you from
           | linking to or directing users to any alternative purchasing
           | mechanisms.
           | 
           | They then make limited exemptions for "reader apps"[2] to
           | allow users to consume content they've previously purchased,
           | and explicitly list which categories of content they consider
           | allowable for this exemption. Games not being one of them.
           | They also make an exemption for multi-platform services which
           | isn't as restrictive as the reader app clause, but only if
           | you _also_ abide by the first clause of making it available
           | as an in-app purchase as well (and not direct people to
           | alternatives for purchase).
           | 
           | So this works for Amazon's Kindle app, but wouldn't for a
           | gaming service. And even the way Amazon handles Kindle
           | listings[3] in their main app is toeing the line of what
           | Apple allows, and smaller companies would have a hard time
           | pulling off.
           | 
           | And just for good measure, they also pretty much spell out
           | exactly what you described in the first bullet under the
           | Unacceptable clause[4]
           | 
           | [1] https://developer.apple.com/app-
           | store/review/guidelines/#pay...
           | 
           | [2] https://developer.apple.com/app-
           | store/review/guidelines/#rea...
           | 
           | [3] "This app does not support purchasing. Books purchased
           | from Amazon are available to read in the Kindle app" is what
           | they put on the listing page. It's not a direct call to
           | action so isn't strictly against the guidelines, but such a
           | thinly veiled insinuation is something few other companies
           | would be able to get passed app review.
           | 
           | [4] https://developer.apple.com/app-
           | store/review/guidelines/#una...
        
           | placatedmayhem wrote:
           | > Introduce an app whose only job is to act as a content
           | player but has no content of its own, then have customers go
           | to your website to buy the content, and then download it to
           | your app. Epic can sell one game that is empty and make every
           | actual game DLC.
           | 
           | I believe this accurately describes Epic Games Store, or any
           | other games storefront like Steam, as they work on desktop
           | platforms like Windows. The Store is free, then all the games
           | are paid (or sometimes, free) "DLC". Is there a fundamental
           | difference I'm missing?
        
           | esclerofilo wrote:
           | > Epic can sell one game that is empty and make every actual
           | game DLC
           | 
           | That would make the "empty" app qualify as a general-purpose
           | computer and therefore break Apple's ToS.
           | 
           | Oh, and if the app mentioned the possibility of going to the
           | website, that would also break Apple's ToS.
        
         | Moto7451 wrote:
         | One bit of context to add: Amazon opted out selling ebooks one
         | the app due to the the 30% fee imposed on purchasing in
         | app/digital goods. They're not disallowed from selling ebooks.
         | 
         | I mention this because it's both an important distinction and
         | the same subject as Epic's lawsuit.
        
           | mcphage wrote:
           | Along the same lines, Comixology removed their ability to buy
           | issues in-app when Amazon bought the company.
        
           | jmole wrote:
           | But I can also fund a Robinhood account directly from my bank
           | account through the iOS app and buy cryptocurrency.
           | 
           | Or I can go on the ebay iOS app and buy a PDF ebook from a
           | seller.
           | 
           | The mechanism of "in-app purchases" doesn't scale to ebay or
           | Amazon or any other store where you might have millions of
           | SKUs. Not to mention that you can't even buy Kindle books on
           | the iOS app, even if you already have credit on Amazon (gift
           | card, rewards points, etc.).
        
       | echelon wrote:
       | Good! It's about time that our industry's monopoly of the ages is
       | put to bed.
       | 
       | Apple put us in the kettle and slowly turned up the heat. They
       | delivered good hardware, good software, but at the same time
       | demanded that nobody else have the ability to run JIT, other
       | runtimes, first-class web, browsers, marketplaces, etc. Over
       | time, Apple rose to 50% of the market, all the while exacting
       | complete control and taxing all market activities.
       | 
       | Unfortunately, iPhone is now responsible for a majority of its
       | users' business activities. It's the single plane of control
       | between a user and their banking, commerce, communication,
       | entertainment, and social lives.
       | 
       | We didn't allow this level of control with Microsoft in the 90's
       | and 00's, and there's no reason we should allow the increased
       | scope of control that Apple has now.
       | 
       | They need to lose the App Store.
       | 
       | They need to have an open platform.
       | 
       | They can't run Apple Pay.
       | 
       | Other browsers and JIT runtimes need to be allowed. Marketplaces,
       | too.
       | 
       | This needs to happen to Google as well.
       | 
       | We don't pay the electric company for every app we install. We
       | don't pay UPS for our Netflix subscriptions. Apple isn't
       | providing any additional economic value. They're a tax, and
       | that's it. They're also an impediment to repairing our own
       | devices. It has to stop, and they have to start playing fair.
        
