[HN Gopher] Tape Recovery Simulator 96K
       ___________________________________________________________________
        
       Tape Recovery Simulator 96K
        
       Author : andy_herbert
       Score  : 68 points
       Date   : 2021-04-29 13:30 UTC (9 hours ago)
        
 (HTM) web link (www.bluesnews.com)
 (TXT) w3m dump (www.bluesnews.com)
        
       | GekkePrutser wrote:
       | Interesting game idea :) I initially thought it could actually
       | read old tapes, I was hoping this because I'm trying to recover
       | some old Atari stuff. But no.
       | 
       | Funny idea though!
        
         | pronoiac wrote:
         | Checking my bookmarks, look at wav2cas -
         | http://home.planet.nl/~ernest/atarixle.html - though I haven't
         | actually used it.
        
       | antonyh wrote:
       | Sadly shared too soon: it's not yet released. I hope it doesn't
       | end up as vapourware, it'd be fun just for the nostalia.
        
       | highspeedbus wrote:
       | Doing the real thing is a lot of fun. Just need a bunch of used
       | tapes and a walkman or generic tape recorder. You can convert
       | files using kcs on msdos.
       | 
       | The ultimate experience would be loading an entire program and
       | running it straight out the tape instead of converting wav files
       | back and forth. Sadly the IBM PC tape port is an obscure
       | extension and is totally nonexistent on emulators.
        
       | whywhywhywhy wrote:
       | Love the idea, but I'll just say they dev is really missing a
       | trick here. For the UI they should follow Zachtronics lead and go
       | extreme skeuomorphic, lots of dragging tapes into players and
       | connecting cords, clicking buttons.
       | 
       | Feel these are the details and the vibe that make Zachtronics so
       | successful. They give you an atmosphere, aesthetic and world to
       | be immersed into.
       | 
       | So instead of "Virtual tape player" windows and virtual tapes it
       | should be like an actual tape player on the screen and people are
       | posting you actually tapes you drag into the player and stuff
       | along with written letters etc.
        
       | villgax wrote:
       | Reminds me how how Basecamp would have acted during WW2 as well.
       | Nothing to do with business so take it outside.
        
       | ChrisArchitect wrote:
       | actual link to official webpage about the game:
       | http://caffeinewithdrawalgames.com/TRS/details.html
        
       | bityard wrote:
       | Now there's a domain name that I haven't heard in a very long
       | time
        
         | notjustanymike wrote:
         | Right!? Up there with Adrenaline Vault, VE3D, and the original
         | Shacknews before it got bought out. Good times...
        
           | Fuzzwah wrote:
           | And reminds me once again that .plan files and finger was
           | twitter before twitter.
        
       | Snoozus wrote:
       | Great, where do I sign up?
        
         | kencausey wrote:
         | http://caffeinewithdrawalgames.com/TRS/details.html
         | 
         | edit: This link doesn't really answer the burning question,
         | which is "How do I play?". After a bit of looking around it
         | seems that as of today, you don't, it doesn't appear to be
         | released yet.
        
       | Twirrim wrote:
       | > Tape backups are still a thing in some places, but they are
       | generally considered a relic of the past.
       | 
       | Well that's utter BS. Tape is still a dominant backup form,
       | particularly for archival purposes. The market is big _and still
       | growing_ year on year.
       | 
       | You can't get the same data density and portability out of any
       | other form of backup, and it is a format still under heavy
       | development and refreshes, with LTO-9 due out this year
       | introducing 45TB media at 1GB/s.
        
         | pessimizer wrote:
         | These are audio cassette backups, Commodore 64 style.
        
           | meepmorp wrote:
           | Not just backups. I bought software for my Atari 400 on audio
           | cassette, back in the day.
        
         | GekkePrutser wrote:
         | I think by that they referred to audio cassette tapes
         | specifically, not the custom tapes used for backups these days
         | nor the tape reels of the 60s/70s. They don't use audio as an
         | intermediate format like the 8-bit era tape drives did. As
         | cleaning up this audio is the main gameplay mechanic here, it
         | makes sense that that sentence refers to audio tapes
         | specifically.
        
