[HN Gopher] Google Says Everything at Stadia Is Fine, as the Wat...
       ___________________________________________________________________
        
       Google Says Everything at Stadia Is Fine, as the Water Reaches
       Their Noses
        
       Author : adrian_mrd
       Score  : 85 points
       Date   : 2021-05-15 19:05 UTC (3 hours ago)
        
 (HTM) web link (www.kotaku.com.au)
 (TXT) w3m dump (www.kotaku.com.au)
        
       | nailer wrote:
       | Stadia user here. Purchased Cyberpunk on Stadia and saw first
       | hand it was broken. Never got past the intro mission.
       | 
       | Stadia flat refused to give me a refund.
        
       | LeoPanthera wrote:
       | 916 days to go. http://stadiacountdown.com
        
       | 27182818284 wrote:
       | I gave Stadia a try a while back.
       | 
       | It worked really well, but I was instantly disappointed by the
       | game selection. When you advertise being able to play the latest,
       | coolest games to me, I expect there to be a selection of the
       | coolest, latest, games. I was really thinking I'd be able to play
       | the latest, Doom incarnation and such. If I recall correctly,
       | Doom was there but at a separate additional cost that made it
       | very unattractive to me.
       | 
       | I think I did the free trial plus one addition month of paid
       | before I gave up on it.
        
         | gundmc wrote:
         | The game selection has improved a lot, but is still the weak
         | point. Resident Evil, Cyberpunk, Madden, FIFA, etc were huge
         | wins. Ubisoft seems all in on Stadia and streaming more
         | broadly. If they can work out a deal to get the upcoming
         | Division Battle Royale as a true free to play on Stadia that
         | could breathe life into the user base.
        
       | riku45100 wrote:
       | IF everything is fine, then why do I get a connection problem
       | when am using a wired connection and have a 1GB net connection,
       | which my average is 800mb, if they mean fine what does that mean.
        
         | hluska wrote:
         | That's where marketing folk trot out phrases like "we're
         | continuing to add value to the entire ecosystem for each of our
         | stakeholder groups". When you convert that from marketing to
         | English it means "you're SOL."
        
         | dragonwriter wrote:
         | Because the actual usage in your region is high enough that the
         | edge servers they use there are saturated?
         | 
         | Which is a problem in the way that selling out a concert venue
         | is a problem.
        
           | pessimizer wrote:
           | No, it's a problem in the way that overselling a concert is a
           | problem.
        
       | refulgentis wrote:
       | Is the article conflating creating 1st party games for an empty
       | service versus choosing _not_ to create 1st party games for a
       | busy service?
       | 
       | I don't _100%_ grok this, i.e. it seems like good news where the
       | article implies bad news, but other media outlets mentioned there
       | 's a 4x spike in gamepad usage in last 6 weeks on the web, and it
       | correlates to Stadia's free tier release:
       | https://www.chromestatus.com/metrics/feature/timeline/popula...
        
         | creshal wrote:
         | 4x increase compared to what baseline? And will these curious
         | people trying it out convert to paying customers or will people
         | give up on it again, like they apparently did in April 2020?
        
       | Jabbles wrote:
       | _Google spent tens of millions of dollars bringing big games to
       | their platform_
       | 
       | The gaming industry has >$100 billion of revenue per year. Surely
       | these kinds of costs are/were expected. Microsoft famously lost
       | money on every Xbox sold for many years.
        
         | Fede_V wrote:
         | Microsoft almost certainly still loses money on the Xbox
         | itself.
        
           | creshal wrote:
           | Every console loses money on the hardware, because you'll
           | immediately make up for it with software sales. Stadia's
           | still struggling with the latter part.
        
             | dbish wrote:
             | Yeah, generally gaming hardware is a loss leader
        
             | alexpetralia wrote:
             | This is the "SaaS-in-a-box" business model.
        
             | woutifier wrote:
             | Microsoft recently confirmed that they have always lost
             | money on their consoles (during the Apple vs Epic
             | proceedings). In contrast, Nintendo usually makes a profit
             | on selling their hardware.
        
             | kevingadd wrote:
             | AFAIK Nintendo is not necessarily in the business of losing
             | money on hardware, especially if you count accessories like
             | their controllers. I'd need to see numbers to believe that
             | they lose money on the Switch, I suspect that thing is
             | profitable.
        
         | unnouinceput wrote:
         | "...has >$100 billion..."
         | 
         | You are correct, the most technical correct. However a more
         | closer to reality is > dozens of trillions USD. Remember,
         | gaming industry is bigger than both movie AND music industry
         | combined.
        
           | Jabbles wrote:
           | Please cite your source.
           | 
           |  _As of 2018, video games generated sales of US$134.9 billion
           | annually worldwide._
           | 
           | https://en.wikipedia.org/wiki/Video_game_industry
        
       | ajross wrote:
       | Yeah, the industry just seems not to have bitten. Which is a
       | shame, because the technology really is just plain great. Play a
       | AAA game on a $180 chromebook with basically identical resource
       | consumption to watching Netflix.
       | 
       | But... the big studios don't want it because they don't want to
       | lose control of distribution. The indie folks couldn't be wooed
       | away from Steam, because Google just isn't going to match Valve's
       | creator services community. Google isn't willing to drop the kind
       | of cash MS or Sony do to buy themselves exclusives...
       | 
       | Frankly the best thing for the industry would be to spin it off
       | and sell it to Valve. A Steam/Stadia would rule the world.
        
         | [deleted]
        
         | anonymousab wrote:
         | > Yeah, the industry just seems not to have bitten
         | 
         | Assuming that the industry would do all of their work for them,
         | and that 99.99999% of the responsibility lied anywhere other
         | than Google themselves seems like a very Google thing to do. It
         | is, predictably, the kind of arrogance that begets a (perceived
         | to be) floundering product like this.
         | 
         | The system launched with a pitiful fraction of the features
         | they advertised that it could and would do. It launched with
         | many important questions unanswered - often purposely, because
         | everyone already knows the answers and those answers are bad
         | and answering them could only hurt Google further.
         | 
         | It still lacks many of those features, too.
         | 
         | The story of how their reveal event's gaming history display
         | case came to be - the one that showcased several great failures
         | and blunders in gaming history, with Stadia as the next in line
         | - is an excellent microcosm of the kind of decision making that
         | went into the Stadia project as whole.
         | 
         | EDIT:
         | 
         | > But... the big studios don't want it because they don't want
         | to lose control of distribution.
         | 
         | There have been many games on streaming services that did not
         | make their way to early Stadia. Many that may still not be on
         | Stadia - I haven't done the research lately, so I can't say.
         | 
         | Moving to a pure streaming solution - one where they don't have
         | to provision and manage the hardware and all that sticky
         | ugliness - is an absolute dream for many game publishers.
         | Console hardware control is a small part of that dream, and
         | it's less important than the rest. Stadia very well could have
         | been the mass-accepted vehicle that delivered on the rest of
         | that dream, had Google executed well.
         | 
         | To this day, I'm still astonished that they've dropped the
         | ball, the slam dunk, this hard. They're limping along when they
         | very well could have had their revolution, had they done a
         | better job.
        
