[HN Gopher] Vector Games 32c3
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Vector Games 32c3
Author : rbanffy
Score : 17 points
Date : 2021-04-09 07:39 UTC (15 hours ago)
(HTM) web link (trmm.net)
(TXT) w3m dump (trmm.net)
| ArtWomb wrote:
| Big thanks to all involved. 32c3 for hosting. NYC Resistor for
| such a great presentation. Always great when others share your
| obsessions.
|
| Out of the box, ThreeJS has everything needed to get started with
| Vector Retro GameDev: line primitive drawing, line materials that
| can be shaded with any glsl function, buffer geometry for
| arbitrary data complexity, and on and on.
|
| My faves are probably the old school Atari classics from the
| early 1980s: Tempest and the Death Star Trench Run from Star
| Wars. So satisfying blasting away down the tunnel ;)
| kgwxd wrote:
| My friend has an amazing collection of vector arcade games. It
| got me obsessed with them. I really wish XY displays were still
| widely manufactured, the experience is completely lost on other
| displays.
| keithnz wrote:
| one of my favourite vector games on my Atari 800XL was Mercenary.
| It was this open world type game, felt amazing at the time.
| https://www.youtube.com/watch?v=u9nDCg63wNc it wasn't that
| graphics was the best (compared to something like rescuse on
| fractalus https://www.youtube.com/watch?v=FbZ-chrOgGg ), it was
| just a big vector world with quite a lot of places to explore.
| Waterluvian wrote:
| I really want to mess around with 2d vector game dev because the
| aesthetic allows me to not think much about the artwork and I
| love how it scales.
|
| But I can't find a single game engine that treats vector as first
| class. They all want you to provide rasters.
| ampdepolymerase wrote:
| Use an immediate mode GUI toolkit. GUI toolkits tend to use
| vector graphics more heavily
| Waterluvian wrote:
| Never considered that. Thanks!
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