[HN Gopher] Yamauchi No.10 Family Office
___________________________________________________________________
Yamauchi No.10 Family Office
Author : cmod
Score : 718 points
Date : 2021-04-14 05:17 UTC (17 hours ago)
(HTM) web link (y-n10.com)
(TXT) w3m dump (y-n10.com)
| aikah wrote:
| It's nice and creative, and that's what matters, people remember
| these web experience, that's why Flash was popular back then, it
| was all about impact, when today, the great majority of websites
| slap the exact same (bootstrap/material) layout, the same
| typography, down to the same "allegra" illustrations and nobody
| remember any of these...
|
| But it's definitely not the craziest website I've ever seen.
| always_left wrote:
| What would be one more crazy? Curious.
| spicybright wrote:
| Here's one of my favorites: https://www.cameronsworld.net/
| kome wrote:
| I think the most creative and intelligent designs I ever saw,
| they disappeared with flash.
| sellyme wrote:
| It's not the type of "crazy" you're looking for, but as far
| as craziest websites, Time Cube was a strong contender.
| dang wrote:
| The submitted title was baitily editorialized. We've changed
| the title now.
|
| https://news.ycombinator.com/item?id=26803737
| bruce343434 wrote:
| What is the song called? I checked the networking inspector, but
| it didn't show anything. It seems "engine.js" is making xhttp
| requests and building an audio buffer - but it's all obfuscated.
| This shit is stuck in my head now, and I need an offline version
| of it.
| curiousgal wrote:
| https://y-n10.com/assets/sound/bgm.mp3
| aasasd wrote:
| It's similar in spirit and sound to Space Ponch, who are also
| Japanese: https://www.youtube.com/watch?v=Z8maoqr4E5k
|
| (But doesn't seem to be related.)
| ChrisArchitect wrote:
| Craziest ever? Not really cmod ;)
|
| Update title to Yamauchi No.10 Family Office crazy website or
| something
| dang wrote:
| We've changed the title now. Submitted title was "The Craziest
| Website You Ever Did See". It's a good submission (especially
| because it's not correlated with anything else! https://hn.algo
| lia.com/?dateRange=all&page=0&prefix=true&sor...) but:
|
| " _Please use the original title, unless it is misleading or
| linkbait; don 't editorialize._"
|
| https://news.ycombinator.com/newsguidelines.html
| pomian wrote:
| We realize why. But, I wonder what would make it a more
| attractive title, because it truly is worth seeing. Amazing!
| Indeed.
| sokoloff wrote:
| Across all submissions, HN has to push back against the
| escalation of all the various sites that are truly worth
| seeing to different subsets of readers.
|
| The goal is to help readers figure out whether they're
| interested not to "one crazy trick" or "you won't believe
| #7" them into clicking through.
| npongratz wrote:
| Just speaking for myself, but "Yamauchi No.10 Family
| Office" is a perfectly attractive title, and the intrigue
| of the title is the _entire_ reason I clicked it. (And I 'm
| glad I did!)
|
| I would have ignored it, hid it, and probably flagged the
| submission without looking at the site if I had seen "The
| Craziest Website You Ever Did See" or some other hyperbolic
| clickbait bullshit.
|
| The less marketing, the better.
| cmod wrote:
| It's tricky because "Yamaguchi No.10 Family Office" is //such//
| a beautiful understatement for what this is.
| smcl wrote:
| "Yamaguchi No.10 Family Office" is actually so mysterious I
| just knew I had to click it. But I agree it's really
| understated and that kinda makes it even better :D
| chrisco255 wrote:
| Besides being a beautiful website, I was rather touched by their
| call to action:
|
| "Seeking stability only clouds your soul. Fear of failing only
| kills the seeds of innovation. We must create a more exciting
| future where people feel free to dream and leap into a world of
| possibilities. We must create a freer future where people are
| eager to truly live."
|
| It's hard not to love Nintendo.
|
| Also TLDR for those that didn't scroll through the whole thing,
| this family wants to use their wealth to fund business ventures
| in Japan. For those unfamiliar, Japan has had a so-called "Great
| Stagnation" since the 90s. Population has declined, GDP growth is
| slow and puttering, and some are saying that Japan has lost the
| edge it had in the 80s.
|
| This sounds like the Yamauchi family's attempt to bootstrap and
| create an ecosystem of ventures to reinvigorate entrepreneurship
| in Japan and their way of giving back.
| blueblisters wrote:
| It's so rare to hear about Japanese startups - either becoming
| successful within Japan or outside. Are other mature East Asian
| countries going through a similar phase?
| graderjs wrote:
| Korea has many startups.
|
| There's rumors of a startup scene in China. /S
|
| Greater China has lots: HK (tho not a country in itself, but
| a special region of China) has some. Republic of China Taiwan
| has lots.
|
| Singapore has a huge amount.
|
| There's also a lot of people doing more "craft based" or
| "small business" startups in all those areas, such as cafes,
| organic or urban farms, manufacturing of various kinds.
|
| Tho that is not the same as VC funded tech startups, some of
| these things do go that way. There's _lots_ of delivery and
| gig economy startups. Lots of payment startups. Much of the
| innovation in social and payment that occurred in the last 6
| years has been lifted out of East Asia and copied by startups
| everywhere.
|
| A good resource for "out of the Anglosaxon / SV" bubble is
| TechInAsia.
|
| https://www.techinasia.com/
|
| The interesting thing about reading startup perspectives in
| Asia, is they are very aware of what happens in SV. An
| awareness that doesn't, unless you are an analyst at one of
| the big international VCs, go both ways.
|
| Also interesting to note the culture in these places around
| entrepreneurship, it's very normal for people to consider
| having their own business. HK has one of the highest "company
| per capita" rates in the world, tho surely some of that is
| due to its special economic statuses. I don't know as much
| about other East Asian cultures, but ethnic Chinese culture
| is very "entrepreneurial", as in, many people have shops and
| businesses of various kinds. At least to me it seems to be an
| acceptable or desirable thing to do at a higher rate than the
| traditional Anglosaxon culture I also spent a lot of time in.
| presentation wrote:
| My impression in Japan is that startups have traditionally
| considered incredibly risky and is a liability in getting
| loans and future job prospects with established companies -
| but that's also changing as the generations shift.
| graderjs wrote:
| I actually don't know that much about Japan. It's the one
| place I didn't talk about in East Asia as you can see.
|
| That's not entirely true, I guess there's other countries
| in East Asia: let's not forget Mongolia, and Tibet and
| Northern Korea.
|
| I bet there'd be lots of startups in Mongolia tho I have
| no idea. Tibet have no idea, tho would love to go. NK I
| guess there would not be so much because I assume the
| government would control them, but honestly, I have zero
| idea right now about startups there.
|
| Interesting to know more about startups in Japan. Apart
| from LINE/Naver (which I guess is in fact Korean), that
| Japanese clothing startup (the guy is Elon's friend and
| will go to space), the older one like Softbank, and many
| cafes and small (for lack of better word, not sure it
| applies in Japan), but, "hipster" businesses (things like
| fashion boutiques, designer household goods and design
| agencies) I have no idea about startups in Japan, as you
| can probably tell. Would love to know more.
| Clewza313 wrote:
| ...you do realize Tibet has been a part of China since
| 1950, yes?
| graderjs wrote:
| I didn't!
| mmhsieh wrote:
| I spent extensive time there. The way a Japanese investor
| explained it to me is that they don't really need Uber
| because the public transportation is so good, and they don't
| really need Doordash because any combini two minutes' walk
| away can provide a good meal to you any time of day or night.
