[HN Gopher] Happy Hacking: Music Implementation in NieR:Automata...
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       Happy Hacking: Music Implementation in NieR:Automata (2017)
        
       Author : danbolt
       Score  : 148 points
       Date   : 2021-05-05 08:27 UTC (2 days ago)
        
 (HTM) web link (www.platinumgames.com)
 (TXT) w3m dump (www.platinumgames.com)
        
       | gmueckl wrote:
       | The effort that is put into the integration of video game music
       | with the rest of the game is severely underappreciated for a lot
       | of titles. I could list a lot of games from the top of my head
       | that do that well in one form or another. But I'd like to point
       | to two games that stick out of the pack in my opinion.
       | 
       | 1. Portal 2: There are tons of subtle details to the background
       | music in the game. Thermal Discouragement Beam targets will emit
       | a melodic hum that integrates with the background music when
       | they're activated. In rooms with multiple of them, each one
       | becomes a distinct, randomized voice in the song. While
       | catapulted through the air with an Aerial Faith Plates, the
       | normal background music briefly fades to wind noise - with a
       | procedurally generated retro synth melody on top. Normally, this
       | fits in with the electronic/ambient background music, except in
       | the one segment where there's a Bach piece playing. Then these
       | short interstitials match Bach.
       | 
       | 2. Control: This game has a segment called "Ashtray Maze". At the
       | start of that segment, the player character puts on the
       | headphones of a Walkman and a song by the Old Gods of Asgard
       | (actually Poets of the Fall) starts playing while the player
       | walks down what seems to be a run down motel hallway from a
       | bygone era. The following section pulls the player through a
       | quick succession of set pieces with big, fast fights and
       | platforming elements, while the song seems to follow its own
       | structure naturally. The pace is determined by the player. Yet,
       | singing passages alternate with purely instrumental ones in a way
       | that doesn't diminish or break the dramatic arc of the song while
       | the tense section of the song invariably coincide with intense
       | player action. It all culminates with the end of the song
       | synchronizing very well with the defeat of the final enemy and
       | exit from the section. The sound track version of the song is
       | almost 8 minutes and the game version is probably split into
       | countless sections (I estimate more than 100).
       | 
       | Honorable mention: Journey and ABZU. Both games turn a score
       | recorded by a big orchestra and choir into an adaptive layered
       | soundtrack that is just seamless.
        
         | dharmab wrote:
         | Game Maker's Toolkit has an entire video on adaptive soundtrack
         | implementation: https://www.youtube.com/watch?v=b0gvM4q2hdI
         | 
         | One of my favorites is Splinter Cell Chaos Theory where the
         | tempo and intensity of the music matches the alert level of the
         | enemies and the tension of the situation.
        
         | arduinomancer wrote:
         | The Ashtray Maze is one of the funnest gaming experiences I've
         | had in a long time.
         | 
         | Was just smiling the whole time playing that level.
        
         | inopinatus wrote:
         | Dan Golding's soundtrack for _Untitled Goose Game_ is close to
         | a thousand slices of Debussy preludes, dynamically resequenced
         | according to the player action.
         | 
         | I think someone said, it's like a Warner Bros cartoon in how
         | closely the music follows the horrible goose action.
        
       | flobosg wrote:
       | Related: "Epic and Interactive Music in Final Fantasy XV"
       | 
       | https://www.youtube.com/watch?v=jtoyunrO62I
        
       | whywhywhywhy wrote:
       | Love details like this in videogames, can't imagine the work to
       | try and get all the nice details like this in, seems a struggle
       | at times just to get the basics of a project implemented.
        
       | WnZ39p0Dgydaz1 wrote:
       | This should have a (2017) tag. NieR:Automata is not just one of
       | my favorite games, but for me it has the best soundtrack out of
       | any videogame I have ever played. Here are some of my favorite
       | tracks [0] [1] [2] [3]
       | 
       | [0] https://www.youtube.com/watch?v=2FzyKtct4es
       | 
       | [1] https://www.youtube.com/watch?v=wEVYS7Ofbgo
       | 
       | [2] https://www.youtube.com/watch?v=_Frp1meFx0c
       | 
       | [3] https://www.youtube.com/watch?v=zTOuspYpbNc
        
         | matheusmoreira wrote:
         | Nice selection. It's hard to pick favorites when the game has
         | such great music but I enjoy this track a lot:
         | 
         | https://youtu.be/TDvLVsFk6LY
        
         | BalinKing wrote:
         | I've never played the game, but Grandma (Destruction) [0] [1]
         | is one of my favorite songs of all time!
         | 
         | [0]
         | https://open.spotify.com/track/1VC3Ut39SEZK48pij3ILBa?si=__a...
         | 
         | [1]
         | https://open.spotify.com/track/0yw4A9n5A6su1pJnNko3MA?si=RQx...
        
         | allarm wrote:
         | Silent Hill series (especially SH2) also have an amazing
         | soundtrack.
         | 
         | https://www.youtube.com/watch?v=HuxJNphw0Mg
        
         | ljm wrote:
         | The original NieR (just now re-released as NieR:Replicant) is
         | also notable for having an amazing soundtrack with the lyrics
         | being constructed from a totally made-up language. And the
         | layering of the score as you go into and out of combat is
         | nothing short of masterful.
         | 
         | The first game holds a special place in my heart and playing
         | the remake now is bringing back a lot of good memories. It's
         | kind of odd but self-aware and the characterisation of a
         | talking book is utterly astounding.
        
