[HN Gopher] Minecraft vs. Roblox
___________________________________________________________________
Minecraft vs. Roblox
Author : lawrenceyan
Score : 69 points
Date : 2021-03-10 19:25 UTC (3 hours ago)
(HTM) web link (www.codeadvantage.org)
(TXT) w3m dump (www.codeadvantage.org)
| _muff1nman_ wrote:
| > Roblox has a single version which works seamlessly across all
| platforms. In Minecraft, kids can only play together if they have
| the same edition, and modding can only be done via the Java
| Edition.
|
| This still saddens me everytime Minecraft comes up. I bought
| Minecraft when it was in Alpha and it was immediately apparent
| how social the game was as we all sat in the dorm rooms sharing
| servers over the LAN. Then Microsoft came along and trashed the
| whole interoperability aspect and now I have to explain to others
| why anything other than the Java version of Minecraft is a lesser
| version.
| codeulike wrote:
| If by interoperability you mean 'PCs Macs and Linux boxes can
| all play Java edition', then that's still there.
|
| Mojang made Java edition.
|
| Mojang then made Pocket Edition for iOS, and made it as a
| separate thing with no cross-play.
|
| Mojang then got someone else to make the Xbox edition, again it
| didn't cross play with anything else.
|
| Then Mojang sold to Microsoft.
|
| Microsoft then made the iOS, Android, XBox, Nintendo Switch and
| Windows 10 editions all work together and have the same
| features and upgrade path.
|
| So its not really fair to say that MS trashed the
| interoperability aspect - it was Mojang that started down the
| path of different versions for mobile/consoles. MS actually did
| a huge amount of work to make all those platforms work together
| again.
|
| But yes there are now two seperate Minecrafts - Java edition,
| and all the others (previously known as Bedrock).
|
| Its better than it was though, in interoperability terms.
| booleandilemma wrote:
| _Should my child learn Minecraft or Roblox?_
|
| Learn? Really?
|
| They're games. Let them pick the game they want to play, or let
| them choose a different game entirely.
|
| This is like seeing "Should my child learn Java or Python?"?
|
| I'm really questioning the "nation of coders" that big tech is
| envisioning. We don't need a country of people programming full-
| time.
|
| Get your kid a chemistry set.
| Turing_Machine wrote:
| Chemistry sets suck nowadays.
|
| Some years ago I wanted to buy one for my nieces and nephews.
| The only one I could find had on it, in bold letters, "No
| glass! No flames! No hazardous chemicals!"
|
| Yeah...no fun, either.
| OkayPhysicist wrote:
| The evolution of chemistry kits over time is really
| highlighted by the ones my grandfather, father, and myself
| owned.
|
| Grandad's had all the ingredients, and told you how to make,
| a couple explosive compounds.
|
| Dad's had the ingredients, but not instructions.
|
| The most dangerous thing I could do with mine was probably
| eat the copper salts.
| entropicdrifter wrote:
| Just _imagine_ the average code quality once everyone is
| coding. The people who are mediocre coders now will be the all-
| stars of tomorrow.
| Steuard wrote:
| This article's focus seems very different than the experience
| that my 9-year-old has had playing both games for the past few
| years. At least for now, she's not really shown interest yet in
| _programming_ either game: she plays them. (She has the option of
| using them on a full computer and occasionally does, but she 's
| usually on a tablet.) So most of what this article focuses on is
| orthogonal to her experience.
|
| I'd summarize more like this: Minecraft is a game focused on
| building things in a virtual world. Roblox is a game platform for
| playing games other people have created. Playing in the same
| world as your friends is easy and built-in on Roblox; it's a good
| bit more complicated on Minecraft (at least if they aren't on the
| same local network).
|
| On that level, my sense has been that Roblox is much more of a
| "content consumption" platform (quite often involving social
| elements and/or storytelling) while Minecraft inevitably includes
| creative designing and building (sometimes including social play,
| if you can figure out how to get it set up).
