[HN Gopher] FOVO: A new 3D rendering technique based on human vi...
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       FOVO: A new 3D rendering technique based on human vision
        
       Author : smusamashah
       Score  : 19 points
       Date   : 2021-04-13 16:55 UTC (6 hours ago)
        
 (HTM) web link (www.gamasutra.com)
 (TXT) w3m dump (www.gamasutra.com)
        
       | ilaksh wrote:
       | I currently have an AirBnb with a 180 degree panoramic view from
       | the balcony. And I tried to take a picture with my phone. In no
       | way did it convey how great the view is.
        
       | mkaic wrote:
       | This is super interesting, would be awesome to have this
       | implemented in, say, Blender and other common 3D software.
       | Exciting stuff!
        
       | PythagoRascal wrote:
       | I mean, interesting article and all, but I wish they would have
       | used labeled side by side comparison for the renders instead of a
       | GIF. It's tedious to figure out which is which like this.
        
       | fxtentacle wrote:
       | I believe most of this can be emulated nicely by using lens ST
       | maps to assign custom camera ray directions for each pixel.
       | 
       | Their demo seems to also offset the camera ray source a bit, so
       | one would need another ST map for that. But all in all, this
       | looks like someone could code a V-Ray plugin to implement it in a
       | weekend.
       | 
       | I'd be truly interested to learn how this works out for them,
       | business-wise. I don't think they can patent lens distortion and
       | I don't think the implementation is difficult enough to protect
       | against copycats. So how do they win the competition?
        
       | splittingTimes wrote:
       | Is my understanding correct, that this is not for 3D view of
       | single models (like in CAD applications), but rather geared
       | towards landscape views with high view angles >90deg (in games
       | most notably)?
        
       | chrispine wrote:
       | Can I see a video of turning/moving through a game with this? A
       | static image isn't enough for me to tell how this would actually
       | feel.
        
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       (page generated 2021-04-13 23:01 UTC)