| Their startups are of a different nature.
| Clewza313 wrote:
| The Japanese will also explain to you that they can't
| digest bread because their intestines are longer or import
| skis because Japanese snow is different.
|
| The real reason Uber hasn't taken off in Japan is that
| restrictive legislation and a large taxi lobby (which is
| also responsible for a near-total lack of public transport
| at night) means UberX is impossible. DoorDash was not in
| Japan because local player Demae and Uber beat them to the
| punch, but the market is growing fast and they're joining
| the fray.
| golemiprague wrote:
| There are not too many start ups but they seems to have a lot
| of small companies working under an umbrella of a bigger
| company. It is a different arrangement in which the wealth is
| distributed as well as the management graph, I am not sure it
| is worst than the American system where one Bezos or
| Zuckerberg eat everybody's lunch. Japan just has its own
| ways, it is like taking a mind altering drug, how reality
| could be if certain things were tweeked differently.
| busterarm wrote:
| I met a pair of Japanese startups that operate out of New
| York while I was working out of some WeWorks there.
|
| When I say Japanese startups: their market was Japan, their
| employees were all Japanese and they kept Japanese business
| hours.
|
| I never got a good reason why they were in NY.
| throwaway2037 wrote:
| Are you unfamiliar with Rakuten? It's like Amazon for Japan.
| Some people might also consider Softbank (the mobile phone
| division) and SBI Securities (its securities division, under
| 'Strategic Business Innovator Group'). How about Line? It's
| the biggest mobile chat app in Japan.
|
| Other people can comment more on this one: The number of
| small start-up game studios must be astonishing. Japan seems
| to have an endless appetite for video games! For publishing,
| they will team-up with a major, like Sony.
| raelmiu wrote:
| I agree. This synergy between the design and the message really
| appealed to me.
| piokoch wrote:
| "Besides being a beautiful website".
|
| I think my beauty standards are terribly outdated since the
| last thing I would say about that website is that it is
| beautiful. Let me list my concerns:
|
| 1. It plays sound in the background 2. It is horrible
| cluttered, the only missing thing are those '90 animated
| torches and blinking text (but those moving blocks are even
| more annoying, what is an achievement in itself) 3. It is
| totally unreadable. Grey text on the black background, text is
| shifted, so reading requires keeping ones head bent over to the
| right. I can't imagine that someone with bad eyesight would be
| able to read the text.
|
| Fun fact: the designer know that this sucks so there is some
| "switcher" that let you make text straight. One more fun thing:
| this switcher in barely visible for me when page loads, since
| "view" text is displayed on top of yellow "3D castle" on the
| left that cast grey shades, that are almost the same as grey
| color used for text.
|
| 4. You can't mark text, it is somehow blocked, so if you want
| to copy paste something (for instance to translate), it is not
| possible. No idea what could be the purpose for doing this.
|
| 5. Ctrl F for searching does not work, found text is not
| highlighted
|
| If this is "innovation" and "creativity" and the way to
| "improve society" that this website keep chanting in every
| sentence I would say, thanks a lot for your corpo PR talk, you
| make into HN top page, good job, but better go back to making
| money and please leave society alone (and don't go into website
| building business, pleassssse).
| chrisco255 wrote:
| If you open the menu you can switch to the boring
| straightline view.
| lupire wrote:
| This goes beyond cute pixel art.
|
| Reading text without straining your neck muscles and
| pinching nerves is boring now?
| jhrmnn wrote:
| Isn't it clear that the website is to be taken as a piece of
| art besides also having some information content?
| throwaway69123 wrote:
| Your love art galleries, full of over priced posters
| Atreiden wrote:
| We need to get past using GDP as a measure of success, quality
| of life, etc. Its a measure of gross product, which includes
| negative externalities.
|
| A company pollutes a nearby river and manages to avoid
| responsibility, so public funds are required to clean it up.
| The money the company made by polluting, as well as the cost of
| cleanup, both contribute positively to GDP.
|
| GDP can in some ways be thought of as a measure of conversion
| of natural resources into monetary capital. Given the declining
| state of the environment and unsustainability of many
| commercial practices, we're at a point where we should start
| considering this a negative.
|
| We need a new measure that factors in negative externalities
| and utilization of finite natural capital.
| runeks wrote:
| > GDP can in some ways be thought of as a measure of
| conversion of natural resources into monetary capital.
|
| How so?
|
| When I pay my accountant to do my taxes, it adds to GDP. How
| is this " _conversion of natural resources into monetary
| capital_ "?
| criddell wrote:
| If I pay you $1 trillion to write a song and you pay me $1
| trillion to draw a picture, we have just increased the GDP
| by $2 trillion yet nobody is better off.
| pram wrote:
| Well now you have a song and they have a picture.
| xyzzyz wrote:
| You would never do it, though, because you'd owe whole
| bunch of money to the government.
| criddell wrote:
| If we do this under our respective businesses and our net
| profits are both $0, what money would be owed?
| dtwest wrote:
| The issue is that success and quality of life are subjective.
| While it would be great to measure them the same way we
| measure GDP, I do not think it is possible to do so without
| using many different metrics.
|
| You are correct that GDP is being misused if people suggest
| it is a measure of success or quality of life. GDP is what it
| is, a measure of economic activity (any economic activity,
| more than just conversion of natural resources into monetary
| capital). That makes it only one piece of a very complicated
| puzzle. Many practitioners who use GDP understand it for what
| it is, but some don't and that is dangerous.
|
| I'd be interested to hear if you or anyone else has
| suggestions of what we could use instead. It is a very
| difficult problem to solve, but one that has the potential
| for improving the world significantly.
| clairity wrote:
| > "You are correct that GDP is being misused if people
| suggest it is a measure of success or quality of life. GDP
| is what it is, a measure of economic activity (any economic
| activity, more than just conversion of natural resources
| into monetary capital)."
|
| gdp (and gnp before that) has been trumped up and misused
| by the mediopolitical machine for decades, so this has
| (unfortunately) become a distinction without a real
| difference.
|
| rather than a resource-oriented view (stuff getting turned
| into money) as the gp posited, i'd suggest that economic
| activity should be viewed as the total (levered) labor
| production of the population instead. this makes it more
| about the flows rather than the stocks, a dynamic measure
| rather than a static one. it also centers the discussion
| around the attribute we centrally value and should be
| focused on, productive activity, not merely any economic
| activity, which can be entirely unproductive, as we see
| with more and more capital concentrating without productive
| purpose.
|
| no matter what, you'd still need to discriminate and
| discount activity caused by negative externalities, as the
| gp astutely pointed out. but that could be a simple as
| adding a minus sign in front of that activity, as the term
| itself suggests.
| pokot0 wrote:
| This! Thank you for writing this diwn so clearly!
| ttul wrote:
| If externalities were properly accounted for in GDP, it would
| not be growing so rapidly. That would be a start.
| Clewza313 wrote:
| > We must create a more exciting future where people feel free
| to dream and leap into a world of possibilities.
|
| Unfortunately this is standard marketing pablum for Japanese
| companies, with "future" ( _mirai_ ) and "dream" ( _yume_ )
| both being particularly common tropes. Alan Booth talks about
| this back in 1995 in _Looking for the Lost_ :
|
| > I passed through the pavilion's Dream Tunnel into the World
| of Dream and from there to the Parades of Dream and Play. ...
