[HN Gopher] Fuckin' user interface design, I swear
       ___________________________________________________________________
        
       Fuckin' user interface design, I swear
        
       Author : luu
       Score  : 715 points
       Date   : 2021-03-08 02:23 UTC (1 days ago)
        
 (HTM) web link (blog.plover.com)
 (TXT) w3m dump (blog.plover.com)
        
       | OliverJones wrote:
       | Yes, that UI is off-the-wall stupid. I'm no expert either. But I
       | spend a lot of my time these days on Meet calls with far too many
       | participants with my mic muted and video switched off. Then I get
       | called on to say something.
       | 
       | Ooof. Where's that user interface? Oh right, it pops up if I
       | hover near the bottom of the Meet tab. Oh, right, I have to
       | hover, then click the little webcam item, then click the little
       | mic icon, but not click the little red thing between them --
       | BETWEEN THEM!!! -- that looks like the receiver from a
       | 1970-vintage telephone 500 set. What is this, a Peter Sellers
       | political movie with a way to call the Kremlin?
       | 
       | "Sorry, could you repeat the question?"
       | 
       | It really is horrible design.
        
         | sischoel wrote:
         | If it is any help to you, there are some hotkeys that you could
         | use instead:
         | https://support.google.com/a/users/answer/9896256?hl=en
        
       | madrox wrote:
       | I feel this way whenever I watch YouTube streams with live chat.
       | It's unwatchable. Unlike Twitch, the chat is an overlay on the
       | video (not sure if that's true everywhere or not). I'm positive
       | some designer made a really beautiful looking still image without
       | thinking of what it might be like to follow a chat (or watch a
       | video) in this way.
       | 
       | I'm quite positive this is a byproduct of the
       | product->design->engineering waterfall, because while we say we
       | are agile, nothing really gets iterated on once an engineer
       | starts coding. If it isn't caught in the wireframe phase, it'll
       | take a redesign to address.
        
       | arkaic wrote:
       | Random thought: I always felt the mic on/off in conference apps
       | should've been a toggle switch (up/down or left/right) rather
       | than a single button that's red or crossed off when off. In the
       | latter situation, I always find myself testing it a few times to
       | make sure the UX conformed to what I think it would be.
        
       | ysavir wrote:
       | I think the author's point about reset buttons and cancel buttons
       | is valid, but not about the Google Meet interface. Reset and
       | cancel buttons present an either/or with the submit button. You
       | either submit or cancel, and only rarely reset a form, so they
       | present interface functionality that is rarely used, but
       | significantly impactful of the experience.
       | 
       | But a "leave meeting" button is used at least once per meeting by
       | each participant, which may be more frequent than the mute or
       | hide video buttons. It's appropriate to put it front and center
       | where participants can easily find it.
       | 
       | I feel like what the author really wants here is a confirmation
       | before leaving in case of accidental clicks.
        
         | perryizgr8 wrote:
         | I never use the hang up button in Google meet because it just
         | irritates me to figure out where to click. So I just close the
         | tab.
        
           | ysavir wrote:
           | Exactly. Finding the "leave meeting" button is not one that
           | should be hard to find as it's expected to be used at some
           | point by each participant on the call. The UI should be
           | calling attention to it (albeit in a click-safe way).
        
           | Aachen wrote:
           | That's actually a good point, I could add a user style that
           | hides the button completely because I also always close the
           | tab. Would make life a lot easier!
        
         | sesqu wrote:
         | That's not so much a problem for the people who want to leave a
         | meeting, but it is very much a problem for people who
         | frequently toggle their mic on and off.
        
         | alejoar wrote:
         | The "leave meeting" button is not used "at least" once by each
         | participant. It is used exactly once. Same as the submit
         | button.
         | 
         | The reset button can be used multiple times, same as the
         | "enable/disable mic/cam", although arguably the latter WILL be
         | used multiple times.
         | 
         | I believe it is more a matter of "multiple vs single" use that
         | needs to be considered, or more like "on going vs finishing"
         | actions when separating/grouping buttons.
        