|
| I suspect that creating your own Roblox content is easier than
| writing a Minecraft mod, but Minecraft has a _whole_ lot more
| "building" in the base game than most Roblox games do.
| 867-5309 wrote:
| >earn the virtual currency 'Robux' to purchase items
|
| not sure about this one. my kids have been playing Roblox and
| Minecraft for almost two years and AFAIK the only way to get
| 'Robux' and 'Minecoins' is by buying them with real-world money
|
| creative and social advantages aside, they are both ultimately
| microtransaction based moneymakers and both offer monthly
| subscriptions. that said, you don't need to spend money to enjoy
| or progress, unlike some other games where you perpetually pay
| through the nose to be second best
| v64 wrote:
| You can earn Robux in game [1] [2].
|
| [1] https://en.help.roblox.com/hc/en-
| us/articles/203313200-Ways-...
|
| [2] https://developer.roblox.com/en-us/learn-
| roblox/monetization
| robotnikman wrote:
| Minecraft was what got me into Java. I still run a small server
| with a few regular players, and I experiment with making server
| plugins when I have a neat idea I want to try.
|
| And before that, I learned Lua when trying to mod the game
| Company of Heroes.
|
| It seems like video games we know are a great starting point when
| it comes to learning how to program at first.
| mratmeyer wrote:
| Same here, I learned Java when I wanted to make Bukkit plugins
| and minigames for my server. I don't play Minecraft much
| anymore, but I'm glad to see that it still seems popular and
| thriving when I do play on servers or watch it on YouTube.
| cheb wrote:
| As someone who got into coding at age 11 thanks to ROBLOX and
| it's use of the lua scripting language: I can recommend! A lot of
| beginners get discouraged because their program is A: a boring
| command-line (don't get me wrong, cli is cool), B: too
| complicated to do something of relevance.
|
| The Roblox-API allows you to do e.g. spawn a explosion in a one-
| liner: Instance.new("Explosion",game.Workspace) It allows you to
| do almost anything a game would need (GUI, networking, physics,
| databases, you name it), with a very straight-forward API.
| Checkout https://developer.roblox.com/en-us/api-reference , they
| also have AWESOME tutorials which also explain some mathematics
| https://developer.roblox.com/en-us/articles/CFrame-Math-Oper...
| Roblox made learning these various disciplines straight-forward
| and easy, I still benefit from it today!
|
| Though it also taught me some ... less favorable habits, as they
| are more common place. Think of: Continuously calling wait()
| until something loaded, Excessive use of globals, overuse of
| strings, coding single god-functions that do everything (with a
| frick ton of redundancy). Remember who the demographic of Roblox
| is: kids and early teens. The people who create the scripts for
| it are also fairly young, think teens to young adults. So bad
| practices are more common here, especially in some YouTube-videos
| (seriously, some are terrible learning-resources).
|
| If your kid is curious, give Roblox a try :D
| phaedryx wrote:
| It's funny that I got into Lua via a Minecraft mod:
| http://www.computercraft.info/
| mentos wrote:
| Awesome, curious to know how old you are now and what were your
| most memorable experiences in Roblox?
| Qub3d wrote:
| I can't speak for OP, but I have a very similar experience:
|
| I was introduced to ROBLOX in late 2008 -- my account was
| created September 26. I spent the first several months just
| exploring the platform. It was only a few years old at that
| point, and had just started the curve upwards on its
| hockystick graph.
|
| The games were way simpler at the time, and they were
| genuinely made mostly by kids and young adults, and it
| showed.
|
| One cool thing I discovered is that not only could you choose
| to open-source a world, you could publish individual models
| for anyone to make use of. I saw my first lines of code by
| grabbing a public model and looking through it to see how it
| worked.
|
| My first forays into coding was pure "script kiddy": I'd take
| an existing script, stick it in a new model, and tweak it
| until I was happy with it. This was often things like taking
| a model of a sliding door, re-sizing it, and adjusting the
| script's `for` loop so it would slide the door the full
| amount I wanted.
