[HN Gopher] System Shock
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       System Shock
        
       Author : doppp
       Score  : 66 points
       Date   : 2021-03-19 17:45 UTC (5 hours ago)
        
 (HTM) web link (www.filfre.net)
 (TXT) w3m dump (www.filfre.net)
        
       | hertzrat wrote:
       | > DOOM was not an influence on System Shock. We were trying
       | something more difficult and nuanced, [although] we still had a
       | lot of respect for the simplicity and focus of [the id] games
       | 
       | I haven't played system shock, but the classic doom still holds
       | up as one of my favourite games of all time. I played a ton of it
       | in 2020 using gzdoom: the level design and pacing is still almost
       | unmatched all these years later.
        
         | nine_k wrote:
         | Doom had levels that were built for first-person-shooting
         | gameplay and the general feel. Otherwise they are almost random
         | in their architecture. That was a great move.
         | 
         | System Shock unfolds on a space station which has a consistent
         | architecture, each level has a plot-defined purpose, a layout
         | consistent with the purpose, and dovetails with levels above
         | and below it. That was a great move, of a different nature.
         | 
         | System Shock should not be lined up with Doom, but rather with
         | Deus Ex and maybe Half-Life.
        
         | loopz wrote:
         | You can find it and play System Shock and its sequel Skynet
         | using Dosbox. It was a clear breakthrough at the time, as was
         | UUW2.
        
           | pseudalopex wrote:
           | Wikipedia says Skynet was a sequel to The Terminator: Future
           | Shock.
        
       | beached_whale wrote:
       | System Shock 2 was the first game to scare me.
        
         | pkorzeniewski wrote:
         | I've played SS2 for the first time last year and there were
         | parts that scared the shit out of me, I had to take breaks just
         | to cool off - ambience in this game is absolutely amazing!
         | Nowadays I rarely pick up new games let alone finish them, but
         | SS2 hooked me so hard that for several days it was the only
         | thing I could think about, something that hasn't happend to me
         | in a long, long time.
        
           | dsego wrote:
           | I did the same a few years ago, played SS2 and then continued
           | with the three Bioshock games. The first two Bioshock games
           | have a truly amazing atmosphere as well. The third didn't
           | really do it for me.
        
         | ttt0 wrote:
         | Great soundtrack.
        
         | shoo wrote:
         | A game with a truly fantastic atmosphere & great audio.
         | 
         | May have been the first and best game to use audio logs to
         | develop the plot & build the world. e.g.
         | https://www.youtube.com/watch?v=pf92cXs6fvg
         | 
         | Some other mechanics that helped the atmosphere and kept you on
         | edge were that you could never permanently clear an area of
         | monsters. Some new critters would respawn and prowl through
         | decks you had cleared. You could usually hear them well before
         | you saw them. Resources were also scarce, so wasting ammunition
         | on enemies or subjecting your ranged weapons to unnecessary
         | wear and tear was often a worse choice than avoiding them, or
         | trying to sneak up behind them to bash them to death. The game
         | was built atop the dark engine (Thief) so it had a surprisingly
         | good model of enemy line of sight, sneaking was often viable to
         | close distance or evade.
         | 
         | To progress up the research tree required particular elements
         | as inputs to complete research assignments, and the game would
         | use this to send you on fetch quests to gather a jar full of
         | rare elements from a chemical storage locker deep in a deck of
         | the ship you'd hoped to never visit again.
         | 
         | Late 90s australian game journalism - "after playing system
         | shock 2, somehow the world will never look quite the same
         | again":
         | https://archive.org/details/PCPowerplay-042-1999-11/page/n12...
         | 
         | (after all these years, when i self-checkout groceries at the
         | supermarket, in my head i hear the words "thank you for
         | choosing valuerep")
        
           | pseudalopex wrote:
           | System Shock had audio logs too. But System Shock 2 used them
           | really well.
        
         | uncledave wrote:
         | Same here. This still scares me today
         | https://youtu.be/5iZMD_eCpEo
        
           | Koliakis wrote:
           | I _still_ can 't play SS1/SS2. It's nuts what's possible even
           | with limited graphics.
        
         | throwanem wrote:
         | It was the first game I played that made full use of surround
         | sound. Talk about scary...
        