| Technology, specifically the technology of Mitsui, Toshiba, and
| the rest beyond his wildest, yes, dreams, can help you fly
| again. "Love, love, love!" sings a choir as we file out of the
| pavilion. "You can reach the sky, if you only try!"
|
| https://books.google.com/books?id=Lh4jEAAAQBAJ&pg=PT312
| chrisco255 wrote:
| It might be a trope but coming from Nintendo it means a lot
| more. Can't say how many wonderful memories I've had
| exploring the worlds that Nintendo has dreamed up.
| bobthechef wrote:
| Those were...games...
| farrelmahaztra wrote:
| In childhood especially, the line between the virtual and
| the real is flimsier than you think.
| rchaud wrote:
| Nintendo for some reason appears to have this effect on
| the generation that grew up w/ Super Mario World, Legend
| of Zelda and Donkey Kong.
|
| I played these games at friends' houses back then and
| didn't see the appeal. Games like Need for Speed, Mortal
| Kombat or Goldeneye 007 felt more real, less 'kiddie'
| oriented. But these games aren't really spoken of much
| these days, while Nintendo originals definitely are.
| bobthepanda wrote:
| Time doesn't treat all franchises equally.
|
| Need For Speed is considered to be in decline. Mortal
| Kombat's making was a bit controversial with the whole
| "make employees watch graphic executions to nail the
| art", now that in 2021 the focus is less on kids watching
| violence and more about not abusing employees. https://ww
| w.nintendolife.com/news/2019/05/one_mortal_kombat_...
|
| Mario more or less has inspired the same kind of nice
| fuzzy feeling and polish that is the series' mainstay.
| Breath of the Wild reimagined Zelda into an explorable
| open world to rave reviews.
| Loughla wrote:
| Please explain your statement. I don't understand what
| you mean and would like to.
| Karunamon wrote:
| What's your point? Those memories are no less real.
| bsanr2 wrote:
| Games made to take advantage of hardware innovations that
| were then built upon. Nintendo has had a direct hand in
| the implementation of new (or newly low-cost)
| technologies that have then gone on to serve as the basis
| for more widespread innovations. Ex. They placed a cheap
| infrared camera in their Wiimote to enable controller
| tracking (which means that that tech got into the hands
| of millions of users). An engineering student reversed
| this, using that camera to track LEDs placed on a pair of
| glasses to achieve cheap headtracking.(1) This was then
| used as the basis for the tech in Microsoft's Kinect(2),
| which served as the basis for the tracking technologies
| we see in modern XR setups. That's just one example of
| many.
|
| 1: https://youtu.be/Jd3-eiid-Uw
|
| 2: https://www.wired.com/2011/05/johnny-lee-kinect-
| hacking/
| nine_k wrote:
| It's like saying that Alice in Wonderland or Wind in the
| Willows are mere... books...
|
| Games are an art form, completely on par with books,
| paintings, or movies. I'd say they are one of the most
| important art forms of our times.
| misterkrabs wrote:
| I used to believe that games were an art form - but I
| just can't get behind them being completely on par with
| books, etc.
|
| The writing is often so terrible... I wish I could think
| of a single video game that touched me like The Brothers
| Karamazov or Les Miserables.
| agloeregrets wrote:
| Most games seek to entertain rather than to provoke. They
| are the Harry Potters and James Bonds of the world. Go a
| bit deeper and you find what you are looking for though.
| A hard limit of games is the fact that books let your
| reading experience be entirely visually unique to you. A
| character looks a certain way to you, their actions have
| your own interpretation.
|
| For me, Firewatch was a stunning call to action about
| avoiding the problems in your life. Beyond direct
| narrative, there is the silent story seen in games that
| is rarely seen in books. The implied bits, the attention
| to detail, the care and love to the craft. For example,
| there are bits of the Zelda franchise that trends a hair
| into Jack Kerouac's ending of On The Road. The little
| moments where you can feel and realize the breath
| experience of those you interact with, the people you
| save and those who save you. In that moment you can feel
| that book-like internal narrative defining all that could
| have been or might have been. Zelda Wind Waker is
| exceptionally notable in this space. Majora's Mask
| defined it.
| chucky_z wrote:
| Try Outer Wilds (not Outer Worlds). There's a lot of
| games that are more vehicles of storytelling rather than
| what is a traditional videogames.
| kwhitefoot wrote:
| > The writing is often so terrible
|
| This is also true of the vast majority of books ever
| written.
| nine_k wrote:
| But most books are terrible, too! If we want to pick
| masterpieces, then you will easily come up with a bunch,
| from Loom and Star Control II all the way to Disco
| Elysium.
|
| But masterpieces are few. For each cartridge full of
| second-rate mindless 8-bit games there is a pack of books
| by Barbara Cartland, or whatnot.
| RosanaAnaDana wrote:
| Battletoads
| TheRealNGenius wrote:
| lol you probably enjoy it when textbooks tell you the
| proof is left up to the reader
| legerdemain wrote:
| Yes! Nintendo helps us hold on to the _yume_ in our
| _kokoro_! Look to the _mirai_ for that _hikari_ at the end
| of the tunnel!
|
| In other words, I'm sure you have fond memories of playing
| a bunch of Nintendo videogames, but if you think that to
| climb out of economic stagnation, we just need to believe
| in ourselves, that's just a bunch of mealy-mouthed _wahoo!_
| phaedrus441 wrote:
| Thanks for inadvertently introducing me to Alan Booth. Just
| picked up a copy of "The Roads to Sata" because of this
| comment!
| zwayhowder wrote:
| Me too, and I thought the combination of trains I had to
| use for the same trip was tough work :( I am really looking
| forward to reading that.
| Clewza313 wrote:
| You won't regret it! It's a shame he only wrote those two
| books before his untimely death from cancer.
| hnlmorg wrote:
| I love Nintendo as much as the next guy but they're hypocrites
| when they come to comments like the above because they're
| second only to Disney with regards to how aggressively they
| chase after their IP. So many fun indie projects have been
| taken down because of Nintendo. And we're not even talking
| about commercial games but stuff kids have thrown together as
| tribute to Nintendo and have put online. YouTube reviews,
| Twitch streams, etc all need prior agreement from Nintendo
| otherwise they'll come after you (and if you're lucky, they'll
| just take a share of your advertising revenue).
|
| Nintendo have a massive fan base but they sure don't allow
| those fans to get creative.
|
| Sega, by contrast, are the complete opposite and not only allow
| fan projects to exists but even allow them to operate
| commercially on a small scale.
|
| edit: this comment is generating a lot more interest than I'd
| expected from my throwaway remarks and as a result a lot of the
| replies have missed the point of what I was complaining about.
| So I'll take some time now to expand on them a little more:
|
| - this isn't just a "Japanese thing", Nintendo of America are
| just as bad. They issue hundreds of DMCA takedowns.
|
| - this isn't a typical gaming thing either. I'm not going to
| pretend that all other companies are angelic but Nintendo seem
| uniquely proactive with chasing after their fan base even when
| those fans are just recording themselves playing games. Which
| leads me onto my 3rd point:
|
| - Nintendo are not just trying to protect their IP. Nintendo
| offer a partner program that costs to be a part of and if
| you're not on there than your YouTube and Twitch channels can
| get DMCA'ed if they feature Nintendo games. Even retro gamers
| playing titles released 30+ years ago have been targeted. So
| this is often less about protecting IP and more about profiting
| on retro gamers hobby channels.
