[HN Gopher] Blizzard has lost almost 29% of its overall active p...
       ___________________________________________________________________
        
       Blizzard has lost almost 29% of its overall active playerbase in
       three years
        
       Author : mfilion
       Score  : 205 points
       Date   : 2021-05-05 19:47 UTC (3 hours ago)
        
 (HTM) web link (massivelyop.com)
 (TXT) w3m dump (massivelyop.com)
        
       | Covzire wrote:
       | I still can't believe they butchered WC3:reforged so badly. It
       | could have been a massive boon for them were it not for the
       | hideously greedy ToS along with all the technical issues and
       | straight up downgrades from the original in terms of multiplayer.
       | 
       | There have to be some epic stories of mismanagement or hubris, if
       | only someone would tell them.
        
         | david422 wrote:
         | WC3 was my favorite game ever, so much so that I bought
         | multiple copies. I calculated that I probably played so much
         | that my price per hour was a couple of cents.
         | 
         | But I didn't buy reforged after how bad it was - and still is.
         | It should have been easy money for them, and instead it was
         | just a half finished money grab.
        
           | Jetrel wrote:
           | Ironically, having been a huge WC3 fan; I felt like reforged
           | was great. I bought it, loved it, and am still routinely
           | playing it (in fact, I've picked it up as a semi-regular
           | routine, whereas I'd kinda mostly stopped playing the
           | original). I love the new graphics, the bugs were pretty
           | minor and quickly fixed, and the stuff the community
           | complained about was either irrelevant (complaining about the
           | game being heavier when it runs really fast on my not-very-
           | good gaming rig), or was not a regression against the prior
           | version of the game (not delivering the promised cutscene
           | overhauls didn't make the existing game worse). The community
           | complaints about the mod license changes were like - yeah, I
           | _sympathize_ , but it's not relevant to my enjoyment of the
           | game. I get that blizzard doesn't want to have its lunch
           | stolen a second time by LoL/Dota, but it's not a change that
           | had any negative impact on me as a player.
           | 
           | If I'm angry about anything with blizzard, it's that they've
           | stiffed a bunch of these existing communities by not giving
           | long-term support+content updates. Like, reforged had pretty
           | much the same level of bugs or unfinished stuff practically
           | every game has on release, but after a couple months of the
           | devs fixing a bunch of these, blizzard's management got cold
           | feet and laid the whole team off. We might have gotten the
           | promised cutscene upgrades. But now - now we'll _never_ get
           | them.
           | 
           | SC2 has this wicked game mode, "co-op commanders", that
           | supposedly is one of their most popular things (and directly
           | sells DLC), and what do they do? They stop making more
           | content for it - all they'd have to do is make more DLC, and
           | it'd print money. I've been playing a bunch of it lately, and
           | I'm just plain mad, knowing that what I'm playing is truly
           | all I'll ever get.
           | 
           | I genuinely don't get Blizzard, these days. I could
           | understand them diverting their investment towards a far more
           | lucrative pot (much like how Valve has doubled down on their
           | real moneymakers like Dota/CS:GO, at the expense of i.e.
           | Portal), but ... what is Blizzard even investing in? I
           | thought Overwatch and Hearthstone were the new hotness, but
           | if even those are getting stiffed, and blizzard's making
           | money hand-over-fist, then...
           | 
           | ... ? Like, what's even _left?_
        
             | totony wrote:
             | >I get that blizzard doesn't want to have its lunch stolen
             | a second time by LoL/Dota
             | 
             | But it's not stolen -- they didn't invent the genre,
             | someone did off of their platform.
             | 
             | >I love the new graphics, the bugs were pretty minor and
             | quickly fixed, and the stuff the community complained about
             | was either irrelevant [...] or was not a regression against
             | the prior version of the game
             | 
             | I have played the game a lot since it came out, and that is
             | not true. There were multiple network-related issues that
             | might have been in the original game, but were fixed by
             | custom hosting bots long ago (GHost++), which cannot be
             | used anymore (so you're stuck with high-latency). Some were
             | not though, you could wait ~45 seconds for someone to fix
             | their network issues, whereas now they get kicked at the
             | first lag from online games.
             | 
             | There were also gameplay-related changes which have
             | somewhat been fixed, although custom game development has
             | become a huge pain, with crashes and desyncs way more
             | common then they used to be (even before the custom hosting
             | bots).
             | 
             | Arguably they didn't break the normal games AFAIK (but they
             | did break the ladder, especially 2v2, 3v3, etc), although
             | there are no more tournaments, but the main fun in wc3 were
             | the custom games and they:
             | 
             | 1) Made user-hostile ToS changes (why? map makers are
             | working for free to make your game better)
             | 
             | 2) Broke the netcode making desyncs way more likely and
             | removed custom bots making latency way higher (playing USA
             | + EU is now a huge pain because of where their servers are
             | hosted)
             | 
             | 3) Broke an important part of the community (clans, channel
             | bots, etc)
             | 
             | 4) Made the client way laggier and heavier
        
         | frozenlettuce wrote:
         | I used my first salary to buy WC3 on 2003, so I may have an
         | "exaggerated" emotional connection with that game. Two months
         | before the release it was clear that they could not polish the
         | (many) rough edges that the remaster had. Removing features
         | like ladder and tournaments was something so unprofessional and
         | unreal that even today I can't digest it.
         | 
         | Looking at the screens for the Diablo 2 remaster, it looks like
         | that they are using the same outsourced art company to create
         | the new models, as its style is way too similar to the WC3
         | remaster - I believe that it will flop too.
        
           | blibble wrote:
           | diablo 2 has been entirely outsourced
           | 
           | as Blizzard aren't working on it: it's possible it might
           | actually be good
        
           | totony wrote:
           | As much as I agree with you about issues with wc3 (and poor
           | art style that didn't fit the old cartoonish-look), I have
           | seen some people play the d2 remaster alpha on twitch and the
           | changes look way more reasonable. We'll have to see
        
         | pradn wrote:
         | It's incredible that a "remaster" could destroy a game like
         | that. I can't even go play a game that I love, a game from my
         | childhood, with an art style and gameplay that still holds up
         | unless I torrent the old client and connect to third-party
         | multiplayer servers.
         | 
         | For artists, there's a concept of "moral rights". Art may not
         | be destroyed senselessly, no matter who owns it, because it
         | goes against the human creative spirit - rights like that. We
         | need similar rights for old games. You can sell a new remaster
         | or even turn down the servers, but you can't remake it into a
         | monstrosity that you can't opt out of.
        
           | AlexandrB wrote:
           | It's like they were trying to destroy any evidence that
           | Warcraft 3 was ever anything special. I guess that's one way
           | to dissuade people from making obvious comparisons.
        
             | Covzire wrote:
             | Let's say WC3 had been a smashing technical success and it
             | delivered everything everyone wanted in terms of the
             | remastered graphics etc, it still wouldn't have been very
             | successful.
             | 
             | Their legal team forced the ToS to include a clause where
             | they claim any and all player-made content, stories or
             | intellectual property belonged to Activision-Blizzard and
             | not to the modders who made them. They did this because
             | they believed they "lost" DOTA to Valve, instead of
             | realizing that DoTA originally helped them sell a lot of
             | copies of WC3 and they had no moral right to the IP anyway,
             | something the courts recognized, thankfully.
             | 
             | I have a wild theory that no honorable veteran Blizzard dev
             | actually wanted to work on Reforged because they knew about
             | Legal's position and therefore knew Reforged had no chance
             | of actually matching it's former glory days. The chance
             | that a lot of modders would want to create content for it
             | were effectively zero.
        
       | Toine wrote:
       | They're losing product-market fit.
        
       | uyt wrote:
       | I am pretty hyped about playing d2 again with "Diablo 2
       | Resurrected". But I guess it's a bad sign that the most exciting
       | thing they have going is a remake of a 20 year old past glory.
        
         | MangoCoffee wrote:
         | Diablo 4 look good with its trailer but who know if they going
         | to botch it like Diablo III until Reaper fix.
        
         | ericbarrett wrote:
         | I'm way less excited for D2R. I was a hardcore Diablo 2 player,
         | but the D2 endgame was spamming Diablo runs over and over, Cow
         | Level farming, and one or two other things I've forgotten; not
         | exactly dynamic content. Path of Exile has taken D2 game design
         | to the next level, and the level after that, and even that game
         | is aging (PoE2 is in the works). Obviously World of Warcraft
         | Classic is the counter-example that will come to mind, but even
         | original WoW still had plenty of content and grinds to do once
         | you hit 60 (Booty Bay pirate hat, anyone?). Nothing in D2 will
         | keep people around for more than a week or two once they've
         | rediscovered how to play it.
        
         | devoutsalsa wrote:
         | Coming soon... WC3 3.
        
       | PeterStuer wrote:
       | They are trowing their traditional player-base under the bus and
       | focus on milking the whales. While player numbers are
       | dramatically tanking, ARPU and revenue is up.
       | 
       | Their developer churn is through the roof, having a huge impact
       | on their capability to ship quality which they compensate with
       | shoveling in low effort extrinsic reward content systems.
        
       | mbesto wrote:
       | It's worth noting that this is specific to _Blizzard_.
       | 
       | They have:
       | 
       | - an MMO (not a growth area compared to other genres)
       | 
       | - a FPS that tried to create a unique twist
       | 
       | - a card game that essentially created a new genre (with a
       | commercial ceiling)
       | 
       | - remastered classics
       | 
       | Compared to the rest of the market that is growing in the
       | following areas:
       | 
       | - large mobile presence
       | 
       | - MOBA (HotS has been discontinued)
       | 
       | - battle Royale
        
         | srg0 wrote:
         | counterpoints:
         | 
         | - HS is strong on mobile
         | 
         | - OW is arguably a MOBA/FPS hybrid
         | 
         | - CoD/warzone is the most streamed battle royale on twitch
        
           | t-writescode wrote:
           | I've said before that it's what PUBG should have been (and
           | could have been, given enough polish)
        
       | je42 wrote:
       | it seems blizzard is also screwing up WoW.
       | 
       | https://www.youtube.com/watch?v=ilaeRQK_FDQ
        
       | TOSSAWAY_1 wrote:
       | I quit playing overwatch and hots when they sided with SJWs (and
       | by extension censorship and china). I also skipped tlou2 and
       | other big titles.
       | 
       | I'm old enough to stand up against censorship and for the right
       | to use ugly speech.
       | 
       | I'm not saying I expect blizzard to not exercise its rights as a
       | private company, but I am saying I dont support companies that
       | dont support unfettered free speech.
        
         | jodrellblank wrote:
         | > " _I 'm old enough to stand up against censorship and for the
         | right to use ugly speech._"
         | 
         | Then why are you hiding behind a throwaway account?
         | 
         | > " _I am saying I dont support companies that dont support
         | unfettered free speech._ "
         | 
         | Which companies do you support? Are there any which support
         | unfettered free speech on their platforms?
        
           | TOSSAWAY_1 wrote:
           | Because I can? I said nothing about anonymity. Odd...
           | 
           | I'm from an age when anominity was a good thing. But do
           | encourage all the current folks to move away from it, because
           | I want to see them fail.
           | 
           | Lol I dont support any social media company. Social media is
           | a net negative for the human experience, but that's just my
           | opinion. I'm just a person who found the internet more fun
           | before it needed to be safe for day time television watchers.
        
             | jodrellblank wrote:
             | > " _Because I can? I said nothing about anonymity. Odd..._
             | "
             | 
             | Not odd at all. You claim to be "standing up against
             | something" but you aren't, you're not standing there,
             | you're hiding. Your actions undermine your words. Rosa
             | Parks didn't write an anonymous letter to the editor about
             | people's right to sit on bus seats. Those who did write
             | anonymous letters to the editor about it don't get to say
             | "I'm standing up for black rights" because they ...
             | weren't.
        
             | kaliali wrote:
             | The internet was more fun until the crybabies and control
             | freaks ruined it.
             | 
             | This site is like a Reddit for the Silicon Valley
             | community, you're not going to find much support. They will
             | soon completely fail though, their ideology doesn't create
             | value. Just keep watching.
        
           | TameAntelope wrote:
           | It's going to get real awkward when he realizes his comment
           | was flagged, thus prohibiting his "free speech"...
        
         | aaomidi wrote:
         | Good, players like you leaving makes the game a better and
         | safer place for everyone.
         | 
         | Players like you, and Blizzard's inaction to do something about
         | it is why I left.
         | 
         | Players Overwatch with my girl friends has been the worst
         | experience. Players any multiplayer game as a woman just seems
         | to be toxic. I expected more from Blizzard here.
        
           | brutal_chaos_ wrote:
           | I'm with the GP, companies aren't there to censor (unless
           | it's a kids game). I don't like the toxic nature of many who
           | play games, but at most the company should look into
           | harassment / abuse, not censor words. My reasoning is Poe's
           | Law. One could be using a would-be censored word or phrase to
           | describe something in a non-offending way. A farmer might
           | say, "I have several bitches to sell, would you be
           | interested?" Here, bitches is used appropriately to describe
           | female dogs. My example may be shite, though I hope the point
           | is made.
           | 
           | (Nevermind the use of exposure therapy to make certain
           | words/events less impactful on an individual)
        
             | TOSSAWAY_1 wrote:
             | Just want to chime in and say I'm actually personally very
             | affable and I do not rant and rave online. I just have no
             | issues with those who do.
             | 
             | Smells to me we're a couple of crying fat kids away from
             | banning people for pulling a Leroy Jenkins.
        
           | TOSSAWAY_1 wrote:
           | Exactly. I can tell where I'm not wanted. Enjoy!
           | 
           | Edit: sorry I caught this before your edit to include popular
           | buzzwords like "toxic". Good for you, I'm actually looking
           | for games and experiences that are outside the realm of
           | sanitized things my mother would like.
           | 
           | And I'm sorry about your girlfriend, it was likely my
           | girlfriend giving her so much shit. She's a real sailor when
           | she gets going. And mean too!
        
             | meristohm wrote:
             | "Girl friends" isn't the same as "girlfriend", and your
             | mother does not represent all mothers.
             | 
             | It seems aaomidi is recounting personal experience, and
             | from my own experience, when a person earnestly uses
             | "toxic" to describe how other participants behave it is
             | often an apt description.
             | 
             | If you are human, you're a person with emotions. When a
             | person describes something you might enjoy as toxic, are
             | you able to pause and notice what you're feeling, and then
             | choose whether or not to act?
             | 
             | I did this before responding to you, in an effort to help
             | others that struggle with this, (I do, in some contexts).
             | If a person still chooses to respond in a dismissive
             | manner, or worse, then perhaps they enjoy being mean to
             | others.
        
       | bluescrn wrote:
       | World of Warcraft was so far ahead of the competition that it
       | basically killed the MMO genre. Even 15+ years later, it's not
       | really been beaten. But players have drifted away, or just grown
       | up and have less time for gaming.
       | 
       | It's kind of a shame we never got to find out what MMOs could
       | have become if the market had remained more competitive.
        
