[HN Gopher] OpenTTD 1.11.0
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OpenTTD 1.11.0
Author : app4soft
Score : 181 points
Date : 2021-04-01 13:21 UTC (9 hours ago)
(HTM) web link (www.openttd.org)
(TXT) w3m dump (www.openttd.org)
| Lammy wrote:
| See also: SimuTrans, a game written from the ground up with
| direct inspiration from TTD. OpenTTD on the other hand was
| originally a decompiled/refactored TTD, but that parity was
| achieved way back in the late 2000s and since then it has gained
| many more features that the original TTD never had.
|
| https://www.simutrans.com/en/
|
| https://web.archive.org/web/20101031184339/http://www.funkel...
| Akronymus wrote:
| To add to your comment: Widelands is amazing too. A settlers 2
| clone/remake/inspired.
|
| https://www.widelands.org/
| Jenk wrote:
| It's a very different game though. (Open)TTD is about mass
| movement of resources with (often ludicrous amounts of)
| goods/passengers to move in order to chase ratings and promote
| industry and town growth at a very macro scale.
|
| Simutrans.. you buy one too many buses, or one that is over
| sized for your route (even barely) and your company is bust in
| a week.
| Lammy wrote:
| Yeah, I don't personally care very much for SimuTrans either
| compared to OpenTTD, but I felt it was worth mentioning since
| some people might prefer its gameplay to the fairly
| unrealistic default OpenTTD economy.
|
| e: It is also worth checking out OpenTTD's Passenger/Cargo
| Distribution options: https://wiki.openttd.org/en/Manual/Pass
| enger%20and%20cargo%2...
| Jenk wrote:
| Mashinksy[1] also worth a shout but the outputs are much
| more limited than OTTD.
|
| [1]: https://store.steampowered.com/app/598960/Mashinky/
| RankingMember wrote:
| I wish I still had the time to play this game for hours at a time
| like I did when I was a kid. Good memories. That soundtrack was
| fantastic. The composer performed it with real instruments
| sometime in the past few years and it really brought on those
| nostalgic feelings: https://www.youtube.com/watch?v=jSFsrmLhC00
| n3k5 wrote:
| Hehe, YouTube tells me that I'd hit 'thumbs up' on that video
| once upon a time. Probably put it on a playlist, too. However,
| that link is now obsolete -- behold the more official version:
|
| https://youtu.be/OuJy9oCdUns
|
| N.B. apart from being more official by virtue of being on the
| channel of John Broomhall himself, which has accumulated a
| breathtaking 52 subscribers so far (correction: 53 as of now),
| the audio quality is also better.
| brandrick wrote:
| Amazing, thanks for sharing. Loved this game sooooo much.
| jokoon wrote:
| Is there a tutorial to learn how to play this?
| dragontamer wrote:
| 1. Create a small airport in the two largest, and furthest away
| cities on the map. EDIT: Larger cities have more passengers /
| mail. You're also paid per mile, so the further away it is, the
| more profit you make.
|
| 2. Buy an aircraft, and send them to deliver passengers/mail
| between the two large and far away cities.
|
| 3. As long as this aircraft doesn't crash, you're now set to
| mess around at your own pace. It delivers a solid amount of
| cash. If the aircraft crashes (bad luck), either restart the
| game, or take out a loan for a 2nd aircraft.
| blibble wrote:
| as a note they went some way to resolving the unbalance
| nature of aircraft by applying a penalty multiplier
|
| though it's still extremely profitable, vs. say the
| infrastructure costs of railways
| n3k5 wrote:
| https://wiki.openttd.org/en/Manual/Tutorial/
| calin2k wrote:
| there is also openRA https://www.openra.net/
|
| "OpenRA is an open source project that recreates and modernizes
| classic real time strategy games, like Red Alert, Command &
| Conquer, and Dune 2000."
| willvarfar wrote:
| Awesome!
|
| I remember the small but vibrant modding community that sprung
| up around Tiberian Sun, which came out just as people were
| getting online.