|
| Nintendo's actions with the rest of the gaming community is
| quite unlike anything other gaming studios do. And I say this
| as someone actively involved in the retro gaming and streaming
| community. So many of my friends have ended up putting all of
| Nintendo's first party games on a "no play list" for their
| Twitch channels because of this. They've never had an issue
| with any other studio and they certainly don't run their
| channels for profit either (very few retro games on Twitch make
| money from their hobby). It's also hard to see how someone
| streaming a play through of a Nintendo game harms Nintendo as a
| company or their IP.
|
| And to be clear, I do still like Nintendo in the general sense.
| I might not agree with how they treat their fans (particularly
| the retro gamers, streamers, reviewers on YT) but I do still
| enjoy their games. I just know better than to stream myself
| playing them. I guess that makes me a little hypocritical
| too.... :)
| JackFr wrote:
| > So this is often less about protecting IP and more about
| profiting on retro gamers hobby channels.
|
| I doubt Nintendo's bottom line is affected at all by this
| "revenue stream". It is all about keeping the value of their
| IP high.
| vmception wrote:
| They are literally saying make your own IP and here is money
| to do it in your own company that they just passively invest
| in with no relation to Nintendo as a parent company.
|
| They're saying grow the fuck up, and acknowledging that since
| that's _so_ hard for an entire generation they've inspired,
| they are trying to inspire these adult-children _again_ with
| venture capital to create new things.
|
| That's the opposite of hypocrisy. Pursuing their own property
| rights to keep their property valuable? Sell them some shares
| and they'll make sure you have that expectation with your IP
| too.
| hnlmorg wrote:
| How does going after Twitch streamers playing retro games
| fall into any of what you've said? Because Nintendo have
| targeted them.
|
| How does YouTube reviewers fall into that category? Because
| Nintendo have targeted them too.
|
| You don't realise just how far reaching Nintendo's lawyers
| are and thus just assume it's the usual case of "They're
| stealing from us!" (to quote Pirates of Silicon Valley).
| vmception wrote:
| Ah okay, yes I'm aware they do that and they should call
| off the hounds. This isn't the thread for that. It is
| very easy to compartmentalize these things, just like the
| other people making real money and wealth in this world
| do. This is a private equity firm from a securities
| trader. Nintendo was their tech play where they also got
| to premine all the shares. Its cute you and others have
| been inspired by that alpha generating bet. That was a
| complete thought.
| hnlmorg wrote:
| > _This isn't the thread for that._
|
| The discussion organically lead to my point (I don't just
| go around moaning about Nintendo for giggles in any old
| thread) and it's not as if HN doesn't already have a long
| and rich history of conversations going off topic.
|
| I also don't see why authority you have to tell me which
| topics are off topic on this discussion board. If you're
| not interested in a tangent then fold it and move on.
| It's what I do :)
| chrisco255 wrote:
| Yeah, I get that. I feel like the trademark and copyright
| system is set up that way where lawyers are incentivized to
| defend IP. Some consider it a must, to protect those IPs.
|
| At any rate, I would love to see something like a
| decentralized Disney or Nintendo spring up in the world. Like
| a decentralized universe of open source characters that
| people could interact with and riff on. Something like what
| happens with memes like Pepe already, but more
| Disney/Nintendo-esque. I wonder if that couldn't be organized
| with a DAO for the community to contribute to and fund the
| artists that build the characters and universe. Anyways,
| random thoughts.
| onethought wrote:
| But isn't it the strict control of brand and image that
| make those characters so enjoyed. If you let anyone do
| anything they can change/misrepresent the brand in an
| irreversible way... just like Pepe...
| barneygale wrote:
| Those characters are enjoyed because of the strength of
| the games that feature them. Nintendo's recent abuse of
| DMCA is only hurting that legacy. As the grandparent
| pointed out, Sega are nowhere near this litigious.
| onethought wrote:
| Yes, and segas Characters are no where near as
| strong/popular. It almost strengthens my point
| hnlmorg wrote:
| I have no issue with companies shutting down content that
| could be seen as harming their image. But the vast
| majority of fan content is complimentary. For example, do
| you think a Twitch stream of a retro game is somehow
| harming or misrepresenting Nintendo's brand?
| NateEag wrote:
| Nintendo is historically HUGE on being family-friendly
| and controlling their image.
|
| Streamers telling raunchy jokes, dressing sexily and/or
| swearing while playing a Mario game probably _does_ hurt
| Nintendo 's brand, at least in their eyes.
|
| There's a reason Smash Brothers Ultimate's online mode
| only has voice chat in private rooms through a smartphone
| app.
| chrisco255 wrote:
| I don't think so. Pepe is still quite hilarious for meme
| material. I can ignore bad actors with an open IP and
| still enjoy the good stuff.
|
| And meanwhile, I think stuff like fan art, fan fiction,
| spin offs, etc could maybe create an even more vibrant
| ecosystem than a Disney or Nintendo ever could.
|
| I mean, look at the ancient Greek and Roman mythology.
| That was an open source ecosystem of stories and legends
| that different people contributed to and built on over
| long periods of time. It could easily happen today.
|
| Open Source Disney, Open Source Marvel, Open Source
| Nintendo
|
| I think the time is right for such a thing to happen.
| hnlmorg wrote:
| The interesting thing there is that Disney made their
| money by reselling public domain content:
| - The Little Mermaid - The Jungle Book -
| Tarzan - Cinderella - A Christmas Carol
| - Fantasia - Pinocchio - Alice in Wonderland
| - Beauty and the Beast - Aladin - Heracles
|
| etc
|
| All folk tails or public domain stories. Even Tangled and
| Frozen have taken heavily from other stories. And I'm
| certain there's more I've forgotten.
|
| Likewise Marvel has borrowed a lot from Norse mythology
| with Thor's story arcs.
|
| I've never really followed comic book fandom that closely
| so I can't comment on what pre-Disney Marvel were like to
| their fans. But with regards to Disney, it always left a
| bad taste in my mouth just how aggressively Disney were
| to protect their IP from harmless fans when Disney
| themselves owe their millions to ripping off other
| peoples stories.
| [deleted]
| foxhop wrote:
| Did you know Superhero is a trademaked term held by the
| duo Marvel (now Disney) and DC.
|
| That said they have never tried to test that trademark in
| the courts.
|
| I thought about putting another term into the public
| domain, something like uberheros/ultraheros and then
| allowing artists, writers, and other creatives to define
| their characters as such, and while also in the public
| domain, allow remixing and reinterpretation of the
| archetypes and stories.
|
| I think the easiest way to start this would be to setup a
| git repo to describe how it works and what it means to
| place one of your characters or stories into the public
| domain. Then build a community and tools to help people
| and teams do so.
| philliphaydon wrote:
| I don't think this is unique to Nintendo though. I feel like
| it's a Japan Culture thing. There's a kick start project for
| Street Fighter history where a studio backed out of doing an
| interview due to it not being sanctioned by Capcom. When ever
| I need to work with companies in Japan, it's a struggle of
| bureaucracy and politics.
| astrange wrote:
| Japan has strict IP laws with no concept of fair use, so
| you do need to get permission for a lot of things. That's
| part of why entertainment journalism like games/music is
| super bland there.
|
| (Of course there's also a big unofficial fanart for profit
| community, which some companies tolerate because it gets
| them an artist pipeline.)
| hnlmorg wrote:
| Nintendo of America are just as aggressive and, as I've
| mentioned before, other Japanese games studios aren't
| nearly as proactive in shutting down fan content. Sega,
| for example, practically endorse it.
