[HN Gopher] Apple Music Announces Spatial Audio and Lossless Audio
       ___________________________________________________________________
        
       Apple Music Announces Spatial Audio and Lossless Audio
        
       Author : todsacerdoti
       Score  : 592 points
       Date   : 2021-05-17 13:06 UTC (9 hours ago)
        
 (HTM) web link (www.apple.com)
 (TXT) w3m dump (www.apple.com)
        
       | tjmehta wrote:
       | This is impressive bc Apple can create an elevated listening
       | experience for owners of AirPods and HomePods.
        
       | Someone1234 wrote:
       | This is included/no additional cost which is fantastic.
       | 
       | I do wonder if in the longer term if Apple's Spatial Audio with
       | "dynamic head tracking" isn't the next 3D TVs/3D Content i.e. a
       | gimmick.
       | 
       | Taking traditional multi-source audio (Dolby/Atmos/etc) and
       | jamming it into stereo is old tech, it doesn't work particularly
       | well but is cheap to make/consume, thus _mostly_ harmless. The
       | new Spatial Audio is using gyroscopes to measure head movements
       | in order to adjust the audio accordingly, and new audio formats
       | to make it work.
       | 
       | This may sound interesting if you haven't tried it, but it
       | results in: Either you keep your head stationary and get the non-
       | Spatial Audio sound (i.e. what they optimized for 90%+ of their
       | audience) or whipping your head around to "enjoy" the effect
       | (which is largely a movement accurate degradation).
       | 
       | It feels like cart-before-the-horse tech wherein they figured out
       | they can do this thing, and now want to work backwards into what
       | it may be useful for.
        
         | Mandelmus wrote:
         | This Apple Music "spatial audio" just means Dolby Atmos. It is
         | _not_ the same gyroscope-based spatial audio that they use on
         | Apple TV.
        
           | squeaky-clean wrote:
           | In theory they could apply the gyroscope based movement to
           | Dolby Atmos based music as well. But who wants to turn 90
           | degrees left and have the songs soundstage not also shift
           | with them?
        
           | Jcowell wrote:
           | Apple TV doesn't have Spacial Audio. Only iPads and iPhones.
        
             | vineyardmike wrote:
             | Apple TV the streaming service. Not Apple TV the hardware
             | or Apple TV the app or any other Apple TV that apple makes.
        
               | Jcowell wrote:
               | The streaming service is Apple TV+ while the App is TV
               | and the device is called Apple TV.
        
               | tshaddox wrote:
               | https://dcurt.is/apple-tv-all-the-way-down
        
         | sbarre wrote:
         | > I do wonder if in the longer term if Apple's Spatial Audio
         | with "dynamic head tracking" isn't the next 3D TVs/3D Content
         | i.e. a gimmick.
         | 
         | For what it's worth, I have a pair of Audeze headphones that
         | has 3D head tracking or whatever they call it, and I don't
         | think it's a gimmick.
         | 
         | When I'm wearing those and watching a movie on my TV (or
         | playing a game on my PC), the sound really does appear to be
         | coming from in front of me (or beside/behind me depending on
         | the channel or the mix), and if I turn my head, the sound stays
         | put.
         | 
         | It's somewhat subtle, but it can make me forget that I'm
         | wearing headphones and I personally find it really adds to the
         | experience.
        
           | klmadfejno wrote:
           | Why is that useful though? "It's like I'm really listening to
           | a TV!". Isn't that what people try to avoid with expensive
           | sound systems that offer surround sound?
        
             | kjakm wrote:
             | With the AirPods + Apple TV content spatial audio makes it
             | sound like the audio is coming through more than just the
             | two channels. It's much more natural sounding that stereo
             | in headphones.
        
             | sbarre wrote:
             | I find positional audio is more immersive.
             | 
             | I never claimed this was useful, I said I found it
             | enjoyable and having had this headset for 3+ years now, I
             | can say that - speaking for myself - this is not a
             | "gimmick" that I've grown tired of or turned off.
        
         | dagmx wrote:
         | It's really difficult (almost impossible) to keep your head
         | perfectly still.
        
           | Someone1234 wrote:
           | Indeed, so you're getting degradation/distortion of the audio
           | source _most of the time_. That 's why most people try it a
           | couple of times then turn it off.
        
             | boardwaalk wrote:
             | I can't speak for anyone else, but I turned it off not
             | because of any degradation/distortion, but because the
             | tracking wasn't that great (on multiple fairly recent
             | devices) and one 'hiccup' where you move your head but the
             | audio sticks in place is a bigger minus than any plus from
             | the spatial audio itself.
        
             | dagmx wrote:
             | I'm not sure agreeing with my point backs up what you're
             | saying.
             | 
             | I'm saying we turn our heads regularly, so the Spatial
             | audio works well most of the time.
        
               | Someone1234 wrote:
               | I am agreeing that you cannot keep your head completely
               | still, and then pointing out that that fact means Spatial
               | Audio is constantly causing audio adjustments with
               | seemingly no basis which degrades the listening
               | experience.
               | 
               | The argument that Spatial Audio makes more tiny
               | adjustments is an argument against Spatial Audio, not an
               | argument for it.
        
               | dagmx wrote:
               | Why do you think it degrades the listening experience?
               | 
               | The mixes are already made for surround sound. It's not
               | arbitrary, so not "no basis" like you say. It's taking a
               | surround mix and anchoring the audio sources.
        
         | solarmist wrote:
         | The cart before the horse doesn't sound very Apple like.
         | They're the kind to keep it private and mess with it until they
         | find a use for it and get it working very well.
         | 
         | Instead they'd just find a way to make the battery bigger
         | because they know people care a ton about that.
         | 
         | Also, everyone keeps talking about consciously moving your head
         | around. Record yourself doing something on your computer for 5
         | minutes and watch how much your head already, unconsciously
         | moves around. It's a lot.
         | 
         | Yes it's subtle, but it's supposed to be. You're meant to
         | forget about it. It's trying to more accurately reproduce our
         | natural abilities.
        
           | Someone1234 wrote:
           | > The cart before the horse doesn't sound very Apple like.
           | They're the kind to keep it private and mess with it until
           | they find a use for it and get it working very well.
           | 
           | Force Touch.
        
             | HatchedLake721 wrote:
             | It's working very well on iPhones and Apple Watches and has
             | great use cases. It was axed on newer iPhones because of
             | discoverability issues and little amount of people being
             | even aware it exists and how to use it.
             | 
             | I still miss force touch on keyboard to move cursor around
             | (instead of pressing spacebar, holding it and waiting)
        
         | dinglefairy wrote:
         | i suppose there's something to this 'head turning' experience,
         | but what immediately came to my paranoid mind was all that
         | sweet juicy private data that they will likely have access to.
         | knowing what you look at/are doing while you listen to music.
         | your entire bodies movement is related to the way your head
         | moves. the only people i picture that do nothing while
         | listening to music, just sitting there actively listening, are
         | hifi guys in their hifi chairs.
         | 
         | why spend resources on this though? how do you set the
         | 'reference' point? the source of where the music is supposed to
         | come from? if you're at a concert and turn your head left and
         | right, there's not much change in where the source sounds like
         | it's coming from. even if you turn around, the sound at a
         | concert is so consuming that even turning barely makes a
         | directional difference. the next best thing after a wall of
         | sound is four walls of sound.
         | 
         | when you think about it, we have basically perfected many
         | things. i see a lot of pervasive technology going more towards
         | using customers as products rather than providing more value to
         | them. in other words, the added feature/value becomes the way
         | to harvest more granular data.
        
         | krrishd wrote:
         | The fascinating thing about this spatial audio wave to me is
         | that it was basically available almost a decade ago (because
         | "binaural audio" has been available and fairly trivially usable
         | for a while now).
         | 
         | I remember one of the first apps I downloaded on my iPod Touch
         | in middle school (~2011) was a "binaural audio" app that
         | catalogued spatial audio experiences (+ voice-acted stuff like
         | getting a haircut, etc).
        
           | Pulcinella wrote:
           | I think the key thing has been enough processing for
           | dynamic/real time spatial audio via HRTF. Despite being
           | "just" audio, applying a HRTF can be pretty processing
           | intensive, especially for a mobile device. Those binaural
           | audio experiences were all pre-computed.
        
           | squeaky-clean wrote:
           | Binaural audio recordings are usually made with a Binaural
           | microphone that records sound in a similar configuration to
           | how human ears work. Or they're just synthesized directly as
           | a stereo signal (that's usually how those "binaural beats"
           | music is made). They're nothing more than a stereo file, and
           | the audio has just been recorded in a certain way that mimics
           | the human ear and head. This is why the virtual surround
           | sound from binaural recordings sounds so convincing, but only
           | when wearing headphones.
           | 
           | Spatial audio is a more generalized term. Let's say you're
           | filming an action movie and have a scene where a robot comes
           | from foreground-right, kicks a car, and the car flies over
           | the camera and makes a loud crashing sound behind the camera.
           | You can't just stick a binaural microphone on set and record
           | that because it's almost all CGI. There is no actual sound of
           | a robot kicking a car to be recorded. Instead your foley
           | artists and sound design team will record and modify dozens
           | (even hundreds) of sound sources and combine them together in
           | software that supports a sort of virtual 3d environment, and
           | save it in a format capable of representing this (like Dolby
           | Atmos).
           | 
           | You can then take that Dolby Atmos data and in realtime
           | compute how to map your virtual sound-sources onto things
           | like a 64-speaker Dolby Atmos array in an movie theater, or a
           | 12-speaker home theater Dolby Atmos setup, or apply an HRTF
           | to convincingly map that audio to 2 headphones. A Binaural
           | audio signal is restricted to stereo and intended to be
           | placed directly in the ears.
        
             | krrishd wrote:
             | TIL, thanks for the explainer.
        
               | astrange wrote:
               | The most important thing about spatial audio in AirPods
               | is that they have head tracking, and so sound will appear
               | to be coming from the same places if you move your head
               | around. It doesn't work nearly as well without that.
        
         | crazygringo wrote:
         | > _Either you keep your head stationary and get the non-Spatial
         | Audio sound (i.e. what they optimized for 90%+ of their
         | audience)_
         | 
         | I literally have no idea what you're talking about.
         | 
         | Using Spatial Audio on my AirPods Pro is _insanely_ better, and
         | still _very much_ spatial, even _without_ actively moving my
         | head.
         | 
         | First, the sound appears to be coming from outside of my head,
         | rather than between my ears -- no "headphone fatigue". It's
         | vastly more comfortable and realistic.
         | 
         | Second, while dialog comes from straight ahead, sound effects
         | like doors opening, cars honking etc. clearly come from angles,
         | and things like wind come from all around, like an actual
         | surround sound experience.
         | 
         | Third, because the dialog tracks are separated from other
         | sounds spatially, the dialog is _easier to understand_ as well.
         | I used to sometimes put on subtitles for certain material to
         | understand fully in normal stereo -- I never have to anymore
         | with spatial audio.
         | 
         | > _Taking traditional multi-source audio (Dolby /Atmos/etc) and
         | jamming it into stereo is old tech_
         | 
         | I've used all that old tech too, and for whatever reason
         | Apple's spatial audio is leagues better. I'm not sure if it's
         | something about being optimized for known headphone
         | characteristics, or the head tracking, or something clever with
         | the inward-facing microphones, or all of the above, but it's
         | _nothing_ like that old tech.
         | 
         | > _now want to work backwards into what it may be useful for._
         | 
         | It's useful for listening, end of story. I'm honestly mystified
         | why you think it's a gimmick. I can't even imagine going back
         | to listening to movies and TV without it. (I project from my
         | iPad onto a screen, connect my AirPods Pro, and it's basically
         | like being in an actual cinema, but without waking anyone else
         | up at night from booming surround sound.)
        
           | Wowfunhappy wrote:
           | Does anyone happen to know of a non-headphone-specific
           | solution for this, which actually does a good job? It doesn't
           | need to work when I move my head, neither does the Virtual
           | Barbershop[1] and yet the effect on my run-of-the-mill
           | earbuds is still incredible.
           | 
           | I'm open to little hardware boxes, software that modifies my
           | computer's audio as it plays, a filter for ffmpeg, etc, as
           | long as I can use whatever headphones I want and the spatial
           | effect is high quality.
           | 
           | 1: https://www.youtube.com/watch?v=IUDTlvagjJA
        
           | afavour wrote:
           | I think most of what you're saying applies to 3D TV, too. And
           | that ended up being a dud. IMO the problem with both is that
           | they're an awful shared experience, and a lot of TV watching
           | is done by more than one person at a time.
        
             | crazygringo wrote:
             | 3D has tons of drawbacks though -- the image is less than
             | half as bright, glasses are clunky and not used for
             | anything else, there's still serious ghosting effects. It's
             | really half-baked, alas. Also there's only a tiny fraction
             | of content in 3D. (The best way to view 3D movies, funnily
             | enough, is in a virtual theater on the Oculus Quest 2.)
             | 
             | Spatial audio is different. It has zero downsides over
             | existing headphones, and nearly all movies and TV episodes
             | are mastered in 5.1 so the source signal is everywhere.
             | 
             | And it's not meant for a shared experience. That's what
             | actual surround speakers in your living room are for. But
             | these days tons of movies and TV are consumed privately
             | with headphones, and so spatial audio simply recreates a
             | similar surround experience on the headphones you're
             | already using.
             | 
             | So I think it's pretty different -- just a pure positive
             | upgrade. It doesn't have tradeoffs like 3D does.
        
               | Wowfunhappy wrote:
               | > (The best way to view 3D movies, funnily enough, is in
               | a virtual theater on the Oculus Quest 2.)
               | 
               | I don't deny the drawbacks of stereoscopic 3D--even as a
               | personal 3D fan, I'm not surprised it never caught on--
               | but I don't think a VR headset is the best way to consume
               | stereoscopic content. Because, well, you have to wear a
               | headset!
               | 
               | I have a BenQ W1070 projector which supports stereoscopic
               | 3D, and a Valve Index. For actual VR content, the Index
               | is great, but for normal stereoscopic movies, using just
               | the projector with a pair of special glasses is much more
               | comfortable.
               | 
               | I do wish enabling 3D didn't dull the colors on the
               | projector, but it's still clearly preferable to a headset
               | IMO.
        
             | slownews45 wrote:
             | It's weird because I've had the BEST experience with apple
             | in terms of shared experiences. I go to share audio on my
             | iphone, then I share with my wifes airpods. Seems to work
             | fine.
        
               | afavour wrote:
               | Everyone is different, I suppose. A shared TV watching
               | experience where we're both plugged into our own isolated
               | audio and can't hear each other talk would be an awful
               | experience for me.
        
               | slownews45 wrote:
               | Actually apple has a setting for this (at least on the
               | pro's) which is called transparency. Works surprisingly
               | well.
               | 
               | You get the TV / movie audio in ear, and then any other
               | audio from outside.
               | 
               | We use it to keep an ear out for kids (bathroom breaks /
               | falls off bed or whatever) and to chat with each other.
               | 
               | But yes - some people do hate apple products - so
               | different uses I think for different folks.
               | 
               | My one MAJOR complaint is the volume of the mode switch
               | sound on these things is way way too loud! Perhaps there
               | is a setting for that I haven't found. Bong! in the ear
               | is super annoying. Make it a click or something.
        
               | a4isms wrote:
               | Not only is everyone different, but we have different
               | needs at different times. My partner and I use shared
               | audio infrequently, but when we need it, we need it.
               | 
               | Our use case is watching something together in bed while
               | the kids are going to sleep. We put our AirPods Pro in
               | "Transparent" mode, which allows us to converse with each
               | other just fine.
               | 
               | To say that "Your Mileage May Vary" would be putting it
               | mildly. I accept that this feature may not be useful for
               | you, in exactly the same way that Dark Mode in IOS is not
               | useful for me, but seems to have its fans.
        
               | crazygringo wrote:
               | > _and can 't hear each other talk_
               | 
               | That's what transparency mode is for. You can hear each
               | other perfectly.
               | 
               | You don't need noise cancellation as much when you're at
               | home. It's more for the subway, planes, etc.
        
               | [deleted]
        
           | layer8 wrote:
           | > the sound appears to be coming from outside of my head,
           | rather than between my ears
           | 
           | It's a pity that Apple doesn't provide that feature as a
           | simple option that one can apply to any audio source.
        
             | armincerf wrote:
             | It gets activated on any audio source in a surround sound
             | format, it can't be applied to stereo sources because
             | stereo audio doesn't contain any positional info
        
               | layer8 wrote:
               | It's possible to apply Dolby Headphone (or similar
               | systems) to any stereo signal, to get rid of the "in your
               | head" sound.
        
           | germinalphrase wrote:
           | Can you offer a good example video? I've done some binaural
           | recording in the past, but my reaction so far to Apple's
           | spatial audio has been... kinda meh.
        
             | pimlottc wrote:
             | Hamilton on Disney+ is my go-to to test/show off spatial
             | audio. It really does sound like the audio is coming from
             | specific places on the stage.
        
             | crazygringo wrote:
             | I remember the first thing I tried when it came out was the
             | first episode of _See_ on the Apple TV+ app. It 's a great
             | showcase for it.
             | 
             | It's sci-fi drama so has a lot of really immersive audio,
             | Apple TV+ supports spatial audio, and the first episodes of
             | Apple's series are free so it's easy to try.
             | 
             | Try toggling the Spatial Audio option as you're watching to
             | really get a sense of the difference. It's huge.
        
               | dkonofalski wrote:
               | See is amazing for it, even though I'm not a big fan of
               | the show. It's so heavily based on sounds and audio that
               | they really went all out on the audio for it.
        
             | christoph wrote:
             | Most of the content on Disney+ sounds great in my
             | experience. The Guardians of the Galaxy 2 intro scene is a
             | good demo scene.
        
         | JKCalhoun wrote:
         | > I do wonder ... if Apple's Spatial Audio with "dynamic head
         | tracking" isn't the next 3D TVs/3D Content...
         | 
         | But first, back in 1972, there was Quadrophonic. Twice as good
         | as stereo!
         | 
         | https://en.wikipedia.org/wiki/Quadraphonic_sound
        
       | intellix wrote:
       | My Sony headphones came with "360 Reality Audio" and I honestly
       | cannot tell the difference with it on/off. Always the same with
       | audio and without hearing this I can already tell that I won't be
       | able to tell the difference.
        
       | ricokatayama wrote:
       | the question here is: how to convert the current songs to the
       | atmos format. For now we have few artists with the standard, but
       | it's almost mandatory to have the whole catalog if they want to
       | make it popular
        
         | kjakm wrote:
         | Some sort of computerised/automated conversion process would be
         | awful given the mix has such an important artistic role in the
         | song.
         | 
         | Maybe, in the same way we've seen artists go back and remaster
         | entire collections, we will see them do something similar for
         | atoms?
        
       | gauravphoenix wrote:
       | Just got this email from Amazon Music-
       | 
       | We have some great news for you - going forward, there will be no
       | extra charge for HD as part of your Amazon Music Unlimited
       | subscription. You will continue to have full access to all of
       | your HD content, but at no additional cost. This change will be
       | reflected in your next billing cycle.
        
         | pnt12 wrote:
         | Sometimes, the free market does work.
        
       | Hippocrates wrote:
       | Reading the comments on this (on macrumors and Reddit as well)
       | has been funny. Some people seem thrilled with the quality
       | options. Others point out that the difference is indiscernible
       | without xyz equipment. Anywho, this seems objectively better than
       | what spotify and tidal are offering, and is free. I'm happy with
       | that. Very excited for the spatial audio in music. The way it
       | works in video is mind blowing.
        
       | schmorptron wrote:
       | Wow, I've been using Apple Music on trial to see how it's
       | different from spotify and with this news + Spotify now selling
       | pseudo-ads in the forms of playlist and recommendation algorithm
       | placements for less artist royalties I'll stay with Apple for
       | sure.
       | 
       | One thing that really differentiates it is that the curated
       | playlists seem a lot more cared for than with Spotify. I've found
       | so many of the pre-made playlists that I enjoy, and with Spotify
       | you just can't really do that since you never know what's really
       | there because the curator liked it and what's there because the
       | label paid for it. Fun fact: The Apple Music Android app is
       | suprisingly decent!
        
         | whywhywhywhy wrote:
         | >Spotify now selling pseudo-ads in the forms of playlist and
         | recommendation algorithm placements for less artist royalties
         | 
         | Hard to take artists demands to be paid better seriously when
         | they keep agreeing to things like this.
         | 
         | Honestly they are their own worst enemy at times.
        
           | tyrust wrote:
           | Perhaps the ones making these demands aren't the ones that
           | have these agreements.
        
         | fossuser wrote:
         | Main thing I miss from Spotify is the discover weekly playlist.
         | 
         | I started using Apple Music because Spotify's attempts to ruin
         | podcasts by making them exclusive to their platform irritated
         | me.
         | 
         | Discover weekly is a really great thing though and Apple
         | Music's stuff isn't as good.
        
           | darnfish wrote:
           | I think Apple Music's "New Music Mix" is their version of
           | Discover Weekly, it's under the Listen Now tab
        
             | fossuser wrote:
             | Yeah - it sucks in comparison. Not at all similar to
             | anything in my library. It might as well be random.
        
             | spideymans wrote:
             | The New Music Mix only releases one playlist a week. I
             | believe Discover Weekly releases five playlists a week,
             | each with their own moods. I much prefer Spotify's
             | approach.
             | 
             | However I do find that both services largely recommend the
             | same music to me. They just have different mechanisms of
             | surfacing it.
        
               | dag11 wrote:
               | Discover Weekly is once a week: on Mondays. You're
               | thinking of Daily Mixes, of which there are 6 that update
               | throughout the week, one playlist per day.
               | 
               | To go along with Discover Weekly there's also a Release
               | Radar playlist that updates every Friday with that week's
               | new releases from your artists.
               | 
               | Spotify is so deeply engrained into my weekly schedule
               | that I really look forward to the Discover Weekly and
               | Release Radar playlists bookending my work weeks.
        
         | djrogers wrote:
         | > One thing that really differentiates it is that the curated
         | playlists seem a lot more cared for than with Spotify.
         | 
         | Completely agree. This was Beats Music's raison d'etre, and
         | Apple Not only maintained the playlist curation
         | team/process/whatever, but have made it bigger and better.
         | 
         | My favorite playlists get regularly updated - seemingly by the
         | same person, or someone with extremely similar tastes in music,
         | and I love it.
        
         | galaxy2prime wrote:
         | Yeah that's why I could never return to Spotify after using
         | apple music for about a year now.
         | 
         | Spotify seems to be pushing out playlist after playlist without
         | giving much afterthought. The quality is just not there , some
         | seem to be auto-generated and a lot of playlist are
         | duplicate/similar to each other.
         | 
         | Apple's playlist are regularly manually curated and you can
         | know the theme just by glancing through their succinct titles.
        
         | clydethefrog wrote:
         | This has been my reason to switch to. Apple Music feels more
         | "orderly". They often have detailed essays from album releases
         | and I love that you can filter by label - something that is
         | pretty handy if you like electronic underground music.
        
       | roody15 wrote:
       | DRM = no thanks
        
       | sbaildon wrote:
       | Apple can add feature after feature, but if Music continues to
       | split albums without warning, it's close to useless. I can't
       | curate a music library when I can't rely on my music not being
       | jumbled around. Dropping music for licensing issues is one thing,
       | but messing with metadata is beyond frustrating.
       | 
       | For arbitrary reasons, Apple Music will: remove songs from albums
       | and re-add them to your library as the "single" or "deluxe"
       | versions; split albums and intersperse tracks between both; and
       | duplicate songs in albums.
       | 
       | The albums usually still exist in Apple Music--I just have to go
       | out of my way to remove the mangled music and re-add the album.
       | Problem is, there is no warning or notification it happened.
       | 
       | Examples:
       | 
       | [1] https://pasteboard.co/K2kdUN3.png This album is totally
       | messed up. Multiple track 3 with different titles, one
       | unavailable, missing tracks that were re-added to my library as
       | singles.
       | 
       | [2] https://pasteboard.co/K2keFBV.png One song pulled out into a
       | greatest hits compilation and duplicated
       | 
       | [3] https://pasteboard.co/K2kfc0b.png All tracks, except 1,
       | removed. The album still exists in Apple Music.
       | 
       | [4] https://pasteboard.co/K2kfBTR.png Originally added the
       | original version of Camp by Childish Gambino to my library--here
       | it's split between deluxe and basic, with tracks arbitrarily
       | mixed between both.
       | 
       | [...and many more]
        
         | gevz wrote:
         | I wonder if it is specific to the country. I am accessing the
         | US store and out of all link you posted I have no issues. All
         | EPs and albums are complete and no tracks are missing.
        
         | ekingr wrote:
         | I agree so much! I switched to Apple Music 2 years ago when my
         | hard drive failed. At the beginning it was alright, very
         | convenient to have (almost) everything available on hand, in
         | the same app as before. But now I can't stand it anymore. I
         | have so many albums that randomly split all the time, version
         | of tracks that change or become unavailable altogether. I'm
         | moving away from streaming and am working on building back my
         | music library (that I will be owning for good).
        
           | sbaildon wrote:
           | What's your plan for streaming? Funkwhale?
        
             | ekingr wrote:
             | Still not sure.
             | 
             | Indeed I have Funkwhale on the radar, but tbh I don't have
             | a strong use case for streaming at home. Was thinking about
             | putting it on my rPi -- but in the end it's even easier to
             | just stream from my iPhone through Bluetooth (or a good old
             | jack).
             | 
             | My priority is to build a clean library with beets,
             | transcode it in mp3 and feed it to iTunes, to have it on my
             | iPhone & iPod.
        