         | MisterBastahrd wrote:
         | Imagine you're bigcorp and you sell a game which features
         | multiplayer PVP combat as your central feature. You can
         | optimize your entire engine to kingdom come and back, but if
         | there are still latency issues, your developers get the blame.
         | 
         | Outside of some AAA RPG and adventure games, most of the rest
         | of the truly big games feature PVP content as their main
         | selling point. Fifa, Call of Duty, Madden, Halo, Destiny,
         | Fortnite, Apex Legends, DOTA, League of Legends, etc... they
         | all live and die on network latency. They are the biggest of
         | the big and if your platform doesn't have them AND run them
         | well, you're dead.
         | 
         | Hard to get someone to invest in your product knowing that your
         | product is going to suck for the games people really want to
         | play.
         | 
         | I'm still not sure why Amazon hasn't bought Discord and Valve.
         | Discord makes perfect sense as a complement to Twitch, and
         | Valve would ensure that they basically own the entire PC gaming
         | space.
        
         | young_unixer wrote:
         | The industry _did_ want to bite and all the ingredients were
         | there. The only reason Stadia didn 't succeed is that Google
         | fucked up in the most ridiculous ways.
        
           | birdyrooster wrote:
           | It just doesn't look or feel as good as the native experience
           | and the only people saying the tech was great are not serious
           | gamers. Casual people don't care enough to try Stadia and
           | serious gamers can tell how shitty it is.
        
             | bombcar wrote:
             | Exactly. They need to buy and offer for free certain games
             | to get people to try it.
        
           | tmpz22 wrote:
           | Specifically Google Marketed it as a full priced full
           | featured platform with a pitiful initial catalogue of a
           | couple games (namely Destiny). They also went completely dark
           | for periods of months here and there, typically around the
           | winter holidays, which frustrated what initial users they did
           | get.
        
         | ArkanExplorer wrote:
         | The Indie folks are easily wooed away from Steam, just look at
         | how successful Epic has been with their free games, which they
         | paid pittances for (eg. Super Meat Boy for $50,000).
         | 
         | Look at No More Robots titles on Xbox Games Pass (which is also
         | on PC).
         | 
         | The problem is that Google just didn't put any money into
         | buying up rights for titles. Plus, as other mentioned, the
         | outdated pricing model. It should have been $20/month for
         | unlimited gameplay of any title with maybe a discount tier of
         | $15 for 900p.
        
           | ikiris wrote:
           | I honestly don't believe Google can ever be successful at a
           | consumer product that is a paid service.
        
           | doikor wrote:
           | Super Meat Boy is a 10 year old game that probably had sales
           | close to 0 at this point (it has been on sale for a couple
           | bucks multiple times by now). Taking 50k now a decade after
           | release and losing practically nothing as anyone who was
           | going to buy it already did makes a lot of sense for a small
           | indie dev (literally just 2 people if I remember right)
        
         | xyzzy_plugh wrote:
         | > industry just seems not to have bitten.
         | 
         | I know folks at AAA game studios/publishers and the primary
         | reason I've repeatedly heard is: Stadia requires that we port
         | to Linux.
         | 
         | Completely insane requirement. Steam, meanwhile, is making
         | Linux gaming better than ever with their investment in Proton
         | (which is incredible, wine has never been so good) and Nvidia's
         | game streaming service "just works" and you bring your own
         | games (just log into steam).
         | 
         | Stadia is screwed from the get-go by thrusting inane
         | requirements onto their potential partners. If they had huge
         | market power, maybe it'd fly, but it's effectively a new
         | console as far as publishers are concerned.
         | 
         | Instead it should _just work_ with PC games. End of story.
        
           | ajross wrote:
           | > Completely insane requirement.
           | 
           | They're doing ports to Xbone and Switch and PS5 already, and
           | that's fine. But running on Linux is somehow insane?
           | 
           | No. Porting engines across complicated SDKs and build
           | environments is what these studios do every day of their
           | existence, and virtually all the backends run fine on Linux
           | already.
           | 
           | Again, the reason the big studios aren't on board is because
           | they don't want to be part of an app store ecosystem. It's
           | not a technical thing at all.
        
             | sharpneli wrote:
             | It's a financial thing. Porting to Linux costs money,
             | that's what it means.
             | 
             | Depending on the engine it can be quite a lot of time.
             | Especially if you don't already have a Vulkan backend.
             | 
             | Therefore if you don't think the additional sales are worth
             | the expense, including the opportunity cost of your devs,
             | why bother?
        
           | aspaceman wrote:
           | It using Linux shouldn't be an issue. You could use Wine and
           | Proton to make the difference the same way Valve does.
           | 
           | They purposefully hamper the systems though. So even a game
           | like Destiny 2 is running at Medium settings on a datacenter.
           | Just to be able to containerize it and all that noise.
           | 
           | You're right that it should just work from the devloper's
           | perspective. I personally think this is all possible with
           | existing tech, but Google failed to deliver. Game devs have
           | weird gripes about porting to Linux.
        
         | bondant wrote:
         | Well it's not like Google Stadia is the only one trying to
         | provide cloud gaming, alternatives exist: Geforce Now, Shadow,
         | Playstation Now, Blacknut. So I don't think the industry is
         | completely against it.
        
         | rcxdude wrote:
         | I think the industry is quite keen on the idea, as there are
         | many similar services entering the space. I think the problem
         | is stadia's model: the best value for players can be found in
         | platforms like geforce now or the various smaller players where
         | it's basically just renting a windows VM with a low latency
         | connection, so they can just play their existing library (and
         | which can be transferred to another service or played on your
         | own PC), or in the offerings from Sony and Microsoft where you
         | pay a monthly fee but get access to a huge library. The fact
         | that stadia wants you to pay again for your games, which are
         | locked into that service, have a smaller selection of games,
         | and pay a monthly subscription is probably not worth the
         | ability to play on a chromecast or a maybe slightly better
         | latency, especially when there's unforced errors like some
         | games becoming unplayable on the service for months due to
         | bugs.
        
         | jimmaswell wrote:
         | The latency is never going to be acceptable playing an FPS or
         | similar over a video stream. It's fundamentally a stinker of an
         | idea for anything but turn based strategy and similar games.
        
           | supergirl wrote:
           | not sure if there is math to back this up. a regular
           | multiplayer FPS already sends and receives a lot of data.
           | there is always some lag. you could say at least the input
           | lag is 0 but for multiplayer it's not exactly true. the
           | server is authoritative and it might revert your movement or
           | decide you didn't shoot where you think you shot, etc.
        
             | jimmaswell wrote:
             | Server lag is one thing but a local client will at least
             | let your local movements and reactions feel real-time.
        
           | BatFastard wrote:
           | You are living in the past. Latency to Stadia servers is
           | 20ms. Much faster than anyone can react.
        
