[HN Gopher] Target stops selling Pokemon cards in store, citing ...
       ___________________________________________________________________
        
       Target stops selling Pokemon cards in store, citing safety concerns
        
       Author : adrian_mrd
       Score  : 82 points
       Date   : 2021-05-13 13:59 UTC (9 hours ago)
        
 (HTM) web link (www.polygon.com)
 (TXT) w3m dump (www.polygon.com)
        
       | w0mbat wrote:
       | I heard the problem was not theft, it was big guys showing up at
       | store opening and bulk-buying the whole stock of cards,
       | threatening staff with violence if not allowed to do so. Then the
       | supplemental problem of normal customers complaining all day that
       | the cards are sold out.
        
       | mitchdoogle wrote:
       | Is there something preventing stores from selling these for more
       | money?
        
         | MisterBastahrd wrote:
         | MRP and MAP mostly.
         | 
         | Retailers usually have agreements with vendors to sell at the
         | manufacturer's retail price and to advertise at the
         | manufacturer's advertised price. This came out of a 2007
         | Supreme Court decision: Leegin Leather Products vs. PSKS Inc.
         | 
         | I only know about this because I used to purchase a lot of
         | cigars from a large volume discounter and they were forced to
         | raise prices dramatically due to the outcome of that ruling.
         | 
         | Pokemon cards are a gambling racket. No manufacturer is going
         | to be happy with their direct customers raising the bar to
         | entry on said racket.
        
           | shadowgovt wrote:
           | MAP is a factor online too. Google Shopping, Amazon
           | marketplace... All of them have MAP as an input field for
           | data providers that describe products they make. In Google's
           | case, it creates a floor on the value that Shopping will list
           | for the price of a product (though you can sometimes find
           | cheaper via a non-Shopping main page search, or by going
           | through the main portal of an online retailer).
        
           | Joker_vD wrote:
           | In the USSR, when it still existed, retail prices were
           | stamped on the items at the manufacturing plant, because of
           | how stable the prices (and the economy in general) were.
           | After the collapse, this practice had stopped entirely for
           | obvious reasons.
           | 
           | So the fact that such a thing as "manufacturer's retail
           | prices" still exist, in the USA of all places, and that they
           | apparently has some legal weight was a surprise to me. TIL.
        
             | rsj_hn wrote:
             | The price policy just created shortages, so yes the item
             | was stamped with a price, but unless you knew someone who
             | owed you a favor or slipped the clerk something extra under
             | the table, it would be hard for you to purchase it for that
             | price. This also led to endless queueing, where standing in
             | line was a full time job. It would not be uncommon to wait
             | in line for a few hours when rumors spread that a
             | particular store got some bread in, or that a butcher
             | finally had some meat. This job was then assigned to
             | grandmothers and others who did not have to show up to work
             | -- to basically spend all day standing in line in front of
             | various stores, hoping to come back with some groceries.
             | 
             | That created an entire black market economy of side
             | payments and private goods which were not stamped with a
             | price, but the government tolerated this economy because
             | they knew that without it, many household essentials could
             | not be obtained. That normalization of bribes meant that if
             | you had to go a doctor and wanted to be treated decently, a
             | side payment was required. If your car broke down (although
             | most people learned to fix most issues on their own) a side
             | payment was required. If some apples became available and
             | you wanted to get one, a little money or barter was needed.
             | Maybe you had an uncle in the country who made some
             | sausage, that could be exchanged for a dental visit in
             | which anesthetic was provided. So the economy began to
             | devolve to barter. If you were not good at politics and you
             | had nothing to barter, life was pretty hard. I once traded
             | a pack of sunflower seeds for private access to a UNESCO
             | world heritage site. The friend of my uncle who was running
             | the restoration (one of those eternal ongoing projects
             | started in the 50s) unlocked the doors for me and let me
             | crawl around the scaffolding. I was able to touch the
             | frescos! But, you see, I had the desired sunflower seeds.
             | 
             | This is portrayed beautifully in many underground books and
             | even some mainstream books like Master and Margarita, where
             | the main objective of everyone in the novel was obtaining
             | an apartment in Moscow. Yes, those apartments were cheap,
             | but available only to insiders or members of the
             | nomenklatura. Hence the endless jockeying, politicking, and
             | finagling to get onto various secret waiting lists or catch
             | the favor of a government official who might in their
             | beneficence put you on the right list.
        
             | foobarian wrote:
             | I saw this in Prague in the 80s. Went to buy bread and the
             | price was embossed in the loaf. "5 Kcs"
        
               | Joker_vD wrote:
               | "Inflation"? Pah, what a load of bourgeois nonsense. The
               | bread costs 5 crowns, and had always costed that much
               | since the last price reform in 1969.
        
