[HN Gopher] Hatetris - Tetris which always gives you the worst p...
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Hatetris - Tetris which always gives you the worst piece
Author : rishabhd
Score : 417 points
Date : 2021-05-06 14:35 UTC (8 hours ago)
(HTM) web link (qntm.org)
(TXT) w3m dump (qntm.org)
| AdamN wrote:
| This is a good example of structuralism. The rules of the game
| are exactly the same but the rules for determining which piece is
| next change which strategy is successful.
| matthodan wrote:
| I got five lines. sttaypGlayKStthWlj2[?]uushshAche2tthD[?]bhtt[?]
| [?]O[?]w[?]q`hRayau1DoaujG'l3[?]Pw[?][?]oiayy2[?][?]gh3HayYm[?]H[
| ?]j9ayj2H5thshOkh[?]8qZ2[?]ouOspGHZT[?]9g[?]6Oj
| j45 wrote:
| This reminds me a bit of TetriNET. Also, I now miss TetriNET.
|
| Ooc is there a resource that catalogues the different interesting
| variants of Tetris?
| mLuby wrote:
| IDK why the link is to the Github. Here's the [actual
| site](https://qntm.org/hatetris) and here's the [browser
| demo](https://qntm.org/files/hatetris/hatetris.html).
| [deleted]
| dang wrote:
| Changed from https://github.com/qntm/hatetris. Thanks!
| WarOnPrivacy wrote:
| That something I wonder frequently when I find myself at
| Github.
| littledot5566 wrote:
| Umm... all it did was give "S" pieces... I hate it, so mission
| accomplished...
|
| replay of last game: hj[?]2chph[?][?]tti23oI[?]ochImmLIl[?]ttM[?]
| tqkh@ttayj2[?]ouu[?]nyI[?][?]bay[?]bhaylai3
| Trufa wrote:
| I got it to 5, how far are you all getting?
| zxexz wrote:
| I got to 4. How did you get to 5?
| Trufa wrote:
| Something like this: Gauay[?]tttainggRIh2dhlth[?]tsu[?]lJh1ch
| [?]lHokhhKhay[?]29s[?]bhchS[?]T'hiipsptaa@1Rhuu2SI[?][?]ssDlt
| ttr[?]Ol[?]Sq~k2rrchff[?]Uuu0KsS[?][?]qctt67[?]52ny[?]iiddht@
| 5Ksm[?][?]Rh
| and0rskr wrote:
| I got 6. Surprisingly, that seems like that's pretty good
| based on the comments. Basically stacked across the vertical
| (starting right and worked my way left).
| bennysomething wrote:
| Does anyone know if Gameboy Tetris had any code in it to attempt
| to give you bad pieces?
| NauticalStu wrote:
| It doesn't, although its randomizer does favor some pieces over
| others:
|
| https://harddrop.com/wiki/Tetris_(Game_Boy)#Randomizer
| malkia wrote:
| Gosh, I'm terrible - could not even get one line - "dhshN[?]0ay[?
| ]iittr[?]lddthG[?]chttd[?]ch[?]a[?]uutth[?]tt[?]ai2nou[?]YqT2SHzy
| ghradhau[?][?]rtt[?]rttOEai[?]ttouF27g[?]DDjgnnuuUd[?]elejshNngau
| "
| malkia wrote:
| Ok, could this be used for proof of work - where the challenge is
| going to be - get N lines... lol Hatetriscoin
| polyamid23 wrote:
| It literaly gives me the same piece everytime. Don't know if it
| is broken or this piece is concidered to be the worst...
| xtracto wrote:
| Haha, it gives you an S (Z), except when you are about to fill
| up a line. (place SSSSS together, filling the bottom space).
| Then it gives you a I. At some point it gave me an L and a J.
| The darn thing is really mischievous!
| geocrasher wrote:
| You spelled Monotonous wrong ;) It basically gives you the
| worst piece (Z) every time unless there's another worst
| piece. I got a 4 bar line OOOO and also an L once.
|
| Overall I just wasn't impressed. It reminds me of the level
| of tetris you'd reach after beating all the easier levels
| only to find that you got to the level that the game creators
| decided nobody could ever win because they didn't write an
| ending sequence.
| Wowfunhappy wrote:
| I mean, it does exactly what it set out to do. It wasn't
| meant to be fun.
| Wowfunhappy wrote:
| If you think it's broken, then you should try to clear some
| lines, I dare you! >:D
| teachingassist wrote:
| It will keep giving you that piece until you threaten to get a
| line using only that piece.
| einpoklum wrote:
| I dunno... usual Tetris feels like that already :-(
| kevincox wrote:
| quadrapassel (open source GNOME Tetris) also has this option
| called "Choose difficult pieces".
| mitko wrote:
| Is there a minimal guaranteed optimal play for the game of tetris
| (not just hatetris as linked here). Or phrased another way, if
| you play against the smartest, most devious AI, what's a score
| that you cannot get past.
|
| The high score of hatetris seems to be 31 lines, but it seems
| that it may be taking advantage of the algorithm being myopically
| giving you the worst piece 1 step ahead, and being deterministic.
| I wonder if the algorithm has some randomness (among multiple
| horrible pieces) and multi-step look ahead, how would that affect
| the high score.
|
| Has anyone done research on tetris's worst case bounds?
| lalaithion wrote:
| The author of Hatetris did a quick look into this:
| https://qntm.org/tetris
| xgulfie wrote:
| Tetris' worst case is all S-pieces or all Z-pieces, in which
| case you could never clear a single line.
| lalaithion wrote:
| You can trivially clear lines with infinite S-pieces or
| infinite Z-pieces.
| MaxBarraclough wrote:
| Direct playable link:
| https://qntm.org/files/hatetris/hatetris.html
| NaturalPhallacy wrote:
| Does it _just_ give the S shaped piece? I tried playing and
| that 's all I got.
| dmoy wrote:
| from their description
|
| > Yes, you will get a lot of S pieces. But it doesn't give
| you solely S pieces - if that were the case, then it would be
| possible to make lines forever, which is much too easy.
| young_unixer wrote:
| tip: don't try to make all your lines perfect. You'll have to
| sacrifice some lines if you ever want to complete one.
| jupp0r wrote:
| I was looking for that in the readme, thanks!
| emehrkay wrote:
| For about 15 years I've been trying to figure out how to
| articulate a `Tetris is life` essay. "Things are going good,
| you're given an S piece that doesnt fit anywhere. You have to
| decide where you'll put that blocking piece so that you can
| hopefully clear it later. This might be an unexpected car repair
| bill or a death that you aren't emotionally capable of addressing
| ... You're in control, you have a good job, a great partner, and
| yall are saving to buy a house -- basically waiting for an l
| piece to complete your `Tetris`..."
