[HN Gopher] PlayCanvas Launches Node-Based Animation Editor for ...
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PlayCanvas Launches Node-Based Animation Editor for WebGL
Author : ovenchips
Score : 106 points
Date : 2021-05-05 15:00 UTC (8 hours ago)
(HTM) web link (blog.playcanvas.com)
(TXT) w3m dump (blog.playcanvas.com)
| triptych wrote:
| PlayCanvas is an amazing engine that is totally underrated.
| juskrey wrote:
| Probably for a reason of having web editor. I tried to like it,
| but doing Unity or Unreal editor like things in a browser is
| just exhausting.
| pjmlp wrote:
| Indeed, one of the best development experience for Web first
| development.
| chrisco255 wrote:
| Is it only useful for something like a video game?
| ovenchips wrote:
| No, it's used for AR/VR, playable ads, 3D configurators,
| automotive, arch viz and more. See:
|
| https://github.com/playcanvas/awesome-playcanvas#awesome-
| pla...
| piotrkaminski wrote:
| I really wanted to like it, but I couldn't figure out a good
| way to use their (web-only) scene editor while keeping and
| editing source code on my own machine...
| ovenchips wrote:
| You just need this:
|
| https://github.com/playcanvas/playcanvas-sync
| dvh wrote:
| I've recently tested 20 different webgl libraries. I was looking
| for anything with hierarchical scenes that performance-wise would
| be as fast as hand tuned vanilla webgl. Only play canvas came
| close but it has one annoying feature. There is IDE with the same
| name (from the same company) and every time I searched how to do
| X in playcanvas, first 10 items in search were always for ide
| (e.g. go to menu x, choose y, move slider to z), not library (use
| function fooBar(x,y,z)). This made development extremely annoying
| so I abandoned it and went vanilla webgl.
|
| They should rename library to something else (libcanvas or
| something).
|
| Imagine you are deep in the "zone", solving difficult problem,
| you write search query while still desperately trying to stay in
| the zone and every time you press enter Google stabs you in the
| back. It was hell.
| ovenchips wrote:
| Thanks for the feedback! Good to hear that you experienced good
| performance from PlayCanvas in your tests. The majority of
| PlayCanvas users to opt for the Editor rather than using the
| Engine standalone, so yeah, the developer resources are biased
| a bit in that direction. But we are working hard to rebalance
| things towards the engine. For example, we're about to release
| a new engine-only examples browser app that's really cool. Key
| an eye out for it. :)
| adenozine wrote:
| This seems really tone-deaf to me, to sorta market a mostly
| unrelated feature that's upcoming when a developer just
| decided against using your product for practical reasons.
|
| I suppose it's nice to know that you've at least acknowledged
| that there's an issue, but it seems weird to take so lightly
| someone using your product, finding it so difficult to deal
| with that they dropped it, and then even dropping an emoticon
| at the end.
|
| Just my two cents.
| ovenchips wrote:
| No problem! Thanks for your feedback too. The examples
| browser is really designed to be a vehicle to learn and
| experiment with the engine run-time. It should be a great
| resource for engine-only developers - so hopefully the dvh
| will find it interesting. We've done a ton of work on the
| API reference recently too
| (https://developer.playcanvas.com/en/api/). It's a huge
| task, but yeah, we're working night and day to make the
| runtime easier to work with.
| andybak wrote:
| This seems to be mostly about character animation.
|
| I wish people would prefix "character" on the word animation when
| this is the case. I've noticed "procedural animation" almost
| entirely means "procedural character animation". As someone who's
| interested in animation but not particularly interested in
| character animation it makes searching and browsing for stuff
| slightly annoying.
| FractalHQ wrote:
| I was excited until I read your comment. I agree that's a very
| important distinction.
| kroltan wrote:
| The examples are for characters, sure, but state machine +
| blended animations can be used for all sorts of things.
|
| I do agree on the jade regarding the shorthand for character
| animation. Especially when seeing so many (mostly indie but
| might just be exposure bias on my part) games ignoring
| environmental, UI, and camera animation even when they have
| good animation on their characters.
| rchaud wrote:
| Is this designed for games only?
|
| If I wanted to create an interactive-type web experience like
| Adult Swim's Singles series (made with WebGL), could I do that
| with this tool?
|
| https://www.adultswim.com/music/singles-2018/3) - initial load
| takes some time unfortunately
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