       | frozenlettuce wrote:
       | That explains why OW on Switch was on a 50% sale about one month
       | ago (pumping playerbase numbers just before the report)
        
       | 29athrowaway wrote:
       | You can thank MBAs for the demise of every American company.
       | 
       | MBAs are the reason China will eat the US.
        
         | AlexandrB wrote:
         | MBAs and excessive IP protections. The Warcraft 3 mapping
         | community spawned entire new game genres and franchises.
         | Warcraft 3 Reforged style TOSs means that probably won't happen
         | again.
        
       | time0ut wrote:
       | The most recent WoW expansion was beautiful looking but so boring
       | and convoluted I lost interest after a matter of days. I am
       | playing classic WoW, which really stands the test of time as a
       | game.
       | 
       | That said, classic WoW exposes Blizzard for what they are even
       | more than their recent expansion flops. Where you could write off
       | the short comings of the expansion as them trying something
       | innovative and failing, their support for classic is shocking
       | compared to what it once was and make it apparent they are just a
       | shambling zombie shell of a company.
        
       | bob1029 wrote:
       | What I don't understand is the financial equation around AAA
       | studios like Blizzard.
       | 
       | Our software company is not even 10 people big and we are able to
       | deliver extremely high quality software multiple times per day to
       | many customers, while supporting a wide range of business
       | contexts. The annual budget for our whole team is something like
       | $750k. Our part of the AWS bill is less than $400/m, but we seem
       | to make due and get shit done.
       | 
       | Blizzard in particular has something like 2 billion dollars in
       | free cash flow to work with. Obviously not exactly the same
       | problem domain but effectively the same sort of cost structure
       | around core product development. Nothing ever works out linear at
       | scales like this, but even assuming a 10x loss in efficiencies of
       | scale (i.e. due to organizational overhead), you would still have
       | resources to run ~200 copies of our software team in parallel on
       | ~200 unique projects. How many teams would have to succeed before
       | that model pays off? 1/200 figuring out how to build a proper WoW
       | killer could get the job done...
       | 
       | To Blizzard I say: Take all that capital the gaming community has
       | been injecting into your money bin for the last 2 decades, and
       | invest in an internal startup culture. Spin out tens or hundreds
       | of smaller teams with their own independent creative direction to
       | try out new ideas. If you find some hits on one of these teams,
       | maybe you take a less successful team and add their resources to
       | the more successful one. In this way, you can dramatically expand
       | the portfolio & diversity of the product base. This has caveats
       | for any "common" creative vision, but judging by the comments in
       | this thread, you may want to re-evaluate any convictions around
       | that idea.
        
         | blibble wrote:
         | this is more or less what they did with Hearthstone and
         | Overwatch
         | 
         | but then the standard development process sunk in, at least to
         | Overwatch, and now the content pipeline is dead
        
         | skystarman wrote:
         | If this was as easy as you say Disney and other major media
         | companies wouldn't have failed miserably at entering the gaming
         | space.
         | 
         | It's like thinking if you have $100 Million and the right
         | production schedule, crew, actors, and producers in place and
         | they work really hard you'll have a major hollywood
         | blockbuster!
         | 
         | Creative arts don't work like that.
        
         | uncoder0 wrote:
         | Have you ever seen the source code for AAA games? It's quite
         | intense stuff.
        
         | davidivadavid wrote:
         | 200 copies of a 10 people team will develop 0 AAA games.
        
         | AlexandrB wrote:
         | > Spin out tens or hundreds of smaller teams with their own
         | independent creative direction to try out new ideas.
         | 
         | My impression is that big game studios would rather put all
         | their eggs in one basket where they're (fairly) certain they
         | can make a decent return rather than spreading it around a
         | bunch of smaller projects and hoping one of them turns out to
         | be Minecraft. This is the same dynamic driving large movie
         | studios to invest huge sums of money in a shrinking number of
         | huge blockbusters.
        
           | catmanjan wrote:
           | Yep another thing is that gaming is a zero sum game -
           | blizzard would be competing with itself for player base
        
       | MangoCoffee wrote:
       | i used to be a active Blizzard's game player. i started to play
       | WOW since the Cataclysm release but each expansion is the same
       | stuff over and over again (go gather this, go kill this...etc.).
       | I stopped my subscription a while back. i only play it with if i
       | got enough gold to pay for the subscription time and time to
       | play.
       | 
       | Hearthstone is a money sink with each expansion release the cost
       | of acquire new expansion cards is too much. the wild format is
       | not balance. Blizzard rarely trying to rebalance the card after
       | the expansion goes to wild. after buying couple expansion bundle.
       | i stop purchasing each expansion bundle. i only buy some special
       | bundle.
       | 
       | Heroes of the Storm, its an interesting take on MOBA but it seem
       | like Blizzard is abandoning it. i've spend some money on early
       | deal but eventually stop playing the game.
       | 
       | Diablo II and III, II is a great game. III suck until Blizzard
       | fix it with Reaper of Souls and they wanted $15 for diablo iii
       | rise of the necromancer that just add another class.
        
       | boringg wrote:
       | They should create a battle royal RTS - bring the best parts of
       | Starcraft II / WC3 and integrate into a Fortnite environment. If
       | they could pull that off, would be unreal.
        
       | donatj wrote:
       | I'd almost entirely stopped playing Overwatch for a couple years,
       | but I got back in recently and feel like the tone is overall
       | better than it had been. I think a lot of the toxic players may
       | have actually just moved on?
        
         | derekdahmer wrote:
         | As someone whose been playing regularly for the past 4 years,
         | 2-2-2 role lock was by far the biggest reduction in toxicity.
         | It removed an entire class of bad communication like "switch
         | off DPS" as well as the stress of convincing 5 strangers to use
         | a particular comp at the beginning of the game. Before role
         | lock it seemed like every single game was a freaking argument.
         | 
         | They also released player reporting and endorsements though
         | it's harder to say what the overall impact of those are.
        
         | Svperstar wrote:
         | I was super hyped for Overwatch, I loved my time with the beta.
         | I thought Overwatch was going to be the new Counter-Strike,
         | Quake, or Halo. One of those games that just defines its time
         | period.
         | 
         | Then it launched and I got bored after 1 month. Too few maps
         | too few variety.
        
           | elliekelly wrote:
           | And whatever algorithm they use for match-making should just
           | be completely scrapped so they can start over. It seems like
           | most games are really lopsided - you're either stomping on
           | someone or getting stomped on. Maybe it's different in the
           | high-ranked competitive play but the hard-fought matches that
           | go back and forth until the very end are infrequent, in my
           | experience, and those are the best part of playing!
        
             | blibble wrote:
             | this is a nature of the game's design: ultimate advantage
             | snowballing
             | 
             | short of reducing the power of the ultimates: I'm not sure
             | they can do too much about it
        
       | boringg wrote:
       | Also worth noting - while they lost 30% of their overall player
       | base -- if they bring in a big game they will probably gain a
       | considerable amount in the door. So to someone's comment the fact
       | that their rate of attrition is so long given the lack of new
       | content in their products and low turnover if actually kind of
       | impressive.
        
       | freshair wrote:
       | _" Do you guys not have phones?"_ -Blizzard staff in 2018, in
       | response to booing fans upset that Blizzard wouldn't make a PC
       | version of a game those same fans obviously _wanted_ to play.
       | 
       | This company has been contemptuous of their players for years.
       | They fell into that classic trap of _" If we [do something that
       | will alienate all our customers] we can get 10x as many customers
       | from [untapped market]"_ As anybody should have been able to
       | foresee, the old customers were indeed alienated and the new
       | customers never materialized.
        
         | mywittyname wrote:
         | I think this is more of the enthusiasts vs. causal user
         | conundrum. Gaming has made the transition to a mature industry
         | where mass market appeal is more profitable than a great
         | product aimed at enthusiasts.
         | 
         | I can't really blame either side. It sucks for enthusiasts who
         | want games that are complex, to be offered a watered down
         | experience full of MTX. But it sucks for studios when they sink
         | a 10xs the money into producing a complex PC game and earn
         | maybe half the revenue.
        
           | freshair wrote:
           | Brands have value insofar as the consuming public recognize
           | those brands, right? I'd wager that Diablo is most famous for
           | the first two games which both came out 20 years ago, and
           | that the enthusiast segment of the market recognizes this
           | brand more than the casual segment (who, by nature of being
           | casual, know less about historic games.) In the enthusiast/pc
           | segment of the market, Diablo may still be a valuable brand.
           | But in the casual/mobile segment of the market, the Diablo
           | brand is relatively unknown and relatively worthless.
           | 
           | Trying to sell games to mobile/casual gamers is fine, but
           | they probably should have invented a new brand for the
           | purpose (like they did with Hearthstone) instead of burning
           | an old brand for little gain.
        
         | phillryu wrote:
         | I feel like it's relevant to mention how huge Hearthstone is,
         | and that's a mobile first game (at its best on iPad which is
         | rare) that I feel is totally Blizzard tier quality with
         | expected polish and substance to it, and both satisfied a lot
         | of Blizzard fans + successfully tapped into that 10x market.
         | 
         | There's fair criticism to how it monetizes but it still
         | dominates its category for a reason, they continue to own it
         | like the MMO genre with WoW.
         | 
         | I don't know where I'm going with this, I guess just that
         | between Overwatch and Hearthstone I actually mostly enjoyed
         | this recent era of Blizzard and I'm more hopeful for what's
         | next. I didn't feel contempt from them playing these games, I
         | felt that old Blizzard spark.
        
           | akmarinov wrote:
           | Yeah i find that weird, viewership numbers on Twitch for HS
           | have been steadily dropping for the past 2 years and have
           | halfed in the time.
           | 
           | Yet it seems people still play it.
        
           | skystarman wrote:
           | Hardcore gamers love to trash ATVI/Blizz but they are without
           | a doubt dominant gaming developer/publisher in the business,
           | and it's really not even close unless you count Tencent.
           | 
           | Ask people on HN if they like CoD and they'd laugh at you but
           | the games are IMMENSELY popular every release and they print
           | cash for ATVI.
        
         | drewwwwww wrote:
         | you're presenting this a little bit disingenuously.
         | expectations were high that diablo 4 would be announced in
         | 2018, and instead there was the announcement of a partnership
         | to develop a mobile version of diablo. folks were upset and the
         | presenter reacted poorly.
         | 
         | the following year diablo 4 was announced and much was
         | forgiven. the mobile game is still not out (in closed beta rn)
         | and early reports are good.
         | 
         | you can fault blizzard for thinking its core fans at blizzcon
         | would be excited about a mobile game, but if you are a game
         | developer with a popular IP you're making a huge mistake not
         | developing for mobile, as it will be the majority of the global
         | gaming market for the foreseeable future.
        
         | seriousquestion wrote:
         | And that accelerated with the Activision merger. Historically
         | they were better aligned with gamers.
        
         | taneq wrote:
         | "Trust me, you think you want it, but you don't" - Blizzard,
         | about vanilla WoW, a year before releasing WoW Classic.
        
           | scruple wrote:
           | Yeah, JAB (who the quote is attributed to) is now the
           | President of the company, too... To be fair to him, however,
           | he did admit his failure on that one.
        
           | knuthsat wrote:
           | The thing with most companies optimizing addiction (user
           | engagement) is that they use these weird optimization loops
           | that improve metrics one by one (+x% then +y%) but then end
           | up with a product so far from the long-term equilibrium.
           | 
           | There's no context as to what each player wants. The loop
           | just works across the whole player base, not really aimed
           | towards any context of the player.
        
         | agilob wrote:
         | Was it 2018? Wow that was fast. It must suck for them since
         | that fiasco, losing online players during pandemic when we're
         | all stuck at homes, doubles the pain at least.
        
       | darepublic wrote:
       | I miss the days of RTS games. Used to play a ton of frozen
       | throne, and was getting back into it when Blizzard announced the
       | remaster. Then in the act of launching the remaster they brought
       | down the online ladder, causing me to leave the game and never
       | return. To me it's because they want to be a multibillion dollar
       | company and all their moves have to align with that. It's no
       | longer good enough to make a solid game that devs and fans love
       | and make a decent profit. It's all about the billions, often
       | leads companies to do stupid things.
        
       | mikl wrote:
       | Imagine my shock. Blizzard hasn't released any new game since
       | Overwatch, and that was in 2016. They have been able to keep
       | their old games going to some extent with updates and expansions,
       | but it's mostly just been more of the same stuff, no innovation.
       | Not much better on the Activision side. Other than umpteen
       | versions of Call of Duty and re-releases of old games, the only
       | memorable game they've done of late is Destiny (1 & 2). You can't
       | just keep rehashing the same old formula if you want to keep up
       | with the market.
        
       | mbilal wrote:
       | They're a group of corporate shills, they deserve to collapse.
       | What they did to Warcraft 3 is a travesty.
        
       | nottorp wrote:
       | From my point of view, Blizzard has been slowly going downhill
       | for ages. Some whines in chronological order:
       | 
       | WoW died for me when they introduced the random dungeon finder in
       | Cataclysm and cut down the player-to-player interaction outside
       | dungeons by 99%.
       | 
       | Starcraft 2 ... might have been polished and all, but honestly I
       | don't see much difference from Starcraft 1. Also, I don't like
       | memorizing openings (either chess or a RTS) and the multiplayer
       | is toxic enough. Been called a stupid noob a lot, especially when
       | i won :)
       | 
       | Diablo 3... i sometimes play that when i feel like doing
       | something that doesn't require even one active neuron. It's about
       | like watching TV.
       | 
       | Hearthstone was fun until I realized it's like MTG and you have
       | to spend real money to improve your card collection.
       | 
       | They made WoW classic unplayable with their decision to cram 10x
       | as many people on one server (and refusal to fix it). Then WC3:
       | Reforged came up. So two botched remakes/updates.
       | 
       | Their other titles don't run on Macs, so considering how good the
       | current titles are, I didn't even look. Heard that the Diablo 2
       | remake will be Windows only as well.
       | 
       | So... i guess good luck to them. They have to do A LOT to
       | convince me they're worth my time now.
        
         | idrios wrote:
         | So true about WoW.
         | 
         | Dungeon Finder and Raid Finder made it so you didn't need to
         | find people or be in a guild to do these things. They also took
         | the sense of enormity out of the world because you don't have
         | to physically go places anymore. The deeprun tram, boats,
         | zepplins were all such elegant solutions to create a
         | breathtakingly open and connected world, and flying mounts &
         | dungeon finder killed the feeling so quickly.
         | 
         | I do think the best thing they've done in WoW recently though,
         | for bringing some of that discovery back, is adding secret
         | events and global puzzles. Going into Gnomeregan, seeing a
         | small hidden button, pressing it and having a lvl ?? boss show
         | up and obliterate my max level character was just awesome. And
         | I had a ton of fun doing the Uuna quest-but-not-really.
         | 
         | But so much of the game has just stopped being fun.
        