|
| As someone who's actively involved in the retro gaming
| community on Twitch, there is a very stark difference
| between Nintendo and almost every other studio.
| astrange wrote:
| The studios' US branches are usually nicer than the Japan
| ones; Nintendo is the rare US branch that's just as mean.
|
| Sega and Capcom will try to get you permabanned if you're
| Japanese and do a monetized stream of their games without
| permission: https://www.animenewsnetwork.com/interest/202
| 0-08-06/hololiv...
|
| And Atlus Japan won't give out streaming permissions even
| though Atlus US doesn't care at all.
| hnlmorg wrote:
| Granted I'm talking from a western perspective but what
| you've described is precisely my point.
| hnlmorg wrote:
| I don't think it's a uniquely Japanese thing but there's
| definitely a culture there. However my point is Nintendo
| aren't just passively refusing to work with fans, they're
| pro-actively shutting down fan projects, Twitch streams and
| YouTube review channels in ways that other Japanese studios
| are not. It's also not just Nintendo of Japan doing it,
| their American company also behaves the same.
|
| https://www.nintendolife.com/news/2021/01/nintendo_issues_m
| a...
|
| https://www.nintendolife.com/news/2020/11/twitch_streamers_
| b...
|
| I have friends who stream retro games via Twitch and the
| only they've ever had infractions from Twitch is when
| Nintendo have reported them for playing a retro Nintendo
| game without Nintendo's consent.
|
| There's also bunch of YouTube videos from disgruntled
| reviewers moaning about how they've been treated by
| Nintendo, which I can't find right now.
|
| So this isn't something I've just made up. It's a common
| gripe with the retro gaming and streaming community.
| TulliusCicero wrote:
| On the other hand, Sega is known for being much, much
| friendlier with fan projects.
|
| Sometimes Sega even hires the developers, as was the case
| with Christian Whitehead, who did some Sonic ports for
| them, and then went on to make the critically acclaimed
| _Sonic Mania_.
| philliphaydon wrote:
| Yeah, I have 2 sega books that sega gave the console
| designs for! It's so cool!
| Black101 wrote:
| > Besides being a beautiful website
|
| And at first glance, it appears to work fine even with
| javascript disabled.
| playpause wrote:
| What do you mean by 'at first glance'? With JS disabled I
| just get an empty black page.
| Black101 wrote:
| oops... you are right, my JS was accidentally left enabled
| bobthechef wrote:
| Sounds like your typical reheated, cluster-of-blandly-positive
| and vague feel-good marketing. Not sure what exactly you're so
| enamored with, or what you're projecting here.
|
| (Also the phrase "giving back" implies you've been doing
| something unjust. You only give back after you've taken. But
| all just business practice is about fair exchange, so there's
| nothing to "give back".)
| prewett wrote:
| That's a pretty zero-sum outlook on giving back. Another way
| of looking at it is that people invested in us before we had
| any potential (parents and teachers, at the very least), the
| Yamauchi family wants to do the same for others. They are
| giving because they received, not because they've taken.
| kspacewalk2 wrote:
| >This sounds like the Yamauchi family's attempt to bootstrap
| and create an ecosystem of ventures to reinvigorate
| entrepreneurship in Japan and their way of giving back.
|
| And it also sounds like their attempt to make more money. Let's
| just not lose sight of reality amidst all the fluff.
| graderjs wrote:
| Sometimes the comments make you happy you read them. Yours did!
| Thank you! :) ;p
| throwaway2037 wrote:
| As a non-native who has lived in Japan for many years, but then
| moved to another country in Asia... I disagree with the regular
| stream of negative English language news about Japan. It is
| still a wonderful culture, people, and country.
|
| And ignore the "GDP" stuff. You will read the same about Italy
| in English language newspapers. And (South) Korea. Both are
| also beautiful countries with great food and very high quality
| of life.
|
| I look at overall GDP less than GDP-per capita. The best metric
| in my mind is historical median salary. This gives a great idea
| of how middle class people live. As long as it holds steady and
| inflation is zero, then quality of life does not decline. The
| truth is that Japan has microscopic growth (~1% per year)
| combined with annual population decline of ~0.5% per year.
| Those two together should mean quality of life is still
| increasing a little bit each year. And, yes, each year that I
| return to Tokyo, I feel it is still improving.
| nine_k wrote:
| I happen to know a few Italians, and unfortunately cannot
| agree about the quality of life. Likely it's way better than
| in places like Congo -- no wonder! But compared to more
| northern Europe and the US, the difference is rather stark.
| Look at the unemployment figures, for instance.
|
| Still, of course, great people, great culture, great
| potential.
|
| Same with Japan: wonderful culture, nice people, but the
| problems are real. And somehow, I suppose, they are rooted in
| the same great culture as the nice things :-/
| pokot0 wrote:
| Lower classes in Italy are not as much penalized as in the
| US.
|
| Eviction takes YEARS and it's just impossible in some
| situations (kids in the house), healthcare is free for all,
| personal debt is not as aggressive as here, unpaid debt is
| a nightmare to go afer.
|
| So unemployment figures are not really that important to
| gauge quality of life. We had many scandals where people
| just didn't want to get hired and do small works off the
| books instead because life was just better like that.
|
| You can be broke and still have a wonderful life in Italy.
| If you are smart and you want to get rich: much easier in
| the US.
|
| Also about your Italian friends: Italian love to complain!
| If you ask them, they'll tell you. They will complain about
| everything all day with you. And then leave and go drink a
| nice aperitivo with their friends and enjoy the evening.
| It's very different from the US style of projecting an
| idyllic image of your life when you are with others, and
| then go home and drink whiskey until you forget you are
| alive. (Source: Italian living in US for 10 years)
| throwaway0a5e wrote:
| >people just didn't want to get hired and do small works
| off the books instead because life was just better like
| that.
|
| The blue collar industries have issues hiring junior
| people for exactly this reason in many of the HCOL parts
| of the US. Nobody in their right mind wants to suffer
| through a couple years as a lube and tire tech when you
| can work when you can get paid more fixing people's cars
| under the table.
| [deleted]
| bsanr2 wrote:
| Too-high GDP seems to result in a de facto aristocracy
| which claws as much of the wealth as possible to
| themselves, an issue which becomes more intractable over
| time re: Piketty. At both the macro and micro scale,
| quality of life seems to peak at the upper middle class,
| where there's just enough wealth that the imperative to
| keep everyone happy takes precedence (vs the imperative
| to stay at the top or keep everyone from starving on
| either side).
|
| I know that Italy isn't perfect, but the Italian-style
| post-Imperial "chill-out" seems to work well in a lot of
| ways. I'm an American with no Italian heritage, but I was
| born there and I think I might have imprinted a bit. I
| hope to go back someday.
| captainredbeard wrote:
| > where there's just enough wealth that the imperative to
| keep everyone happy takes precedence (vs the imperative
| to stay at the top or keep everyone from starving on
| either side)
|
| Maybe
| throwaway2037 wrote:
| Sorry to nitpick, but I am a regular listener to Deutsche
| Welle (dw.com). They have a nice weekly show called DW
| Africa. More info here: https://www.dw.com/en/top-
| stories/africa/s-12756
|
| Are you aware there are two countries that are casually
| referred to as "Congo" by non-Africans? (Hello Africans! We
| hear you loud and clear!) Sorry, this is a real issue for
| me. I am so tired of Western (and East Asian!) media using
| the broad label "African" to sweep 50 countries under the
| rug that have very diverse development histories.