               | hbosch wrote:
               | Honestly, the Plex app is very decent for music libraries
               | these days. Except for oddball VA releases and obscure
               | mixtapes I find Plex to often be terrific at library
               | management.
        
               | wj wrote:
               | I've avoided using it because of concerns about library
               | size. I want to move off of iTunes (launch a VM just for
               | this) but nothing else seems to really handle managing a
               | library. Currently trying out Airsonic but it is kind of
               | slow and I can't edit tags with it.
               | 
               | Maybe time to give Plex a try for this.
        
               | BLKNSLVR wrote:
               | I use LMS (Lightweight Music Server), which is xSonic
               | compatible: https://github.com/epoupon/lms
               | 
               | I run all songs / albums through MusicBrainz Picard
               | before putting them in the music directory structure so
               | they're fully tagged. It only misses some of the more
               | local / esoteric stuff I've got.
        
               | sirn wrote:
               | Second about this. I thought Plex would be overkill at
               | first, but Plex is fantastic for streaming personal music
               | library over internet (especially with Plexamp). One of
               | its best feature IMO is you can make it automatically
               | transcode music to Opus when streaming over cellular or
               | download them locally as-is, saving all headaches of
               | syncing to iDevices.
        
         | blackearl wrote:
         | I miss what.cd
         | 
         | Despite what anyone thinks about music piracy, what.cd had
         | hands down the best music organization I've ever seen. I wish
         | they had just dropped the torrents and kept the indexing
         | features
        
           | stingraycharles wrote:
           | Yeah good times, I'm nostalgic about managing my own music
           | collection using directory structures, everything consistent
           | and well-organized. Tagging metadata using musicbrainz,
           | listening with foobar2000.
           | 
           | Nowadays I've been sucked into the Spotify vacuum because of
           | convenience, but I do miss out on more obscure music. And I
           | have no idea how to find that, except from sites like
           | SoundCloud and mixcloud, but their UX is horrible for this
           | purpose.
        
             | knoebber wrote:
             | Bandcamp is great for this. You can buy albums from indie
             | artists and download in your preferred format, DRM free.
        
         | movedx wrote:
         | How do you deal with the cost of building a library of legal
         | music? I pay $18/month for Apple Music (Family) and I can
         | listen to thousands of tracks in a single day if I wanted to.
         | That same experience would cost me thousands of dollars up
         | front to kick start it.
         | 
         | This also isn't to mention the fact that not all music is
         | available to buy legally online. Dimmu Borgir, for example, use
         | Nuclear Blast and I struggle to find retailers online that can
         | sell me MP3s outside of iTunes. I don't want to have to deal
         | with (read: rip) CDs and vinyl is a joke at 3x the price (not
         | to mention simply being a dead format.)
         | 
         | So how are you going to curate a library, legally, so that the
         | artist is supported, assuming you have at least 20-30 artists
         | you like.
        
         | aeontech wrote:
         | I've definitely seen this happen as well. It's extremely
         | frustrating. Looking at your screenshots, I'm guessing these
         | were all albums that were matched to your existing library?
         | 
         | Just curious, looking for them, I see this:
         | 
         | [1] seems ok here: https://music.apple.com/us/album/yung-
         | gravity-ep/1500799523
         | 
         | Is there another version of it on AM?
         | 
         | [2] I can't find on Apple Music - I'm guessing it's also an
         | upload from your library?
         | 
         | [3] seems ok here:
         | https://music.apple.com/us/album/outrun/1440873249
         | 
         | [4] Does deluxe version have more or different tracks? I see
         | explicit and normal version, but they seem to have same
         | tracklist? https://music.apple.com/us/album/camp/1450829373
        
         | cglong wrote:
         | I've been thinking about switching away from Spotify
         | specifically for this feature. Thank you for the warning.
        
         | unfamiliar wrote:
         | > Apple can add feature after feature, but if Music continues
         | to [random issue most people have never encountered], it's
         | close to useless.
         | 
         | I've started to feel like "Apple Music as a music library" was
         | really only intended as a bridge for people like you and me
         | that were reluctant to abandon their obsessively curated their
         | music library for the brave new world of streaming music. After
         | a few years of it my listening habits have changed and I've
         | more or less let go and stopped worrying about the drudgery of
         | maintaining "my library".
        
           | sbaildon wrote:
           | I've certainly grown less particular about maintaining "my
           | library". But when I hit shuffle, encounter a great song,
           | navigate to the album, and find it mangled, it's...
           | frustrating.
           | 
           | I wish Apple would provide an API that can upload to iCloud
           | Music Library
        
           | inapis wrote:
           | I abandoned my music library after I went to Apple Music. But
           | 5 years later I'm going back. The licensing issues and split
           | albums OP mentioned have basically annoyed the hell out of
           | me. Quite a lot of old music from my childhood is basically
           | gone for good from Apple Music/Spotify. I have a smart
           | playlist which basically lists all tracks which are no longer
           | available on Apple Music and it has a 7 day playtime. Quite a
           | good chunk of my library is basically greyed out and when
           | these albums return they are basically messed up, if not
           | outright replaced with other versions.
           | 
           | The reliability and simplicity of my own music library can't
           | come back soon enough. I'll still keep AM and Spotify for
           | discovering new music though.
        
             | movedx wrote:
             | > I abandoned my music library after I went to Apple Music.
             | But 5 years later I'm going back.
             | 
             | How do you deal with the cost? I pay $18/month for Apple
             | Music (Family) and I can listen to thousands of tracks in a
             | single day if I wanted to. That same experience would cost
             | me thousands of dollars up front to kick start it.
             | 
             | This also isn't to mention the fact that not all music is
             | available to buy legally online. Dimmu Borgir, for example,
             | use Nuclear Blast and I struggle to find retailers online
             | that can sell me MP3s outside of iTunes. I don't want to
             | have to deal with (read: rip) CDs and vinyl is a joke at 3x
             | the price (not to mention simply being a dead format.)
             | 
             | So how are you going to curate a library, legally, so that
             | the artist is supported, assuming you have at least 20-30
             | artists you like.
        
           | djrogers wrote:
           | 100% agree. I still have a curated music library. Somewhere.
           | I'm sure it's still on that one hard drive.
           | 
           | But I've not thought twice about it in several years.
        
         | deergomoo wrote:
         | This bug is so old it predates Apple Music! I was an early
         | iTunes Match subscriber and the same damn thing happened. I
         | believe music is "moved around" on the back end as rights
         | change hands, contracts expire, and new versions of albums
         | become available. Which then just wreaks havoc across your
         | library, as evidently whatever system attempts to keep things
         | in line is pretty awful at it.
         | 
         | All it needs is a toggle for "do not replace tracks". I would
         | much rather see a message saying "this track is no longer
         | available" and then make the decision myself than have to spend
         | time unpicking whatever chaos it caused.
        
       | mlacks wrote:
       | Its too bad that Sony - among others - have been doing their own
       | interpretation of this for a long time, but don:t have the
       | marketing budget or presence of mind in the broader market for
       | people to notice. The Apple machine (i use an iPhone and M1 mini
       | - love them) is just so OP
       | 
       | Sony 360 Reality Audio https://www.tomsguide.com/how-to/what-is-
       | sony-360-reality-au...
        
         | astrange wrote:
         | Sony and the other Japanese companies have been busy committing
         | audio crimes by claiming their products are "Hi-Res Audio
         | certified", which means nothing except they want you to replace
         | everything, so you shouldn't encourage them.
        
         | Jaygles wrote:
         | I think that's pretty typical in the world of audio in general.
         | The average consumer has to do some fairly extensive digging in
         | order to really understand what is available to them product
         | and feature wise. What's new, what's old, etc.. And the info is
         | almost always through third party reviewers.
         | 
         | I'm not so sure more marketing dollars would change that. Apple
         | has the uncanny ability to generate immense amounts of buzz
         | whenever they announce something.
        
       | verytrivial wrote:
       | > For the true audiophile, Apple Music also offers Hi-Resolution
       | Lossless all the way up to 24 bit at 192 kHz.
       | 
       | Wow, I can finally justify upgrading my iPhone charging cable to
       | gold plated, low-oxygen wires.
        
         | astrange wrote:
         | A good upgrade would be putting carpets everywhere or setting
         | up your smart home so you can turn off the fridge so the
         | compressor sound won't interfere with your speakers.
        
       | StartupTree wrote:
       | Lossless is MEANINGLESS because Bluetooth audio itself is a lossy
       | compressed stream. How are Apple going to market lossless
       | streaming to Airpods, when such a thing is technically
       | impossible?
        
         | bertman wrote:
         | "It just FEELS better. You'll know it when you hear it."
        
         | _djo_ wrote:
         | High-res lossless audio requires a USB DAC and isn't compatible
         | with any BT headphones according to Apple.
        
           | dannyw wrote:
           | The target audience for high-res loseless audio won't be
           | playing from Bluetooth anyway, so that's not really
           | surprising (or a loss).
        
         | hbosch wrote:
         | Apple aren't marketing lossless streaming to AirPods.
         | 
         | There are lots of hardwired devices ready to playback in hi-res
         | via phone or Mac, surely. And AirPods Max support spatial audio
         | already and are apparently good quality.
         | 
         | I would expect the future of the H1 chip's audio streaming
         | quality to soon be much better than Bluetooth.
        
         | IshKebab wrote:
         | It's also meaningless because modern codecs are completely
         | transparent at quite low bitrates. Lossless is only important
         | for archival purposes.
        
         | kjakm wrote:
         | They aren't marketing it to AirPods. They're marketing the
         | spatial audio for the AirPods. They even call out that for the
         | highest quality lossless you need a DAC.
        
       | olilarkin wrote:
       | Here is a dance music track originally mixed in 5th order
       | ambisonics, decoded to a dolby atmos "bed" that you can try with
       | the airpod pros. The audio has lost some fidelity and it would be
       | better to mix direct to atmos in this case. I look forward to
       | hearing some professional atmos mixes on apple music when this
       | launches!
       | 
       | https://twitter.com/olilarkin/status/1353171949204221953?s=2...
        
       | zuhsetaqi wrote:
       | Do traditional iTunes purchases also get the better sound
       | quality?
        
       | KingOfCoders wrote:
       | Wouldn't lossless Audio need to be some kind of analog? Or some
       | fourier transformations? Isn't the quantization of digital
       | already a loss over the continous nature of sounds? I have no
       | clue about audio.
        
         | tootie wrote:
         | Short answer: no. Digital audio can reproduce analog audio
         | flawlessly already. Chris "Monty" Montgomery has some excellent
         | videos on the topic that I was coincidentally listening to just
         | this morning. This Verge article sums it up and links to his
         | really excellent talks.
         | 
         | https://www.theverge.com/2015/11/6/9680140/chris-montgomery-...
        
         | sergio wrote:
         | I understand that the lossless part is only the compression
         | from the original digital file: what you play is bit by bit
         | what the publisher uploaded. Just like BMP vs JPEG. Not about
         | maintaining the analog resolution.
        
         | bobbylarrybobby wrote:
         | In this context, lossless just means "the same quality as it
         | was originally recorded in, which is sufficiently high for all
         | practical purposes". And since our hearing only goes up to
         | 20kHz, if you record at a sample rate of 44.1kHz -- just above
         | the Nyquist frequency -- you'll be able to faithfully reproduce
         | the original audio to within the precision afforded by your bit
         | depth (generally 16 or 24 bit). Sort of like how a RAW image is
         | considered lossless because it contains every single pixel
         | captured, even though it can only represent finitely many
         | distinct colors and cannot zoom in infinitely far with no
         | degradation.
        
           | ZoomZoomZoom wrote:
           | Small correction: "bit for bit identical sound data as it was
           | rendered at the final stage of production (mastering)"+.
           | 
           | Technically, our hearing plays no role in this, the
           | requirement is just preserving the same sampling rate and
           | dynamic range.
           | 
           | +NB: industrial standard is preparing a _master pack_ of
           | different files from the same final render, including lossy
           | mp3.
        
       | sbr464 wrote:
       | I hate how they nerf features like this for the iMac Pro. It's
       | perfectly capable, yet excluded from Apple TV Atmos decoding and
       | most likely this also.
        
       | dashezup wrote:
       | You would notice that the main difference between lossy and
       | lossless formats is that lossless format keeps all of the stuff
       | while lossy formats partially or wholly drop 20kHz+ if you
       | compare with the spectrogram of them.
       | 
       | And there are good reasons to listen to lossy ones instead of
       | lossless ones, you probably can't hear 20kHz+ sound but it will
       | reduce your headroom if it's there, this especially matters when
       | you play it in high volume because the vibration of the 20kHz+
       | sound cause could cause audio distortion. MQA is the proprietary
       | audio encoding which deals with such problem, although it seems
       | to be a bit debatable.
       | 
       | Lossless formats are especially important for music
       | storage/archive/remixing. But I really can't hear the difference
       | between opus-128k (vbr), mp3-320k (vbr/cbr) and lossless ones.
       | 
       | I just encode lossless music to opus 128k to listen to when it's
       | possible. opus is a very decent audio format, it's wildly used
       | for VoIP. I wouldn't go any higher than 128k for opus because
       | it's recommended in Opus wiki[1], and I've compared the
       | spectrogram between opus 128k (VBR) and mp3 320k (CBR) and there
       | are only very a few of differences.
       | 
       | [1] https://wiki.xiph.org/Opus_Recommended_Settings
        
         | duped wrote:
         | It's more like 17k, and the energy above 20k is almost so low
         | it probably isn't adding much headroom. Not that you need it
         | anyway.
        
       | xbar wrote:
       | Apple, what I heard you say is that too few 512GB iPhones are
       | selling.
        
       | layoutIfNeeded wrote:
       | Huh, what a weird thread!
       | 
       | I thought most people would be listening to their own curated
       | collection of mostly Bandcamp stuff, plus a bunch of exclusive
       | vinyl and cassette releases. I didn't realize that older folks
       | (i.e. over 35) are still using services like Spotify and Apple
       | Music!
        
         | ZoomZoomZoom wrote:
         | It's astounding how a little bit of convenience gets people to
         | abandon their habits and forgo their rights to own things.
         | While at the same time pushing artists into zero-income
         | servitude to the algorithm.
        
       | poloniculmov wrote:
       | Are artists going to release proper spatial mixes? Is Apple Music
       | a big enough market to move them in this direction?
        
       | napolux wrote:
       | ~250MB per song.
       | 
       | Be careful with your data plan :)
        
       | floatboth wrote:
       | Is there any open source spatial audio thing out there? Or is
       | everything just some proprietary magic with a brand like Dolby?
        
         | est31 wrote:
         | opus has an ambisonics profile:
         | 
         | * https://datatracker.ietf.org/doc/html/rfc8486
         | 
         | * https://jmvalin.ca/opus/opus-1.3/
        
           | MrRadar wrote:
           | For those who have never heard of Ambisonics, it's a
           | surround-sound format based on taking the concept of
           | differential stereo and extending it to three dimensions.
           | Differential stereo is of course where instead of
           | storing/transmitting each channel independently (as on audio
           | cassettes or uncompressed digital audio formats like CDs) you
           | store/transmit a sum of the two channels (L+R) and a
           | difference (L-R) (as on vinyl records or analog FM
           | broadcasts). Monophonic devices can just reproduce the sum
           | channel and ignore the difference channel. Stereophonic
           | devices can recover the two stereo channels through simple
           | signal processing: (L+R) + (L-R) = 2L, (L+R) - (L-R) = 2R.
           | 
           | Ambisonics essentially asks the question of "what if we
           | _also_ stored a front-back and a top-bottom signal? " It
           | turns out this is sufficient to fully represent 3D spatial
           | audio. Additionally, unlike traditional "5.1/7.1"/etc. audio
           | formats which assume a fixed speaker placement, digital
           | signal processing can be used to adapt the audio to any
           | number of speakers in any location in a space or use an HRTF
           | to produce virtualized 3D audio for headphones.
           | 
           | Ambisonics had the misfortune of being invented in the 1970s
           | before digital signal processing made the necessary audio
           | signal processing for making practical use of it cheap and
           | easy to implement, so inferior (but cheaper to implement)
           | formats like Dolby Pro Logic ended up winning in both the
           | consumer and professional spaces. From an open source
           | perspective, though, this makes Ambisonics compelling because
           | all of the important patents related to it should be well
           | past their expiration by this point.
        
             | beefman wrote:
             | Do we know how Apple's Spatial Audio works? And what is its
             | relationship to Atmos?
        
               | est31 wrote:
               | Dolby Atmos allows you to specify multiple channels
               | together with spatial metadata. The Ambisonics support
               | for opus is quite similar. The spec allows the encoder to
               | specify an arbitrary matrix used for mixing of the audio.
               | If you read Apple's blog post, it seems they use the
               | Dolby Atmos format instead of their own homegrown
               | solution.
        
               | beefman wrote:
               | Doing some reading just now, it seems Atmos is what's
               | called an OBA (object-based audio) format. It's
               | fundamentally lower-level than Ambisonics, which falls
               | into the SBA (scene-based audio) category, so it should
               | be possible to mix it down to Ambisonics. In fact I
               | suspect the Atmos decoder does something like that on its
               | way to creating signals for each speaker. OBA formats
               | generally require more bandwidth than SBA formats. The
               | benefit is that the end user can customize the mix (e.g.
               | mute certain sources). In the case where there are many
               | mutually-exclusive objects (e.g. dialog in different
               | languages), the bandwidth advantage of SBA diminishes...
        
       | nikisweeting wrote:
       | And now 7 years into Handoff existing, we still don't have
       | Handoff/Continuity for music.
       | 
       | Drives me nuts that Spotify's works so well and Apple Music (by
       | the company that invented handoff) doesn't have it at all.
        
       | rektide wrote:
       | Semi-worth pointing out that Google has done a couple spatial
       | audio/ambisonics things over the years. The seemingly-abandoned
       | VR initiative has/had spatial audio[1], provided by the open
       | source Resonance Audio[2] library they open sourced, Omnitone for
       | spatial audio on the web[3]. Omnitone dates back to 2016[4]!
       | 
       | Not nearly the follow through/uptake. As usual I part blame
       | Google, but in large part, it's just hard to get adoption of good
       | tech!! Both from consumers, but more so, the 3rd party software
       | market.
       | 
       | In general, I'm more excited for computational audio's potential
       | to combine let's say "ad hoc" arrangements of speakers, for it's
       | ability to acoustically map out rooms & deliberately create sound
       | fields, than I am these kind of top down, high control systems
       | like Atmos or VR where a heavily constrained, normalized set of
       | speakers is used to recreate one specific audio experience. It
       | feels like we're at 3D VR concert again, where you get to stand
       | in one spot & look around. Immersive, so long as you are ok
       | taking the role of a frozen obelisk in the scene.
       | 
       | [1] https://developers.google.com/vr/discover/spatial-audio
       | 
       | [2] https://www.youtube.com/watch?v=eWbaEr_mXRE
       | 
       | [3] https://googlechrome.github.io/omnitone/
       | 
       | [4] https://audioxpress.com/article/google-discovers-
       | ambisonics-...
        
         | tootie wrote:
         | Spatial audio has been around since at least the 90s. More
         | recently, Bose has been pushing their "AR" eyewear which is
         | sunglasses with tiny speakers and an IMU.
         | 
         | https://www.bose.com/en_us/products/smart_products/sp_frames...
        
       | aejnsn wrote:
       | I have been loyal to Spotify for almost a decade now as a paying
       | customer. But they cannot even fix a bug on CarPlay with large
       | playlists or improve their navigation in CarPlay to search
       | playlists with text input. Loads of European cars have a text
       | input mechanism (not touchscreen). Better yet, why not a voice
       | search capability? I am tired of asking for simple app navigation
       | features that should be no-brainers. I don't know what Spotify is
       | working on, everything feels like a second thought for the last
       | few years. But this news from Apple makes me want to jump ship.
        
         | 734129837261 wrote:
         | I want to like Spotify, but their recent Mac OS app update
         | (also Windows) has made the entire thing a pain in the ass to
         | use. There is no search box anymore, I need to fucking click on
         | the search menu item first. And when you look at an artist's
         | page you no longer see their albums with songs, you know, that
         | which makes it easy to find a song whose name you've forgotten
         | and when you don't know in which album it is...
         | 
         | Apparently this took them a few year to get out.
         | 
         | I also wonder what the fuck they're doing over there. It really
         | feels like they have like 2 junior developers working for them.
        
       | nwsm wrote:
       | AirPod Pro and Max will not support it.
       | 
       | https://www.imore.com/airpods-max-dont-support-apple-musics-...
        
         | jasonvorhe wrote:
         | I can't believe it.
        
           | NullPrefix wrote:
           | Not sure if sarcasm or not.
        
         | chorsestudios wrote:
         | Apple must have been aware of bluetooth data transfer
         | restrictions when designing AirPod Max.. Seems odd that they
         | didn't include onboard storage for lossless songs, or enable
         | lossless support for AirPod Max while tethered to a MacBook.
         | 
         | If this is a codec issue as the article indicates is there any
         | potential for a software fix?
        
           | dawnerd wrote:
           | BT 5.0 in theory could probably stream lossless so it is a
           | bit weird they didn't consider it. Maybe they did and it
           | wasn't really stable enough longer distances.
           | 
           | But not being able to be tethered without using a digital to
           | analog to digital adapter is so silly. Come on apple.
        
         | eh9 wrote:
         | They'll support spatial audio, but they won't support lossless,
         | which would need additional hardware. It's worth noting that
         | you wouldn't use wireless tech for hi-res audio streaming
         | anyway.
        
       | sbr464 wrote:
       | It would be nice to see broader surround sound support in
       | browsers. It's odd how phones and a $150 Apple TV can play
       | surround/Atmos effortlessly, yet so many compatibility issues
       | exist in the browser/desktop devices.
        
       | dannyw wrote:
       | Wow, Apple catering to the audiophiles with loseless audio. There
       | goes the entire value proposition of Tidal.
       | 
       | The pros / geeks are having more influence on Apple's product
       | strategy.
        
       | jancsika wrote:
       | Someone name an album where I'd miss something significant if the
       | album had been recorded in mono.
        
         | adrian_b wrote:
         | While in modern music I do not remember songs with impressive
         | stereo effects, most of the albums that I was listening when I
         | was young, both rock music albums and classical music albums,
         | were severely degraded when listened in mono.
        
           | jancsika wrote:
           | Name an example, and name the effect that was significant
           | enough to the upshot of the song that mixing the stereo
           | channels down to a single mono channel would lose prime
           | information for the listener.
           | 
           | I'm not saying there aren't examples, but I want to listen
           | directly to an example you would consider severely degraded
           | if heard in mono (i.e., stereo channels mixed down to mono
           | and then just copied to two channels).
        
             | astrange wrote:
             | Beatles albums have a lot of hard pans on them as I recall.
        
       | manuelabeledo wrote:
       | None of Apple's current generation headphones supports lossless
       | audio. Not even the Airpods Max:
       | https://www.theverge.com/2021/5/17/22440788/apple-airpods-ma...
       | 
       | Wondering what's the point, then.
        
       | Slow_Hand wrote:
       | For anyone here who is interested in the hi-fi audio experience
       | and may be getting caught up in the debate over higher sampling
       | rates and bit-depths, I'd like to suggest that any improvement
       | Apple's hi-res audio is going to offer in sonic quality is
       | nothing compared to the benefits of treating the acoustics in
       | your listening space. Or conversely the destructive effects of
       | NOT treating your room.
       | 
       | In an untreated room, moving your head to the side by a few
       | inches will have a far greater effect on the frequency response
       | of the recording. More than any gains you could get from
       | upgrading to a hi-res streaming service. You have to have your
       | speakers and your room in order before any of those differences
       | will be appreciable. Additionally, if the reverb time of your
       | room hasn't been controlled in the low frequencies a record with
       | tight, articulate, bass is going to sound dense and muddy as
       | those frequencies echo and build up in your room.
       | 
       | Just something to keep in mind when debating the merits of hi-res
       | vs. a 44.1k mp3.
        
         | jachee wrote:
         | My "listening space" seldom exceeds an inch from my head.
         | Either AirPods Pro or Sennheisers right in/on my ears. That's
         | going to be the target audience of the majority of these
         | changes.
         | 
         | I choose 'phones because my music taste diverges too much from
         | my wife's to make open air play an option, if I want to
         | maintain peace.
        
       | wnevets wrote:
       | Can you hear the difference between 8bit and 16bit audio? I can't
       | and I have pretty good headphones.
       | 
       | https://www.audiocheck.net/blindtests_16vs8bit.php
        
         | ZoomZoomZoom wrote:
         | How is this relevant to the topic here?
         | 
         | Dynamic range in audio matters only if you actually have some.
         | It's absolutely possible to have 16/24 or more bits of dynamic
         | range available but have the music be pushed so hot as to not
         | use more than a few actual bits. The test you linked is just an
         | example of such music. Regardless, it's easily discernible, as
         | the loudness is not matched between the test samples. I don't
         | even need to listen more than 0.5s to get to 99.95% confidence.
        