|
| Anyway, this game of (ha)Tetris is a lot like a lot of people's
| lives, just roadblock after roadblock. While the normal version
| where you start from zero on level one is probably an upper
| middle class life. And Id say that the majority of people in the
| world start on level 6 with the board halfway filled with a bunch
| of gaps and the pieces move at a speed that is barely
| controllable (im thinking of the classic gameboy version when I
| imagine these boards)
|
| Hatetris is cool. I couldn't get one line and I consider myself a
| damn good tetris player. It kept giving me S pieces and threw a Z
| in there and then an l
| edent wrote:
| There is an essay like that - https://medium.com/the-
| mission/your-life-is-tetris-stop-play...
|
| And here's my rebuttal to it -
| https://shkspr.mobi/blog/2016/01/for-some-people-life-is-har...
| alanbernstein wrote:
| Perhaps the only thing that life is, is life, and tetris is a
| slightly less-wrong metaphor than chess?
| qsort wrote:
| I'd suggest that life is neither Chess nor Tetris, it's Magic
| the Gathering:
|
| - You have to learn to relentlessly blame yourself for the
| mistakes you make, but also to accept that you can't change
| everything, and sometimes you WILL lose to random luck, no
| matter what you do.
|
| - Actually understanding probability goes a long way.
|
| - Regrettably, a large chunk of the game depends on your
| initial hand.
| I-M-S wrote:
| Which is probably why my favourite card game is now
| Dominion - everybody has the exact same starting position
| and access to resources. Too bad it doesn't extrapolate to
| the life analogy.
| dec0dedab0de wrote:
| ... and sometimes your opponent can just afford a better
| deck than you.
| YeGoblynQueenne wrote:
| - Wizzards of the coast will take all your lunch money.
|
| No, wait.
|
| But actually true.
| psychometry wrote:
| >In life, your only opponent is yourself.
|
| This argument reminds me of people who try to deny things
| like white privilege by describing how hard they had to work
| to get where they are now. Yeah, well, for a lot of people
| working hard (or not) isn't the only important factor that's
| determining their odds of success. _That 's_ the privilege...
| ImprobableTruth wrote:
| I hate the framing of 'privilege', because it portrays
| these things as some special. unfair advantage, rather than
| other groups having a unfair disadvantage. You could say
| that poor people are 'housing privileged' as homeless
| people have it even worse, but I think it's absolutely
| clear what an awful thing that would be to say.
|
| Being rich, famous or well-connected, that is 'real'
| privilege and should rightfully be called out. Not having
| to fear encounters with the police, not being discriminated
| in regards to employment or not being harassed on the
| streets are fundamental rights. Even if you don't care
| about being sensitive, telling people that they are
| privileged for having these is just so obviously
| counterproductive.
| Ma8ee wrote:
| In a global perspective, it's defined privilege if you
| are a white male in Europe or North America. You already
| have more opportunities than 99% of the world population.
|
| But I wouldn't use the words unfair advantage. Most of us
| didn't cheat or do anything immoral to be born in this
| position, and trying to make our lives worse won't help
| anyone else. The point isn't to try to make us feel bad
| (not how I interpret it at least), but that we try to
| remember that we are very lucky people being born into
| this position, and that the overwhelming majority were
| less lucky than we are.
| BiteCode_dev wrote:
| Ah those humans with their sunny day privileges. Don't
| you think about all those who live in the UK?
| marcosdumay wrote:
| It is a really bad framing except when used on the
| original context, that is interacting with the kind of
| people that blame poverty on the poor life choices.
|
| People using it to refer people that aren't acting like
| assholes should indeed drop that wording. It does nothing
| but antagonize people.
| psychometry wrote:
| It sure sounds like you're the one being overly sensitive
| given that you're describing two equivalent states of
| affair and finding one of them offensive because you
| don't the words attached to it.
| selestify wrote:
| Well of course, there's a difference in connotation of
| blame between "privileged" and "disadvantaged", even if
| they both refer to the same relative difference. It's as
| if the terminology of "privileged" is purposefully trying
| to offend.
| bongothrowaway wrote:
| It is. The -point- of the term is to reverse the usual
| dynamic between the privileged and the disadvantaged.
| What that dynamic is depends on whether you see the
| categories in this comparison as only two (the haves and
| the have-nots) or three (including a "normal" category
| which lies somewhere between the two), or perhaps as a
| spectrum (where privileged and disadvantaged arguably lie
| at the extremes of the bell curve).
| namdnay wrote:
| I think the term "privilege" was coined on purpose to
| flip the viewpoint and make us think about life in
| others' shoes. "What you consider normal life is
| something they can only dream of"
|
| I don't think it's meant to be a serious description of
| the situation
| grawprog wrote:
| >That's the privilege...
|
| Only experienced by white people of course which also by
| your implication are incapable of experiencing
|
| >Yeah, well, for a lot of people working hard (or not)
| isn't the only important factor that's determining their
| odds of success
|
| It's great you lead a privileged enough life you've never
| had to interact with poor struggling white people before.
| psychometry wrote:
| Thanks for proving my point. I assume at this point that
| people who still don't understand the concept of
| privilege are being deliberately obtuse, so I'm not going
| to bother with you. The information is out there. You can
| choose to make an effort to understand or not.
| charrondev wrote:
| I think the point is that whole collectively one group
| may be more privileged, people are individuals and not a
| collective.
|
| For example a black child born into extreme or moderate
| wealth is undoubtedly more privileged than a white child
| that is orphaned at a young age.
| capitol_ wrote:
| There is always statistical outliers in any large data
| set, but they don't affect the median value
| significantly.
| bart_spoon wrote:
| This is in no way a rebuttal to what they said. The point
| is that privilege very well may exist and be a valid
| concept surrounding an aggregate, but be a invalid tool
| for comparing individuals.
| psychometry wrote:
| Who's using it to compare individuals? The entire
| discussion revolves around populations and institutions.
| [deleted]
| psychometry wrote:
| Conditionality is applied in the concept: Privilege is
| essentially the difference in outcomes ascribed to two
| otherwise identical people due to a particular
| disadvantage that members of one group suffer but members
| of the other group don't.
| bart_spoon wrote:
| This is also known as an ecological fallacy [0].
|
| [0] https://en.wikipedia.org/wiki/Ecological_fallacy
| SamBam wrote:
| I got three lines.