|
| And then, a few years later, Glest. There were so many mods and
| factions for Glest!
| midasuni wrote:
| Annihilated.com was a major early community for me
| jan46 wrote:
| I love OpenTTD, the only game i played even more is probably
| dunemud.net as i'm also a big fan of Dune ;-)
| dragontamer wrote:
| I got into OpenTTD when I realized that it was a major source of
| inspiration for Factorio.
|
| Some notes:
|
| * OpenTTD is more "purely" about transportation. While Factorio
| has very good train-logic (block-signals vs chain-signals),
| OpenTTD has bridges, tunnels, terrain modifications, basic
| signals, path-based signals, entry/exit signals and more. OpenTTD
| Trains slow down going up hills and around turns: meaning optimal
| train pathing requires significant thought into terrain flatness
| and turn radius.
|
| * OpenTTD also has planes, boats, trucks, and busses.
| Furthermore: log trains can only carry logs, passenger trains can
| only carry passengers. While the item-tree of OpenTTD is simpler,
| the overall logistics of transportation are far more complex. Of
| course, Trains are the most interesting part. (Boats have no
| collision detection. Trucks have very low throughput and are
| mainly just an early-game / simplicity option. Airplanes are
| relatively simple: fill them up until your airports are full)
|
| * OpenTTD train scheduling is far deeper than Factorio. Your
| schedules can include target dates (ex: 30 days between TownA and
| TownB, with 4 days target of loading/unloading time), as well as
| multiple trains that share a schedule. Trains also require
| maintenance and begin to break down if you neglect maintenance.
| Learning to build high-throughput maintenance networks is part of
| OpenTTD.
|
| * Trains evolve throughout the years based off of technology.
| Early on, coal-based trains are slow, clumsy and unreliable.
| Eventually diesel trains pop up but are unreliable until the
| technology matures (in contrast: coal/steam is at max
| reliability). Then electricity (but diesel is now max
| reliability, and electric is low reliable). Etc. etc.
|
| * No "inserters", no "biters", no "defense". No blueprints, no
| factory designs. Its purely a game about moving items from one
| place to another. Turns out that in of itself is sufficient to
| make a game around.
|
| * You cannot control the placement of primary industries or
| cities in OpenTTD. They're part of the "terrain" so to speak, its
| your job to connect them somehow.
|
| * OpenTTD automatically grows factories / towns / industry based
| on how quickly you service them (aka: Trains grow things the
| fastest). The better you service a town, the more passengers it
| generates. As such, you INEVITABLY will grow until your network
| saturates.
|
| * As such: good players aim for extremely high bandwidth designs,
| knowing full well that all aspects of the game will grow to meet
| whatever bandwidth you design. (In contrast: Factorio only needs
| to be designed for the level of traffic you ever plan for a
| region. In fact, mines begin to run out of ore eventually, so
| traffic slowly declines in any given situation, sans "infinite
| mining productivity science".) The growth-formulas for towns /
| industry seems a bit unintuitive at first: but know full well its
| all about encouraging you to make faster-and-faster train
| networks.
|
| EDIT: * Latency matters in OpenTTD. All goods have a "rot" rate,
| so to speak. Things like Coal almost never lose value, but
| passengers and mail (two things you can transport) are extremely
| sensitive to latency. Running partially-empty trains for lower-
| latency is possibly more lucrative than running full-trains (but
| having your passengers and/or mail wait longer).
| mediumdeviation wrote:
| > log trains can only carry logs, passenger trains can only
| carry passengers
|
| Not technically true since you can mix carriages, but like in
| Factorio having mixed trains is probably a bad idea.
| dragontamer wrote:
| https://www.reddit.com/r/factorio/comments/ff1q7j/trainmall_.
| ..
|
| Mixed trains in Factorio offer some awesome benefits if
| you're a bit creative.
|
| Especially because filter-inserters are cheap and plentiful.
| So its very easy to reconstruct "main belts" from a mixed
| Factorio train.