|
| I slowly figured out stuff like loops, variables, scope, and
| flow from that, without ever learning the term or reading a
| book. I was so engrossed that I asked for and received the
| Lua Reference Manual for my birthday.
|
| I grew out of the platform's intended audience age early in
| High School, but I had already transitioned to writing python
| and making Java mods for Minecraft at that point.
|
| I'm now almost 3 years out of college and doing embedded
| software engineering full-time. And it does really retain a
| part of that initial joy; I get the same rush when I write an
| ISO 8601 parser and see it spit out JSON to AWS, really!
|
| Occasionally I'll log on and check things out. Games are a
| _lot_ more polished, thanks mainly to the developer program
| that enables revenue sharing, so people can actually have an
| income from their creations. The studio and platform have
| also matured a lot as well. I remember when custom GUIs and
| dynamic lighting were mind-blowing features we sort of hacked
| together using tricks like a bunch of semi-transparent
| spheres anchored at a user 's origin to simulate fog.
| AnIdiotOnTheNet wrote:
| > Though it also taught me some ... less favorable habits, as
| they are more common place. Think of: Continuously calling
| wait() until something loaded, Excessive use of globals,
| overuse of strings, coding single god-functions that do
| everything (with a frick ton of redundancy).
|
| I feel like that's probably true of everybody's first
| adventures in programming. Certainly was for all of us who grew
| up writing BASIC.
| davidw wrote:
| Is there any particular version of the game you need to be able
| to code for it? I know for instance - in a vague way - that
| Minecraft is different in terms of the version that runs on my
| son's iPad and the Windows version, written in Java.
| tialaramex wrote:
| There are now (historically it was more complicated) two
| types of Minecraft. The Java type runs on a wide variety of
| general purpose systems including your Windows PC. On every
| other platform where Minecraft is still updated it's "Bedrock
| Edition" which is not Java.
|
| If you buy Minecraft from Microsoft on their Windows store
| thing I believe you can buy "both" together in some sense,
| which is a good deal, but obviously programs from the Windows
| store do not run on an iPad.
|
| Although Microsoft has dipped their toes in the water and
| sometimes did some PR about it, you can't today mod Bedrock
| Edition and if you could it would always be a far more
| limited experience because of how Bedrock Edition works.
|
| For Java Microsoft is doing the most essential work to make
| modifying it possible, as well as maintaining it, but a
| _huge_ community actually takes that and runs with it. If you
| tried to just use what Microsoft makes available then anyone
| except a Java expert would probably be stuck with toy changes
| that barely scratch the surface of the game.
|
| For example as a modded player it's hard for me to think
| about, but there's no electrical power analogue in Minecraft.
| The modders (not Microsoft, after all their game doesn't have
| electricity!) added a framework for a single unifying type of
| electrical power so one mod's steam turbines can power a
| different mod's plate pressing machine without either of them
| needing to spend a year designing an electrical energy system
| they don't really care about.
| davidw wrote:
| Thanks! What's the story with Roblox?
| bgirard wrote:
| Wow I didn't realize it was released in 2006 and there's
| already programmers entering/already in the workforce that
| started there. I though it was much more recent.
| afterwalk wrote:
| Exponential growth is very counter-intuitive. Although it's
| been around forever the vast majority of users probably came
| onboard recently.
| acbart wrote:
| I still believe it is easier to teach good habits to folks who
| have experience with bad habits, than to teach folks who have
| no experience at all. It's not too hard to find examples of how
| those issues (e.g., globals, stringly types, god-functions) can
| backfire once you get to scale, but it's really hard to
| motivate them when folks are still trying to wrap their head
| around function calls and variable assignment.