|
| I realized half-way through that I had to get into a totally-
| different mindset than normal Tetris.
|
| Normally, if the game gives you the wrong piece, you can put it
| where it will do the least damage for your current plans, and
| wait patiently for a better piece.
|
| What you have to realize in this one is that the game will
| _never_ give you the piece you want, if it has any option of
| giving you a worse one.
|
| And so you have to play this like a Chess puzzle: how can I
| checkmate the game so that any piece it gives me will finish a
| line? How can I force it to _either_ give me a piece that can
| fit in a 1x1 hole in the middle, _or_ just give me 2x2 squares
| and I can complete the row with those.
|
| It's quite different and fun when you think like that.
| mitko wrote:
| Thanks, that was a very helpful comment. I had to reason
| backwards from "in what situation I'm guaranteed a line", and
| then, how do I get there. I was able to get 4 lines with a
| few tries. Here's my base2048 encoded game
|
| jh[?]T'ull2tth[?]Gqth1jD[?][?]k`ii[?][?]tt8iittOayhztt[?]a0Ks
| aya25Iy[?]cWdj[?]sliim[?]bnyzjTii[?]kI[?]s'tthI[?]eeqKkhe[?]a
| [?]kDj[?]0tnl[?]s5OaillUmshch[?]uu[?]ngngddhVmssthchNGrIhtts
| altvali wrote:
| You had the right idea, but you can tweak it to get 6: nyja
| y[?]khghay[?]ddhsngF2uI[?]tttgh[?]bhtthkdjKhaOpouKspuDzgh[?
| ]k`dh[?]oI[?][?]ttai[?]mG'8rs'ttth[?]gqr[?]fnUgh2tt[?][?]Et
| taiOEl[?]sddhga[?]U[?][?]p[?]aug[?]phz
| Syzygies wrote:
| I'd wondered about this. Baseball pitchers don't throw the
| worst pitch every time; you'd be expecting it. There has to
| be game theory here, too. Thanks for articulating it.
| runawaybottle wrote:
| Or that, at scale, there really could be many people that
| will actually land tails on ten consecutive coin tosses.
|
| And we often kinda say, 'hey that's life'.
| [deleted]
| kjrose wrote:
| Same here. You can absolutely fill up the board in a way
| where there's almost no problematic sections, and then
| suddenly it's like. ok, well, no lines for you.
|
| I got like 5 lines I think.
| 8note wrote:
| I remember on the old RRRR one somebody got 99, but most
| people couldn't get one line
| teachingassist wrote:
| I also noticed the same thing - when I was making progress
| and got a particularly bad piece, the Tetris part of my brain
| thinks "I'll just put this out of the way for now".
|
| Hatetris then gives me the same piece again. I think again:
| "I'll just put this out of the way for now"
|
| I found it impossible to overcome this habit before running
| out of space.
| curiousllama wrote:
| > I found it impossible to overcome this habit before
| running out of space.
|
| There's some "tetris is life" wisdom in there.
| akvadrako wrote:
| I have a quote for you:
|
| _If Tetris has taught me anything it 's that errors pile up
| and accomplishments disappear._
| Lammy wrote:
| > It kept giving me S pieces and threw a Z in there and then an
| l
|
| "Line piece. Line piece. _Line piece_. _LINE PIECE_! "
| https://www.youtube.com/watch?v=Alw5hs0chj0
| hansoolo wrote:
| I have to verify my age for that... Duh!
| dkersten wrote:
| Same. I refuse to give google my credit card details or ID
| for this. I've been on Youtube for about 13 years with this
| account, I'd have to have been 5 or less to not be old
| enough to view whatever I want now... What garbage.
| Baeocystin wrote:
| Still one of my favorite videos ten years on. Always fun to
| see a fresh posting of it in the wild. :D
| OGWhales wrote:
| I got so many S pieces in a row that I was beginning to think
| it was just a joke and that was the only possible piece
| kensai wrote:
| And the very moment I was about to go aha and score a line, a
| reverse S came! >_<
| boringg wrote:
| Same thing until it pulled the old switcheroo - real
| annoying!
|
| Second time I got a 4 line game in. I appreciate the total
| change in thinking required to do well in the game.
| david422 wrote:
| Got 3 lines.
|
| Moral of the story - S pieces are the worst possible pieces.
| systemvoltage wrote:
| Your analogy suggests that life is 100% luck. Not everything in
| life is handed to you through luck like Tetris pieces falling
| from the sky. Your medical degree is largely dependent on you
| studying, working hard and finally clearing the requirements.
| Definitely a few shitty pieces to deal with though. It keeps
| things interesting. Most people revel in building their own
| blocks and not relying on stuff that falls from the sky.
| rscho wrote:
| Your medical degree is largely dependent on your family's
| wealth, whether you have family in the medical field and
| also, working hard.
|
| Trust me, I'm a doctor.
| systemvoltage wrote:
| Absolutely not true. I've know at least a dozen people that
| have gotten medical degrees, albeit on student loans.
| Working hard is the baseline, having a wealthy family helps
| with the financing aspects but not necessary. You could
| have tons of wealth, but still unable to attain medical
| degree if you don't work hard.
|
| It's just an analogy. The main point is that most pieces
| are built by people, they don't just fall off the sky.
| rscho wrote:
| We somewhat agree. But working hard is much easier when
| you have strong support. And many pieces do fall off from
| the sky for a lot of people.
| js8 wrote:
| > Anyway, this game of (ha)Tetris is a lot like a lot of
| people's lives, just roadblock after roadblock.
|
| They should make a multiplayer version where you could pass the
| pieces you don't like to other players!
| hprotagonist wrote:
| https://en.wikipedia.org/wiki/Tetris_99
| codetrotter wrote:
| Relevant parts of the Wikipedia article linked to by
| parent:
|
| > Tetris 99 is a multiplayer puzzle game in which 99
| players play against each other at the same time, with the
| aim to be the last player remaining. [...] As with normal
| Tetris rules, players have the option to store a tetromino
| piece to swap out at any time. By clearing multiple lines
| or performing continuous line clears in a row, players can
| send "garbage" to other players, which will appear on their
| board unless they can quickly clear lines in response. More
| garbage can be sent by completing combination moves in
| succession of making a "tetris" (matching 4 lines at once)
| or performing a "T-spin" (squeezing the T-shaped tetromino
| into a position it would otherwise not fall into by rapidly
| rotating it).