             | jpindar wrote:
             | When I was a kid, prices were printed on comic books and on
             | paperback books in the US. I don't know when they stopped.
        
             | MisterBastahrd wrote:
             | Well, I guess you can consider a manufacturer to be either
             | an actual manufacturing company that sells directly to
             | wholesalers or retailers OR a company that owns a brand
             | which purchases product in bulk to sell to wholesalers or
             | retailers.
             | 
             | Either way, a lot of companies want their products to be
             | seen in a certain "class" of products, and it's harder to
             | maintain that brand image from a pricing standpoint if
             | everyone can just sell it at whatever they want.
             | 
             | So, what happened at this large discount cigar place is
             | that, like I said, they were doing something similar to
             | Wal-Mart's strategy: sell a ton of product at a low profit
             | margin and force manufacturers to come down in prices as a
             | result. The manufacturers hated it because (a) their
             | existence relied on the good will of this corporate
             | behemoth, and (b) supplying so much product to the
             | discounter meant less was available around the country for
             | retail shops, which is essential to building brand loyalty.
             | When Leegin happened, the discounter begrudgingly admitted
             | that they would be forced to raise prices. But not before
             | buying out a few accessory manufacturers.
             | 
             | While not as popular as simply discounting cigars, it sorta
             | worked for them. They would sell a box of cigars at the
             | lowest price that they could and then include a free
             | humidor to store them in. And what collector of stuff
             | doesn't want another container for their stuff?
             | 
             | I'll say too, that some manufacturers simply refused to do
             | business with the volume discounter until after Leegin.
             | They had built up a market for themselves with independent
             | shops without needing to go to the volume discounter... but
             | after they could be ensured that their prices would be
             | stable, they opened the floodgates.
        
               | Joker_vD wrote:
               | > it's harder to maintain that brand image from a pricing
               | standpoint if everyone can just sell it at whatever they
               | want
               | 
               | Does this apply to discounters only? The PS5 (and
               | earlier, PS4) resellers are re-selling them at premium,
               | but AFAIK Sony doesn't go after them, at all.
               | 
               | > (b) supplying so much product to the discounter meant
               | less was available around the country for retail shops
               | 
               | ...don't supply to the discounter so much then? Don't the
               | manufacturers usually supply the retail chains first and
               | only then dump whatever left to the discounters anyhow?
        
               | MisterBastahrd wrote:
               | which resellers? I would have to imagine that anyone
               | buying directly from Sony and marking up their products
               | would catch the ire of the company, but maybe not. MAP
               | and MRP are more about the downward pressure on prices,
               | not upward, so that companies can't come back later and
               | say "I can't sell your product and make a profit because
               | I'm selling it for too cheap."
               | 
               | The discounter largely doesn't care as much because of
               | the sheer volume they were doing. They were selling at
               | near half the price of what brick and mortar shops were
               | selling AND this was during a time where most states were
               | not charging taxes on internet purchases OR on tobacco
               | sales.
               | 
               | Say you have a box of cigars that has an MSRP for $100 a
               | box. Break even price is $50. Discounter sells for $60
               | and offers free shipping. You go to the local store and
               | buy for $100. Then you get hit with a 30% tobacco tax and
               | a 9% sales tax. So now you're comparing $60 vs $139. Even
               | if they didn't have what you want in stock, they probably
               | would have something else you'd like for a fraction of
               | the cost.
               | 
               | Most mom and pop cigar stores carry about $50-200K worth
               | of inventory at any one time. This discounter was doing
               | mail order business and had about $80-100M worth of
               | inventory.
        
           | [deleted]
        
         | 5560675260 wrote:
         | This wouldn't be able to compete with online stores then.
        
         | neaden wrote:
         | They are being stolen, so selling them for more would just make
         | it even more likely to get shoplifted.
        
           | dariusj18 wrote:
           | That's not what the article is talking about.
           | 
           | "in response to reports of violent confrontations related to
           | the collectibles"
        
       | ______- wrote:
       | It would be cool if the cards could be NFT'd[0] as in some sort
       | of digital collectible that you could own.
       | 
       | [0] https://en.wikipedia.org/wiki/Non-fungible_token
        
         | ironmagma wrote:
         | That would be good for Digimon - arguably what that brand
         | should have been all along.
        
         | gspr wrote:
         | NFTs are pure, unadulterated insanity.
        