         | jandrese wrote:
         | So it takes 12.5 hours to fill a single tape?
         | 
         | I guess it's hard to wrap your head around data sizes that big.
         | It's pretty impressive when you consider that SATA tops out at
         | 600MB/s, so these tape drives need to hang off of a faster bus.
        
           | awiesenhofer wrote:
           | They do, they are attached via FibreChannel or SAS for
           | example. FC offers 16Gbits since 2011 and SAS 12G since 2013
           | (and of course even faster versions since then).
           | 
           | Though I would love a SATA-one for home use.
        
         | pimlottc wrote:
         | I mean, they're not wrong about the perception. Ask most
         | people, even those in tech, and they will tell you that tape is
         | passe. Personally, while I know it is still used in enterprise
         | backup, I haven't actually seen a digital tape in use in over
         | 20 years.
        
         | [deleted]
        
         | Zenst wrote:
         | One of the biggest things that has been going for tape as
         | archive/backup storage has been that it is proven durability
         | compared to alternatives in regards to bit rot. AT least that
         | was the mantra for decades, not been active for years so may of
         | shifted and price of solid state and storage rotation I would
         | of thought offset things. But then that would be a live backup
         | as opposed to something you want to archive and maybe never
         | touch for eons, maybe for some regulation aspect you just need
         | to archive that data and in a form that is acceptable to the
         | standards of that industry. Which would be another factor and
         | that would be legacy - it works, it has worked for ages and
         | proven and trusted in X use for X industry regulatory needs and
         | as such - ticks an insurance/liability box. Things like that
         | from a technical aspect get overlooked as it is not just the
         | technical aspect but also the whole
         | industry/business/regulatory standards.
         | 
         | I know for one company in the pharma industry we looked at
         | optical storage and for some uses it was fine, but for the
         | long-term archival aspect in your store and 99.999999% forget
         | about storage backups/archives it just didn't tick enough box's
         | due to being unproven and when you get down to use X and if it
         | fails you can say you did all the right things and if you use
         | something that technically may be better and it fails, your
         | head and massive fines and fallout can ensure much more easily.
         | So tape for many been one of those - it works, why change.
        
         | gregsadetsky wrote:
         | I learned recently that tapes are also quite common in the pro
         | video world, as backup media and as a way to deliver projects!
         | 
         | For instance, this is the Discovery Channel's delivery tech
         | specs: https://procurement-
         | notices.undp.org/view_file.cfm?doc_id=12...
         | 
         | From page 27:
         | 
         | "Production partners must deliver graphics masters on LTO-5
         | data tapes formatted using the Linear Tape File Systems (LTFS).
         | [...] The network will not accept graphics masters on other
         | types of media."
        
       | efnx wrote:
       | I love that this is blurring the lines about what the idea of a
       | game is. I bet a lot of people will hate this game and a lot of
       | people will love it (and a lot will just be like huh?).
       | 
       | One thing for sure is that it looks interesting.
        
         | the_af wrote:
         | I can't tell if this is a joke or an actual game, but I find
         | this blurring of the lines interesting.
         | 
         | Another game that blurred the lines that is actually one of my
         | all-time favorites is Papers, Please. This is a game about
         | being an immigration officer, a bureaucrat stamping papers and
         | examining work permits... and it's brilliant and tremendously
         | engaging. It can only exist as an indie game, of course --
         | imagine EA saying "yes, let's spend money on building and
         | publishing a bureaucrat simulator".
        
           | frob wrote:
           | I feel just about anything by Zachtronics fits this category.
           | Spacechem was the title that got me back into indie gaming in
           | 2012, but almost every single one of their games is
           | essentially programming for fun. They really dropped the
           | facade with Shenzhen I/O and TIS-100. The beautiful part
           | about those games is how much story and narrative is pushed
           | through design docs and specs and hidden man pages.
           | 
           | I feel Factorio also sits right on the edge of this category.
           | You do get to shoot bugs, but in the end, you're really just
           | debugging a giant wafer.
        
             | the_af wrote:
             | Factorio is amazing and for a brief time I got really
             | addicted to it. Like you said, you're debugging an giant
             | circuit.
             | 
             | In the end I stoppped playing though. It felt like too much
             | work, and rang too close to my day job. Fortunately, I'm
             | neither an immigrations bureaucrat nor a 19th century
             | insurance investigator, so those themes seem more
             | fascinating to me!
        
