[HN Gopher] PlenOctrees for Real-Time Rendering of Neural Radian...
___________________________________________________________________
PlenOctrees for Real-Time Rendering of Neural Radiance Fields
(NeRFs)
Author : rsp1984
Score : 46 points
Date : 2021-03-26 21:52 UTC (1 hours ago)
(HTM) web link (alexyu.net)
(TXT) w3m dump (alexyu.net)
| billconan wrote:
| the first step of NeRF is camera registration. people seem to use
| colmap (for real data, not synthesized data), but I always get
| very bad results. I don't know why.
|
| I have tried meshroom too, the result is equally bad.
| amelius wrote:
| I wonder how long it takes to build a model. Is it comparable to
| typical neural network training times, e.g. hours to days? And
| how much memory does it typically require?
| centimeter wrote:
| What is the proposed application of NeRFs? It seems implausible
| to me that they will offer better practical performance than
| other rendering techniques for something like video games.
| amelius wrote:
| Not sure if video games can be an application, as the
| demonstrations show only static objects.
| KuzMenachem wrote:
| Automatic, visually accurate 3D visualization of real-world
| objects from a few images.
| TaylorAlexander wrote:
| Oooh exciting! NERF is a very interesting technique but last I
| heard rendering was taking 20 seconds per frame. This looks
| great. It says it can do 150 fps by translating the NERF to a
| more renderable format, which makes sense.
|
| See an overview of NERF here:
|
| https://youtu.be/LRAqeM8EjOo
| [deleted]
___________________________________________________________________
(page generated 2021-03-26 23:00 UTC)