           | fpgaminer wrote:
           | How are you liking the remake?
        
           | [deleted]
        
           | rjzzleep wrote:
           | Was the remakes soundtrack redone? I noticed that the
           | NieR:Automata soundtrack works really well with Automata, but
           | it doesn't really stand out in any sense to me, whereas the
           | Replicant one just sounds beautiful.
           | 
           | So, the language is the same made-up ingame language? I've
           | been wondering what language it could have been. It sounds a
           | bit like a Germanic boy / children chorus.
        
             | M277 wrote:
             | Yes, the soundtrack was redone completely in ver.1.2242...
             | .
             | 
             | It's a mixture of several real world languages, so some
             | words may sound familiar.
        
             | inopinatus wrote:
             | The "chaos language" is phonetically drawing on German,
             | Hungarian, Welsh, Japanese, French and Latin.
             | 
             | https://www.igamesnews.com/sony/nier-replicant-frontman-
             | emi-...
             | 
             | I was lucky to catch Emi Evans on tour in Bangkok, it's
             | even more evocative live.
             | 
             | In theory Yoko Taro was there too but I'm still not
             | convinced that he isn't actually an art collective sharing
             | a hat.
        
       | [deleted]
        
       | chriskanan wrote:
       | Nier Automata is easily among the best single player games I've
       | played. Fantastic and subversive story, but you have to play it 3
       | times where each replay differs significantly. Very diverse
       | gameplay. Amazing soundtrack.
        
         | chii wrote:
         | > play it 3 times where each replay differs significantly.
         | 
         | is it really 3 times, if each time the story extends and
         | continues on?!
        
           | vvillena wrote:
           | The game reaches "an end", but explicitely tells you to keep
           | playing by starting a "new game" again. It's more like
           | separate acts. The first two acts cover the same events, but
           | the story is different because it's experienced through a
           | different character each time.
        
           | inopinatus wrote:
           | There is at least an in-game fiction of starting again. In
           | truth it's more of a Rashomon, the same story from different
           | perspectives, and the restart is primarily an enabling
           | mechanic, although those who've finished this masterpiece
           | will know that it's echoed beautifully through the looking
           | glass by the final choice you make, making the whole thing a
           | many-layered meditation on sacrifice and rebirth.
           | 
           | Definitely a masterclass in videogame storytelling, and one
           | of the best (perhaps even, the very best) game soundtracks of
           | all time.
        
           | JD557 wrote:
           | While I agree that it's not really 3 times, I still think
           | that it's useful to use that description when talking about
           | games that do this, to be explicit that the "New game plus"
           | option is integral to finishing the game.
           | 
           | I think this is an actual problem in Nier: Automata since (at
           | least IMO and everyone I asked), the first ending is pretty
           | underwhelming and it appears that the second playthrough will
           | not change the story that much.
        
             | M277 wrote:
             | Yeah, I found that it needs to be said explicitly with some
             | of the people I have recommended it to. Plenty just
             | finished the first ending and thought that that was it, and
             | that Playthrough B was just traditional NG+. (They didn't
             | even know that the perspective changes!)
        
         | vmception wrote:
         | Have you played Horizon Zero Dawn?
         | 
         | Other flagship single player games released in 2017 have so
         | much better graphics, immersive gameplays, and deeper stories.
         | I'm really scratching my head on NieR fandom and I wonder if
         | its lack of exposure for others to form an objective
         | comparison, or if my tastes have really diverged so heavily.
        
           | Agathos wrote:
           | I played Nier: Automata right after I finished Horizon Zero
           | Dawn back in 2017. They were an interesting study in
           | contrasts. I agree HZD is the better game, and Automata's
           | flaws really wore on me sometimes, but I still liked it on
           | balance. It plays around and gets weird in ways that a
           | bigger-budget release like HZD can't risk. It probably helps
           | that I actually did like the shooter mini-game that this
           | article is about, musical transition and all.
        
         | ahelwer wrote:
         | I guess I'll offer a counterpoint here because I was suckered
         | into buying & pushing through this game after reading a hundred
         | comments like this online.
         | 
         | Nier Automata is a game with boring combat that makes you play
         | through largely the same campaign 2.5 times in a row to get the
         | "full story". Gameplay consists of a lot of running around
         | empty levels and bashing health-sponge enemies until they
         | explode, interspersed with mashing the dodge function.
         | 
         | I reached the end of the first campaign and was thoroughly
         | disappointed. Comments online said, no, really, you absolutely
         | have to finish the third ending to really experience the game.
         | So I did. In the second playthrough combat gets even worse,
         | because the most efficient way of killing enemies is a boring
         | 2d bullet hell hacking minigame.
         | 
         | People talk a lot about the story but it legitimately barely
         | makes sense. If you're a fan of anime-style storytelling I
         | guess you might find it compelling. It is not deep. The much-
         | vaunted philosophical aspects rise to naming some characters &
         | bosses after famous philosophers, and nothing else.
         | 
         | Buy it and play it if you want. Maybe you'll enjoy it. But if
         | it doesn't stick after a couple hours, don't continue - really,
         | it does not change or improve at all.
        