           | nottorp wrote:
           | > They also took the sense of enormity out of the world
           | because you don't have to physically go places anymore. The
           | deeprun tram, boats, zepplins were all such elegant solutions
           | to create a breathtakingly open and connected world, and
           | flying mounts & dungeon finder killed the feeling so quickly.
           | 
           | I don't know... i think they originally wanted to sell WoW by
           | the hour (I think it actually was sold like that in Asia
           | somewhere) so time wasting travel was more linked to that.
           | Don't forget how long it takes to craft multiple items too.
           | 
           | A lot of other WoW clones allowed some teleportation. Or non
           | WoW clones. Being able to teleport basically anywhere (that
           | you've walked to at least once) in Guild Wars never hindered
           | socializing for me.
        
       | witherk wrote:
       | Maybe I'm just in the HN echochamber, but this really feels like
       | a case of death by MBA.
        
         | sgt101 wrote:
         | Yup - spreadsheets and an absolute aversion to creative risk.
        
       | thrower123 wrote:
       | If not for World of Warcraft Classic, how bad would this be?
        
       | Shadonototro wrote:
       | They keep milking the same aging WoW userbase, of course it'll
       | decline, since that demographic is becoming old enough to not
       | care anymore
       | 
       | Their business decision to re-release WoW with WoW: Classic was a
       | poor one
       | 
       | They should have made either a sequel, or a full REMAKE, not a
       | lazy-milking-re-release, it just plain stupid
       | 
       | And let's not talk about the way they "reforged" Warcraft 3..
       | 
       | They print lot of money, but sadly it goes in the wrong pockets..
       | poor management, 0 vision for the future, stuck milking an aging
       | player base
       | 
       | Doesn't sound great for the future
        
       | dstaley wrote:
       | I've been an off-and-on World of Warcraft player since the
       | Burning Crusade days, and I honestly think that Blizzard is
       | struggling to evolve the MMORPG genre into something suitable for
       | the modern day.
       | 
       | There was a great article in Kotaku[1] that illustrated this
       | quite nicely. Essentially, what made World of Warcraft successful
       | when it launched can't really exist today, especially with our
       | hyper-connected world. Blizzard has made many attempts to make
       | World of Warcraft more modern, more accessible to newer players
       | (and some have even worked!), but nothing they've done has been
       | able to recapture people in the same manner as it did originally.
       | I think this isn't so much Blizzard's fault as it's just a factor
       | of our world now; there's so much competition for our attention
       | that the "average" gamer doesn't really have the motivation to
       | immerse themselves into the game world (nor can they really when
       | there's so much research you end up doing while playing).
       | 
       | The last truly transformational gaming experience I had was with
       | The Legend of Zelda: Breath of the Wild back in 2017. I suspect
       | much of that experience was due to the fact that, in those
       | crucial first few days, there wasn't really anything online about
       | the game. (Sure, there were articles here and there, but nothing
       | near the vast amounts of information about World of Warcraft that
       | exist now). To a lesser extent, I think a lot of the experience I
       | had was due to the single-player nature of the game.
       | 
       | I've said this for years, and I still stand by it: Blizzard
       | should create single-player games set in the Warcraft universe in
       | the vein of Skyrim. They've spent so much time and effort
       | crafting these elaborate stories and worlds that I think the best
       | way to really experience them now is with a single-player game. I
       | could be convinced to accept a group-up mechanic for larger
       | enemies (sort of in the vein of Monster Hunter), but a single-
       | player narrative-driven game set in the Warcraft universe (with
       | art done by the cinematics team) could be a blockbuster if done
       | correctly.
       | 
       | However, there's no indication that Blizard cares about crafting
       | that sort of experience anymore. They seem to be almost
       | commpletely focused on multiplayer, microtransaction-based
       | gaming, which is probably the way to be the most profitable these
       | days I guess.
       | 
       | [1] https://kotaku.com/world-of-warcraft-classic-maybe-you-
       | cant-...
        
         | Meekro wrote:
         | I recently got into WoW classic, and my experience has been
         | much more positive than what this Kotaku writer describes. I'm
         | in my mid-30s and I never got into WoW when I was younger, but
         | was always curious to try. There were so many expansions that I
         | wasn't really sure how to get started-- do I need to buy all of
         | them? Some of them? One of them? Anyway, WoW classic made it
         | simple to dive in, so I did!
         | 
         | Since I didn't want to waste time searching for random people
         | to party with, I convinced my wife and a friend to start
         | playing with me. We're all about to get to level 20 and are
         | eager to see if the 3 of us can complete Deadmines.
         | 
         | I haven't experienced the kind of "ghost-town" feel that the
         | writer described. Even minor towns usually had people running
         | around them. Also, the writer's use of "everyone" and "we"
         | doesn't apply to me or anyone I know. The 3 of us are learning
         | how to play together effectively, and having a great time doing
         | it. At the rate we're progressing, we probably have many
         | hundreds of hours of fun gaming ahead of us even if we never do
         | anything more than 5-man dungeons.
        
         | tsimionescu wrote:
         | Blizzard hasn't produced even one single-player-focused game
         | since... Diablo I? Their strength has always been multiplayer,
         | I very much doubt they could deliver a blockbuster single-
         | player open world game.
        
           | plorkyeran wrote:
           | The SC2 expansions were basically three good single-player
           | games that came bundled with a different multiplayer game
           | built on the same engine and art assets. HotS in particular
           | the single-player game arguably wasn't even the same _genre_
           | as the multiplayer.
        
           | dstaley wrote:
           | Totally fair point! But I'd also like to point out that prior
           | to World of Warcraft, Blizzard hadn't released an MMORPG.
           | Prior to Overwatch, Blizzard hadn't released a first-person
           | shooter. I totally understand your point that Blizzard might
           | not have the talent to pull off a single-player RPG game, but
           | I still think it's within the realm of reality.
        
             | tsimionescu wrote:
             | Sure, but some of those jumps have been more gradual -
             | WoW's hotkey gameplay isn't all that different from a fast-
             | paced RTS, especially given WC3's dabbling into RPG
             | mechanics with the hero units.
             | 
             | Overwatch and HearthStone are much bigger jumps to be fair.
        
         | brailsafe wrote:
         | They've already done this... with WoW. Having dipped back into
         | it in winter, it's more or less an single player game now, with
         | more effort put into phasing players into whatever type of game
         | they want to play and getting them there as quickly as
         | possible. Leveling is laughably fast, and the endgame is mostly
         | done with arbitrary people that will have no investment in
         | decent socialization within the game.
        
       | brundolf wrote:
       | I've been boycotting them since the Hong Kong/Hearthstone
       | incident a few years ago. Before that I was a regular Overwatch
       | player and a semi-regular Hearthstone player. I quit cold-turkey.
       | Hard to say how much of this effect would be from others doing
       | the same, but it's a nice thought.
        
       | VWWHFSfQ wrote:
       | do they have any good games still
        
         | Lapsa wrote:
         | sc2
        
         | cevn wrote:
         | The good ones (SC2, OW) are running on life support now with
         | barely any updates. Blizzard died when they merged with Acti
         | and now it's a slow descent to 0 players. D3 was also pretty
         | good well after release (no RMAH) but that was released in
         | 2012..
        
         | MangoCoffee wrote:
         | Hearthstone for casual play. do not sink too much money into
         | it. you can play Hearthstone for free if you do quest and craft
         | a deck that you really like to play
        
         | 1-6 wrote:
         | SC1
        
           | Lammy wrote:
           | SC 1.15.1 specifically, so you can LAN with your friends who
           | run Mac OS 9 :) https://web.archive.org/web/20140908015809/ht
           | tp://ftp.blizza...
        
           | spike021 wrote:
           | which sadly isn't supported on M1, and who knows if Blizzard
           | will ever release a patch for that.
        
           | Pet_Ant wrote:
           | A hot take but I was really disappointed by it when it first
           | came out. While waiting for it to be released I discovered
           | Total Annihilation which really seemed like the next
           | generation of RTS. When Starcraft came out it felt like
           | WarCraft 2.5 or 2 with ramps. Sure the plot was much better,
           | and the races were more differentiated, it did not feel like
           | an evolution of the genre: just more polish. After that RTSes
           | haven't grown IMHO outside of Sins of a Solar Empire, Total
           | War, and Supreme Commander.
        
         | JohnWhigham wrote:
         | Their remastered Diablo 2 is on track to be a hit, but it won't
         | be out until later this year.
        
       | lsiebert wrote:
       | It's anecdotal, but I know at least five or six people who
       | stopped playing blizzard games, especially HS, after they
       | punished a player and staff for expressing support for Hong Kong
       | in a post tournament interview.
       | 
       | https://en.wikipedia.org/wiki/Blitzchung_controversy
        
         | maxkwallace wrote:
         | I did this, and I went through the support process to totally
         | delete my account, including purchased content. Sometimes I
         | wish I could still play SC2 with friends, but expressing
         | support for freedom of speech in Hong Kong and the sinosphere
         | is more important.
        
         | DanHulton wrote:
         | I'm one of those people, but let me tell you, they have made it
         | very easy on me. They haven't made anything even vaguely
         | interesting in years.
        
         | bgutierrez wrote:
         | I didn't like how obsessed I'd become over Hearthstone. When
         | this happened, I took it as an opportunity to delete the app
         | and I haven't played it a single time since.
        
         | FalconSensei wrote:
         | This type of thing prevented me from starting playing anything
         | Blizzard at all.
        
         | bcrosby95 wrote:
         | I did, but none of my friends did. I went sofar as to delete my
         | Blizzard account. I wasn't having fun with their games anyways
         | though, and I tend to get irrationally addicted to watching
         | numbers go up (WoW achievements) so I think it was a good
         | choice all around for myself.
        
       | vr1 wrote:
       | Personally I feel their interface too robotic and out of touch in
       | comparison with Arena of Valor funnel for example
        
       | mewse-hn wrote:
       | I'm a WoW classic player and the company is a lot different than
       | it used to be. You can't talk to GMs in-game anymore and they
       | refuse to fix loot problems filed by guild loot masters. It's
       | like they did a cost/benefit analysis before one of their waves
       | of layoffs and decided they'll just automate everything.
       | 
       | They did a cosmetic pet thing recently, tied to donations to
       | Doctors Without Borders and I found myself hoping it would fail.
       | Instead of a fun thing where the community would come together it
       | felt like being asked to donate to a charity at the walmart
       | register in order to boost the company's profile.
       | 
       | As far as I know war 3 reforged is still screwed up. They acted
       | shamefully during the blitzchung thing and then tried to post
       | some twee black lives matter stuff during the george floyd
       | protests last year. The people who actually cared about the games
       | have fled, most recently Jeff Kaplan.
       | 
       | They'll still keep making money to appease the
       | blizzard/activision shareholders but the soul is gone. RIP old
       | blizzard
        
         | TameAntelope wrote:
         | It's a small thing, but the community really needs to get over
         | these "layoffs". Companies execute layoffs at the volume
         | Blizzard did all the time, they were not any kind of indication
         | of any major strategic shift whatsoever.
        
           | setr wrote:
           | Strategic shifts are the only reason mass layoffs exist. If
           | it's a slow shift according to market pressure, then you
           | expect the ratio of incoming:outgoing to drop slowly. If it's
           | stable, you expect the ratio to be stable. If someone decides
           | to a do a re-org, or a new strategy and this whole department
           | is no longer necessary in the new model, the ratio drops
           | fast.
           | 
           | Otherwise, why would you drop a whole slew of people
           | suddenly? For the fun of it?
        
       | nickstinemates wrote:
       | Not surprising, Blizzard has lost its way and its brand doesn't
       | mean what it once did.
       | 
       | The fall from grace started with the advent of paid services, and
       | in game cosmetic shop in WoW and all of the issues surrounding
       | the launch of Diablo 3 (let alone the disaster that is
       | OWL/Overwatch, complete abandonment in HotS, etc.)
        
         | worker767424 wrote:
         | Maybe it's not that it lost its way, it's that they made very
         | good games that people wanted from 1998-2005, made reasonable
         | followups, but what people want from games has moved on.
        
           | bluefirebrand wrote:
           | I don't think what people want has moved on so much as what
           | seems to make the most money from games has.
        
         | gmaster1440 wrote:
         | What about Overwatch is a disaster?
        
           | blibble wrote:
           | it's a fantastic game artistically, technically and gameplay
           | wise
           | 
           | however it's managed really, really badly
           | 
           | it's a billion dollar franchise and can't even put out a new
           | map for the regular game mode in 24 months
           | 
           | (or slightly alter two broken ones in 12 months, hlc + paris)
        
           | elliekelly wrote:
           | It's not unique to Overwatch and applies to any team game
           | that requires voice-chat but I'd play it (and enjoy it) a lot
           | more if I wasn't constantly harassed by people who seem
           | entirely incapable of wrapping their head around the
           | existence of a woman who plays video games. Quick Play is
           | usually fine because no one really uses in-game voice chat
           | (on xbox at least, though you will occasionally get
           | nastygrams in your inbox) but competitive play is an
           | unmitigated disaster.
        
           | nickstinemates wrote:
           | Game is fun (but Overwatch 2 is needed?) Characters are cool.
           | Zero map rotation. Competitive scene is terrible, OWL even
           | more so.
           | 
           | Really just highlights Blizzard is terrible at esports. Lots
           | of examples here for MDI, AWC prize pools vs. investment
           | required to be successful.
        
           | mhh__ wrote:
           | Overwatch is quite sad in a certain sense in that it's kind
           | of drifting, when it's probably one of the most approachable,
           | fun, and stable games I know. I've played a few seasons in an
           | esports team in a rival FPS, and the game is just full of
           | annoying issues that I don't get in overwatch.
        
           | AlexandrB wrote:
           | I can only speak from personal experience. I absolutely
           | adored Overwatch at launch but about a year ago I uninstalled
           | it and never looked back.
           | 
           | What finally killed it for me is the role-based queueing. It
           | locked in the developer-proscribed 2/2/2 meta and made the
           | game feel very static and uninteresting. Previously, if you
           | saw a gap on your team you could switch to a completely
           | different role to fill the void. Though even before role-
           | based queuing there was a (very annoying) portion of the
           | community that believed you had to be playing the high-end
           | "meta" even when you're at the lowest ranks or playing
           | casually and would complain endlessly if you did anything
           | different.
        
             | TameAntelope wrote:
             | I used to completely agree with you re: 2/2/2, but I've
             | been getting back into competitive lately, and the matches
             | are _much_ more predictive and it 's much easier to figure
             | out what you're supposed to be doing based on your role
             | now. It's _very_ "coachable"/"trainable" in a way that open
             | queue isn't.
        
           | iaml wrote:
           | The whole original vision for OWL was teams would travel
           | around the world and play at esport arenas filled with people
           | who bought the ticket. And then covid hit.
        
             | nickstinemates wrote:
             | Don't forget the weird franchise model with crazy upfront
             | costs to try to fund the thing. It was a wannabe LCS, but
             | worse.
        