             | rcxdude wrote:
             | Much smaller differences in latency have been shown to be
             | relevant to competitive FPS (it's not necessarily absolute
             | reaction time but relative to your opponents that matters).
             | That said it's unlikely to be entirely the decider for a
             | lot of people. Also, that kind of latency is basically the
             | best case scenario: when you factor in a not-fantastic
             | internet connection, location, and wifi, the user
             | experience could still wind up quite poor in a lot of games
             | (and it's not something which all players are going to
             | notice consciously, they're just going to feel like the
             | game controls worse).
        
             | toast0 wrote:
             | 20ms is a bit more than one frame at 60 fps. If you still
             | have a NES and an analog CRT tv, the best way to feel the
             | difference is play super mario brothers for an hour on your
             | modern tv that probably takes at least 20 ms to process rca
             | video and display it, then play on the CRT for a while and
             | see how much better it feels. Some things that get
             | especially hard to do with lag, but are easy enough for
             | most people otherwise are jumping onto a block above your
             | head when you're on a single block, like the ? blocks in
             | 1-1; and sliding through a one block space when you're big,
             | like the spot towards the beginning of 1-2.
             | 
             | Of course, modern games are built around expecting a lot
             | more latency in the system, but having your input a frame
             | behind to start with, before adding render time, encoding
             | time, decoding time, and then display processing makes for
             | a tough experience.
        
               | numpad0 wrote:
               | > how much better it feels
               | 
               | I think this is the most important part of the ordeal:
               | lower latency/shorter input-stimuli loop feels _better_
               | and games are all about feeling good.
               | 
               | I wonder how Google of all players missed it because back
               | in 2010s they were talking how fractional second delays
               | hurt click metrics.
        
             | anonymousab wrote:
             | Or an area that is simply not that close to Stadia's
             | servers. Or an area on a bad backbone - like much of the
             | world, like much of north america (maybe north america
             | isn't Google's target audience though? ;)
             | 
             | Or - and this is the kicker - in an area that has lots of
             | Stadia users. Which makes sense - more load, more demand =
             | service gets worse. But that means that you end up with a
             | messed up "regional playability" curve, where the best
             | experience - if not the only good experience - is had by
             | people in areas close enough to the servers, but where
             | Stadia is not too popular as to be overloaded.
             | 
             | That particular caveat has gotten better over time, from
             | what I understand. Throw more hardware at the problem, open
             | more datacenters in the same region, and that helps deal
             | with load. But it certainly left a well-deserved poor
             | first-impression for many people.
        
             | akyu wrote:
             | This could work for casual FPS games, but for competitive
             | FPS gaming like Counter-Strike or Valorant, 20ms is a deal
             | breaker for players who want to perform at a high level.
             | 
             | Pro FPS players consistently choose monitors with the
             | highest refresh rates available.
             | 
             | This informal experiment is quite convincing
             | 
             | Does High FPS make you a better gamer?:
             | https://www.youtube.com/watch?v=OX31kZbAXsA
             | 
             | A 60hz refresh rate corresponds to 16.67 milliseconds frame
             | time, and a 240hz rate corresponds to 4.2 milliseconds.
             | 
             | The issue here is not reaction time, but "feel". Even a
             | moderately skilled player can test this for themselves by
             | switching between refresh rates. Specifically the "feel" is
             | the relationship between moving the mouse and the shift of
             | perspective on the screen. Low refresh rates cause players
             | to over correct their aim as the gaps between frames are
             | larger, and the motion on the screen is less smooth.
        
           | toast0 wrote:
           | Never is pretty harsh. On my current internet connection with
           | 20 ms to the first hop, yeah, it's not ever going to be good.
           | If you use a low delay, high bandwidth codec, and restrict to
           | users with enough bandwidth and sub 10 ms roundtrip, the
           | customer base will be tiny, but the experience would be fine.
           | Helps if they don't use wifi, or at least have a good rf
           | environment.
        
         | liaukovv wrote:
         | It's not like the proposition is good from user point of view
         | either. You "buy" a right to rent games, which right can be
         | terminated by google for any reason, or no reason at all. Even
         | if you really bought a game and google would give it back to
         | you when they inevitably shut down the service, you still
         | wouldnt be able to play it, since the whole point of stadia is
         | to not own the hardware.
        
           | symlinkk wrote:
           | No different than Steam
        
             | anoncake wrote:
             | Maybe in principle. But Steam is Valve's cash cow and very
             | unlikely to be cancelled anytime soon. Stadia is a Google
             | product.
        
           | creshal wrote:
           | Steam is a rent model too, but nobody seems to mind.
           | 
           | It helps that Steam also works offline, or on an alleged DSL
           | connection out in the sticks, or when you're visiting your
           | parents who still have the same awful wifi router you told
           | them to get replaced 15 years ago, or ...
        
             | Kuinox wrote:
             | Steam is not a rent model. Steam recently got sued because
             | you couldn't resell your games, nor your account. You are
             | now allowed to sell your steam account because you owe the
             | games.
        
             | 41b696ef1113 wrote:
             | >Steam is a rent model too, but nobody seems to mind.
             | 
             | Ehh, I prefer to buy from GOG when I can for that exact
             | reason.
        
             | ergot_vacation wrote:
             | Steam is explicitly NOT a rental model. You buy games, and
             | then you have them, on your hard drive, to play whenever
             | you like. You could be banned from Steam, Gabe could
             | personally make a youtube video telling you to fuck off,
             | and you could still start up Steam in offline mode and play
             | all the games just fine. The only thing you could
             | THEORETICALLY lose is the ability to re-download games in
             | your library, but to my knowledge this has never happened
             | aside from accounts getting hacked etc.
             | 
             | Stadia, meanwhile, works like Netflix. Stop paying, or just
             | anger the Stadia gods in some way, and all your games go
             | away. I like owning things I pay for. Many other people do
             | to. So it's gratifying to see that this one time, we don't
             | have to have our rights trampled on. Good riddance to bad
             | rubbish.
        
               | csunbird wrote:
               | Actually, after a while being in the offline mode, Steam
               | will ask you to go online, as far as I know.
        
               | kevingadd wrote:
               | It's technically possible for Valve to pull access to
               | your entire library and games that use Steamworks DRM
               | will no longer work in that circumstance, but as far as I
               | know it's very rare for them to do it at this point. They
               | used to do it if you issued a chargeback, but they had to
               | stop doing that since it was in violation of various
               | government and payment processor policies.
        
               | tokai wrote:
               | Haven't tried a game on steam that couldn't be opened
               | without steam running. Just go to the games folder and
               | run the executable.
        
               | throwaway3699 wrote:
               | Those apps (assuming they aren't indie) will almost
               | always try to communicate with the Steam client. There
               | are hooks which automatically run Steam if it's not
               | available.
        
               | creshal wrote:
               | Steam API integration is entirely optional, so it's not
               | just indie games that ignore them or fail gracefully.
               | Obviously you can't access Steam's online services in the
               | game, but that's not a stopper for many games.
        
