[HN Gopher] Drone Racing League Creates End-to-End Cloud Production
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       Drone Racing League Creates End-to-End Cloud Production
        
       Author : stikit
       Score  : 26 points
       Date   : 2021-05-17 14:26 UTC (8 hours ago)
        
 (HTM) web link (www.sportsvideo.org)
 (TXT) w3m dump (www.sportsvideo.org)
        
       | cjlars wrote:
       | I feel like the whole point of drone racing is to have that sort
       | of video game in real life situation. You can have tighter turns,
       | narrower gaps, and far more glorious crashes than you can get
       | IRL... All without the risk to life and limb you see in, e.g. F1.
       | 
       | Recreating the same experience virtually is just boring. Like
       | they took a game idea, made it IRL -- and full of IRL design
       | constraints -- and then took all those disadvantages back to the
       | virtual world. I just have no idea what the league is thinking
       | here.
        
         | bri3d wrote:
         | I think DRL know this and are looking to move to in-person as
         | soon as they can, the article just focuses on their "cloud"
         | move during the pandemic since that's what's what was
         | interesting to the video production audience.
         | 
         | The DRL Simulator is also... not great, even among drone
         | simulators, so I suspect pilots who have been practicing in
         | real life will appreciate the move back to real life as well.
        
           | cjlars wrote:
           | I think it's a cool concept and have been following it for a
           | while, but it's worth noting that they started pushing the
           | stimulator before, not after, the pandemic started. I think
           | maybe to create a feeder league or something?
        
       | bdamm wrote:
       | Drone racing has a serious home-build streak in the actual racing
       | robots. Kinda hard to virtualize that. If it's just a video game,
       | what's the point? Maybe as its own racing class perhaps?
        
         | Steltek wrote:
         | DRL uses a standardized quad provided by DRL to the pilots. You
         | have custom controllers and goggles but the craft are all the
         | same. This is my recollection from a video by Nurk (DRL racer)
         | anyway.
         | 
         | And why wouldn't it work? A lot of Cycling turned to Zwift
         | during the pandemic as races were cancelled. And E-sports have
         | been a thing for a while now too.
        
       | jcims wrote:
       | Tangent warning lol.
       | 
       | I just set up my first FPV drone a week ago and its an absolute
       | blast. I've tinkered with RC trucks/planes/drones over the course
       | of 20+ years but haven't put in enough time to get the natural
       | perspective rotations required to drive them well.
       | 
       | It's a bit of a nightmare trying to figure out what all you need
       | (Josh Bardwell on YouTube and fpvknowitall.com was a _HUGE_ help)
       | and getting everything talking well takes a day or two of
       | tinkering, but it has been totally worth it. Strapping on those
       | goggles makes an enormous difference. I still have a long way to
       | go with stick coordination and just basic flying skills, but now
       | it feels much more achievable and is way more fun.
        
         | grahamburger wrote:
         | Something I've been wondering about - are your goggles
         | stereoscopic, and does the drone have two cameras? I've (very,
         | very briefly) looked in to FPV stuff but quickly get lost in
         | marketing stuff that doesn't seem to clearly indicate if
         | stereoscopic equipment is available.
        
           | bri3d wrote:
           | No, almost all FPV pilots fly in 2D. Adding two cameras to an
           | analog FPV setup would be trivial, but stereoscopic goggles
           | are fairly non-existent, you'd have to try to produce a
           | pipeline to get video into stereoscopic VR goggles without
           | increasing latency to an unusable level - a very hard
           | problem, really!
           | 
           | With that said, I fly a lot of FPV (planes and wings) and
           | I've never felt wanting for true stereoscopic 3D. I have
           | flown a simulator on Oculus goggles in stereo and the
           | experience wasn't that different - I think there's enough
           | movement / visual cue that your brain is good at
           | interpolating the 3D aspects anyway.
        