             | hogmainsunite wrote:
             | I played the game since release in 2016 and when OWL was
             | announced it all felt a bit... forced.
             | 
             | There were huge org buy-in fees (in double-digit millions)
             | for even fielding a team, completely unheard of for an
             | esports league, and it was coming out of the gate with
             | almost zero community competitive scene to back it up.
             | Esports scenes thrive on an amateur/semi-pro/pro feeder
             | system and for the parent company to dump a hundred million
             | dollars at the top end without waiting for organic growth
             | at the bottom smacked to me of a cash-grab by Blizzard.
             | Also, Blizzard established itself as a monopoly with
             | exclusive rights to create tournaments, which really
             | rankled with the semi-pro players.
             | 
             | Aside from the tedious balance issues that resulted in us
             | watching an entire season of OWL where top-tier hitscan dps
             | players were forced to play tank, the whole top-to-bottom
             | emphasis on "support team [geographical location]
             | [adjective]" did nothing to foster support for particular
             | squads. Esports leagues are rootless - there are no
             | Wolverhampton Wanderers or Gunners on the Internet -
             | instead people follow specific players for their individual
             | playstyles and skills.
             | 
             | The most hilarious example of the most tone-deaf
             | enforcement of this was when Seagull (one of the OG beta
             | testers that somehow exploded and got thousands of viewers
             | on Twitch) got signed to Dallas [whatever adjective] and
             | proceeded to spend the next 6 months benched (and offline
             | on Twitch) because his skillset wasn't meta. He then spent
             | a single season in competition, quit, returned to Twitch
             | and made orders of magnitude more money from doing whatever
             | he wanted than he would have got in the League.
             | 
             | The thing that sealed the League as a scam for me was the
             | introduction of linkage between a Twitch account and your
             | OW account - you could gain in-game tokens to buy cosmetics
             | from time spent watching OWL on Twitch, but this was
             | trivially defeated by setting the stream to 160p
             | resolution, muting the tab and continuing to do whatever
             | you wanted. At that point it was obvious it was all about
             | gaming metrics and not making a game, and I got bored and
             | left.
        
         | spinlock_ wrote:
         | Not to mention the huge mess around WC3 reforged.
        
       | [deleted]
        
       | gigel82 wrote:
       | I'm still playing Starcraft 2 with my buddies every weekend (even
       | more so now during the pandemic). If they made a Starcraft 3 with
       | updated graphics, units / structures and perhaps the new fabled
       | 4th race I'll absolutely pay for it (even on a subscription base
       | which I normally hate).
       | 
       | Instead, they've scaled down the investments in Starcraft to such
       | a degree that the servers were almost completely offline over the
       | past winter holidays and despite hundreds / thousands of
       | complaints there was no official reaction from Blizzard. :(
        
       | sim_card_map wrote:
       | "Don't you guys have phones?"
        
       | bruiseralmighty wrote:
       | Isn't this just a case of increasing irrelevancy?
       | 
       | I can't think of a single release from them I would describe as
       | 'ambitious' other than Diablo Mobile which has the distinct honor
       | of being dead _before_ arrival.
       | 
       | Speaking anecdotally, no one I game with or any of the forums I
       | go to talk about Blizzard games. Many of the Discord servers I
       | play with used to be big into HotS and Starcraft I/II, but I
       | don't hear a peep from them about either anymore.
       | 
       | Perhaps worst of all, several of the Path of Exile players I game
       | with are no longer even worried about a Diablo 4 launch affecting
       | the long term health of their favorite dungeon crawler. It's just
       | expected that Blizzard will deliver a polished but shallow
       | experience that will be over within two or three months at most.
       | 
       | Maybe they just aren't nimble enough anymore to leverage their
       | huge war-chest of experience and cash.
        
       | asdff wrote:
       | IMO video games are fundamentally unstable and everchanging
       | things, because the customer base is continually growing out of
       | it. Not to say adults wouldn't love to play, but how many people
       | do you know that realistically have the time to get into
       | videogames like the did in highschool, playing wow until sunrise
       | fueled with energy drinks? Practically no one, especially people
       | with families or a 9-5 job that punishes lack of sleep, and it's
       | hard to get good enough at a video game to have a fun time that
       | doesn't suck without having time to practice the mechanics. So
       | even if you do squeeze in an hour here or there, that's not
       | enough time to get even halfway decent at a new videogame, let
       | alone understand anything about any meta that everyone else in
       | the community will use against you in every game you play. It
       | quite literally sucks to suck, and you end up not really playing
       | video games as much because you just get slapped every match and
       | you know you don't have the time to practice and actually get
       | better.
       | 
       | Publishers need to continually cater to a fresh generation. They
       | risk alienating their existing playerbase when this happens to a
       | firm degree, which makes this an art. Blizzard has failed to
       | compete at young peoples attention as well as other distractions
       | on the market, for this new generation at least.
        
         | esturk wrote:
         | That's to say in less words that Blizzard never figured out the
         | formula. This is because they focused on niche genres that
         | doesn't appeal to kids.
         | 
         | Take Mario and Pokemon for example. Those IP will always
         | attract new players for years to come. The formula is simple
         | but it works.
         | 
         | In contrast, people aren't as crazy about RTS games as they use
         | to be.
        
       | gekkonier wrote:
       | There were times we enjoyed slaying dragons in a 40 player raid.
       | But yeah, time passes, you get older, and interests shift. It was
       | great!
        
       | salusinarduis wrote:
       | I have long been a big time contributor to the World of Warcraft
       | scene. I've contributed to MaNGOS, I was a developer for a big
       | server project - that I can't mention here :) -, a best friend of
       | mine developed the most popular WoW addon of all time that I have
       | contributed to, etc.
       | 
       | I really was torn about going back to play Classic WoW, but I
       | chose not to, simply because I hate Activision/Blizzard. I refuse
       | to support that company with a single dollar.
       | 
       | Their games being lifeless and greedy is bad enough, but as a
       | company they are mean spirited, and will plant a boot in the face
       | of anyone in their community just because they can.
        
       | sergiotapia wrote:
       | Their games just don't feel like labors of love anymore.
       | 
       | They feel like icky skinner boxes through and through.
       | 
       | Every aspect of their games are a/b tested up the ass to convert
       | as many MTX as possible and personally it's a total turn off. I
       | downloaded Warzone and tried it out this weekend and uninstalled
       | after 2 matches, it just felt off. Hard to describe. Like a AAA
       | graphics Candy Crush. yuck!
        
         | tsimionescu wrote:
         | Also, the once famous Blizzard polish is all but reversed -
         | Warcraft 3 Reforged speaks for itself, but also looking into
         | World of Warcraft commentary, it has become common to expect
         | systems present in the game at launch to require major fixes or
         | overhauls over the coming patches. The very fact that players
         | and commentators alike have grown to expect this speaks volumes
         | to me about the changing perception.
        
           | derekdahmer wrote:
           | Overwatch still feels highly polished to me (few bugs, great
           | lore, good performance, character design, responsive dev team
           | communication) though new content have been seriously lagging
           | due to OW2.
        
             | tsimionescu wrote:
             | I haven't played Overwatch, so I can't speak to it. It's
             | very possible that my opinion only really applies to WoW,
             | and perhaps WC3:Reforged was a fluke.
             | 
             | Still, Overwatch was released in 2016, and announced in
             | 2014, so there is also the possibility that there was some
             | shift happening after that time.
             | 
             | I believe HS gets major updates that are considered well
             | polished, just to add another data point.
        
           | mschuster91 wrote:
           | This is something that's common across the entire industry
           | (e.g. Cyberpunk 2077, Fallout 76 as the worst offenders).
           | 
           | Testing costs a lot of money, automated testing isn't widely
           | spread / feasible, and the cost of distributing patches is
           | low - so many studios opt for the economic advantage of using
           | their players as guinea pigs.
        
             | bcrosby95 wrote:
             | It's a huge problem in WoW because they're so damn slow to
             | fix anything. By the time it is fixed it's about time for
             | the next expansion where they throw out most of that work
             | so you get to ride that same shitty cycle all over again.
             | 
             | The last 6-8 years of WoW have basically been 1 long paid,
             | subscription based beta test.
        
             | tsimionescu wrote:
             | Sure, and it's always been a part of the industry. However,
             | Blizzard used to be an exception - they were known for
             | taking a long time and for doing tried-and-true game
             | formulas, but for delivering extremely polished
             | experiences, especially on the gameplay side. Basically,
             | they were never the first to try out a game idea, but their
             | game would always be what ended up defining that idea
             | through sheer polish and mass market appeal (Warcraft
             | II&III, Diablo II and WoW perhaps being the most enduring
             | examples of how they defined a genre even while being far
             | from the first).
        
         | taneq wrote:
         | The Blizzard we knew and loved is long dead. What you see is
         | the logo with its head held up and arms being waved around by
         | the moneybugs in suits.
         | 
         | Maybe somewhere inside the carcass is a new Blizzard with fresh
         | ideas and a passion for games. I hope so, but I don't hold out
         | much hope.
        
         | nawgz wrote:
         | Haha, Warzone is a great game with one of the worst UI/UX
         | designs I've ever seen. As a player who got it 5 months ago or
         | so, I fully disagree with your assessment. It has a horrible
         | and confusing store, no pay-to-win aspects, and solid gameplay
         | with some actual decent depth.
         | 
         | I am in no way condoning Activision, and I think their approach
         | to Warzone maintenance has been pretty horrible (they are just
         | turning a corner on that it seems), but Warzone is a good game
         | without any gameplay-obtrusive MTX
        
           | de_keyboard wrote:
           | I was disappointed with Warzone.
           | 
           | * Best load-outs are faster to unlock with the paid game, so
           | it is semi play-to-win
           | 
           | * Warzone client is MASSIVE (seriously, like fill your entire
           | SSD massive) because it installs other games alongside
           | 
           | * Servers are awful, with extremely low tick-rates, so
           | movement and shooting feels pretty ropey
           | 
           | * A general sense of sameyness crept in after a few hours. I
           | have a hunch that this is due to a low skill ceiling to the
           | mechanics. Whilst I'm sure this makes the game more
           | accessible to a wider audience, I found it left me with no
           | sense of progression. Like eating a Big Mac rather than a
           | nourishing meal.
        
         | meristohm wrote:
         | I used to be trapped in those icky Skinner boxes, and feel so
         | much better to have moved on. While I have some good memories
         | of my time in WoW, especially the early "wonder days" of shared
         | social space and learning how to communicate with people
         | online, and fewer good memories relative to time spent in
         | Diablo 3, Heroes of the Storm, and Hearthstone, I feel like
         | there are large chunks of time missing from my past. From what
         | I've read about alcoholism it feels similar. Thanks to The
         | Blindboy Podcast and his sharing the mental-health tools (CBT,
         | TA & others) that helped him crawl through crippling anxiety I
         | feel much more in control of my time and actions. Very rarely
         | now do I feel like hours slipped by with no lasting benefit.
         | Escaping responsibilities with games I wasn't refreshed, but
         | drained. Multitasking will elicit this drained feeling still.
         | Reading or listening to a good book (and I'm more and more
         | willing to not finish books that aren't "good" for me), going
         | for a walk in the woods, gardening, making music, and making
         | useful things are how I've replaced the videogame Skinner box.
        
         | Rooster61 wrote:
         | Blizzard didn't develop Warzone. Yes, they are both
         | published/owned by Activision, and they share a launcher, but
         | they are from very different developers.
        
           | disgruntledphd2 wrote:
           | It's odd how often people put studios and publishers
           | together, when the relations are (often) a lot less close
           | than people on the outside realise.
        
             | lovelyviking wrote:
             | For me being outside of thess relations are indeed it is
             | not so clear. Can you describe it more ?
        
               | icegreentea2 wrote:
               | In the original terms, game studios/developers made
               | games, game publishers provided financing and support
               | (such as distribution and marketing) to game studios.
               | 
               | You can have hybrid entities, and you can have game
               | studios/developers chose to self-publish, or whatever.
               | The relationship between a publisher and studio can also
               | vary. You can have one offs, where an independent game
               | studio pitches a single game to a publisher, and they
               | sign a deal for just that one game. Or you can have
               | longer term relationships. For example, after Bungie re-
               | spun out from Microsoft, they signed a 10 year deal with
               | Activision (but they weren't owned by Activision). Or
               | sometimes, publishers can straight up own game studios
               | (they'll usually own a whole bunch of them). For example,
               | Microsoft owns a whole pile of game studios (like
               | recently acquired Bethesda).
               | 
               | Activision-Blizzard is the parent holding company.
               | Activision is the game publisher arm, and Blizzard is a
               | separate game studio arm. Call of Duty for example is
               | developed by a family of studios (for example: Infinity
               | Ward) that all (well, at least IW) operate as parts of
               | Activision. Like any creative-ish field, the exact
               | relationship between the creative types, and the money
               | types is... always contentious?
               | 
               | Blizzard's relationship with Activision (the publisher)
               | is different from say Activision's relationship with
               | Infinity Ward in that Activision the publisher actually
               | owns IW, while Blizzard is technically an equal business
               | unit with Activision the publisher.
        
             | nightski wrote:
             | In this case though I can sort of understand it. Activision
             | has invaded the battle.net launcher which was long reserved
             | only for blizzard games. CoD is now right next to WoW in
             | their launcher.
        
       | gundmc wrote:
       | They havent released anything major outside of a WOW expansion in
       | that time period, so this is pretty unsurprising. When OW2 is
       | released it will jump back up as long as they don't totally botch
       | the launch.
        
       | Ericson2314 wrote:
       | Blizzard : Activision :: Boeing : McDonnell Douglas
        
       | yazaddaruvala wrote:
       | 90% of my friend group stopped playing Blizzard games when they
       | started to censor speech (specifically speech encouraging
       | freedoms).
       | 
       | As an individual cancel culture or voting with my wallet is my
       | only path forward, but as a corporation (specifically in gaming)
       | cancel culture is going to be a huge problem.
       | 
       | Its not clear to me what the right solution to this is going to
       | be.
        
       | asdfasgasdgasdg wrote:
       | I can't say what's driving all the playerbase losses but:
       | 
       | They stopped development on Diablo 3 a long time ago. It doesn't
       | have the staying power of more modern online games where new
       | content is added continuously.
       | 
       | They stopped development on HotS, which never achieved the same
       | level of pull as League of Legends.
       | 
       | Overwatch faces stiff competition from Valorant and other
       | competitive small team FPSes, and also has overlapping audiences
       | with battle royale FPSes.
       | 
       | Starcraft 2 is basically dead. WC3 remastered flopped. The RTS
       | genre writ large is definitely in a waning phase.
       | 
       | IMO, when a gaming company doesn't make new games, it is going to
       | see some losses in the playerbase. To me it's more remarkable
       | that they've only seen this much of a dropoff.
        