           | kizer wrote:
           | From what I've read and come to understand, NFTs may one day
           | become meaningful if they are legally recognized as a claim
           | to ownership. Then, they can serve as a decentralized, easily
           | sold form of copyright. To sell IP for example now, you need
           | a bunch of lawyers and everything is all on paper anyways.
           | There's nothing tangible to exchange; it's all dependent on
           | contracts, lawyers. NFTs could expedite this process
           | according to people whom I've asked what possible usefulness
           | NFTs could have.
        
             | gspr wrote:
             | Bullshit. You're describing a system to replace the paper
             | and ink part of copyright, at best. What you're proposing
             | would _still_ need law behind it to be meaningful as a
             | replacement for copyright itself. So then what 's the
             | point?
             | 
             | Only the law stops you from using IP without permission
             | today. And only the law will stop you with what you
             | propose.
        
               | im3w1l wrote:
               | > So then what's the point?
               | 
               | It's useful to keep track of ownership of digital goods.
               | And if you did it in a centralized way there are issues
               | with that. We have seen with Amazon and Apple that there
               | can be issues with ownership getting revoked, or services
               | being discontinued as with Google music. It may also not
               | be transferrable. And if you instead make the Government
               | keep track of who owns what there can be some privacy
               | concerns.
        
               | manigandham wrote:
               | Ownership means nothing without adjudication and
               | enforcement, and that's still centralized which means
               | ownership is centralized.
               | 
               | NFTs don't change anything, they're not real ownership.
        
         | whateveracct wrote:
         | Why? People want the physical card.
        
           | klmadfejno wrote:
           | As a kid, nobody had a clue how to play the game properly.
           | But the pokemon tcg video game forced you to play it
           | properly, and was pretty fun. Digital formats have appeal.
        
             | whateveracct wrote:
             | But the TCG game let you get any card in the game without
             | paying extra or there being limits to ownership. That's a
             | good digital format, and adding NFTs to it provides no
             | value-add. Probably negative value-add.
        
               | klmadfejno wrote:
               | I think I agree. The problem with a traditional TCG is
               | that there's a small set of cards. One could imagine a
               | really cool NFT based game with only unique cards, and
               | permadeath rules that cause you to actually lose the card
               | when used or lost or whatever.
        
             | NoOneNew wrote:
             | I was a kid when Pokemon first hit the states. All of us
             | that collected them knew how to play. The game wasn't
             | difficult and it already attracted a nerdy crowd to boot.
             | At that, "house rules" are typically more fun than
             | original. A digital version would stifle that.
        
             | wincy wrote:
             | Me and my friends went to Toys'R'Us every Saturday for the
             | weekly tournament back in the late 90s, we all knew how to
             | play properly.
        
           | Jarwain wrote:
           | Maybe treat the NFT as a license of ownership that must be
           | transferred if the card is traded, and let the owner of the
           | NFT reprint the card for a fee in case the card is damaged or
           | otherwise lost
        
             | gspr wrote:
             | What problem does this solve?
        
               | Jarwain wrote:
               | Strictly ties a given card's value to its rarity, instead
               | of rarity*condition. Mainly useful for, well, rare cards.
               | 
               | If you own a rare card and damage it or lose the physical
               | version, it's okay because the publisher will send you a
               | new one for a small fee.
               | 
               | On top of this, it acts as proof of authenticity; if
               | someone's trying to sell a rare card, instead of the
               | buyer having to figure out whether it's a fake, the
               | seller just has to prove ownership of the NFT and ideally
               | the publisher would maintain a catalog of valid NFTs.
               | 
               | Trading these cards can use existing nft platforms
               | instead of the publisher having to handle marketplace
               | concerns; all the publisher needs to do is be able to
               | issue the NFT to the owner of the physical card
        
               | gspr wrote:
               | > If you own a rare card and damage it or lose the
               | physical version, it's okay because the publisher will
               | send you a new one for a small fee.
               | 
               | Is this a real issue?
               | 
               | > On top of this, it acts as proof of authenticity; if
               | someone's trying to sell a rare card, instead of the
               | buyer having to figure out whether it's a fake, the
               | seller just has to prove ownership of the NFT and ideally
               | the publisher would maintain a catalog of valid NFTs.
               | 
               | This just shifts the burden to authenticity of the NFT.
               | How does that help?
        
               | cle wrote:
               | The card's ownership is public knowledge? Like, if the
               | physical card is stolen or forged, then it's trivial to
               | see that it's illegitimate.
               | 
               | (Not an NFT expert, correct me if I'm wrong please.)
        
               | gspr wrote:
               | How does it do this?
        