| l0c0b0x wrote:
| For about the same amount of years, I have thought of my life
| as playing multiple Tetris games at the same time. Some games
| moving at different speeds, depending on what's happening at
| the time on each. I'd focus my priority on the fastest moving
| games, without discarding the other (slower) games, since
| accumulation is non-stop.
|
| ...and yes, in my spare time (at times), I play multiple tetris
| games, but since I haven't found one that runs multiple games,
| I have to run many different windows--so I don't do it very
| often.
|
| Anybody know of a Tetris game that allows you to add multiple
| games at the same time? That'd be awesome!
| asdfasgasdgasdg wrote:
| Here's a replay with four: RRHdghlTY[?]1GHeijh3ttiu6FayKh'Onywa
| ooGHe4ShngP[?]hJnyatRIsh2[?]In28aaeEiD[?]ddq[?]iijeaaRR1pbdh[?]
| OK'nyjD[?][?]mY@oody~0Or[?][?][?]aLth[?]phetiGoussnn[?]MO57
|
| You have to try to sacrifice some lines in order to get
| guaranteed lines.
| kde8k4m wrote:
| I managed 7: [?]ttay1ayshOghT[?]sGG[?]Otts[?]'[?]eibhgDKh'@GH
| ayq2khii[?]EGHch[?][?]ttngng2iS[?]ldhaye2DayeN3Ks9kFPJii1Hou[
| ?]ylaiiedh[?]wg+10+Dm0Otth[?][?][?]D8ddh
| imdoor wrote:
| I managed to get 5: 6cI[?][?]ttny2rI[?]sh[?]eehv[?]0`[?]dd[?]
| 1kZfEtthm[?]Gqh[?]nyjT58r[?]tt5[?]qh[?]oopiiKE[?]Y[?]OpI[?]5t
| thITthgZH[?]ee[?]em[?]qairrWsay1O[?]0[?]tsh[?]G[?]e6DDy[?]lTs
| t
| dolmen wrote:
| The world record from 2017 is 31. "2khd[?][?]IWFsaya29w[?]llj
| iiy[?][?]dz[?][?]ngw[?]dyoam@ay[?]1RIT2[?]ayZ2ghI`SIZ[?]ttYkh
| dhjN[?][?]eG[?][?]pee3[?]oCh`ttua2sou[?]lqfaeeew[?]tsqss[?]gG
| Hph[?]dhCh'meaitt.53[?]aphmthsth[?][?][?]ayYsqcgJai[?]tsqss[?
| ]v[?]Faoo[?][?]b[?]u~cjh0[?]jhI[?]mpdiiD[?]bh[?]skhDj[?][?]mK
| hGBKhVh[?]cDzsh[?]l[?]Knn8KdhNqKhkh@d[?]wp1[?][?]ttp`r[?]vK[?
| ]g[?]Zh'E[?]xGghsy`[?][?]Titthl[?]?"
| asdfasgasdgasdg wrote:
| Astonishing! I love it.
| kreeben wrote:
| That was a fun watch. You're really good at this!
|
| Absolutely love the playback feature.
| kbenson wrote:
| Here's one with 6: RGHaymLLnyVTldyay[?]thqIsh2ghQc5KhayuOngMH
| V2llm[?]0O~53YRphJm[?]ny[?]1uw[?]'21[?]iinySbkh'cH[?]eettkhkh
| ch'aekhjlaaZH1oaaai1cI[?]2[?]ayt[?]tthdcSh[?]l[?]E[?]R[?]r[?]
| [?]s[?]oiTe[?]Nt`fau
|
| I suspect that there's some pathological behavior in the game
| you can exploit to possibly get a line or more while giving
| up a line (not that I searched and identified one, I think I
| just got lucky on my second game because I don't play tetris
| much so didn't have much of a strategy to unlearn). It would
| be interesting if there a few of these behaviors that lead
| into each other, which could lead to a stable state of
| infinite lines.
|
| Not being random means there might be more to exploit.
| salmonellaeater wrote:
| Yeah you can game it to fill in upper levels because it
| seems to greedily avoid letting you complete the next 1
| row.
|
| Here's a game with 7:
|
| [?]qnytql2spaygShchtttm[?]ttia[?]Oayo9w[?]2[?]I[?]I[?]D[?][
| ?]gIsnyiou[?]5ngU[?][?][?]P[?][?]sr[?][?]s[?]TchfD[?]ttJelj
| jD[?]rttl4[?][?]Dj@ldhfdQLLbhghgh[?]iilNmauI[?]z[?]H[?]bhD
| barkingcat wrote:
| this one is pretty brilliant
| b3orn wrote:
| 8: [?]ttrll2gCh'djnyddhITchqe2ddhVdzbGHtsdhoongii1vph[?]y
| umettT[?]ZH[?]ghJii3SwT1tt2[?]ddhaaekhtdhm[?]ShrmT[?][?]V
| j13a[?]25r2rGT[?]1RIOEOgI[?][?][?]H[?][?][?]~[?]1P`~b3?Wd
| jG`X[?][?]DaJ[?][?]th[?]I4SjhvnThddh0Rh
| kbenson wrote:
| A little searching and I found this:
| https://tetris.fandom.com/wiki/Hatetris#High_score which
| includes a replay for a high score of 31, which I've
| added below.
|
| 31: 2khd[?][?]IWFsaya29w[?]lljiiy[?][?]dz[?][?]ngw[?]dyoa
| m@ay[?]1RIT2[?]ayZ2ghI`SIZ[?]ttYkhdhjN[?][?]eG[?][?]pee3[
| ?]oCh`ttua2sou[?]lqfaeeew[?]tsqss[?]gGHph[?]dhCh'meaitt.5
| 3[?]aphmthsth[?][?][?]ayYsqcgJai[?]tsqss[?]v[?]Faoo[?][?]
| b[?]u~cjh0[?]jhI[?]mpdiiD[?]bh[?]skhDj[?][?]mKhGBKhVh[?]c
| Dzsh[?]l[?]Knn8KdhNqKhkh@d[?]wp1[?][?]ttp`r[?]vK[?]g[?]Zh
| 'E[?]xGghsy`[?][?]Titthl[?]?
| altvali wrote:
| small improvement to your solution, 9: sqoe2gD[?]OttZh[?]
| ymnya1payaoos~e1iit[?]ttZ51ddayw2kITs2ghI[?]2llii[?]2[?]r
| [?]jhh@1pllllai[?]u[?]3Z[?]`5[?]D[?][?]aaeeDItDsdj[?]Fuu[
| ?]oi[?]zp0nngem0bCh'@5ddhsDoy3
| bmsleight_ wrote:
| Another 6: ddh5ayuthngkh[?]nged5[?]lT2[?]IJ8ttS[?][?]q0e2[?