         | w7 wrote:
         | I'm confused, don't we allow this level of control with video
         | game consoles? (Heck Sony and Microsoft also take 30% cuts)
         | 
         | What's the difference other than form factor?
        
           | anoncake wrote:
           | There is none. Game consoles should also be forced open.
        
           | matheusmoreira wrote:
           | > don't we allow this level of control with video game
           | consoles?
           | 
           | The copyright industry allowed themselves this level of
           | control via extensive government lobbying.
        
           | echelon wrote:
           | I message my boss on PS5 Slack and tell him I'm done for the
           | day.
           | 
           | I then take my PS5 to the mall, because I carry it with me to
           | do all of my financial transactions. Later, I log onto my PS5
           | bank account app to check my spending limits.
           | 
           | I check PS5 Yelp for a list of restaurants. I head out, but
           | I'm careful to check my PS5 GPS to know where I'm headed. I
           | fill up my car using PS5 pay, and as I leave get messages
           | from potential romantic matches on PS5 Tinder.
           | 
           | Of course Sony gets a cut of every transaction and there are
           | no other options than taking your PS5 with you everywhere.
           | 
           | Oh wait, there's Switch, Xbox, PC, Steam, Epic, GOG, ...?
           | Lots of options for games. But what about email, finance,
           | dating, and everything else I would do on my PS5? Gaming
           | devices aren't general purpose computers and don't do general
           | purpose business, communication, finance, etc.
           | 
           | Gaming is a toy and comparatively niche industry with lots of
           | consumer choice. The iPhone is 50% of all commerce in all
           | industries for all Americans.
           | 
           | Apple has locked down _computing_ behind an iron curtain, and
           | they 're clawing away at more and more as the days go by. If
           | the trend continues, every restaurant will be Apple (instead
           | of Taco Bell), and you'll license your car and pay Apple by
           | the mile. The signs you see out your window will have to pay
           | Apple a licensing fee.
        
           | bluescrn wrote:
           | Gaming is unimportant.
           | 
           | General-purpose computing is gradually being replaced by
           | locked-down phones and tablets, and that's much more
           | concerning.
        
             | Google234 wrote:
             | General-purpose computing Is bigger than ever. Record PC
             | and component sales and more open source software than
             | ever.
        
           | ncann wrote:
           | The line is very blurry. The only major difference between a
           | console and a smartphone is that a console is intended from
           | the get go to be a gaming device, whereas a smartphone is
           | more of a generic computing device, but even then it's hard
           | to draw a meaningful argument on why one should be treated
           | differently from the other.
        
             | danbolt wrote:
             | Perhaps something similar to the Xbox's UWP mode might be
             | nice. The owner can run their own computer program on it,
             | but opts out of Xbox games and services.
        
           | esclerofilo wrote:
           | In practice, the difference is that consoles tend to be sold
           | at loss, they wouldn't exist if it wasn't for the 30% cut.
           | And in my experience, another big difference was that when I
           | had consoles, I could easily borrow my friend's games, or buy
           | cheaper games used. I don't know how it works with digital
           | goods on modern consoles, but Steam actually has a feature to
           | lend your library to a friend, so there's precedent.
        
             | anoncake wrote:
             | If customers don't buy consoles unless sold at a loss, they
             | value them less than making them costs. Which means they
             | shouldn't be made.
        
           | idle_zealot wrote:
           | It may be a matter of consumer perception. A game console is
           | viewed as an appliance for playing games. A phone is a more
           | personal device, and users expect to be able to run any app
           | they want. Generally apps that most people are interested in
           | running have no issue getting published on the App Store, so
           | consumers don't care about the technicalities of what Apple
           | does and does not allow. This Epic case is a big deal because
           | it is likely the first time many iPhone users are being faced
           | with Apple preventing them from running software that they
           | care about.
        
         | kaiju0 wrote:
         | They would just stop making the phone.
        
           | mcphage wrote:
           | I think if Tim Cook announced he was stopping iPhone
           | production, he would find himself unemployed by the end of
           | the day.
        