|
| To be clear: (1) Democratic Republic of the Congo has GDP
| per capita below 1000 USD per year and is one of the least
| developed countries in the world -- affected by unfortunate
| tropical diseases and civil war. (2) Republic of the Congo
| is doing much better! Neighbors, but a GDP per capita that
| is 2.5 times of DRC.
|
| If you are aware of all of this, ignore this post. If not,
| please kindly educate yourself before posting about the so-
| called sad lives of people from "Congo" -- a place that has
| not existed for more than 75 years!
| philtar wrote:
| This is easily one of my top 10 favorite HN posts.
|
| Interesting, informative, and polite. (Last one is super
| important)
| RcouF1uZ4gsC wrote:
| >Democratic Republic of the Congo has GDP per capita
| below 1000 USD per year and is one of the least developed
| countries in the world -- affected by unfortunate
| tropical diseases and civil war. (2) Republic of the
| Congo
|
| Reminds me of the heuristic, the more modifiers a
| country's name has, the more likely it is to have
| economic or political issues. See for example, Democratic
| Peoples Republic of Korea vs Republic of Korea.
| nine_k wrote:
| I do. I also remember that both were war-torn; a colossal
| war ("African WWI", as some call it) happened in 1996-97,
| with some civil wars after that.
|
| Both DRC ($420 per capita) and RoC ($390 per capita) are
| not well-off, compared to more fortunate countriers
| relatively nearby, like Nigeria ($2140 per capita), to
| say nothing if e.g.Botswana ($7k per capita).
|
| Italy, for scale, got $31630 per capita in 2020, nearly
| 80 times that of RoC.
| V-2 wrote:
| Italy is a country of great contrasts. Northern Italy (such
| as Milan) is definitely on par with "more northern Europe".
| pokot0 wrote:
| As an Italian living in US for 10 years now, I definitely
| agree. Growth means nothing to 99.9% of the population. But
| that very same people have not realized it yet, and all push
| for the needs of 0.01%.
| chrisco255 wrote:
| The GDP growth and sense that Japan is falling behind is what
| the family claims is their motivating factor.
| theptip wrote:
| > I look at overall GDP less than GDP-per capita.
|
| As you should. But a quick search suggests GDP/capita is
| below where it was in 95, and only exceeded it for a short
| period around 2010:
|
| https://www.google.com/search?q=japan+gdp+per+capita&oq=japa.
| ..
|
| I'm not sure that the numbers support the narrative you're
| putting forth here; population decline is not offsetting the
| lack of overall GDP growth, and the GPT/capita numbers are
| essentially flat.
|
| I think it's entirely possible for both "It is still a
| wonderful culture, people, and country." and "three decades
| of economic stagnation" to be true.
| kbenson wrote:
| > the GPT/capita numbers are essentially flat
|
| We haven't quite reached this level of AI dystopia yet.
| Give it a few years. ;)
| aikinai wrote:
| Your point is orthogonal to the stagnation issue. Yes, Japan
| is still a wonderful place to live, the best in the world I'd
| personally say. But it is most certainly stagnating. There's
| enough momentum, cultural advantage, and existing wealth to
| continue to carry it forward for quite a while, but the
| energy and ambition is gone. That's what GP was describing
| and that's what the Yamauchi family is targeting.
|
| I also love the gesture, but it obviously won't do much on
| the grand scale. Not even the massive 2011 disaster was
| enough to light the fire again.
| throwaway2037 wrote:
| Thank you for your honest reply.
|
| Here is a thought experiment about growth: What if Google
| never grew again, but maintained the same revenues and
| profits going forward? To be clear: Their stock price would
| crash because portfolio theory teaches us that stock price
| is an indication of future earnings growth. This is what
| Japan looks like in my mind: Very rich and developed by
| global standards, but mostly economically stagnant.
|
| "Not even the massive 2011 disaster was enough to light the
| fire again." Zero trolling: Are you aware of the special
| tax for reconstruction in Japan? (I pay it.) It runs for 40
| or 50 years and will collect billions (USD) to rebuild and
| reinvigorate the affected regions. I went on a road trip
| through Iwate prefecture 2.5 years ago. They are
| rebuilding. Yes, most places feel like eerie "potemkin
| villages", but I am confident they can rebuild.
| kaesar14 wrote:
| Well in your thought experiment, Google choosing to shift
| priorities away from growth towards stability could
| ultimately lead to being dethroned as other companies
| seek to undercut them through competition.
| aikinai wrote:
| I completely agree with your first point; that's a good
| analogy. Japan is very successful and stable, but shows
| no signs of future growth potential.
|
| I wasn't talking about rebuilding after the disaster; I
| know they're doing that (and I also pay the tax). I was
| talking about lighting the fire of ambition and
| innovation in Japan again. At the time I had hope that
| the scale of the disaster and impact on the nation's
| psyche might be enough to awaken the spirit again like
| the Meiji Restoration or the Economic Miracle. However,
| all that happened is they committed to rebuilding and
| turned off a lot of the lights.
| mlyle wrote:
| > It is still a wonderful culture, people, and country.
|
| Of course it is. But that doesn't make the problems less
| real.
|
| The demographic pressure cooker is still cooking-- a greater
| and greater proportion of national resources go to support an
| ever increasing fraction of the old, and stopping this is
| impossible at this point. Prospects for dating and marriage
| are collapsing for a large chunk of the populace. Government
| debt is increasing as a share of GDP and with the change in
| the dependency ratio and declining populace default looks
| increasingly likely in the long term.
| lupire wrote:
| It's the Japanese version of "changing the world with
| disruptive incredible journeys".
| bsanr2 wrote:
| They're pulling an Eden of the East, with Banjo as Mr. Outside.
| Neat.
| glandium wrote:
| Pixelated Kanjis in isometric 3d are really hard to read.
| Thankfully the English text is not pixelated.
| mgerullis wrote:
| From a frontend devs perspective this actually is pretty crazy. I
| was going through the markup for 5 minutes and could barely tell
| what is what and how stuff is rendered. Chapeau!
| anonu wrote:
| Was hoping to see a bit more discussion on the tech on HN...
| gervwyk wrote:
| Same here. Although digging in a bit there is some really cool
| css tricks in here. Any idea who the developer is?
| prawn wrote:
| Mount Inc:
| https://twitter.com/mount_inc/status/1381805222679379969
| mgerullis wrote:
| Sadly no. What I do however found interesting was the client-
| side redirect to https as well as the usage of jQuery. And
| the fact that a lot of text is in SVG
| throwaway2037 wrote:
| "The Web is dead. Long live the Web!"
|
| This website is so magical. It gives me a child-like feeling of
| true discovery.
|
| The first website I ever visited was SGI.com. I saw it advertised
| in a computer magazine, but I didn't have access to the Internet.
| By chance, a few months later, I learned the central branch of my
| city library had _one_ PC with dial-up. You had to reserve it.
| The waiting list was long. I still remember staring at the blank
| grey browser window, carefully pecking "www.sgi.com" into the
| location bar. Then... waiting, and waiting, and waiting(!) for
| all the graphics to load. SGI's homepage was full of these
| beautiful pre-rendered three-dimensional graphics. It was worth
| the wait!
| cmod wrote:
| For those interested, dev agency is Mount Inc. [0]
|
| Some behinds the scenes production stuff on their Twitter feed.