       | thomed wrote:
       | Some music videos already seem to support Spacial Audio:
       | https://music.apple.com/gb/music-video/alone-live/1444596368
        
       | PaulHoule wrote:
       | I don't believe it.
       | 
       | If I read that right they claim that they can deliver "spatial"
       | audio via headphones using a multi-channel/object-based Dolby
       | Atmos (as opposed to a binaural recording or something that else
       | that is mixed for two channels ahead of time)
       | 
       | For years there has been talk about
       | 
       | https://en.wikipedia.org/wiki/Head-related_transfer_function
       | 
       | and for years I have tried demos that are unimpressive,
       | particularly in favorable areas such as video games. Sure, with
       | practice you can learn "sounds like I have a head cold" means
       | "the audio source is supposed to be above my head" but it's
       | nothing like real life.
       | 
       | I invite you to test out your own "spatial audio" abilities in
       | your environment, including:                 * locating sound
       | sources within a few degrees and pointing at them       * your
       | ability to estimate how far away sounds are       * your ability
       | to sense walls in your environment from the sound of your
       | footsteps reflecting off them and not walk into them
       | 
       | Every "spatial audio" technique (even binaural) is a pale shadow
       | of your ability to localize sounds in an environment and
       | simultaneously map the sound and the space that reflects the
       | sound around it.
       | 
       | What's certain is that the signal is going to get heavy
       | processing that will damage it -- the whole point of HRTF is that
       | the timbre of the sound is distorted by your outer ears fairly
       | violently as a function of angle. The distortion is real, but the
       | spatial perception isn't. (Other spatial audio tricks run into
       | problems with coherence -- if you have two copies of the same
       | note combined electronically or acoustically they will be in
       | phase in some places and out of phase in other places... Just
       | like the "speckle" you would see if you diffused a laser pointer
       | and tried to use it like a flashlight)
        
         | solarmist wrote:
         | Sure, but commercial spatial audio is in its infancy. We're
         | maybe in the 1920's if you compare it to video. So as the
         | techniques expands and people adjust and both sides gain
         | experience we'll be able to compensate for the perceived
         | shortcomings by exaggerating effectively to make it seem better
         | than our natural spacial hearing.
        
           | falcolas wrote:
           | Fair warning, any attempts in this area will have to take
           | your individual ear shape into account to be accurate. Our
           | brains have learned how sounds change based on the frequency
           | changes due to our individual ear shapes, and any software
           | that wants to emulate true spatial sound will have to take
           | this into account.
        
             | eeegnu wrote:
             | This sounds like a very interesting project, especially if
             | it could be done just by taking pictures of both your ears
             | (I'm not sure if that's sufficient to capture all of the
             | topology.) Generating a sufficiently large dataset to learn
             | how that topology relates to sound perception sounds
             | incredibly expensive though.
        
             | solarmist wrote:
             | Sure, but I'd bet that accounting for a handful of shapes
             | (maybe less than 10) could cover 90% of the differences.
             | We've applied that principle to everything else in the body
             | pretty well so far. It will take a good bit of time to
             | figure out what those shapes might be though.
        
           | PaulHoule wrote:
           | To get there people have to have a clear perception of what
           | "the gap" is between what is and what's possible -- like the
           | error signal in a negative feedback loop.
           | 
           | In reality people will think a service sounds better if Dr.
           | Dre, Jay-Z or Neil Young is behind it.
           | 
           | If people watch a bad orchestra playing in good clothes or
           | they watch a good orchestra play in bad clothes they'll
           | likely think the well dressed orchestra sounds better.
           | 
           | A world like that just doesn't have the capacity to improve.
        
             | 72deluxe wrote:
             | Spot on about the orchestra. A chap used to know used to
             | work for Midas and said that visuals affect perception of
             | quality significantly. They had a problem with a digital
             | desk where the UI was running at very slow framerates and
             | the customer complained that it sounded terrible. If they
             | turned around and listened without looking at the screen
             | they thought it sounded absolutely fine - merely seeing the
             | flickery slow framerates made them believe it SOUNDED
             | terrible.
             | 
             | And you're right about the inability to improve. Try
             | reading up above where people are arguing that they can't
             | hear the difference between a WAV and a 128 kbps MP3....!!
             | Either their hearing is absolutely shot or they are
             | listening to silence.
        
         | m463 wrote:
         | loosely related...                 * your ability to sense
         | walls in your environment from the sound of your footsteps
         | reflecting off them and not walk into them
         | 
         | I think you can actually navigate in the dark by clicking your
         | tongue or your fingers and detect obstacles. I know some blind
         | people actually use this echolocation to help them get around.
         | Might be fun to try.
        
         | dinglefairy wrote:
         | we need ray tracing for audio! also, materials handling.
         | 
         | maybe these early attempts are not great examples yet, but
         | headed in the right direction. spatial sound i think makes
         | sense in applications like gaming or, say, a vr chat room or
         | something, but music? you don't want spatial music. you want a
         | nice warm hug from the music or you want to be fucked by it,
         | you want to be inside the music or it to be inside you; from
         | every possible angle.
         | 
         | we are really drowning ourselves in these first world problems
         | with hyper gimmicky useless crap. stick to the basics and do it
         | better. keep it simple stupids.
        
         | germinalphrase wrote:
         | I have made some extremely realistic sound recording by using
         | binaural microphones that are positioned inside my ear canals.
         | Using my own head retains a lot of that sensory information.
        
         | crazygringo wrote:
         | You don't have to believe it, it's been working since last
         | October.
         | 
         | I understand your skepticism, but their implementation works
         | and it's amazing.
         | 
         | Is it _exactly_ like real life? Of course not. To address your
         | points:                 * Yes, you can absolutely locate sound
         | sources within a few degrees, it's astonishingly accurate
         | * No, you can't really estimate sound distance. It's absolutely
         | coming from outside your head, but all sounds like it's kind of
         | just a generic 5 ft away or something       * Of course you
         | can't walk around your environment blind with them, it's not
         | trying to
         | 
         | You say the spatial perception isn't real, but it _absolutely
         | is_. And I have no complaints about distortion -- yes obviously
         | the waveform is different, but I perceive zero perceptual
         | degradation in quality. It doesn 't introduce any unwanted
         | artifacts that I can notice, at least.
         | 
         | I highly suggest you try it with AirPods Pro and existing Apple
         | TV+ content.
         | 
         | And remember, it's trying to simulate a real-life surround
         | sound speaker setup. Not simulate real life itself. Movies
         | aren't _mastered_ to sound like real life, they 're mastered to
         | give a spatial audio component to the movie.
        
         | djrogers wrote:
         | > I invite you to test out your own "spatial audio" abilities
         | in your environment, including: * locating sound sources within
         | a few degrees and pointing at them
         | 
         | I haven't tried the other two, but with a pair of AirPods Pro
         | and a video source that support spatial audio, this is
         | ridiculously easy to do, and 100% accurate. I don't know what
         | witchcraft they've employed, but I can easily pick up my iPhone
         | with my eyes closed based on where the audio is 'coming from'.
         | 
         | Also, with SA turned on, because it sounds like the audio is
         | coming from outside your head instead of from your headphones,
         | it's much more enjoyable to listen to even without a bunch of
         | surround sound stuff. Things like dialog sound much more
         | 'normal'.
        
         | toxik wrote:
         | There's a questionable assumption in the HRTF article, namely
         | that the transfer function is the same (or similar) for
         | different people in different environments. I don't think the
         | same HRTF would sound convincing indoors and outdoors, even.
         | Let alone differences in ear shapes and sizes.
        
           | PaulHoule wrote:
           | That assumption is baked into almost all the implementations,
           | except for some which take measurements of your ears.
           | 
           | To be fair I haven't tried one of those systems, but few
           | people ever have and few people ever will because:
           | 
           | 1. It's a hassle to measure your ears
           | 
           | 2. All the problems with distortion wrecking timbre will
           | still be there.
        
           | jayd16 wrote:
           | Sony is working on a version that uses an image of your ear
           | to find a better match. They talked about it in a few PS5
           | talks.
        
             | ErneX wrote:
             | They said they might do that in the future, but who knows.
             | PS5 ships with 5 profiles you can test and see which feels
             | best.
        
             | mlacks wrote:
             | Its out. WMX-100M4s and a tidal/ deezer/ nugs subscription
             | are all you need.
             | 
             | https://electronics.sony.com/360-reality-audio
        
               | diimdeep wrote:
               | I bet that personalized HRTF is locally encrypted and
               | can't be reused outside these services. is anyone know
               | for sure?
        
               | rokweom wrote:
               | That's cool. Is it out for PS5 yet?
        
         | lucas_codes wrote:
         | I think you're being overly negative. Is it as good as real
         | life? Of course not, but it's not terrible as you're making
         | out. Try Google Resonance: https://cdn.rawgit.com/resonance-
         | audio/resonance-audio-web-s...
         | 
         | Personally I find the horizontal angle localisation excellent -
         | vertical is slightly hit and miss.
         | 
         | But it probably depends on the person, too - HRTF models assume
         | an "average" head
        
       | fudged71 wrote:
       | When is Spatial Audio just going to be the default across iOS?
       | All interface sounds and media.
       | 
       | Also how much of the Apple Music library is actually spatial
       | audio? It's not a great experience when only a subset of videos
       | have the full experience for example
        
       | dharma1 wrote:
       | Recommendations for a Dolby Atmos speaker setup? Looks like this
       | works with external speakers through Apple TV 4K
        
       | greenmana wrote:
       | These days I tend to navigate more towards services that pay more
       | to the artists for streams. In this I've found Tidal to be a good
       | combo of lossless and master level audio with also a higher
       | amount of money going to the musicians per stream. It actually
       | also has pretty good suggestions and other stuff once you've
       | first used for a little while, which was the biggest reason I've
       | stayed with Spotify til now.
        
         | nxc18 wrote:
         | Their tech, at least on iOS, needs investment.
         | 
         | I had to drop Tidal after trying for a month. CarPlay was a
         | disaster, it just didn't work well, very laggy, things didn't
         | always play, it wasn't great about handling offline playlists.
         | 
         | Separately, they will log you out randomly, locking you out of
         | your offline library. Spotify has never done this to me. I had
         | to buy WiFi on a flight, unnecessarily, to unlock the offline
         | library that I painstakingly downloaded earlier that day.
        
       | capableweb wrote:
       | Maybe I was reading it all too quickly but they never seem to
       | outline the format they'll actually use for the lossless songs.
       | Anyone happen to know?
       | 
       | Edit: Seems they are using their own format ALAC, sad but not
       | surprising
        
         | bidirectional wrote:
         | Why is it sad? It's a streaming service, I'm not sure why
         | format would matter.
        
           | capableweb wrote:
           | Apple now optimize their hardware for playback of ALAC. If
           | they went with FLAC, they would probably optimize their
           | hardware for FLAC instead, meaning others could also take
           | advantage of their optimizations.
           | 
           | But that's exactly why they went with their own format, so
           | they can claim it's more battery efficient or something,
           | compared to others who use open standards but the hardware is
           | not optimized for it.
        
         | imeron wrote:
         | It's https://en.wikipedia.org/wiki/Apple_Lossless
        
         | Willamin wrote:
         | > Apple uses ALAC (Apple Lossless Audio Codec)
        
         | ripdog wrote:
         | >Apple Music will also make its catalog of more than 75 million
         | songs available in Lossless Audio. Apple uses ALAC (Apple
         | Lossless Audio Codec) to preserve every single bit of the
         | original audio file.
        
         | [deleted]
        
         | [deleted]
        
         | hundchenkatze wrote:
         | From the article:
         | 
         | > Apple Music will also make its catalog of more than 75
         | million songs available in Lossless Audio. Apple uses ALAC
         | (Apple Lossless Audio Codec) to preserve every single bit of
         | the original audio file.
         | 
         | https://en.wikipedia.org/wiki/Apple_Lossless
        
         | treesknees wrote:
         | >Apple uses ALAC (Apple Lossless Audio Codec) to preserve every
         | single bit of the original audio file
        
         | kall wrote:
         | It's ALAC, but more interestingly with optional ridiculously
         | high sample rate of 196 kHz. I'm not sure if the setting for
         | that is up to the listener or up to the publisher.
        
         | websites420 wrote:
         | It's sad that Apple is using an open source codec for their
         | streaming service? Why?
        
           | capableweb wrote:
           | No, it's not sad that Apple is using an open source codec,
           | it's sad that Apple specifically created ALAC instead of just
           | using FLAC that already exists. Instead of building hardware
           | that can efficiently play FLAC, they created their own format
           | in order to promote harder lock in to their walled garden.
           | Fine, probably makes business-sense, but as someone who was
           | brought up with the mindset of an open internet and web, it's
           | sad to see Apple continue to fight against open standards.
           | 
           | Friendly reminder of the site guidelines:
           | 
           | > Be kind. Don't be snarky. Have curious conversation; don't
           | cross-examine. Please don't fulminate. Please don't sneer,
           | including at the rest of the community.
           | 
           | Specifically, I never said I'm sad that Apple is using an
           | open source codec. I specifically said I'm sad that they are
           | using ALAC instead of the already existing open standards.
        
             | websites420 wrote:
             | >Instead of building hardware that can efficiently play
             | FLAC, they created their own format in order to promote
             | harder lock in to their walled garden.
             | 
             | I don't follow how ALAC promotes a harder lock into their
             | walled garden. If you have a file in ALAC (not a streaming
             | instance, an actual file), it can be converted losslessly
             | to FLAC. Moreover, ALAC has been open source for almost 10
             | years. Android plays it fine, as does linux.
             | 
             | iPhones have supported FLAC natively since 2017. There's
             | apps that play back FLAC files in the App Store.
             | 
             | So, overall, I don't see what's sad about it. Apple Music
             | is a subscription service that's streaming DRM protected
             | music. Whether it's FLAC or ALAC doesn't make a difference
             | to the user.
        
       | RIMR wrote:
       | So they're bringing spatial audio, a live-performance gimmick
       | that is nearly impossible to accomplish with headphones, and
       | lossless audio, a quality improvement undetectable by the human
       | ear, and completely negated by bluetooth transmission...
       | 
       | Sounds like they're bringing nothing but more data consumption to
       | the table.
        
       | floatingatoll wrote:
       | Apple is now listed at the "Dolby Atmos Music" page here:
       | 
       | https://www.dolby.com/experience/music/
        
       | darksaints wrote:
       | Unfortunately, you can't buy it. Only rent.
        
         | yingbo wrote:
         | Apple has the digital music "selling" device, which is called
         | iTune music. This complain is more like go to avis and complain
         | they only rent cars but not selling them.
        
         | [deleted]
        
         | a4isms wrote:
         | You can still "buy" albums digitally from Apple, and they are
         | lossless, as they have been for almost-ever. The caveat being
         | that you need a device capable of decoding ALAC files.
        
           | Angostura wrote:
           | Alas, ALAC
        
           | DaiPlusPlus wrote:
           | I had a look and I don't believe that's the case - are you
           | referring to "Digital Masters"? If so, then those are
           | actually encoded with lossy encoding.
        
             | a4isms wrote:
             | On second review, you're right.
             | 
             | They have allowed you to rip your own music to lossless for
             | more than 15 years, but I only just found out that when
             | using iTunes Match, they cheat and only store a high-
             | resolution but lossy version on their service.
             | 
             | Thanks!
        
         | DaiPlusPlus wrote:
         | (I originally posted a reply that remarked that we can buy
         | Apple Lossless music from iTMS - however I did a quick check
         | and to my surprise Apple _still_ doesn 't offer DRM-free
         | lossless content on iTMS: you can only get Apple Lossless by
         | ripping your own CDs. The "Apple Digital Masters" products are
         | not actually "masters": they're still compressed with lossy
         | encoding: https://www.theverge.com/2019/8/7/20758633/apple-
         | digital-mas... - I guess this explains why services like Tidal
         | and Pono are still around.
         | 
         | Knowing Apple, I think they probably wanted to offer lossless
         | but the record companies are still paranoid about lossless
         | copies... philistines.
        
           | SSLy wrote:
           | It's not like Tidal is good either:
           | https://www.youtube.com/watch?v=pRjsu9-Vznc
        
             | turtlebits wrote:
             | Tidal offers FLAC. I don't completely understand the
             | associated formats via their quality settings, but
             | definitely have downloaded FLAC when caching content to a
             | device.
        
               | SSLy wrote:
               | Alright, yes, it uses the container, but files that are
               | scrambled with MQA are worse quality than CD-rips. Even
               | if no MQA decoding is involved.
        
       | ComputerGuru wrote:
       | Curious if this will be available on Windows and macOS when using
       | a Dolby-capable receiver. It seems to be AirPod-only from the
       | press release itself?
       | 
       | Also curious if this will at some point also apply to Apple
       | iTunes Match (the precursor to Apple Music) which lets you own
       | rather than "rent" your music.
        
         | donatj wrote:
         | That's what I'm wondering as well. I used iTunes Match to
         | actually replace a lot of my 20 year old 128k rips.
        
       | rootsudo wrote:
       | Wow lossless audio, I was shocked when I tried an iphone 12 that
       | itunes, imusic, music app whatever you call it did not nativelt
       | support OGG/lossless format.
       | 
       | iTunes used too, I know the old iPods used too.
        
         | user-the-name wrote:
         | The entire Apple ecosystems supports ALAC for lossless audio.
        
         | josteink wrote:
         | You get lossless if you play it through Plex.
        
         | nathancahill wrote:
         | They support Apple Lossless, .m4a/.alac same as the old iPods.
        
           | symlinkk wrote:
           | No one uses ALAC, the industry standard is FLAC and has been
           | that way for years, it's pure arrogance that they continue to
           | refuse to support it.
        
             | rootsudo wrote:
             | Yes, that's it, FLAC.
             | 
             | I'm also shocked on the apple ecosystem how you load files
             | onto an individual app in itunes/that folder in Finder for
             | the iphone/ipad.
             | 
             | Well, I guess not really shocked, it is Apple.
        
             | parasubvert wrote:
             | "no one uses ALAC" except every iPod, iTunes, iOS user that
             | wants lossless playback for the past 17 years.
             | 
             | I suspect quite a few people use ALAC.
        
               | symlinkk wrote:
               | Right, you're repeating my point, no one uses it unless
               | Apple forces it on them.
        
               | astrange wrote:
               | iOS Music.app does support FLAC, but desktop iTunes does
               | not, so it won't sync them. (That's why everything says
               | it doesn't support it.)
               | 
               | You can play them in other apps like Safari and Files.
        
       | crazygringo wrote:
       | Does anyone have any idea how spatial audio will work
       | _orientation-wise_ with music?
       | 
       | Existing spatial audio on iOS+AirPods puts the center channel
       | (dialog) coming from your device, which makes sense since you're
       | actively looking at it.
       | 
       | But I listen to music while walking around the house. I'm
       | constantly changing orientation.
       | 
       | Does this mean the center channel will always be directly in
       | front of me and therefore the "band" will always be
       | moving/panning with me?
       | 
       | That seems like it would destroy a big part of the spatial audio
       | appeal in movies, that the sound stays in the same physical
       | location when you move your head. But if they don't, how do they
       | decide where the sound comes from?
        
         | ihuman wrote:
         | > Existing spatial audio on iOS+AirPods puts the center channel
         | (dialog) coming from your device, which makes sense since
         | you're actively looking at it
         | 
         | It doesn't do this directly. It resets the center when you keep
         | your head still. Your head stays still when you're watching a
         | video on your phone, so it sets the center to where your phone
         | is. Try looking away from your phone after it centers the audio
         | on your phone. After a few seconds, you'll hear the center
         | "move" to where you're currently looking.
        
           | crazygringo wrote:
           | Yes, that's true, thanks -- I was just simplifying. (In fact,
           | it's why spatial audio works when I watch content from my
           | iPad on my projector.)
           | 
           | So let me rephrase: I'm often listening to music while
           | constantly turning, like prepping in the kitchen, vacuuming
           | the house, etc.
           | 
           | Movies can rely on you looking at the screen and figuring out
           | your orientation. If you're actively moving about, what will
           | the music's orientation be?
        
       | tobyhinloopen wrote:
       | This is honestly quite exciting and I'm actually tempted to use
       | get Apple Music to try this. However, it's not really clear to me
       | how I can play these tracks. Can I use my existing Dolby Atmos
       | setup? If so, what kind of hardware do I need to connect? Can I
       | use a HDMI dongle for my iPad, for example, to connect it to my
       | receiver?
       | 
       | Or is this only an Apple-specific thing that only works on Apple
       | speakers.
       | 
       | I'm afraid I already know the answer and it only works on Apple
       | stuff.
        
         | turtlebits wrote:
         | I've been also wondering the same. I have HomePods in stereo
         | pair and have been trying to figure out how to play surround
         | content on them that is not in the Apple ecosystem (via Apple
         | TV).
        
         | salamandersauce wrote:
         | I would imagine at the very least an Apple TV 4K hooked up to
         | your receiver would work. The Apple TV 4K does support Dolby
         | Atmos and I can't imagine they wouldn't update it to support
         | this. All they say so far is that you need Atmos compatible
         | stuff for it to work.
        
         | mvanaltvorst wrote:
         | (AirPods Pro | AirPods Max) + (Mac | iPad | iPhone) or Apple TV
         | + HDMI. I don't think the Apple Watch + AirPods are supported
         | unfortunately, might be due to battery/performance reasons.
        
         | hundchenkatze wrote:
         | There's Dolby Atmos for Mobile Devices[0]. It does require
         | extra processing, so maybe extra hardware, but it's not unique
         | to Apple.
         | 
         | [0]https://professional.dolby.com/tv/dolby-atmos-for-mobile-
         | dev...
        
           | tobyhinloopen wrote:
           | I'm not sure if this is answering any of my questions. Am I
           | missing something?
        
             | hundchenkatze wrote:
             | I meant to say that if you device supports Dolby Atmos then
             | it should work. This spatial audio from Apple is just Dolby
             | Atmos, not some special apple thing (besides being streamed
             | via the Apple Music service).
        
             | Glide wrote:
             | You're not...
             | 
             | I would think Apple TV + hdmi should do the trick. There
             | doesn't seem to be a technical reason this can't be done
             | seeing as atmos does work on Apple TV, but.... I would
             | rather have my TV off when just having music on.
        
         | agloeregrets wrote:
         | For one thing, Apple has a custom Dolby Atmos Implementation on
         | their headphones that ties the accelerometers in the AirPods to
         | detect head position and then adjust sound strength to places
         | where you turn your head. Supposedly when watching movies with
         | Atmos or 7.1 it's incredibly immersive. They just announced
         | their new iMac with 'Atmos' (I want to see how this works) as
         | well however. You probably could connect over HDMI as you
         | state.
        
           | tobyhinloopen wrote:
           | Have you tried watching an Atmos/7.1 channels movie with the
           | AirPods that support this?
        
           | reasonabl_human wrote:
           | It sounds like a genuinely good idea for movies, but only for
           | VR, right? How often do you turn your head while watching a
           | regular movie?
        
             | dagmx wrote:
             | All the time. Humans don't stay still. We move our heads
             | regularly, where even small movements help our audiovisual
             | spatial sense.
             | 
             | It's just that our consciousness ignores these little
             | movements and so we think we're largely still.
        
               | solarmist wrote:
               | Yup. It's like the fact that your eyes heck all over and
               | I believe slightly vibrate in order to sample from
               | slightly different positions to improve image quality.
        
               | dagmx wrote:
               | Yeah, our eyesight is not very good without that saccade
               | motion.
        
               | robotresearcher wrote:
               | Below some movement threshold you go completely blind in
               | just a few seconds.
               | 
               | One of the standard stare-at-the-dot-machine optometry
               | tests is enough to make my vision start to gray out.
        
               | solarmist wrote:
               | Yeah, your body adjusts to stimulus very quickly to
               | minimize it.
        
       | kjakm wrote:
       | If you're interested in what this might sound like (spatial
       | audio) the announcement video uses it. To watch it you need to be
       | using your iOS device + AirPods:
       | 
       | https://music.apple.com/gb/music-movie/spatial-audio-on-appl...
        
         | fudged71 wrote:
         | I'm on the latest iOS beta with AirPods Pro. In Chrome the
         | media element won't open. When I open in Safari it takes me to
         | the Apple Music app, which can't play the trailer because I
         | don't have an account.
         | 
         | It's like they're warning me the problems with walled gardens.
        
           | ihuman wrote:
           | Do you have Apple Music disabled in the Music app? I don't
           | subscribe to apple music, and the link originally didn't work
           | for me. After I turned "Show Apple Music" back on, the link
           | worked.
        
         | ihuman wrote:
         | Does that only have spatial audio on iOS 14.6? I'm on 14.5.1,
         | and I just hear regular stereo, even though spatial audio works
         | for me in the TV app.
        
           | Jcowell wrote:
           | Not in beta, or works for me.
        
       | IncRnd wrote:
       | > This means Apple Music subscribers will be able to hear the
       | exact same thing that the artists created in the studio.
       | 
       | They really meant, "able to hear the exact same recording that
       | the artists created in the studio." They didn't mean, "able to
       | hear the exact same music that the artists created in the
       | studio."
       | 
       | But even this isn't true. Many people can't hear the entire range
       | of a recording, anyway.
        
       | vr46 wrote:
       | Who knew I would be locked into Spotify not by the music quality,
       | but by playlists, friends, apps using it, and their Discovery
       | mechanisms.
       | 
       | Apple and Tidal may have awesome quality, but apps like
       | https://musicleague.app/ have gotten me through Lockdown, and it
       | turns out that these value props are very strong.
       | 
       | I always thought I would instantly switch to a service for its
       | audio quality, but then again, I can also buy FLACs, ALACs, and
       | CDs. Geez, my music spending has changed completely over the last
       | decade.
        
         | jabroni_salad wrote:
         | Less quality is their windows software. I am currently on a 3
         | month trial with Apple Music. I'm not sure why I was surprised,
         | but it doesn't run very well on either Windows or Android.
         | iTunes... is what it is, and the website version hogs CPU like
         | no other even with the tab in the background. If I'm going to
         | let a subscription service become my music library then I need
         | it to run on anything!
        