           | echelon wrote:
           | > They would just stop making the phone.
           | 
           | Stop making their high margin hardware that integrates into
           | paid Apple services? The same phone that works with other
           | massively popular Apple hardware, such as Air Pods? Extremely
           | doubtful.
           | 
           | Apple will not cut off their nose to spite their face.
           | 
           | Maybe you have less faith in Apple than I do. I believe they
           | can succeed enormously without their monopoly. They make
           | great products. Microsoft managed _just fine_ (look at their
           | market cap!)
           | 
           | edit: I'm confused. Are the downvotes from Apple fans that
           | think the hardware sucks without the monopoly? And that Apple
           | can't survive without it?
        
             | StreamBright wrote:
             | HN is just a massive downvote crew nowadays without any
             | arguments. Since the karma system does not penalize this
             | behavior it is widespread.
        
           | fxtentacle wrote:
           | Or they'll loudly whine and then follow their orders like
           | Microsoft did back in the day.
        
             | slver wrote:
             | Getting short-term compliance is the easy part. But the
             | hard part is calculating how this changes the business
             | incentives of a company and how they adapt to this
             | compliance over time.
             | 
             | What orders did Microsoft follow in specific, what are you
             | referring about? Let's see how this has actually impacted
             | their business today.
        
         | leoedin wrote:
         | I agree - the service Apple are offering for recurring payments
         | is that of a payment processor. In a competitive market that
         | role takes 2-3% at most. And that percentage has been falling
         | year on year as new entrants have entered the market.
         | 
         | How does a company disrupt the Google/Apple phone duopoly? Even
         | Microsoft spending hundreds of millions of dollars couldn't do
         | it.
        
           | makomk wrote:
           | Even on PC, where there's plenty of store competition, the
           | only way to get much lower than 30% seems to be to seriously
           | cut corners - Epic's own store famously lacks standard
           | features like a shopping card, and people have had problems
           | with buying multiple games in succession seperately
           | triggering anti-fraud measures that stop them from doing so,
           | so they're not exactly doing great even at the payment
           | processing part. And they're quite openly subsidising that
           | from their Fortnite profits as well in many ways.
        
             | kevingadd wrote:
             | While I agree that the EGS experience is bad, I don't think
             | this is related to the cut. It's just an immature store
             | backed by questionable software engineering and design.
             | There are other stores with low % cuts that don't have
             | these issues.
             | 
             | Itch is very cheap, for example, and developers love it.
             | Apparently Itch is important enough that Apple and Epic
             | kept bringing it up over and over in court.
             | 
             | I don't know their current %s, but Humble's game sales
             | platform (that is, for non-bundle game sales) definitely
             | charged way less than 30% in the past.
        
       | kaycebasques wrote:
       | I was not expecting that "gaming industry subsidizing other
       | industries" argument. Are there any legal precedents around this
       | idea?
        
       | adam_arthur wrote:
       | It's clear the pricing is far above what a fair market
       | competitive rate would be.
       | 
       | I would guess their margins on the app store are 90% or higher.
       | If somebody has the number, please provide. But it's clear the
       | fee is significantly above the investment required to keep it
       | running.
       | 
       | Legal precedents regarding private spaces are going to have to
       | change in a lot of ways over the coming decades, as we now live
       | in a world where a single corporation can control major aspects
       | around your entire life. I've been a strong free market proponent
       | myself, but at a certain scale it becomes anti-competitive, which
       | ultimately becomes anti-consumer.
       | 
       | This may not be the case that alters regulations, but I would be
       | very surprised if we don't see big changes to regulate social
       | media/big tech "private spaces".
        
         | fooey wrote:
         | Everything you buy has markup. Everything
         | 
         | Digital stores have settled on a 30% standard. Different
         | industries have different standards.
         | 
         | It's notable that even on stores that don't charge 30%, like
         | Epic Games Store, the price of the products offered are almost
         | never at a lower price.
        
           | pixl97 wrote:
           | I'm pretty sure you'd start screaming blood murder if your
           | grocery store put a flat 30% markup on all items tomorrow.
        