               | cle wrote:
               | I assume by using the private key to sign a message. If
               | the card holder doesn't also hold the NFT, they can't
               | transfer the NFT to the buyer.
               | 
               | My understanding is that NFTs are useful when the cost of
               | preventing theft, forgeries, etc. is higher than the cost
               | of protecting a private key. If "ownership" is agreed to
               | require proof of holding the NFT as well, then it's not
               | good enough to steal some cards from Target, you have to
               | also steal the private key for each card, or coerce the
               | owner to transfer the NFTs to you, etc. I guess we could
               | think of it as a kind of two factor auth?
        
               | gspr wrote:
               | You're describing a contract. But specifically done
               | digitally. We've been able to do that since the 70s. What
               | do NFTs add?
        
               | cle wrote:
               | Proof that the person who claims to be current owner, is
               | the person that the previous owner transferred ownership
               | to (I guess more specifically, proof that they hold the
               | private key). And simultaneously, proof that owner n-1 is
               | who owner n-2 transferred ownership to, etc.
        
             | whateveracct wrote:
             | Ooooor..you can just print and sell limited paper cards and
             | whoever physically owns the card is the owner.
             | 
             | Just as decentralized of ownership as an NFT lol
        
               | Jarwain wrote:
               | Physical cards can get damaged or lost or stolen. I guess
               | nfts can also get lost or stolen, but they can't get
               | damaged
               | 
               | I don't see this as a Replacement for physical cards, but
               | as an add-on
        
               | whateveracct wrote:
               | Pretty sure the card maker can just give out text keys
               | they store in a DB and it'll work better.
               | 
               | You'd have to be a bad technical decision-maker to use an
               | NFT for that feature. Or trying to get some free NFT hype
               | money lmao.
        
               | Jarwain wrote:
               | Heh yeah that's fair.
               | 
               | The other thing I was imagining was that trading a card
               | could just utilize existing nft platforms, instead of the
               | publisher having to set up an ecommerce marketplace for
               | managing card trades.
               | 
               | Although yeah this is definitely more "solution looking
               | for a problem"
        
             | IncRnd wrote:
             | > Maybe treat the NFT as a license of ownership that must
             | be transferred if the card is traded, and let the owner of
             | the NFT reprint the card for a fee in case the card is
             | damaged or otherwise lost
             | 
             | How would you do that - $0 for a card and $300,000 for the
             | license of ownership? Possession of a card is ownership.
             | How would someone even reprint holographic cards? This,
             | unfortunately, isn't doable.
        
               | Jarwain wrote:
               | I wasn't imagining the Owner reprinting the card, but
               | that the publisher is providing the reprints as a service
               | to those who own the nft.
               | 
               | Specifically, I'm imagining a case where people still go
               | to the store, buy a card, and each card comes with a QR
               | code or something. You can go online, scan the QR code,
               | and have the NFT representing that physical card
               | transferred to your NFT deck.
               | 
               | You could play games virtually with only cards that you
               | have Proven you own, and if you ever lose the physical
               | card the publisher will send you a new copy.
               | 
               | A key idea here is that every Instance of a card would
               | have a unique identifier and thus a unique NFT; two
               | people scanning the QR code for the same card shouldn't
               | result in them both getting the NFT.
        
         | dehrmann wrote:
         | Good luck recovering those NFTs you bought and forgot about 20
         | years ago. At least people's old MTG cards might still be in
         | the back of a childhood closed.
        
         | swiley wrote:
         | The reason I used to buy these was to play the game with my
         | siblings and friends. If I wanted to have a computer involved I
         | would have just played the official video game (which is pretty
         | cool too, but only some of my friends enjoyed that.)
        
       | schemescape wrote:
       | > MLB, NFL, NBA and Pokemon trading cards
       | 
       | It's not just Pokemon cards, apparently.
        
       | fighterpilot wrote:
       | The original loot-boxes
        
       | mdoms wrote:
       | I have seen so many things skyrocket in value over the past year,
       | from Pokeman cards to classics cars to houses, cryptocurrencies,
       | tech stocks and on and on. Some of these are assets and some are
       | collectibles and some are consumables. But none of it seems to be
       | driven by general inflation. Have we seen this kind of scenario
       | in economics before? Is this a known phenomenon?
       | 
       | I don't know jack about economics, but to be perfectly honest
       | it's making me very anxious - not because of the high prices, but
       | because I know moments of exuberance are often paid for in the
       | not too distant future.
        
         | __turbobrew__ wrote:
         | The Fed goes
         | brrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
        
         | Jerry2 wrote:
         | > Have we seen this kind of scenario in economics before? Is
         | this a known phenomenon?
         | 
         | Sure, Tulip mania. [1]
         | 
         | [1] https://en.wikipedia.org/wiki/Tulip_mania
        
           | alisonkisk wrote:
           | That wasn't caused by printing money like today's events.
        
