[HN Gopher] Video Games Inspire Great UX (2019)
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Video Games Inspire Great UX (2019)
Author : blewboarwastake
Score : 19 points
Date : 2021-05-21 12:15 UTC (10 hours ago)
(HTM) web link (jenson.org)
(TXT) w3m dump (jenson.org)
| antiterra wrote:
| That said, one of the killer features of the tactical fps game
| Valorant is the sound you hear when defeating another player.
| It's incredibly pleasant and satisfying in a way I haven't
| experienced before, to where it feels a bit like a psychological
| conditioning reward. Despite being a somewhat similar noise, the
| effect is the polar opposite of the Windows string hit.
|
| If done in quick succession it builds to a little sting at the
| fifth kill and if that wins the round, an announcer declares
| "ACE!" in a way that players clearly find extremely gratifying.
|
| I'm not sure how to pull this off in an app. People have
| certainly tried, but, as an example, the 'woosh' noise when
| sending an email in Outlook isn't something I look forward to.
|
| However, I think I'd file this under 'great UX inspires great
| UX,' as there are plenty of games with bad or frustrating UX.
|
| Also, is it a common thing now to call any complex branching
| hierarchy 'fractal'?
| NemuriBaku wrote:
| Jeff Goldblum visited a game developer for his eponymous TV
| show. Even as a musician, he was surprised and enchanted by the
| idea of an "audio reward".
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