| kbenson wrote:
| You can impart the concept on those without experience, but
| what you get is cargo culting. Often better than nothing when
| used for good, but causes sub-optimal (at best) solutions in
| some cases where people refuse to acknowledge or don't even
| see better ways to do something because it goes against what
| they were taught.
|
| That's not to say I'm free of this. I doubt any of us are
| truly free of this. That said, recognizing it's a thing means
| you can try to put something into your design
| practice/workflow where you sit back and think if there's a
| better way that's a "hack", and try to honestly examine the
| pros and cons and whether it's actually the better solution.
| Demigod33 wrote:
| Or they don't understand why its a good habit and so follow
| the advice blindly, not knowing when to skip it or not.
| Breadth of experience.
| hypermachine wrote:
| This is quite true. We are building a VBA interpreter and the
| language is full of problematic practices. Go's much-maligned
| _if err != nil_ pales in comparison to _On Error Resume
| Next_. Good static analysis and linting really helps here.
| skissane wrote:
| > We are building a VBA interpreter and the language is
| full of problematic practices
|
| Fascinating. I'd love to know what motivated you to
| undertake that task. Is this open source or a proprietary
| project?
| hypermachine wrote:
| It will be released as open source over the summer.
| Currently only the interpreter is working. We are still
| building out the UI builder and editor. Take a look at
| our earlier comment regarding motivation/business model:
|
| https://news.ycombinator.com/item?id=26325064
| kiddico wrote:
| On one hand an actual professionally designed course on
| programming in either of those games would be amazing if that's
| what you want to do.
|
| On the other hand, this just feels gross... If my parents just
| picked a video game for me and decided I was going to take a
| course on it I don't think I could be convinced to give a shit
| about it.
| munchbunny wrote:
| I think we're getting to the point where it's quite common that
| the parent(s) are also gamers. In that case, if it's going to
| be the kid's first exposure to either game, I don't see why it
| would be any more gross than picking a sport for the kid to
| try.
|
| Some kids will respond better than others to this approach, but
| this seems like a perfectly normal thing for parents to do as
| part of their kids' education.
| estaseuropano wrote:
| Not to dismiss your position but I think you might have some
| sample bias - most 'gamers' are just used to mobile and
| console and really have no noteworthy IT skills or
| understanding of what happens behind the scenes.
| munchbunny wrote:
| I wasn't assuming that they were particularly savvy at
| anything. I was just pointing out that the parent(s) being
| gamers likely means there's a decent change the parent(s)
| know what they're throwing at the child by handing them
| Minecraft or Roblox.
|
| I know at least one parent who used Minecraft as an
| opportunity for both the parent and the child to learn to
| code.
| whywhywhywhy wrote:
| How many people today got into coding because it was a means to
| an end for modding their fave videogame? or customizing their
| myspace profile?
|
| Sometimes the best way to get to the destination is to have a
| reason to get there.
| mrandish wrote:
| I started out as a teen over 40 years ago now. I begged and
| finally got my parents to buy the cheapest Radio Shack 4K
| home computer for me for xmas ($299). I learned to type by
| typing in simple game code listings from magazines written in
| the ROM BASIC. I couldn't afford games at the pizza place (@
| .25c for three lives) and the game ROM cartridges Radio Shack
| sold were $20.
|
| After several months of re-typing in each game listing every
| time the computer got shut off, I was getting pretty damn
| fast. My parents finally got me the $30 audio cassette tape
| recorder for my birthday. That was a glorious day! Once I
| could save the code, I started changing little things in the
| games like the colors and number of lives. That expanded into
| adding new obstacles and new levels.
|
| Ultimately, all the BASIC games were pretty primitive. All
| the unobtainable ROM cartridge games were coded in some
| magical incantations rumored to be called "Assembly
| Language". I knew a guy at school with the same computer who
| had a couple of game cartridges and I'd sometimes manage to
| talk him into loaning me one for a couple days. Giving the
| cartridges back sucked. Eventually I learned how to copy the
| ROM space memory by writing a BASIC program of PEEKs and
| POKEs. Many hours of experimentation later I was able to copy
| the 2k of ROM data into user memory (the BASIC code had to be
| short or the ROM would start overwriting it). Now I could run
| that game without the damn cartridge! Unfortunately, that was
| the only game game cartridge at Radio Shack that worked. All
| the other ROMS I tried had protection measures which I
| eventually figured out were trying to write to their own
| memory.