           | ysavir wrote:
           | The usage of the other buttons varies wildly by participant.
           | I know some that mute and hide the camera at all times unless
           | otherwise necessary, while I also know others that generally
           | never mute or hide.
           | 
           | > I believe it is more a matter of "multiple vs single" use
           | that needs to be considered, or more like "on going vs
           | finishing" actions when separating/grouping buttons
           | 
           | We could probably separate them along those lines, yes. But I
           | don't think this relates much to the original article. It
           | compared the "leave meeting" button, which we agree is an
           | "exactly once per call" button, to the cancel/reset buttons,
           | which are in the "hardly ever maybe never" category, and
           | that's not a fair comparison. My point is that while we can
           | find ways to distinguish the "leave meeting" button from mute
           | and hide, it's not appropriate to give it the same treatment
           | as a cancel/reset button should get.
        
       | Graziano_M wrote:
       | My favourite stupid design: In iOS, your alarm, when it goes off,
       | has two buttons: Snooze and stop. They are properly spaced out.
       | 
       | The timer app has a similar UI, two buttons, one to repeat, and
       | one to stop, spaced out. The problem: They are swapped!
        
         | boatsie wrote:
         | This bothers me as well and I constantly end up snoozing my
         | timers! I can only imagine the reason it's not fixed is that
         | some people will complain that they reversed the buttons in
         | their app!
        
         | meatmanek wrote:
         | It's funny when you compare the two (and I'm pretty sure I've
         | accidentally restarted a timer that I meant to stop because of
         | the muscle memory I have around alarms), but it makes sense to
         | me.
         | 
         | For alarms, the biggest, most obvious button absolutely must be
         | snooze, not stop. The plausible harm caused by accidentally
         | stopping when you meant to snooze is very high: you miss an
         | interview, final exam, court date, or are late to work one too
         | many times. The plausible harm caused by accidentally snoozing
         | when you meant to stop the alarm is orders of magnitude lower
         | -- you are embarrassed when the alarm goes off somewhere quiet,
         | maybe you get kicked out of the movie theater.
         | 
         | For timers, 90% of the time, you want to stop the timer.
         | Another 5% of the time, you want to start the timer again for a
         | different amount of time. (How often do you put something in
         | the oven for 35 minutes and then discover it needs another 35
         | minutes? Usually you just need a few more minutes.). Only
         | occasionally do you want to restart the exact timer you just
         | finished. It's a nice feature to have, but it's appropriate to
         | make it subtle.
        
           | asdff wrote:
           | IMO for the alarm app, the stop button is too small. Probably
           | once a week I think I've hit stop and then I'm brushing my
           | teeth and hear my alarm ramp up to 100% volume in the next
           | room, to the chagrin of my neighbors who work nights in the
           | adjoining thin walled unit.
        
       | qubit000 wrote:
       | The problem is that everyone has an opinion on design and thinks
       | it's only about making things pretty. The designer, often on low
       | end of organizational pecking order, is asked to bend over from
       | all sounds and is just trying to keep food on the table.
        
       | arkh wrote:
       | I'd like to add Discord to the pile: see someone has started to
       | stream their screen, click on the icon. Now try to find how to
       | get out, usually the first time you'll click on the only
       | "disconnect" button you find which disconnects from the
       | voicechat. No one thinks "I'll just go on some of the text
       | chats".
        
       | oblib wrote:
       | This post cracked me up. The follow up post to this is just as
       | good.
       | 
       | When I first started developing software in the mid-late `90s I
       | bought a book published by Apple called "Apple Human Interface
       | Guidelines". I expected it to be a very technical book, but it
       | felt more like an 5th grade level school book with lots of
       | cartoonish illustrations and very simple language. At first I was
       | very disappointed. I sped through it and felt I'd learned
       | nothing.
       | 
       | After a few days I picked it up and went through it again. It
       | only took about 10 minutes to read it. It explained how the GUI
       | widgets were based on UIs that people were familiar with, like
       | the old Radios in cars with push buttons that changed the radio
       | station and check boxes used on printed forms and then it began
       | to dawn on me just how brilliant that design was, and how well
       | that book was written. So well most any 5th grader could
       | understand it.
       | 
       | In my own software I've been tempted to use one of the many
       | "Icon" galleries we have to choose from now but decided not too.
       | I opted for simple links and buttons with short but descriptive
       | words, like "Preferences" and "New Document" and "Reports".
       | 
       | There are icons for all of those, but my users don't need to
       | learn what those stand for, and really don't want to. It's silly
       | for me to expect them to learn the purpose of an icon in my app
       | when every other app they use might implement them for a
       | different purpose.
       | 
       | Sometimes "a picture is worth a thousand words" is not a good
       | thing. Sometimes just a word or two is a lot better.
        