         | unixhero wrote:
         | Never finished it. Too scary! :)
        
       | coding123 wrote:
       | I remember System Shock. Definitely had no way to play it on my
       | 386, but I remember going to my friend's house who had a 486 that
       | it played somewhat decent on. The world of "true" 3D games before
       | Voodoo 3dfx cards were released... Wing Commander Games, Ultima
       | Underworld (1 and 2). Games that you could look up and down and
       | not have the world skew like crazy. Fun times.
        
         | loopz wrote:
         | Even easier to dl today and play with dosbox.
        
       | sillysaurusx wrote:
       | Goddamn, I loved System Shock. But if you try to play it in
       | modern times, it's just impossible. Someone, please make a mod
       | where it uses standard WASD + mouse controls.
       | 
       | Very few games set the imagination on fire the way System Shock
       | did. I'm still not sure why. It was almost a standard-ish horror
       | game.
       | 
       | It was a combination of story, mechanics, and art, I think. The
       | old-style graphics really added to the immersion (though you
       | can't say this without seeming suspect).
        
         | paulryanrogers wrote:
         | There's already a mod for that and a GOG release with the fixes
         | included
        
         | Ralfp wrote:
         | What you are asking for is called "System Shock Enhanced
         | Edition" and you can grab it on GoG. Runs on modern systems
         | too.
        
         | vaer-k wrote:
         | There is a reboot project here
         | https://www.kickstarter.com/projects/1598858095/system-shock...
         | 
         | There is a playable prealpha
        
         | loopz wrote:
         | You can invert mouse-y and configure keys in-game.
        
       | john_moscow wrote:
       | In case anyone else is nostalgic about System Shock 2, I can
       | highly recommend checking out Prey [0]. It's a much more recent
       | game designed by a different studio, but it's very much inspired
       | by the old Looking Glass Studios' games and managed to re-create
       | the atmosphere and gameplay of System Shock 2 very well.
       | 
       | [0] https://en.wikipedia.org/wiki/Prey_(2017_video_game)
        
         | nine_k wrote:
         | Do they have Shodan? Without her, it's entirety different.
         | 
         | Shodan is the best sci-fi villain of all time. (See also the
         | inverted gravity scene closer to the end of System Shock II.)
        
           | throwanem wrote:
           | They don't, and it is. Prey is a good game, with some really
           | neat techniques I've never seen anywhere else. I enjoyed it
           | and I think it's worth playing. But there's nothing remotely
           | resembling SHODAN, and in that way it's very much not the
           | same. Closer to Bioshock, really.
        
         | simlevesque wrote:
         | By the way, Prey was the subject of a next generation revamp by
         | Microsoft, they used a new technology allowing them to boost
         | FPS from 30 to 60 without any programmer input with no clock
         | errors.
         | 
         | It is like magic.
         | 
         | https://www.youtube.com/watch?v=ShSivSvHQWI
        
         | shin_lao wrote:
         | Prey is a great spiritual successor to System Shock 2, but
         | let's not forget Bioshock!
        
           | jonny_eh wrote:
           | Right! I always thought the title of Bioshock was a direct
           | reference to the System Shock series.
        
             | moron4hire wrote:
             | It literally is
        
             | pseudalopex wrote:
             | They wanted to make System Shock 3 but couldn't get the
             | rights.
        
       | barrkel wrote:
       | Many of the same people listed also worked on Thief and Thief 2,
       | still my favourite games of the genre - and probably favourite PC
       | games period.
       | 
       | The Thief story is much more structured, less driven by dropped
       | notes - and there are no interactive conversations - but the
       | cutscenes are fairly well done, the sound design amazing - the
       | Brosius's work - and the character you play is very well drawn, a
       | cynical reluctant antihero.
        