           | can16358p wrote:
           | Apple Music is bY far THE buggiest software on my Mac,
           | including all Apple and non-Apple software.
           | 
           | So it's not just Windows version.
        
         | tshaddox wrote:
         | I switched from Apple Music to Spotify for around 12 months,
         | starting before but mostly overlapping with the pandemic
         | lockdowns. I found their playlists, auto-play features, and
         | discovery better than Apple Music's. Spotify links are
         | ubiquitous on social media and elsewhere, which is nice
         | (although Apple isn't far off either). And their Spotify
         | Connect ecosystem is pretty nice: I loved how I could click the
         | speaker button in the Spotify app on my iPhone and stream my
         | music to the "Everything" group that plays simultaneously on
         | all 3 Amazon Alexa speakers I have in my apartment. Apple
         | Music's integration with Alexa speakers is nearly non-existent.
         | 
         | But I ended up switching back to Apple Music because of
         | something that seems so minor but is so fundamental: _Spotify
         | on iPhone simply does not let you browse your entire library by
         | artist_. You can search your library and find anything you
         | want, of course, but there is simply no way to serendipitously
         | browse all the artists in your library. You can  "follow"
         | artists and browse all those artists, but that's a separate
         | system from your music library, and when you click on an artist
         | you just get the standard Spotify artist page (rather than a
         | list of that artist's albums that you have in your library).
         | For me this ended up being a dealbreaker and meant that during
         | my Spotify trial I listened to much less music than usual
         | because I simply couldn't browse my library effectively.
        
           | emadabdulrahim wrote:
           | I swear Spotify used to let me browse my library by Artist
           | and only show me the songs I've liked/added for each Artist.
           | But now when I view my library and navigate to an artist, I
           | just get the public artist page.
           | 
           | You're not the only one. This alone is making me want to
           | switch away from Spotify.
           | 
           | Why is it so hard to browse my library by artist?!
        
           | notyourwork wrote:
           | You can still do this today though its a bit indirect.
           | 
           | > Your Library --> Artists --> Click artist --> Liked Songs.
           | 
           | The changes to library these services have made for
           | simplification in my opinion are the wrong direction. I want
           | more controls on how to filter/sift through my library, NOT
           | less.
           | 
           | Edit: Also, we're slowly diluting the definition of album.
           | The industry is going away from it because artist release
           | frequency becomes more important in the streaming system. You
           | have to stay relevant by releasing new music so album's are
           | fewer songs with less duration. Lower duration also increases
           | revenue because we pay per stream not by mean time listened
           | to artist. :/
        
             | tshaddox wrote:
             | Library -> Artists only shows artists that you have
             | followed, which is a totally separate mechanism than adding
             | songs or albums to your library. Also, I don't see the
             | Liked Songs option anywhere on the artist page.
        
               | notyourwork wrote:
               | Ah you're right, the artist list there is followed
               | artists. I didn't realize that is the case.
        
         | nxc18 wrote:
         | For me it is Spotify Connect, and I still can't believe no one
         | has copied.
         | 
         | I'm in the process of getting my speakers set up with airplay,
         | which might be my one way out. It still won't be as good as
         | Spotify Connect. I just hate that Spotify is deliberately
         | trying to make my Mac and iPhone worse (e.g. Spotify is the
         | only reason Rosetta is running on my M1 Mac) as part of their
         | little war with Apple.
        
           | pimlottc wrote:
           | Agree, it's really nice to start streaming from my computer
           | to my Sonos speakers and know that I can close out the app
           | and it will keep playing. And if I need to change it from
           | across the room, I can just pick up my phone.
        
             | wilsonnb3 wrote:
             | If you have Sonos speakers you can do all of that for any
             | music streaming service that they support
        
           | crazygringo wrote:
           | Seriously.
           | 
           | It's also one of the cleverest examples I've ever seen of
           | turning a limitation into a feature.
           | 
           | Spotify didn't want multiple people sharing a single account,
           | which is relatively easy to implement by preventing multiple
           | devices from listening to different tracks at the same time.
           | 
           | But so they just synced the same stream across all connected
           | devices, and boom -- no longer a limitation, now it's a
           | feature! And a genuinely useful (even indispensable for me)
           | one at that.
           | 
           | I can't think of any other similarly clever solution by any
           | other company where a limitation is genuinely turned into a
           | benefit, but I wonder if anyone else here can.
        
           | SirensOfTitan wrote:
           | I ended up extracting the binary for the Spotify iOS app and
           | side loading it on my M1 MacBook. It works pretty well, and
           | eliminates need for rosetta.
        
         | zubspace wrote:
         | This musicleague website is probably the worst landing page
         | I've ever seen.
         | 
         | What the heck is it? And why should I log in? What company is
         | behind it? What has it to do with Spotify? What's their target
         | audience? Did they intentionally remove all information on that
         | page? Is it an app for a smart phone? Or maybe I'm just too
         | old..
        
           | hbosch wrote:
           | I agree. No idea what this is or how it benefits me at all,
           | so of course I did not connect my account. From Google for
           | the curious:
           | 
           | "Music League is a weekly game which lets you share songs
           | with friends and score points for whoever's track slaps the
           | most.
           | 
           | Each week you're given a theme, eg. "a song that gets you on
           | the dancefloor", "a song you've loved from this year", and
           | you have a week to make your submission. The tracks are then
           | all automatically added to an anonymous Spotify playlist
           | which you and your league listen to, before voting for which
           | track you like the best.
           | 
           | You have 10 points to dish out and - for the wannabe music
           | critics among you - comments to leave on each song. When you
           | reach the deadline, the points are tallied and a winner
           | declared."
           | 
           | Not really interested.
        
             | pimlottc wrote:
             | Sounds fun to me. At my old work, we used to have "song of
             | the week" contest every Friday, where everyone would post
             | the most ridiculous, over the top, goofy videos of actual
             | songs (think Top of the Pops pisstakes, overly earnest
             | power ballads, hair metal, bad 90s fashions, etc) and
             | everyone would vote for their favorite. There were some
             | pretty amazing selections.
             | 
             | I do agree that their landing page is pretty lacking.
        
         | ivraatiems wrote:
         | Agreed - Spotify's UI is bad and getting worse, and its quality
         | is meh, but its discovery features are top notch and it has the
         | biggest catalog.
         | 
         | I have audiophile equipment - $900 MSRP Hifiman headphones,
         | discrete DAC and amp - and I tried Tidal to see if I could hear
         | a difference. 99% of the time, I can't... and Tidal's MQA
         | format is questionable anyway. (Not sure about Apple's "ALAC"
         | either.) I used a playlist importer to get my playlists to
         | Tidal, and about 90% of my tracks made it - with some obvious
         | mismatches/songs not found for unclear reasons. (There were
         | also, in fairness, a few songs Tidal did have which the import
         | tool missed.)
         | 
         | But Tidal just doesn't seem to have the radio and discovery
         | features I use to find new music. If I used it, I'd have to
         | constantly sync all my tracks (by paying for an external
         | service) and risk losing some of them, for an audio quality
         | difference that even most audiophiles seem to admit is
         | negligible unless you're in ideal listening conditions with a
         | track you know extremely well.
         | 
         | So even though they're constantly making things worse, I will
         | stick with Spotify for now.
        
           | infensus wrote:
           | Though I generally agree, one ridiculous thing Spotify does
           | is suggesting new releases by just matching the artist's name
           | to your history. Not rarely I get some new releases from a
           | completely different artist just because they have the same
           | name
        
           | notyourwork wrote:
           | > and it has the biggest catalog.
           | 
           | That's not entirely accurate. Amazon Music (unlimited) and
           | Spotify catalogs are approximately same.
        
             | ivraatiems wrote:
             | The "approximately" does a lot of work. I haven't tried
             | Amazon music, but with Tidal and other platforms, there are
             | substantial gaps.
        
           | formerly_proven wrote:
           | ALAC and FLAC are technically very similar formats [1]. Both
           | are bit-perfect. Compare with MQA which is utter garbage and
           | has absolutely zero to do with losless. MQA is actually,
           | objectively worse than 16 bit audio CDs. An abject failure
           | backed by an aggressively anti-science company backed up by a
           | bunch of lawyers.
           | 
           | [1] Both encode a PCM stream using linear prediction while
           | storing the difference between the predictor's output and the
           | actual samples. This allows recreating the samples with zero
           | error when decompressing. It's functionally equivalent to
           | .wav.gz.
        
             | vr46 wrote:
             | Very interesting and completely new to me, I had no idea
             | Tidal wasn't the equivalent of lossless.
        
             | ivraatiems wrote:
             | Yeah, I've heard similar about MQA.
             | 
             | To be honest though, what's the science behind any of these
             | formats in terms of listening experience? Clearly there are
             | differences in the data and how much of the original
             | content is represented. But have there been any studies on
             | whether people can actually tell any difference?
             | 
             | I've come across some quizzes online, etc., and those
             | mostly suggest I can sometimes tell, but even when I can,
             | it's not obvious and it doesn't really impact my
             | experience. Would be curious whether anyone has studied
             | this more fully.
        
               | [deleted]
        
             | throw_nbvc1234 wrote:
             | Just to add to this comment, the video breakdowns I've
             | watched on MQA are interesting listens even as someone who
             | doesn't use Tidal.
             | 
             | https://www.youtube.com/watch?v=pRjsu9-Vznc -- Critque of
             | MQA https://www.youtube.com/watch?v=zwZ5hDzQ5Jg -- in
             | defense of MQA
             | 
             | At the end of the day, people should listen to what they
             | think sounds good (is this an opinion?). If a placebo makes
             | someone enjoy something more, is it really a placebo? If
             | someone can't tell the difference between low quality
             | recordings and high quality recordings, why should they go
             | through the trouble of sourcing the high quality stuff.
             | 
             | It's so easy to lose track of the subjective nature of
             | audio in all of the objective details.
        
               | formerly_proven wrote:
               | That's not really the point here - if someone says "I
               | like how this sounds with (MQA artifacts | tube
               | distortions | +20 dB bass)", that's perfectly fine and
               | not something many if any people would argue with.
        
               | ivraatiems wrote:
               | That's fine, but it's not fine to claim MQA is lossless
               | or represents the original lossless file.
        
           | marrone12 wrote:
           | I'm a big fan of Qobuz. It has human curated playlists and
           | features, which is really nice. It's also truly lossless
           | unlike MQA.
           | 
           | I'll agree with you that 90% of the time, I can't tell the
           | difference. But for my most loved albums, I still prefer
           | listening to lossless on my hifi system.
        
           | vr46 wrote:
           | I run Spotify Connect through a Naim Uniti, but I don't have
           | Tidal support yet. I did test through headphones - Grado -
           | and tried to correct for volume level, but my conclusion was
           | just that they sound slightly different, but not objectively
           | better/worse. I am pleased to hear that others seem to feel
           | the same, as it makes it easier to ignore the competing
           | streaming race and get back to the music...
        
           | throw_this_one wrote:
           | Dude their adding/removing songs from the Liked Songs list is
           | ridic haha. They had the heart button right next to where you
           | scroll. It's been idiotic for years. How can a company like
           | that have such an obvious flaw in the UI?
        
           | tristanc wrote:
           | Over and over again I've been impressed with Tidal's song
           | radio functionality. Unless you're trying it out with very
           | obscure songs that might only have a few listens total on the
           | platform, Tidal's radio always recommends tracks that are
           | specific to that track's subgenre/region. Meanwhile Spotify
           | always seems to recommend songs that are only mildly related
           | and that I've already listened to.
           | 
           | Other than playlists, it feels more difficult to discover new
           | music on Spotify than on Tidal.
        
             | pnt12 wrote:
             | To me that's a great feature from Spotify, as I like
             | exploring lota a lot of different genres and sounds. But I
             | can see that is a personal taste and others would prefer a
             | different experince.
        
           | nceqs3 wrote:
           | @Spotify. Why is there no 2FA yet? Why can't I customize my
           | homepage? Why can't I have unlimited artists on my recent
           | searches?
        
             | ivraatiems wrote:
             | They're busy redesigning the UI so desktop is more like
             | mobile, but only in ways that make it slightly worse.
        
           | smoldesu wrote:
           | >I have audiophile equipment - $900 MSRP Hifiman headphones,
           | discrete DAC and amp - and I tried Tidal to see if I could
           | hear a difference. 99% of the time, I can't... and Tidal's
           | MQA format is questionable anyway. (Not sure about Apple's
           | "ALAC" either.)
           | 
           | Comparing Spotify on high settings to the WAVs I have stored
           | on my computer, the difference is hardly noticeable. I'm
           | convinced that Spotify's sound depends more on the systems
           | audio pipeline.
        
         | treesknees wrote:
         | I'm sure other music services like Spotify will match Apple
         | Music's lossless quality in order to keep competing for the
         | audiophile market.
         | 
         | Personally, lossless quality just sounds like a great way to
         | blow through my data caps even faster. I'm sure some will love
         | it, I question whether it's worth the extra bandwidth.
        
           | willejs wrote:
           | Spotify have it in the works, for release later this year.
           | https://newsroom.spotify.com/2021-02-22/five-things-to-
           | know-...
        
             | hulitu wrote:
             | " Spotify HiFi will deliver music in CD-quality, lossless
             | audio format to your device and Spotify Connect-enabled
             | speakers".
             | 
             | So they will stream some DRM-ed wav files ?
        
             | input_sh wrote:
             | > Premium subscribers in select markets will be able to
             | upgrade their sound quality to Spotify HiFi
             | 
             | This sounds like it'll be an additional cost (like it is
             | with Tidal), as opposed to Apple Music. Also I really can't
             | think of a reason why it'd be region-locked.
             | 
             | But anyways, been hoping for this for years and will
             | definitely switch if I'm not geo-locked out of it. I've
             | experimented a lot with FLAC and 320 kbps and I can clearly
             | notice the difference in my mid 20s with a couple of
             | hundred euros worth of audio setup.
        
               | arihant wrote:
               | One reason it may be region locked for Spotify is that
               | they offer services at throwaway price in certain regions
               | and those regions probably won't subscribe to a much more
               | expensive variant at enough volume to warrant delivery
               | capacity. They offer Spotify premium for under $2 in
               | Russia and India, for example. Apple offers at similar
               | price point, but they are able to sell expensive phones
               | and earphones that Spotify does not.
        
           | notyourwork wrote:
           | Amazon Music has had lossless for awhile.
           | 
           | https://www.amazon.com/b?ie=UTF8&node=14070322011
        
           | nvrspyx wrote:
           | I'm sure there'll be an option to stream at a different
           | quality and an option to download the lossless versions,
           | which you could do over wifi.
           | 
           | For both Spotify and Apple Music, I stream at "normal"
           | quality, but download at "high" quality. I'm sure those
           | options will extend to lossless.
        
         | sbr464 wrote:
         | I've recently been testing the master quality on Tidal, and was
         | excited initially to see the Tidal Atmos offerings, but sadly
         | Atmos isn't available on the desktop app. I haven't decided yet
         | if I can hear the difference between Spotify/Tidal masters
         | using a pair of Genelec Monitors.
        
       | xd1936 wrote:
       | Can't wait to listen to 192kHz/24-bit on my AAC Bluetooth AirPods
        
         | StartupTree wrote:
         | Bluetooth technology doesn't have the bandwidth capacity to
         | stream lossless audio, sorry. You will be listening to a
         | compressed stream. The only way to listen lossless is wired.
        
         | floatingatoll wrote:
         | Can't wait to listen to 192kHz/24-bit on my macOS desktop with
         | my preexisting 192kHz/24-bit audio pathway!
        
           | 52-6F-62 wrote:
           | This is what I'm excited about, too.
           | 
           | I work as a developer during the day, but have my home
           | recording setup in the same room, and listen to Apple Music
           | (or other services) all day through that.
           | 
           | I don't think we're in the majority, though.
        
             | floatingatoll wrote:
             | I'm grateful they threw us a bone. Hope it's out soon.
        
         | throwaway222145 wrote:
         | Pretty much. Even more so that the iPhone doesn't come with
         | wired earbuds anymore. What's the point of lossless streaming
         | here?
        
           | crazygringo wrote:
           | It's explicitly for non-Apple hardware, mainly.
           | 
           | They make that pretty clear. It's for audiophiles with the
           | appropriate DAC and super high quality listening equipment,
           | whether speakers or wired headphones.
        
         | post_break wrote:
         | Yeah what's the point. No APT-X means this is like watching a
         | bluray through RCA cables. Even the Airpods Max might not even
         | be able to drive it through the 3.5mm to lightning adapter.
        
           | floatingatoll wrote:
           | AptX Adaptive (2018+) is the only one that supports 96/24 at
           | best, so well-shielded RCA cables from a wired DAC would
           | probably degrade the signal less than the downmix for AptX
           | Adaptive would, assuming your devices even support AptX
           | Adaptive.
        
         | yRbfmm1rVg8K5TR wrote:
         | You may have missed this footnote at the bottom:
         | 
         | > Due to the large file sizes and bandwidth needed for Lossless
         | and Hi-Res Lossless Audio, subscribers will need to opt in to
         | the experience. Hi-Res Lossless also requires external
         | equipment, such as a USB digital-to-analog converter (DAC).
        
           | intrasight wrote:
           | I saw that too, but they didn't really give any context. Is
           | Apple saying that the iPhone DAC is insufficient? Or Macs? Or
           | something else?
        
             | ErneX wrote:
             | They are saying exactly that, the DACs they ship are not
             | ideal for hires audio.
        
       | [deleted]
        
       | josteink wrote:
       | > By default, Apple Music will automatically play Dolby Atmos
       | tracks on all AirPods and Beats headphones with an H1 or W1 chip,
       | as well as the built-in speakers in the latest versions of
       | iPhone, iPad, and Mac.
       | 
       | Apple TV seems oddly missing in that list.
       | 
       | Edit: If anything is to be expected to be connected to a surround
       | Atmos setup, it would be a TV-room audio-setup.
       | 
       | Edit 2: Confirmed supported.
        
         | criddell wrote:
         | It's interesting to me that they announce a high-end audio
         | feature a month after they discontinue their high-end speakers.
         | I realize the big HomePod wasn't selling well, but it seems
         | like they should have a decent Apple speaker.
        
         | mikestew wrote:
         | The fine print seems to have a slightly different story by my
         | reading:
         | 
         | "How can I listen to Dolby Atmos music?
         | 
         | All Apple Music subscribers using the latest version of Apple
         | Music on iPhone, iPad, Mac, and Apple TV can listen to
         | thousands of Dolby Atmos music tracks _using any headphones_
         | (emphasis mine). When you listen with compatible Apple or Beats
         | headphones, Dolby Atmos music plays back automatically when
         | available for a song. For other headphones, go to Settings  >
         | Music > Audio and set Dolby Atmos to Always On. You can also
         | hear Dolby Atmos music using the built-in speakers on a
         | compatible iPhone, iPad, MacBook Pro, or HomePod, or by
         | connecting your Apple TV 4K to a compatible TV or audiovisual
         | receiver."
        
           | josteink wrote:
           | > or by connecting your Apple TV 4K to a compatible TV or
           | audiovisual receiver
           | 
           | Great. That's all I needed to hear.
           | 
           | I wonder why they made so basic information so hard to
           | obtain.
           | 
           | I even searched the page simply for "TV" looking for that and
           | couldn't find it.
        
           | schmorptron wrote:
           | Oh. So no word on the Android app yet?
        
         | salamandersauce wrote:
         | Because they can't guarantee the Apple TV is hooked up to Atmos
         | capable speakers. With the headphones and built-in speakers
         | they know they can fake Atmos. Not so on a random TV.
        
           | josteink wrote:
           | > Because they can't guarantee the Apple TV is hooked up to
           | Atmos capable speakers.
           | 
           | Nonsense. Apple TV supports Dolby Atmos and can detect a
           | compatible receiver/speaker when connected.
           | 
           | iTunes on Apple TV offers hundreds of movies with Atmos-audio
           | after all.
        
             | salamandersauce wrote:
             | Yes! But they can't say it will play Atmos BY DEFAULT when
             | they can't guarantee the speakers/receiver support Atmos.
             | On their headphones speakers they can.
        
         | a4isms wrote:
         | Perhaps Apple TV doesn't have an H1 or W1 chip?
         | 
         | https://en.wikipedia.org/wiki/Apple-designed_processors
        
           | reasonabl_human wrote:
           | Apple TV doesn't have speakers. The device sending audio
           | digitally to another device (an actual TV or sound bar in
           | this case) wouldn't need one, the device driving the speakers
           | would need one.
        
           | josteink wrote:
           | Apple TV supports Dolby Atmos for movies and anything else
           | when connected to a capable output.
           | 
           | Why shouldn't it work for music too?
        
       | dancemethis wrote:
       | How about announcing the personal user data Apple hoardes?
        
       | gjsman-1000 wrote:
       | This had been rumored for about a month, but that it was a FREE
       | upgrade was completely unexpected. We thought this would be a
       | higher tier.
        
         | agloeregrets wrote:
         | Yeah, this was a hard kick to Spotify's gut.
        
           | capableweb wrote:
           | Was it though? Don't think a lot of people go to Spotify for
           | the quality but rather a lot of their other features,
           | widespread support and discovery. Will take Apple a long time
           | to catch up on that. The people caring about quality already
           | have a ton of options outside of Spotify.
        
             | agloeregrets wrote:
             | Spotify was launching a lossless music tier at what was
             | thought to be around $20/mo.
        
             | pdpi wrote:
             | I've given Apple Music a try a few times. Every time, I've
             | dropped it and gone back to Spotify -- not because of the
             | audio quality or network effects or anything, but just
             | because the Apple Music UX is so freaking terrible. I don't
             | doubt that this will sound amazing, but that will still not
             | overcome the UI issues.
        
           | thrdbndndn wrote:
           | I don't think it would affect spotify much.
           | 
           | If anything it probably would totally kill Tidal.
        
             | agloeregrets wrote:
             | Spotify was launching a lossless music tier at what was
             | thought to be around $20/mo.
        
               | thrdbndndn wrote:
               | Ah, didn't know that. That explains it.
        
         | capableweb wrote:
         | Not sure who "we" are but many in the community do expect Apple
         | to run all of their services as loss-leaders as currently they
         | have a very small market share compared to Spotify et al, so
         | not surprising to everyone at least that this was free.
        
       | mistersys wrote:
       | It's weird, the only reason I can't use Apple Music is because it
       | doesn't sync between devices. Apple being the company it is, it's
       | just crazy to me that I can't pickup listening where I left off
       | on my phone once I open my laptop.
       | 
       |  _Aside: Also there 's a ton of bugs, very poor job on the QA
       | side of Apple Music_
       | 
       | Spotify has designed this feature amazingly. Sometimes, I wonder
       | why companies don't steal good ideas from each other more often,
       | it seems like Apple has just refused to implement this terrific
       | user experience.
        
         | [deleted]
        
         | duhi88 wrote:
         | I never remember where the "recently listened to" section is.
         | Seems like an easy thing to get right.
         | 
         | Still, I prefer Apple Music's album-focused library to
         | Spotify's playlist-focused approach.
        
         | acolumb wrote:
         | This is because Apple has barely updated the iTunes/Music App
         | codebase and featureset since iCloud came out in 2011.
        
       | lxgr wrote:
       | Interesting, I wonder if we'll also see some lossless/"high
       | definition" streaming client from Apple?
       | 
       | As far as I know, none of Apple's first-party headphones support
       | more than 256 kbit/s AAC.
        
       | ChrisMarshallNY wrote:
       | Sounds like the old Carver "holographic" sound.
       | 
       | Maybe a bit like this (campy, I know):
       | https://www.youtube.com/watch?v=pgeFdOayeaw
        
       | cies wrote:
       | From the article:
       | 
       | > J Balvin said: [...] With Lossless, everything in the music is
       | going to sound bigger and stronger but more importantly, it will
       | be better quality. [...]
       | 
       | There have been tests showing we cannot hear the difference
       | between minimally lossy audio (e.g. mp3 320kbps) and lossless.
       | But Balvin can. And it sounds "bigger and stronger".
       | 
       | The extra quality of lossless is nice when mixing/remixing the
       | sound, as the inaudible loss of quality with minimally lossy
       | audio (e.g. mp3 320kbps) is audible when the sound is sped up or
       | slowed down.
       | 
       | But, and this the article does not mention, is not what Apple
       | Music wants you to do. The formats will be proprietary with DRM.
       | 
       | I prefer FLAC/OggVorbis/etc when it comes to music. But then I
       | like to be able to mix/remix.
        
         | tobyhinloopen wrote:
         | I have plastic shiny disks that are DRM free. They're actually
         | pretty great, lossless, and no monthly fees.
         | 
         | They are called _Compact Discs_ and you can get them pretty
         | cheap these days!
        
           | chrisseaton wrote:
           | Who still has a CD player? Most people don't want to carry
           | around an extra, enormous, mechanical, device.
        
           | crazypython wrote:
           | Where can I buy CDs of popular music?
        
             | dagmx wrote:
             | CDs of popular music are actually the easiest to find.
             | (Target, Walmart or any big local equivalent will have the
             | top charting artists stocked as CDs)
             | 
             | It's the more esoteric artists that have become
             | increasingly difficult to get CDs for. Streaming is really
             | a boon for anything outside the mainstream.
        
               | LgWoodenBadger wrote:
               | The last time I bought a cd-looking disc, the "CD"
               | "CompactDisc" logo/words/terms were nowhere on it, inside
               | or out.
               | 
               | I seem to recall that meant they weren't actually CDs,
               | they just happened to look exactly like them, and usually
               | function in a CD player. Computers often had trouble with
               | them.
               | 
               | I don't know if this is true, or just bs, but there you
               | go.
        