| ]ss[?][?]ttt[?][?]th7ngFLLs[?]Zaao[?]s[?]ttj[?][?][?]iim1[?
| ]IhE[?]ai[?]sI[?]O[?]p[?]D[?]~RmG'PnmJn[?][?]dhkhT[?]eeae
|
| Agree it is like chess.
| danbolt wrote:
| Are you familiar with Twinbeard's _Futiltris_? You 'll need
| Flash to play it these days, but I always found it really
| entertaining.
|
| [0] http://twinbeard.com/140_futilitris [1]
| https://www.youtube.com/watch?v=ab62aohgpKI
| JohnHammersley wrote:
| Best I could do is five lines, and even that felt like it was
| because the game was optimized to prevent "any line now" rather
| than "any lines in future".
|
| Method: If you lay the "s" pieces on their tip, next to each
| other horizontally, starting from one side, when you get to
| having a gap of two left on the other side, it changes to
| giving you line pieces. You can then lay these line pieces
| horizontally on top of the s pieces to create a full "wall"
| eight blocks wide all the way to the top. Then start filling in
| the two-wide column to start making lines. Best this seems to
| give is five.
|
| Has anyone made it to six? Is it possible?
|
| Edit: after reading more of the comments here, I see the high
| score is 31!!! Wow, didn't expect that -- it is neat to watch
| it through:
|
| 2khd[?][?]IWFsaya29w[?]lljiiy[?][?]dz[?][?]ngw[?]dyoam@ay[?]1RI
| T2[?]ayZ2ghI`SIZ[?]ttYkhdhjN[?][?]eG[?][?]pee3[?]oCh`ttua2sou[?
| ]lqfaeeew[?]tsqss[?]gGHph[?]dhCh'meaitt.53[?]aphmthsth[?][?][?]
| ayYsqcgJai[?]tsqss[?]v[?]Faoo[?][?]b[?]u~cjh0[?]jhI[?]mpdiiD[?]
| bh[?]skhDj[?][?]mKhGBKhVh[?]cDzsh[?]l[?]Knn8KdhNqKhkh@d[?]wp1[?
| ][?]ttp`r[?]vK[?]g[?]Zh'E[?]xGghsy`[?][?]Titthl[?]?
| jkingsbery wrote:
| Got to 6!
|
| hiaydzhIttchng1pbh[?]bdds[?]hZe2nytajuayectaaee6[?]h7tt[?][?]
| oosa[?]oikhiaddqei[?]2[?]'[?]ll[?]a2ngN[?]hiZh[?]1cha[?][?]tt
| P[?][?]5tth[?][?]aai[?]llCh'zlkhkh[?]vdds[?]SVp@oS[?]au
| jkingsbery wrote:
| And here's 7
|
| khaaay[?]ddhj[?]ee5srgq84StthzeShchttlS2[?]ii[?]Shchckc3khf
| tta2aye2ei[?]2[?]ayq1GHngZH[?]ka[?]t[?]ei1khnyiiddhcl`2Ghth
| [?]eeqpa[?]ghyksp[?]F[?][?]0Hw[?]tZrp[?][?]
| JohnHammersley wrote:
| That's awesome (and props to the creator for including
| such a convenient replay system) :)
| junga wrote:
| Wow, like every time I grab the old gameboy and play some
| rounds of tetris I just think the very same thing: tetris is a
| wonderful anology for life. And of course I did not expect
| someone else to think the same. Thank you! :)
| neffy wrote:
| Well here is the soundtrack...
|
| https://www.youtube.com/watch?v=hWTFG3J1CP8
|
| Compete History of the Soviet Union, arranged to the music of
| Tetris. Pigwiththefaceofaboy.
| YeGoblynQueenne wrote:
| I just came here to ask how does it know it's giving you the
| worst possible piece. And I find this.
|
| :shakes head:
| bitshiftfaced wrote:
| I believe that it may analyze the board for all possible
| piece placements for all pieces and then choose the piece
| that provides the least good solution.
| YeGoblynQueenne wrote:
| Thanks. It's actually explained in the link on the github
| page after all. I just missed it the first time. It's what
| you say basically:
|
| _The method by which the AI selects the worst possible
| piece is extremely simple to describe (test all possible
| locations of all possible pieces, see which of the pieces '
| best-case scenarios is the worst, then spawn that worst
| piece), but quite time-consuming to execute, so please
| forgive me if your browser chugs a little after locking
| each piece. If you can figure out a way to accelerate the
| algorithm without diminishing its hate-filled efficiency,
| do let me know. The algorithm for "weighing" possibilities
| is to simply maximise the highest point of the "tower"
| after the piece is landed._
|
| The author says that the algorithm couldn't be changed
| without invalidating the replays so I'm guessing that means
| it's a deterministic algorithm. Judging from the comment
| about "weighing" possibilities (which I interpret as
| evaluating boards) I'm further guessing it's an ad-hoc
| implementation of Best-First Search. In that case, I
| suspect its performance could be improved quite a bit by
| replacing it with a Monte Carlo search. But as the author
| fears, that would definitely invalidate replays (you'd get
| slightly different results each time).
|
| Another optimisation is some kind of prunning heuristic-
| some kind of intuition about which pieces P don't need to
| be considered once a certain piece S has been rejected as
| the worst possible, because those other pieces P can only
| yield better boards then S (better for the player). No idea
| what that heuristic would look like, but the result would
| stay the same so the replays could still run as before.
| mumphster wrote:
| the link goes straight to the source code... why not just
| look at it instead of guessing
| bitshiftfaced wrote:
| An interesting challenge might be to make an "offline"
| version. How difficult a randomizer can you make without
| being able to see the player's board?
|
| You'd lay down some rules such as "the pieces must
| theoretically have an even distribution over some period"
| and "piece sequences must come probabilistically and not
| hard coded."
|
| You could then objectively test the randomizer by pitting
| a standardized bot against it.
| jdonaldson wrote:
| This is a great analogy, I might have to steal it.
| nautilus12 wrote:
| Lol, it just gives me S pieces constantly.
| SamBam wrote:
| Right, that's the first puzzle of the game.
|
| If you can't figure out how to score a row from only S's (it's
| not intuitive, because it's not what you'd do in normal Tetris
| if you got several S's), then it will keep giving you those.
|
| Once you work out how to make a line with S's, it will give you
| something else before you complete it.