           | adam_arthur wrote:
           | Sure, that's true. I have no problem with businesses making
           | money.
           | 
           | But when a business can run an operation in a market with 90%
           | (or whatever) profit margins, it's an indication that the
           | market isn't open to competition. Which is exactly why anti-
           | trust law exists.
           | 
           | Why? Because competitors will see how much money Apple is
           | making and move in to capitalize. I don't think computing
           | devices should become walled gardens where companies are free
           | to gouge their customers.
           | 
           | Fees are most assuredly passed onto consumers. They cut into
           | the providers bottom line. Providers must charge at least 30%
           | markup just to break even when offering through the app
           | store. This is simple math, and self evident.
           | 
           | The app store itself is not a particularly great piece of
           | technology either... it's simply a monopoly on the iPhone
           | user audience. Could the app store improve if it had healthy
           | competition? e.g. better searchability/functionality?
           | 
           | Personally I'm amazed at how bad app discovery still is on
           | both iOS and Android app stores.
        
       | user3939382 wrote:
       | I've watched these big tech cases wind their way through the
       | courts since US v Microsoft. I've learned, if there is a lot of
       | money at stake, individual judges and decisions matter little
       | because it will get dragged out for years. These big companies
       | even have workarounds to the negative consequences of final
       | decisions.
        
       | m463 wrote:
       | The best result for customers is that there are alternate ways of
       | putting apps on _their own phones_ that do not require apple 's
       | permission.
       | 
       | Then the customers that trust apple to protect them will just
       | stay with the app store.
       | 
       | The customers that try the alternate ways may find problems, but
       | they will also find enormous positive changes in their ability to
       | do new things on their phone.
       | 
       | Personally, I would like the ability to see what apps - including
       | apple apps - are doing, and firewall my phone.
        
         | baron816 wrote:
         | It should just be like on Mac--you can go through the App
         | Store, or you can download directly, but with a warning.
         | 
         | I think that would be killer argument for Epic--Apple already
         | allows you to download apps onto their devices that don't go
         | through their store and everything is fine.
        
           | voisin wrote:
           | This argument was made and their response yesterday was that
           | there is an unacceptable level of malware on macs because
           | they are not locked down the same way.
        
             | grishka wrote:
             | So the subscription scams in the iOS app store are an
             | acceptable level of malware. Got it.
        
               | shagie wrote:
               | You open up 'general', you go to 'subscriptions', and
               | select that. Any subscription on the iPhone can be
               | canceled right there. As this is done through Apple's
               | payment processing, Apple/iPhone knows about every
               | subscription and can cancel it easily.
               | 
               | However, if the subscription is processed through a third
               | party, then you may have more difficulty with canceling
               | it... but it wasn't bought through the app on the phone.
               | 
               | Additionally, by default, renewal receipts are sent for
               | each subscription and are visible under the purchase
               | history.
               | 
               | If Epic wins and you've got subscriptions set up using
               | payment processors other than Apple, this will make it
               | harder to manage these subscriptions.
        
         | mason55 wrote:
         | > _Then the customers that trust apple to protect them will
         | just stay with the app store._
         | 
         | The problem is that if it's possible to trick grandpa into
         | downloading a malicious app then it will happen. The only
         | defense is to not make it possible.
         | 
         | You can argue if that's a worthy goal or not but thats what
         | Apple has to do if they want to make it impossible to trick
         | people into downloading malware.
        
           | trboyden wrote:
           | That's a false premise because consumers have endured the
           | Microsoft ecosystem for decades and the risk vs choice is one
           | that consumers have accepted. The only way Apple would have
           | an argument for that aspect of their ecosystem, is that if
           | all similar vendors operated the same way. This case is about
           | consumer choice and it's the better consumer choice argument
           | that is going to win.
        
             | flomo wrote:
             | Apple has made a ton of money from people utterly
             | dissatisfied with the windows ecosystem, so I disagree
             | people have accepted this. (I certainly haven't, and put my
             | parents on an iPad 10 years ago and haven't heard barely a
             | peep out of them since.)
             | 
             | I think more technical HN-type users aren't aware or have
             | forgotten how terribad the Windows download scene was in
             | the 2000s. It was almost impossible to install anything
             | without getting some toolbar or adware bundle, if not
             | outright malware.
        
             | pindab0ter wrote:
             | Microsoft making certain choices regarding to safety and
             | how open their platform is has no relevance to what choices
             | Apple makes. Apple happens to choose for a less permissive
             | system and it has been going well for them and their users.
             | I don't see how that has anything to do with how other
             | vendors choose to operate.
        