           | egypturnash wrote:
           | ugh yes, I wasted so much time on that overhyped piece of
           | shit trying to see what was so great about it.
           | 
           | I slogged my way to early in the third story, and felt like I
           | just did not give a single shit about anything that was going
           | on in the story or the systems or anything. I put it down and
           | never got back to it, never even bothered looking up the Real
           | Final True Ending. Everything in the second runthrough that
           | was supposed to be a SHOCKING REVELATION was something I'd
           | suspected since, like, the first boss fight. Nothing in the
           | third was suggesting it would be any different.
        
           | vvillena wrote:
           | My personal opinion is that Nier Automata shines in its
           | artistic design. Character design, combat animation, enemy
           | design, soundtrack, UI (and the fact that it's a meta-UI that
           | also exists within the game), level art design, the camera
           | work and the way forced perspective is used across the game,
           | the choice to use bullet hell mechanics, the way the story is
           | presented (I'd argue that the game hasn't to be "played three
           | times", since the actual story is different even if the first
           | two acts cover the same events), and finally, ending E and
           | the fact that the game breaks the 4th wall and presents the
           | player with the same choice that the main characters go
           | through (arguably the strongest philosophical aspect in the
           | game).
           | 
           | It is also a game where all these art considerations take
           | precedence over pure gameplay, and that's what makes it
           | unique.
        
             | ahelwer wrote:
             | How is (spoilers follow) the choice of deleting your save
             | file to help another player through the credits bullet hell
             | the same choice that the main characters go through?
             | 
             | Also much of the second playthrough is completely
             | unnecessary for what it was trying to accomplish with the
             | story. The same thing could have been accomplished many
             | different ways without having you retread the entire first
             | half of the game.
        
               | fpgaminer wrote:
               | > How is (spoilers follow) the choice of deleting your
               | save file to help another player through the credits
               | bullet hell the same choice that the main characters go
               | through?
               | 
               | There are many instances of 2B and 9S "deleting their
               | save file" to help others. For example during the intro
               | sequence both 2B and 9S nuke each other to destroy the
               | giant factory robots. I believe 9S is the one that didn't
               | get backed up before that, so he essentially deleted his
               | "save file" to help save humanity.
               | 
               | And just like the main characters it isn't like "death".
               | You can still play again. But you've lost a set of
               | "memories" that you can never get back. Just like 9S will
               | never get back those memories and experiences he lost
               | from the beginning of Automata.
        
               | vvillena wrote:
               | (spoilers spoilers spoilers)
               | 
               | The androids make a choice whether to help some remote,
               | future civilization they'll never know, or trying to go
               | on with their own life. Which is kind of the same thing
               | you do when you delete your save: it's almost impossible
               | to complete ending E without outside help, and deleting
               | the save file afterwards is a selfless, sacrificial
               | action.
               | 
               | As for the effects of the second act of the game, I was
               | just stating the fact that it's a heavy-handed artistic
               | choice, like more or less everything in the game.
        
           | sdgasg wrote:
           | Thank you, I am glad I am not the only one who felt this way.
           | I did enjoy the game and finished it 3 times but all the hype
           | had set my expectations really high. To me it was okay game
           | with interesting storyline but not really amazing.
        
           | canjobear wrote:
           | > But if it doesn't stick after a couple hours, don't
           | continue - really, it does not change or improve at all
           | 
           | Sound advice for most things.
           | 
           | It's hard to think of a less interesting argument than "is X
           | philosophically interesting/deep?" or "is X fun?", the
           | argument going on in the sister comments, because there is
           | such a huge subjective element. For just about any
           | philosophical claim you can discern, you can find dozens of
           | philosophers and works of art making that claim throughout
           | history, so whether it's "interesting" or "deep" is, well,
           | uninteresting as an argument.
           | 
           | In the case of Nier:Automata, I liked it a lot. I found the
           | combat very fun, to the point that I got a Tetris effect from
           | it: when I closed my eyes it was like I was playing the game
           | in my head. I found the philosophical angle enjoyable, not
           | because it was making novel propositional claims, but because
           | that philosophy was woven cleverly into engaging gameplay,
           | amazingly evocative music, memorable visuals, and emotionally
           | involving events. But there will be some people that don't
           | get that effect---you're not the only one I know---simply
           | because of taste and experience, and that's ok.
        
