[HN Gopher] Social Facilitation
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Social Facilitation
Author : laurex
Score : 31 points
Date : 2021-04-26 13:55 UTC (9 hours ago)
(HTM) web link (en.wikipedia.org)
(TXT) w3m dump (en.wikipedia.org)
| codezero wrote:
| I see something similar happen when a startup goes from a bunch
| of self sufficient teams to one that requires collaboration and
| cross-team coordination, and hierarchies form. It's not the
| hierarchy that is the problem, but that at this stage half the
| people at the company are independent self-starters, and the
| other half are organizers and that can hold folks back for a
| period. Eventually the self sufficient people go to another
| startup, and the business hires folks more flexible working with
| cross collaboration and more organizational overhead.
|
| I'd put my low effort, unqualified pin on the Social Orientation
| Theory side of things :)
| financialize wrote:
| https://simondedeo.com/?p=705
| cyberlab wrote:
| > The Yerkes-Dodson law, when applied to social facilitation,
| states that "the mere presence of other people will enhance the
| performance in speed and accuracy of well-practiced tasks, but
| will degrade in the performance of less familiar tasks."
|
| So in other words - people would enjoy showing off because they
| know they're potentially being judged and do better because of
| peer pressure? That's how I read it anyway
| CoreFailure wrote:
| I think there's a more positive interpretation to be found as
| well.
|
| Think of any type of task that you can get "in the zone", or a
| "flow state" with. Having an audience that reacts positively to
| your work can create a positive feedback loop that causes you
| to do better on the task. You tend to do better at things you
| enjoy doing.
|
| The opposite can also be true. If you do something you're
| unfamiliar with, chances are your audience won't react
| positively to watching you do it. This can create a negative
| feedback loop that causes you to do worse. (I think this is
| changing though, with the advent of "Let's Play"s, streaming
| culture, and the voyeuristic enjoyment of watching someone
| improve at something over time).
| WorkLobster wrote:
| I pictured it as more that being in a social atmosphere means
| someone is more likely to relax and let their practised
| subconscious take the lead, than give it their full attention
| and perhaps be too critical or detail-oriented.
| vadansky wrote:
| >will degrade in the performance of less familiar tasks.
|
| So why can't anyone (including me) type properly when screen
| sharing over zoom?
| lowbloodsugar wrote:
| The examples given as "things that can improve with an
| audience" like cycling, or weight lifting, are all things
| where you practice something specific.
|
| If you did the same demo, over and over, for five years,
| you'd probably do better at it in front of an audience,
| according to this wiki entry. But it says that things that
| are less familiar - demoing this new feature that you added
| yesterday - will suffer.
|
| Software Engineering is not cycling, or weight lifting, or
| opera, or ballet. It is non-routine.
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