       | magicalhippo wrote:
       | The original, CD-ROM enhanced version of System Shock can be
       | picked up at GOG[1]. First CD-ROM game I got, for my birthday,
       | and wow did it blow me away. The atmosphere the game managed to
       | create was just amazing.
       | 
       | It was the first 3D POV game that I recall with effectively true
       | 3D. Doom had "fake" 3D, you couldn't have two floors on top of
       | each other, but in System Shock you could. It also had different
       | stances and fairly realistic head movement (leaning would tilt
       | the view too).
       | 
       | There's a remake underway, from some of the original devs, also
       | over at GOG[2].
       | 
       | [1]: https://www.gog.com/game/system_shock_enhanced_edition
       | 
       | [2]: https://www.gog.com/game/system_shock
        
         | kingaillas wrote:
         | I was going to say the first 3D POV game with real 3D was
         | Decent
         | (https://en.wikipedia.org/wiki/Descent_(1995_video_game)) but
         | according to wikipedia System Shock came out about 6 months
         | earlier. I probably got System Shock afterwards and thus
         | thought it released later.
         | 
         | Both are great, had some huge fun playing both. Especially
         | Decent after hours at work. I own both on GoG and should crank
         | them up again.
        
       | incomplete wrote:
       | man, the early/mid 90s was such a revolutionary time for video
       | games, and being in college and having a 486dx-33 gaming rig that
       | i worked my ass off to procure most definitely contributed to my
       | dropping out and never finishing my degree(s). :)
       | 
       | system shock was such a great game. suspenseful, intricate,
       | engrossing and just plain scary to immerse yourself into fully.
       | 
       | in a few years span, we had this, doom, warcraft, xwing/tie
       | fighter, wing commander 3, command and conquer, civilization 1
       | and 2, myst, alone in the dark (now THAT was a fucking scary
       | game), descent, and so many more that sucked my time away. it was
       | amazing to be present in the golden age of PC gaming, where the
       | confluence of cheap x86 hardware, improving gfx tech, directx and
       | peripheral support all came together so quickly.
       | 
       | i recall fondly the 10base-2 network in my college house, and
       | having friends bring over their computers for LAN parties.
       | descent and warcraft were the best when played to the sounds of
       | your enemies yelling in anguish from downstairs in the living
       | room.
       | 
       | :)
        
         | ljm wrote:
         | I think you see it most in 'eurojank' games these days but I
         | really love the ambition of older games that include really
         | unusual or deep gameplay mechanics that you'd never see in a
         | typical AAA title.
         | 
         | Games like Gothic, Elex, Kingdom Come: Deliverance, Two Worlds,
         | Eye: Divine Cybermancy, basically most Deck13 titles...
         | 
         | The late 90s and early 2000s were such a great time for PC
         | games like that.
        
           | nine_k wrote:
           | AAA titles now have Hollywood budgets, and thus Hollywood's
           | restrictions: no risky moves, play safe, be family-friendly,
           | return the investment and produce a franchise to sell sequels
           | and swag.
           | 
           | It leaves rather little room for art or innovation. This is
           | why I mostly stopped paying attention to such games, and
           | watch for what smaller, bolder studios produce on 5-10% of an
           | AAA budget.
        
             | jonny_eh wrote:
             | > family-friendly
             | 
             | The most successful AAA title of all time is GTAV. Fun for
             | the whole family ^_^
             | 
             | https://www.trustedreviews.com/news/gta-5-now-profitable-
             | ent...
        
               | Paul_S wrote:
               | It is played by kids, teens and adults, so yes. Family
               | friendly.
        
           | selfhoster11 wrote:
           | What are the 'eurojank' games you mentioned? Can you give
           | some examples?
        
           | frabert wrote:
           | > Games like Gothic, Elex
           | 
           | I really think that Piranha Bytes are the most interesting
           | game studio with regards to RPGs right now. I think they have
           | the best blend of weird mechanics + plot driven gameplay out
           | there, despite their relatively limited resources.
        
         | OneLeggedCat wrote:
         | My memory is that System Shock had a poor frame rate even on my
         | p60. A 486dx-33 must have been brutal.
        
           | nine_k wrote:
           | It was quite nice on a 486DX4-80. At 320x200, though, even if
           | it natively supported even 800x600.
        
       | shadowofneptune wrote:
       | You can find recordings online of two of the devs livestreaming
       | the game. They got asked by a fan, 'what were some features you
       | loved but ultimately had to cut out?' Response was along the
       | lines of 'I mean, look around, do you think we cut anything out?'
       | 
       | They definitely seemed to think of that as a failing on their
       | part, but it's IMO a big part of why the game is still engaging
       | nowadays.
        
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