               | frob wrote:
               | I've been playing the demo for a few hours a week over
               | the past month. Any game that gets me to restart on the
               | second level not because I'm dieing but because I think
               | to myself, "No, I can do better than this," is a winner
               | in my book. Also, if I've derived more fun from this demo
               | than I have from many other $30 and $60 games, so I'm
               | already leaving towards paying for the full game.
               | 
               | I understand what you mean about the day job thing. I got
               | about 60% of the way through Shenzhen before walking
               | away. Fortunately, I'm not a chip-designer, so hopefully
               | that horizon is farther away with Factorio.
        
               | the_af wrote:
               | Don't get me wrong -- I bought Factorio and adored every
               | second of the first level or so. But the thought of going
               | through it all a second time proved too mentally
               | exhausting.
               | 
               | I commend its creators, I just avoid the game now. Who
               | knows, in a couple of years I may get hooked again.
        
           | eru wrote:
           | The author of Papers Please also made The Return of the Obra
           | Dinn.
           | 
           | It's another game about bureaucracy. This time you play as an
           | insurance investigator.
        
             | ansible wrote:
             | I never got around to finishing that one.
             | 
             | There's an article out there about how the 1-bit color
             | rendering works, which I found quite interesting:
             | 
             | https://blog.playstation.com/archive/2019/10/17/lucas-
             | pope-o...
        
               | the_af wrote:
               | You should try to finish it, it's pretty satisfying.
               | 
               | Do note some mysteries have more than one solution. It
               | makes sense, when you think that "who" did "what" to
               | "whom" has more than one possible interpretation, and the
               | game tends to accept most of them as valid!
        
               | jcranmer wrote:
               | My recollection is that most of the multiple solutions
               | are actually just cases where you're supposed to identify
               | one correct solution, but how that solution actually maps
               | to the very limited possible choices is ambiguous.
               | 
               | This is most annoying in (I think) chapter 5, which is
               | where you get some of the more difficult characters to
               | identify, dying deaths that are somewhat ambiguous,
               | involving some of the supernatural aspects of the story,
               | all in scenes that can only be visited by going through
               | other scenes (so it's hard to go back and check them).
        
               | the_af wrote:
               | I know what you mean, but didn't find it annoying. I'm
               | also in the camp of people who enjoy that there's not
               | teleport within the ship -- you must walk everywhere, and
               | if this is tedious tough luck! Walking inside actual
               | ships requires walking.
               | 
               | As for the other ambiguous situation I mentioned, I found
               | it hilarious in the "guns don't kill people, other people
               | do" sense ;)
               | 
               | At this point I have blind faith in anything Lukas Pope
               | creates.
        
             | the_af wrote:
             | Yes, of course, I love Obra Dinn too. But that's a more
             | traditional tale of adventure, by the author's own
             | admission -- that the player is an insurance investigator
             | barely matters. You're on board a mysterious ship and must
             | investigate its fate... sounds intriguing by definition!
        
       | onurcel wrote:
       | that's funny. I have a project of recovering a game I wrote on
       | Commodore 64 as a kid. It is saved on an audio tape. You can
       | guess I have a strong motivation since it's for getting back
       | something personal. I have the wav files ready, and regular
       | conversion programs fail to recover it.
       | 
       | I have a few ideas, one of them being using a sequence to
       | sequence NN. The intuition is that the output domain has a strong
       | structure (C64 basic program tokens) so the decoder can learn to
       | generate valid programs. It looks like it is going to be funnier
       | than this game :)
        
       | [deleted]
        
       | thamalama wrote:
       | Been meaning to resurrect my old vic20 system just so I can wait
       | in anticipation of my "game" to load from the cassette tape.
       | Nostalgia is a helluva of a good drug.
        
         | th0ma5 wrote:
         | I think you can put the emulators in like a 1x mode? I do not
         | look back fondly on waiting for things to load hahha
        
       | bencollier49 wrote:
       | This feels like an elaborate joke that I didn't get.
        
       ___________________________________________________________________
       (page generated 2021-04-29 23:02 UTC)