[HN Gopher] Redundant Against What?
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       Redundant Against What?
        
       Author : r4um
       Score  : 24 points
       Date   : 2021-04-15 06:53 UTC (16 hours ago)
        
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 (TXT) w3m dump (brooker.co.za)
        
       | tkinom wrote:
       | I have designed/coded two redundant systems before.
       | 
       | First one is super complex redundant router done by 100+
       | engineers. All TCP states, BGP states, complete configurations
       | were replicated to backup CPU. If the primary failed, power off,
       | etc, the standby will take over, etc. When the failed unit comes
       | backup, it become the new stanby. Demo works fine, but the
       | company sold just 1 system for $200K. The company did sold for
       | four hundred millions. It paid off my mortgage.
       | 
       | 2nd is relatively simple done by me in 3 weeks including testing,
       | etc. It is a system convert 48 channels digital MPEG streams to
       | analog NTSC signals for analog cable plant such as Comcast.
       | Xilinx power PC running linux. All configurations were sync. Auto
       | switch over on power off, network disconnect, etc. The system can
       | detect all failure conditions in 50 milliseconds. Very cool to
       | demo - if you blink your eye and you will miss the system failure
       | over event. Support in service SW upgrade - update backup to new
       | SW, sync config over, force switch the primary and update the new
       | backup to new SW with ZERO downtime.
       | 
       | The product was very successful - only one firmware bug found
       | after two years in the field. Sold $100 millions+ to various
       | cable companies. But the VC air drop a "professional CEO" and
       | "scale" the company from 16 people to 300+ people. Did two more
       | rounds and manage to burn the company to the ground and sold it
       | for pennies.
       | 
       | Redundant system design are not that hard and can be simple. It
       | is best to remember KISS - "Keep It Simple Stupid".
        
       | smiley1437 wrote:
       | I was called in to troubleshoot system once, a small 2-node
       | cluster with a SAN with no single point of failure in the fabric.
       | 
       | They had both their 1500va UPSs plugged into a single 15amp
       | circuit.
        
         | zabzonk wrote:
         | I once found an electric kettle plugged into a UPS.
        
       | cyberlab wrote:
       | I like the word _antifragile_ instead of redundancy. I don 't
       | operate a datacenter, but in my own personal computing space, I
       | try to build antifragile systems that can bounce back from
       | failure rather rapidly. It is astonishing for example, just how
       | many times I have to roll back a Windows 10 install because it
       | likes to randomly break for whatever reason. It could be
       | anything: a faulty update that corrupts the whole OS. The hard-
       | drive gets filled up really quickly when doing gaming video
       | captures, or games that do really heavy writes to the SSD and
       | wearing it out within a year of use.
       | 
       | Currently I use virtual machines to mitigate this, and you need a
       | beefy setup to do this. If a virtual machines fails, I have a
       | 'template' virtual disk image where I can start afresh. One
       | caveat to VMs is you can't do gaming since you're emulating an
       | OS, so when I can I use a bare metal solution for gaming. You can
       | do basic gaming for games that use low resources (like
       | Minecraft). But forget about playing Crysis or other monsters in
       | a VM!
        
         | yjftsjthsd-h wrote:
         | I'm actually surprised by this; I was under the impression that
         | CPU only took a ~5-10% hit and you can pass the GPU directly to
         | a VM. So I've never actually done it, but I expected VMs to be
         | fine for gaming these days. Where does it fall apart?
        
           | cyberlab wrote:
           | VMs are fine for basic games like Minecraft (that isn't
           | resource intensive). It falls apart when you play anything
           | that is resource intensive. Even if you have, say, 32GB of
           | RAM and a good CPU+Graphics, the fact you have to emulate
           | anything at all means it gets _noticeably_ laggier. You can
           | laud the fact that the GPU gets passed to the VM, but since
           | we are emulating, you _will_ notice that.
        
             | throwaway3699 wrote:
             | VMs aren't emulating anything. Services like Stadia and
             | GeForce Now explicitly rely on virtualizing gaming machines
             | to be able to scale them. Nvidia even have a technology for
             | slicing and dicing up large graphic cards to multiple
             | client VMs.
        
               | nitrogen wrote:
               | A service that is basically a one way video conference
               | call with a remote system isn't exactly a benchmark for
               | high performance/low latency gaming.
        
               | cwyers wrote:
               | Xbox One/Series X/S actually runs games within a VM as
               | well:
               | 
               | https://wccftech.com/xbox-one-architecture-explained-
               | runs-wi...
        
         | smnrchrds wrote:
         | Why not _robust_?
        
           | cyberlab wrote:
           | 'Robust' assumes the system doesn't need to bounce back from
           | failure, since it's strong enough. But most systems these
           | days are not so strong that they can deal with anything. We
           | have to resort to hacks and mitigation strategies like
           | _snapshotting_ (in the case of VMs) or using fault tolerant
           | filesystems like ZFS or RAID if you operate a datacenter.
        
         | BiteCode_dev wrote:
         | Antifragile, at least by the definition of Taleb that I
         | believed coined the term, is not "bouncing back quickly", but
         | actually improving after the event.
         | 
         | I don't see how a computing system could be anti-fragile. A
         | team building one, certainly, learning from each mistake and
         | improving the system.
         | 
         | But a system by itself, baring some miraculous learning AI, I
         | don't see how.
        
           | heavenlyblue wrote:
           | An anti fragile computing system is a deep learning algorithm
           | because it gets better from fluctuations in data as it forced
           | it to generalise than end up in local minima
        
         | blacktriangle wrote:
         | I realize I'm nitpicking, but that's not what antifragile means
         | at all. I think the word for what you are describing is
         | resilient.
         | 
         | Antifragile systems are those which don't just continue to
         | function in the face of unknown inputs, but in fact perform
         | better in the face of shocks to the system. A classic example
         | of this is the California redwood forests that thrive in the
         | face of regular forest fires.
        
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