             | sigzero wrote:
             | They never accepted that. They had no choice really. They
             | do have a choice here. Use Apple or don't and go with
             | Android.
        
             | tshaddox wrote:
             | You literally just used the word "endured" to describe the
             | relationship between customers and Microsoft. That's hardly
             | a glowing endorsement or a strong argument that Apple
             | should follow Microsoft's lead!
        
           | m463 wrote:
           | It is also possible to trick grandpa into buying another
           | iphone because that's the only way of preserving his text
           | messages from the grandkids when his iphone filled up.
        
           | grishka wrote:
           | Computers and Android devices don't employ predatory code
           | signing and can run anything without the manufacturer having
           | a say, yet somehow the hell didn't break loose. Also, if you
           | don't let people make mistakes or see someone else make them,
           | they won't learn. In effect, one might say that this scheme
           | makes people dumber.
        
             | tshaddox wrote:
             | What do you mean? Hell _does_ break lose. The malware
             | situation on PCs might be better than it was 15 years ago,
             | but it's still ubiquitous. Removing malware from PCs is
             | still an entire industry and career path.
        
           | tshaddox wrote:
           | This is the point that people keep missing. The most common
           | argument is "just let people install whatever software they
           | want and if they install something bad that's their fault."
           | But the point is that, if Apple does allow sideloading apps,
           | _customer satisfaction with iPhones will almost certainly go
           | down_. Can you argue that those new unsatisfied customers are
           | to blame? Sure. But Apple probably actually cares about how
           | satisfied their customers are with their products.
        
           | wmf wrote:
           | Apple definitely needs to keep working on the sandbox both
           | for defense in depth and so that sideloaded apps (if the
           | court forces it) can be secure enough.
        
           | Turing_Machine wrote:
           | It's possible to trick grandpa into sending money to Nigeria,
           | too, but we don't use that as an excuse for forcing him to do
           | business with a particular bank.
        
           | toast0 wrote:
           | This need might be better handled by allowing delegation of
           | approval to a trusted contact.
        
         | ArkanExplorer wrote:
         | The best outcome for everybody is that the maximum % commission
         | of these stores is regulated, perhaps to a maximum of 10-15%.
         | 
         | Do that and the need for alternate stores, alternate payments
         | etc. goes away.
        
           | bitcurious wrote:
           | If I want an alternate store, it's not to safe ~$20/year in
           | commission, it's to gain access to functionality to which
           | Apple restricts access.
        
             | manicdee wrote:
             | Why does Apple restrict access to certain functionality?
        
               | anoncake wrote:
               | Because they don't like competition, for example.
        
           | mrkramer wrote:
           | App is not necessity good, you can not impose price controls
           | for apps like you can for food for example.
        
           | fooey wrote:
           | Basically every other comparable store charges the exact same
           | 30% rate
           | 
           | Google, Steam, Xbox, PlayStation, Nintendo
           | 
           | The ones that don't just prove that charging a lower rate
           | doesn't actually change the price the consumer pays in any
           | way.
        
             | ginko wrote:
             | They should be forced to open up as well. The whole
             | software platform business model needs to die.
        
             | ArkanExplorer wrote:
             | Google charges 15% <$1million
             | 
             | Steam charges 20-30% depending on how big you are, and
             | probably has a sweatheart deal with EA.
             | 
             | Xbox and Playstation offer subsidised hardware and arguably
             | have a 0% rate given that so many titles are published in-
             | house.
             | 
             | Nintendo offers an effective 25% rate as 5% of spend is
             | rebated to customers' wallets.
             | 
             | Microsoft charges 12%
             | 
             | Epic charges 12%
        
           | voisin wrote:
           | I think it is about more than commission. Developers argue
           | the rules can be applied capriciously and that many of the
           | rules are paternalistic.
        
           | ssivark wrote:
           | On the contrary, I would argue the exact converse. There are
           | many reasons to want alternative app stores, and they might
           | even be an effective market mechanism to avoid specifying
           | some naive threshold like 15%.
        
           | ginko wrote:
           | That still doesn't let me install (real) Firefox.
        
         | rektide wrote:
         | > The best result for customers is that there are alternate
         | ways of putting apps on their own phones that do not require
         | apple's permission.
         | 
         | Should Apple still be allowed to prevent Chrome from running
         | it's own rendering, javascript, & other web platform engines?
         | How much editorial & technical control are we going to let
         | Apple keep, if we do allow alternate distribution mechanisms?
        