           | odessacubbage wrote:
           | the lower difficulties make the combat pretty braindead. hard
           | has some scaling issues especially in the intro but it is
           | much closer to an appropriate level of challenge for an
           | action game, you actually have to use your dodge at least.
           | generally speaking letting yourself buy into the hype for
           | anything is a very good way to walk away disappointed, gaming
           | communities exacerbate this problem greatly as every game is
           | either the 'greatest ever made 10/10 masterpiece' or 'fucking
           | unplayable trash'. if automata was someone's first experience
           | with platinum gameplay/yoko taro writing/yoshida visual
           | design, than i can easily see how they could be blown away be
           | that combination of elements purely by the contrast to what
           | the rest of the industry has by and large provided for the
           | last decade or so. the best possible pitch you could give for
           | automata is that it is first yoko taro story that is actually
           | polished mechanically. alternatively it is the first platinum
           | game where the story is expected to do more than act as
           | window dressing (very fine window dressing, depending on your
           | tastes but it has never really been there for you to think to
           | heavily about if at all)
        
           | vmception wrote:
           | This matches my view of this game. I think the world has gone
           | crazy but then I realize that most of the reviewers are
           | PewDiePie watching 14 year olds and my tastes will have
           | diverged from them.
           | 
           | I'm currently trudging through the second play through of the
           | game (Route B) and pretty much hate it, trying to trust
           | everyone that tells me to keep going to get to Route C. It
           | tries to keep you interested in doing the exact same things
           | by adding a cut scene here or there, which you think might be
           | important, or that you think might add to the story, but its
           | just more of this pseudo-deep fan fiction of itself.
           | 
           | Way too repetitive.
           | 
           | The whole thing feels like a pretext for the Amusement Park
           | area, which is the most fantastic, action packed and well
           | rendered part of the game. The rest of the game being
           | basically gray monotone.
        
             | danbolt wrote:
             | I think you've touched on the spirit of the game's
             | (unexpected) popularity. A lot of younger audiences might
             | have only played more conventional AAA games beforehand, so
             | this might be their first taste into something that's more
             | strange. The original Nier was a certainly cult hit, and I
             | don't think anyone expected the sequel to sell as well as
             | it did.
        
             | fpgaminer wrote:
             | IMO, Route B is the worst part of the game. It's the most
             | repetitive and boring. Plus I dislike 9S's gameplay (for
             | the reasons the comment you're replying to point out).
             | 
             | The routes after that are better though, and you get to
             | play another character which plays more similar to 2B. So
             | I'd say at the very least tough through Route B. If you
             | can't make it through the routes after that then I won't
             | judge you for dropping the game and watching some Let's
             | Plays or something to get the story instead.
             | 
             | EDIT: I'll add: yeah the gameplay of Automata is subpar by
             | modern standards. It has a lot of rough, annoying edges
             | like PS1-era games had. And the graphics are "meh". But
             | please don't judge Automata by those metrics. I think it's
             | a mistake to judge fans of Automata as if they don't know
             | that. People praise Automata for its story, storytelling,
             | and creativity. And, unfortunately, you can't judge the
             | story until you've seen it all. And yes, that's very
             | unfortunate, because some will come away from the game
             | without the whole picture and have a dim view of the game
             | and thus its fans.
        
               | vmception wrote:
               | > People praise Automata for its story, storytelling, and
               | creativity.
               | 
               | So I can't judge the story so I'll reserve judgement.
               | 
               | and I can't judge the ps2-era graphics because you say
               | not to, even though people commend that as well.
               | 
               | and I don't find it that creative either, am I supposed
               | to say other fans know that too? There are some
               | compelling parts that I enjoy, I am just miffed how it
               | doesn't really come together or have anything that isn't
               | really expected. There are some sequences (ie. amusement
               | park to village in route A) that are epic, but then it
               | just doesn't do much with it. its like "oh okay, they
               | just explained what was immediately apparent"
               | 
               | alright I'll keep going. I know what Route C is because
               | many others have explained it in other forums, and I'm
               | looking forward to it. There are routes after C though?
        
               | ahelwer wrote:
               | It's very unlikely that route C will salvage your opinion
               | of the game. This is why I'm bitter about noisily-held
               | opinions of this game: others say they aren't enjoying
               | the game and it really isn't that good? You just haven't
               | given it a chance! Play through route C and all will be
               | redeemed!
               | 
               | It won't.
               | 
               | You even saw it up above with that one person who said
               | that, even though I had played through all routes and
               | didn't enjoy it, must have "written it off and not given
               | it a chance as you played it". As though I don't care for
               | my time.
        
           | gambiting wrote:
           | I feel exactly the same. Loads of super positive comments and
           | encouragement from friends as "the best game ever made" made
           | me finally play it and I felt so disappointed. The combat
           | especially is just....not fun at all. The bullet hell combat
           | was fun for about 5 minutes and then urghhhhh. I restarted
           | the second playthrough on the lowest possible difficulty just
           | to avoid having to actually play it, all based on the promise
           | of "the game gets fantastic on the 3rd playthrough". Well, it
           | didn't for me, thank you.
           | 
           | And I absolutely agree about the story - it's not "deep" in
           | any possible way. If you ever played any sci-fi game ever in
           | your life you can probably guess the "incredible and deeply
           | philosphical" twist in the first playthrough. Maybe if this
           | is your first entry into video games it will blow your mind,
           | but really.....meh.
           | 
           | However, I have to agree - the soundtrack is incredible. Some
           | of my friends went to listen to it live performed by the
           | London Orchestra, I wish I went.
        