         | AmVess wrote:
         | In terms of WoW, I'm sure a lot of it is focusing on the top
         | raiding guilds and leaving the casual player with few rewarding
         | activities.
         | 
         | Further, one of their most cherished metrics is how much time
         | people spend doing a certain activity. Instead of making those
         | activities more fun and rewarding, they made them take longer
         | to complete and with fewer rewards.
         | 
         | To top it all off, they are nearly completely deaf to their
         | player's concerns, and instead focus on metrics instead of
         | gameplay or fun activities.
         | 
         | People at Blizzard certainly have forgotten that games are
         | supposed to be fun.
         | 
         | They try to cloak their declining userbase by saying they have
         | the highest number of logins ever, but they quit reporting
         | individual subscribers a long time ago. One of them is a
         | completely worthless metric and the other keeps the lights on.
         | 
         | The last of the original WoW dev team quit Blizzard last year,
         | and they are running with a crew that don't have the chops to
         | make engaging games.
        
           | serverholic wrote:
           | This is why "you can't improve what you don't measure"
           | bothers me. It's rare that you can condense all useful
           | information into a number and it encourages people to remove
           | critical thinking from the equation. People come to rely on
           | the number instead of thinking deeply about what they're
           | doing.
        
             | oriel wrote:
             | This is basically Goodhart's law (quote from Marilyn
             | Strathern's generalization).
             | https://en.wikipedia.org/wiki/Goodhart%27s_law
             | 
             | > When a measure becomes a target, it ceases to be a good
             | measure
        
           | slaymaker1907 wrote:
           | Definitely agree and a lot of the popular WoW content
           | creators (Bellular, T&E, etc.) seem to agree. They don't
           | always mention casuals, but lack of progression is a major
           | issue, particularly in Shadowlands. As a person spending too
           | much time playing, you are basically forced to do non-LFR
           | raiding, rated PvP, or mythic+ dungeons to actually progress
           | your gear at all.
           | 
           | Not to mention they seem to hate flying yet keep creating
           | terrible zones unless you can fly. There aren't clear routes
           | between common locations like roads in Skyrim. That can be
           | ok, but in that case they really need to have a flatter level
           | design like in Oblivion.
        
             | thaumasiotes wrote:
             | > Not to mention they seem to hate flying yet keep creating
             | terrible zones unless you can fly.
             | 
             | Yes, this is just an ongoing disaster. My sense from their
             | communications over the years is that, when players fly
             | through zones, that hurts the feelings of the artists,
             | which Blizzard doesn't like.
             | 
             | > There aren't clear routes between common locations like
             | roads in Skyrim.
             | 
             | I actually really liked how roads were handled in original
             | WoW. They twist and turn, and yet somehow they're always
             | faster than going offroad. And they were reliably safe --
             | until in Duskwood there's a wolf right on the middle of the
             | road, which added to the atmosphere for me.
             | 
             | For the latest expansion, my main complaint is that they
             | provide a bunch of cosmetic features, which they know are a
             | draw -- but you _can 't use the cosmetics on your other
             | characters_. All shadowlands cosmetics are restricted to
             | characters who belong to the particular faction. (Which is,
             | overwhelmingly, just the specific character who unlocked
             | it.) I characterized this once in guild chat as "welcome to
             | Shadowlands! To enjoy this expansion's new content, please
             | wait for the next expansion to release", and got many
             | pained agreements.
             | 
             | You can't use your mail-wearing toon to unlock plate
             | cosmetics, either. You need to go through the _entire rep
             | grind, again,_ if you want two sets of cosmetics from the
             | same vendor.
        
               | Bayart wrote:
               | >until in Duskwood there's a wolf right on the middle of
               | the road
               | 
               | More the level 39 elite zombie that bashes your head in.
               | God I loved Duskwood.
        
           | FalconSensei wrote:
           | > Further, one of their most cherished metrics is how much
           | time people spend doing a certain activity. Instead of making
           | those activities more fun and rewarding, they made them take
           | longer to complete and with fewer rewards.
           | 
           | This is basically Goodhart's Law.
        
           | talexy wrote:
           | I think after Mists of Pandaria I stopped playing wow as an
           | MMO and just focused on doing single player stuff for the
           | past many years. To me there is a significant difference in
           | something requiring to farm an instance 50-100 over when you
           | have time vs. doing it over 50-100 days because of daily
           | lockouts. That is just not fun and and disrespectful to me as
           | a player. I don't always have the same free time every day
           | and when I do get a couple of hours I can't farm due to
           | lockouts.
           | 
           | Their WOW playerbase are getting older and if you don't treat
           | them will respect even more will be lost. There are so many
           | games out there right now, sure not of this genre, but they
           | provide options for someone who wants to pick up gaming and
           | not necessarily invest in WoW.
        
             | bitexploder wrote:
             | I hate how many different grinds there are in this
             | expansion for legendary weapons and such. Mythics are okay.
             | WoW is just like my home away from home I go to explore
             | lore and goof off for an hour or two a week. The lore and
             | world is very rich. It's fun to level and do stuff on
             | occasion. It's fun to collect specific armor and mounts at
             | times. I just don't enjoy all the grinds and kind of refuse
             | to do them.
        
           | hhh wrote:
           | I don't align with the top tier player opinion about WoW. I
           | feel that this is who they have driven away from the game. I
           | personally spent a large amount of time in that top-20 guild
           | environment and have only progressively seen them care less
           | about the edge case of boundary-pushers and more about the
           | day to day player.
           | 
           | The latest systems encourage time sinking less than they did
           | in Legion, where there were infinite diminishing returns for
           | playing, now there is just a full-stop end to your week.
           | Legion was the most abusive expansion with regards to a
           | player's time. The latest expansion fixed a lot of that for
           | me and others, but it isn't enough to keep me sustained.
           | 
           | WoW Classic actually kept me enthused and is extremely
           | enjoyable, however if you were on a streamer server, there
           | were artificial queues for ages and it was exhausting living
           | around a queue when trying to be competitive at that top tier
           | of play.
           | 
           | If TBC fixes that (doesn't have the queues at release), I
           | will be a lot happier with it.
        
             | bcrosby95 wrote:
             | > now there is just a full-stop end to your week.
             | 
             | Note that I don't think this stuff is casual friendly. As a
             | casual, my problem with the way Blizzard does these systems
             | is you want to do something every day/week/etc.
             | 
             | Quite frankly, it turns the game into a chore. It tells me
             | that not only how much time I spend, but also _when I spend
             | that time_ significantly impacts my rate of advancement.
             | 
             | Disclaimer: I haven't played Shadowlands at all.
        
               | AlexandrB wrote:
               | Yeah, this sounds very mobile-gamey. Systems like this
               | tend to start feeling like a job you have to do when
               | you're not in the mood to play them. My preferred casual
               | style of binge-rest-binge would not not be well-served.
        
         | brobdingnagians wrote:
         | I didn't know about Valorant before. Thank you! I'm going to go
         | look into that. Every time I play Overwatch the matchups seem
         | so off and if you get a bad healer or tank you are toast, I end
         | up thinking "Why do I still play this game". Valorant seems to
         | have a better way of dealing with differences in the classes
         | and mix-and-match with the weapons, which seems like a good
         | player can play solo casual and make a bigger difference
         | without having their team just completely fold.
        
         | nemothekid wrote:
         | > _Overwatch faces stiff competition from Valorant and other
         | competitive small team FPSes, and also has overlapping
         | audiences with battle royale FPSes._
         | 
         | The competition isn't driving away people from Overwatch. The
         | game is incredibly stale, and IMO, is probably the death knell
         | of full price online games.
         | 
         | There has been little to none new content and changes to the
         | game. The competitive community has always complained about the
         | slow trickle of balance changes and the casual community has
         | always complained about the lack of new content (maps, events,
         | heroes). The communication was decent at first then fell off a
         | giant cliff. A lot of competitive players and streamers burned
         | out of playing boring and/or frustrating metas (for a year or
         | more) and casual players ultimately got bored.
         | 
         | My theory is (I'm stealing this from someone else) is
         | essentially Activision saw they had a huge player base who paid
         | $60 once and never again. The extremely consumer-positive loot
         | box system (you can get ample loot boxes by just playing the
         | game, _and_ loot boxes avoid giving you items you already have)
         | means that most players didn 't need to buy loot boxes; in fact
         | if you played the game a lot (as a potential whale) you didn't
         | need to pay at all for your favorite skins.
         | 
         | Activision saw that after Year 2/Year 3 the revenue growth for
         | OW fell off a cliff and deprioritized people who would have
         | been making new art/content for the game. In order reclaim that
         | revenue those people were then moved to "Overwatch 2" and all
         | new content was focused on that game. However that game has
         | been delayed (again, and again) so now the player base is
         | hemoragging even harder.
         | 
         | I say this as someone who loves the game, and doesn't play any
         | other game. The game might have lasted longer if they followed
         | Riot's model and made it free to play with micro transactions.
        
           | captaincurrie wrote:
           | >The extremely consumer-positive loot box system
           | 
           | No loot box system is consumer-positive. Its legalized
           | gambling and its wrong.
           | 
           | The Riot model is correct (except for putting new summoners
           | behind a paywall): F2P, with the ability to buy exactly the
           | cosmetics you want and nothing else. I spent quite a bit of
           | money on LOL when i played it and i didn't feel bad about it.
           | Overwatch could have done the same thing and it would have
           | been great!
        
           | phillryu wrote:
           | It seems like they're setting up for that with OW1 being
           | compatible with OW2 multiplayer. They'll probably just make
           | OW1 free to play shortly following launch of OW2.
        
           | vkou wrote:
           | The problem is not how Overwatch was maintained, the problem
           | is that the core formula isn't fun.
           | 
           | Forcing two tanks, two healers, two DPS characters leads to
           | eight minute DPS queues. But if you don't force this kind of
           | team composition, the game becomes incredibly unfun for the
           | team that has five DPS characters and no tank.
           | 
           | You'd figure that this would drive DPS players to switch to
           | the other roles, to reduce the time they spend in queue - but
           | no, the queues today are as long as they ever were. It's
           | probably because a lot of people don't find the support roles
           | fun to play.
           | 
           | Contrast it to something like League of Legends, where queues
           | for each role are much closer in length - probably because a
           | large portion of the player-base finds supporting roles fun
           | in that game.
        
             | brobdingnagians wrote:
             | Yeah, they originally had it all open and found out that it
             | was a mess. Having very distinct and static characters is a
             | neat idea but the problem is that there is usually one set
             | of them that everyone wants to play. I've started just
             | playing tanks to get short queues, but it gets boring quick
             | since there are so few of them and not much difference in
             | play style.
             | 
             | The other issue is that if you play casually and get a
             | terrible healer, then you will almost certainly lose. Being
             | a fantastic player only gets you so far.
             | 
             | Other people mentioned Valorant, and it appears it has a
             | very different style with exchangeable weapons that apply
             | to all classes, but just different abilities and more
             | strategic games. It seems like a really good player can
             | make a bigger difference and play solo. I'm going to look
             | into that now.
        
             | nemothekid wrote:
             | > _The problem is not how Overwatch was maintained, the
             | problem is that the core formula isn 't fun._
             | 
             | This has been a criticism of Overwatch since day one. If
             | the core problem was the actual core formula it wouldn't
             | have grown so large to begin with. Millions of people
             | wouldn't have billions of hours into the game in the first
             | place if the core formula wasn't fun. I think you have a
             | valid point, but I don't think it's why Overwatch
             | hemorrhages players. None of the issues your brought up are
             | any different than they were for the past 5 years (except
             | role queue).
             | 
             | Also, you can't point to queue times, then mention League
             | has a better system. It wasn't rare at one point (I don't
             | play League anymore) to have 30 minute queues even in
             | diamond. DPS queues in OW currently are 10 minutes max even
             | in GrandMaster.
        
               | ev1 wrote:
               | For the first year of overwatch, me and my friends played
               | for hours. Every night. Every day.
               | 
               | Then they started restricting your team choices. You
               | could no longer have two of the same hero.
               | 
               | You then had to be forced into meta-roles ONLY.
               | 
               | You then had to queue specific roles and were not allowed
               | to pick anything else at all.
               | 
               | All lack of balance and content aside, what the hell?
        
               | pizza wrote:
               | But they did address that a bit by re-adding open queue,
               | also flex queue helps a little bit if say one day you
               | wouldn't mind playing tank and then another day you just
               | wanna go strictly dps. But I guess it should be fairly
               | straightforward to expect people playing first person
               | shooters to want to play mostly damage characters, and
               | there's probably no easy queue-based fix for that.
        
               | ev1 wrote:
               | Yeah, but by the time they addressed it, it has already
               | given everyone many, many repeated large reasons to move
               | on from the game.
               | 
               | The worst part is/was (unsure if this has changed) that
               | you are hard locked into specific hero categories even if
               | you are queued as a full premade. Even when you are with
               | a full team that is OK with swapping, you can't swap
               | roles as needed. Incidentally, I played dps junkrat back
               | when it was categorised as a defence hero. And the
               | categories were decided and changed by Blizzard - Junkrat
               | might have been the only defense hero I'd be willing to
               | play, and now the only offense hero since they
               | recategorised him - I would rather heal than play mccree,
               | but there you have it
        
             | Supermancho wrote:
             | It's about power spiking. Blizzard committed to designing
             | without power spikes and gamers prefers power spikes.
             | 
             | Maintenance requires switchups to these dynamics, but when
             | you have created a system that's devoid of these events,
             | your game is going to be stale no matter what you do. New
             | maps, new characters, etc.
        
               | apetresc wrote:
               | What are power spikes?
        
               | georgeecollins wrote:
               | Power spikes are moments in the design of the game where
               | one player/character is really powerful relative to
               | another player / character. Sometimes in League of
               | Legends heroes are designed to be kind of weak at the
               | start or strong at the end. Sometimes a character is just
               | really strong relative to others for a period of time
               | because you unlock a power before the counters are
               | unlocked, or you purchase a powerful item.
               | 
               | Power spikes can be fun because it can be fun to have a
               | feeling of power, or see the balance change in your favor
               | in a game. They can be frustrating because you can be
               | faced with a power spiked player and feel helpless. It is
               | a design choice with pros and cons.
        
           | tokipin wrote:
           | Overwatch is a frustrating game to play because they almost
           | have it right. It's almost there, if they could just tweak a
           | couple things. A good example is the overtime system. One of
           | the worst ideas in games I've run into. For one, it creates
           | artificial and spiky emotions in players, which just burns
           | people out. It's amazing they don't realize basic things like
           | that, which means they actually haven't had the right talent
           | for a long while.
           | 
           | The company also has a lot of hubris. They spend tons of
           | effort on things like trying to make healers and tanks fun.
           | There's many good reasons to do that and they gave it a good
           | try, but the conclusion should have been: we aren't able to
           | make healers and tanks fun, let's try something else.
           | Instead, they forced people to play them.
           | 
           | Other mistakes include not understanding "the meta." Once
           | they think the meta is balanced in a game, they get
           | conservative and don't want to tweak things too much. They
           | don't realize that the meta is an equilibrium state found by
           | the players. Change the game, a new meta will be found. They
           | don't seem to get this and just let their games run stale
           | because they think the competitive scene drives the player
           | base, instead of the other way around.
           | 
           | Overall the facepalm factor has been too high for too long.
           | Blizzard has always understood the science of game design,
           | but since at least SC2 they lost the art.
        
