[HN Gopher] Developers on what makes their games 'hand-drawn'
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Developers on what makes their games 'hand-drawn'
Author : homarp
Score : 69 points
Date : 2021-04-25 07:54 UTC (15 hours ago)
(HTM) web link (www.polygon.com)
(TXT) w3m dump (www.polygon.com)
| scrollaway wrote:
| If you're looking for a fantastic (adventure-puzzle) game with a
| very unique graphical style, I recommend Return of the Obra Dinn,
| by Lucas Pope (of Papers Please).
|
| https://en.wikipedia.org/wiki/Return_of_the_Obra_Dinn
|
| Truly, truly unique gem that implements detective work really
| well, and has a mind-bendingly disorienting art style. Spoiler-
| free trailer with some example gameplay:
| https://www.youtube.com/watch?v=ILolesm8kFY
| Quikinterp wrote:
| Lucas Pope is a one man army. He even did the music for that
| game, which is just as good as the other aspects.
| anthk wrote:
| Most 2D graphical adventures were like that. For example, Broken
| Sword. Or Super Mario World 2 in the SNES.
| kibwen wrote:
| The history is more complicated than that. The artists back
| then probably wanted their games to look hand-drawn, but were
| forced to create pixelated designs in acknowledgment of
| technological limitations. By the time technology caught up
| around the turn of the millennium, 2D games were being
| wholesale replaced with 3D games (often to the detriment of the
| games). At that point 2D games were almost entirely relegated
| to portable consoles (with some notable exceptions, e.g. Odin
| Sphere on the PS2), whose hardware was a generation behind,
| further perpetuating the pixel art aesthetic. Then, once
| developers finally acknowledged that not all games were better
| in 3D, pixel art had itself become a vogue retro aesthetic. The
| fact that we're finally seeing a ton of 2D games that _don 't_
| use the pixel aesthetic is a sign of maturity in the industry
| (although a well-done pixel aesthetic can still look great).
| aceazzameen wrote:
| This is accurate and well said.
| crazypython wrote:
| I'd buy digital wallpaper drawn in the style of the heading
| image.
| FriendlyNormie wrote:
| Wow, what a brazen way to admit you didn't read the article.
| Your comment is almost art in itself; on its face it seems so
| pointless to post such a valueless downvote magnet, but the
| deeper meaning of your meaningless comment seems to be a
| statement on how meaningless the article itself is, considering
| that anyone who willingly reads the content of a Polygon link
| is a huge faggot.
| Grakel wrote:
| There was an AMAZING game that was released unfinished: The
| Saboteur, that was in black and white until you liberated sectors
| of WWII Paris, which would turn that sector back into vibrant
| color. Unfortunately game content was deeply broken, for example
| failing a mission might take you back to before a previous
| mission, among other crazy glitches.
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(page generated 2021-04-25 23:00 UTC)