           | albrlot wrote:
           | I'd say your last paragraph sums it up best. "Giving X a
           | chance" is not about putting in more hours or effort. There's
           | no such thing as a game or movie or book or food that can
           | _force_ you to enjoy it. If something doesn't click (or
           | worse, grinds your gears, as the core gameplay apparently
           | wasn't your cup of tea) it's best to quickly write it off as
           | "not for me", ignore any fans' continued insistences as
           | inconsequential small talk, and move on with your life.
           | 
           | I find that both the praise from fans and criticism from
           | critics tend towards exaggeration and memes that attempt to
           | "justify" emotions of enjoyment/indifference that one
           | shouldn't be trying to convince others of in the first place,
           | since it's so fundamentally personal.
        
           | fpgaminer wrote:
           | I agree in part with your comment, even though I'm a fan of
           | Automata. The gameplay is just "acceptable", and from the
           | reviews I've read about it most others agree. The combat
           | especially leaves a lot to be desired.
           | 
           | As an example, apparently if you die during the intro
           | sequence you have to replay it from the beginning. I forget
           | exactly how long the intro sequence is, but it's probably ~15
           | minutes. So yeah, imagine re-playing 15 minutes of mostly
           | non-interactive game. Yikes. (But jokes on all the players,
           | you _do_ have to replay that intro sequence multiple times
           | because of the different endings :P)
           | 
           | It's the story that makes the game great. So unfortunately if
           | you don't like the story, the game is a _slog_. But most
           | people enjoy the story, which is why the game gets such high
           | praise.
           | 
           | And it's definitely a very unique game, which I appreciate.
           | 
           | Personally I was lukewarm on the story until I watched some
           | recap and deep analysis videos about in online. I came to
           | appreciate the story much, much more after that. I believe
           | this video did the best job:
           | https://www.youtube.com/watch?v=4EnbSokFpjQ
           | 
           | It was just hard for me to connect all the dots, I guess
           | because of the "anime-style storytelling" that you mention.
           | That kind of storytelling requires a lot of effort from the
           | viewer to pick up on small details. They'll hide really huge
           | twists and revelations as easily missed off-handed comments.
           | 
           | It also doesn't help that the story feels really weak until
           | you discover all those little details and piece all the
           | twists together. And that doesn't happen until the last act
           | or so. I spent the vast majority of the game thinking X, Y,
           | and Z scenes were really dumb until their context was finally
           | revealed.
           | 
           | I can appreciate that type of storytelling. It's different
           | and more complex than I guess most "Western" writing. But
           | it's hard to escape the taint it puts on most of my time with
           | the game.
           | 
           | By the way, I'm not writing this to convince you personally
           | to rethink your experience with the game. Like I said, if the
           | story doesn't work for someone, Automata is an awful game.
           | But for anyone else who finds themselves in shoes similar to
           | mine, namely that I'm a dumb-dumb when it comes to trying to
           | understand these subtle and complex stories, it's worth it to
           | read or watch some analysis of NieR. Plus those videos can
           | bring context from the huge amount of other games that people
           | new to NieR (like me) won't have.
        
           | M277 wrote:
           | > _" The much-vaunted philosophical aspects basically rise to
           | naming some characters & bosses after famous philosophers,
           | and basically nothing else."_
           | 
           | Replying to this is tricky without spoilers, but I genuinely
           | don't understand how you came to this conclusion. Did you
           | really not find _anything_ about the Android 's lives to be
           | even remotely philosophical? Or even the multiple playthrough
           | aspect that you hated, what do you think is its point?
           | 
           | Honestly, the impression I get is that you didn't really give
           | the game a proper chance, wrote it off early on and played it
           | while you had written it off.
           | 
           | It's not for everyone, but your comment is too harsh.
        
             | rjzzleep wrote:
             | I do agree that the whole concept of the story and history
             | is deeply philosophical and in fact apparently
             | NieR:Automata and even NieR:Replicant are only a fraction
             | of the whole story.
             | 
             | BUT calling the gameplay boring with lots of running around
             | is a fair statement. NieR:Replicant is worse. And reading
             | through what others have said/shown about previous games in
             | the series is that they're even worse.
             | 
             | The gameplay looks beautiful, but it grows only very little
             | at the beginning of the game. After that nothing changes,
             | there is no complexity to it. If you wanted to, you could
             | get by with circling around enemies and pressing two
             | buttons.
        
               | [deleted]
        
               | GrumpyYoungMan wrote:
               | > " _BUT calling the gameplay boring with lots of running
               | around is a fair statement. NieR:Replicant is worse._ "
               | 
               | Both Niers are RPGs after all, in terms of mechanics, and
               | traditional RPGs are even duller (attack/defend/item/flee
               | menu choices) but still manage to be enjoyable. From that
               | standpoint, the bullet sponge nature of the enemies,
               | being unable to defeat them until the player characters
               | have leveled up enough, and backtracking is
               | understandable.
               | 
               | Personally, I found the combat adequate (yes, even
               | Nier:Gestalt) and sufficiently varied to keep things
               | interesting.
        