       | seph-reed wrote:
       | It would be nice if a precedent had been set a long time ago for
       | having to double click or click and hold for actions like this.
       | 
       | A prompt saying "are you sure" is obnoxious. But I wouldn't mind
       | if big scary operations required me to click and hold for 1
       | second instead of just tapping the thing.
        
       | gameshot911 wrote:
       | Teams' incoming video call pop-up, anyone?[1]
       | 
       | Can't tell you how many times I hit the big, highlighted
       | telephone icon - exactly what you hit on _every other platform
       | since the dawn of time to accept an incoming call_ - only to
       | instead reject it.
       | 
       | [1] https://www.lync.se/wp-content/uploads/2020/02/image-6.png
        
         | wohfab wrote:
         | "Why is do I get an second call when I'm busy?"
        
       | sdfhbdf wrote:
       | I still can't get over the autohiding of the toolbar feature in
       | Google Meet.
       | 
       | You cannot disable the autohide and it reflows the whole thing
       | for no apparent reason. Usability is yet again at a loss.
       | 
       | I loved this one comparison I read about it. It went:
       | 
       | > Imagine I'm driving on a highway and suddenly I see that the
       | exit I want to take is really close so I have to change lanes.
       | But the maker of the car made it so I first have to take out the
       | steering wheel out of the glovebox to make a turn. That is how it
       | feels to use Google Meet's UI with the mute button hidden away.
        
         | benhurmarcel wrote:
         | They disabled the auto-hiding of the bar about a month ago. Now
         | it stays visible all the time.
         | 
         | Before that change we had colleagues complaining that they
         | couldn't find the buttons. Now we have others complaining that
         | the bar is always visible.
        
       | solox3 wrote:
       | Google Meet is an interesting example. The mobile apps (Meet, and
       | for some reason, within Gmail) have the End Call button on the
       | left, which is more reasonable I guess, but makes me tap the
       | wrong button on desktop all the time.
        
         | perryizgr8 wrote:
         | End call should ideally be on the right, since it matches with
         | the usual calling button conventions of send on the left, end
         | on the right.
         | 
         | Example:
         | https://pixfeeds.com/images/technology/phones/1280-458994239...
        
         | [deleted]
        
       | intrepidhero wrote:
       | I just had an idea that might explain why this happens.
       | 
       | Firstly, I've observed a phenomenon when I talk to a programmer
       | about a problem I want to solve. They might get excited, learn a
       | bit of the problem domain and then go off and build something
       | that kind of solves part of my problem. But then I'm stuck in a
       | endless cycle of explaining the rest of the problem, to someone
       | who isn't really interested, then waiting for a new iteration and
       | then evaluating how it doesn't completely the solve the problem
       | until the programmer gets bored and goes off to find something
       | new and exciting to do with computers. Programming the
       | computerwas always the end for them. They don't actually care
       | about the problem. I care about the problem. So for me computers
       | are a tool to solve my problem. I might as well write the program
       | myself because it's less work to become a mediocre programmer
       | than to intimately understand the problem.
       | 
       | My theory is that something like this happens in interface
       | design. There are designers who love to create beautiful designs,
       | and we love that, but beauty is the end of it for them. They
       | don't actually care about the problem that the program (website,
       | app, whatever) is supposed to solve. If they were stuck in a job
       | filling out forms all day they would quickly learn the lesson to
       | put the reset button out of the way. If they were intimately
       | familiar with the problem, the better design would be obvious.
       | And so it is that people with no "design skills" can point out
       | the obvious mistakes of the designers.
       | 
       | It's also true that good design _is hard_. Starting with a blank
       | sheet and creating something, let alone something good, is
       | daunting. Perhaps the hardest part is having the humility to
       | admit,  "I don't understand the problem sufficiently" and the
       | empathy to care about the problem enough to learn it well.
        
