[HN Gopher] Is Werewolf Killing the Conference Hackfest? (2007)
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       Is Werewolf Killing the Conference Hackfest? (2007)
        
       Author : Lammy
       Score  : 35 points
       Date   : 2021-04-24 08:16 UTC (1 days ago)
        
 (HTM) web link (headius.blogspot.com)
 (TXT) w3m dump (headius.blogspot.com)
        
       | teachingassist wrote:
       | I'm interested to know what the author thinks is the fatal flaw.
       | 
       | In my opinion, it's a flaw that you need a sufficiently strong
       | narrator, who is then given all the narrating work.
       | 
       | Exhausting ;-)
        
         | skytreader wrote:
         | My experience is different. One thing I looooovvvveeeee (I
         | can't emphasize that enough) about Werewolf games is that it
         | enables _emergent narratives_. The story writes itself, even in
         | the one-night variant. Narrators, just write down the proper
         | order of role callout each night. Waking one group up before
         | another is what can spoil a game /round.
         | 
         | I even used to not like being the narrator because I'm not in
         | on the thrill. But knowing exactly what's happening and seeing
         | people blunder, or take advantage of confusion, or whip up an
         | alibi out of nowhere, is just as much a roller-coaster!
         | 
         | There was even one time as a narrator, had one of the players
         | been capable of reading micro-expressions, they would've had a
         | huge leg-up from seeing my reaction to an in-game "day" event.
         | 
         | This game is so much fun!
        
       | rory wrote:
       | The plus side of Werewolf as a social activity is that rounds are
       | short and there's no need to strategize between them.
       | 
       | It can certainly eat plenty of hours, but I've seen an entire
       | engineering department ground to a halt by longer-term strategy
       | games where everyone goes back to their desk and plots all day
       | between rounds.
        
       | teddyh wrote:
       | There are some things which people are simply more receptive to,
       | like playing Werewolf, or going out drinking1. Given a choice,
       | most people would do these things in preference to almost _any
       | other thing_.
       | 
       | If a conference, which has the putative goal to advance the field
       | which the conference covers, is allowing _too much_ of these
       | other attractive activities, attendees will of course prefer
       | these other activities, and the conference will not advance
       | towards its supposed goal. There are some people whose definition
       | of "conference" is simply "getting together with the people you
       | know and doing whatever you feel like", and with that definition,
       | of course, any activity is fair game and any outcome for the
       | field is irrelevant. But for me, who do not share that
       | definition, the goal of a conference - like in this instance
       | RubyConf - should be to _advance the field_ in the maximally best
       | way it can do so, not simply to be a social bash where fun should
       | be maximized. Such an occasion should more accurately called a
       | "party", not a "conference".
       | 
       | (Always when I write these things2, there are comments pretending
       | that I "hate fun" and want to eliminate partying (or Werewolf, as
       | it were). But if you read more carefully, that is not what I
       | write. For many people, fun is a required component of
       | productivity, so fun should be included. But "fun", like
       | paperclips, should not be the goal to be maximized.)
       | 
       | There is an even worse situation which reportedly3 sometime
       | happens: When the supposedly optional "fun" activities turn out
       | to be not-so-optional if you want to actually get full value out
       | of the conference.
       | 
       | 1.
       | https://web.archive.org/web/20130808111450/http://ryanfunduk...
       | 
       | 2. https://news.ycombinator.com/item?id=6373983
       | 
       | 3. https://news.ycombinator.com/item?id=16176891
        
         | esrauch wrote:
         | Essentially all conferences are intended to be a mix of "hard"
         | information transfer and "soft" networking/socialization. Very
         | little can actually be directly achieved at a conference, and
         | connections are probably _more_ important for ongoing future
         | progress.
         | 
         | IMO the article seems more like a standard case where there was
         | some particularly exceptional "green field" days of Ruby around
         | 2002 when everything was shiny and you could do something as
         | important as "first real package manager" overnight. Even by
         | 2007 things had matured well past that, and RubyConf shifting
         | directionally towards what a Dentist Convention is like seems
         | entirely natural.
        