               | rjzzleep wrote:
               | Don't get me wrong. It's a beautiful game, but I guess I
               | have a completely different understanding of RPGs.
               | Leveling up building up different skills, magic, builds,
               | etc. that are actually necessary to be able to advance to
               | the next stage of the game is my understanding. In the
               | case of NieR you can play through the entire game start
               | to finish with your initial weapon set and drone and it
               | would be fine.
               | 
               | And yes, you still assume a characters narrative in this
               | case and you still have to level. Technically yes it is,
               | but then again, I guess our understanding of what used to
               | be RPGs has changed massively over the recent past I
               | would say.
               | 
               | EDIT: Just googling around a bit it seems like the
               | correct definition seems to be open world action
               | adventure with RPG elements.
        
               | BlueTemplar wrote:
               | Hmm, isn't Baldur's Gate (2) considered to be a
               | "traditional RPG" any more ?
        
               | M277 wrote:
               | Yeah, the combat / gameplay is quite dull (which is a
               | shame because there's a great variety of combos with
               | great animations[1], you're just not incentivised to use
               | them at all), this is something that I agree with. I was
               | only addressing the original comment's final remark.
               | 
               | [1]: https://youtu.be/QAU_8GEgSwI This has all of 2B's
               | moveset and all combos with different weapon sets.
        
               | eska wrote:
               | I'll never understand how game artists put such immense
               | effort and detail into hardly visible in-between frame
               | details, while putting zero effort into 80% of the time
               | visible base animations. They don't even bother to attach
               | weapons to the character properly (huge sword hovering
               | 20cm away from the back). The transition from slow
               | walking to an intense dash is also hysterical
        
             | wk_end wrote:
             | It's philosophical in roughly the same way The Matrix is -
             | whereas that was "Plato's Cave as a sci-fi action movie",
             | NieR is "Existentialism 101 as a sci-fi video game".
             | 
             | I liked it a lot more than GP did but if you don't have a
             | high tolerance for anime BS (e.g. can you deal with the
             | fact that the protagonist is a sexy lady robot samurai in a
             | skimpy maid outfit?) or have actually spent any serious
             | time reading philosophy, the anime BS is going to overwhelm
             | and/or the philosophical themes are going to underwhelm.
        
             | NikolaeVarius wrote:
             | Its bog standard existentialism.
        
             | ahelwer wrote:
             | Looking at my steam profile, I spent 38 hours playing this
             | game. I did many sidequests. There's this weird compulsion
             | among fans to say "you didn't give it a chance", which
             | pushes people to do the other playthroughs, but I spent
             | thirty-eight good-faith hours with this game. There are
             | themes of how people go through inescapable self-
             | destructive cycles of hurting each other or whatever. Let's
             | talk spoilers past this point, then - what are the deeply
             | philosophical themes of this game in your estimation?
        
               | fpgaminer wrote:
               | SPOILERS:
               | 
               | Not the person you're replying to, but
               | 
               | > what are the deeply philosophical themes of this game
               | in your estimation?
               | 
               | Pascal's story is perhaps the most succinct microcosm of
               | Automata's themes.
               | 
               | Pascal starts a village of peaceful machines disconnected
               | from the network. They're trying to start a new life.
               | There's hope of a future without violence; of growth and
               | evolution for the machines instead of an endless cycle of
               | death.
               | 
               | But then the cataclysmic events of Automata occur and the
               | machines, fearing a painful, tortured death at the hands
               | of the networked machines, choose to take their own
               | lives.
               | 
               | Pascal had taught these machines fear. He(/She/They) is
               | torn by feeling responsible for their deaths, because he
               | is the one that taught them to fear. It is all his fault.
               | He asks you to wipe his memory. He can't bare to live
               | with the pain of knowing what he's done.
               | 
               | It's not known how much time has passed between the end
               | of mankind and the events of Automata. It's not known how
               | many times Pascal has started a village, taught his
               | machines fear, watched his children kill themselves, and
               | repeat the cycle. Just like all the other colonies of
               | machines: endlessly repeating a cycle of hope and death.
               | 
               | But as the player, you get to choose NOT to wipe Pascal's
               | memory. To let him live on, despite the pain. Through the
               | seemingly endless cycles of pain and death you can choose
               | hope. Hope that maybe, somehow, one day the cycle will
               | break. You choose to push on despite it all.
               | 
               | Just like the ending credits. You, the player, have
               | repeated the game OVER and OVER again. The same gameplay.
               | The same story. Repeated endlessly. Not just by you. But
               | by the machines and androids through NieR's history. And
               | by all players who play the game. Repeated again and
               | again.
               | 
               | But during the credits you FIGHT past that. You push on.
               | Knowing all the pain, all the characters you've had to
               | watch die repeatedly, all of Yoko Taro's torturous
               | gameplay you've had to suffer through. You, the player,
               | choose to push forward. You hope that by continuing, the
               | cycle will end and you can find a GOOD ending for these
               | characters you care about.
               | 
               | The philosophical implications of all this is that NieR:
               | Automata's endless cycles of pain, death, and hope are
               | reflections of human life. Your life isn't unique.
               | Billions of humans, just like you, have come before you,
               | lived their lives of happiness, sadness, pain, hope, and
               | death. Again, and again, and again. To what end? What is
               | the point? Why live on watching all that you love and
               | care for die? And why live on knowing that you, too, will
               | die and others will repeat your cycles?
               | 
               | Because by pushing forward despite the pain, despite how
               | many cycles may have come before you and may repeat
               | after, you CHOOSE to continue. You hope that one day, the
               | cycle will break. Things will get better. Knowing
               | everything you choose to fight.
               | 
               | As the lyrics of one of the first songs in Automata state
               | so clearly, "This cannot continue. This cannot continue.
               | This cannot continue."
               | 
               | > There are themes of how people go through inescapable
               | self-destructive cycles of hurting each other or
               | whatever.
               | 
               | So yeah, that's the point. The game is filled with cycles
               | of inescapable death and hurt. 2B cries when she kills
               | 9S, because she's had to do it SO MANY TIMES. It's her
               | fate to continue the cycle of killing 9S.
               | 
               | But that's not the point of NieR, and why the last act of
               | Automata is so important. You the player have to suffer
               | through those endless cycles, and repeat the same
               | gameplay, to put you in that frame of mind. So that at
               | the end you can choose to CONTINUE despite it all. You
               | the player don't know that the last ending is hopeful.
               | You're choosing, even though you think the game is all
               | about inescapable self-destruction, because you HOPE for
               | something better.
               | 
               | Hope is the overarching theme of Automata. Perseverance
               | in the face of seemingly endless cycles.
               | 
               | (And yes, I've repeated my point a number of times, as a
               | reflect of the theme of repetition in Automata :P)
               | 
               | There are many other little philosophical ideas scattered
               | throughout Automata. But the above is the main one (in my
               | mind).
        