               | ajross wrote:
               | > Stop paying, or just anger the Stadia gods in some way,
               | and all your games go away.
               | 
               | People get banned on Steam and lose access to games too.
               | I know Valve promised you that they aren't renting those
               | games, but if you look at the contract you'll find all
               | you have is a license. And there have been multiple
               | circumstances already where Valve has kicked users and/or
               | lost licenses to its content.
        
             | bluefirebrand wrote:
             | Steam doesn't require me to pay several hundred dollars a
             | month to have an internet speed fast enough to play a game
             | without lag. I just run it on a piece of hardware I already
             | own anyways.
        
               | deadmutex wrote:
               | There are also people who don't have the hardware to play
               | latest games like Cyberpunk, but live in an area with a
               | good internet connection.
        
             | anonymousab wrote:
             | > Steam is a rent model too, but nobody seems to mind.
             | 
             | A long time ago, there was an official statement to the
             | effect of "if steam goes down, we'll release a patch to
             | unlock your games" or something to that effect.
             | 
             | I think that was before third parties could even sell on
             | Steam.
             | 
             | Could also be apocryphal, or photoshopped emails and
             | screencaps and the like. It almost certainly doesn't hold
             | true today.
             | 
             | But at the very least, you can download your steam games
             | today, and if it shuts down at some point in the future,
             | you can modify or crack those local files and executables
             | to be playable; multiplayer systems notwithstanding.
             | There's a path forward. With Stadia games, there is nothing
             | without original publisher or developer intervention.
        
             | dvdkon wrote:
             | The main difference to me is that Steam is an established
             | platform with a reputation for not pulling games for no
             | reason and also the fact that there's always "extralegal"
             | ways to play that same game if Steam does pull it. That's
             | not the case with streaming-exclusive games (and sometimes
             | iOS games, sadly).
        
               | WesleyHale wrote:
               | Exactly, and steam isn't going anywhere anytime soon, so
               | I don't have to worry more about the game itself becoming
               | dated or unsuccessful and pulling down their servers way
               | before Steam decides does.
        
               | cocoricamo wrote:
               | And if my memory serves me right you can still download
               | games that are in your library but not available in the
               | store anymore.
        
             | drivingmenuts wrote:
             | I think it's more the case that Steam is a known quantity
             | by both players and developers. There aren't many surprises
             | ther and Steam hews closely to its core competencies. The
             | few times they've tried to expand their horizons, there's
             | been noise, but it soon fizzled and they went back to what
             | they do best.
        
             | tomc1985 wrote:
             | It's a licensing model, not a rental model. You're not
             | paying anybody a monthly fee to play, you have all the
             | files locally, and the threshold for revoking your license
             | or otherwise losing access to a title is extremely high.
             | 
             | Even games with components that have expired licenses are
             | kept on the account, your access is never really revoked --
             | even a VAC ban won't lose you your library.
             | 
             | You can't mod a Stadia game...
        
         | tmerr wrote:
         | I wonder if there are any examples of Google previously
         | spinning off companies and selling them. It's hard to imagine
         | it given how entrenched most products are in its internal
         | software ecosystem
        
           | birdyrooster wrote:
           | They bought Skybox, renamed it Terra Bella and then spun it
           | off into a sale to Planet in about 3 years time.
        
           | 0xB31B1B wrote:
           | Lots, boston dynamics is the one that comes to mind most
           | recently. Google is efficient with m&a
        
             | ragebol wrote:
             | Boston Dynamics did not originate at Google
        
           | jsnell wrote:
           | Niantic (Pokemon Go) is the only one I can think of.
        
         | vmception wrote:
         | Out of curiosity, are you aware that similar offerings have
         | been available for over ten years. None of them lasting long
         | with the exception of PS Now.
         | 
         | The others all die a dramatic and fiery death.
        
         | supergirl wrote:
         | why would you pay $180 to play over the internet when you can
         | pay $400 and get the latest playstation?
        
           | liaukovv wrote:
           | These days latest playstation goes for 2k
        
             | cdogl wrote:
             | If you can get your hands on one. Here in Australia a few
             | friends and I have just given up for the time being.
        
           | oneplane wrote:
           | Because that $180 also allows you to take it with you, and do
           | other things, i.e. making money so you can afford the free
           | time to play games.
        
         | ChuckMcM wrote:
         | Hmm, perhaps the movie studios who lost access to distribution
         | are whispering in there ear?
        
         | Garvey wrote:
         | Ubisoft is launching Ubisoft+ on Stadia, available in beta in
         | the US now.
         | 
         | Capcom had RE Village on there same day as the other stores.
         | 
         | EA are also releasing games on there.
         | 
         | So it seems at least some of the big publishers aren't that
         | against the idea.
        
         | tmpz22 wrote:
         | Pay $60 per game + subscription fee per month + hardware fee
         | (the controller) to play a game on a $180 chrome book.
        
           | Jyaif wrote:
           | Except if you wait for sales, then it can be less than $60.
           | Also you don't have to pay a subscription nor a controller.
           | Other than that, you are 100% correct.
        
             | tmpz22 wrote:
             | You do need to pay a subscription for the up-scaled 4k
             | experience which is one of the main features in Stadia
             | advertisements.
        
         | ragebol wrote:
         | Could Valve implement their own Stadia-alternative?
        
           | ajross wrote:
           | They have the technical chops, but not the capital goods. At
           | the end of the day Stadia works by equipping a bunch of local
           | datacenters with specific hardware and maintaining those with
           | high reliability across a global market. Running the
           | framebuffer through a video encoder isn't really the hard
           | part. And the part that _is_ the hard part is absolutely
           | Google 's domain of expertise.
        
           | olex wrote:
           | They do have Steam Link to build off of, which apparently
           | runs really well even over slower connections. So it's
           | possible.
        
         | Animats wrote:
         | _Which is a shame, because the technology really is just plain
         | great._
         | 
         | Is it, though? You're really renting a server. Other companies
         | who rent you remote game servers have gone broke, because it
         | wasn't cost effective. Google can afford losses to get market
         | share, but at some point the price has to go up.
        
         | throwaway3699 wrote:
         | Steam already supports cloud gaming. I signed a legal agreement
         | on top of the existing Steamworks distribution agreement which
         | lets my software be distributed through GeForce now and quote
         | "Valve operated cloud gaming services". So I assume this is
         | something they are at least considering.
        
       | kossTKR wrote:
       | http://shadow.tech is still way better - you get your own PC so
       | can run all games and work related software, stream 4k with 10ms
       | latency from datacenters near you, it's almost impossible to
       | discern a difference from running locally. All for 12$ a month, a
       | stupid low price.
       | 
       | Sadly this has made them go bankrupt - but have been bought out
       | recently so the future is uncertain.
       | 
       | Point being the market is more than ripe for this tech to
       | accelerate - and shadow has had 1 year waiting lists, for years,
       | so it's weird to me that more money isn't poured into this space.
        