         | manicdee wrote:
         | Most phone users aren't interested in developing software on
         | their phone. They aren't interested in developing a better
         | systemd. They have no idea what malware actually is.
         | 
         | All that is going to happen if Epic gets their own store is
         | Epic will be collecting the 30% rather than Apple, and the user
         | will get apps that are poorly designed, chew battery, and don't
         | conform to the UX standards that Apple has set (eg:
         | accessibility) and exploit undocumented APIs which change from
         | iOS version to version.
         | 
         | Epic will blame Apple for all these problems, Apple will blame
         | Epic for not doing sufficient QC, and we'll be back in court
         | with various store managers demanding that Apple stop changing
         | things.
         | 
         | If you want third party stores, there's the Android ecosystem.
         | Keep your grubby mitts off the Apple ecosystem.
        
           | benrbray wrote:
           | The point is opening it up so users have a choice. Third
           | party stores will emerge, and it is up to the consumer, not
           | Apple, to decide whether the extra features are worth the new
           | apps being a little rough around the edges like they are on
           | Android. If it's as bad as you say, the new stores will not
           | be successful anyway.
        
             | nucleardog wrote:
             | > The point is opening it up so users have a choice.
             | 
             | Users have a choice: Don't use iOS.
             | 
             | Their actions have pretty overwhelmingly spoken and they
             | don't care. The only people that care are techies. And most
             | obviously not that much because most meetings I show up to
             | are still full of iPhones.
        
               | tshaddox wrote:
               | I'm a techie and I don't want to worry about malware,
               | spyware, extensive software configuration, etc. on my
               | microwave, my car, or my phone. I've got plenty of
               | computing devices for that!
        
             | trimbo wrote:
             | > If it's as bad as you say, the new stores will not be
             | successful anyway.
             | 
             | Every app with any popularity will then be considering
             | their own app store. The WeChat Store. The Facebook Store.
             | The Snap Store. And just like Fortnite on PC, you won't be
             | able to install those apps at all without installing their
             | store. [Edit: I currently have 5 or 6 games stores on my PC
             | because of exactly this!]
             | 
             | Then we'll have to trust that all of these companies have
             | the same level of competence to prevent malware that Apple
             | does (narrator: "they won't").
        
               | bsder wrote:
               | > Then we'll have to trust that all of these companies
               | have the same level of competence to prevent malware that
               | Apple does (narrator: "they won't").
               | 
               | This is a losing argument. We've already seen that the
               | Apple store doesn't/can't prevent clones and fakes with
               | information collecting inserts from overwhelming the
               | originals.
               | 
               | Another store might actually do this better.
        
               | insert_coin wrote:
               | They already can do it better on Android!
        
             | [deleted]
        
             | threatofrain wrote:
             | Why do users care about this choice? What are some top
             | experiences available to Android which aren't available to
             | iOS customers? In fact, isn't it often the other way
             | around? iOS gets things and Android doesn't?
             | 
             | Or are users seeing awful prices for the app store?
             | 
             | Where are Customers complaining the most?
        
               | skohan wrote:
               | Well I can imagine if 3rd party stores were allowed, I
               | could have a Steam client on an iPad for example, and
               | share my library of games without paying for it a second
               | time for iOS.
        
               | pindab0ter wrote:
               | But there's no Steam on Android either even though they
               | do support third party app stores.
        
           | [deleted]
        
           | StavrosK wrote:
           | > All that is going to happen if Epic gets their own store is
           | Epic will be collecting the 30% rather than Apple
           | 
           | "All" that is going to happen if Epic gets their own store is
           | there's going to be competition in what is now a monopoly. To
           | say that the only difference will be lower quality is, at
           | best, naive.
        
           | saagarjha wrote:
           | > the user will get apps that are poorly designed, chew
           | battery, and don't conform to the UX standards that Apple has
           | set (eg: accessibility) and exploit undocumented APIs which
           | change from iOS version to version
           | 
           | This is already true with the App Store today.
        
           | skohan wrote:
           | The new iPads literally have the same SOC as what are some
           | of, if not the best consumer laptops on the planet currently.
           | But what can you do with them? Not a heck of a lot, thanks to
           | the walled garden that is iPad OS. If you ask me, that's a
           | crying shame.
           | 
           | I don't see how it hurts anyone to allow side-loading of apps
           | on iOS devices. Even if you make it as hard as having a
           | toggle behind a scary warning 2 layers deep in the menu, 95%
           | of users will never use it, and it will open up a world of
           | opportunities for people who actually want to create with
           | their devices.
        
