[HN Gopher] Spacewar 1 and the Beginnings of Video Game Aesthetics
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Spacewar 1 and the Beginnings of Video Game Aesthetics
Author : masswerk
Score : 46 points
Date : 2021-04-30 13:47 UTC (9 hours ago)
(HTM) web link (www.masswerk.at)
(TXT) w3m dump (www.masswerk.at)
| Syzygies wrote:
| My father worked in the research labs at Eastman Kodak (where he
| later devised the Bayer filter
| https://en.wikipedia.org/wiki/Bayer_filter for digital cameras).
| In the early 1960's the labs held an open house for family, so as
| a child I got to play the original Spacewar on a PDP-1.
|
| It always confused me as a kid how the economy functioned with
| "everyone" working at a desk. This certainly didn't help.
| fao_ wrote:
| I really like this article! Most of them don't seem to go beyond
| the basics of "yes, spacewar! was a thing. it had spaceships and
| stuff", but this is a really fun dive into how it was made, what
| features were available, and the history of it. It's much, much
| more interesting than it sounded when I clicked on it.
| masswerk wrote:
| Well, there is a _lot_ more of this:
| https://www.masswerk.at/spacewar/inside/ :-)
|
| (Read, code analysis of every single line.)
| djmips wrote:
| I'm curious, how close is the Spacewarduino! that was made at
| MIT a few years ago?
| masswerk wrote:
| Sadly, I've no insight into this, as I only know the
| respective blog post on the project. They certainly reverse
| engineered the spaceship outlines correctly (for which you
| have to dive a few layers into the code), so I guess, it
| may have been quite accurate. (That said, there's always a
| temptation to cut a few corners...)
| corysama wrote:
| You might like https://github.com/MiSTer-devel/PDP1_MiSTer
| :)
| anonymousiam wrote:
| This was my favorite arcade game for a while (in the very early
| days). See: https://en.wikipedia.org/wiki/Space_Wars (The arcade
| version was a direct derivative of the original described in the
| article.)
|
| I played this a lot with a buddy. One day some clown came into
| the arcade and saw me playing. He said he was the best in the
| world, and wanted to challenge me to one game (for $20). I kept
| trying to fend him off and decline his challenge, but my friend
| put up the money.
|
| I had never played anyone so good, and it took me a little while
| to adapt to his tactics. After a few minutes, I beat him. My
| friend collected his money, and then the guy started running
| around the arcade (Sega Center) yelling "This guy is the best
| Space War player!" over and over again while pointing at me. I
| was pretty embarrassed for him.
| willcipriano wrote:
| > and then the guy started running around the arcade (Sega
| Center) yelling "This guy is the best Space War player!" over
| and over again while pointing at me. I was pretty embarrassed
| for him.
|
| He sounds refreshingly honest and self aware to me. He went
| around loudly letting everyone know he was the best player,
| when proven wrong he just as loudly informed everyone of the
| correction. Everyone should be more like the second best Space
| War player in the world.
| msla wrote:
| Maybe he just wanted to let the Powers That Be know who to
| move on to.
|
| ;)
|
| https://en.wikipedia.org/wiki/A_Game_of_Pool_%28The_Twilight.
| ..
| djmips wrote:
| This was my first and also favorite game circa 1978 and
| something that really started me along the path to computers.
| It had really great bass sounds. I recall being on a school
| trip to Niagara falls and slipping away into an arcade with a
| school friend to play this instead of going on the falls
| tour...
|
| It's funny how you were embarrassed for him. He probably wasn't
| embarrassed. Maybe he was right!
| masswerk wrote:
| In the end, it was Bruce Baumgart, winner of the 1972
| "Intergalactic Spacewar Olympics" described in the Stewart
| Brand article _" Spacewar -- Fanatic Life and Symbolic Death
| Among the Computer Bums"?_ Probably the only person bearing
| the title "best Spacewar player in the world" with some
| legitimacy... ;-)
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(page generated 2021-04-30 23:01 UTC)