|
| Then I found a listing for a BASIC program called an Assembly
| Language Monitor that would turn bytes back onto mnemonics.
| With that, a bunch of luck and several days of effort I was
| able to find the code in the game ROM that tried to overwrite
| its own memory and replaced it with NOPs. I felt like king of
| the world. I wasn't very productive as a software pirate
| because I spent many times longer figuring out how to copy
| the game than I ever spent actually playing the game. :-)
|
| However, as I bumbled my way through each new obstacle I
| encountered as a game pirate I was writing more and more of
| my own tooling code. Eventually that slowly evolved into a
| career as a self-taught programmer, software architect and
| then tech startup entrepreneur. So, yeah. There's at least
| one case of a frustrated teenage game-player being an on-ramp
| into a successful tech career.
| Turing_Machine wrote:
| "Work consists of whatever a body is obliged to do, and ...
| Play consists of whatever a body is not obliged to do." -- Mark
| Twain
|
| This is consistent across most human activities. There's no
| better way of making an otherwise enjoyable book deadly dull
| than to turn it into a class assignment.
| VRay wrote:
| I was watching my 11 year old nephew play some game on Roblox,
| and he kept alt tabbing between the game and a black window
| full of text
|
| I got closer, and sure enough, he had a window full of python
| code!
|
| It turns out that Roblox had (has?) basically no anti-cheat
| measures built in, so you can download a hacking toolkit that
| gives you direct python control of all the game's memory
|
| I told him that cheating is wrong and you're only cheating
| yourself of the satisfaction of a game well-played, and then
| walked him through using the toolkit to make a new cheat.
|
| His popularity skyrocketed among his buddies after that, haha
| umvi wrote:
| I cheat all the time on roguelike games to avoid permadeath.
| Permadeath games are designed to be as massive of a time sink
| as possible.
|
| "Oh, you invested 3 hours getting to level 8? Well, you died
| - start all the way from the beginning again and sink another
| 3 hours to have a few minutes of practicing level 8 before
| you die again..."
|
| Screw that, I have a job and family, I don't have time to
| sink 100 hours to reach the end "legitimately" so I cheat and
| take away permadeath so that I can practice the endgame
| without the grind.
|
| For example, I saved a backup copy of the temporary save file
| in Teleglitch[0] to allow me to start at the beginning of
| level if I die instead of the very beginning of the game, and
| as a result I could practice the later levels without having
| to grind through first levels over and over.
|
| Imagine if you could only learn a piano piece by starting
| over from the beginning every time you mess up. It's absurd.
| The fastest way to master a piano piece is to practice the
| measure you are bad at until you have it down. I have no
| qualms cheating at video games that don't respect my time.
|
| [0] https://store.steampowered.com/app/234390/Teleglitch_Die_
| Mor...
| FooHentai wrote:
| Similar for me and the wife in minecraft - /gamerule
| keepInventory true every time.
|
| It's not the kind of game I play for the challenge of
| staying alive, rather for the progression and development
| of base/gear/tech. Plus past mid game, there's tools
| available to avoid death consequences anyway (totems etc).
|
| Always gotta be careful in the use of cheats, mods, and
| game modifiers that the underlying challenges and enjoyment
| in the game aren't sucked out. But careful use can take
| away pointless grind and turn an impractical time sink into
| something that fits enjoyment into a smaller amount of free
| time.