               | anotherman554 wrote:
               | "The philosophical implications of all this is that NieR:
               | Automata's endless cycles of pain, death, and hope are
               | reflections of human life. Your life isn't unique.
               | Billions of humans, just like you, have come before you,
               | lived their lives of happiness, sadness, pain, hope, and
               | death. Again, and again, and again."
               | 
               | I agree partially with you but contrary evidence is that
               | when you replay the game the second time it isn't
               | actually a new cycle, it just shows events from 9s's
               | point of view.
               | 
               | When you play it the third time it's not a new cycle
               | either, just a sequel campaign.
               | 
               | That said, is what you wrote above really a philosophy?
               | Or is it just a theme?
               | 
               | I mean, Blaise Pascal is most famously known for Pascal's
               | Wager, an argument to believe that the Christian God is
               | real.
               | 
               | Pascal the robot is a pacifist who likes children. Is
               | there really a connection there?
        
               | brobinson wrote:
               | >It's not known how much time has passed between the end
               | of mankind and the events of Automata.
               | 
               | Doesn't one of the texts you pick up state that the last
               | humans were wiped out some time around the year 3,xxx?
               | (so like 8,000 years prior to the game or thereabouts)
        
               | fpgaminer wrote:
               | I may be misunderstanding the lore; I'm certainly no
               | expert. But I was under the impression that YoRHa is the
               | one that believes it's year 11XXX or whatever. And YoRHa
               | and their backstory are fabricated. Basically most of the
               | Automata story should have repeated many times before. It
               | gets "reset" whenever the machines defeat YoRHa and the
               | machines rebuild YoRHa and set them up with a fresh
               | backstory. So YoRHa would always believe it's the year
               | 11XXX. When actually it might be 110,000 for all we know
               | (and poor Pascal's village will have been murdered 10
               | times...).
               | 
               | I guess it's not really important the exact chronology.
               | Automata is abstract enough that story details are more
               | like flotation devices than concrete structures. The
               | point is that much of the Automata story has been
               | repeated over, and over again, and both you the player
               | and YoRHa are oblivious to this (until the last act).
        
               | brobinson wrote:
               | Interesting, I thought the repetition was the "machine
               | wars" and they were on the 14th iteration or whatever it
               | was. I've played through it twice, but I didn't pick up
               | anything about the entire YoRHa setup being repeated.
               | Maybe it's time to play through it again.
        
               | fpgaminer wrote:
               | _shrug_ I definitely don 't know for sure. Clemps on
               | YouTube has a theory that "Automata leads to the events
               | of drakengard 3,which lead to events of drakengard
               | 1,which lead to events of nier which lead to Automata."
               | So there's at least the possibility that it loops that
               | way. Which is a bit ... odd. I just thought it repeated
               | in the sense that the machines use the YoRHa backdoor,
               | wipe them out, and start over again.
               | 
               | I don't recall exactly what the Red Girls say, but I
               | thought they implied that they'd built YoRHa multiple
               | times. Don't remember now though...
        
               | anotherman554 wrote:
               | It's my understanding that there are two different
               | factions, Machines and Androids. The Machines were built
               | by aliens and the Androids were build by humans.
               | 
               | I don't remember anything in the game about Machines
               | rebuilding YoRHa. Did you mean Androids rebuilding YoRHA?
               | 
               | I don't remember anything suggesting this has been
               | "literally" an endless cycle, in fact I believe they say
               | the aliens were only killed 600 years before the events
               | of the game. (Specifically the YoRHA commander says
               | nobody has seen the aliens in 600 years and then the main
               | characters find the corpses of the aliens and Adam says
               | he killed them.)
               | 
               | So absent any further plot twists (and I don't recall
               | any) the events of the game would have to be at least a
               | bit different from previous cycles before 600 years in
               | the past, and I don't believe there's a suggestion that
               | the exact events of the game ever happened before.
               | 
               | I googled this very quickly and don't see any consensus
               | that your interpretation is correct, but my search was
               | hardly thorough.
        
