[HN Gopher] Making an online multiplayer game with Godot and Nakama
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Making an online multiplayer game with Godot and Nakama
Author : erlend_sh
Score : 19 points
Date : 2021-03-10 21:32 UTC (1 hours ago)
(HTM) web link (heroiclabs.com)
(TXT) w3m dump (heroiclabs.com)
| erlend_sh wrote:
| See also the video introduction made by the author of the
| tutorial, David Snopek:
| https://www.youtube.com/watch?v=0uccWWwiXw4
|
| It's almost midnight here but I'll happily answer questions
| tomorrow!
|
| p.s. We're planning to do the same tutorial for Unity and
| Macroquad (Rust) as well: https://forum.heroiclabs.com/t/fish-
| game-an-open-reference-g...
| syspec wrote:
| I notice they're using cockroachdb, what makes it a good choice
| for something like this?
|
| What are some alternatives, and why might they be inferior
| choices?
| erlend_sh wrote:
| There are some answers to that here:
| https://forum.heroiclabs.com/t/why-cockroachdb-not-postgresq...
| ulisesrmzroche wrote:
| I like the game, reminds me of "Joust"
|
| On the tutorial, I'd advise cutting into sections. Easier to
| read, you can go more in depth for each section, you get more
| posts out of it.
|
| Nakama looks really good. Is 600 really the cheapest pricing?
| What about for just messing around?
| slezyr wrote:
| Building and running locally, I think? However, I can say this
| for sure.
|
| https://github.com/heroiclabs/nakama
| syspec wrote:
| Never heard of Nakama before, it has some really great
| documentation: https://heroiclabs.com/docs/index.html
| Supermancho wrote:
| Here's a Nakama+Defold :
|
| https://defold.com/2021/03/02/Creating-online-games-using-Na...
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(page generated 2021-03-10 23:00 UTC)