| Asraelite wrote:
| It would be nice if it actually implemented SRS. I tried to do an
| S-twist and was disappointed that I couldn't.
| dang wrote:
| Ok you guys, all the base-64 Tetris lines in here are breaking
| the layout of this page. Not because of base-64 or Tetris; it's
| the long unbroken lines. Usually I succumb to psychological
| pressure and edit them (by adding whitespace and--yes--telling
| the commenter we did so), but there are so many here that you've
| broken me.
|
| If anyone figures out how to fix HN's CSS so that it doesn't do
| this anymore, without breaking anything else, we will find a good
| way to glorify you. One helpful user seemed to come close, but
| ended up having better things to do. Others have come close, but
| with changes that broke something else. It may not be that hard,
| but my body rejects learning enough CSS to find out.
|
| (Also, yes, HN's HTML and CSS and general layout, and many other
| visible things about the site, are old-fashioned and weird and
| perhaps even trollish when you look at them a certain way and
| Mercury is in Leo, and anything anyone might say about that was
| probably already a cliche 10 years ago, so it would be good not
| to go there if you'd be so kind. It is what it is.)
| castaweh wrote:
| Feels too simple to be right, but would this work? word-break:
| break-word; on the .comment class?
|
| .comment { font-family: Verdana, Geneva, sans-serif; font-size:
| 9pt; word-break: break-word; }
| qsort wrote:
| Open-ended homework for those who are interested: solve the same
| problem, but with actual Tetris rules.
|
| I've seen a bunch of those "adversarial tetris" variants, and
| they all operate under the assumption that any of the seven
| pieces can appear at any time, and with only one preview.
|
| Modern Tetris has 3 previews + hold, and pieces are drawn
| randomly "from a bag", without replacement (more formally, if
| P[i] is the sequence of pieces, each aligned subsequence of 7
| pieces must be a permutation of the tetrominos).
|
| This would be more interesting to make/play. Note that under such
| rules there exists a strategy that allows infinite play if the
| well is at least 17 tiles high.
| Kaze404 wrote:
| There's an aversarial Tetris you can play in any Tetris
| implementation: no rotation. It's surprisingly hard.
| jandrese wrote:
| To be fair, the random piece selection is how the Tetris on the
| NES and GB worked, which is how many Americans were introduced
| to Tetris. Getting 5 Z or S pieces in a row was definitely
| something that happens regularly in those versions.
|
| An interesting note about the versions that use the piece bag
| strategy is that the game can be solved. It's possible to play
| until the game speeds up to the point where you can no longer
| get a piece to the edge of the screen before it hits the
| bottom. https://tetris.wiki/Playing_forever
|
| Fun fact, Tetris is NP-Hard.
| https://www.scientificamerican.com/article/mathematicians-pr...
| Wowfunhappy wrote:
| I would at minimum like to play this with a Hold option. I'm
| not a huge fan of the mechanic in normal Tetris, because IMO
| dealing with and recovering from unfortunately-timed pieces is
| a key part of the game. But, that's not really an issue here!
| qsort wrote:
| Hold changes the game enough that if you don't like it I
| can't blame you, but it's not about recovering. It's about
| storing T pieces to allow B2B TSD to be performed safely,
| without the threat of 5-10 lines of garbage coming your way.
| In general, I fall on the side of those who like it because
| it opens the game to more variation in strategies. Removing
| hold would also be a buff to strategies that aren't
| particularly fun to play against like 4-wide.
| Wowfunhappy wrote:
| But that's for PvP games. IMO, the problem with modern
| Tetris rules is that they're optimized for PvP modes at the
| expense of marathon mode.
|
| In marathon mode, the only garbage blocks are the mess you
| create for yourself. These arise naturally from situations
| such as (1) receiving the wrong piece at the wrong time and
| (2) failing to maneuver a piece correctly before it locks.
| It is _good_ for these situations to arise naturally during
| the course of the game.
|
| If I was in charge of Tetris, I would retain Hold,
| EasySpin, and piece previews in PvP games where they make
| sense, but I'd disable them in marathon mode.
| etxm wrote:
| Did you just nerd snipe all of HN?
| qsort wrote:
| Kind of a self-snipe, really :)
|
| I spent more time that's reasonable on Tetris, but mostly on
| modern variants. The 'classic' tetris most people are used to
| feels kind of weird to me.
| username90 wrote:
| The most popular Tetris was the original, it is one of the most
| sold video games ever, and it didn't even allow you to hold a
| piece. That is what people think of when they hear Tetris, it
| isn't old enough that the people who played it back then are
| dead.
| chungy wrote:
| It's actually doubtful most people have even seen the
| original, let alone played it ;)
|
| Still, Nintendo's Tetris implementations on NES and Game Boy
| are both early and among the best-known versions, neither of
| which use a piece bag.
|
| NES Tetris is both a pretty good implementation to be
| enjoyable, and it's unchanging in a way that makes it ideal
| for competition. It is gaining new players to this day.
| amatecha wrote:
| For anyone wondering, the original implementation was on a
| PDP-11 clone called Electronika 60
| https://tetris.wiki/Tetris_(Electronika_60) ... not the
| 1989 Game Boy version most people consider to be the
| "original" :)
| spijdar wrote:
| I've got the backplane and boards to build a more-or-less
| LSI-11, the original system cloned by the Electronika 60.
| One day I really want to load the original Tetris onto it
| somehow... Would probably have to use a terminal emulator
| to get the Cyrillic character set to render, but I bet
| it's possible!
| russellbeattie wrote:
| My son bought me an original Game Boy with Tetris for Christmas
| for its sentimental value. Turned out to be a real challenge.
|
| If you're used to the current versions, going back in time is
| crazy hard! No hold pieces, a single preview, the pieces lock-in
| as soon as they touch, and the randomness is truly random. I was
| astounded by how hard these small changes make the game. I had
| _totally_ forgotten!
| chasing wrote:
| So 98% S and Z pieces and no squares or long 4x1s. Seems about
| right!
| kakkun wrote:
| Had no idea that the creator of Hatetris was also the author for
| There Is No Antimemetics Division. http://scp-
| wiki.wikidot.com/antimemetics-division-hub
| alanbernstein wrote:
| I can't tell if there is actually a story by that title and
| it's not linked to for the obvious reason... or if that title
| just refers to the other related stories.
| cwmma wrote:
| It's the name of the book collecting the stories
| https://www.amazon.com/dp/B0915M7T61
| k__ wrote:
| There is one story by that title and a book collecting all
| the related stories.
|
| Otherwise, the story and related stories are spread across
| the SCP database.