             | xxpor wrote:
             | This is the first time I'm hearing any complaints about the
             | modern overtime system. It seems totally fair to me, the
             | defending team has to actually win the final fight. What
             | would you change about it?
        
         | zinclozenge wrote:
         | Diablo 3 gets a new season with some changes. It's not a lot,
         | but there's still some attention being paid to the game.
        
         | tibbon wrote:
         | WoW also just got boring for me a long time ago. Sure, they
         | keep adding new things, but it's still riding in very deep
         | treads they dug long ago. It's still fundamentally the same
         | game, and in my eyes showing its age.
         | 
         | I'd love to play a new MMO that explores new ideas. WoW
         | explores WoW.
        
           | floatingatoll wrote:
           | I'd love to play World of Warcraft with Diablo/Starcraft
           | fixed-POV and gameplay controls. It could be such an
           | interesting story if it weren't for the camera controls that
           | make me wish I had a flight simulator joystick.
        
           | ocdtrekkie wrote:
           | I've tried a bunch of MMOs since WoW... and despite newer
           | engines and some neat features, they often end up just
           | being... mostly WoW once the sheen wears off. I occasionally
           | revisit WoW because if you're going to play a WoW clone, you
           | might as well just play WoW.
        
             | bluescrn wrote:
             | If you've played a lot of WoW, you also spot glaring flaws
             | in other games very quickly.
             | 
             | Usually the 'feel' of combat/animation/movement just isn't
             | up to Blizzard standards, and UIs are often very inflexible
             | compared to WoW's moddable interface (without that, nobody
             | would play healers for long!). Sometimes the travel
             | timesinks are just unbearable (SWTOR), or the global
             | cooldown feels glacial (FFXIV)
             | 
             | And WoW keeps getting more and more polished. Just a shame
             | that it all feels as if it's being run like an F2P mobile
             | project now, probably driven by analytics/monetisation
             | people rather than passionate MMO players.
        
               | tsimionescu wrote:
               | I would say WoW is getting less and less polished, at
               | least for existing, active players (the new player
               | experience has just received a massive boost).
               | 
               | The WoW community has become accustomed to systems
               | getting launched in a poor state, expecting future
               | patches to fix glaring flaws in core gameplay, with the
               | developers all but admitting this in interviews (if
               | you're really into the details, Torghast would be the
               | latest example of this pattern).
        
             | robotmay wrote:
             | FFXIV is the one that finally hooked me. It improves on WoW
             | in a lot of areas. The learning curve is a bit steep and
             | the hell that is mogstation are points against it, but I've
             | been very much enjoying it.
        
               | amputect wrote:
               | Mogstation is truly incredible, it's like the digial
               | equivalent of those "this is not a place of honor" signs,
               | it feels designed to actively repel use.
               | 
               | That said, FF14 is a ton of fun! And IIRC these days you
               | can play the free trial up through the end of the first
               | expansion, which is a LOT of gameplay.
        
             | reedf1 wrote:
             | You should try playing some older MMOs: EVE, Anarchy
             | Online, Ultima Online, Runescape. All stuff fundamentally
             | untouched by the WoW design - and they are much better for
             | it IMO. When I've played these games, even 20 years on, I
             | am completely stunned. Makes me realize how psychologically
             | kneecapped we are by WoW.
        
               | paulmd wrote:
               | eve online's formula is... controversial. the significant
               | IRL time grind (doesn't necessarily need to be actively
               | played, your skills train even when offline like an idle
               | simulator...) was always a controversial game design
               | point since it meant newer players were permanently less
               | skilled than older players, they could never catch up...
               | but CCP made it so you could just pay to get higher skill
               | points, which isn't great either.
               | 
               | dust failed and it seems like CCP pivoted towards trying
               | to monetize EVE Online harder. And it was already a
               | fairly heavily monetized game (real-money trading was
               | sanctioned even 15 years ago, the game basically required
               | multiple accounts for high-level play, etc)
        
               | vsareto wrote:
               | Doing the FPS + MMO integration was a risky step, but
               | they get points for trying because that was pretty
               | creative back in its time.
               | 
               | Like walking-in-stations, (now in Star Citizen and Elite:
               | Dangerous) they seem to be pioneers back in the day but
               | didn't get much credit for it because the execution was
               | so important.
               | 
               | I'm fine with EVE having pay-for-skill points now because
               | you were always able to buy accounts and that was
               | actually scam-free. You'd need to buy a lot of PLEX back
               | then to pay for one with real money though.
        
               | brobdingnagians wrote:
               | I logged into Ultima Online recently and played a bit.
               | Still fun, though the community is a lot smaller now. It
               | is a shame that Origin took so long to try to fix the
               | nonconsensual PvP and other issues (then split the worlds
               | instead of just doing consensual flags), which resulted
               | in lots of people leaving. They really did a very
               | impressive thing with UO, and the original graphics still
               | beat the cartoonish 3D stuff they added later. Again,
               | goes to show that a solid foundation can endure for a
               | long time. Lots of good memories, friends, and immersive
               | play.
        
               | emptysongglass wrote:
               | No love for EverQuest? Any MMO I've played since hasn't
               | held a candle to the world design and enduring sense of
               | mystery and wonder EverQuest was able to spark in my
               | fragile little boyhood heart.
               | 
               | I went back to play in a "static" group on the old school
               | Project 1994 servers a couple years ago. Buncha strangers
               | agreeing to meet online a couple times a week to play,
               | drink some fancy beers and shoot the shit. No wonder
               | lost. That thing is still a place of glory.
               | 
               | WoW was the beginning of the end for the genre, in my
               | opinion. Everything about it was smoothed over in all the
               | wrong places. The art design and worldbuilding were just
               | not good, especially when you consider the lore was a
               | hobbled together mess of inheritance. The Colosseum
               | legionnaires of the Iksar in their jungle and swamped
               | wilds or the truly monstrous trolls selling dwarf bits
               | that could have been pulled straight from some Nordic
               | fairytales: that's some love of the grim imagination.
        
               | jointpdf wrote:
               | > _the old school Project 1994 servers_
               | 
               | You mean Project 1999: https://www.project1999.com/
               | 
               | (LFG, by the way)
        
               | ocdtrekkie wrote:
               | I've spent a lot of time involved in the EVE space, I was
               | on the DUST 514 version of the CSM, and I've participated
               | in a couple of wars, even though I am _very_ bad at
               | Internet spaceships. Sometimes I wish EVE was just a
               | _tiny_ bit more like WoW... I wish the environment felt
               | more varied than it does today. It really solely
               | differentiates the game over time and area by player
               | politics. Which is definitely fun, but almost in spite of
               | the game, rather than because of it. ;)
               | 
               | (Other games I spent time on, which yes, are newer than
               | WoW: I really enjoyed the moment to moment _feel_ of
               | playing WildStar and Black Desert Online (largely because
               | they replaced casting /cooldowns/calculated damage values
               | with movement and combos), but of course, RIP the first
               | one, and the second one is macrotransactioned to heck, my
               | wallet couldn't take it. SWTOR's early storyline content
               | is insanely well-done, but unfortunately, once you
               | graduate out of it, it literally is exactly the same game
               | as WoW.)
        
           | mvzvm wrote:
           | Ive recently revisited GW2, and its been fantastic.
        
           | abakker wrote:
           | given the graphics horsepower of many modern computers, I've
           | been hoping for a "world of diablo" that focuses more on the
           | gothic horror imagery and the backdrop of the much more
           | exciting world that diablo is set in. Make it dark,
           | atmospheric, and pack it with random dungeons, sorcery, and
           | doom-style jump scares. Maybe as a bonus, put it in VR and
           | innovate controls for attacking and spell casting.
           | 
           | I can dream, right?
        
           | vntx wrote:
           | Riot is developing a MMO based on Runeterra. It will be
           | interesting to see how that pans out.
        
             | haunter wrote:
             | It will 100% be like Genshin Impact. Sure you can treat
             | that as an MMO too but don't expect anything like WoW at
             | all
        
               | ronsor wrote:
               | So there's going to be a gacha system trying to extract
               | hundreds of dollars from you?
        
               | setr wrote:
               | Well, they have it LoL, so that's to be expected. (the
               | hextech chest stuff)
        
             | ronsor wrote:
             | These days I'd be weary of running anything Riot puts out
             | since they got that new kernel anti-cheat.
        
           | dwaltrip wrote:
           | I've been taking some time away from work recently. I played
           | WoW (classic version) for about three months for the first
           | time ever. I made it to level 47 as a night elf hunter.
           | 
           | The environment is beautiful. The fighting is well designed.
           | Dungeons can be a nice social experience. It can be a very
           | fun and relaxing game. But it gets super repetitive after a
           | while. The quests are all minor variations of a few simple
           | formats.
           | 
           | I just started playing Minecraft two weeks ago and I'm loving
           | it. I've never played it before either. It has the
           | exploration and beautiful scenery aspects and feels like a
           | much more creative game. I'm guessing it will be less stale
           | after 3 months than WoW was. But we will see :)
        
             | DamnYuppie wrote:
             | You are in the no mans land of wow leveling in the mid
             | 40's. As a hunter you should be able to blow through to 60
             | in a few days from 47, it is one of the better classes for
             | solo leveling.
             | 
             | The real fun of wow classic is running dungoens and
             | instances with a guild. A clean run of a 40 man Molten Core
             | run is a hoot. I would say join a guild and run instances
             | with them and see if that sparks some of the fun back into
             | it.
        
         | ocdtrekkie wrote:
         | Overwatch is just feeling stale because OW2 has been in
         | development so long. I'm sure they'll get a huge boost when it
         | launches. But yeah, all their current titles are pretty much
         | just rolling along with nothing new, people are going to go
         | elsewhere in the meantime.
         | 
         | The FPS crowd is extremely cyclical, mostly owing to Call of
         | Duty and Battlefield's annual release cycles. Gamers buy the
         | latest FPS, play it for a few months until the next one comes
         | out. A game like Overwatch just... feels old now, even though
         | it's a high-quality well-balanced game.
        
           | Ekaros wrote:
           | Or maybe Overwatch does not have staying power. It is quite
           | interesting how CS still has million daily players... And
           | they don't do that much either in terms of new content.
        
             | tmpz22 wrote:
             | Overwatch queue times are still pretty good outside of
             | Masters+ competitive play (remember most players are quick
             | play or Diamond and below). I'm fairly certain overwatch 2
             | and beyond will be just fine barring some massive screw-up.
             | The main problem with OW was how much money they blew on
             | the Overwatch League and E-sports partnerships - hundreds
             | of millions of dollars invested and the top talent keeps
             | leaving because they are miserable.
        
             | plandis wrote:
             | The last content added to Overwatch that wasn't new
             | character skins or balance patches was in April of 2020
             | when they added the last new character to the game. The
             | last new non-death match map added to Overwatch was in
             | 2019.
             | 
             | Correct me if I'm wrong but I think CS:GO has had like two
             | big updates since like Q4 2020 alone.
        
             | AlexandrB wrote:
             | It's pretty amazing how evergreen the CS formula has been
             | considering how simple it is.
        
               | Ekaros wrote:
               | In games simplicity isn't a bad thing. Think of Chess or
               | even more think of Go. A thousands of years old game,
               | with two pieces/colours and very simple rules.
        
           | aaomidi wrote:
           | If it launches, one of the major faces of that project has
           | left. There's not a lot of trust @ Blizzard releasing good
           | updates to games anymore.
        
             | seoulbran wrote:
             | I wonder if the reason Jeff left was that he was asked to
             | leave for taking so long with the game...? I would rather
             | he not leave as he has been the face of OW for a long time
             | and beloved by the fan base. But, this is a public company
             | and deadlines and dollars matter...
        
               | ocdtrekkie wrote:
               | I highly doubt it. Very visible employees that are
               | community-loved are incredibly stupid to let go of.
               | Jeff's community fame is worth dozens of other employees'
               | worth to the company.
               | 
               | My guess is that Jeff wanted to move on, either due to
               | issues internally, or for something different.
        
               | kyrra wrote:
               | My money is on Jeff Kaplin joining mike morhaime's
               | Dreamhaven. That studio seems to be stealing lots of top
               | executive talent from Blizzard.
        
             | ocdtrekkie wrote:
             | I'll miss Jeff, but he's not the end all of why Overwatch
             | is a fantastic game. Bear in mind "faces" are often just
             | that... the "face" of a large group, who generally is
             | comfortable being in front of the crowds and talking with
             | everyone.
        
         | derekdahmer wrote:
         | Plus Overwatch development has stagnated for the last year or
         | so as their team has been focusing on Overwatch 2, which
         | probably won't even come out this year.
        
         | jandrese wrote:
         | Blizzard kinda killed the RTS genre with Starcraft 1. It's
         | basically the perfect RTS so everything that came after it
         | seems inferior. Even Starcraft 2.
         | 
         | There are still niches for specialized audiences, like
         | historical battles with a more strategic bent, but for mass
         | market RTS nothing has been able to beat a 23 year old game.
        
           | confidantlake wrote:
           | I watch probably 10 hours a week between SC1 and SC2. I have
           | to agree, BW is a much better spectator sport imo. Battles
           | take longer, there are things happening on more on the map
           | ect. But SC2 is still a lot of fun to watch.
        
             | nosianu wrote:
             | I watch both too and I disagree. After a while I have to
             | stop watching SC1 games, I can continue watching SC2 for
             | much much longer. SC1 just gets way too boring. It really
             | is like watching chess, slow and methodical (assuming the
             | perfect control only the top players can achieve in this
             | game, I could not stand watching any less skilled players,
             | other than with SC2). I appreciate the much faster games in
             | SC2. I think SC2 game play is more significantly more
             | varied too.
        
           | TulliusCicero wrote:
           | I love BW but it's still far from perfect. Even if things
           | like single build select and max 12 unit select were okay at
           | the time and worked decently within the game's design,
           | they're still incredibly clunky choices. Honestly, even
           | playing it in its heydey, I already disliked the 12 unit
           | select.
           | 
           | > It's basically the perfect RTS so everything that came
           | after it seems inferior. Even Starcraft 2.
           | 
           | SC2 had a bunch of design choices that seemed to reflect a
           | shallow understanding of what made BW actually super good.
           | Like, how incredibly tightly units clumped together should've
           | been picked out as an obvious flaw immediately, but instead
           | they never fixed the underlying issue and just patched up
           | some of the negative impacts via econ changes.
        
             | dragontamer wrote:
             | > Like, how incredibly tightly units clumped together
             | should've been picked out as an obvious flaw immediately
             | 
             | Pretty much everyone who used air-units in SC1 abused the
             | "tight" formations of Muta-stacks (or other SC:BW air
             | units). In most fights: tight formations are incredibly
             | superior to loose formations. (Obviously Corsairs /
             | Valkyries changed that, but typical hit-and-run tactics are
             | better when stacked)
             | 
             | Automatically having tight stacks in SC2 meant the skill-
             | curve of tight formations was brought down: so that
             | beginners can benefit from the strategy with less practice.
             | Advanced players can still use their superior APM to loosen
             | the formations (if they go up against anti-death ball
             | units, like Siege Tanks or Banelings).
        