               | antiterra wrote:
               | The logo you want is the CD Digital Audio logo which
               | requires adherence to the red book standard. Music discs
               | with Sony root kit DRM did not have this logo.
        
           | clydethefrog wrote:
           | Can I listen to this tracks on the go without carrying them
           | with them and a special device to play them?
        
             | dahfizz wrote:
             | Once upon a time, iTunes would automatically rip a CD for
             | you. It would even name the tracks, artist, and get the
             | album art for you and integrate it all into your regular
             | itunes library. I don't know if they still do (or if apple
             | even makes cd drives anymore).
        
               | tobyhinloopen wrote:
               | You can totally still do that with an external CD reader.
               | 
               | Source: I totally still do that with my CD collection.
        
           | aask_ wrote:
           | Well, there is that. But there's also the music produced by
           | independent artists who release on YT. So much music isn't
           | ever mastered to or printed on the cheap plastic magic
           | mirrors.
        
           | fullstop wrote:
           | I can't carry a few thousand of those with me at all times,
           | though.
           | 
           | I hear what you're saying, but the convenience of a vast and
           | portable library is compelling.
        
             | te_chris wrote:
             | Why not both? Spotify is cheap. I spend a fair amount on
             | vinyl and CD/SACD (SACD/CD for classical and the occasional
             | jazz record, vinyl for everything else) and still keep a
             | sub for spotify for work listening and being able to just
             | check something out - although I guess YouTube can do that
             | for free in most cases, and with electronic music, often
             | the only streamable recording of a lot of records.
        
             | marcodiego wrote:
             | Except for convenience, since they're DRM free I don't
             | believe there is any, even legal, reason not to rip it to
             | an SD-card.
        
               | fullstop wrote:
               | More and more phones are removing uSD card support. It's
               | a losing battle.
               | 
               | I don't want the plastic, the physical storage
               | requirements, etc, of a CD. With digital I don't "own"
               | the music, sure, but I've definitely lost more music in
               | my life from scratched discs, people not returning CDs
               | than I ever will through Spotify.
        
               | CuriousSkeptic wrote:
               | I've "lost" some of my favorite movies and music by then
               | not being available on any streaming service.
               | 
               | I guess there are many reasons for this, but mainly I
               | guess they are simply victims of copyright.
        
             | tobyhinloopen wrote:
             | I use a disk drive to sync the discs to my music library
             | and bring them with me :)
             | 
             | I can format it to MP3, or ALAC, of FLAC, or whatever I
             | like, and I can play them on devices that are made today,
             | or 40 years ago.
             | 
             | But secretly I just use Spotify for it's discover features,
             | and then buy CDs of the albums I like.
        
               | fullstop wrote:
               | Then you have to have a place to keep thousands of CDs.
               | Personally, I find that my time is worth $10/month to not
               | do that.
        
               | reaperducer wrote:
               | Until your streaming service gets sold, goes out of
               | business, "pivots," decides you or your worldviews aren't
               | trendy, thinks you're a hacker, screws up your billing,
               | drops support for your device, or any of the hundreds of
               | other reasons the music suddenly stops.
        
               | fullstop wrote:
               | Sorry, I am just not that paranoid. I had cassettes until
               | the late 90s, CDs until the mid-2000s, and Spotify since
               | then.
               | 
               | Spotify isn't going anywhere.
        
               | matwood wrote:
               | If we're in a situation where streaming music goes away,
               | then we're also likely in a situation where having CDs
               | doesn't matter.
               | 
               | Also, all the people holding onto their 8-tracks are
               | definitely thinking they showed all of us. /s
        
               | lozf wrote:
               | Spotify may not, but parts of their available catalogue
               | do disappear, depending on licensing deals.
        
               | fullstop wrote:
               | Yes, this happens once in a blue moon. I've bought one
               | album because of this, and the content returned to
               | Spotify within a few weeks of its departure.
               | 
               | It is still, for me, a cheaper and more flexible option
               | despite licensing squabbles. It also gives me the
               | opportunity to find new artists and give albums a few
               | listens before deciding on whether or not they do it for
               | me.
               | 
               | My views are USA-centric, perhaps licensing issues are
               | more prevalent in other countries.
        
           | lozf wrote:
           | And unlike streaming services or paid "digital downloads",
           | there's no chance of an "inaudible watermark" that turns out
           | to be audible in some cases! Thanks, Universal Music Group.
        
           | marcodiego wrote:
           | I think the biggest difficulty right now is that streaming is
           | probably more lucrative for distributors, so there's very
           | little incentives for artists to continue releasing albums.
           | Buying compact discs is something that will likely get
           | increasingly harder to do.
        
           | davidwparker wrote:
           | Anecdotally, I haven't bought a single CD since the Sony
           | rootkit fiasco. I had bought one, got rootkit'd at the time,
           | and vowed not to buy another. I don't regret not buying any
           | more.
        
             | bjornlouser wrote:
             | News to me, thanks
             | 
             | https://en.wikipedia.org/wiki/Sony_BMG_copy_protection_root
             | k...
        
             | mixmastamyk wrote:
             | Modern software makes that rootkit seem almost pedestrian
             | by comparison.
             | 
             | Also, I believe you had to install junk software from the
             | CD to a Windows or Mac Computer, before those OSs were
             | hardened somewhat. Avoiding all things Sony seems a better
             | strategy than otherwise benign CDs.
        
           | objclxt wrote:
           | > They're actually pretty great, lossless
           | 
           | CDs aren't lossless unless the material was recorded at or
           | below 16 bit/44.1kHz.
           | 
           | You can argue whether the difference is _perceptible_ - some
           | blind studies suggest not - but this fact is what led to a
           | variety of semi-obscure audiophile disc formats that offered
           | higher sampling rates
           | (https://en.wikipedia.org/wiki/Super_Audio_CD).
        
             | numpad0 wrote:
             | OT but since there are tons of professionals and
             | audiophiles here - do anyone notice what can only be called
             | CD artifact? There seems to be something "wrong" with CD
             | that no other formats has, digital or analog.
        
               | astrange wrote:
               | Bits are bits. Maybe your CD player is scratched.
        
             | tobyhinloopen wrote:
             | Ok, when people talk about _lossless_ streaming, they
             | usually want their stream to match CD quality.
             | 
             | Also, I'm aware SACDs exists. I actually have an amp that
             | can decode DSD encoded audio but I failed to hear a
             | difference.
        
             | dsr_ wrote:
             | That's not a definition of lossless that anyone else uses.
             | 
             | The definition of lossless is that either no compression
             | algorithm was used or the compression algorithm is capable
             | of precisely recreating the original bits in as bits out.
             | If you feed a lossless mechanism an 8 bit 3.5KHz mono
             | bitstream, it must reproduce the same 8 bit 3.5Khz mono
             | bitstream at the other end. Quality out equals quality in.
             | 
             | In your definition, no sound is ever lossless because no
             | microphones can ever capture the complete audio experience
             | available from a live performance - if you move your head a
             | quarter of a wavelength, the sound will change.
             | 
             | That's why we don't use that definition.
        
             | nitrogen wrote:
             | If the original has a SNR less than 96dB (120dB effectively
             | with shaped dithering), and no frequencies above 20kHz,
             | then CD is lossless.
        
         | lucideer wrote:
         | TL;DR of a lot of the relevant sibling replies here: DR is a
         | lot better on some (not all) masters of lossless releases.
         | 
         | I tbh think "sound(s) bigger and stronger" is actually a pretty
         | decent layman's phrase for "has a higher dynamic range".
        
         | BatteryMountain wrote:
         | I'm not an audiophile but I can hear the difference. For me,
         | compressed audio sounds like this:
         | 
         | low frequencies: dull, humming noise
         | 
         | mid range: sounds like the sound is coming from a sock
         | 
         | higher frequencies: too squeaky is the best way I can describe
         | it.
         | 
         | I have permanent tinnitus though. The better/higher the sound
         | quality, the less noticeable it is. And of coarse listening to
         | a real instrument a few meters away (that doesn't go through a
         | mic & amplifier) is an absolute treat.
        
         | viro wrote:
         | > with DRM
         | 
         | Umm did I miss something? ...This for a music streaming
         | service.
        
           | vultour wrote:
           | Yes, his argument is that it's pointless for a streaming
           | service
        
         | layer8 wrote:
         | > There have been tests showing we cannot hear the difference
         | between minimally lossy audio (e.g. mp3 320kbps) and lossless.
         | 
         | Indeed, here is such a test:
         | https://gxip23wuyntw2qbzp2f7yfke6y-ac5fdsxevxq4s5y-www-heise...
         | 
         | Even trained listeners using high-end equipment weren't able to
         | distinguish between CD and 256 kbps MP3 in double-blind tests.
        
           | lozf wrote:
           | There's plenty of double blind ABX test results at
           | https://hydrogenaud.io that contradict this, and with some
           | material at even higher bitrates. Mostly it's experienced
           | listeners making useful contributions to codec developers.
        
         | yehaaa wrote:
         | The format is ALAC, it's not proprietary but an open spec.
         | Secondly Apple has been using AAC since forever which is a
         | successor to mp3 and an MPEG standard.
        
           | moogly wrote:
           | > The format is ALAC, it's not proprietary but an open spec
           | 
           | True. No one else bothers with it though, because why should
           | they when FLAC exists? That makes ALAC, in practice, largely
           | an Apple-only format.
        
             | yehaaa wrote:
             | To increase interoperability with existing libraries for
             | example. The user group that has some kind of Apple device,
             | and thus potentialy ALAC encoded audio is quite large.
        
             | floatingatoll wrote:
             | I've been storing my FLAC files as ALAC for iTunes
             | compatibility for the past decade. Max.app on macOS, while
             | old and creaky looking, does a fine job of transcoding them
             | and maintaining tags.
        
               | moogly wrote:
               | Now imagine storing it in FLAC and playing them
               | everywhere, without having to transcode at all.
        
               | floatingatoll wrote:
               | That's someone else's windmill to tilt, sorry.
        
               | [deleted]
        
             | yingbo wrote:
             | As mentioned above, ALAC is an open source format, which
             | has all benefits as other open source format e.g. FLAC.
        
               | Forbo wrote:
               | > all benefits as other open source format e.g. FLAC.
               | 
               | Except adoption. FLAC is much more widely supported, so
               | why opt for ALAC?
        
               | jolux wrote:
               | Because iTunes doesn't support FLAC.
        
               | tshaddox wrote:
               | That seems to imply that there should only ever be one
               | format for any particular application.
        
               | yingbo wrote:
               | ALAC is open source and you can feel free to contribute
               | to it or "adopt"/use it.Apple has been using ALAC for a
               | long time on difference devices and platform. Moreover,
               | according to Wikipedia, "compared to some other formats,
               | it is not as difficult to decode, making it practical for
               | a limited-power device, such as older iOS devices".
               | "Adoption" is not a reason, from my point of view, ask a
               | company/app abandon an open sourced format to use another
               | one.
        
               | eikenberry wrote:
               | The main benefit of lossless is the ability to convert to
               | other formats, including other lossless formats that
               | might have better longevity. So as long as you can
               | convert it to FLAC once downloaded it is doing its job.
        
               | whyoh wrote:
               | >ALAC is an open source format, which has all benefits as
               | other open source format e.g. FLAC.
               | 
               | Technically, it's still not as good. For instance, FLAC
               | includes a checksum of the audio data, whereas ALAC
               | doesn't. FLAC also compresses a bit better (=smaller file
               | sizes) and decodes a bit faster (=lower CPU/battery
               | usage).
        
               | lozf wrote:
               | Apple created ALAC as a closed source project after FLAC
               | had already been released as Open Source. They
               | subsequently changed ALACs license to Open Source --
               | presumably to take advantage of further development from
               | the community.
        
           | lxgr wrote:
           | Surely it's ALAC + FairPlay DRM though, right? Making the
           | actual lossless codec used a moot point.
        
         | marcodiego wrote:
         | Personal experience: most people can not differentiate anything
         | above 128kbps mp3. Some can, but don't care. A lot of people
         | listen to music in noisy environments with lower quality blue-
         | tooth devices that decrease audio quality even more and make it
         | way harder to differentiate from anything better than 128kbps
         | mp3. Most current music is heavily dynamic compressed leaving
         | very little space to differentiate better codecs. And the new
         | generation of listeners is getting so used to compression
         | artifacts that a cleaner sound may feel strange and unfamiliar.
        
           | kevindong wrote:
           | If I really strain myself, I can tell the difference between
           | 128 and 320. But I never put that much effort into
           | listening/appreciating music.
        
           | robbyt wrote:
           | Who are these people who can't hear the difference? And what
           | sort of listen setup have you used to test this? Even my
           | parents can hear the difference!
        
             | em500 wrote:
             | The German c't magazin did an extensive test back in 2000
             | using pricey audiophille equipment (Sennheiser Orpheus, B&W
             | Nautilus 803). 256k MP3 was statistically tied with the
             | Compact Disc source.
             | 
             | Translated article:
             | https://hydrogenaud.io/index.php?topic=27324.0
        
             | marcodiego wrote:
             | For a quick result: http://systmuwi.de/Pdf/Technical%20Repo
             | rts/TechnicalReport_M... page 16.
             | 
             | And about people getting used to compression artifacts: htt
             | ps://web.archive.org/web/20090315092806/radar.oreilly.com..
             | . and https://gizmodo.com/ipods-and-young-people-have-
             | utterly-dest...
        
         | swiley wrote:
         | IME: you get quantitation error with very quiet sounds (or dark
         | things in video) which gets amplified by the lossy encodings.
         | It's not normally apparent but there are cases where it is.
        
         | babypuncher wrote:
         | I buy FLAC so that I can easily convert my music to other
         | formats without making 2nd generation lossy copies. Being able
         | to convert my entire library to AAC, pre-apply my ReplayGain
         | data, and shove it on to my iPhone is real handy.
         | 
         | This just seems like a waste of bandwidth for streaming though.
        
         | varispeed wrote:
         | People don't know what to listen for. The compression artefacts
         | may seem like artistic choice to people rather than a loss of
         | quality. Once you know what to listen for, you can almost
         | always tell the difference, even on lower quality listening
         | devices.
        
           | antiterra wrote:
           | This is true, most of 320kbps is indistinguishable, but high
           | hats are often subject to artifacts, including pre-noise that
           | occurs before the sound is supposed to begin. To some it
           | might sound intentional, like a very subtle reverse high hat
           | or other room effect.
        
             | varispeed wrote:
             | This and also transients - they sound in a specific way
             | through the way the compression works. Once you hear it, it
             | is difficult to stop paying attention to it.
        
               | antiterra wrote:
               | Right, high hats are a source of transients which get
               | smeared because there's a minimum block size in mp3 that
               | is somehow too big to encode it temporally.
        
         | tombert wrote:
         | I have a pretty fancy stereo system that I bought when I really
         | didn't have enough money to afford such things, and I do like
         | it, but I feel like any quality difference that I hear when I'm
         | playing lossless audio is largely psychosomatic. An mp3 or AAC
         | with a high bit rate sounds pretty damn good, so it's fine for
         | nearly anything.
         | 
         | All that being said, I still use FLAC for nearly everything for
         | two reasons: 1) Since it's lossless, it makes a good "transit
         | medium"; I can have some assurances that it's not going to
         | degrade in quality with subsequent renders if I import the
         | audio into a video editor and export it to 24 Bit FLAC.
         | 
         | 2) Hard drive space is pretty cheap nowadays. I have a home
         | streaming server that I set up to stream to my stereo (doesn't
         | do any additional compression from the input source), and even
         | if it is psychosomatic, I do _like_ knowing that I have the
         | highest quality possible. I 'll admit it's silly, but the music
         | sounds better _psychologically_ because I know it 's lossless,
         | even if I realistically cannot tell a difference in a blind
         | test.
        
           | andykellr wrote:
           | I agree with you. And besides, even if the difference is
           | psychosomatic, do we need to split hairs between our brain
           | saying it's better because of internal bias or external
           | stimulus?
        
         | meristohm wrote:
         | Just my two kilobits: I also prefer FLAC and Ogg and Opus, and
         | after some testing I settled on 24kbps mono Opus for audiobooks
         | and 96kbps stereo Opus for anything more than spoken. I was
         | limited by storage on my old Android device, and my earbuds
         | were whatever. I now have better headphones (~$60?) and
         | speakers (~$130?) and am sometimes transported back to my teens
         | and the wonder of listening to music in all its breadth and
         | depth.
        
         | hparadiz wrote:
         | Yup. It's pointless to offer this in a locked down form.
        
         | crossroadsguy wrote:
         | This is Apple and its loyal follower base (their customer base
         | is different) we are talking about. The followers who would
         | have gone week in the knees right after those words.
         | 
         | That Scoopertino post never fails to amuse me.
         | 
         | https://www.latimes.com/food/dailydish/la-dd-what-if-apple-m...
        
         | Grollicus wrote:
         | I've got two recordings of Machine Head's Through The Ashes Of
         | Empires, one 320kbps mp3 and one flac, which is the one I
         | usually listen to.
         | 
         | So some day I'm listening to that album as I'm wont to do and I
         | notice there's some cracks missing. After questioning my sanity
         | a bit it turns out the mp3 ones somehow managed to sneak into
         | my playlist.
        
         | Waterluvian wrote:
         | The liberal use of adjectives when discussion audio quality is
         | what sets my BS alarm off.
         | 
         | Bigger. Stronger. Warmer. Not that these cannot meaningfully
         | describe audio. But it tells me they cannot quantify the
         | difference.
        
           | bruce343434 wrote:
           | I think _experiencing_ audio is mostly subjective anyway, and
           | that these discussions are all equally worthless because of
           | it.
        
           | mixmastamyk wrote:
           | Right, I don't want those sorts of modifications to my audio.
           | Clearer, more accurate, would be my preference. Which I'll
           | modify at my end as I choose.
        
         | moolcool wrote:
         | Do you think the record labels would be fine with Apple
         | streaming their IP in a lossless and DRM-free format? It's
         | self-evident that DRM-free is objectively more versatile, but
         | it's also self-evident that it can't not have DRM for business
         | reasons.
        
         | Gaelan wrote:
         | > But, and this the article does not mention, is not what Apple
         | Music wants you to do. The formats will be proprietary with
         | DRM.
         | 
         | For what it's worth, music actually purchased on iTunes (not an
         | Apple Music subscription) has been DRM-free for years. If this
         | means iTunes-purchased songs are lossless now, that might be
         | useful.
        
           | thetinguy wrote:
           | Apple Music files have DRM but iTunes purchases do not.
        
         | PaulHoule wrote:
         | Converting files to Ogg Vorbis a long time ago was something I
         | regret.
         | 
         | There is nothing special about the compression/quality as
         | compared to a quality MP3 encoder or Apple's AAC encoder (maybe
         | the only quality AAC encoder) but you are guaranteed to have to
         | re-encode if you want to play on your sports watch, in your
         | car, play on your smart speakers, etc.)
        
           | StavrosK wrote:
           | > There is nothing special about the compression/quality as
           | compared to a quality MP3 encoder
           | 
           | Really? From tests I did way back in the day, the quality was
           | comparable at around half the size. It's a shame Vorbis
           | support isn't widespread though, given that it's royalty-
           | free. Let's hope Opus has a better fate.
        
             | skrause wrote:
             | MP3 is also royalty-free now and MP3 encoders are much
             | better than they were 20 years ago.
        
             | 45ure wrote:
             | >It's a shame Vorbis support isn't widespread though, given
             | that it's royalty-free.
             | 
             | Spotify currently uses Ogg Vorbis on desktop and mobile,
             | and AAC for the web player.
        
           | CannisterFlux wrote:
           | Even on bog-standard Android, Ogg files tend not to be as
           | well supported by random music programs compared to MP3. I
           | re-ripped a few CDs in MP3 that I'd also foolishly done to
           | ogg just have them play gapless in VLC I think it was (might
           | have been some other app, I forget now), otherwise there was
           | an annoying pause between tracks that had seemless blending
           | between them. And another app I use to slow down or pitch
           | shift tracks to play along to or transcribe didn't work with
           | anything but MP3 for a long time, though that at least got an
           | update.
        
             | Loughla wrote:
             | >otherwise there was an annoying pause between tracks that
             | had seemless blending between them.
             | 
             | Oh christ, this is my least favorite thing about newer
             | audio formats. Some of the old albums were meant to be
             | heard in one stretch; there are no gaps between tracks,
             | because you're hearing a story. Then comes mp3 and digital
             | audio, with a second pause between them. It just kills me.
             | 
             | I get accused of being a hipster by my family. I just want
             | to hear the story!
        
               | PaulHoule wrote:
               | Dull tools and people who don't care.
               | 
               | "Good enough" can be the enemy of "correct".
        
               | lloeki wrote:
               | I stopped having this issue for well over a decade.
               | Especially on some albums I enjoy there are tracks which
               | are logically separate (on CD as well as files) yet
               | "play" into one another continuously, so I'd have noticed
               | this as it would produce a weird silence in an otherwise
               | seamless musical transition.
               | 
               | It's entirely a player thing to start decoding the next
               | track slightly before the current track ends and
               | continuously feed the audio buffer with no gap. This has
               | nothing to do with mp3 and digital audio, but everything
               | with players that don't conceptually split between
               | reading a file and pushing audio to the output but are
               | just glorified shell for loops over mpg321.
        
               | reaperducer wrote:
               | In my collection, this is most evident with Home by the
               | Sea/Second Home by the Sea from Genesis.
        
               | vile_wretch wrote:
               | I remember when "gapless playback" was a big deal when it
               | was eventually added to iPods.
        
           | friedegg wrote:
           | I ripped all of my CDs to FLAC, then I was able to convert
           | those to Ogg Vorbis at the time for my portable player. Later
           | I converted the FLACs to mp3s, and used Apple's iTunes Match,
           | so I have access to them on various devices for $25/year.
        
         | TacticalCoder wrote:
         | > There have been tests showing we cannot hear the difference
         | between minimally lossy audio (e.g. mp3 320kbps) and lossless.
         | 
         | Two things... CD quality (16 bit / 44.1 kHz stereo) was "big"
         | in the eighties but it now makes for really tiny files. 1 TB
         | harddisk and much more are common for consumers. Why are we
         | still even arguing about 320 kbps mp3 when we can have provably
         | bitperfect rips of our CDs, which can serve both as archive and
         | for listening?
         | 
         | The second thing: from the other side of a big room I cannot
         | tell the difference between a 100 dpi color printing of a
         | painting and a 1200 dpi color printing of that same painting.
         | Well... Even if I cannot tell the difference I do prefer to
         | know I have the 1200 dpi print and not the 100 dpi one.
         | 
         | Why would I even take the risk, even I cannot consciously tell
         | the difference, to have something of lesser quality?
         | 
         | mp3 was lots of fun in the Napster days when we were running
         | 28.8 k baud modems and had 3.2 GB HDD. But nowadays I've got 1
         | TB HDDs... To me the mp3 ship has sailed and won't be missed.
         | It's FLAC and only FLAC. CD quality everywhere. I don't own
         | SACD (maybe I should) but got a lot of CDs. And FLACs are my CD
         | in digital version. mp3s simply aren't.
         | 
         | And that's in 2021. I cannot imagine, say, in 2026. This "mp3
         | vs flac" argument is never ever going to go back in favor of
         | mp3: as time passes the room it takes to store your music
         | collection as FLAC keeps getting proportionally tinier and
         | tinier.
        
         | twoodfin wrote:
         | _I prefer FLAC /OggVorbis/etc when it comes to music. But then
         | I like to be able to mix/remix._
         | 
         | Who's to say that Apple now or in the future might not want to
         | do what amounts to dynamic "re-mixing" on-device? Presumably
         | whatever adaptive tricks they might like to pull to make your
         | music sound better or sync up to AR scenes or ... would benefit
         | from the uncompressed source.
        
         | taylodl wrote:
         | Metallica's _Death Magnetic_ is going to sound like shit
         | whether you play it with lossless or lossy audio. You can 't
         | fix a bad mix. The other extreme are things I would _love_ to
         | hear in lossless audio and Dolby Atmos but it would have to be
         | re-mastered and there 's limits for what was captured on the
         | original audio tape. Pink Floy'd _Dark Side of the Moon_ is one
         | example.
        
         | bayindirh wrote:
         | > There have been tests showing we cannot hear the difference
         | between minimally lossy audio (e.g. mp3 320kbps) and lossless.
         | 
         | It's been said many times, but with good equipment and
         | familiarity with the instruments of the genre can (and will)
         | change the outcome of these tests.
         | 
         | 320CBR MP3 will sound extremely good, but with a good system
         | and some relaxed listening in a silent environment will
         | highlight the differences for who knows what to listen for.
         | 
         | By a "good system" I don't mean $10K+ systems on isolated
         | rooms. A good vintage amplifier with a relatively modern CD
         | player with good quality (Burr Brown / Wolfson) DAC and high
         | quality speakers is enough.
        
         | [deleted]
        
         | twobitshifter wrote:
         | I'm not an audiophile, but a couple days ago my wife had the
         | radio in the car on and I thought something was wrong with the
         | stereo, the middle range of the music were missing. It was all
         | snare and a muted bass. I tried adjusting the EQ, but it had no
         | real effect. I was a little worried about my own hearing at
         | this point, but I saw that the station was broadcasting in
         | "HD." I looked this up and HD apparently means that they
         | broadcast in pretty low bitrates. I agree that there must be a
         | point where the difference is negligible but people have taken
         | the argument that you won't hear the difference so far that
         | they're wiping out the heart of music on radio.
        