| alanbernstein wrote:
| I love that this comment and its sibling contradict each
| other, confounding the question even more. It makes me
| hesitant to ask you for a link to the story.
| k__ wrote:
| http://www.scpwiki.com/antimemetics-division-hub
| AlphaWeaver wrote:
| I KNEW I recognized the username from somewhere!
| Detry322 wrote:
| Speaking of silly Tetris games, I once made a version of Tetris
| where you can only move pieces by shooting them -
| https://jack.plus/guntris/
|
| The pieces aren't on a grid either - makes playing it very
| frustrating.
| airstrike wrote:
| WOW... that's frustrating! Thank you...
| [deleted]
| taklamunda wrote:
| It looks like so much impressive. Good luck n continue..
| mikepurvis wrote:
| Vaguely related, but I've found the tetris-y mobile game High
| Rise to have a surprising amount of depth:
|
| https://smpl.productions/high-rise/
|
| I don't think the creators of it quite anticipated how effective
| the center-merge strategy could be at keeping the board clear, at
| least based on their surprised Twitter reactions to users
| (including myself) achieving scores into the low 7 figures.
|
| But given that the game has no timer or really anything that
| explicitly escalates the difficulty over time, once you figure
| out how to maintain steady state, you can theoretically play
| indefinitely (though it does very occasionally crash).
|
| This has raised an interesting question for me about what it
| would look like to have a version of High Rise with an
| adversarial bot choosing your pieces. Perhaps the bot's
| "meanness" of selection could escalate as you get into higher
| scores, with some kind of checkpoint system to start the game at
| certain milestones/hardnesses once you've proven you can
| consistently achieve them through ordinary play.
| knodi123 wrote:
| Good grief, I'm angry and stressed even though I was just
| interacting with a simple hostile algorithm. I felt _personally_
| attacked. This thing has fascinating psychological implications.
| unholiness wrote:
| I feel like there's some bug where it gives me S's when a Z would
| clearly be worse. I managed 3 lines, all of which were completed
| by S's and would have been thwarted by Z's.
|
| In fact I'm not sure I got a Z all game, though it seems other
| commenters did.
| SamBam wrote:
| I got a Z once when an S would have scored me a row.
|
| Did you keep the replay code of your game?
| [deleted]
| taftster wrote:
| I think what's interesting about this is the tendency for it to
| give you the same piece over and over again. That is, until
| you've tricked it enough that the same piece will clear a line,
| then it will give you the next piece over and over.
|
| As it relates to real Tetris, it's usually the case that the same
| piece given multiple times in a row does in fact cause the most
| problems (at least for me).
|
| What is the algorithm in normal Tetris for delivering pieces? Is
| it completely random, or is there a bit of "frustration" added to
| the piece distribution?
| [deleted]
| jordan314 wrote:
| Tangentially, I recently played the tetris theme on a stepper
| motor. https://twitter.com/alana31415/status/1389886733769007108
| ericmathison wrote:
| I got 8: [?]ttaoc2jnyDzkh1DR[?]shqkhiimOaya[?]mnyR2[?]w[?]bhttT[?
| ]2paiii86ai0m[?]L[?]bhczksEqchddh1bhayeN2ddeiavttnniittY[?]ZgT[?]
| osai[?]8s0b[?][?]8yDeN3[?]1/[?]aFkh[?]FKsvt[?]3
| jdauriemma wrote:
| I can't stop myself from smiling while playing, this is
| hilariously tricky
| unholiness wrote:
| All right I'll bite. Here's my replay with 4, can anyone do
| better?
|
| Ittay[?]aiqaiU[?]ghay[?][?]au[?]kh2aytuuttnc2khV[?]RROaiL2jKddhmo
| ia[?]2dylsOEOuZ2kwttthhdj15ng06gh[?]jdhou[?]aittm`iiddCdjHdh
| unholiness wrote:
| With some more fiddling I got 5: hqny[?]qkh[?]3Tays[?]Ruu[?]rtt
| ngdjnysayl2[?]IJlZIt[?]gI[?]GqWdjvttn[?][?]mIe[?]khaiSr[?]ngvbh
| [?][?]uu[?][?]l[?][?][?]I[?][?]Oaidh[?]ssajshN`okS[?]'ghw35Gddh
| knbRR
| fastball wrote:
| Here's my 5 with a similar strat: thttzh[?]cttu[?][?]KsaydIny
| j[?]csCh'm[?]thghI[?]aiaae[?]myD[?]mCh'ou[?]44B[?]Edqavsh[?]c
| [?]sh[?]c[?][?]q[?][?]Ch'ouJvGk[?][?]szqsO~2[?]OZH[?]eGGdKhOZ
| HTllauL[?]Gdj6d[?]g[?]uul42veaiOVKNG3
|
| Could maybe combine the two to get 6.
| layer8 wrote:
| I managed to reach 11: sqei2[?]w[?]th3aicaip`Djaia[?]qngytq[?][
| ?]ljny1rIr2g[?]w2nyj[?]crrq[?][?]dj6ayT[?]nyjph[?][?]rrI[?]q2F2
| Sw1GHngF[?]8tTjussKShtny+10+ddhw[?][?][?]nytr[?]ioe[?]D7o[?][?]
| R[?][?]Rkh[?]3pNGt[?]umSW[?]shT`sd[?]iingdho5
|
| But the current highscore seems to be 31:
| https://qntm.org/hatetris#sec0
| juancn wrote:
| It's mostly the S shaped piece for me.
| bmosse wrote:
| does anyone know what happened to Evil Tetris, an old Mac game
| that had awesome sound effects (nice slide!)?
| bmosse wrote:
| Nevermind, found it:
| https://macintoshgarden.org/games/wesleyan-tetris
| fighterpilot wrote:
| Competitive Hatetris would be fun
| anonu wrote:
| https://qntm.org/files/hatetris/hatetris.html
| alex7389 wrote:
| In case you want to get your mood up afterwards, here's an easy
| version of the 2048 game: https://sbeyer.github.io/2048/
| kwdc wrote:
| I feel like there should be a middle ground alternative where its
| normal tetris for awhile but then it just goes nasty. First it
| lulls you into a false sense of security and proficiency then it
| strikes hard.
| maxqin1 wrote:
| That's normal Tetris. As the speed increases, you're more
| likely to get a difficult piece.
| kwdc wrote:
| I'm thinking more devious rather than just simply speeding
| up.
| hyperdimension wrote:
| I remember playing a game with the same principle; it was called
| `bastet'.