         | hocuspocus wrote:
         | The business plan submitted by OVH to the bankruptcy court says
         | the monthly subscription will need to be raised to $25 in hope
         | for profitability within 3 years.
         | 
         | It seems inherently complicated to provide the required CPU and
         | GPU resources in an elastic way, when most gamers play at the
         | same peak hours.
        
         | danielbln wrote:
         | You also get to deal with game downloads, updates, system
         | maintenance and all the other stuff that I really don't want to
         | deal with if I just want to quickly play a streamed game. (and
         | that's if you can even get a shadow box before the end of the
         | year).
        
       | fnord77 wrote:
       | messaging in big corporate entities is like soviet totalitarian
       | states. they'll swear up and down everything is great, even as
       | the radiation detectors are off the scale.
        
         | Mindwipe wrote:
         | "CDPR execs laughing when asked about Stadia share of sales.
         | Not great not terrible."
        
       | MintsJohn wrote:
       | I tried stadia, didn't convince me at all, it was rather a let
       | down. The most jarring was the sound, it stuttered. The video was
       | fluent enough, but seemed horribly compressed (washed out and
       | artifacts) and low res (but I have a 4k monitor). Yet when I hear
       | others talk about it its nearly the same as running a game local,
       | or even better when, like me, you don't have the latest and
       | greatest videocard. I suppose the bottleneck was my Internet
       | connection, a "lowly" 30 Mbps, but then again, it's good enough
       | for everything else, and the stadia test thingy said I should
       | expect a high quality experience.
        
       | gman83 wrote:
       | I hope it sticks around. I have a Mac and a Nintendo Switch for
       | the kids so I don't really have a good way to play games, unless
       | I buy a console. I've been playing Red Dead Redemption 2 on
       | Stadia and it's been great. No downloads is great. I honestly
       | don't really care if they shut it down in a couple of years,
       | personally once I beat a game I don't really go back to it. In
       | the meantime they're giving me a super powerful gaming PC for
       | basically nothing.
        
         | mr_tristan wrote:
         | I'm in a similar boat: if Stadia isn't here, I'm pretty much
         | praying that Luna continues, because honestly, the other option
         | is mobile games. A gaming PC or console does not interest me
         | any more. It's a different kind of lifestyle, really.
         | 
         | But my approach to games is very similar - once I play it
         | through I rarely go back to it. Outside of some strategy games
         | like Civilization, of course.
         | 
         | It really feels like Stadia could have led to a new kind of
         | gaming market, but they didn't. And they don't seem to have the
         | leadership to make that happen.
        
       | [deleted]
        
       | hedora wrote:
       | I imagine these streaming game services would be much more
       | successful if the model was "stream an arbitrary gaming desktop
       | to your random device," but then they couldn't double dip by
       | charging for the service and also the games.
        
       | esturk wrote:
       | Stadia could be more than just gaming. Imagine every software
       | that people have complained doesn't work on a chromebook like
       | Photoshop.
       | 
       | Now imagine when you can stream those apps through Stadia such
       | that essentially Chromebook + Stadia => every PC
       | 
       | Which is to say, Google can always pivot enterprise apps.
        
       | jollybean wrote:
       | Nobody cares about 'Stadia'. They care about the titles.
       | 
       | Give people a 'Halo' exclusive, or go home.
       | 
       | 80% of the business plan relies on hard hitting amazing exclusive
       | titles.
       | 
       | And of course massively subsidized hardware.
       | 
       | And a long term vision.
       | 
       | It's sad because the model looked kind of cool, I'll never get to
       | try it out ...
        
       | emptysongglass wrote:
       | I love Stadia and hope it doesn't go anywhere. Playing Destiny 2
       | with my wife during Corona with free controllers we got for
       | preordering Cyberpunk was an awesome experience. Playing
       | Cyberpunk and then RE7: Biohazard during quick breaks, anywhere,
       | on a potato laptop, convinced me that this is the way we're all
       | going to be playing games not long from now.
       | 
       | Looking forward to playing Resident Evil 8: Village once I finish
       | Biohazard.
        
         | smnscu wrote:
         | I finished RE8 on Stadia on launch day; it looks great on PC
         | but for some reason it looks even better on a TV with the CCU.
         | As someone who's put hundreds of PSs and hours into Stadia, I'm
         | quite content with it, I wish it had more games though, most of
         | the free titles that come with Stadia Pro are ridiculous
         | (though, to be fair, they did help me discover gems such as The
         | West of Loathing).
        
         | supergirl wrote:
         | that potato laptop costs more than the latest playstation
         | though. and it can't really be a potato laptop. you need a good
         | internet connection and good video decoding
        
           | michaelt wrote:
           | Almost every processor made in the last 10 years has the
           | power to decode 1080p 30fps.
           | 
           | That's an entry-level feature on a phone, let alone a tablet
           | or laptop.
        
           | esturk wrote:
           | A chromebook costs half of a PS5.
        
       | alpaca128 wrote:
       | A more interesting question would be: "How long will it stay
       | fine?"
       | 
       | If Google is (officially) that confident Stadia is doing well why
       | don't they officially commit to support the product for the next
       | X years?
        
         | jsnell wrote:
         | Because a promise to support the product for X years would just
         | be twisted to "the product will be killed in X years"
         | headlines. You can't fight a double standard like that, the
         | best you can do is avoid feeding it.
        
           | MattGaiser wrote:
           | Even so, will be killed in 5 years makes me more confident in
           | trying it than knowing it could be killed at any moment or in
           | 6 months. 5 years is the life of a game console.
        
             | dontblink wrote:
             | For you maybe. For many of the rest of us we would avoid it
             | like the plague.
        
               | MattGaiser wrote:
               | But likely for reasons that have little to do with how
               | long it will last.
        
               | zamadatix wrote:
               | I'd be curious how many of that demographic aren't
               | already avoiding it like the plague for the originally
               | stated reasoning though. I.e. it's not likely the lack of
               | any guarantee is making many in that group any more
               | confident the service will be here in 6 years in the
               | first place.
        
           | alpaca128 wrote:
           | But at least it would give clarity. Right now both dev
           | studios and gamers are very cautious because they have no
           | idea whether Stadia will exist for 5 more weeks or 5+ years.
           | In a time when courts are trying to decide whether an online
           | "purchase" is actually a purchase or if the company can just
           | make it inaccessible over night this is not a good situation.
           | 
           | The way Google communicates does not help, on one hand they
           | say everything is fine, on the other hand they just closed
           | their dev studio days after telling their employees
           | everything's fine. It's hard for them to make Stadia seem
           | even riskier than it looks right now.
        
         | gregmac wrote:
         | This. Google must be well aware of their reputation. It boggles
         | my mind why they keep repeating the same pattern.
         | 
         | Maybe it's just my bubble (HN, tech twitter, like-minded
         | friends) but it certainly seems like everyone in it is loathe
         | to adopt new Google stuff, precisely because they have a
         | reputation going back 15+ years of mercilessly killing anything
         | they release, no matter how great it is.
         | 
         | I would bet if they commit to maintaining a product for x years
         | (and continually extend that timeline) they'd see a lot more
         | use.
        