           | teddyh wrote:
           | > _Very little can actually be directly achieved at a
           | conference,_
           | 
           | The article directly contradicts this.
           | 
           | > _and connections are probably more important for ongoing
           | future progress._
           | 
           | Then why are so many of these "networking/socialization"
           | events held in forms which don't facilitate either? With
           | darkness, deafening music and copious hard liquor, the amount
           | of socializing you can do is severely limited in scope and
           | kind. (And non-partyers get to stay home and stay out of the
           | loop, I guess.)
           | 
           | Regarding Werewolf, it is certainly slightly more amenable to
           | networking/socialization, but all things should be taken in
           | moderation, which the original article argues it had
           | exceeded. And, like drinking, Werewolf is not everyone's cup
           | of tea; do non-players simply get to stay home and get
           | nothing?
           | 
           | > _things had matured well past that_
           | 
           | Had it really, or did Werewolf simply meme-infect the
           | conference population? There is no way to tell without more
           | data.
        
       | throwaway189262 wrote:
       | Ruby is a dead language and even people attending the conferences
       | know that. That's why people there are playing silly games
       | instead. Most of them probably show up just to see their friends.
       | 
       | There's a huge contingent of Rubyists in denial about the death
       | of Ruby, but all signs point towards it going the way of Perl.
       | 
       | On Tiobe and Github language surveys Ruby has had the biggest and
       | longest drop in popularity of any language they track for years
       | now.
        
       | mettamage wrote:
       | Werewolf? Where can I play? I used to do 24 hours binge sessions
       | in college.
       | 
       | I love the game. It has taught me so much about general human
       | decision-making. For example, I have had multiple occasions where
       | mob mentality occurred when the day before that a (now dead)
       | villager had the perfect plan to win the game. Except, now he is
       | dead, and the wolves have been able to sow enough chaos for the
       | other villages to forget the importance of the plan.
       | 
       | I also had games where this didn't happen.
       | 
       | Or games where rare plays happened. One time the witch did a
       | switcheroo (killed one person, saved the other). Based on this
       | another villager noticed who the witch was (by using deduction).
       | Says to the everyone "I am the witch". She used herself as a
       | scapegoat and got killed by the wolves who now believed the witch
       | was dead.
       | 
       | I love that game.
        
         | beagle3 wrote:
         | "Among us" has a lot of the vibe if you want to join a random
         | game when you have a few minutes to kill.
         | 
         | It's not werewolf - but it is perhaps an arcade version.
        
         | cnorthwood wrote:
         | There are in-person groups in a few cities when gathering was
         | permitted (I play in Manchester). We've moved to
         | https://werewolv.es, which is an online platform and has a good
         | Discord community attached
        
       | vessenes wrote:
       | Interesting that we have Feynman recalling he cured burnout by
       | playing (at physics in his case, natch) and a complaint that too
       | much playing means people aren't making cool shit on the top page
       | of HN today.
       | 
       | I have a quote up in my office: "I am very poorly today and very
       | stupid and hate everybody and everything." -- Charles Darwin.
       | 
       | Contra the comments here, during pandemic I think I'm especially
       | receptive to the idea that getting a cohort of smart committed
       | engineers together and giving them time to build something fun
       | (feynman play?) is pretty special, and probably better for the
       | universe on average than giving them time to ramp up their
       | wetware into village politics mode, a mode that has to be buried
       | pretty deep in our evolutionary history, but probably dominates
       | the 'time to build cool shit' mental mode.
        
       | evolve2k wrote:
       | From my experiences at RailsCamp werewolf is a wonderful leveler,
       | be you the local coding celebrity or a total newbie you could
       | both join the fun and spar or join forces and create a shared
       | narrative together.
       | 
       | As a railcamp (hackfest weekend event) organiser, I often
       | encouraged everyone to take time on the first night to play a big
       | werewolf game, it was an excellent bonding experience and lead to
       | more collaboration and coding across the rest of the camp.
       | 
       | So I disagree, werewolf improves the camp IMHO.
        