             | insert_coin wrote:
             | And you can not buy iPads.
             | 
             | I know it is completely anathema to suggest something like
             | this on HN these days as the socialist wave completely took
             | it over and the mere suggestion that people have the
             | freedom to not buy something if they don't think it fits
             | within their world view instead of trying to force everyone
             | using the state and the courts to cater specifically to
             | them is now considered a sin, but...
             | 
             | You said it yourself, you have a laptop with the exact same
             | chip that lets you do all the things you want, and then you
             | have the iPad that doesn't...why don't you buy the laptop
             | instead? Surely if enough people feel the way you do Apple
             | would get the message.
        
             | tshaddox wrote:
             | > If you ask me, that's a crying shame.
             | 
             | If they ask you, buy the MacBook Air instead of the iPad
             | Pro!
        
           | stale2002 wrote:
           | > Keep your grubby mitts off the Apple ecosystem.
           | 
           | But it is actually you who want to control how other people
           | use their own phone, that they own.
           | 
           | If you don't like Epic's store, just don't use it. Problem
           | solved.
           | 
           | That way, people who want to trust apple get what they want,
           | as well as people who want to trust other app stores.
           | 
           | Everyone wins, right? Why do you care so much about how other
           | people use their own phone?
        
             | kitsunesoba wrote:
             | > If you don't like Epic's store, just don't use it.
             | Problem solved.
             | 
             | That only holds up until something you need is exclusive to
             | a store that you don't want to use.
        
             | tshaddox wrote:
             | Your argument only works if people are forced to use
             | iPhones or if you can show that reasonable people expect to
             | have functionality on their iPhones that doesn't exist. But
             | on the contrary, I suspect a lot of people choose iPhones
             | specifically because of the perceived curation of the App
             | Store and lack of malware, spyware, etc.
        
         | fartcannon wrote:
         | I'd like to use these unbelievably powerful portable computers
         | like general purpose computers.
         | 
         | Develop applications right on device! My dream.
        
           | rubyist5eva wrote:
           | That does not sound desirable at all for anything other than
           | basic toys..
        
           | Angostura wrote:
           | You can, there are plenty of development environments on iOS.
           | What you can't do is distribute those apps. They are stick on
           | your phone.
        
             | saagarjha wrote:
             | They also don't make standalone apps.
        
           | fooey wrote:
           | The pretty obvious solution is to not buy Apple devices
           | 
           | I have never owned an Apple device, but they clearly believe
           | locking them down is part of the appeal of the devices in the
           | first place.
           | 
           | If you want an impartial platform get an android; if you want
           | a curated ecosystem get an apple
        
             | skohan wrote:
             | > but they clearly believe locking them down is part of the
             | appeal of the devices in the first place.
             | 
             | Do they believe that? Their behavior and stance could
             | equally be explained by pursuing their economic best-
             | interest
        
             | stale2002 wrote:
             | > The pretty obvious solution is to not buy Apple devices
             | 
             | But there are other solutions. The other solution is that
             | people are allowed to do what they want, with phones that
             | they own.
             | 
             | And you don't have to download other app stores, if you
             | don't want to!
        
       | fxtentacle wrote:
       | I really hope Epic will release a gaming phone. It appears they
       | have enough cash, enough clever people, and a good connection to
       | Chinese manufacturers through their partners.
       | 
       | If they make it Android-based but Open Source, similar to how the
       | Unreal Engine contains proprietary components while remaining
       | easy to customize, that could be quite the popular move for
       | grabbing market share from Apple and Google.
       | 
       | I, at least, am unhappy with Apple's greedy behavior and also
       | unhappy with Google's Data Kranken tendencies. So there's at
       | least a niche market opening for a 3rd OS. And I'm not holding my
       | breath for Linux. Instead, I think it'll be something like
       | Lineage OS and its privacy protections but more professionally
       | managed.
        
         | pjc50 wrote:
         | Hmm, sounds like Amazon's ecosystem, which has hardly been a
         | competitive success.
         | 
         | We don't need more vertical silos, we need a horizontal playing
         | field.
        