       | angus-prune wrote:
       | The original Xbox lost $5-7 billion in 5 years Epic games has
       | lost $593m on the Epic Game Store in 3 years Apple invested $500m
       | in Apple Arcade (and that was on an existing hardware install
       | base).
       | 
       | I couldn't find how much Google has spent on Stadia, but it
       | doesn't seem to have approached it as the long-term, expensive
       | investment that it required.
        
       | franczesko wrote:
       | One of the biggest problems Google has is that they excel at
       | engineering, but they lack proper marketing talent. Stadia is
       | really cool, yet the company did nothing to attract players and
       | grow the platform. During covid time that's truly a lost
       | opportunity. I'm wondering how many of their products were killed
       | just because of the fact, that there was no plan beyond letting
       | it out in the market.
        
         | creamytaco wrote:
         | Google's brand is poisonous for a lot of Gen Z. A lot of them
         | are not willing to look past ad-peddling, data-siphoning and
         | profile building.
        
         | [deleted]
        
         | m-p-3 wrote:
         | Personally I'm not willing to invest in games I could lose
         | access if they decides to pull the plug. I suppose they'd offer
         | some kind of license transfer or some kind of compensation if
         | that happened, but to me it seems like a risky deal from a
         | consumer point of view. I'd be less worried if a purchased game
         | was made available on alternative stores right off the bat.
         | 
         | With Steam I guess I'd be able to find a crack to get the games
         | to work if Valve goes bankrupt, and with GOG I don't even have
         | to worry about that because the game installers are DRM-free.
        
         | gretch wrote:
         | Disclosure: work at google, not on stadia
         | 
         | Not just marketing but greater business strategy. I knew it was
         | over when you still had to pay for the games would not be the
         | "Netflix of gaming". I double knew it was over when I watched
         | Microsoft buy Bethesda for $7.5 billion. If you can't make
         | moves like that, you aren't going to outcompete
        
           | toast0 wrote:
           | You have to pay for the games _and_ you can 't take them with
           | you _and_ we know Google will shut this down eventually. It
           | would be different if you could use your existing licenses,
           | or even if you could buy on Stadia and play on something else
           | too.
           | 
           | License management isn't sexy, but it's the most important
           | thing behind somehow getting my DSL connection to not have
           | more than one frame of latency to start with.
        
             | akmarinov wrote:
             | There's GeForce Now, where you still pay for the games but
             | can take them with you (Steam) and it's not like that's
             | super prosperous.
        
               | strogonoff wrote:
               | I heard people have to queue for a while in order to be
               | able to play GeForce Now. The demand is very much
               | exceeding the supply here.
        
               | akmarinov wrote:
               | For the free tier - yeah. The paid tier is way better on
               | that front.
        
               | dougmwne wrote:
               | I subscribe to Geforce Now. The tech works well but the
               | business model is a bit niche. I pay a subscriber fee but
               | still have to buy the games. If I already had a large
               | game library then it's because I already had a computer
               | that could play them. If I buy new games that my computer
               | can't run then I will lose access to them once I stop my
               | subscription. Not every game on my steam library is
               | supported, in fact the library is missing a lot of the
               | major publishers besides EA.
               | 
               | As a business model I'd much rather have an all you can
               | eat Netflix model like Xbox Game Pass (decent library,
               | bad streaming tech) or a cloud gaming PC that I could
               | install and run anything (Like Shadow but not bankrupt).
               | Stadia had the worse business model of them all. Special
               | hardware costs, subscription fee, pay for games at prices
               | higher than retail, a tiny library, and know your
               | licenses will be lost once Google inevitably shuts down
               | the service.
        
               | defaultname wrote:
               | nvidia recently doubled the price[1] and have basically
               | done zero marketing for it. They seem to be as prosperous
               | as they want to be. When publishers tried to extort GFN,
               | nvidia just shrugged and kept going (and have been adding
               | dozens of games weekly).
               | 
               | [1] - Existing "founders" can keep their current price,
               | under the caveat that apparently if a single billing
               | detail changes the price goes to the current market
               | price, presumably to avoid account transfers or sales.
        
           | dougmwne wrote:
           | As a consumer, I personally knew it was over when Google
           | released the new Chromecast without Stadia support. They
           | could have had an opportunity to shave a few more
           | milliseconds off the lag with a bespoke device that paired
           | with the Stadia controller for "The best streaming experience
           | on any platform!" Instead they don't even support their own
           | services. What a completly sad and broken company.
        
         | ska wrote:
         | > but they lack proper marketing talent
         | 
         | I think the engineering vs. marketing dichotomy oversimplifies
         | things. Many companies with a lot of engineering talent a poor
         | at product development, partially because they don't really
         | internalize it's not the same thing. Putting a world class
         | engineering team on the wrong problem isn't going to end up
         | somewhere great.
        
         | erik_seaberg wrote:
         | One engineering problem they haven't solved is keeping an old
         | service on life support. Nobody gets promoted for keeping their
         | API stable indefinitely, so prohibitive maintenance costs are
         | driving them to kill everything but huge hits.
        
           | edoceo wrote:
           | It hurt itself in it's confusion.
        
         | anonuser123456 wrote:
         | I disagree here. They don't lack marketing talent. They lack
         | executives with a cohesive view of 'Google' the company. It's
         | just a bunch of hyper rational utility maximizers trying to
         | meet whatever quarterly/yearly targets they have.
         | 
         | By launching and abandoning products, users are rightly
         | skeptical of investing any capital (time, money) on Google
         | products. This notion of 'fail fast' is a myopic approach. Yes,
         | if a product doesn't make a huge impact then 'fail fast'
         | prevents you from throwing good money after bad. But the user
         | base you build gets pissed off, doubly so when you build a good
         | product and then yank it away. So on the next go around, first
         | adopters are hesitant to even bother. It's better to just not
         | launch the product in the first place.
        
           | karmakaze wrote:
           | Lacking marketing talent vs poor marketing execution is a
           | distinction without a difference.
        
             | swivelmaster wrote:
             | That's not what's happening. Google has a product strategy
             | problem more than it has a marketing problem. Google can
             | hire people to do marketing (and they do) but they can't
             | outsource product strategy.
        
         | darth_avocado wrote:
         | > Stadia is really cool, yet the company did nothing to attract
         | players and grow the platform.
         | 
         | Stadia is so bad, I have a founder's edition controller sitting
         | in my living room unopened. It's not marketing that's the
         | problem. It's that if your games can barely do 1080p on a
         | 350mbps WiFi, maybe your product is complete garbage.
        
           | gerash wrote:
           | So have you used it if it's unopened? My experience with
           | Stadia on a 100Mbps connection has been good
        
         | mdoms wrote:
         | The addressable market for stadia right now is vanishingly
         | small compared to the market for every other platform. What
         | proportion of gamers live in an area where it's available? Is
         | it even a double digit percentage? I doubt it.
         | 
         | Even if Google absolutely nailed the marketing the usage would
         | still be far too small to justify the outlay. Unless Google
         | invests massively in expanding the service it will die. There's
         | just no way to make the numbers work.
        