       | aaronbrethorst wrote:
       | Our best and brightest open source software engineers are having
       | unproductive fun instead of creating more software for me to use!
       | How dare they!
        
         | wirrbel wrote:
         | Reminds me of my particle physics professor lamenting that we
         | played Skat or Doppelkopf (trick taking card games) during
         | coffee breaks..
         | 
         | What he didn't see is that those who engaged in a few card
         | games would also collaborate much better back at the desks and
         | I would say the friendship formed over the games gave a real
         | boost to the productivity of the whole research group.
         | 
         | I think when I spent a day at a conference listening to talks
         | etc. I am not in a state of mind for productive hacking.
         | Forming relationships on the other hand may be able to advance
         | a community much more (the hacking can be done at home).
        
         | tomjen3 wrote:
         | That is an unchairitable reading, the question is are they
         | happier after having played the game than they would have been
         | if they had hacked on something?
        
       | thrower123 wrote:
       | When IBM was still doing Lotusphere, I enjoyed that it was
       | implicitly understood by everyone to be a week-long junket at
       | Disney World. Sure, you'd fuck around on the show floor, scan
       | some badges, collect some potential leads, and collect a backpack
       | full of swag. But you were in sunny south Florida in January,
       | rather than the ice-packed north, the beer and appetizers flowed,
       | and they rented out an amusement park for a night for the
       | Dilberts and Wallys to run riot in.
        
       | timwaagh wrote:
       | Just people being people. At college I used to be part of a
       | cycling club. We went on camp twice a year. We went cycling
       | during the day then we were tired and went to bed so we'd be good
       | the next day.
       | 
       | No of course not. We played games during the evening. we used to
       | play this one along with card games. Personally I liked werewolf.
       | It didn't mean we weren't riding our bikes anymore during the day
       | though. I think the same is happening here. There has to be a
       | balance. These kinds of events are supposed to be a little bit
       | serious but also a lot of fun.
        
       | exdsq wrote:
       | If anyone here lives in London I highly recommend the London
       | Wherewolf group (find it on MeetUp). Spent two years playing it
       | with those guys and it was always a good laugh. They play a
       | modified game that's a lot more complex than the traditional
       | game.
        
       | stared wrote:
       | I miss Mafia. I used to play it in high school on some math
       | camps, then during my first year of undergraduate. Later - not so
       | much. I would love to participate in a conference and "being
       | killed by Mafia".
       | 
       | I loved the game so much that my Bachelor's thesis was "A
       | mathematical model of the Mafia game" (took some time to find a
       | professor willing to accept such an unusual topic).
       | 
       | https://arxiv.org/abs/1009.1031
       | 
       | Funny fact: you get PI/2 ratio for winning chances ratio
       | depending if the number of players is odd or even.
        
       | tblakey89 wrote:
       | Making a chat app with werewolf built in was actually the perfect
       | opportunity for me to learn some Elixir, it was the perfect
       | language for it: https://github.com/tblakey89/werewolf
       | 
       | I ended up doing a Flutter app for it, it's on the Play Store and
       | App Store if you search 'WolfChat'.
       | 
       | Either way, I really recommend doing a werewolf game as a side
       | project. It was really fun to program, and a bit different to the
       | standard side project.
        
         | demirev wrote:
         | Do you know if there is a similar mafia-type app but with video
         | chat instead of text chat?
        
           | tblakey89 wrote:
           | I believe it is called Zoom :p
           | 
           | But seriously, Zoom with either the card game, or an app to
           | run the game is perfect, you don't need more than that.
        
             | demirev wrote:
             | I was thinking in the lines of something with a lobby
             | system and the option to join other people's games. But
             | sure, once you have a group zoom works just fine :)
        
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       (page generated 2021-04-25 23:02 UTC)