| Sebb767 wrote:
| It's absolutely fair if cheating makes your gaming
| experience more enjoyable - feel free to! But rogue-
| likes/perma-death games are definitely not trying to waste
| your time. Many games focus on replay to enjoy the game in
| a different way, try a different strategy, discover a
| different aspect - you name it! See, for example, Faster
| Than Light: There are so many hidden aspects and pathways
| and possibilities to play the game; if you mastered it on
| the first try you probably would never think it's that
| great. Or see Dwarf Fortress: It's simply fun to find out
| how the castle is going to go down this time. Sure, it's
| sad when your homie-dwarves get slaughtered by a gold
| dragon, but it let's you move on. Making your castle
| invincible destroys the fun and removes the feeling of
| success when you master a large castle or fend of a dragon.
|
| That's not to say your style is not okay - it's a single
| player game, do whatever you like! But I think "wasting
| time" or "absurd" is a blatant miss-characterization.
| umvi wrote:
| Sure. But I think we've all played games where you keep
| having to replay the part you've mastered over and over
| just to get to the part you haven't mastered.
|
| It's like a multi-phase boss where you can do the first 2
| phases with your eyes closed, but you die really fast on
| the 3rd phase because you haven't mastered it yet. The
| problem is when the first 2 phases take 10 minutes
| collectively. So basically you pay a time tax of 10
| minutes, have a few precious seconds of practicing phase
| 3 before you die and have to pay another time tax. A lot
| of games (not just roguelikes) fall into this trap of
| having unavoidable time taxes.
|
| Games that are conscious of time taxes like Guitar Hero,
| Celeste, Crypt of the Necrodancer, etc., usually give you
| some sort of "practice mode" where you can practice the
| part you are stuck on without paying the time tax. It's
| games that uncompromisingly force you to pay time taxes
| that I cheat at.
| twostorytower wrote:
| Be careful - this was me back in the Diablo II days when I
| was in middle school. It's great because it got me into
| technology but the downside is it's extremely easy for kids
| to stumble upon a virus this way. Hopefully you have some
| safety measures in place.
| munk-a wrote:
| Getting a virus on your (adult) personal computer can be a
| really big pain due to potentially forcing you into losing
| valuable data (tax records) or needing to sink a lot of
| time into recovery or reconfiguration; back up your data!
| For a kid I'd generally run with the assumption that
| they're going to software brick their computer at some
| point and just hope they don't overheat the computer in the
| process. Be prepared to reformat and reinstall operating
| systems, and, if you can, grab a cheapo computer dedicated
| to your young ones and keep them away from the "important
| things" computer.
| Larrikin wrote:
| There is alot of content to be potentially loss that
| could be important through out someone's life that aren't
| financial.
|
| As an example there are basically no hard copies of
| photos and videos now so a kid could potentially lose any
| memory of their child hood they didn't share on a social
| network or that their parents didn't document for them.
|
| Facebook encouraged uploading of full albums when it was
| popular but all of current tools heavily encourage
| curation to project an image or that for fun images are
| ephemeral.
|
| There are tools that help mitigate this like dropbox and
| iCloud, but as far as I know they only save images taken
| on the device and not images sent to you.
| aequitas wrote:
| > I told him that cheating is wrong and you're only cheating
| yourself of the satisfaction of a game well-played
|
| As a kid, cheating was often the only way I could actually
| play a game and enjoy it. It was cheating or not play at all.
| I used to play all kinds of games with printed walkthroughs.
|
| Later when I got more proficient I needed cheats less and
| less and berated myself of using them.
|
| Now as an adult I sometimes still "cheat", because it's not
| worth it cursing at the screen over and over for not finding
| that one solution to a puzzle. Or my kids get bored watching
| when I get stuck in a place for too long.
|
| So no, for me cheating is not wrong. Cheating in online
| competitive games, thats a different story though.
| crazydoggers wrote:
| This is also why I don't let me son play roblox. The lack of
| oversight also means that their are lots of predators on
| there. I've seen kids basically being lured into virtual
| brothels and other nasty stuff.