       | piger wrote:
       | I jumped on Stadia with Resident Evil 8: on PC (Win 10) I had
       | constant frame drops with Chrome, fixed by installing Chrome
       | Canary. Not a great start, but after that the game played
       | perfectly. Then I got the chromecast ultra + pad bundle, too bad
       | by the time it arrived I already completed Resident Evil; the
       | onboarding is kinda silly, having to download one app to set up
       | the chromecast and one to set up the controller, logging in to
       | Google twice.. but the real problem is the selection of available
       | games. Very very few recent/new games, a bunch of random indie
       | games, a bag of generic old shooters... and that's it
        
       | gman83 wrote:
       | This is such a bad faith article.
        
       | butz wrote:
       | On one hand game streaming is great, as it reduces hardware
       | requirements, but not having actual game files on your PC might
       | not give some gamers a chance to experience game modding or
       | "hacking", that usually leads to learning how games are built,
       | and even how computers work.
        
       | causality0 wrote:
       | It's grimly hilarious that Google picked a business model that
       | was so bad they couldn't make Stadia a success in a time period
       | that could not be more suited to it. Hardware costs are insane.
       | Consoles are nearly impossible to get. The GPU market is
       | destroyed by semiconductor shortages and crypto miners. Yet
       | Google's reputation is so god-fucking-awful people still won't
       | bite on their "we promise we won't treat this service like we've
       | treated literally everything else we've ever made" product.
       | 
       | It's really sad. If Stadia was like Netflix I'd be cheerleading
       | the hell out of it to everyone I know. The technology is
       | incredible but Google executives don't live on this planet
       | anymore.
        
         | SimeVidas wrote:
         | > Yet Google's reputation is so god-fucking-awful
         | 
         | Where? In the HN bubble? Ok.
        
           | theonemind wrote:
           | Yes. That matters immensely. This is not just any bubble, but
           | the bubble of the people who drive technology adoption...by
           | writing articles on tech, by having friends trust their
           | judgment, and so on. It is a leading indicator, not a lagging
           | one.
        
             | PragmaticPulp wrote:
             | Gmail has well over a billion users. The number of people
             | who search with Google is in the multiple billions.
             | 
             | The relatively tiny tech community's opinion doesn't matter
             | _at all_ to the general public who just want to accomplish
             | their communication and search tasks. HN isn 't even a blip
             | on the radar.
        
               | alexpetralia wrote:
               | Early adopters matter early in the adoption curve, not
               | late.
        
               | interestica wrote:
               | In two weeks, Google will start counting new photos
               | against users' Gmail/Drive space unless one pays to
               | upgrade. I think it could cause a shift in perception.
        
               | SllX wrote:
               | Google and Gmail adoption was also driven by the same
               | sorts of people that would have been on HN if HN were
               | around back then. Yahoo and MSN/Hotmail used to matter a
               | lot more than they do nowadays.
        
               | majewsky wrote:
               | This does not invalidate the original argument: This
               | crowd here is representative of who first adopted GMail
               | and spread the word. Without these early adopters, the
               | other billion users would likely not have followed suit.
               | 
               | I cannot comment on the early years of the search engine
               | since I was about 8 years old at the time, but I find it
               | likely that it was similar back in the day.
        
           | joezydeco wrote:
           | https://killedbygoogle.com/
        
           | ajnin wrote:
           | If you hang around gaming communities a bit the sentiment is
           | the same. Google has killed many products used by a lot of
           | people.
        
           | swivelmaster wrote:
           | In every industry that might depend on it for revenue via
           | platforms like Stadia. I'm in a number of game industry
           | Discord servers and Stadia is a joke because everyone knows
           | that Google's rollout has been so bad that they'll likely
           | shutter the service within a year or two, which means nobody
           | wants to put any effort into supporting it.
           | 
           | The other issue is that their advertising is so bad that most
           | of the regular gaming audience has no idea what it even is.
           | My housemate is a casual gamer with a doctor-level education
           | and I asked him if he understood what Stadia was or did and
           | he had no idea.
        
           | aspaceman wrote:
           | Nah, in gaming communities and the "little-less than tech
           | literate" crowd.
           | 
           | View a Reddit thread. Not exactly representative I know, but
           | pretty normie imo.
        
         | _gtly wrote:
         | I agree with your points, though re: hardware and cloud-gaming
         | in general: I wonder if its availability and cost issues would
         | serve as a driver for _consumers_ - where they would seek a
         | cloud-streaming solutions (so _they_ don't need to find/buy the
         | scarce high end GPUs or consoles themselves -- and let Google
         | Stadia or Shadow.tech or GeForce Now or xCloud or whoever take
         | care of that).
        
           | admax88q wrote:
           | I think that was their point about hardware. It's so hard and
           | expensive to acquire as a consumer that stadia is tempting
           | even for peoe who usually build their own gaming PCs.
        
       | oblak wrote:
       | After seeing the news about a Quake 3 client hitting the front
       | page, I can't help but ask my fellow shooter fans who have tried
       | stadia or another such service: how bad was it?
        
         | Jyaif wrote:
         | Well unfortunately there's no equivalent to Quake 3 on Stadia,
         | nowadays the FPS are all controller-friendly crap. The
         | controller friendly crap works well on Stadia.
        