       | Djvacto wrote:
       | My local wal-mart recently moved their cards to behind the
       | customer service desk.
       | 
       | I had seen wal-mart TCG sections completely trashed (littered
       | with open packaging, or boxes torn open and partially scavenged),
       | and I know that even without this destructive method, there are
       | other ways to "cheat" by weighing packs with a scale.
       | 
       | Seems like locking them in a case like video games is probably in
       | the future for most physical stores that continue carrying them?
       | Even before fistfights over cards from this year.
        
         | josefresco wrote:
         | I've always seen (at Walmart and other department stores)
         | collectibles and trading cards in a special isle near checkout
         | seemingly to thwart theft. Some items were/are actually behind
         | checkout, not accessible without asking.
        
         | adamrezich wrote:
         | I think this is a new Walmart policy because the local Walmarts
         | here just started doing this too.
        
           | Djvacto wrote:
           | Yeah it is definitely just weeks old at most, from what I can
           | tell.
           | 
           | I don't go super often, but definitely a few weeks back it
           | was still the old way, and this week they were moved.
        
         | HenryKissinger wrote:
         | It's pathetic what people will do for money.
        
         | morsch wrote:
         | You can determine whether a pack is likely to contain a
         | valuable card by weighing it? Wow.
        
           | swiley wrote:
           | Oh wow I didn't think about that but yeah! the valuable ones
           | tend to have holographic film and other weirdness that would
           | make them slightly heavier.
        
             | bombcar wrote:
             | This could easily be defeated by simply having a
             | holographic card in every pack - just most of the time it's
             | a relatively worthless one.
        
               | graywh wrote:
               | TPCi started putting different filler non-cards in the
               | packs and it's been hard to weigh them for years now.
        
           | Djvacto wrote:
           | https://indoorgamebunker.com/how-to-weigh-pokemon-packs/ Yep!
           | It's fascinating, aside from how it shouldn't be done. Cards
           | that are holographic seem to weigh more.
        
             | salamandersauce wrote:
             | What I find humorous about it is Pokemon puts these code
             | cards that give you a booster in the online game. They have
             | a greyish one and a green one. If you get a green one you
             | got a foil 100% in the pack so what I don't get is why
             | don't they just make the grey one thicker to compensate for
             | the weight difference?
        
             | mort96 wrote:
             | Why shouldn't it be done? Weighing items before buying
             | seems completely legit to me.
        
               | david-cako wrote:
               | Sort of, but it's unfair when you're buying booster packs
               | online from folks that might be selling you pre-weighed
               | packs from booster boxes. For this reason, you're really
               | best off only buying booster boxes or individual cards
               | online unless you really trust the seller.
        
               | city41 wrote:
               | It used to be you could see what cards were in a Magic
               | the Gathering booster without opening it by pushing each
               | card one at a time to the edge of the pack and shining a
               | bright light behind it. The edge of the packaging was
               | white, so the name of the card would shine through.
               | 
               | I think most people into collectible card games know
               | boosters aren't to be trusted in general.
        
               | tasogare wrote:
               | In addition to weighting, there was also a know
               | vulnerability in the pseudo-rng method used in printing
               | that allowed to know which boisters of a box were the
               | most likely to contains the good cards (speaking of MTG).
        
               | somehnguy wrote:
               | If you want a specific card you should buy that specific
               | card. Packs are not designed so you know what is in them.
               | Weighing them seems like petty cheating to me.
               | 
               | Thats just my opinion though, I know moral debates like
               | this are highly subjective.
        
               | fl0wenol wrote:
               | ... but what if I don't want to gamble?
               | 
               | It's not like buying an item at retail can enforce a
               | "terms of service" like a EULA
               | 
               | I'm free to ignore a box if it's dented or damaged.
               | Weighing it to see if it's missing parts (like a return)
               | is perfectly reasonable.
               | 
               | How is that any different?
               | 
               | Your position is ridiculous; if the manufacturer wanted
               | to enforce randomness then they'd need to make the retail
               | units all weigh the same.
        
               | somehnguy wrote:
               | Again, if you don't want to gamble then you're free to
               | buy individual cards where you know exactly what you're
               | getting.
               | 
               | Even if you weigh the decks you're still gambling, as you
               | have no idea what is inside the packs until you break the
               | seal. You're just cheating to improve your odds.
               | 
               | If you don't want to gamble then the obvious solution is
               | to buy individual cards and not cheat others out of
               | random decks.
               | 
               | I think it's more ridiculous that your position is
               | advocating bringing a gram scale into Target with you so
               | that you can weigh cards off the shelf in order to gain a
               | slight advantage.
        