               | brobinson wrote:
               | One of the revelations from the machine AIs (red girls)
               | is that they intentionally kept an opponent around to
               | force their continued evolution (referenced in Jackass'
               | report [1]). IIRC they also knew about (or installed?)
               | the backdoor in The Bunker.
               | 
               | [1] https://nier.fandom.com/wiki/Machine_Research_Report
        
               | setr wrote:
               | >that they intentionally kept an opponent around to force
               | their continued evolution
               | 
               | I don't remember the details of the plot well, but from
               | that report, it's more:
               | 
               | 1. Assigned goal: Defeat Enemy
               | 
               | 2. Defeats enemy, but realizes that if it's fully
               | defeated, they can no longer fulfill their goal
               | 
               | 3. Keeps the enemy alive, so they can have an enemy to
               | defeat. But they're stuck with a contradiction
               | 
               | 4. Start corrupting the network to force evolution, to
               | find a solution
               | 
               | That is, keeping YoRHa alive and fighting is independent
               | of the evolutionary task -- it's a side-goal, to fulfill
               | their base requirement (Defeat the Enemy). Keeping YoRHa
               | around is necessary for the android's continued
               | existence, and really all it's for.
               | 
               | The evolutionary task is a search to find a way to get
               | out of this current state (endless war;
               | contradictory/nonsensical setup).
        
             | vmception wrote:
             | OH MY GOD THE ROBOTS THINK THEY ARE HUMAN AND LOOSELY
             | EMULATE EMOTIONS WHAAAAT
             | 
             | That's not a spoiler that's a _really_ common trope
             | 
             | If you want that, play the much more beautifully rendered
             | Detroit: Become Human, the "spoiler" is in the title
             | 
             | There is nothing deep about Nier Automata, there are no
             | shocking revelations
             | 
             | The only reason you play this trope is to get a feel for
             | "how" or "when", which this game will pretty much never
             | _really_ get to or explore, just pile on fetch quests and
             | edgelord nihilism appealing to 14 year olds
             | 
             | Seriously, if I was 14 I would have really been into this.
             | But I'm not, and I'm not into this.
        
             | inopinatus wrote:
             | Some people demand to be spoonfed their philosophy, do not
             | appreciate being asked to dream it.
             | 
             | There was a similar reaction from Europeans confronted with
             | east asian philosophies in previous centuries. The question
             | is, whether to be Leo or H.H., that's all.
        
         | ArtWomb wrote:
         | Visionary design by Yoko Taro. Genius score by Keiichi Okabe.
         | Under the watchful eye of Square Enix publisher Yosuke Saito.
         | This dream team of iconoclasts is apparently working on two new
         | titles!
         | 
         | More from Shuji Kohata's GDC talk:
         | 
         | An Interactive Sound Dystopia: Real-Time Audio Processing in
         | NieR:Automata
         | 
         | https://www.youtube.com/watch?v=BrUQdd96qzk
         | 
         | 8-bit music will never die ;)
         | 
         | https://www.beepbox.co/
        
         | wackget wrote:
         | Shame the PC port was so terrible, and the developers flatly
         | refused to fix or improve it. So much so that in the end a fan
         | made a patch which fixed many of the issues.
         | 
         | If your game is so crappy that the customers have to make their
         | own patches to fix it, then you don't deserve to be supported
         | as a game developer.
         | 
         | P.S. the game also shipped with Denuvo DRM, and the fan-made
         | patch mod also had its own DRM/piracy checks.
         | 
         | That's why this game will never get my money.
        
           | Hamuko wrote:
           | Didn't the Steam version recently get a patch?
        
             | dvlsg wrote:
             | No, but they announced they're working on it.
        
               | brobinson wrote:
               | It's likely they did this because it shows up as an alert
               | in Steam for everyone who owns Automata, and they'd see
               | that Replicant was about to be released.
        
           | Ambrosia wrote:
           | That's on the publishers, Square Enix, who didn't want to
           | play the developers to patch the game. They seem to have
           | changed their mind recently as the patch is now in
           | development for the steam version.
        
       | silvester23 wrote:
       | I feel like iMUSE [0] by the fantastic Michael Land needs to be
       | mentioned here. Here it is in action: [1]
       | 
       | [0] https://en.wikipedia.org/wiki/IMUSE
       | 
       | [1] https://www.youtube.com/watch?v=7N41TEcjcvM
        
         | throwaway17_17 wrote:
         | Good mention. I feel like iMUSE was the beginning of what is
         | today a large number of tools and techniques for audio
         | presentation, particularly soundtracks, in game development.
        
       | brna wrote:
       | Wow! I am not a gamer, but the sound transitions are really
       | impressive. Nice job explaining it Isao.
        
       | PikachuEXE wrote:
       | Love how it's implemented
       | 
       | Hope more games can do that
        
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       (page generated 2021-05-07 23:02 UTC)