           | ddingus wrote:
           | I am not sure whether it has been improved, but back when the
           | Ibiquity HD was being deployed, the codec actually
           | synthesized sound above something like 5 to 8Khz at the
           | receiver, all depending on the bitrate choices and band, AM
           | having a lower overall available bitrate to work with.
           | 
           | Someone noted a song by the Bangles, which featured a little
           | finger cymbal. (Two discs worn on a finger and thumb)
           | 
           | That sound was missing and or rendered poorly. Turns out it
           | offers very little sound under 5Khz. The codec parameters
           | were increased to address those few cases, but are still
           | below 10Khz, I believe.
           | 
           | The other discussion was quality over choice. Fact is a full
           | FM bitstream performed great. More than good enough to really
           | enjoy in a car. Most people would trade the losses for lack
           | of fuzz and noise present on analog RF.
           | 
           | "CD Quality" was, and today is not accurate at all in the
           | technical sense, but the overall feel is more like a CD than
           | it is analog media, so... that is what they went with.
           | 
           | However, being able to offer several streams meant multiple
           | branding, commercial free streams to promote digital radio,
           | and, and, and.
           | 
           | Mostly, that discussion resolved to choice being king over
           | quality. Improving quality at the expense of choice = wasted
           | bits. That is by far the dominant view in broadcast.
           | 
           | A little thought experiment explains why:
           | 
           | Say you have a radio, and you get two stations. One offers
           | compelling content, but the quality is low. The other is
           | amazing good quality, but is just not compelling.
           | 
           | Which do you listen to?
           | 
           | Given others find the same material compelling that you do,
           | which do you believe they will listen to?
           | 
           | And that is why peak quality on broadcast is no longer a
           | thing.
           | 
           | Streaming services can offer compelling and quality choices
           | to a higher degree than broadcast can, which means generally
           | higher quality, even when available bitrates are, or could
           | be. comparable. But, if they are ever pinned, they will favor
           | choice over quality in a pinch, because compelling content
           | wins over quality nearly all the time.
           | 
           | I pretty much gave up on radio around this time too. Being
           | able to carry a good music library around meant just using a
           | car system as an output device.
           | 
           | For a time, I did enjoy live or daily broadcasts, talk, news,
           | sports. But, those carry such a high commercial load, and
           | when phones and data plans began to favor streaming, I
           | switched completely.
           | 
           | ...all of which is why I am not too current on how HD Radio
           | performs today. Next time I rent a car, I will have to scan
           | the dial to see what, if anything, has changed.
        
           | tshaddox wrote:
           | That's interesting. I haven't paid that much attention, and I
           | don't purport to have a great ear for these things, but
           | whenever my car FM radio switches over to HD I always
           | perceive a quality increase. It could be that there is wild
           | variation based on the digital encoder hardware/software
           | different radio stations use for their HD streams.
        
         | teolandon wrote:
         | What's interesting to me is that they put J Balvin's statement
         | about lossless audio in the section about spatial audio.
        
         | k_sze wrote:
         | Just a FYI in case you didn't know, but Vorbis is kinda
         | superseded by Opus now, which is a newer, royalty-free lossy
         | codec that has a few nice qualities, such as, if I understand
         | correctly, less decoding latency, higher compression ratio for
         | similar perceptual quality. It has been the high quality audio
         | codec for sites like Youtube for a while now.
         | 
         | I just wish digital audio players would pick it up.
        
         | alfalfasprout wrote:
         | > There have been tests showing we cannot hear the difference
         | between minimally lossy audio (e.g. mp3 320kbps) and lossless.
         | But Balvin can. And it sounds "bigger and stronger".
         | 
         | On the contrary, you can actually do these tests yourself (http
         | s://www.npr.org/sections/therecord/2015/06/02/411473508/...). I
         | and many others running good high end gear can repeatedly score
         | well on these tests.
         | 
         | Of course, it's not only the compression that's at stake-- it's
         | also the mastering quality. So a very well mastered track with
         | plenty of dynamic range will still sound noticeably better on
         | high performing speakers or headphones than a compressed
         | version, even 320kbps MP3. A poorly mastered track will be much
         | harder (if not outright impossible) to tell the difference on.
        
           | IceWreck wrote:
           | I gave these and I can't distinguish between 320kbps and
           | uncompressed.
        
           | lloeki wrote:
           | There is also the theoretical case of double lossy encoding,
           | e.g with Bluetooth headsets.
           | 
           | Something not perceivable when listening to AAC decoding
           | directly punched into a wired headset vs reencoding for BT
           | transport which could transform previously unhearable
           | compression artifacts into the perceivable range (think
           | editing a jpeg and resaving as jpeg often produces artifacts)
           | 
           | I have not seen any tests for that.
           | 
           | (Of course if the device is able to push the AAC stream to
           | the headset this does not happen. This kind of thing is quite
           | opaque and hard to get info about as to which hardware or
           | combination of hardware would support that)
           | 
           | > So a very well mastered track with plenty of dynamic range
           | will still sound noticeably better on high performing
           | speakers or headphones
           | 
           | I'm quite convinced that a good part of vinyl being reputably
           | better comes from that, especially with the virtuous loop of
           | audiophiles being the main audience for modern vinyl, which
           | calls for good mastering.
        
           | thrdbndndn wrote:
           | Can people who claimed that they can distinguish 320Kbps MP3
           | and lossless start posting their ABX log already?
        
           | tarsinge wrote:
           | I'm actually quite skeptical random people with high end gear
           | can hear the difference between 320kbps and lossless. It has
           | more to do with ear training, mp3 compression is not really
           | on the same axis than what high end gear give you (basic
           | equipment can have a large frequency response).
        
           | kwanbix wrote:
           | There are a very small % of people that can. You can check
           | HydrogenAudio's double blind test for explanation on how to
           | do a proper test.
           | 
           | https://wiki.hydrogenaud.io/index.php?title=Blind_test
        
           | sporkland wrote:
           | I could hear the difference on the first question on my pixel
           | 5 phone speakers.
        
             | ehsankia wrote:
             | Try a proper ABX audio test like:
             | http://abx.digitalfeed.net/
             | 
             | It is a bit lengthy, takes 5-10m, but it is a true blind
             | A/B test with enough samples to be significant.
        
           | unfamiliar wrote:
           | > I and many others running good high end gear can repeatedly
           | score well on these tests.
           | 
           | Every time this comes up someone says this. I've never seen
           | anyone actually doing it. e.g. a video of setting up a double
           | blind test of this and someone actually passing consistently.
           | 
           | When I've challenged people IRL who claim the same thing the
           | response is always "Well, obviously I can't do it with any of
           | the audio gear that either of us have access to... but if I
           | did have high end gear I could tell for sure!"
        
             | jolux wrote:
             | My buddy can do it. I didn't believe him at first but he
             | scored better than me, consistently. We're both musicians
             | but he's more into lossless audiophile stuff.
             | 
             | We tested it out in our college dorm freshman year.
             | Speakers were the built in ones on my MacBook Pro. I will
             | say that the difference is extremely minor and he has said
             | he only cares about lossless for the sake of having
             | original media in high quality, so he can make compressed
             | versions in whatever format he wants without losing
             | quality. He rarely actually listens to lossless audio. What
             | he recognized was minor clipping on some high-hat hits, and
             | after he pointed it out I could notice it too if I really
             | tried.
        
             | jorvi wrote:
             | Not only that, biology is also against them. Somewhere
             | between 25-30 years of age, your hearing already dips
             | <17KHz. Where does lossy do the vast amount of its
             | information discarding? >17KHz.
        
               | foo_barrio wrote:
               | I am almost 40 and can easily hear pure ones over 17khz
               | but can't differentiate pure noise with or without
               | anything above 13khz.
               | 
               | Right around 18.5khz there's a sharp falloff on pure
               | tones no matter how much I pump the volume. I use a
               | loudness meter that shows me the freq spectrum to confirm
               | that my speakers and headphones are producing a pure
               | constant tone.
               | 
               | On the tests at: "https://www.audiocheck.net/blindtests_f
               | requency.php?frq=14" I can get 10/10 on the 10khz and
               | 11khz test, 9/10 on the 12khz test and then it's just
               | guessing at 13khz and higher.
               | 
               | High hats tend to fall around 16khz and I have been able
               | to differentiate on audio tests just by listening to high
               | hats but that has more to do with how aggressive the
               | codec is and not necessarily my hearing capability. I
               | enjoy piano music and using the Apple afconvert tool I've
               | been able to get piano tracks down to under 100kbps and
               | they sound fine to me which is pretty amazing.
               | 
               | I cannot use some of the more popular Berydynamic
               | headphones because they sound too trebly and some pop
               | songs are physically painful for me to listen to (eg the
               | marimbas at the start of Ed Sheeran's Shape of You are
               | like ear daggers on the 880 headphone and unlistenable on
               | the 990's). I wonder if some of that brand's popularity
               | comes from older ladies/gentlement being able to hear
               | treble in the music that they otherwise wouldn't hear at
               | all.
        
               | astrange wrote:
               | Beyerdynamic headphones have a lot of fake detail
               | (actually sibilence) that comes from echoes at high
               | frequencies as well as their treble tuning. It makes
               | songs mastered for radio sound more detailed in the same
               | way a sharpness filter would work on images.
        
             | lozf wrote:
             | If you're interested, check out the listening tests section
             | at https://hydrogenaud.io where experienced testers
             | contribute results to devs trying to improve various lossy
             | codecs.
             | 
             | It often depends on the source material -- some sounds are
             | harder for some algorithms to encode, leading to increased
             | bitrate if the codec supports VBR, or perhaps artifacts of
             | not, or if there's insufficient bitstream available.
             | 
             | Unsurprisingly the newer codecs usually manage to sound
             | better than MP3 at significantly lower bitrates. Remember
             | the only point in lossy encoding is to save space /
             | bandwidth -- it's literaly why MP3 et al were invented.
        
             | throwaway34241 wrote:
             | So many of these posts aren't specifying the exact
             | compression format / bitrate they used for the test though.
             | It's obviously possible to pass at some level of
             | compression, but what I really want to know is if anyone
             | can pass a double blind test at a high bitrate on a modern
             | codec vs uncompressed.
             | 
             | The codecs obviously represent human-audible information
             | much more efficiently than raw PCM samples. I'm not sure
             | why the quality couldn't scale up (by increasing the
             | bitrate) until it surpasses 100% of human hearing limits
             | (since there's a lot of headroom to increase the bitrate
             | and still be smaller than uncompressed). Maybe some formats
             | have hard-coded frequency cutoffs (that don't change with
             | the bitrate) that are too low for 1% of the population, but
             | there's enough format choice that it would be surprising if
             | they all had that problem.
        
             | picardythird wrote:
             | Factors: - Quality of audio equipment - The experience of
             | the listener - The nature of the audio
             | 
             | It's quite obvious that the average listener listening to a
             | 128kbps podcast stream is not the issue here. Nor is the
             | average listener listening to a 320kbps stream of a loud,
             | noisy pop/rock album.
             | 
             | But there are certain types of music where it's much more
             | apparent. I have a trained ear and so I can't speak for
             | everyone. There are certain types of music where I can't
             | tell the difference. But some classical piano albums on
             | Spotify sound terrible to me. The artifacts of the
             | conpression are more obvious on sensitive, detailed music.
             | 
             | All this to say that a random seection of people failing an
             | online test to some random audio isn't a comprehensive
             | answer to this question.
        
           | treeman79 wrote:
           | Audio is a deep rabbit rabbit hole. There is always a next
           | level of quality. You can hear the difference, so always a
           | reason to spend just a bit more. Then you have a 100k setup
           | and someone is wondering why you just book the band directly.
        
           | lukevp wrote:
           | You may be confusing data compression with dynamic range
           | compression, since you mention dynamic range. Dynamic range
           | compression (limiting / brick wall limiting) has nothing to
           | do with data compression, which is just referring to the
           | removal of unnecessary data that is not noticeable from a
           | psychoacoustic perspective (eg humans can't hear above 24khz
           | so that data isn't needed, etc.) here is more info on DRC and
           | MP3: http://www.tonestack.net/articles/digital-audio-
           | compression/...
        
           | robbyking wrote:
           | This is really interesting! I did the test you linked, and
           | for all but one I picked the _lowest_ bitrate version.
           | 
           | I'm using WH-1000XM3 headphones and am a lifelong musician
           | with pretty mild tinnitus.
        
             | bentcorner wrote:
             | Similar thing happened to me. What sounded "best" is
             | subjective and I really had no idea what to listen for.
             | 
             | Listened using Beyerdynamic Custom Studios with a cheap-ish
             | DAC on a windows PC.
        
           | stephc_int13 wrote:
           | I tried it with my decade old entry-level Seinheiser headset
           | plugged into my desktop computer.
           | 
           | 4/6 with two errors where I confused 320Kbps and raw wav.
           | 
           | But to be honest, I could hardly distinguish between the
           | samples and I mostly guessed.
        
           | Someone1234 wrote:
           | > I and many others running good high end gear can repeatedly
           | score well on these tests.
           | 
           | I, too, run high-end gear and cannot.
           | 
           | The problem scope isn't simply reproduction accuracy, it is
           | also one of taste: Different compression can elevate/alter
           | parts of the sound, and your opinion may not lean to the
           | highest bit rate but rather some other coloring of the music.
           | 
           | The fact you've run this test "repeatedly" actually hurts
           | your argument, since you may just be learning what to expect
           | in your environment. The crux of the article/discussion is
           | that people cannot _blindly_ pick the highest quality, which
           | they cannot (since the different colorings of the music are
           | subjective anyway).
        
             | StavrosK wrote:
             | Why does any of this matter? The point of a blind ABX test
             | (and the whole question) is to see whether you can tell the
             | difference between two formats. If you can, you can.
             | Personally, I stop being able to tell somewhere around 200
             | kbit MP3s (with cheap equipment), anything above that is
             | wasted space.
             | 
             | You can run the tests as much as you want, if the
             | hypothesis is that "people can't tell the difference
             | between lossless and 320 kbit MP3", even one person
             | demonstrating that they can, disproves the entire
             | hypothesis.
        
               | mimimi31 wrote:
               | >anything above that is wasted space
               | 
               | Having lossless copies is still useful for storage and
               | later transcoding. Even if you can't hear a difference
               | between a 192kbit/s MP3 and a higher bitrate lossless
               | file, you might be able to hear one after reencoding the
               | MP3 using another lossy format.
        
               | StavrosK wrote:
               | Yes, I should have said "for casual listening".
        
               | shawnz wrote:
               | Considering the proliferation of music remixing social
               | media services (i.e. Tiktok) and the cheap price of
               | storage, maybe even casual users can benefit from
               | lossless these days.
        
               | cies wrote:
               | > I stop being able to tell somewhere around 200 kbit
               | MP3s (with cheap equipment)
               | 
               | Yups. Me too. Even with cheap professional equipment I
               | cannot hear the difference of lossless vs >= 192kbps MP3.
               | 
               | > anything above that is wasted space.
               | 
               | Unless you want to mix/remix/etc. Changing the pitch
               | brings out the artifacts.
        
               | [deleted]
        
               | alternatetwo wrote:
               | I did a blind test with a friend once, 192/320/lossless,
               | and we both could definitely hear which file was 192 -
               | but not which was 320/lossless.
               | 
               | Most of the compression in 320 mp3s is also in areas
               | humans can't hear. I once created a 320 mp3 with a 16kHz
               | cutoff instead of the 20kHz lame uses by default, and to
               | me there was no audible difference - even inverting one
               | and listening to the difference didn't produce anything
               | audible (to me).
               | 
               | Of course nobody uses mp3 anymore, not even iTunes, they
               | encode as 256 aac, which is a far superior codec and near
               | lossless. I doubt _anybody_ can hear the difference
               | between the lossless file and the iTunes file.
        
               | StavrosK wrote:
               | > Unless you want to mix/remix/etc. Changing the pitch
               | brings out the artifacts.
               | 
               | Certainly, you probably need lossless if you're going to
               | do any sort of editing.
        
               | squarefoot wrote:
               | Lossless, and possibly upsampling before editing, but
               | high end gear probably does that by default. As for
               | bitrate compression, although I have a good musical ear,
               | I can't find any appreciable difference from a high
               | bitrate (320) mp3 and the corresponding lossless track,
               | so no problems using mp3s to listen to music.
               | 
               | I also managed to resample my entire portable playlist
               | (yeah, making mp3s out of mp3s, I know in some circles I
               | could be killed just for thinking about that:*) to
               | overcome that dreadful loudness craze that makes pretty
               | much every track produced in the last 20-25 years destroy
               | your ears if you happen to listen to it just after
               | something 10 years older. Unfortunately all methods to
               | level the tracks (mp3gain, replaygain etc.) don't work
               | properly because they should analyze all tracks dynamic
               | content, not just the average/maximum level, then first
               | adjust their dynamics and later normalize their level. In
               | other words, level compression should be applied more to
               | softer tracks and not the other way around. So I faked a
               | solution to the problem by reconverting my playlist after
               | applying compression to an extremely low threshold,
               | making clear to myself that none of those tracks would
               | ever leave my player. Some sound really horrible, but I
               | spared my ears.
        
               | breakfastduck wrote:
               | Not sure you're saving your ears by doing this compared
               | to say, turning the volume down.
               | 
               | You can't 'uncompress' an MP3 back to having the dynamic
               | range it had before.
        
               | realo wrote:
               | Well... maybe some cool AI would help here... We already
               | have it for images!
        
               | squarefoot wrote:
               | "You can't 'uncompress' an MP3 back to having the dynamic
               | range it had before."
               | 
               | True. In fact I would rather compress old music to bring
               | it to the same dynamics of the new one, then and only
               | then normalize everything. I know it's almost a crime; I
               | did it just on my player and would never give these
               | tracks to anyone.
        
               | StavrosK wrote:
               | As far as I know, mp3 frames have a "volume" field, which
               | is what mp3gain changes to losslessly change the volume
               | of the entire track. Could you not take advantage of that
               | too?
        
               | squarefoot wrote:
               | The problem is the huge difference in dynamics between
               | "old" and "new" recordings (that is, not just their
               | maximum level) which makes really hard if not impossible
               | to have more tracks sounding near the same level.
               | 
               | This Wikipedia article about loudness wars explains the
               | problem in details.
               | https://en.wikipedia.org/wiki/Loudness_war
        
             | ksec wrote:
             | I think the Key point would be, could you hear any
             | difference in those test?
             | 
             | If you could, then yes there is a quality differential,
             | rather you got it right or wrong may be subject to taste.
             | But at least we established there are differences.
             | 
             | But when we say 128Kbps are sort of CD Quality or CD being
             | no-difference to 320Kbps mp3, they generally refers to vast
             | majority of consumers, not audio experts. I think most
             | consumers could tell the difference between 256kbps AAC and
             | 128Kbps MP3. But beyond that it sort of goes into consumer
             | dont give a damn territory. Although most Pros would want
             | the highest quality possible and there are no reason why we
             | cant deliver lossless with today's infrastructure.
             | 
             | I am wondering if there is a market for an even cheaper
             | Music Streaming Services that target lower quality, 128Kbps
             | music.
        
               | hiq wrote:
               | > I am wondering if there is a market for an even cheaper
               | Music Streaming Services that target lower quality,
               | 128Kbps music.
               | 
               | If you control the client and are able to update it, I
               | think you're better off switching to opus or similar.
               | 
               | 96kbps opus is actually quite good for music already: htt
               | ps://wiki.hydrogenaud.io/index.php?title=Opus#Music_encod
               | ...
               | 
               | I guess the question then is whether there's a market for
               | 48kbps opus music. But that'd be assuming that a big part
               | of the costs are bandwidth. I'd bet that's not the case.
               | 
               | Also imagine how little traction you'd get once people
               | associate your brand with poor music quality. I don't
               | think you can compete by being 2EUR/month cheaper.
        
               | krapht wrote:
               | Mobile data is quite expensive in many parts of the
               | world. Quality is just one factor.
        
               | breakfastduck wrote:
               | 128kbs is absolutely noticeable drop imo.
               | 
               | I can't see any reason for 128kbs service unless you're
               | absolutely starved for data. There is no other advantage.
        
               | ksec wrote:
               | >I can't see any reason for 128kbs
               | 
               | A lower price tier? Or even a Freemium model. Considering
               | most of them are already available on Youtube. As strange
               | as this may sound I dont think Streaming is the business
               | model that will save Music industry. And despite the
               | headlines ( whatever MSM likes to print these days ) most
               | artist's real income are from somewhere else.
        
               | mixmastamyk wrote:
               | 128k Opus is quite a bit better, if for some reason that
               | bit rate is crucial.
        
             | tarsinge wrote:
             | MP3 compression is not the same thing has compression the
             | audio effect. Compressed music in the effect sense can be
             | enjoyable and is a matter of taste, but hearable MP3
             | compression artifacts is nearly always crap.
        
             | numpad0 wrote:
             | Been out of high end audio for few years, trying this test
             | for past 30 minutes, and can't seem to get past 2/6 with
             | wireless or wired or dynamic or BA or through proper amps
             | or out of a laptop jack. Constantly falling into 320k.
             | Maybe source isn't great in the first place, equalizer
             | slightly suppressing low-mid and noise at the high is doing
             | it.
        
             | pwagland wrote:
             | This is crux to the argument. If you know what to listen
             | for, you can pick out the "bad bits", since you know that
             | is where the issue lies. Once you know how to identify bad
             | bits, then you'll be able to "hear" compression artefacts
             | because you'll be primed for them.
             | 
             | In A/B tests this is true, I _can_ reliably (not 100%, but
             | way better than random) tell you which of A/B is
             | compressed, and I can normally do this on somewhat crappy
             | headphones, since I _know_ where to listen to pick out the
             | compression. And this despite being partly deaf.
             | 
             | However, if I am just listening to music I never notice
             | these artefacts, since when listening to music, I'm not
             | trying to determine which A/B stream is wrong. Most of the
             | time, the music is just playing in the background anyway.
        
               | astrange wrote:
               | Being partly deaf might be what lets you hear the
               | compression artifacts, because a lot of it relies on
               | masking effects.
        
               | TeMPOraL wrote:
               | Problem is, sometimes when you learn how to spot a
               | deficiency, you can't unlearn it and stop spotting it.
               | It's like with kerning[0] or image compression artifacts.
               | Everyone has a different level, and I haven't measured
               | mine, but even when casually listening to music -
               | including music from bad speakers in a waiting room
               | somewhere - I can identify too badly compressed music and
               | get immediately annoyed by it.
               | 
               | --
               | 
               | [0] - https://xkcd.com/1015/
        
               | JohnBooty wrote:
               | It's like with kerning
               | 
               | Kerning is a great comparison, I think.
               | 
               | Studies have shown that well-compressed lossy audio is
               | nearly indistinguishable from the originals. This is
               | certainly true for me. I can sometimes pick out the
               | compressed version if I know the track well and can look
               | for specific details, but generally I'm absolutely not
               | consciously aware of any compression artifacts.
               | 
               | Similarly, I doubt most people could pick out small
               | problems with kerning and other typographic issues.
               | 
               | And yet...
               | 
               | I strongly suspect folks would enjoy a book with
               | excellent typography more than they would have if it had
               | slightly less-good typography, despite not being
               | consciously and acutely aware of the differences. I
               | believe there may be parallels with lossy vs. lossless
               | compression when it comes to music, and with many other
               | experiences as well -- you may not be able to tell the
               | difference between cookies baked with cheap butter and
               | grass-fed butter in an A/B test, but might you enjoy one
               | cookie more than the other anyway?
        
               | haecceity wrote:
               | But the question is do they enjoy the book with excellent
               | typography because they're told it's excellent or can
               | they perceive the higher excellence and derive enjoyment
               | thereof.
        
               | chefandy wrote:
               | I can speak to this as a graphic designer.
               | 
               | In the Battle of Naboo in the Phantom Menace (2001, 115m
               | budget,) you see a CGI battle between a million zillion
               | CGI robots and CGI aliens with CGI force fields, etc.
               | It's a proud display of state-of-the-art CGI capability,
               | circa 2001.
               | 
               | To this day, when you watch Jurassic Park (1993, 65m
               | budget,) you're looking at a _fucking dinosaur_.
               | 
               | Great typography is like great special effects in a movie
               | (most of the time,)-- the viewer shouldn't realize it's
               | there. "Good typography is invisible" is the most
               | commonly repeated maxim for typographers. Typography is
               | good if it's readable, legible, all elements on the page
               | serve their purpose without needing to be labelled or
               | puzzled over, and the most noticeable thing on the page
               | is the information being conveyed. (Postmodernism
               | challenged this in some interesting ways but for most
               | practical purposes, this still holds true.) A designer
               | might notice the typeface choice, paper choice, tracking,
               | leading, margins, kerning, paragraph 'rag,' line
               | length/column width element hierarchy and placement. The
               | user probably won't notice the greater reading speed,
               | lessened eye fatigue, fewer incidents of losing their
               | place, easier scanning for pertinent bits, and things
               | like that. But it will certainly be there.
               | 
               | I remember the first time I listened to a perfect-
               | condition vinyl of something that I had always only
               | streamed-- I was immediately struck by how much more
               | spatially-open it was. I imagine that was pretty
               | deliberately done by the producer and with the necessary
               | high-end loss in lossily compressed music, it just
               | doesn't make it through. Not sure if I would still be
               | able to tell _as much_ of a difference in my 40s as I did
               | in my early 30s, but I think most people would be subtly
               | more engrossed in the music, even if not consciously.
               | That was also sitting at home directly in front of my
               | modest but competent stereo. The real question is
               | context. Will the listening devices convey those
               | subtleties? I know a lot of people are using streaming
               | services as sources for home audio these days, so maybe
               | it would to them? Certainly wouldn 't to me as I was
               | listening to music while riding the subway. I might enjoy
               | having it available for a nice sit-down critical
               | listening session.
        