           | difosfor wrote:
           | I would imagine you could quite efficiently encode a second
           | view that's largely the same as the first You'd need more
           | processing power, but not much more bandwidth that way. But
           | the VR 180 videos I've seen so far just seem to do side by
           | side encoding. I guess you need hardware accelerated encoding
           | and decoding for practical use so that's preventing such a
           | new codec for now. Unless the side by side approach is
           | already efficient at this
        
             | jcims wrote:
             | There are stereo lens adapters that might get the job done
             | without any additional electronics. Resolution would suffer
             | but the extra spatial acuity might make up for it.
        
           | jcims wrote:
           | No stereo with the DJI goggles but there are some that do
           | support it. There is enough reference info in the relative
           | motion of objects while you are moving to create a 3D space
           | in your mind. This instantly evaporates when you stop moving,
           | however, particularly when near foliage.
        
           | bittercynic wrote:
           | I haven't seen anything off-the-shelf, but I think this would
           | be a really fun thing to set up. Maybe with a wider camera
           | spacing to get some depth perception even at longer
           | distances.
        
           | TooSmugToFail wrote:
           | Vast majority of the FPV systems out there are indeed
           | monoscopic. Stereoscopy is too resource-intensive for FPV,
           | and it never caught on.
           | 
           | The only viable digital system out there, DJI's Air Unit and
           | their Goggles, is really pushing the boundaries of what's
           | possible with available silicon, and they can only do a
           | single-channel 720p low latency video stream over the air.
           | 
           | Attempting to do digital FPV in stereoscopy would require
           | additional compute on the encoding stage, and an additional
           | Tx on the air unit. The AirUnit is rather chunky as it is, so
           | having something that can do 2 simultaneous 720p channels
           | would hardly be viable for a 5" drone, let alone 3".
           | 
           | It would also use extra radio channels too, halving the
           | number of available channels (determining how many pilots can
           | fly simultaneously; currently at a max of 8 - at least
           | theoretically).
           | 
           | The rest of video systems on the FPV market are still analog
           | (in PAL/NTSC).
           | 
           | Interestingly enough, a few years ago a rather obscure
           | Chinese FPV brand Skyzone had goggles which supported a
           | stereo FPV camera block.
           | 
           | Basically, their rig had two cameras, each transmitting over
           | its dedicated video Tx, and the goggles were equipped with
           | two video Rx (VRx) units, each capable displaying video on a
           | separate goggle display (left/right eyepiece). Most analog
           | VRx units used for FPV today have two separate receivers, but
           | they are used in 'diversity' mode, where they are tuned to
           | the same channel. Skyzone also had twin Rx setup, but they
           | could do both diversity and stereo.
           | 
           | Thinking of it today, it was an amazing piece of speculative
           | innovation that FPV is rife with, but as I said: it never
           | caught on.
           | 
           | People that used it were like 'wow, it's different...' but I
           | never saw anyone do a build with that for something more than
           | a 'Hey look: stereo FPV' type of YouTube videos.
           | 
           | My guess is: you need to get rather close to stuff in order
           | to be able to perceive depth afforded by a stereoscopic
           | system with cameras set at a distance small enough to fit on
           | an FPV drone. Possibly a bit too close, for an FPV drone. So
           | it never really made sense I guess, and so it never caught
           | on...
        
           | snypher wrote:
           | Usually just one camera. I'm not sure if you could mount two
           | far enough apart to get a good angle for a 3D tree.
        
       | devteambravo wrote:
       | Yeah, this seems like a great idea. Let's combine gambling with
       | video games kids play..
        
         | moshmosh wrote:
         | Gambling is already a huge part of esports. Huge. Getting a
         | glimpse into that world helped me make sense of the whole
         | phenomenon. (as in: oh _that 's_ why there's so much money in
         | esports)
        
           | vmception wrote:
           | That's not a strong argument to support this or any stance.
           | 
           | Watching the thread to see if different arguments or
           | observations appear.
        
         | skizm wrote:
         | Sites like loot.bet have been around for a while now.
        
         | canadianfella wrote:
         | What's the issue?
        
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       (page generated 2021-05-17 23:02 UTC)