               | stale2002 wrote:
               | > then you're free to buy individual cards where you know
               | exactly what you're getting.
               | 
               | Actually, he is also free to weigh the packs, as that is
               | completely legally allowed.
               | 
               | There is nothing illegal about that. It is fully within
               | his right, and the manufactures do not call it gambling
               | anyway.
        
               | somehnguy wrote:
               | I know it isn't illegal, and never claimed it was. I
               | think it's poor form, morally speaking. That's why I
               | added the 'morals are subjective' part to my original
               | comment.
               | 
               | It isn't illegal to cheat at your local pickup basketball
               | game either, that doesn't make it a good thing to do.
        
               | stale2002 wrote:
               | But it is a product, available for purchase, which the
               | manufactures themselves strongly claim is not gambling.
               | 
               | The manufactures themselves are not setting up terms of
               | service, or gambling rules, that prevent these sorts of
               | things.
               | 
               | Its not cheating anything, when the manufactures are not
               | preventing it and are not saying this is against some
               | gambling rule.
        
               | robrtsql wrote:
               | Just because you have an opportunity to do something, and
               | it's not explicitly forbidden by any laws or 'terms of
               | service' or whatever, doesn't make it okay.
               | 
               | Imagine that I went to a store, identified every booster
               | pack with a rare card in it via weight, and then bought
               | all of them. Then let's imagine someone else walks in.
               | This buyer is a reasonable person, but not savvy enough
               | to know that booster packs with rare cards are easily
               | identified. He buys the packs thinking that his chances
               | of getting a rare card are 5% when they are really 0%.
               | 
               | Do you feel that that was wrong of me to do? Or was it
               | the other buyer's fault for not being smart enough to
               | already know that someone like me would have come along
               | and done what I did?
        
               | stale2002 wrote:
               | > doesn't make it okay.
               | 
               | In this case it is OK, because this isn't gambling,
               | according to what the manufactures claim, and they go to
               | great lengths to claim that it is not gambling.
               | 
               | If it is not covered under gambling laws, and the
               | manufactures declare that all cards have no monetary
               | value, then I see no problem at all.
               | 
               | > Do you feel that that was wrong of me to do?
               | 
               | No, it is not wrong at all, because the manufactures say
               | that it is not gambling. Therefore this is fair game.
        
               | alisonkisk wrote:
               | Putting variable value cards in the packs is cheating.
        
               | nrook wrote:
               | Indeed. The Pokemon Company is running a children's
               | casino: it's hard to imagine a business model less
               | ethical than that.
        
               | yifanl wrote:
               | Keep in mind that The Pokemon Company don't make profit
               | off of secondary sales, so they don't really have much
               | incentive to make it a casino. In fact, I believe in the
               | past they avoided this problem by printing cards to such
               | capacity that prices don't dramatically rise due to lack
               | of scarcity.
               | 
               | (special circumstances like very old first edition prints
               | still hold value for obvious reasons, but The Pokemon
               | Company can't realistically make profit off of them now
               | that they are out of print)
               | 
               | Currently they aren't able to do so because of a
               | combination of an insane increase in demand and COVID,
               | but ultimately this seems like a temporary problem that
               | fixes itself once they get facilities in order to meet
               | the demand.
        
               | mhluongo wrote:
               | > Keep in mind that The Pokemon Company don't make profit
               | off of secondary sales, so they don't really have much
               | incentive to make it a casino. In fact, I believe in the
               | past they avoided this problem by printing cards to such
               | capacity that prices don't dramatically rise due to lack
               | of scarcity.
               | 
               | The fact that the card pack has a randomness element
               | makes the card pack more valuable in the first place.
               | This is exactly how gamification and random reward
               | schedules drive revenue.
        
               | kadoban wrote:
               | Lottery tickets don't get profit off of any secondary
               | market either. I think you're focusing on the wrong part.
        
               | anonymousab wrote:
               | > Why shouldn't it be done?
               | 
               | The point of the product is to gamble, not to determine
               | in advance which one has the best outcome or odds.
               | 
               | In much the same way that a casino won't let you hover
               | around and count cards, or watch a machine all day and
               | only play when you've determined that it's about to cache
               | out. They take other countermeasures against that stuff
               | these days but you get the idea.
        