           | Jetrel wrote:
           | Speak for yourself; I can't stand SC1 after all the quality-
           | of-life features they added to 2.
           | 
           | There's nothing dumber and more immersion-breaking than
           | watching 15 dragoons get stuck in a small opening because the
           | game's pathfinding is the very best the mid-90s has to offer.
           | Or watching a reaver's scarab just ... get stuck, on the way
           | to a target. They solved all of this crap (and a whole lot
           | more) in SC2, and I can't go back.
        
             | TulliusCicero wrote:
             | Dragoon pathing is actually a bug where the dragoons think
             | they're smaller than they are IIRC. They just never patched
             | it because it ended up becoming a part of the accepted
             | balance.
        
               | TheCapn wrote:
               | I think its because their model changed their hitbox as
               | they moved. So while their pathing was calculated at one
               | point of the animation they could no longer fit and would
               | re-path or something to that extent.
        
           | dragontamer wrote:
           | For a "perfect" game, Dragoon / Goliath pathing is sure
           | awful.
           | 
           | Starcraft 2 units really do "what you want" most of the time:
           | automatically balling up into groups or "dancing" together.
           | From one perspective, elite Starcraft1 players who memorized
           | "The Magic Box" and other engine-level pathfinding behaviors
           | saw this as an abomination: other players can gain the same
           | skills now without practice.
           | 
           | On the other hand... lets be frank. Dragoon / Goliath
           | pathfinding was bullshit from Starcraft1. The extraordinary
           | measures you'd have to take to become a competitive player
           | who uses those (ie: Magic box memorization. Dragoon Dance
           | practice. Etc. etc.) was fundamentally unfun.
           | 
           | This is coming from me: someone who did put in the effort to
           | properly dragoon dance / Muta stack / etc. etc. We all do
           | things to seek a competitive edge against our opponents.
           | 
           | -------------
           | 
           | The work / reward ratio needs to be there in some extent. But
           | it can't be so large to turn beginners away. I'm not sure if
           | anyone's found the proper balance yet, but Starcraft2
           | definitely was better from that perspective.
           | 
           | EDIT: I'm also a big fan of fighting games. Hyper-fighters,
           | like Blazblue or Guilty Gear, have a nice auto-balance called
           | combo proration. Combos are clearly the best way to play, but
           | each combo makes the rest of the combo exponentially do less
           | damage (!!!). This means that a 50 hit combo in BlazBlue will
           | probably only do 10% more than a 20 hit combo, despite the
           | huge difficulty curve in executing. The bulk of the damage is
           | from the attacks before proration kicks in. This allows for
           | the expert-community to practice for those 50-hit combos,
           | while not necessarily granting huge 250% bonuses over
           | beginners. A casual player may only decide to learn the
           | 20-hit combo and still be 90% of the way to playing like an
           | expert (compared to experts who have to work far, far harder
           | to get the last 10% of damage).
        
             | TheCapn wrote:
             | I've always held that their patch/balance style is what
             | ultimately killed SC2's scene compared to SC1. Just look at
             | how many balance patches were required from SC2 vs. what
             | they applied in SC1.
             | 
             | While neither game is perfect IMO, letting the game mature
             | without micromanaging it was a very important aspect of
             | SCBW's success. Instead of mucking with units on a monthly
             | basis they let things simmer and ultimately let balance be
             | achieved through proper map design used in the competitive
             | scene.
             | 
             | In my personal opinion one of the biggest faults with SC2
             | was their unit design philosophy. The idea that every unit
             | was viable or had some special unlock created a balance
             | nightmare. Its been years since I played either game
             | competitively (played iCCup in BW / Collegiate StarLeague
             | for SC2:WoL) but I remember always feeling like the game
             | had too much "gotcha" in it that SCBW never had. Didn't
             | scout proxy reapers? gg. Didn't scout fast void? gg. Didn't
             | scout x? gg. It was too much rock-paper-scissors where
             | missing one piece of intel was death while SCBW wasn't
             | entirely the same. Taking the Terran/Protoss matchup for
             | example you'd typically expect the early game to be
             | vulture+tank vs. zealot+goon where if the terran player
             | just a-moved into the protoss it was guaranteed loss, but
             | microing the vulture and tanks gave you the chance and
             | arguably the upperhand where the _skill_ of the either
             | player determined the outcome. SC2 didn 't have that to the
             | same extent.
        
               | fighterpilot wrote:
               | I'm not sure I agree, the balance for pro level has
               | almost no bearing on lower leagues who suck. I think the
               | reason people stopped playing is that it's really really
               | hard (tiring) and it's not a team based game and can get
               | quite lonely.
        
               | dragontamer wrote:
               | That sounds more like a symptom as opposed to the
               | underlying problem. A large number of patches isn't
               | necessarily a bad thing, but an unstable meta is
               | definitely bad.
               | 
               | So SC2 starts off with SCV-auto split, no more manual
               | splitting at the start of the game (all players now can
               | play the first 5-seconds of every game like a pro: no
               | practice needed anymore) But then muscle-memory people
               | wanted an edge, so they added MULEs / Spawn Larva /
               | Chronoboost, giving players a muscle-memory / simple
               | timer countdown to play with. Etc. etc.
               | 
               | Just back-and-forth changes like that was the real
               | problem. The general balance patches had no idea for the
               | final metagame they were actually going for. Did Blizzard
               | want a game that rewarded manual effort (Juggle MULEs?)?
               | Or did they want a game where manual-effort was minimized
               | (Auto-Worker Split?)
               | 
               | In the end: Blizzard wanted both, even if the two designs
               | contradicted each other. You really can't please both
               | groups of players, but by switching back and forth
               | between the two designs, they only really pissed off both
               | camps over the long term.
        
           | rubidium wrote:
           | AoE2 is another 20+ year old game that has experienced a
           | renaissance due to new updates.
        
           | bsder wrote:
           | > Blizzard kinda killed the RTS genre with Starcraft 1. It's
           | basically the perfect RTS so everything that came after it
           | seems inferior. Even Starcraft 2.
           | 
           | The overall market killed the RTS genre because everybody has
           | a pretty clear idea of exactly how much money you're going to
           | make selling an RTS and it's not that high. RTS games don't
           | port well to consoles or mobile, and that's the majority of
           | people and revenue.
           | 
           | Blizzard killed the RTS genre by completely optimizing for
           | e-sports click-fests at the expense of _everything_ else. A
           | pox on their house.
        
           | mobilio wrote:
           | I still play SC1:BW Remastered almost every day.
           | 
           | It's PERFECT!
        
           | haunter wrote:
           | .
        
             | SAI_Peregrinus wrote:
             | Neither is an RTS. They're MOBAs.
        
               | vaylian wrote:
               | True. But these Mobas are descendants og these RTSs.
               | WarCraft 3 gave birth to Dota 1. StarCraft 1 had the Aeon
               | of Strife map.
        
             | dgritsko wrote:
             | Those are MOBAs, not RTS.
        
             | the_lonely_road wrote:
             | I guess it wasn't clear but he is talking about RTS games
             | of which your examples are MOBA games and would not apply.
        
             | idle_zealot wrote:
             | DOTA and LoL are not RTS games; they're MOBAs.
        
           | [deleted]
        
           | slowmovintarget wrote:
           | I much preferred Supreme Commander, but then again, I'm not
           | the eSports clicks-per-second type of gamer.
        
         | ketamine__ wrote:
         | How do you lose revenue as a gaming biz during a pandemic?
         | Kotick needs to lean in and build out WOW.
        
           | scruple wrote:
           | Revenue is up, up, up, but MAU is down.
        
         | void_mint wrote:
         | > I can't say what's driving all the playerbase losses but:
         | 
         | "The Blizzard Way" doesn't work anymore.
         | 
         | Fortnite releases content monthly/quarterly. Massive updates
         | with huge out-of-game tie-ins, changing worlds, in-game events,
         | etc. Other games have changed to match/compete. CoD and
         | Valorant both implement similar season-pass style systems.
         | 
         | Blizzard, on the other hand, insists on delaying/cancelling
         | games, releasing "only when ready", continuing to lose touch
         | with their playerbase, etc. They made it public that there
         | would be no more Overwatch updates until Overwatch 2 (and also
         | made it public that Overwatch 2 is actually a PvE expansion).
         | There is no release date for OW2, so Overwatch players will be
         | sitting with no new content for over a year.
         | 
         | It is very obvious why Blizzard is losing players and not
         | really competing in 2021.
        
           | AlexandrB wrote:
           | This analysis is probably correct, but it's also depressing
           | as hell because Fortnite is a shallow, money-hungry game.
           | Nothing like Blizzard's best work from the past (Diablo 2,
           | Starcraft) that could be played for years with no "season
           | passes" or other MTX.
        
             | void_mint wrote:
             | Eh I mean. It's the biggest game in the world for a reason.
             | It's shallow and money hungry to you, but a huge % of its
             | players love it.
             | 
             | > Nothing like Blizzard's best work from the past (Diablo
             | 2, Starcraft) that could be played for years with no
             | "season passes" or other MTX.
             | 
             | The people responsible for that iteration of Blizzard no
             | longer work there, is the problem.
        
             | nemothekid wrote:
             | I don't think there will ever be another successful game
             | without "season passes" or other MTX. Overwatch may be used
             | as a singular reason in the industry why the old model
             | doesn't work.
             | 
             | Fortnite can afford to keep artists and programmers on
             | staff to develop a huge amount of content because they have
             | consistent money coming in. This isn't the case for OW and
             | I hypothesize this is why they struggled to crank out new
             | content.
        
             | dr-detroit wrote:
             | Capitalism broke down and now to exchange goods and
             | services there is an awkward balance of giving everything
             | away for free and implementing a subscription or other
             | model of a perpetual payment scam.
        
             | ehsankia wrote:
             | While Fortnite is one of the bigger games doing it, I don't
             | think it's unique to Fortnite. Many games have seasons and
             | constantly updating content. That's the bigger takeaway,
             | not that Fortnite is successful with it.
             | 
             | Players will no longer stick around a year or more for new
             | content. Back in the days when there was a dozen different
             | games, maybe, but nowadays there's so much other content
             | out there, why would someone play Overwatch for 4 years
             | straight?
        
           | egfx wrote:
           | I basically agree with this kind of answer. I'm an old
           | Blizzard alum circa 2000. Blizzard was a personal company
           | filled with a medium sized collective of people doing
           | ambitious work. It was about me getting patti melts with a
           | mythical figure named Chris Metzen at lunch. And then
           | inspired to spend the next 14 hours in the office on my level
           | design application submission. No matter what we did it was
           | either worth it and/or scrapped. This may be why blizzard had
           | lost touch. It is very difficult to recapture the early
           | magic. It's been copied and even newness does not bring the
           | original energy back because it lost touch.
        
           | ehsankia wrote:
           | > there would be no more Overwatch updates until Overwatch 2
           | 
           | I honestly don't get wth they were thinking with OW2... In
           | what world is it the right decision to fracture your game
           | community in two?
        
           | novok wrote:
           | I wouldn't say that about fortnight, in the past 3 years
           | fortnight revenue dropped from 5 billion to 3 billion, a
           | similar %40 drop.
        
           | slowmovintarget wrote:
           | "The Blizzard Way" works just fine. The problem is there
           | isn't any Blizzard left in Blizzard, as near as we can tell.
           | Put more directly the people that made the method work, don't
           | work for Blizzard anymore.
        
           | jonny_eh wrote:
           | It's interesting that Hearthstone is the exception. They're
           | regularly releasing new content. I still play daily after 5
           | years.
        
           | obviouslynotme wrote:
           | It still works. The problem is that when they used to delay
           | titles, they came out as blockbusters. The death knell of
           | Blizzard as a premier game maker was WoW. WoW became so
           | amazingly profitable that Blizzard became "the WoW company."
           | I remember being excited for Diablo 3 until I heard that they
           | took away 8 player games so that D3 wouldn't compete with
           | WoW. I never bought D3 and was completely unsurprised to find
           | out no one liked it. No other game can survive in that
           | company long term.
        
           | JohnWhigham wrote:
           | The Blizzard Way absolutely works. The problem is Activision
           | is your run-of-the-mill quarterly-targets-chasing company.
           | Vivendi was very hands-off with Blizzard and allowed them to
           | thrive and become the legendary name in gaming they once
           | were.
        
         | alpaca128 wrote:
         | > They stopped development on HotS, which never achieved the
         | same level of pull as League of Legends.
         | 
         | Which to me isn't surprising as HotS' way to stand out from the
         | rest is also why it's not fun long-term. At first it seems cool
         | that every map in the game has a unique objective that the
         | teams compete around. But the game is balanced in a way that
         | you either win that objective 2-3 times or you lose the game,
         | with rare exceptions. So now suddenly you do have a couple
         | different objectives, but those never change and set the pace
         | and timing for every single round, always in the same way.
         | 
         | In comparison, LoL and DotA always have the exact same map and
         | objectives on it, but the teams are free to do what they want.
         | Stay in lane for 20 minutes? Sure, why not, if none of the
         | teams force the next phase. Focus on teamfights and kills or
         | try to get the next dragon? Whatever you want.
         | 
         | I played HotS for 2 weeks and then I just needed to see the
         | next map's loading screen to know where I'd need to stand
         | exactly 2 minutes into the round. It becomes a game of kill-
         | and-fetch quests where you also have to rely on 4 other people
         | to do the right thing. Not fun.
        
           | mrgordon wrote:
           | I strongly disagree. The maps add tons of variety and the
           | objectives force you to have team battles instead of just one
           | vs one landing to last hit minions all game. Shared XP is
           | another part of making it less about winning your one lane
           | 
           | The issue is they were late to MOBAs and made the game
           | entirely free so there was no reason to really support the
           | game. Eventually the finance people notice
        
             | hengri wrote:
             | If that was true, we would still be using myspace and
             | friendster.
        
         | ainiriand wrote:
         | All of this started with the Activision buyout. They wanted to
         | milk the cow as much as possible, outsourcing ALL. It is not
         | working.
        
         | lhorie wrote:
         | > Starcraft 2 is basically dead. WC3 remastered flopped
         | 
         | Paradoxically, I've noticed an uptick of new creative Starcraft
         | 2 content on Youtube (similar to those "can you beat the game
         | by doing [insert crazy premise here]" types of videos you see
         | in the Mario community).
         | 
         | I think the two company direction things that were noticeable
         | for me were that they decided to try to embrace two major cop-
         | outs: milking cash shop (skins, voice packs) and trying to pull
         | Disney-like re-runs of classics (SC and WC remastered). Many in
         | the community are lamenting that e.g. the dev team behind
         | Starcraft is essentially disbanded. It's like they
         | fundamentally gave up being a game company, and decided to be a
         | collectibles company instead.
        
