[HN Gopher] Video Games Inspire Great UX (2019)
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       Video Games Inspire Great UX (2019)
        
       Author : blewboarwastake
       Score  : 19 points
       Date   : 2021-05-21 12:15 UTC (10 hours ago)
        
 (HTM) web link (jenson.org)
 (TXT) w3m dump (jenson.org)
        
       | antiterra wrote:
       | That said, one of the killer features of the tactical fps game
       | Valorant is the sound you hear when defeating another player.
       | It's incredibly pleasant and satisfying in a way I haven't
       | experienced before, to where it feels a bit like a psychological
       | conditioning reward. Despite being a somewhat similar noise, the
       | effect is the polar opposite of the Windows string hit.
       | 
       | If done in quick succession it builds to a little sting at the
       | fifth kill and if that wins the round, an announcer declares
       | "ACE!" in a way that players clearly find extremely gratifying.
       | 
       | I'm not sure how to pull this off in an app. People have
       | certainly tried, but, as an example, the 'woosh' noise when
       | sending an email in Outlook isn't something I look forward to.
       | 
       | However, I think I'd file this under 'great UX inspires great
       | UX,' as there are plenty of games with bad or frustrating UX.
       | 
       | Also, is it a common thing now to call any complex branching
       | hierarchy 'fractal'?
        
         | NemuriBaku wrote:
         | Jeff Goldblum visited a game developer for his eponymous TV
         | show. Even as a musician, he was surprised and enchanted by the
         | idea of an "audio reward".
        
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       (page generated 2021-05-21 23:02 UTC)