[HN Gopher] Computers and Creativity
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       Computers and Creativity
        
       Author : dayve
       Score  : 59 points
       Date   : 2021-03-24 07:06 UTC (15 hours ago)
        
 (HTM) web link (www.mollymielke.com)
 (TXT) w3m dump (www.mollymielke.com)
        
       | SeanLuke wrote:
       | > In part for these reasons, DAWs are widely loved by their users
       | and serve as a shining example of software making very little
       | assumptions about the user's creative workflows. Instead, DAWs
       | accommodate numerous paths to reach a desired outcome, in
       | addition to providing the resources and community to teach the
       | user how to create any missing feature themself.
       | 
       | This is amazingly wrong. DAWs are notorious for imposing a
       | specific workflow, and users will select a DAW specifically for
       | some new workflow it has produced. For example, Ableton rose to
       | prominence largely due to its unusual alternative workflow option
       | (the grid) which made it popular on the DJ scene. Other DAWs have
       | workflows and tools which make them popular with composers
       | (Cubase for example) or tinkerers (Bitwig, Reason, etc.).
        
         | tartoran wrote:
         | That is correct in my own experience. I started composing music
         | using DAWs and little did I know that was only one limited way,
         | creatively speaking, of getting things done. Yes, using DAWs,
         | one can tweak, modify, prefect mistakes, etc. But all that
         | comes at a cost, the cost being the creative part is largely
         | compromised, and I find that the abundance of options make DAW
         | first time users think they've hit the jackpot when in fact,
         | creatively speaking, less is more and their creative growth
         | would be facilitated by simpler tools. When artists lack a
         | certain skill technology can easily fill that void. Initially
         | it seems like the best deal but the cost is large and the
         | sooner they find that out the better they can get to doing real
         | meaningful work. Technology in art in large proportion becomes
         | an artifice that is very attractive but by itself isn't very
         | meaningful.
        
         | mettamage wrote:
         | Having used Fruity Loops, Reason, Cubase and Ableton back in
         | the day as a kid, I agree.
         | 
         | Reason + Cubase linked together was a lot of fun :)
        
       | andagainagain wrote:
       | Deleted
        
         | DiggyJohnson wrote:
         | The general understanding on HN is that it is poor form to
         | criticize the style rather than the content of your post. This
         | expectation is not difficult to meet.
         | 
         | https://news.ycombinator.com/newsguidelines.html
        
           | andagainagain wrote:
           | Good call, thank you
        
       | zabzonk wrote:
       | This is full of nonsense. For example:
       | 
       | > However, a new way of thinking about these machines began to
       | emerge in the late 1980s. From the punch card came the
       | spreadsheet
       | 
       | Spreadsheets were in no way derived from punch cards (except in
       | the sense that everything was), and the first widely used
       | spreadsheet, VisiCalc, was developed and released in the late
       | 1970s.
        
       | rektide wrote:
       | > Ultimately, I will be arguing that to foster optimal human
       | innovation, digital creative tools need to be interoperable,
       | moldable, efficient, and community-driven.
       | 
       | Huzzah!! Yesss! Sing it loud. There's other who believe
       | similarly. The Malleable Systems Collective[1] for example! From
       | their opening words:
       | 
       | > Modern computing is far too rigid. Applications can only
       | function in preset ways determined by some far away team.
       | Software is trapped in hermetically sealed silos and is rewritten
       | many times over rather than recomposed.
       | 
       | This idea/aspiration of ever-enrichening imminently-flexible
       | ecosystems is mirrored in my reply to the recent The
       | Dispassionate Developer[2], where I argue my hopes that systems
       | be more open ended & allow more people access & participation.
       | 
       | [1] https://malleable.systems/
       | 
       | [2] https://news.ycombinator.com/item?id=26551529
        
         | rektide wrote:
         | Does anyone have suggestions for this post? I write optimistic
         | hopeful pieces like this a lot, that espouse positive virtues,
         | and so often they end up downvoted, sometimes heavily. It feels
         | like such an alien hostile force is out there, dark negative
         | forces silently bringing only downvotes out from the dark
         | forest. A silent world that doesn't have any positive values,
         | that rejects cooperation & positivity. How can I make these
         | words less disagreeable? Or are my grim assessment perhaps too
         | real?
         | 
         | It just feels so cheap, that negativity is so free, that snark
         | is just seems overflowing in most comments, and that's what
         | seems to attract support. Like the case here, I want to see a
         | more open, unlimited mentality. Instead it just feels like
         | everyone's looking for fuel to burn.
        