| [1]
|
| [0]: https://mount.jp/
|
| [1]: https://twitter.com/mount_inc/status/1381805222679379969
| throwaway2037 wrote:
| Genuinely curious: How did you figure it out?
| hkmurakami wrote:
| It went a little viral in Japan Twitterverse.
| robenkleene wrote:
| The Yamauchi reminds me of Bruno Simon's personal site
| (https://bruno-simon.com/), who coincidentally has a (paid)
| Three.js course (https://threejs-journey.xyz/). Might
| interesting for people interested it learning how to make these
| kinds of things.
| rchaud wrote:
| That Bruno website is the first thing I thought of when I saw
| the isometric design. Gotta say, Bruno did it right. I
| expected to be able to drive my little car around the website
| to read about the family's vision for the future!
| hkmurakami wrote:
| From the web studio on a separate tweet thread:
|
| "a little bit of behind the scenes
|
| We build a custom modeling and layout/placement tool. We use
| the modeling tool to build the object models and the
| animations.
|
| The animations are build pixel by pixel and frame by frame,
| then placed using the layout tool.
|
| 274 original model objects "
|
| https://mobile.twitter.com/mount_inc/status/1381892567457882...
| raverbashing wrote:
| For those who don't know, a Family Office is "a privately held
| company that handles investment management and wealth management
| for a wealthy family, generally one with over $100 million in
| investable assets" (as per Wikipedia) relating to the Nintendo
| Founder family
| redis_mlc wrote:
| Family offices are controversial at the moment in the US
| because they can be as large as a hedge fund, yet have no
| regulation.
|
| There was a recent meltdown at Archegos that cost institutions
| several billion dollars involving a family office:
|
| https://www.reuters.com/article/us-usa-markets-blocktrades-r...
|
| They're also a good gig if you're a CPA and one of your clients
| becomes a whale, which means you can work that one account and
| don't need to service 1,000+ little accounts annually.
|
| (My CPA/EA got "difficult", so I dumped her and just do it
| myself now. Cheaper, faster and less headaches.)
| entropyie wrote:
| As I face into another day of tedious Jira wrangling, this really
| lifted my spirits! The music really makes the difference. I was
| also struck by the quote regarding stability and innovation.
| FWIW, very little CPU overhead on ThinkPad X280 with FireFox.
| pm90 wrote:
| It comforts me to know that I'm not the only one who feels this
| way about their work- "tedious JIRA wrangling". Ugh, I
| empathize deeply with that statement.
| [deleted]
| nperez wrote:
| I got into programming for the fun of it, and it's become easier
| and easier to forget that as it's become more of a job. This was
| a much needed reminder! No doubt this must have been a joy to
| build
| sublimefire wrote:
| Not sure about anyone of you but in my case the experience is
| terrible. Initial load 3.7 secs, then additional assets were
| downloaded +7secs. And this all just to show the button "Enter"
| which was unresponsive. After waiting for a couple more seconds
| background appeared. At this point I've spent 10 seconds on a
| site.
|
| FYI I'm on 16'mbp so there is more than enough processing power.
| Maybe it is because of 11MB the website needs for the button to
| start working (delivered via 114 requests), but on the other hand
| my network throughput is around 100mb.
|
| edit: Network monitor says that each of png tiles (~300B) took
| 11sec on average to receive.
|
| edit: Still can reproduce this but the loading time fluctuates
| 3-11secs. I'm on FFv87. Maybe I'm too far from the CDN server.
| nabakin wrote:
| On my phone, loading the website is instant, loading the button
| to enter takes 2 seconds or less, and actually entering the
| scene is instant.
| jeroenhd wrote:
| I'm on Android running the latest beta of Firefox and after an
| initial black screen for a second or two, the website operates
| quite smoothly.
|
| I have seen quite a few comments from people on Macbooks that
| have a terrible experience with the website, though, so maybe
| the problem is related to that? It could be that the GPU isn't
| great at rendering the specific code path this website hits, or
| that the network card hits some kind of edge case with the way
| this website deals with its assets, or something entirely
| different.
|
| It could also just be that the richer dev crowd generally buys
| Macbooks and the numbers are overstated, of course.
| foxhop wrote:
| I also had a good user experience on Android and Firefox.
| drcongo wrote:
| 16"MBP here too, in Safari - it was surprisingly fast for me.
| least wrote:
| Experience was pretty bad and i had to reload several times for
| the assets to even load. I'm willing to give it a pass
| considering it's not exactly meant to be a high traffic website
| that a lot of people are meant to use every day though I could
| understand someone instantly closing off of it.
|
| It's whimsical and interesting which is certainly the message
| they were going for considering the intent of the website
| itself and resulted in more discussion about its mission than
| it would normally earn on social media, I think. Talking about
| the good ol' days of Japan's economic dominance and how it was
| perceived as a creative powerhouse on a bland corporate website
| would probably fail to deliver its message.
| fergie wrote:
| This ascetic was very hot around 2000-2001 in the design
| department at the big dotcom where I worked.
| doersino wrote:
| Pretty, but 10 seconds of scrolling turned my phone into a space
| heater.
| romanovcode wrote:
| Nothing happens when I click "Enter ->".
| tomklein wrote:
| This is the level of creativity I needed this morning.
| rambojazz wrote:
| Unfortunately at the great expenses of usability.
| developer93 wrote:
| you can turn the crazy off in the menu & get the serious
| website
| eh9 wrote:
| IDK if it's intentional, but the background creates a moire
| pattern while scrolling. I found the flashing from it
| jarring.
| dejj wrote:
| First click reminded me of Summer Wars[1] (Japanese: samauozu)
| immediately! The music video[2] nicely retains the opening
| effect.
|
| [1]: https://en.m.wikipedia.org/wiki/Summer_Wars
|
| [2]: https://m.youtube.com/watch?v=cZuj-uTvdYc
| maxwelljoslyn wrote:
| Thank you for reminding me what this movie is called. Saw it
| years ago and forgot.
| toyg wrote:
| Thanks for the link, this looks awesome. I'm trying to catch up
| with the best anime in the period 2002-2018, and this just made
| the list.
| ryanjodonnell wrote:
| This site is epic
| mgerullis wrote:
| That's interesting, my 2015 MbP had glitchy sound, stutter and
| fans spun right up while my iPhone 7 deals just fine with it.
| neartheplain wrote:
| My first-gen iPhone SE also renders/plays it smoothly.
| tomglynch wrote:
| Same. MBP mid 2014, chrome, very stuttery.
| vmception wrote:
| What about Safari?
| mgerullis wrote:
| A tad better but still yanky. Not trying to discredit the
| incredible artwork though...
| pomian wrote:
| Android Moto g - website works great, no heat, no stutter. You
| can zoom in and watch the motion of the cubes. Is it random
| motion?
| intrasight wrote:
| I get a blank page. Uses Flash?
| Nazzareno wrote:
| Mobile version is even better, with a fantastic background music
| (any guess on which is the song? Can't shazam it)
| mzs wrote:
| No tags in the MP3, likely created for the site but I too wish
| I knew the artist(s):
|
| https://y-n10.com/assets/sound/bgm.mp3
|
| edit: Ji Tian Jian Er Kenji Yoshida selected works:
| http://dajistudio.com/
|
| https://twitter.com/mount_inc/status/1381805231479005186
| aasasd wrote:
| The music is similar in spirit and sound to Space Ponch, who
| are also Japanese: https://www.youtube.com/watch?v=Z8maoqr4E5k
| onlyfortoday2 wrote:
| horrible website
| hermitsings wrote:
| Tech? How'd they make this?