| dcanelhas wrote:
| http://manpages.ubuntu.com/manpages/bionic/man6/bastet.6.htm...
| sswam wrote:
| What has been will be again, what has been done will be done
| again; ... there is nothing new under the sun.
| anthony_romeo wrote:
| It's in a number of linux package repos (it's at least in
| Ubuntu and Debian).
|
| Though I remember at least getting a few lines in Bastet.
| Hateris seemed to be a lot more difficult (as the article
| states should be the case).
| bayindirh wrote:
| Bastet has a hard setting, which is really torturing the
| naive souls playing it.
| hprotagonist wrote:
| somewhere in north africa, a cat is _really_ pissed off and
| doesn 't know why.
| jetrink wrote:
| Speaking of Tetris and Hatetris, have you ever heard of Hatris? I
| just learned about it from last week's No Such Thing as a Fish
| podcast. Alexey Pajitnov, the creator of Tetris, continued to
| experiment with the Tetris formula. One of the games he made was
| called Hatris[2] which involves hats falling on people's heads.
| Entertainment Weekly reviewed it saying: "There is, after all, a
| cure for Tetris addiction. It's Hatris.[3]"
|
| 1. https://www.nosuchthingasafish.com/
|
| 2. https://www.youtube.com/watch?v=ioHEQlTxiLY
|
| 3. https://ew.com/article/1991/05/24/new-videogames/
| rozab wrote:
| Hatris has nothing on the fourth installment, which is called
| 'Faces... tris III'.
|
| https://en.wikipedia.org/wiki/Faces_(video_game)
| [deleted]
| techrat wrote:
| https://www.youtube.com/watch?v=joH9qU-vDeY
|
| My god, it looks so infuriating... and not in the 'puzzle is
| hard' kind of way, but legitimately awful gameplay.
| Kaze404 wrote:
| Little unknown fact. The rights to Hatris were then sold to
| Valve, which spawned the critically acclaimed game Team
| Fortress 2 :)
| chacha2 wrote:
| https://www.youtube.com/watch?v=EUJb1BD63ME
|
| Quick rundown of tetris history.
| bspammer wrote:
| I love this video from the always fantastic matthewmatosis,
| where he argues that Tetris is the most perfect game ever
| created.
|
| https://youtu.be/Tnztj1UlkQs
| huachimingo wrote:
| Or Bop-It Tetris, where you had to rotate and push the pieces.
| andrewflnr wrote:
| "Show HN" is generally for things you made yourself, and I'm
| fairly confident you are not Sam.
| lxgr wrote:
| Indeed not Sam:
| https://twitter.com/qntm/status/1390322961995939842
| _0ffh wrote:
| > "every coder has to build Tetris at least once in their life"
|
| I suspect this is true. Also a Lisp interpreter, but Forth only
| for some.
| jtbayly wrote:
| Doesn't this mean that you'd never get a long or square piece?
| anotha1 wrote:
| It depends on the algo. So not if it's optimizing for least
| placements to insert that would clear a row.
| innocenat wrote:
| No. For example, there are no flat part on your playing field,
| then you would get square.
| SamBam wrote:
| I got several square pieces, because I was able to get to a
| state where any other piece would fit into the remaining 1x1
| hole, and so a square piece was the only thing that would block
| me.
| goda90 wrote:
| I layered S pieces horizontally across the bottom and then it
| gave me a long piece.
| Cthulhu_ wrote:
| Only if you can't use it to finish a line at that time, lol.
| tickthokk wrote:
| Someone got 31 lines on Youtube.
| https://www.youtube.com/watch?v=cuwI52xwyuU
|
| Replay: 2khd[?][?]IWFsaya29w[?]lljiiy[?][?]dz[?][?]ngw[?]dyoam@ay
| [?]1RIT2[?]ayZ2ghI`SIZ[?]ttYkhdhjN[?][?]eG[?][?]pee3[?]oCh`ttua2s
| ou[?]lqfaeeew[?]tsqss[?]gGHph[?]dhCh'meaitt.53[?]aphmthsth[?][?][
| ?]ayYsqcgJai[?]tsqss[?]v[?]Faoo[?][?]b[?]u~cjh0[?]jhI[?]mpdiiD[?]
| bh[?]skhDj[?][?]mKhGBKhVh[?]cDzsh[?]l[?]Knn8KdhNqKhkh@d[?]wp1[?][
| ?]ttp`r[?]vK[?]g[?]Zh'E[?]xGghsy`[?][?]Titthl[?]?
| Wowfunhappy wrote:
| HN cut this off so I couldn't copy and paste it without opening
| developer tools. I can't find a way to put the code in a HN
| comment without breaking it, but you can go here and copy and
| paste:
|
| https://itty.bitty.site/#Incredible_Hatetris_Replay/?XQAAAAJ...
|
| Also, it's amazing, definitely give it a watch!
| linux2647 wrote:
| Reminds me of https://xkcd.com/724/
| azhenley wrote:
| The writeup, which I find more interesting, is found here:
|
| https://qntm.org/hatetris
| LanceH wrote:
| "Tetris 2020"
| swyx wrote:
| this is remarkable. In my first playthrough I was not able to
| clear a _single line_.
| AlanSE wrote:
| I read the topic and thought "oh, this sounds like fun, I want
| to play"
|
| Then I played it. Kudos to the creator. I really do hate it.
| JohnTHaller wrote:
| I wonder if any inspiration came from "The Tetris God" by
| CollegeHumor 10 years ago:
| https://www.youtube.com/watch?v=Alw5hs0chj0
|
| "line piece, Line Piece, LIINE PIEECE!"
| quacked wrote:
| I've always thought that sketch was the funniest one on CH.
| furyofantares wrote:
| I can't beat 5 lines. Another goal: Find a state where it gives
| me a T piece. I've gotten all the other pieces
|
| replay of last game: fqaae2gD[?]GqkhGTLpEttCh'ctt[?]ayKE[?]WkhEDj
| @jqayamq7.5[?]1GHbh@jtt0[?][?]k[?][?][?]qv[?][?]DKdhkchShchgT6Shc
| h[?]ddz[?][?]Ch'nythO[?]sSH5[?]by[?]KsaieGshLiu[?]GCh'gd92hEPCh[?
| ]D
| bennysomething wrote:
| I don't understand how it can possibly select the "worst piece".
| As far as I've always believed, Tetris is np complete. Now I
| understand that in very simple terms you could say for one move
| that a piece looks difficult, but in the long run it could turn
| to have been a a great piece.
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(page generated 2021-05-06 23:00 UTC)