[HN Gopher] FOVO: A new 3D rendering technique based on human vi...
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FOVO: A new 3D rendering technique based on human vision
Author : smusamashah
Score : 19 points
Date : 2021-04-13 16:55 UTC (6 hours ago)
(HTM) web link (www.gamasutra.com)
(TXT) w3m dump (www.gamasutra.com)
| ilaksh wrote:
| I currently have an AirBnb with a 180 degree panoramic view from
| the balcony. And I tried to take a picture with my phone. In no
| way did it convey how great the view is.
| mkaic wrote:
| This is super interesting, would be awesome to have this
| implemented in, say, Blender and other common 3D software.
| Exciting stuff!
| PythagoRascal wrote:
| I mean, interesting article and all, but I wish they would have
| used labeled side by side comparison for the renders instead of a
| GIF. It's tedious to figure out which is which like this.
| fxtentacle wrote:
| I believe most of this can be emulated nicely by using lens ST
| maps to assign custom camera ray directions for each pixel.
|
| Their demo seems to also offset the camera ray source a bit, so
| one would need another ST map for that. But all in all, this
| looks like someone could code a V-Ray plugin to implement it in a
| weekend.
|
| I'd be truly interested to learn how this works out for them,
| business-wise. I don't think they can patent lens distortion and
| I don't think the implementation is difficult enough to protect
| against copycats. So how do they win the competition?
| splittingTimes wrote:
| Is my understanding correct, that this is not for 3D view of
| single models (like in CAD applications), but rather geared
| towards landscape views with high view angles >90deg (in games
| most notably)?
| chrispine wrote:
| Can I see a video of turning/moving through a game with this? A
| static image isn't enough for me to tell how this would actually
| feel.
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(page generated 2021-04-13 23:01 UTC)