               | TeMPOraL wrote:
               | I'd say: before being aware of how typography should
               | look, the main difference is that reading a badly-set
               | book will feel _tiring_ for some reason that 's hard to
               | pin, but it's definitely _not content_. After being made
               | aware, it 's just annoying - if you can name the thing
               | that's wrong, you recognize it's wrong.
        
               | JohnBooty wrote:
               | Great question. There's no way to know outside of big
               | randomized trials but I'd bet thousands of dollars it's
               | the latter. (edit: surely this _has_ been studied,
               | right?)
               | 
               | Though, I'm certain it would be less "perceiving
               | excellence" like a connoisseur, and more like reaping the
               | practical benefits of solid typography.
               | 
               | While there's certainly a lot of showy typography in the
               | world, the sort found in the body copy of books is
               | generally focused on readability, in other words, letting
               | the eye/brain more easily recognize letters and words. Do
               | we enjoy a book more when our eyes and brains aren't
               | overtaxed? It's hard to imagine otherwise -- who enjoys
               | eye strain?
               | 
               | I'm less sure of it but I suspect this is true for lossy
               | vs. lossless music as well. For example, one telltale
               | sign of badly compressed music is when the percussion
               | sounds more like blasts of white noise than the actual
               | instruments -- these sharp transients are hard to
               | losslessly compress efficiently. (It's somewhat similar
               | to how the sharp edges of text and line art are not
               | handled well by some lossy image formats like JPEG)
               | 
               | Is a drum that actually sounds _like a drum_ going to be
               | more pleasing to the ear than something garbled and
               | white-noisy, even if nobody tells you anything? Generally
               | yes, I am fairly sure.
        
               | TeMPOraL wrote:
               | > _Similarly, I doubt most people could pick out small
               | problems with kerning and other typographic issues._
               | 
               | The XKCD comic I linked makes an important point though:
               | someone else _pointing out_ the issues to you can make
               | all the difference. At least with my experience, it
               | literally took that comic for my brain to suddenly start
               | recognizing kerning as a concept, and subsequently see
               | issues with it everywhere.
               | 
               | > _I strongly suspect folks would enjoy a book with
               | excellent typography more than they would have if it had
               | slightly less-good typography, despite not being
               | consciously and acutely aware of the differences._
               | 
               | That I agree with, and I think in those cases, giving
               | someone even the most basic framework to understand what
               | is "good" and what is "bad" is enough to make them much
               | more aware of the issues in the works they're enjoying.
        
           | raggi wrote:
           | Test using pixel 4 xl built in speakers at 2/3 volume. You
           | don't need high end gear, you can pick artifacts in half the
           | test cases almost more easily on low end speakers. A few of
           | the tracks only become noticeable once theyre busy.
           | 
           | https://photos.app.goo.gl/Bx1XZP5DKpMvvmHf8
        
           | Ashanmaril wrote:
           | Being able to discern a difference in a side-by-side test
           | doesn't really mean much.
           | 
           | You can tell which of 2 similar shades of blue is lighter
           | next to each other, but if you were to look at one and then
           | another a day apart you probably couldn't say which was
           | lighter
        
             | xkjkls wrote:
             | It's a good point about optimization of certain things in
             | general. Like, yeah, someone might post a study that in an
             | anechoic chamber you can tell the difference between
             | compressed and uncompressed audio, but how much of a
             | difference is that making for people in the real world?
             | Often when I listen to music, I'm at the gym, or the
             | office, surrounded by all sorts of background noise that is
             | going to impact my experience way more than compression.
        
           | svantana wrote:
           | When you say "score well" on that test, what does that mean?
           | From the marketing around lossless, they make it sound like
           | most folks will get 6 out of 6. I've got good monitors and
           | good hearing (in the audiology sense), and I can mostly rule
           | out the 128kbps, but it's a tossup between 320 and lossless.
        
             | marcan_42 wrote:
             | It really depends on the encoder and song; I think the vast
             | majority of people would have a very hard time getting
             | above-chance on an ABX test vs a properly encoded MP3 at
             | 320kbps, but I would not discount specific instances where
             | things fall over and it still introduces artifacts that you
             | can learn to recognize. Lossy compression is,
             | unfortunately, not predictable in this sense, so there are
             | always corner cases (or even outright bugs in encoders).
             | 
             | Here's one result which lines up pretty much with what I'd
             | expect - if you get lucky with very specific songs/styles,
             | you can pick out a 320kbps mp3, just barely, with good
             | playback hardware.
             | 
             | https://www.head-fi.org/threads/abx-test-of-320kbps-vs-
             | flac-...
        
           | Workaccount2 wrote:
           | I highly suggest that people check out/try out "ABX
           | comparator" plugin for Foobar2000 player. You give it two
           | files (say a 128kbps mp3 version and a lossless flac verison)
           | and it runs you through a double blind test of the two
           | versions, quizzing you along the way. It's not just "listen
           | to A" "listen to B", it gives you lots of options to listen
           | to them and compare them in different ways, including
           | obfuscating what track is A and what track is B.
           | 
           | If you think you can really hear fine differences in audio,
           | it can be very eye opening (ear opening?).
        
             | ehsankia wrote:
             | +1 I have nothing against NPR but that has like 5 samples
             | and absolutely nothing about methodology.
             | 
             | As far as I know, the goto test is:
             | http://abx.digitalfeed.net/
             | 
             | They have a few other tests heres:
             | http://abx.digitalfeed.net/list.html
        
             | rokweom wrote:
             | There's a great tool for creating online ABX tests:
             | https://abxtests.com/
             | 
             | The guy who made it, jaakkopasanen, is also the author of
             | other great audio tools - AutoEQ and Impulcifer.
        
           | not_good_coder wrote:
           | On NPRs site I can tell which track is the wav file by
           | observing the load time of each track.
        
           | squeaky-clean wrote:
           | These sorts of tests are BS in my opinion. How often are you
           | listening to the same track 3 times across different quality
           | settings in the same listening session?
           | 
           | The only "real" test for these sorts of things is
           | 
           | > You've got a new device. Your streaming app defaults to
           | low-quality upon installation. How long until you notice
           | this?
        
             | peeters wrote:
             | There are plenty of things that can poison the user
             | experience that don't rise above the sub-conscious. Just
             | because you don't notice something doesn't mean that if
             | that thing is improved, you won't have a better experience.
             | E.g. an added 15ms latency on a website.
        
           | spawnthink wrote:
           | Not sure how reflective that test is, since my perception is
           | already primed by noticing the loading time per sample
        
             | marcan_42 wrote:
             | If they are delivering a compressed file and an
             | uncompressed file, that already disqualifies the test. The
             | only way to do ABX comparisons is to round-trip one version
             | through the encoder _and back to the original format_.
             | Anything else introduces uncontrolled dependencies (e.g. on
             | a particular device 's decoder implementation) and side
             | channels that unblind the experiment (like loading time).
             | 
             | This is a common mistake people make, e.g. comparing 48k vs
             | 96k files. What you need to do is take a 96k original,
             | downsample it to 48k, _upsample it again to 96k_ (both
             | using very high quality algorithms), then compare it to the
             | original 96k file again. Otherwise you 're relying on your
             | playback software or hardware's resampling algorithm, and I
             | guarantee that's a compromise between quality and
             | performance, and not valid for a scientific test.
        
           | baldfat wrote:
           | I use to be a sound engineer. Those "test" usually with gear
           | they owned and you can of course tell the difference with
           | gear you are use to. Most gear has anything but clarity. Most
           | people will dislike clear sound.
           | 
           | The POINT is blind test 128 MP3 and lossless. Still the vast
           | majority of people don't have the equipment to hear any
           | difference.
           | 
           | The Second POINT is most people prefer to have boomy colored
           | sound and again that ruins the need for lossless. This is why
           | people prefer old vinyl records. It compresses the sound and
           | makes it sound better in most people's opinion. If people
           | would listen to 80s tapes I bet they would love that sound
           | also.
           | 
           | The Third POINT music is heard with background noise all the
           | time. No way while listening to music people could tell the
           | difference and those that can it would require great
           | concentration. There is a limited return of investment for
           | most people.
           | 
           | Personally I own a DAC and a preamp and have my hundreds of
           | dollars headphones and my Genlec speakers that cost thousands
           | of dollars. I hear a SLIGHT difference between 320 MP3 and
           | FLAC and that is 100% concentration and I can hear a
           | difference in only certain types of music. Classical Jazz and
           | Classical music. I can't tell with pop and electronic music
           | which is what most people listen to.
        
           | INTPenis wrote:
           | That test was amazing. You made me really excited and I even
           | guessed the first one correctly by seemingly hearing the
           | difference. So I spent minutes on each of the other
           | questions, listening and listening, but I just couldn't hear
           | it and sure enough I guessed wrong on every other question
           | after that.
           | 
           | And I have a mid-range mini amp that fits in between my
           | books, and two mid-range dali speakers hooked up with a
           | regular 3.5mm outlet to my Ryzen MSI PC board, volume up to
           | max on the computer but not on the amp.
        
           | Mediterraneo10 wrote:
           | > Of course, it's not only the compression that's at stake--
           | it's also the mastering quality.
           | 
           | HN threads on lossless music so often descend into "well, you
           | couldn't hear the difference". But historically a key reason
           | for people to prefer e.g. SACD releases of recordings is not
           | because one can hear the extra frequencies of this format,
           | but because the SACD release - being targeted at people with
           | a good stereo and silent listening environment - is mastered
           | with more dynamic range. The mainstream release of the same
           | music, on the other hand, often features a different
           | mastering with levels pushed up, because they assume that
           | ordinary people will be listening to music in noisy
           | environments, like through earbuds in the metro. This is
           | often a problem for re-releases of 1960s recordings of jazz
           | where the producer and engineer really exploited dynamic
           | range, but that is lost in the most recent of the digital-era
           | re-releases.
           | 
           | (Another reason to prefer SACDs and Blu-ray releases of
           | recordings is for the possibility of 5.0 surround sound,
           | because of course CD and mainstream downloads or streaming
           | are limited to mono or stereo only.)
        
             | PostThisTooFast wrote:
             | Yep. Dynamic compression has ruined all popular music
             | mastered (or "remastered") since the late '90s.
             | 
             | It's incredible how many people don't understand that the
             | problem isn't data compression, but rather dynamic
             | compression. You have guys like Neil Young and Bob Dylan
             | railing against how shitty music sounds now, but then
             | promoting super-high-bitrate or high-resolution formats.
             | NO! That's not the problem.
             | 
             | We need "HDR" music. It's sad that we have to say this in
             | an era where everyone has the technical means to hear
             | great-sounding music.... and there's none being made.
        
             | thrdbndndn wrote:
             | What you said is totally true but it's not relevant here.
             | 
             | Apple already have all the lossless files on their server.
             | Just that before they converted them to lossy format before
             | sending to the user, and now they serve the original.
             | 
             | There is no new master / new re-release involved in all
             | these.
        
               | CharlesW wrote:
               | > _Apple already have all the lossless files on their
               | server. Just that before they converted them to lossy
               | format before sending to the user, and now they serve the
               | original._
               | 
               | Do you happen to have a citation for when this changed?
               | According to the "Apple Digital Masters" Technology
               | Brief[1], the masters delivered to Apple have
               | historically been AAC files.
               | 
               | [1] https://www.apple.com/itunes/docs/apple-digital-
               | masters.pdf
        
               | nucleardog wrote:
               | I might be misunderstanding, but I think that PDF is
               | about how to master your music such that it will sound
               | good after they convert it to AAC. It doesn't actually
               | speak to the audio that's sent to them.
               | 
               | Can't source anything except our own deliveries to Apple,
               | but we've been delivering PCM since ~2018. Likely
               | earlier, that's just when the code got moved into source
               | control. That actually predates the copyright on that
               | PDF.
               | 
               | In general, of the maybe 150-odd DSPs we deliver to, as
               | far as I know all but a handful have us deliver PCM. The
               | remainder have us delivering flac.
        
               | CharlesW wrote:
               | > _Can 't source anything except our own deliveries to
               | Apple, but we've been delivering PCM since ~2018._
               | 
               | Cool, I take your word for it. Thanks!
               | 
               | The referenced document only talks about AAC masters, and
               | the tools at https://www.apple.com/itunes/mastered-for-
               | itunes/ only create AAC masters. The simplest explanation
               | is that the public materials and tools are just sadly out
               | of date.
        
               | chipotle_coyote wrote:
               | I'm pretty sure nucleardog is correct and that Apple
               | wants 24/96KHz minimum sent to them; the PDF you linked
               | to actually says that under "Best Practices" -- "To take
               | best advantage of our latest encoders, use only 24-bit
               | sources and send us the highest-resolution master file
               | possible, appropriate to the medium and the project."
               | Then Apple encodes their AACs using the tools and methods
               | described in that document. If I understand it correctly,
               | they're basically trying to ensure that the downsampling
               | from 24/96 to 16/44 preserves as much information as
               | possible. (Does it really make a difference? No idea. But
               | it does mean that Apple has a whole lot of music they can
               | re-encode at varying quality levels.)
        
               | web007 wrote:
               | It's odd because I've read that before and made an
               | assumption that it was talking about AAC mastering, but
               | it only implies that. There's nothing that comes out and
               | says what they want! There are some parts where they
               | suggest higher fidelity sources, but mostly it comes down
               | to:                   Apple Digital Masters Droplet
               | You can use the Apple Digital Masters Droplet to automate
               | the creation of 256 kbps
               | 
               | AAC encodes.
               | 
               | There isn't actually anything about what you're supposed
               | to send them, only the recommendation to use their
               | tooling which seems geared to produce 256k AAC files.
        
               | CharlesW wrote:
               | Ah, that makes sense, thanks!
        
             | kohlerm wrote:
             | I agree. For me the limiting factor is not necessarily
             | whether it is poodles high quality encoded or lossless. For
             | "normal" music the bottleneck is often the recording. With
             | good headphones it is easy to differantiate good from not
             | so good recordings. I For me a lot of recordings on
             | Tidal/qobuz did not sound better than HQ on Spotify
        
             | DenverCode wrote:
             | For anyone bored and looking to explore:
             | https://dr.loudness-war.info/
        
               | DavidVoid wrote:
               | Note that all entries that have the format _Vinyl_ on
               | that site can be ignored, as the dynamic range
               | calculations don 't work well on audio recorded from
               | vinyl records.
        
               | DenverCode wrote:
               | Well, I'm glad I've been using it to pick out which
               | pressings to target haha.
        
             | StrictDabbler wrote:
             | Absolutely agreed. People spend so much time arguing about
             | whether we're "past the limits of human perception" on
             | sound or video. They want to quote Nyquist and check
             | frequencies.
             | 
             | Spend a million dollars on audio equipment. Turn on your
             | speakers, play some chamber music in insane multi-channel
             | high-res audio, and invite a friend over.
             | 
             | Your friend does not think you hired a string quartet. Your
             | friend thinks you have nice speakers.
             | 
             | If your friend is naive and easily fooled, do an A/B test
             | by actually hiring a quartet and alternating with the
             | speakers.
             | 
             | There are a thousand compromises between the source of
             | music and your ear. What is worth paying for is a recording
             | where those compromises were made well. The compression
             | level is a very small part of the picture.
        
               | taylodl wrote:
               | Meanwhile I'm listening the output of an amplifier
               | playing a distorted guitar. I might listen to an acoustic
               | guitar, and there might be a small horn section. Of
               | course there's going to be drums. So it's super-simple to
               | tell if it's live or a recording - the volume levels are
               | going to be insanely different!
        
               | Retric wrote:
               | I have been surprised in both directions where what I
               | thought was live music was prerecorded and what I thought
               | was prerecorded turned out to be live music. Which
               | shouldn't be that surprising, audio equipment has gotten
               | really good and audio standards are based around what
               | people notice.
        
               | nicoburns wrote:
               | The more realistic scenario where it might actually make
               | a difference is DJs playing on huge high-end club
               | soundsystems where compression artefacts might not only
               | effect what you can hear, but the reverberations you can
               | physically feel, and where there might be post-processing
               | effects applied to the source material that show up the
               | compression artifacts.
        
               | karmakaze wrote:
               | Yep, it was a sad day when they switched from vinyl 45
               | singles to digital.
        
               | com2kid wrote:
               | > Your friend does not think you hired a string quartet.
               | Your friend thinks you have nice speakers.
               | 
               | When I first got nice high end speakers (TY Craigslist) I
               | did this with an acoustic guitar CD.
               | 
               | The amount of detail I could hear, and by detail I mean
               | "close my eyes and hear every details of the musican's
               | fingers moving across the strings" detail, was
               | incredible.
               | 
               | That is also the day that I learned MP3 encoders of the
               | time (~8 years ago) still had bad encoding artifacts even
               | at 256kbps.
               | 
               | After hearing enough clicks and pops, I ended up having
               | to re-rip my CDs as FLAC, or in some cases buy the CDs so
               | I could rip them.
               | 
               | Now days encoders are a _LOT_ better. You don 't get
               | clicks and hisses except at 128kbps.
               | 
               | Also 90% of my listening is done through a wireless
               | headset (...) through spotify (...) so quality has taken
               | a serious nose dive anyway.
               | 
               | That said if I want to _listen_ to music as an all
               | immersive activity, yeah, lossless through high end
               | speakers. But I do that maybe once every other month for
               | half an hour.
        
               | numpad0 wrote:
               | > A/B test by actually hiring a quartet
               | 
               | That's easy. The one with room echos, washed out highs,
               | and missing bass is the live.
        
               | coliveira wrote:
               | This may be true about popular music, because this is how
               | we came to know this style of music - live performances
               | (without proper sound engineering) sound worse. It is
               | completely the opposite for classical music. There's
               | still no way to replicate the sound quality of being
               | close to an orchestra.
        
               | numpad0 wrote:
               | First time I had been to an actual classical concert I
               | thought the walls need more dampening, mics placement is
               | terrible and couple sliders on the right side of
               | equalizer could be turned down a bit.
               | 
               | By the time It was over I completely "got" it though. I
               | was internally complaining that an actual fishing port at
               | 5AM don't look like a Monet copy, not watered down,
               | skewed, or idealized.
        
               | simias wrote:
               | >There's still no way to replicate the sound quality of
               | being close to an orchestra.
               | 
               | That's why I always tend to bail out of audiophile
               | discussion but I'll bite: why?
               | 
               | What's so special about the soundwaves going into your
               | ears when you sit close to an orchestra that couldn't be
               | reproduced with good audio equipment?
               | 
               | If you're talking about the experience itself of siting
               | next to performers then I wholeheartedly agree, but
               | that's the problem, it's no longer something that can be
               | measured and objectivized.
               | 
               | And that's entirely fine, but I think there's a trend
               | among some people (and especially the type of people who
               | frequent this forum) that deem that if a feeling or
               | emotion can't be objectivized then it's effectively
               | worthless or irrational or something like that, so you
               | see people grasping at straws to justify their emotions
               | with a pseudo-scientific explanation. I find that frankly
               | sad and quite toxic in a way.
               | 
               | Music is art, the enjoyment we derive from it can't be
               | measured in kilobits per second. That doesn't mean that
               | we need to make up pseudo-facts about acoustics to
               | justify our preferences.
        
               | coliveira wrote:
               | To start replicating the sound of an orchestra, you'll at
               | a minimum need one speaker at each location where a
               | player is, playing a single channel (the instrument).
               | 
               | But even this is simplifying things, because each
               | instrument has a different body shape, different sound
               | projection, which would need to be replicated by
               | specialized speakers. Also, the room has an important
               | effect on how the sound waves travel and hit you from
               | different directions. At the end it is probably cheaper
               | and easier to pay a ticket to have this live experience.
        
               | simias wrote:
               | Of course not, what you need is model the way your ear
               | handles sound coming from various locations then model
               | this and reproduce it. It's like VR, but for your ears.
               | That's how ASMR effectively works. If you want full
               | immersion you can add head tracking so that the sound
               | "rotates" around you when you move your head. I know that
               | Apple offers that with their latest headphones.
               | 
               | Admittedly in order to do this you need to have post-
               | processing specific for every person since we don't
               | process sound exactly the same depending on our
               | physiology. I know that Sony attempted something like
               | that with its "3D audio". I think it's a bit of a gimmick
               | myself, but it's technically doable.
        
               | Grustaf wrote:
               | > Of course not [you just need individual head related
               | transfer functions for everyone and a fast DSP]
               | 
               | I agree that it is probably possible in theory, but
               | aren't we talking about actual equipment and recordings
               | that people can buy?
        
               | sdenton4 wrote:
               | You can buy it; the keyword is 'binaural'
               | recording/headphones.
               | 
               | https://en.wikipedia.org/wiki/Binaural_recording
        
               | ska wrote:
               | Except this is a long way yet from what the GP was
               | describing, although it is an attempt in that direction.
        
               | alanbernstein wrote:
               | What if you only want to replicate the sound of an
               | orchestra _as heard by an observer at a specified point_?
               | Why wouldn 't two microphones be sufficient? That's how
               | it's perceived, after all.
        
               | Grustaf wrote:
               | You can get really nice sound that way, but to get the
               | full effect you need to take into account the shape of
               | the head and ears of the listener. After all, these are
               | important factors that help us place sound in space.
               | 
               | https://en.wikipedia.org/wiki/Head-
               | related_transfer_function
        
               | gomox wrote:
               | Your ears are highly directional devices and an orchestra
               | in a concert hall creates a highly complex soundscape
               | that is impossible to replicate with 2 channels. Location
               | awareness (i.e. 2 mics where your ears are) is just a
               | small part of the problem.
        
               | mixmastamyk wrote:
               | If you've never heard an orchestra in an auditorium with
               | proper sound design you're in for a treat. Two or four
               | speakers are simply a poor alternative to dozens of live
               | performers around you.
        
               | eecc wrote:
               | I also thought the same, then I went to listen some
               | orchestral performance at the Rome Auditorium.
               | 
               | During an interval I was sitting in a shitty corner up on
               | some balcony, pretty far; but I could hear the voice and
               | discern the words of a girl chatting down in the platea
               | next to an entrance.
               | 
               | A single mouth, chatting, among hundreds other voices.
               | 
               | During the concert you could hear the individual
               | performers' instruments, the strings rubbing, the valves
               | clicking. I was blown away
        
               | frereubu wrote:
               | > What's so special about the soundwaves going into your
               | ears when you sit close to an orchestra that couldn't be
               | reproduced with good audio equipment?
               | 
               | An orchestra is a large number of instruments spread
               | across a wide stage. Each of those instruments is its own
               | sound source. The audio cortex in the brain is highly
               | tuned to understand things like the 3D location of sounds
               | from cues generated by factors like the individual shape
               | of our ears and how sounds bounce around and down into
               | the ear canal.
               | 
               | Now I'm sure you'd agree that sitting in front of two
               | speakers X metres apart, or with headphones on, no matter
               | how good those speakers / headphones are is a different
               | set of sound waves.
               | 
               | Some people are absolutely able to determine the
               | difference between those sound sources. They're likely to
               | have listened to a _lot_ of music. I think these
               | discussions get derailed by the blanket  "people can" or
               | "people can't" statements rather than thinking about who
               | might be able to make those distinctions. It might be
               | that the majority of people can't make that distinction.
               | But that doesn't mean that _no-one_ can.
        
               | alchemism wrote:
               | There is a scientific reason reggae dub shows feature
               | massive woofer stacks built out of specific types of
               | wood...
        
               | ska wrote:
               | > What's so special about the soundwaves going into your
               | ears
               | 
               | tongue in cheek answer: nothing. It's your ears that are
               | special.
               | 
               | Less tongue in cheek, while we have got pretty good at
               | making microphones, they don't behave anything like human
               | audio system; this makes it really difficult to reproduce
               | what we experience when generated a different way (e.g.
               | multichannel playback).
               | 
               | There is nothing "special" about classical music here
               | either, it's just got a lot of complexity (from multiple
               | instruments, and room dynamics) and dynamic range.
               | 
               | I see your point: if we could a) design microphones that
               | capture everything going by them in a neutral way and b)
               | design speakers that precisely reproduce everything they
               | are sent in a neutral way, and c) set up a room to
               | reproduce things in a neutral way for your particular
               | position ... then this would work. We can't actually do
               | any of those things.
        
               | qart wrote:
               | > That's why I always tend to bail out of audiophile
               | discussion but I'll bite: why?
               | 
               | Disclaimer: I am definitely not an audiophile.
               | 
               | The low frequencies that we feel with/through our bodies
               | feel entirely different at a non-electric live concert as
               | compared to what we feel through speakers. No headphones
               | can reproduce such effects. For sure, there are speakers
               | that can reproduce such sounds faithfully, but how often
               | do the audio production guys use such speakers, and how
               | often do they try to control for the feeling in their
               | bodies? Not often, I imagine.
        
               | Sebb767 wrote:
               | > but how often do the audio production guys use such
               | speakers, and how often do they try to control for the
               | feeling in their bodies? Not often, I imagine.
               | 
               | Yes, but we're talking about 5 digit and up audio
               | equipment and listening to the top operas of the world,
               | which definitely do have guys that know how to record.
               | Your 10$ (or 250$) headphones combined with a CD from a
               | smaller producer will not get you all the way there, I
               | agree, but once you're in the insane high-price
               | audiophile world, this becomes possible.
        