               | ygjb wrote:
               | > The point of the product is to gamble
               | 
               | You know that, and I know that, but legal weenies and
               | regulators go to great pains to make it clear that it's
               | not gambling, as do defenders of the "sport". And to be
               | clear I love me some MtG, so I am not criticizing the
               | model or the industry.
               | 
               | That said, if weighing the packs as a viable strategy
               | became common knowledge and is even a marginally reliable
               | method for gaming the system, then there would be a solid
               | case to be made that the companies that produce that
               | these cards need explicit countermeasures to prevent that
               | strategy.
               | 
               | If they don't, and there is a real secondary market, then
               | there is nothing stopping an FLGS from selling individual
               | packs from a box after having weighed all of the packs.
               | The only way to protect yourself from the game being
               | rigged would be to buy guaranteed unopened boxes.
        
               | derefr wrote:
               | > as do defenders of the "sport"
               | 
               | People who buy Pokemon/MtG cards have an interesting
               | relationship with WotC.
               | 
               | They're usually perfectly willing to buy cards on the
               | secondary market (which doesn't make WotC money) but
               | they're constitutionally unable to play "real"
               | (non-"casual") matches -- even in tournaments WotC has no
               | relationship to! -- if the cards are
               | https://mtg.fandom.com/wiki/Proxy_card s.
               | 
               | I've never been clear on what the difference is. Both the
               | secondary market, and proxies, result in perfectly
               | _usable_ cards, and result in WotC making no money from
               | you. But one 's acceptable to the community, while the
               | other very much isn't.
               | 
               | I have a feeling it's probably to do with the community
               | having a lot of collectors in it, who want their rare
               | cards to retain value, and who fear that that value would
               | be lost if there's no reason to _play_ with the card,
               | only to hide it away in a binder while playing with a
               | proxy.
        
               | dragonwriter wrote:
               | > The point of the product is to gamble, not to determine
               | in advance which one has the best outcome or odds.
               | 
               | The _manufacturer's_ goal is to leverage the addictive
               | behavior associated with gambling to get money while not
               | being restricted in market reach (as to venues, eligible
               | purchasers) or profits by regulations and taxes targeting
               | gambling, sure.
               | 
               | That's not the _buyer's_ goal, though, and I see no
               | reason that the manufacturer's buyer-hostile attempt to
               | hack around laws designed to protect against and provide
               | resources to mitigate exactly the kind of predation it is
               | engaging in deserves particular respect.
               | 
               | > In much the same way that a casino won't let you hover
               | around and count cards
               | 
               | Casinos, _by law_ , where permitted to operate _at all_ ,
               | in many jurisdictions wouldn't let most of the market for
               | the goods in question even on the floor except to make
               | through transit, _specifically_ to protect them from
               | gambling.
        
               | dTal wrote:
               | Because it's a zero-sum game with other customers.
               | "Cheating" doesn't hurt the company at all, but it does
               | lower everyone else's chances.
        
               | dragonwriter wrote:
               | > "Cheating" doesn't hurt the company at all
               | 
               | If the people that care most about rare cards target them
               | more effectively rather than buying however many packs
               | needed to get them randomly, how can it not?
               | 
               | And, also, if those playing by the rules that the
               | manufacturer set up get less of a "ooh shiny" bump to
               | keep playing by the rules than is designed, again, how
               | can it not?
        
               | dTal wrote:
               | Hm. I suppose you're right, in the large.
               | 
               | In the small, it still mostly feels like you're unfairly
               | changing the rules of the game out from underneath the
               | next person to walk in the store. By analogy, it's not
               | ethical to rig someone else's slot machine to steal
               | people's money and pay it out only to you - even if you
               | think slot machines themselves are unethical. Claiming to
               | be be curing them of their gambling addiction seems...
               | convenient.
        
               | mort96 wrote:
               | But a store isn't a casino, it's a store. AFAIK, a
               | company can't prohibit anyone from inspecting their
               | product on store shelves before buying. I would certainly
               | expect to be able to weigh, say, a pack of batteries, and
               | use their weigh as a part of my buying decision.
        
             | reedjosh wrote:
             | Maybe card makers should add fluff to match the weights?
             | Like a thin piece of paper in packs without foils?
        
               | bena wrote:
               | That's difficult because of the way the cards are packed.
        
               | boomboomsubban wrote:
               | I think they addressed it by just making one card in
               | every pack foil, but keeping the chance you get a foil
               | chase card the same.
        
           | SllX wrote:
           | Foil weighs more than paper. Don't think I could do it now,
           | but when I was a little kid with little kid arms, I could
           | slightly perceive the difference in weight between Yu-Gi-Oh
           | packs. Had a pretty good success rate too, but it annoyed the
           | folks at Blockbuster watching me rummage through the box at
           | the register doing this so the real challenge was finding a
           | store that would let me pick my packs.
        
             | barbazoo wrote:
             | This reminds me of my grandma who claimed she could tell if
             | a Kinder Surprise egg had a plastic toy or one of the,
             | often more desired, figurines in it by shaking it a certain
             | way. That always impressed me. I wonder if that's why she
             | did it or if it was to amuse me. I miss my grandma.
        