       | bartread wrote:
       | I like playing games. I like playing them a _lot_ but the reality
       | is that these days I don 't do it that much. I'm about as far
       | from a hardcore gamer as it's possible to get, although the games
       | I tend to play overlap significantly with what more "serious"
       | gamers might choose to play (I'm not really at all into the
       | category of games generally described as "casual" these days).
       | 
       | That community is full to the gunwales with people who will
       | complain endlessly about framerates and dropped frames, both in
       | console space and PC space. Seriously. People piss and moan
       | endlessly about this stuff. I find it pretty hard to take because
       | I've been playing games since the 8-bit era and, back then, your
       | typical 3D game had rudimentary wireframe or filled polygon
       | graphics (if you were lucky enough to own a 16-bit machine),
       | polygon counts were incredibly low, and texture fills were
       | practically non-existent. And even with all these simplifications
       | they'd often run at low double-digit frame rates, often dropping
       | down into single digits. Nevertheless for the kind of games they
       | were they remained playable. So I find the contemporary over-
       | obsession with framerate and slowdown a little grating. Even so,
       | I can absolutely see why it's an issue for - particularly -
       | online shooters and racers.
       | 
       | Why do I bring this up?
       | 
       | Google stadia streams games the way Netflix streams films and TV
       | shows. I'm right now looking at a ping trace for a server at a
       | data centre in London, about 60 miles from where I'm sat. Mostly
       | it's in the 16 - 20ms range, but there are quite a few ~30ms
       | packets in there. At 60fps that's typically 1 - 2 frames of
       | latency. This is over a BT fibre broadband connection.
       | 
       | If I switch to tethering to my mobile phone, where I can get a
       | strong 4G connection, my ping time to the same box goes up to, at
       | best ~50ms, and varies wildly peaking all the way out at around
       | 180ms, with the odd outlier packet in the 200 - 250ms range. At
       | 60fps that's typically 3 - 11 frames of latency, and 15 - 16
       | frames of latency in the worst case.
       | 
       | Now you could argue that for casual, and possibly even some less
       | casual, single player games that doesn't matter. And that's true.
       | But that's not the marketing for Stadia that I was exposed to,
       | where Google were touting a lot of more "serious" or "hardcore"
       | games. For shooters or racing games those latency figures are
       | just way too high, and even on my more stable broadband
       | connection the low ping times aren't stable enough for a great
       | playing experience.
       | 
       | Going back to the Netflix analogy, I generally get decent
       | resolutions, and for at least some of the time (where content
       | supports it) I can view in 4k. But there are drop-offs. I'd
       | expect to see something similar with Google Stadia but, whilst
       | this is tolerable for film and TV most of the time, it's going to
       | make for a pretty annoying gaming experience.
       | 
       | Maybe one day a service like Google Stadia can be a success but
       | it's too early: right now the connectivity isn't nearly good
       | enough for it to sell in the kind of numbers that it would need
       | to in order to be that success. This service is like one of the
       | dinosaurs in _The Sound of Thunder_ : it's already dead but it's
       | too stupid to realise it.
        
         | whateveracct wrote:
         | Pretty much all the old classics hum at a cool 60fps.
         | 
         | 3 frames of latency borders on unplayable if you want to make a
         | game that flirts with human reaction time - one popular sweet
         | spot of "fun" in the design space.
         | 
         | You can definitely feel 2 or 3 frames of added latency at
         | 60fps. No matter the game. And the games of old did run at
         | 60fps and there's definitely value to the ones that do nowadays
         | too. Even if the AAA games moved away from low-latency gaming
         | in general.
        
           | Orphis wrote:
           | It really depends on how the game is made. If the game knows
           | what latency you have, it can compensate for it.
        
             | whateveracct wrote:
             | To a point, yeah. But only to a point.
        
         | gundmc wrote:
         | Honest question: Have you actually tried Stadia? You have a lot
         | of assumptions and theoreticals in your post, but for all of
         | Stadia's shortcomings the streaming tech is _incredibly_ good.
         | 
         | A ton of people will run mental calculations, assert it must
         | add at least x ms of latency so it can't possibly work, but
         | just try it. It's free. It works.
         | 
         | I have been PC gaming for 25 years. I have a $3k+ rig with a
         | 3080. I'm very attuned to input lag and fidelity. Is Stadia as
         | good as playing locally? No, of course not, but it's far far
         | better than I imagined it could be. You might be surprised.
        
           | anonymousab wrote:
           | A difference of even 2-4f in a fighting game can make all the
           | world of difference, both in balance and in the simple feel
           | of the game. Games have to be designed for an expected amount
           | of delay, which itself is often a design component of how
           | they expect the game to function online (i.e. type and
           | implementation of netcode).
           | 
           | So what did we see with that genre on Stadia? Well, Stadia
           | not only adds different input/response latency for both
           | players in a fighting game, but it also doesn't colocate the
           | matches to the same server in between players (or same
           | running game instance); so the matches have the standard lag
           | between Stadia data centers on top of the user <-> stadia
           | delay. Unsatisfying for both players, and inferior to
           | alternative ways of playing those games.
           | 
           | Ironically, player-led initiatives for that kind of hosting -
           | to deal with poor netcode of older fighting games - have
           | shown that the very idea is sound, and can deliver a better
           | experience e.g. Parsec game tournaments. Not optimal, but
           | better. Google has simply failed to deliver.
           | 
           | Part of the problem is up to the developers to solve, but the
           | buck stops with Google. Stadia needs to deliver a world class
           | experience on its merits, and it needs to give developers the
           | tools and guidance and working examples - if not real games -
           | showing how to do so. And it needed to be doing that on Day
           | -1.
           | 
           | Or they can just say "Stadia is for genres X, Y and Z", and
           | only spend their time and money courting games and developers
           | in those genres, and everyone involved would probably be
           | better off for it. They could have - and still can - set
           | grand but realistic expectations and deliver on them.
        
             | gundmc wrote:
             | You chose the single most latency sensitive type of game.
             | If you're someone who plays those games competitively,
             | you're better off sticking to your local rig and CRT
             | display.
             | 
             | For most games and most users, you'll get the feel within a
             | minute and forget you're not playing locally. I played
             | quite a bit of Destiny 2 streaming and it was quite
             | playable. Again, no comparison against my powerful local
             | rig but I don't think Google/Amazon/NVidia are targeting
             | 3080 owners for their streaming services.
        
           | bartread wrote:
           | I play Destiny 2 semi-regularly with friends on Xbox at the
           | moment. Latency issues are sometimes noticeable (and quite
           | irritating), even though it's obviously sending a lot less
           | data down the wire than Stadia during play.
           | 
           | Theoretical concern or not, if that can't work flawlessly
           | over my broadband connection then I don't see how Stadia can:
           | it's not magic.
           | 
           | Sadly it doesn't actually matter how well it works for other
           | people because it has to work well for _me_ on _my_ internet
           | connection. The evidence I have so far suggests it 's not
           | going to be that great, so I'm not going to pay for it.
           | 
           | The reason this doesn't bug the heck out of me already is
           | because I don't actually play that many online games: I'm a
           | fan of single player story driven campaigns, and (to a lesser
           | extent) single player sandbox experiences, as well as arcadey
           | racing games with couch and online play. Finally, I also play
           | a lot of more retro titles.
           | 
           | These are all experiences that work really well when played
           | on local hardware that absolutely aren't going to improve via
           | any kind of streaming experience as those services currently
           | exist.
        
             | gundmc wrote:
             | Fair enough. For what it's worth, Stadia pro includes
             | Destiny 2 and the expansions/DLC and there's a 1 month free
             | promo. (The base game is also totally free without the pro
             | trial, but honestly there's not much to do in the base game
             | anymore.)
             | 
             | Stadia plays Destiny at 60fps (pretty sure Xbox One is 30).
             | So it sometimes actually feels as good or better than on
             | consoles imo. In any case, since it's free it's worth
             | checking out just to see what the tech is like. You might
             | reaffirm your opinions, but you might reconsider them too.
        
       | edent wrote:
       | It is such a confusing proposition to buy. I got a discount offer
       | for the Stadia (PS60) but I couldn't find an official list of
       | what games are available, or how much they cost!
       | 
       | Then I found out that if I wanted the 4K streaming it'd be an
       | extra tenner a month!
       | 
       | At which point it is cheaper to buy a 2nd hand PS4. And, that
       | way, I can buy 2nd hand games if I want.
        
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