|
| And from what I can tell this flexibility isn't going to
| change, since it's what is making roblox so popular.
|
| I can't watch what my son is encountering in such a game
| every moment, so any online games for kids really need to
| have much better safety mechanisms.
|
| Some more info, and you can also google roblox sex if you
| want to be disturbed.
|
| https://www.fastcompany.com/90539906/sex-lies-and-video-
| game...
| toolz wrote:
| I'm not a parent so I'm not nearly invested enough to have
| put much into the problem, but having been a kid playing
| online games I have to wonder if you believe you can
| actually shield your kid from adult material anymore and if
| you can't then wouldn't it make more sense to just have
| some hard conversations and let the kid handle things as
| they come up?
|
| Again, no judgement, I don't see optimal solutions here,
| just choosing the least worst option maybe.
|
| I just can't imagine being a parent myself and feeling
| equipped to protect a child from adult material these days
| so it feels like the only viable alternative is to have
| adult conversations and enable the child to make decisions
| rather than the alternative of the child inevitably
| encountering adult situations and feeling the guilt/anxiety
| of having to hide that from their parents.
| estaseuropano wrote:
| My daughter is starting to use her Chromebook more and
| more independently. I'm very happy she's developing the
| skills, but also nervous about who and what she might
| encounter. I am convinced the danger is overblown by far,
| but seeing how trusting kids are I know I have to be safe
| rather than sorry. They think the world is a safe and
| good place and while it's much better in western
| countries than, say, India or Iraq, truth is that the
| world is a dangerous world for little girls everywhere.
| The internet takes away some of the physical aspects
| (direct bodily harm) but there's enough things that can
| happen to ruin your mind, psyche, life, and some abusers
| are skillful to even get victims to expose or harm
| themselves, setting up further harm for a lifetime (think
| of all the teenage girls who's photos are shared online
| for decades, with many of their friends having seen them,
| and with facial recognition this can all only get worse).
|
| I'm less worried for the boys. I'm also less worried
| about the 'sex stuff' they might see (say, stumble upon
| erotica, porn, fetish porn, etc) as all those will come
| with time. I'm more worried about violence and
| /r/watchpeopledie kind of things. Imagine a seven or ten
| year old that can't sleep after watching Caspar or Moana,
| encountering a video of an innocent person being pushed
| in front of a train, or lynched, or ... It's absurd to me
| how that's legal on the US platforms that prudely censor
| every nipple...
|
| But beyond this, there's a categorical difference to
| seeing something and being urged/pushed/forced into
| seeing it and the other person taking some perverse
| pleasure from it, as described by the previous poster.
| Goatse is disgusting but funny to some degree, but being
| lured into someone's virtual torture or rape den...?
|
| It's like upskirt porn - totally uninteresting from the
| sexual perspective, its all about power, abuse, invading
| in the private sphere and mind of the victim. I don't
| want to expose my kids to that risk. The most previous
| thing I have in my world are my kids and especially their
| minds.
|
| I want them to explore the digital, but the powers of
| abuse unleashed online - it's just incredible. From the
| random middle aged man paying for child rape in the
| Philippines or pretending to be a 12 year old boy and
| tricking kids into revealing their lives up to the abuse
| among classmates, friends and strangers - the internet is
| a damgerous place for kids. And I can manage and
| anticipate some risks for my kids. I dread what my
| daughters' friends will encounter when their only
| protection is a barely digitally literate single mom.
| bronson wrote:
| How old a kid are you picturing?
|
| My 6yo loves Minecraft. The servers and YouTube videos
| are consistently on topic. Not too hard to keep an eye
| on.
|
| When I looked into Roblox last year, the top YouTube
| results were how to make super sexualized clothing and
| innuendo. Skip.
| mzg wrote:
| I taught a semester of this company's Minecraft course in
| college. My students all had a pre-existing interest in the
| game and seemed interested in learning how to code their own
| experiences into it, for what it's worth.
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