[HN Gopher] Yocto/GL: C++ Libraries for Data-Driven Physically-B...
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Yocto/GL: C++ Libraries for Data-Driven Physically-Based Graphics
Author : xelatihy
Score : 58 points
Date : 2021-03-25 16:18 UTC (6 hours ago)
(HTM) web link (github.com)
(TXT) w3m dump (github.com)
| Narishma wrote:
| The title here says data-driven but the one in the github says
| data-oriented, so which is it?
| ilaksh wrote:
| Doesn't mention CUDA. Only Intel Embree or whatever. Seems like
| an odd choice.
|
| Wish it had support for Nvidia because the API looks very
| powerful.
| skratlo wrote:
| I consider that a pro, no reliance on big-tech proprietary
| stuff. +1 for the author not going that way
| Arelius wrote:
| I mean the whole point is being small c++ libraries for
| rendering. CUDA sortof defeats the whole stated goal.
|
| Also Embree isn't really comparable to CUDA, Embree is
| libraries for BVH generation and traversal, CUDA is a language
| and tools for GPU programming...
| ilaksh wrote:
| Oh I assumed that Embree was some new Intel graphics thing.
| ilaksh wrote:
| Forget I said CUDA then. The point is that it would be nice
| to run it on highly parallel hardware.
| amrox wrote:
| This appears to be unrelated to https://www.yoctoproject.org ?
| liaukovv wrote:
| I wonder if yocto is a trademark
|
| They sell "yocto compatible" labels, so there is something to
| consider
| gpderetta wrote:
| Yocto- is a metric system prefix. I doubt that anybody can
| claim copyright.
| liaukovv wrote:
| Yeah just like you cant claim "apple"
| incrudible wrote:
| "Yocto Project" is a registered trademark.
|
| https://tmsearch.uspto.gov/
| zokier wrote:
| I know "physically based" means practically just "derived from
| Disney BRDF", but it still bothers me as a term. As a model it
| has still plenty of shortcomings in terms on how well it matches
| actual physics, and while true that it is _more_ physically based
| than some previous shaders it feels weird place to draw the line.
| skratlo wrote:
| It's great to see projects like this, it makes programming fun.
| Bite sized pieces that can be easily held in the head and
| reasoned about.
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