               | throwaway894345 wrote:
               | In general, it's easier to approximate a difference in
               | the weight of two objects by shaking them rather than
               | merely holding them in either hand.
        
             | kizer wrote:
             | Are Yu-Gi-Oh cards worth much now? Have a huge collection.
             | Unfortunately my we'll-meaning mom wrote my initials in
             | sharpie on the back of a bunch of the cards so that people
             | wouldn't steal them, LOL. I'm wondering what kind of
             | cleaner will take the sharpie off but not damage the cards.
        
               | lstodd wrote:
               | Isopropyl alcohol would do it. Extremely unlikely to do
               | any damage, but try on one first just in case. Use cotton
               | pads. And get some 99.99% stuff, not this "rubbing" crap.
        
               | syntheticnature wrote:
               | Probably merely having played with them will nick a big
               | chunk of the value; collectors are looking for perfect
               | condition, mint cards.
               | 
               | That said, I found https://yugiohprices.com/ if you
               | wanted to take a look; there are some super-valuable
               | ones, but it sounds like they were extreme rarities for
               | special events, and otherwise the top card is just
               | $444.44.
        
               | lotyrin wrote:
               | Try a dry-erase pen or dry-erase solvent
        
               | tablespoon wrote:
               | Rubbing alcohol dissolves sharpie ink, but it's probably
               | only worth trying if the surface is coated and nonporous.
               | I use alcohol prep pads for this.
        
               | mistersquid wrote:
               | > I'm wondering what kind of cleaner will take the
               | sharpie off but not damage the cards.
               | 
               | If you ever were established as a go-to knowledge source
               | for Yu-Gi-Oh or an adjacent domain, those sharpie
               | initials could actually _increase_ the value of those
               | cards...
        
               | kizer wrote:
               | ...good point. If I'm famous one day, the cards could be
               | significantly more valuable.
               | 
               | I'm not strapped for cash (knock on wood) right now so I
               | plan to hold on to them indefinitely, until an obvious
               | reason to sell or give them away appears.
        
           | [deleted]
        
       | jhwhite wrote:
       | I was in Target a week ago and the sign in ours said they're
       | limiting packs to 1 per customer. I had no idea it was over
       | safety concerns.
        
       | whateveracct wrote:
       | It must suck to be a competitor now. The good cards tended to be
       | pricey to buy in eaches before this mania.
        
         | Djvacto wrote:
         | I played some of these for fun with a few friends (more
         | playtime in Yu-gi-oh than pokemon, granted).
         | 
         | What I've found fun, especially as the game has evolved to well
         | past the number of mechanics we would nostalgically like to
         | play with, is to build sets of balanced decks that we can each
         | randomly play to pick with, facing pre-builts of similar power
         | against each other, so it's back to being a game of chance and
         | basic strategy at playtime.
         | 
         | We do miss (and sometimes use online players to do so) playing
         | with deck design as part of the competition, since using
         | digital cards we aren't as limited by wallets.
        
           | whateveracct wrote:
           | This reminds me of those championship decks they sell every
           | year (with different backs so you can't use the cards
           | officially.) Playing with a pre-built pro deck is super fun.
           | It's amazing how fast they set up with their little engines.
        
             | FalconSensei wrote:
             | I did that with Magic. It was super fun, specially because
             | I sucked at deck building and also didn't want to spent all
             | my money trying to get cards that could (not) be useful to
             | me
        
       | 29athrowaway wrote:
       | Let them fight. Then collect stats for their performance,
       | manufacture cards for each one of them and make a trading card
       | game.
       | 
       | Then wait until people fight over those cards and do it again.
        
         | computronus wrote:
         | Metamon?
        
       | justinlink wrote:
       | For the tiny amount of revenue this product likely generates for
       | Target, and that the relationship with the manufacturer is
       | probably of little concern to them makes a lot of sense.
       | 
       | Factoring in theft, safety issues, and associate time spent they
       | have to be selling this product at a significant loss.
        
         | thrav wrote:
         | It gets people in the stores though. That's valuable.
        
           | djrogers wrote:
           | Only to a certain extent. If they got an extra 50 people into
           | a store on a drop day, is that really going to help much when
           | weighed against the downsides?
           | 
           | My target has 50 people walk in and out several times an
           | hour, so unless these campers are buying a bunch of other
           | stuff while there, there's not a lot of value in it.
        
             | tomlagier wrote:
             | These cards are marketed at kids, and kids also buy junk
             | food and soda which are high-markup items.
        
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