|
| I've lost the blueprint for this 'Trainmall' I made a few
| playthroughs ago, but the idea is to:
|
| 1. Have a generic train loadout that can build any base.
|
| 2. Have a small set of "standard" assembly machines that can
| feed red-requester chests, so that construction-bots can
| build any (reasonable mid-game) design you can imagine.
| Remotely and automatically.
|
| Carrying Electric Miners / AM1 machines is inefficient. One
| base may require miners, while a 2nd base may require
| assembly machines. By "assembling in the field", the singular
| iron + gears + circuits (+other stuff) train can feed many
| different bases without any reconfiguration at all.
|
| Only made possible with mixed-trains.
| Lammy wrote:
| > You cannot control the placement of primary industries or
| cities in OpenTTD.
|
| Please excuse the minor nitpick of your excellent comment, but
| there is actually an option for founding new towns in OpenTTD:
| https://wiki.openttd.org/en/Archive/Manual/Settings/Advanced...
| Andrew_nenakhov wrote:
| I've discovered that the most fun way to play is by turning
| industries off and sending only mail/passengers. Industries
| give far too many opportinities to earn big, but towns are
| small, and grow only when you drive people around, eventually
| growing to extraordinary sizes. (best trick is to serve the
| whole town with just one station, made by sprawling an
| airport with bus-truck stations and extending it to cover as
| much town area as possible.
| whywhywhywhy wrote:
| OpenTTD was a godsend when I only had a 15 year old laptop and
| was visiting family with bad internet. Also if anyone doesn't
| know OpenRCT2 also exists now and works great too.
|
| https://openrct2.org/
| alexktz wrote:
| Same here. It runs on a potato and is a prime example of
| gameplay over eye candy for me.
|
| It's pretty cool that some of the community for this game ended
| up on the dev team for Factorio, another graphically lacking
| but deeply wonderful game.
| tasogare wrote:
| > Factorio, another graphically lacking
|
| Not true anymore with HD graphics finalized.
| alexktz wrote:
| What I meant was it's not a Cyberpunk eye candy, but
| lacking in general substance type of game. It's a fairly
| basic top down 2d game still.
| Sohcahtoa82 wrote:
| If you liked Factorio but wanted something with a little more
| eye candy, check out Dyson Sphere Program. It doesn't have as
| much depth as Factorio, but it'll still scratch that factory-
| building itch. It also came into early access only a couple
| months ago, and the devs are actively improving it.
| danielg0 wrote:
| I've lost many hours to OpenTTD, so great to see more people
| might find out about it now it's on Steam. To anyone who has only
| played single-player, I would recommend trying out one of the
| many servers - the massive networks some players make can be
| crazy.
| progval wrote:
| Any tips to find a server that has just started yet has
| players, short of convincing friends to start a game with you?
| edejong wrote:
| I'd join!
| danielg0 wrote:
| Some servers restart automatically as soon as it gets to the
| year 2050, so by figuring out how long a game usually lasts
| and when the current game started you can make a guess as to
| when the next one will start.
|
| The servers run by the OpenTTD reddit even have an online
| status website with game logs (https://ttdredd.it/). I tended
| to play there as whenever a game started, there were always a
| half-dozen players online.
| Jenk wrote:
| It's hard to put into words what I think this game really excels
| at. I've played this game since it was launched as Transport
| Tycoon in 1994. Nothing else has anywhere near that kind of
| longevity for me, and I don't limit this to games either.
|
| Of course I use all kinds of "mods" now to enhance the gameplay -
| notably JGR's Pack[1] - mostly for the programmable signals and
| similar extensions, but the core game is mostly the same.
|
| Simply brilliant. It deserves some kind of
| award/title/recognition for it's.. je ne sais quois.
|
| [1]: https://github.com/JGRennison/OpenTTD-patches
| princevegeta89 wrote:
| Great game. Picked the original Transport Tycoon up as a kid back
| around 2000. However I've been following OpenTTD since my teens
| and now recently started playing online when time permits. This
| is a no-frills game and is a lot of fun in multiplayer mode.
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