         | grishka wrote:
         | It's not a problem they're trying to solve. You can't just tell
         | people "go buy a less restrictive phone". You want to make your
         | app available for whatever hardware they already have. You want
         | to provide your app, your users want to install your app on
         | their phones that are capable of running it, but Apple forcibly
         | inserts itself between you two, wants a say and acts as if you
         | two couldn't have found each other without its "help".
        
         | throwkeep wrote:
         | It might be too outside Epic's wheelhouse. How about a Tesla
         | phone?
        
         | edoceo wrote:
         | Like a PSP that makes calls, texts and surfs the web? With HDMI
         | out (2x?) it could be a console in your pocket. Bluetooth
         | controllers? Now I want this. Epic are you listening!?
        
         | kevingadd wrote:
         | A gaming phone doesn't really solve any of the issues at stake
         | in this case, though. And if they want to reach people who want
         | handhelds, they can just encourage them to buy a Switch and
         | play Fortnite there. It would certainly be something they could
         | do, but I think their mixed success with the Epic Games Store
         | so far indicates that their huge cash reserves and technical
         | expertise aren't sufficient to just nail any big challenge they
         | take on.
        
         | fartcannon wrote:
         | Tim is on record as not being a fan of Linux, so I doubt it.
        
         | pfisch wrote:
         | That will solve none of the problems that they are suing Apple
         | for.
        
         | slver wrote:
         | > I really hope Epic will release a gaming phone.
         | 
         | Maybe think through what you're proposing. Do you believe most
         | of Epic's customers will buy two phones, charge two phones and
         | carry two phones just so they can play their games, while also
         | having access to first-class OS services like Google and Apple
         | offer?
         | 
         | No.
        
           | fxtentacle wrote:
           | All the services that I rely upon on my Android phone are
           | free 3rd party apps. Firefox, Banking, Authentication,
           | Calendar
           | 
           | So if the "Epic Phone" had the ability to install and run
           | APKs, that'd be good enough.
        
             | nradov wrote:
             | Those APKs will only work on devices with licensed Google
             | Play services. And that platform changes so rapidly that
             | it's effectively impossible for a competitor to build
             | compatible APIs without infringing on Google's IP.
        
               | JackGreyhat wrote:
               | I have an android phone without google play enabled or
               | installed. Not even a replacement framework such as
               | MicroG or whatever. Works fine. Check how f-doid apps are
               | running, or what it requires. No google license, api,
               | nothing.
        
           | [deleted]
        
           | xixo wrote:
           | Many people recycle phones every couple of years. If the
           | phone functions as a typical smartphone with a gaming bent,
           | it could replace traditional smartphones for folks who want
           | to game. Gamers also carry secondary hand-held devices (like
           | the Nintendo Switch) for dedicated gameplay.
        
             | slver wrote:
             | Do you realize how many failed devices fit that category.
             | Those who don't know their history...
        
               | xixo wrote:
               | I only said it could work, not that it will. I am aware
               | of the many failures in this category. I also wanted to
               | point out that the original premise (nobody would buy an
               | Epic phone because it must be their second phone) is
               | flawed. Not only could it replace their primary phone,
               | but gamers do indeed buy, charge, and carry secondary
               | hand-held devices if the device suits their needs.
        
               | slver wrote:
               | "Gamers" represent a tiny percent of the game-playing
               | public. If Epic needs to rely on "gamers" they'd go
               | bankrupt.
               | 
               | Also I like how all of those theories just sit in vacuum,
               | as if we're not going through a major economic
               | contraction due to a two year global pandemic, but sure,
               | everyone has the money to get themselves a second phone,
               | because they decided not to eat anymore.
        
       | rococode wrote:
       | Sounds like the judge had some very sharp questions, big props to
       | her. It seemed to me like Tim Cook and Apple were not as prepared
       | as they should've been. They didn't have any particularly
       | unexpected/novel arguments, it was basically just constantly
       | repeating the same bland things they've been saying all along
       | about IP and fraud and convenience.
        
         | nradov wrote:
         | Novel arguments aren't needed. If the precedents are on your
         | side then it makes sense to repeat bland arguments instead of
         | confusing the issue. I don't necessarily support Apple's
         | business policy here, but strictly from a legal standpoint
         | Fortnite's case has always been a long shot.
        
       ___________________________________________________________________
       (page generated 2021-05-21 23:01 UTC)