| MoodyMoon wrote:
| Text on the website is a combination of SVGs and real
| characters which are then transformed using CSS. Assets are
| from /assets/doodles.json which contains information on how
| they can displayed and animated on a canvas through WebGL using
| a custom engine from /assets/js/engine.min.js.
| chrisco255 wrote:
| Im guessing WebGL or HTML Canvas + JavaScript.
| Benjamin_Dobell wrote:
| It's WebGL. Doesn't look like any library/engine I'm familiar
| with, quite likely custom.
|
| If you're interested in more detail, you can run spector.JS on
| the site to capture the render calls of a frame.
| Cthulhu_ wrote:
| It's from Nintendo, wouldn't be surprised if they hired some
| of their creative team and developers to work on it.
| xtiansimon wrote:
| " If I have seen further it is by standing on the shoulders of
| Giants."
|
| It's like the 1990s all over again
| rorykoehler wrote:
| Clicking "Enter" doesn't work for me on MacOS on Firefox. Google
| Tag Manager is the only script that is being blocked though
| disabling (loaded more google stuff and) it didn't help.
| wst_ wrote:
| Works fine for me on the same setup.
| a94d5dc743 wrote:
| What a load of corporate-speak bullcrap in a geek-attractive
| wrapper!
| bashwizard wrote:
| Reminds me of the type of websites I and a lot of people used to
| create in flash in the early 2000.
| yarcob wrote:
| Except this website actually works and sound is default off and
| you can switch to a more accesible view :)
|
| Still, I kinda miss the creativity of the early web.
| abraae wrote:
| I mainly saw this style in large retailers wanting to deliver
| a cool experience to their customers and candidates.
|
| Difficult, fraught projects battling with flash and
| unrealistic customer expectations.
|
| Once live, never touched until entirely replaced by some new
| hotness.
| fireattack wrote:
| Sound is default on here (it does need some time to load,
| though).
| monkeydust wrote:
| Love it. If i ever get enough wealth to setup a family office I
| would want it to be as crazy/fun as this. Kudos for having the
| ability to toggle from crazy to normal views also.
| ksec wrote:
| Attention: It nearly flipping fried my CPU.
|
| But awesome site.
|
| Tested On both Safari and Chrome on macOS. 100% CPU usage when
| scrolling.
|
| Edit: On WOW, from the comments I decide to try it on my iPhone
| 11. _Ultra_ Smooth Rendering with Music ( which wasn 't even
| playing on my Mac ). And my phone isn't even warm after a minutes
| of playing around. Amazing
|
| Which makes me wonder. Why?
| pm90 wrote:
| Are you powering a large monitor? I would guess the graphics
| doesn't scale well with screen size.
| aikah wrote:
| It was pretty smooth actually, and I'm on a Intel N5000 with 4
| gigs of RAM. Not sure it uses WebGL or CSS, but the
| performances are rather good.
| throwaway2037 wrote:
| Woah, you are right! I just checked my Chrome task manager
| (Shift+Esc on Linux). It is never less than 50% CPU at top of
| page in 3D mode. If I scroll, it jumps to > 100% CPU! The tab
| is using 250MB of RAM. And to think I am working on a
| ridiculously over-powered workstation w/ 3.8 GHz cores & 4K
| screens!
| kizer wrote:
| All the bloat of the many abstraction layers. Also maybe
| (some of) the rendering is happening in the CPU; didn't check
| to see how they did it.
| fireattack wrote:
| It must be something Mac specific.
|
| It runs very smoothly on Chrome + Windows with a dated
| computer.
| ksec wrote:
| Yes, interesting all the comments suggest it is Mac specific
| and not browser specific. Tested again on Firefox Mac, same
| thing. Very strange.
| jeroenhd wrote:
| Perhaps this has highlighted a problem in the Metal render
| backend? Firefox generally sticks to the OpenGL standard
| (using ANGLE as a workaround where only DirectX is
| available on Windows) whereas Apple has their own APIs.
|
| For example, Firefox seems to make use of the more
| proprietary Core Animation API got certain tender tasks,
| which no other OS needs special code for. If the Core
| Animation API or the code calling it has a bottleneck,
| you'll only see this problem on macOS.
|
| It could also be a consequence of the way Apple optimises
| their laptops. On my phone and laptop, the websites hammers
| one single core (about 87% CPU usage on my laptop here).
| Apple has optimised their CPU power curves (on Intel, at
| least) to turbo high and turbo quickly, making actions like
| loading a website and opening an app nice and snappy. The
| design of the laptops doesn't allow these high turbo speeds
| for more than a few seconds, so CPU performance drops after
| a few seconds. For most use cases that's fine, but I can
| see a website like this running into that problem. Same
| thing is happening on Chrome, which is snappier for me but
| also more CPU intensive.
|
| Edit: actually, after trying Firefox on my hackintosh
| (7700k, gtx1080), it's more likely to be hardware related.
| I have no trouble whatsoever with the website on any
| browser on my desktop, even the outdated copy of Safari
| works fine.
| ComodoHacker wrote:
| It hogs my latest Firefox into being almost totally
| unresponsive. It takes minutes after closing a tab to recover.
| foxhop wrote:
| Worked amazing on Firefox for Android.
| thitcanh wrote:
| It's kinda ridiculous that this happens. It's not like it's
| graphic intensive. Why would it warm up any GPU of this decade?
| bruce343434 wrote:
| the power of javascript
| ForOldHack wrote:
| Wow! New home page. OMG. When will they make this a minecraft
| plug-in viewer.
|
| ( I saw Godzilla! )
| m1117 wrote:
| Gorgeous website, but freezes my browser :/
| ChrisArchitect wrote:
| Just saw this before bed. Geezus. Bringing the early 2000s web
| design experience vibes.
|
| Website of the family of the founder of Nintendo. Of course it's
| like this. Ha
| Clewza313 wrote:
| Family _office_ , as in the wealth managers responsible for the
| Nintendo family fortune:
|
| https://en.wikipedia.org/wiki/Family_office
|
| Hiroshi Yamauchi (previous CEO) alone had a net worth of around
| $8 billion at peak:
|
| https://en.wikipedia.org/wiki/Hiroshi_Yamauchi
|
| Which is why the CxOs are all ex-Goldman Sachs, Nomura,
| Deutsche, etc.
| mplanchard wrote:
| I know this is not a particularly useful comment, but I love this
| so much. The attention to detail is incredible, the art is
| lovely, the song is so nice. I love the sentiment in the
| statement and philosophy. It reminds of katamary damacy. The more
| I look at it, the more impressed I am.
|
| Re: the detail, occasionally, the little blocks will randomly run
| into each other. When they do, they roll /over/ each other!
|
| Re: performance, I've got no problems running it in FF on ubuntu.
| forgot-my-pw wrote:
| It runs on my phone, very impressive!
| jbverschoor wrote:
| Damn catchy song!
| offtop5 wrote:
| Does anyone have any links to any of the projects they're funding
| right now. I'd love to see some small indie Japanese games
| busymom0 wrote:
| Within a few seconds of loading, Safari gave me a warning: "This
| webpage is using significant memory. Closing it may improve the
| responsiveness of your Mac."
|
| Cool site still.
| jamiek88 wrote:
| And yet it worked perfectly on my iPad Pro.
|
| Can't wait to get an M1 Mac.
| furyg3 wrote:
| 40-45% of one core on my M1 MBP, 20-40% GPU.
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