               | temac wrote:
               | Maybe if you move your head just a little bit with a live
               | orchestra, the change is different from what happens with
               | a few speakers (and often in a different room)
        
               | cjohansson wrote:
               | Good point, my exact experience of live concerts
        
               | VT_Dude wrote:
               | Theoretica Applied Physics and BACCH Labs audition this
               | exact demo -- A/B test by actually hiring a quartet and
               | alternating the musicians playing with the speakers
               | silent and the musicians silently air-playing and with
               | the speakers playing. With a perfect image you literally
               | cannot hear the difference.
               | 
               | https://www.theoretica.us/ https://bacch.com/
        
               | dmix wrote:
               | I found a video in one of those links from Princeton.
               | It's a narrative of this guy developing 3D sound that
               | works in normal 2 channel laptop speakers.
               | 
               | It's quite impressive when they demo it. There is a
               | moment around 1:20 that plays flies circling around and
               | my cat next to me didnt care about the normal recording
               | but he stood up with his ears out when the 3d version
               | played.
               | 
               | https://www.youtube.com/watch?v=SQmQD27uCt0&t=3s
               | 
               | I know it's probably old hat by now (the video is ~10yrs
               | old, yes 2010 was over a decade ago) but it still blows
               | my mind.
        
               | Mediterraneo10 wrote:
               | This is pretty old hat now. IRCAM was experimenting with
               | spatialized sound on a stereo medium already back in the
               | 1990s. The software they came up with was used e.g. for
               | the Deutsche Grammophon recording of Pierre Boulez's
               | piece _Repons_ where sound is moved around the hall.
        
               | Dah00n wrote:
               | Unless you have bad hearing everyone would be able to
               | hear the difference on speakers and live unless live is
               | defined as someone playing far away on a scene or
               | something, no matter how expensive equipment you have. It
               | is impossible to have it sound like musicians playing in
               | the same room. To even come close you would need several
               | speakers per instrument playing in multiple directions
               | and some playing sounds of the people moving, breathing
               | and talking too. Not even a simple snare drum being hit
               | at intervals can be reproduced by a normal stereo setup
               | to sound as if it were in the same room unless it's at
               | distance. Remember, we play music at home so the
               | definition should be an orchestra two to three meters
               | away, not an orchestra ten to twenty meters away up at a
               | scene.
               | 
               | Someone with something to sell is a very unreliable
               | source btw.
        
           | marcan_42 wrote:
           | This is largely because MP3 is a crappy, old format. Try
           | high-bitrate Opus on most samples and you're a lot less
           | likely to get above-chance results on an ABX test, pretty
           | much ever, at high bitrates.
           | 
           | Ultimately though, lossy compression is always program-
           | dependent ("program" here means the song, not the app). The
           | encoders use psychoacoustic algorithms, and there is no way
           | to prove they will perform well on _all_ samples. So you will
           | always be able to find corner cases where an encoder or
           | format does worse and results in more audible artifacts; some
           | of these might be encoder bugs, some might not. Therefore, it
           | is fair to say that you might not want to rely on lossy
           | compression for archival. But it is perfectly reasonable to
           | use it to put music on devices to actually listen to.
           | 
           | You say good mastering makes it easier to notice encoding
           | artifacts, but actually, bad mastering can do that too. Over-
           | compressed stuff (in dynamic range) with inter-sample peaks
           | above 0dB can clip and distort after getting run through a
           | lossy codec.
           | 
           | As for _lossless_ formats, though, anything above 48kHz 16
           | bits is complete nonsense for final delivery to consumers.
           | All the  "high resolution" stuff with higher sample rates and
           | bit depths is just marketing bullshit, and this has been
           | repeatedly demonstrated in trials (the well-designed ones
           | anyway; there are plenty of terrible ones - no, comparing the
           | 96kHz download to the 48kHz download of a song is not how you
           | test this properly).
           | 
           | Bit depths above 16 _are_ useful during production (because
           | quantization noise accumulates and is boosted by things like
           | dynamic range compression); in practice you want to record at
           | 24 bits for headroom reasons, and process in 32-bit float
           | because there 's no reason not to with modern computers (and
           | many practical advantages, e.g. ~infinite dynamic range).
           | Sample rates above 48kHz are less so; the main reason to use
           | them is to avoid aliasing artifacts, but it is usually much
           | more effective to do that with well-designed DSP algorithms
           | that include internal oversampling, as opposed to just doing
           | everything at a higher sample rate. Unless you're doing
           | extreme pitch shifting; then higher sample rates may make
           | sense.
           | 
           | Videos everyone interested in audio production should watch:
           | 
           | https://xiph.org/video/vid2.shtml
           | https://www.youtube.com/watch?v=-jCwIsT0X8M
           | 
           | The little tidbit at the end of the second video about how
           | 48kHz is, in some respects, twice as good as 44.1kHz, is
           | quite neat and not something I'd realized before.
        
             | bscphil wrote:
             | > This is largely because MP3 is a crappy, old format. Try
             | high-bitrate Opus on most samples and you're a lot less
             | likely to get above-chance results on an ABX test, pretty
             | much ever, at high bitrates.
             | 
             | On the whole your comment is great, but I think this point
             | might be revealing of either your age or the last time your
             | looked at mp3 encoders. LAME has been _great_ for at least
             | a decade now. Other than (possibly) extremely rare killer
             | samples, you 're unlikely to be able to ABX a LAME encoded
             | track at 256 Kbps. I certainly can't, and I have pretty
             | decent gear and have been listening to (and working on)
             | music for a very long time.
             | 
             | Back in the 90s, all mp3 encoders were shit. Xiph's Monty,
             | in the post you link, mentions being able to distinguish
             | between them using only their results as a party trick.
             | Even in the early 2000s you needed 256-320 Kbps to have a
             | shot at transparency. But now, most music is transparent at
             | `lame -V2` settings, which gives approximately 192 Kbps
             | results. I can still ABX a very small number of songs (last
             | I tested), but even these go away by `lame -V0`, which is
             | the highest quality VBR mode. HydrogenAudio, a trustworthy
             | source as far as "audiophile" claims go, says that anything
             | from `-V0 to -V3` should be transparent under most
             | conditions. https://wiki.hydrogenaud.io/index.php/LAME
             | 
             | AAC and Vorbis are certainly better codecs, achieving
             | transparency most of the time at closer to 160 Kbps. Opus
             | is even better. I've never been able to ABX a 128 Kbps
             | track, and music sounds _great_ even at 96 Kbps (for
             | stereo!). There are supposed to be killer samples for all
             | four, forcing them to require a higher bitrate to achieve
             | transparency, but interest in finding these seems to have
             | dropped.
        
             | picardythird wrote:
             | You may find this interesting. The author argues against
             | 96khz+ sample rates, but pegs the optimal rate to be around
             | ~60hkz (which of course doesn't exist in practice).
             | 
             | http://www.lavryengineering.com/pdfs/lavry-white-paper-
             | the_o...
        
             | acdha wrote:
             | > This is largely because MP3 is a crappy, old format. Try
             | high-bitrate Opus on most samples and you're a lot less
             | likely to get above-chance results on an ABX test, pretty
             | much ever, at high bitrates.
             | 
             | This is such a key point: MP3 has known weaknesses with
             | certain common sound profiles (e.g. sharp transitions such
             | as a cymbal or snare drum) which aren't really fixable. For
             | me the threshold was AAC 256kpbs where I stopped noticing
             | artifacting.
        
             | arbaal wrote:
             | Yeah, 96kHz/24bit is only really useful for production,
             | since it makes it more foolproof and harder to mess up your
             | recording.
             | 
             | But storing music over 48kHz and 16bit for comsumption is
             | really just waste of storage space and pure snake oil. 16
             | bit give a dynamic range of 96dB and I'm not aware of any
             | recording outside of experiments that take advantage of it.
             | Even the most expensive speaker / headphones will distort
             | terribly if you play them on the loudness level where this
             | dynamic range would matter...
             | 
             | And most "high quality" recordings with a high frequency
             | range (96kHz+) only really add ultrasonic sound and mostly
             | noise artefacts that don't correlate to the music recorded
             | (and that no speaker / headphones can even reasonably,
             | without high distortions, reproduce, if they even pass the
             | LPF of the reproduction chain).
             | 
             | So yeah, I also think that 48/16 is all we need for optimal
             | consumption. If the format is lossless, it's also nice for
             | archival reasons.
        
             | andybak wrote:
             | MP3 with a good compressor and reasonable bitrate has
             | repeatedly shown to be indistinguishable from uncompressed.
             | The reason to avoid mp3 is to be able to squeeze the
             | bitrate and save on storage bandwidth - but that has
             | mattered less year on year.
             | 
             | I'm personally baffled and irritated by this move from
             | Apple. They'll be selling healing crystals next.
        
               | marcan_42 wrote:
               | > MP3 with a good compressor and reasonable bitrate has
               | repeatedly shown to be indistinguishable from
               | uncompressed.
               | 
               | With most samples, yes. The issue, as I said, is that
               | psychoacoustic codecs are basically heuristic by
               | definition, and so you can pretty much always find
               | counterexamples. It's possible to say 320kbps MP3 is
               | indistinguishable from uncompressed for most samples; it
               | is not possible to say it is indistinguishable for all
               | samples, present and future.
               | 
               | It's also the case that lossy encoding is a bad idea if
               | you're going to be further processing the audio in any
               | way; repeated transcodes definitely start bringing out
               | the artifacts more. So lossless music is always something
               | worth having as an option.
               | 
               | Now, when you start talking about "high-resolution"
               | 96/192k 24b stuff... yeah, that's just as good as healing
               | crystals.
        
               | andybak wrote:
               | > it is not possible to say it is indistinguishable for
               | all samples, present and future.
               | 
               | Are there likely to be real-world cases where this
               | happens - and the effect is detrimental enough to
               | actually matter to anyone?
               | 
               | Surely we're debating "when is it good enough for anyone
               | sane and reasonable?" not "when could a hypothetical
               | oracle be fooled 100%"?
        
               | marcan_42 wrote:
               | It is useful to make the distinction, because some people
               | _do_ want to have the highest available quality (and this
               | is not, inherently, a bad thing) - having a hard line
               | that separates out the minor, but nonzero effects, from
               | the pure snake oil, is useful.
               | 
               | And as I said, really, the main reason to avoid lossy
               | compression at this point is due to generational loss and
               | post processing. Lossy compression should be considered a
               | final processing step - what you do to store music that
               | is then going to be delivered directly to a listener,
               | unaltered. If you're going to do anything else, you'd do
               | much better with a lossless version.
               | 
               | That is not to say, of course, that if all you have is a
               | lossy version, it is a major problem :-)
               | 
               | For the record, my lossy format of choice for e.g.
               | putting stuff on my phone is 96kbps Opus. Even that much
               | is excellent for casual listening. But I much prefer to
               | keep lossless FLACs as my primary archival storage - not
               | just because that way I can take advantage of better
               | compression formats as they come (e.g. how I moved from
               | ~130k Vorbis to ~96k Opus), but also because compression
               | makes a _massive_ difference with certain kinds of
               | processing and editing which I sometimes enjoy doing. All
               | the psychoacoustics go out the window if you start doing
               | things like subtracting instrumental mixes from full
               | mixes to get vocal tracks out.
        
               | nitrogen wrote:
               | I've commented in the past about a song that is
               | annoyingly altered in 320k MP3: https://hn.algolia.com/?d
               | ateRange=all&page=0&prefix=false&qu...
        
               | andybak wrote:
               | That's actually quite interesting.
        
               | eh9 wrote:
               | While I can understand the frustration, it's worth noting
               | that they're not increasing the price of subscription and
               | giving people additional options. To me, it's more like
               | trying to tell people with 4K screens to watch 8K
               | content, but what do I know.
        
             | KozmoNau7 wrote:
             | > "This is largely because MP3 is a crappy, old format. Try
             | high-bitrate Opus on most samples and you're a lot less
             | likely to get above-chance results on an ABX test, pretty
             | much ever, at high bitrates."
             | 
             | I'll add to this that "high bitrate" for Opus can
             | reasonably be considered as 128kbps or above, generally 160
             | or 192kbps are comfortably beyond what is needed to achieve
             | audible transparency.
             | 
             | For anyone who's used to MP3 and just doing everything at
             | -V0 or 320kbps, it's extremely impressive to hear how good
             | Opus is, and how low bit rates you can get away with. Even
             | at 24kbps it's serviceable for music, it sounds no worse
             | than a slightly worn cassette tape.
             | 
             | It's a _seriously_ impressive codec, both for speech and
             | musical content.
        
               | 77pt77 wrote:
               | > it's extremely impressive to hear how good Opus is, and
               | how low bit rates you can get away with
               | 
               | 24kpbs is perfectly adequate for
               | voice/podcasts/audiobooks
        
           | [deleted]
        
           | RIMR wrote:
           | I took the test, and it pretty conclusively proved to me that
           | I cannot detect the difference.
           | 
           | And even if I could detect the difference, I am not convinced
           | that the improvement in bitrate would actually result in any
           | increased enjoyment.
        
           | summerlight wrote:
           | It's technically possible to distinguish between 320kbps and
           | loseless but it's nothing to do with perceived sound quality
           | or not but more of whether you're trained to hear high-freq
           | sound domain which tends to more suffer from compression.
        
           | 2OEH8eoCRo0 wrote:
           | I've done blind tests and I can tell if I try really hard but
           | I wouldn't even say that the mp3 sounds worse, just
           | different. I focus on hi hats.
           | 
           | I do collect lossless audio for archival reasons and the
           | ability to convert from a non lossy source.
           | 
           | I believe that high bitrate audio is entirely bullshit
           | though- as Chris Montgomery has shown:
           | 
           | https://xiph.org/video/vid2.shtml
        
             | adrianmonk wrote:
             | > _high bitrate audio_
             | 
             | Based on the opening part of that video, I think you must
             | have meant to say high sampling rate.
        
               | 2OEH8eoCRo0 wrote:
               | Yes. Thanks. It's been awhile since I watched.
        
           | 86J8oyZv wrote:
           | I just got 5/6 with just my MacBook Pro speakers (but am a
           | musician). "Bigger and stronger" is kind of an asinine way to
           | describe the difference though. Was "you hear more subtle
           | details" too many words?
        
         | alternatetwo wrote:
         | And the comparison would be against 256 aac (what iTunes uses
         | currently), which is insanely good and much better than 320
         | mp3! Nobody can hear that!
        
         | simias wrote:
         | It doesn't matter, it's good marketing. It's not rational, but
         | it lets Apple posture as being "high end". The utter majority
         | of people won't be able to tell the difference but then again
         | the utter majority of people won't even try to test it. I know
         | that I personally can't even tell the difference between
         | Spotify's "mid" and "high" quality settings the vast majority
         | of the time even in perfect listening conditions with good
         | earphones and focusing hard on the small details.
         | 
         | I've given up on arguing with audiophiles about this. In the
         | end if they enjoy their overpriced setups to listen to 196kHz
         | 32bits-per-sample uncompressed tracks who am I to tell them
         | otherwise? It won't keep me from listening to compressed audio
         | on my cheapo USB DAC with my mid-range earphones and enjoying
         | it just as much.
        
           | tachyonbeam wrote:
           | People are downvoting you but you're not wrong. One of the
           | biggest factors behind Apple's success is that they've
           | positioned themselves as a status symbol. They're the Prada
           | of the tech world. I switched from an iPhone to an Android
           | recently and found the quality of the device and software to
           | be just as good if not better, but an Android doesn't say
           | "I'm upper middle class" like an iPhone does.
           | 
           | Me, I see spatial audio and I'm like... Ah, that's annoying,
           | because it's yet another proprietary gimmick, and it means
           | the format will likely be incompatible with everything else.
           | You could see a proliferation of audio files that are only
           | usable on Apple devices. Stereo seems... Based in physical
           | reality, ubiquitous, and very practical. I hope Google
           | doesn't try to copy them just like they did after Apple
           | decided to remove the headphone jack, because that wasn't an
           | upgrade. Deprecating trusted, reliable technology to try to
           | entice buyers is not an upgrade.
        
             | iDisagreedEar wrote:
             | I got an IPhone for work and I was extremely excited during
             | unpackaging and giving my personal information to Apple.
             | 
             | It took only a few weeks for disappointment over slow
             | transitions, buggy apps, and annoying updates.
             | 
             | Today I'm not sure how I could live without a few Android
             | exclusive things, Linux, ad block, macros. They might be
             | available for IPhone, but it's mind numbingly easy to get
             | started.
             | 
             | Final complaint, our grandparents got iPhones because it
             | was supposed to be easy. Apple logins and lingo made it
             | difficult to use.
        
       | dzhiurgis wrote:
       | I just wish Soundcloud improved their sound quality. Feed of new
       | dj mixes from people you follow is so much better (for me) than
       | some generic music charts.
        
       | Saint_Genet wrote:
       | I sure hope spatial audio won't be the only way music will be
       | delivered in the future. It'd be a complete nightmare for people
       | like me who has severely impaired hearing on one ear.
        
         | heartbreak wrote:
         | There's a toggle to turn it off in the volume control menu.
        
         | boardwaalk wrote:
         | I think most (Apple) devices have an accessibility setting that
         | let you downmix multichannel audio to mono.
        
         | kjakm wrote:
         | Wouldn't that also apply to mono v stereo? I would guess that
         | if you had one earphone in, they would fallback to a
         | mono/stereo mix. It kinda works like that currently with
         | AirPods. If you take out one, instead of only getting one
         | channel through the remaining AirPod, you get both channels
         | diverted to the one AirPod.
        
       | nileshtrivedi wrote:
       | Since most of the music is consumed on headphones, I'm not sure
       | if spatial music will appeal to many. What I would really like to
       | see in purchased music is individual soundtracks for each
       | instrument/vocal (which I can mix as per my taste) and one
       | default mix made as per the producer's taste.
       | 
       | This would not only help with music practice, karaoke,
        
         | axxl wrote:
         | You can make spatial audio work with headphones, as those
         | various fun YouTube demos show. Furthermore Apple's headphones
         | have support for it including directional audio support. If you
         | haven't tried it it's pretty spectacular, with the only
         | downside being the sound so convincingly seems to be coming
         | from my iPad I need to verify that I am in fact sending the
         | audio to my airpods.
        
         | dougmwne wrote:
         | I think we can strongly assume that airpods with spacial audio
         | support are coming very soon. It's already a feature on the pro
         | and max.
        
         | pdpi wrote:
         | > Since most of the music is consumed on headphones, I'm not
         | sure if spatial music will appeal to many
         | 
         | The spatial sound implementation on the EarPods pro is amazing.
         | When I first tried them with my iPad I had to take them off
         | several times to make sure the sound was coming from the
         | headphones. I can only assume this will be as good.
        
         | schmorptron wrote:
         | Could they use something like HRTF in video games to do spatial
         | audio for stereo headphones?
        
         | open-source-ux wrote:
         | The BBC has produced a number of 3D recordings ("binaural
         | sound") of classical music performances. These recordings are
         | designed for headphones. You can try them out here (requires
         | sign-in to play):
         | 
         |  _BBC Philharmonic binaural recordings_ :
         | 
         | https://www.bbc.co.uk/archive/experience-classical-bbc-philh...
        
         | capableweb wrote:
         | Having stems available would be super cool and open up a whole
         | new world of remixing. But Apple would be the last company to
         | embrace such a approach.
        
       | SSLy wrote:
       | I wonder when they'll start supporting windows' multimedia keys
        
         | mrkwse wrote:
         | I think iTunes is effectively legacy at this point in favour of
         | the web app (music.apple.com), which works far better (except
         | for lack of offline downloads) and supports windows multimedia
         | keys.
        
       | FractalHQ wrote:
       | Great but Apple can you please fix the awful obliteration of
       | audio quality in your audio speed algorithms? Apple podcast app
       | on 1.5x speed sounds like a 1950s radio underwater. MacOS and
       | iOS. It's so bad and makes the apps unusable for me.
        
         | hu3 wrote:
         | This is something that Youtube excels at, I find.
        
       | Invictus0 wrote:
       | > By default, Apple Music will automatically play Dolby Atmos
       | tracks on all AirPods and Beats headphones with an H1 or W1 chip,
       | as well as the built-in speakers in the latest versions of
       | iPhone, iPad, and Mac.
       | 
       | What does it mean to have spatial audio on a pair of headphones?
       | I thought spatial audio meant you needed a 5 speaker setup or
       | similar.
        
         | yRbfmm1rVg8K5TR wrote:
         | Spacial Audio is the name of an Apple feature avaiable when
         | using their headphones with an iPhone/iPad. It using "head
         | tracking" so when you move or turn your head it changes the
         | sound to make it seem like you are moving around a room with
         | surround sound.
        
         | dougmwne wrote:
         | Likely they are releasing a set of airpods soon with a kind of
         | head-tracked positional audio. The pro and max can already do
         | positional audio where the sound seems to be coming from a
         | paired iPad no matter how you twist your head.
        
         | reasonabl_human wrote:
         | Not necessarily, but for the best effects yes. You can use head
         | related transfer functions (HRTFs) to simulate spatial audio
         | with just one driver per ear. Granted the effects aren't as
         | significant as multi-driver setups, I was able to get a
         | convincing spatial audio demo working with in-ear devices for
         | an Audio Tech course project back in school.
        
       | djsavvy wrote:
       | Is this the end of Tidal, or does it still have some unique value
       | propositions as a steaming music service?
        
       | lvl100 wrote:
       | Appears Jack Dorsey made another brilliantly timed bet on Tidal.
        
       | jayd16 wrote:
       | How does the head tracking work if you're just out and about,
       | jogging or what have you? Are you going to be pointed the wrong
       | way or does it slowly recenter or something?
        
       | m3kw9 wrote:
       | Another vertical integration mounted successfully
        
       | ftio wrote:
       | On the business side, it's great to see Apple continue to invest
       | in value delivery. For folks who have Apple affinity but who want
       | lossless, this should be a no brainer. It's a much simpler (and
       | somewhat cheaper) pricing model than streaming services with
       | lossless/lossy tiers, which ought to pluck a few tenths of a
       | percent of customers away from those competitors as well.
       | 
       | In terms of art, I'm in a kind of wait-and-see mode. Recordings
       | have been doing simple panning for a long time. Artists already
       | have quite a powerful set of tools for creating a soundstage, but
       | I'm curious to see how they take advantage of an even more
       | sophisticated medium.
       | 
       | At a meta level, what's interesting about this is that, although
       | these standards can be adopted by anyone, Apple is (for now at
       | least) basically verticalizing music production. They can pitch
       | to artists that X% of Apple Music customers have spatial-audio-
       | capable devices, Y% have capable headphones, and they can 'sell'
       | the value of the additional Atmos/spatial production work as a
       | function of a well-defined TAM rather than in a vacuum.
       | 
       | If the art side is actually good, fans have a reason to stay in
       | the Apple ecosystem -- to hear a better, more true-to-intent
       | version of the music.
       | 
       | The crux of this is: do these features actually produce
       | innovation in music production that artists and fans agree is a
       | way of elevating the form? If not, it's a dud; if so, Apple has a
       | big head start.
        
       | JadeNB wrote:
       | To be clear, despite the headline, the _existence_ of Lossless
       | Audio (which I know under the FLAC codec, but Apple uses ALAC--I
       | don 't know how they're related) isn't new; it's just that Apple
       | is now serving everything in its catalogue encoded that way. The
       | actual title is:
       | 
       | > Apple Music announces Spatial Audio with Dolby Atmos; will
       | bring Lossless Audio to entire catalog
        
       | willejs wrote:
       | I guess this is a response to Amazon Music HD, and soon Spotify
       | HiFi. I have been waiting for Spotify HiFi since the Feb
       | announcement...
        
         | alecmg wrote:
         | Any of these use FLAC? Or does everyone invent their own wheel?
        
           | CrankyBear wrote:
           | Amazon uses FLAC.
        
             | hulitu wrote:
             | Do you have any reference. Last time i cheched Amazon music
             | HD was "bitrates up to xxx kbps". Up to for me starts at 0.
        
       | foobarbecue wrote:
       | I enjoy actual 5.1 music which was briefly a thing in the 200s.
       | There are a few albums recorded this way -- Tipper's Surrounded,
       | Opeth, one or two Mastodon, a Muse album or two.
       | 
       | I've seen a lot of BS marketing stuff with stereo + some effects
       | being labelled as 5.1 or 7.1.
       | 
       | What is Dolby Atmos? I went to
       | https://www.dolby.com/technologies/dolby-atmos/ but it doesn't
       | really tell you. In my dreams it is music recorded with surround
       | channels and then an technology that plays it back through two
       | speakers using an IMU so you can turn your head and hear
       | different stuff. In reality, it's probably a BS effect...
       | somebody, please reply if you actually know. (Not guess, actually
       | know. Futile, I know -- I'm going to get lots of guesses as
       | replies because that's what always happens on HN.)
        
         | kleinsch wrote:
         | Here's how I understand Atmos.
         | 
         | A long time ago, surround was based on how the wires were
         | hooked up, so first we had 2 channels, then 2.1, 5.1, etc. So
         | your recording might have a left, right, rear channel, but the
         | channels had to be globally defined and premixed. Your audio
         | file would say "play A out of the speaker, B out the right
         | speaker."
         | 
         | Atmos is redoing that for digital, so you can say that a
         | channel or sound is positioned at a point in space, and your
         | receiver or device figures out which speakers to use to present
         | it. Your audio file says "play A 10' left of the listener, play
         | B 10' right of the user."
        
       | Juntu wrote:
       | *lossless audio mp5<password> iMac apple
        
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