           | AceJohnny2 wrote:
           | > _It 's like they fundamentally gave up being a game
           | company, and decided to be a collectibles company instead._
           | 
           | If there's one business lesson to take from the history of
           | the video game industry, it's that being a video game company
           | is extremely unreliable. Being a collectibles company is much
           | more reliable.
           | 
           | As the company leaders look for ways to make their business
           | endure, it's natural for them to turn to more reliable
           | business models.
           | 
           |  _Nobody_ likes layoffs.
        
             | lhorie wrote:
             | I dunno. I think riding on nostalgia can only get you so
             | far. Disney's new Mulan and WC3 remastered getting flak
             | were due to happen at some point, and the criticisms are
             | well deserved IMHO.
             | 
             | On the other hand, Mario keeps reinventing the adventure
             | genre with creative mechanics, even though storyline/CGI of
             | each new game is basically non-existent compared to
             | Blizzard's capabilities. WoW obviously did very well in
             | spinning the Warcraft lore into new directions, and
             | Starcraft Ghost was also highly anticipated before the
             | vaporware lost its steam. I think the main difference
             | between Nintendo and Blizzard - and why Nintendo still
             | commands such strong brands - is Nintendo plays the long
             | term game, never getting drunk on a single unicorn success.
        
           | meowface wrote:
           | The competitive Starcraft 2 scene has definitely seen a new
           | surge of excitement within the past two or so years. (This is
           | just my subjective impression; no idea of the actual numbers.
           | And I'm not sure what the non-professional scene is currently
           | like.)
           | 
           | I think a large part of it is that after around 10 years of
           | dominating Starcraft 2 and 20 years of dominating Starcraft
           | 1, there are now some European players who are repeatedly
           | beating Korean players (and everyone else) in the big
           | tournaments.
           | 
           | (Including in-person tournaments, so you can't chalk it up to
           | latency differences. Though of course there haven't been any
           | of those in the past year, so we'll see if that'll be
           | sustained.)
           | 
           | The two main usurpers, Serral (Finland) and Reynor (Italy)
           | also have a really entertaining rivalry. I'd go so far as to
           | say that those two may have single-handedly kept professional
           | Starcraft 2 interesting and alive.
        
             | lhorie wrote:
             | I think the notable thing about the Starcraft 2 pro scene
             | is the age of some of the new up-and-coming players. Reynor
             | is 18, and Clem is 17. They're clearly not coming to the
             | game for the nostalgia.
             | 
             | I think the uptick in challenge youtube videos is also no
             | coincidence. These are games where there's depth in terms
             | of acquirable skills, and there's definitely interest in
             | the community for displays of mastery in these types of
             | games.
        
               | meowface wrote:
               | Yeah, definitely. A lot/most of the top pros and
               | commentators have been playing since the start of SC2 and
               | often since early SC1, so all these new, young players
               | are a huge breath of fresh air. They're growing up on a
               | metagame that's been forming for a decade and putting
               | their own creative spin on things, in addition to
               | probably having a bit of a speed and reflex advantage.
               | Reynor's keyboard cam is often pretty insane to watch.
               | 
               | (SC1 was actually the first computer game I ever played,
               | back in 2000 or so, which I think is why it still holds a
               | special place in my heart. Funny to think "computer game"
               | is kind of an antiquated term now.)
        
             | confidantlake wrote:
             | Also to a lesser extent, there is the rise of Clem
             | (France). What makes that interesting is he is Terran,
             | which is a race that rarely sees high level foreign (non-
             | korean) players.
        
               | meowface wrote:
               | Yeah, I should've mentioned him as well. I was following
               | it most closely in 2019, where Serral and Reynor were the
               | main stars and Clem was mostly just a super young and
               | kind of inconsistent up-and-comer. We'll see if Serral
               | (23) can keep up with the teenagers.
        
             | akmarinov wrote:
             | It's looking likely that the GSL is going away after
             | Blizzard stops funding it the year after, though.
             | 
             | ASL looking strong in Korea.
        
         | pradn wrote:
         | I'm unsure if the RTS genre is in a waning phase. AoE2 is still
         | a top-20 game every day on Steam. Granted, it's a 20-year-old
         | game. Maybe that shows new entrants can't make it; or maybe it
         | shows there aren't enough good new entrants. StarCraft 2 is not
         | as popular as it was, but would still be in the top 20 games if
         | it were on Steam. We'll see if AoE4 gives the genre a kick.
         | Initial reactions are somewhat lukewarm because of the art
         | style, but the game play looks good.
        
           | brobdingnagians wrote:
           | I recently started playing AoE2 again with my brothers after
           | basically a 15 year gap, and it's a lot of fun. I was
           | surprised to see such an active community. I've heard AoE4
           | will be more like AoE2 than AoE3 was, so I'm totally
           | considering picking it up at some point if my brothers do.
           | The game has aged really well with its design. We are all
           | casual gamers, and it's nice to have something to play with
           | people who aren't into the FPS twitch skills.
        
           | SiempreViernes wrote:
           | I suppose they mean in the commercial sense, new RTS games
           | certainly don't drive industry leading sales for instance.
           | 
           | Certainly in the context of talking about a publisher like
           | Blizzard nothing but raw profit is of any concern. Arty
           | ambitions is the something for the game studios that appear
           | and die off, not for the publisher that seeks to endure.
        
             | TulliusCicero wrote:
             | To me it just looks like they aren't trying very hard.
             | 
             | SC2 did something very smart with its last expansion with
             | the coop mode, and it became very popular despite being
             | only sort of fleshed out. I could easily see that kind of
             | game mode making for a hit RTS if it was the central focus,
             | and had the standard MMO-lite stuff like loot and missions
             | and raids and story and customizable units/armies and
             | support for other group sizes.
        
             | BadInformatics wrote:
             | As GP mentioned, AOE4 will be a good litmus test of the
             | "commercial sense". Microsoft arguably squandered one of
             | their most iconic franchises for the better part of 2
             | decades, and yet here we are (in large part thanks to
             | strong sustained grassroots support from the community).
        
             | confidantlake wrote:
             | Nothing wrong with being a solid niche imo. Classical music
             | will never sell as big as pop, but there will always be
             | musicians and concerts keeping it alive on a smaller scale.
             | No reason the same can't happen with RTS.
        
         | drbojingle wrote:
         | RTS genre is waning, but Age of Empires 2 is still holding on.
        
         | gentleman11 wrote:
         | > don't you have phones?
         | 
         | Blizzard isn't the same company it once was. It used to be
         | known for deep gameplay and creative stories but now it's
         | focused entirely on the free to play skinners boxes of card
         | games, a mmo, and loot boxes to monetize the other games.
         | Almost the entire early-days staff has moved on to other
         | companies. Blizzard doesn't exist any more, just a big
         | corporation with the same name
        
         | neatze wrote:
         | > Starcraft 2 is basically dead.
         | 
         | Do you have source for this claim, because population in
         | StarCraft is fairly stable, at least based on ranking
         | statistics.
        
         | baby wrote:
         | Diablo 3 was pretty bad imo, clearly targeting consoles. Path
         | of Exile is a much more faithful sequel to Diablo 2 and has a
         | very active player base. It's almost like if Valve gave it the
         | same treatment they gave dota2.
        
           | baumandm wrote:
           | I don't know if this is true or not, but it seems doubtful
           | since it didn't come to consoles for over a year after
           | release.
           | 
           | According to Wikipedia:
           | 
           | > It was released for Microsoft Windows and OS X in May 2012,
           | the PlayStation 3 and Xbox 360 in September 2013
        
             | baby wrote:
             | If you played the game it's a given that they were planning
             | to do that release a long time before it was announced. The
             | gameplay was heavily dumbdowned in D3 exactly for that
             | purpose.
        
           | supernovae wrote:
           | POE is dangerously close to "2nd job" territory and is
           | struggling to be fun as it heads into curiously complex
           | gameplay and meta game.
           | 
           | So i struggle to see how different it is from other blizzard
           | games
        
             | merb wrote:
             | yeah d3 was lacking meta and PoE overdo's it for the
             | average "hardcore" audience. d2 was mostly fine and the
             | reason why it was so beloved. the problem is that
             | replicating what d2 did with something new is challening or
             | impossible without rebuilding it (thus being a clone)
        
       | Grimm1 wrote:
       | Blizzard has released only the WoW expansion and some minor
       | hearthstone expansions in the last 3 years. They have not really
       | pushed any major IP releases. Acti-Blizzard is as profitable as
       | ever though largely because of the MTX they've baked into COD and
       | other games, their mobile games, and things like their overseas
       | market penetration working out for them.
       | 
       | That combined with the fact they've lost a significant amount of
       | what constituted their top senior creative talent I'm going to
       | say two things:
       | 
       | First they're probably a sound investment, they'll probably keep
       | climbing as the MTX proliferates and as things like Diablo 4 on
       | the horizon release and Warzone through Activision is still
       | massively popular as ever.
       | 
       | And second they're probably not a place where you can expect
       | massive innovation and polish in games any longer, and if you
       | were a fan, like myself, that magical time is over, maybe look to
       | Dreamhaven that some of that senior creative talent founded and
       | others have gone to since leaving.
        
         | Reason077 wrote:
         | Hearthstone actually gets regular, _huge_ updates now days. Far
         | more than it did in the first few years. Just today they
         | dropped a surprise update for Battlegrounds. It 's clear
         | there's a major, constant effort going into developing new
         | expansions, new game modes, etc.
         | 
         | They've figured out a clever model of rotating out the old
         | content to make room for more new stuff. No doubt Hearthstone
         | is very profitable for Blizzard!
         | 
         | Starcraft 2 and HotS, on the other hand, have basically been
         | abandoned. Even Overwatch seems to be stagnating somewhat.
        
           | scruple wrote:
           | That's true, and I love Hearthstone and play regularly (I
           | really prefer the rule sets in HS to MTG:Arena, for example)
           | and have played since Beta... But, Hearthstone is also
           | monetized like crazy today, as well. Especially as compared
           | to 3 years ago.
        
             | Reason077 wrote:
             | I think they have actually struck a pretty good balance
             | when it comes to paid content. There isn't really anything
             | (except maybe some of the hero skins?) you actually _have_
             | to pay for and can 't get for free. You can be top-level
             | competitive without spending a cent, so long as you play
             | enough and spend your gold & dust wisely...
        
               | scruple wrote:
               | Yes, I agree. The paid content is good (and the changes
               | they've made to F2P are good, too), and I also think that
               | it's required to maintain the level of development that
               | they are pumping into the game, but... IMO, it is not as
               | easy to play Hearthstone _casually_ today as it was 3
               | years ago and that's the time frame that the article is
               | discussing wrt MAU.
               | 
               | edit/ The addition of classic mode may make it more
               | approachable for casual players. Time will tell.
        
           | jkeuhlen wrote:
           | Didn't they just copy the MtG model on cycling content for
           | competitions? I could be wrong but I thought it was almost
           | exactly what Wizards of the Coast starting doing in the early
           | days of Magic.
        
             | Reason077 wrote:
             | Quite possibly. I'm not familiar enough with MtG to say.
             | But it keeps the game fresh, while conveniently (for
             | Blizzard) also ensuring the fans keep paying.
        
           | AceJohnny2 wrote:
           | I'll admit Hearthstone is the only mobile game I've
           | consistently played over the years. As a huge gamer, nothing
           | else in the mobile space has had the breadth and depth of
           | Hearthstone, while being accessible for 5-20 minute sessions.
        
         | MuffinFlavored wrote:
         | > Blizzard has released only the WoW expansion
         | 
         | I think the last thing WoW needs is more expansions.
        
       | sidlls wrote:
       | There are probably several factors at play, but the two biggest
       | in my view are: 1) increased competition and 2) diminishing
       | quality (technical and qualitative, e.g. in terms of release
       | management, story telling, etc.).
       | 
       | Examples in my opinion:
       | 
       | Diablo has always had repetitive gameplay, but the stories/lore
       | seems to suffer with each release.
       | 
       | They are either working on SC3 in secret or have given up on the
       | franchise.
       | 
       | Their management of WoW Classic and rollout of releases has been
       | awful. Without fresh progression servers, Classic is going to
       | truly die in a couple of weeks with the release of TBC.
        
       | jvzr wrote:
       | Blizzard died the day it was bought by Activision. It has been
       | descending into mediocrity ever since. Many executives left, and
       | many studios/teams inside Blizzard have been shuffled around and
       | between projects, unlike Blizzard's doctrine of old (tight teams
       | focused on a project until it's great or must be stopped --
       | Blizzard's infamous "Soon(tm)").
       | 
       | World of Warcraft is still being milked till it dries up (and I'm
       | saying that as someone clocking 560+ _days_ in game). Diablo has
       | been abandonned (see the announcement of a mobile Diablo game
       | last year1, and its reception by the player base). So has
       | StarCraft. Overwatch is stagnant (no new hero for a year) and
       | Overwatch 2 is probably in development hell (pure speculation on
       | my part I 'll admit). Heroes of the Storm is also pretty stagnant
       | (the game went from a hero every month to only two last year,
       | nothing in 2021 so far).
       | 
       | In the meantime, there has been a very heavy push for e-sports
       | with Overwatch and Heroes of the Storm (though I have not
       | followed any of those). These efforts seem, to me, extremely
       | centred on American audience, unlike League of Legends which has
       | multiple leagues around the world. I'm sure a ton of money has
       | been poured into this venture, but I'm unsure it has improved the
       | games...
       | 
       | Anyway, the last time I launched Battle.net was for Destiny 2...
       | and it has migrated to Steam in the middle of 2019!
       | 
       | 1Wow OK, that was in 2018 o_O Time flies, especially with a
       | global pandemic, it seems...
        
         | icegreentea2 wrote:
         | FWIW, they did announce Diablo 4 for PC/Xbox/PS the year after
         | the Diablo Immortal fiasco...
        
           | jvzr wrote:
           | You are right. Plus, the Diablo 2 remaster announced at the
           | same time as Diablo 4 (IIRC)
           | 
           | Based on past track record, I don't hold much hope, though
        
             | k12sosse wrote:
             | D2 resurrected looks like it's lining up to be fun. The
             | company that was outsourced to rebuild has said they didn't
             | want to fix d2. They wanted to overhaul it's graphics and
             | give it QoL. Same bugs. Same game.
        
         | jayd16 wrote:
         | Blaming Activision is too convenient. Activision is pretty
         | hands off of its studios creatively.
         | 
         | The truth is a lot of the good developers left, their new mmo
         | Titan was a massive flop that was rolled into Overwatch, HotS
         | wasn't very compelling, and Diablo 3 never had a compelling
         | endgame to be a "forever game" with constant revenue,
         | Hearthstone was a creative grass roots effort that has since
         | been hit with heavy competition and WOW is an aging workhorse
         | but its not the phenomenon it once was.
         | 
         | Activision is the cause of all that?
        
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