[HN Gopher] Undisembodying Recorded Music
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       Undisembodying Recorded Music
        
       Author : ingve
       Score  : 21 points
       Date   : 2021-05-11 07:31 UTC (15 hours ago)
        
 (HTM) web link (www.charlespetzold.com)
 (TXT) w3m dump (www.charlespetzold.com)
        
       | kingsuper20 wrote:
       | I couldn't agree more with him.
       | 
       | For years I was all about live recordings of music, but with
       | youtube there's a scad of amazing videos of music being played.
       | It makes all the difference in the world and I don't care that
       | the audio quality is worse. I haven't listened to music that
       | wasn't a video recording of a live performance for some time.
       | 
       | One implication might be heavy use of youtube_dl since the
       | copyright elves are going to continue to bring their attention to
       | the matter.
        
       | coldpie wrote:
       | I have been learning classical guitar lately, and in looking for
       | modern composers I discovered Andrew York (no small name, but I
       | hadn't heard of him before). I watched/listened to his full
       | unedited 1991 performance[1] and it was a really captivating
       | experience, especially as a new student to the instrument. He
       | tunes the instrument on-stage, including changing tunings
       | entirely; discusses some of the pieces; the long pauses between
       | pieces are captured. All stuff Mr Petzold describes. Definitely a
       | different experience from listening to an album, and I look
       | forward to doing more of it.
       | 
       | As a complete aside, Petzold's "Code" book is one of the best
       | computing books I've ever read, and totally informed my career
       | after I read it in high school.
       | 
       | [1] https://www.youtube.com/watch?v=AF5Pc6YjRqA
        
       | flobosg wrote:
       | I would like to mention the hate5six project, hosting thousands
       | of live performance videos mostly from hardcore punk bands:
       | https://hate5six.com/
        
       | WesolyKubeczek wrote:
       | A decade ago, I used to go to a local jazz club, ask the
       | performers if they are ok with me recording their performance for
       | my personal use, and if they were ok, I took out my trusty Zoom
       | H4n, put it on a stand, and recorded away. On a good day, I could
       | use an additional pair of Samson C1 mics as well.
       | 
       | The musicians I met there were a friendly bunch, and usually were
       | totally ok, provided I sent them a copy, too.
       | 
       | I cherish these recordings a lot to this day. Not only because I
       | was 10 years younger back then, although that too, but also
       | because the performance sounded more authentic precisely because
       | it wasn't overproduced, thoroughly compressed, denoised, and
       | equalized to hell. There are people talking in the background,
       | the floor boards may squeak sometimes, and it's a very immersive
       | experience.
       | 
       | I like hearing the air hissing quietly into the microphones. When
       | it's not there, the sound is uncanny. When it's there but there's
       | a lot of editing, you can hear it change, and that's uncanny too.
       | When it had been there and got subsequently removed, often a
       | noticeable portion of "signal" is removed too, and the sound
       | becomes very "artificial".
       | 
       | Sometimes I like a good studio recording, too. It's just that I
       | like it for different things: mostly it's to hear what the
       | musicians really intended to convey, provided, of course, that
       | the album had been mastered to their preferences.
        
       | sxp wrote:
       | I thought this was going to be about adding spatial audio
       | processing [1] to recorded music. One of the reasons recorded
       | music is uncanny is that the act of listening to something with
       | stereo channels piped directly into your ears is vastly different
       | than listening to the same music in a room as it is affected by
       | the room's dynamics.
       | 
       | There is a lot of work being done in VR research labs to simulate
       | realistic audio by using the correct transfer function when
       | playing the audio track. If done properly, listening to
       | prerecorded audio of a concert would be indistinguishable from a
       | live concert. But doing it correctly requires dynamically
       | adapting the audio stream for the user's head & ear shape and ear
       | position with respect to the audio source.
       | 
       | Synthetic spatial audio that passes a Turing test has been done
       | in the lab but we probably won't see it in consumer devices for a
       | few more years. VR headsets and Airpods are slowly getting there,
       | but they don't simulate the user's ears.
       | 
       | [1] https://smus.com/spatial-audio-web-vr/
        
         | 082349872349872 wrote:
         | At some point in the 80's or 90's I read a book by someone who
         | was at AT&T and into simulating room dynamics.
         | 
         | One thing I remember is that, according to him, a large amount
         | of classical music sounds much better when the transfer
         | function approximates a relatively tall, narrow room (like a
         | cathedral) than when it approximates a relatively short, wide
         | room (like a modern concert hall).
         | 
         | (note that construction spans, lighting, and ventilation, all
         | conspire to make historical rooms taller and narrower than our
         | typical rooms)
        
           | Slow_Hand wrote:
           | Well I don't know what the writer's exact reasoning is, but
           | there are few factors for why larger rooms are favorable:
           | 
           | 1) Room modes. Small rooms are far more destructive because
           | they feature hot-spots where the sound waves (especially the
           | low end) are either cancelled out or reinforced in a way that
           | makes them too loud. Large ceilings and lots of the depth to
           | the room give the low frequencies space to propagate
           | completely and a more even frequency response that isn't
           | lumpy or lacking when you stand in certain parts of the room.
           | 
           | 2) Reverberation. Pretty obvious, but the average length of
           | the echoes/reverberant tail increase as the room gets bigger.
           | This is gives an ambient quality to the sound that is well
           | suited to orchestral ensembles. You could probably argue that
           | the history of orchestral composition grew in tandem with
           | this quality and informed the choices that were made or play
           | best with the qualities of a room large enough to house an
           | orchestra and audience. That said, highly percussive music
           | might be muddied or hard to articulate cleanly if it's
           | fighting against a massive reverb tail in a cathedral.
        
         | slfnflctd wrote:
         | > listening to prerecorded audio of a concert would be
         | indistinguishable from a live concert
         | 
         | It seems to me this would be really dependent on the type of
         | music and the size of the venue.
         | 
         | In a large percentage of the bigger shows I've been to, the
         | sound was honestly pretty awful. That's not really what I was
         | there for. I was there to see what the artist(s) could do
         | unedited in real time, in person, and to be (somewhat)
         | physically near them when it happened. It's a different
         | skillset from what they do in recordings.
        
       | diydsp wrote:
       | Having gone through a wave of bedroom recording, phone
       | performances(youtube etc.), modular synths, and finally pandemic,
       | we are overdue for a folk/indie/live music wave.
       | 
       | This doesn't contradict Petzold's glee for yt, bc his yt is a
       | yearning for less edited performances.
        
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       (page generated 2021-05-11 23:01 UTC)