           | carapace wrote:
           | "If they didn't laugh, it wouldn't be the Tao."
           | 
           | https://www.egreenway.com/taoism/ttclz41.htm
           | 
           | AKA "Don't let the turkeys get you down."
        
       | TheOtherHobbes wrote:
       | This is plausibly written, but the author has piled buzzwords on
       | commonplace platitudes, and hasn't bothered to familiarise
       | themselves with the literature on Computational Creativity.
       | (Namechecks: Margaret Boden, Anna Jordanous, Geraint Wiggins, and
       | others.)
       | 
       | The Association for Computational Creativity is holding its 12th
       | annual conference this year, and this reads as if the author has
       | never heard of them.
       | 
       | I almost LOLd when I read that "no tool exemplifies moldability
       | better than music digital audio workstations." DAWs are the
       | _antithesis_ of moldability. They force you to think of audio in
       | the same way that a 70s /80s studio engineer thought of audio,
       | but with time-saving virtualisation and automation. They're
       | almost entirely closed to any context-aware semantic editing or
       | creation.
       | 
       | So... superficially researched, and not an inspiring piece.
        
         | [deleted]
        
         | buza wrote:
         | I thought that surely some mention of end user programming
         | would have been warranted. https://en.wikipedia.org/wiki/End-
         | user_development
        
         | elefanten wrote:
         | It looks like the final project from an industry-oriented
         | masters program. So, yeah, it's not going to be real research,
         | it's going to be whatever a time-strapped, semi-interested
         | person can scrape together to jump through yet another career
         | hoop.
        
       | auto wrote:
       | So, I was doing well with this until I hit this line, which
       | literally stopped me in my tracks and caused me to reread it and
       | the context several times to see if I missed something:
       | 
       | > Collaborative software as we know it was born soon after in the
       | form of Google Sheets, the first simultaneous multiplayer
       | software.
       | 
       | What?
        
       | slx26 wrote:
       | Ok, first addressing the common complaints:
       | 
       | - Yeah, DAWs suck, poor example, let's ignore this.
       | 
       | - The title is probably not very well chosen, as some other
       | commenters highlighted by focusing a lot on creativity on itself.
       | The actual piece seems to try to focus more on making computers
       | better platforms for the practice of creativity, not so much
       | about the creative limits of computers on themselves.
       | 
       | - This is a technical crowd, and the piece is more about "what
       | would be nice", so no point bothering that much on technical
       | issues.
       | 
       | I actually agree with the main point, but indeed, just saying
       | "what would be nice" is not that helpful. For the point on
       | standarization, I think a better, more technical and actionable
       | framing, would be to try to port the concept of _type safety_
       | from languages to specs and APIs. While there 's some kind of
       | informal consensus on the main types that are used everywhere, if
       | we could (yeah, this is a massive leap, but I'm only trying to
       | illustrate the idea) pass "specs" into functions in type-safe
       | languages, just like we can pass complex functions as parameters
       | in many modern languages, and we could automatize to some degree
       | compliance and testing, that would be awesome. So, not so much
       | about standarization, but about a new abstraction level, making
       | the interoperability of computational systems type safe. I think
       | about something as common as urls, and I tell to myself: this is
       | such an unsafe mess. Even if a spec is technically well defined,
       | translating that into code is too much.
       | 
       | The other general point, moldability, might be better expressed
       | as "accessibility". Making systems more accessible to users. But
       | I think besides many poor software tools made in a rush for
       | specific interests, we are already doing decently here when we
       | really try. It's only that big companies that make the big
       | products usually have too much inertia to continue doing certain
       | things the same way they have been done in the last 40 years
       | (most DAWs are a good example as many commenters pointed out),
       | and smaller actors don't have enough resources to make complex
       | tools that are much cooler than what we have. But on this aspect,
       | I don't think the obstacles are that significant.
       | 
       | Oh, and on a final note, nice writing (even if it wanders a bit
       | too much sometimes) and really beautiful design. Even the html is
       | pretty readable.
        
       | primitivesuave wrote:
       | If I were writing on the history of this topic, I would start 80
       | years earlier with Charles Babbage and Ada Lovelace - Babbage saw
       | his general-purpose computer as a mathematical equation solver,
       | while Ada Lovelace (who was originally hired to translate his
       | lecture [1]) envisioned the creative use cases that general-
       | purpose computing would eventually have.
       | 
       | [1]
       | https://www.maa.org/press/periodicals/convergence/mathematic...
        
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       (page generated 2021-03-24 23:01 UTC)