         | drewzero1 wrote:
         | The single most important lesson I learned in any of my
         | software engineering courses was to listen first, build later.
         | And keep asking questions until you understand the full
         | requirements of the project! So much time and effort is wasted
         | when programmers build first and ask questions later, and the
         | whole process is needlessly frustrating for everyone involved.
         | 
         | You're spot on re: humility and empathy. I see so much hubris
         | in programmers/computer people thinking they/we can fully
         | understand the world's problems, much less _solve_ them.
        
         | sriku wrote:
         | There's a certain corollary effect to what you describe that
         | perhaps applies to "modern" interfaces (both web and native
         | desktop/mobile).
         | 
         | Concurrency is excellent as an idea for systems design but
         | horrible for user interfaces. Nothing seems to provide a stable
         | interface and some concurrent process considers it it's
         | privilege to suddenly modify a list of things I'm choosing from
         | .. resulting in the items shifting just a few milliseconds
         | before I click or tap my choice, which results in the wrong
         | choice. This shift happens not only in vertical lists, but also
         | tab-bar style buttons.
         | 
         | To be precise concurrency isn't to blame for it, but it's more
         | like laziness. The interface elements should be locked in place
         | if the system detects that I'm about to select something.
         | Whatever else is waiting to show up can wait, because I
         | obviously didn't need to know about them a few milliseconds
         | earlier.
        
         | LaundroMat wrote:
         | Your comment makes me think of the distinction Simon Wardley[1]
         | makes between Pioneers, Settlers and City Planners. The former
         | are the ones who get excited by making something new (and not
         | solving the problem), the latter are the ones who get excited
         | by making sure things keep running flawlessly.
         | 
         | I do believe there are programmers for every category though.
         | 
         | [1] https://blog.gardeviance.org/2015/03/on-pioneers-settlers-
         | to...
        
           | microtherion wrote:
           | Kirk McKusick had a similar metaphor around road building,
           | with some people hacking a path through virgin jungle with a
           | machete, some bulldozing the road, some paving it, some
           | adding lamp posts, and some painting the lamp posts.
        
         | valeness wrote:
         | I think it's important to note that product lead, system
         | architect, and UX architect are distinct roles, each with
         | distinct responsibilities, for a reason.
         | 
         | It's not my job as a coder to care about your problem past what
         | has been described to me. It is your job, as product lead, to
         | care about the problem and design a sufficient information
         | architecture, subdomain map, and other documentation to model
         | your problem.
         | 
         | This goes both ways. It is not your job to care about my
         | problems past how it impacts the product. I don't expect you to
         | know or care about how we design the software or how it is
         | implemented; whether we use snake or camelCase, if we use
         | openssl or pgp, if we choose mysql or postgresql.
         | 
         | I just think it's important to outline that much of your
         | comment can be applied in the inverse, and saying that "It's
         | less work to become a mediocre programmer than to intimately
         | understand the problem", is the same as saying "It's less work
         | to become a mediocre product analyst than it is to intimately
         | understand how to code".
         | 
         | I agree with your last point, it's important for every
         | department to have humility and empathy for the problems of
         | their peers. But, it's not a problem to be figured out by
         | designers and coders; it's instead an issue that extends
         | further and requires effort from everyone involved, and at
         | every level, to support.
        
           | creeble wrote:
           | I agree here. I think a big part of the problem, even in big
           | companies, is that those roles blur too much.
           | 
           | In particular, it is frequently the case where a product lead
           | says something like "we need a way to..." and leaves the
           | implementation open to discussion to all.
           | 
           | This often leads to a programmer, who is more deeply
           | concerned with how that function will operate on the data,
           | coming up with a "how about a button that..." and/or just
           | implementing the button as a suggestion.
           | 
           | And then the UX architect and product lead, knowing that they
           | don't want to piss off this coder for fear of future pushback
           | on their ideas, just caves and says "fine".
           | 
           | That's the most common scenario I've seen at larger
           | companies. That, and having woefully inexperienced UX and UI
           | designers in the first place.
        
         | daveswilson wrote:
         | I like that theory. It may explain why the Google Workspace (/G
         | Suite/Google Apps) icons are now so indistinguishable. If one
         | looks nice, why not make the others look just as nice?
        
         | simonh wrote:
         | This is why in so many problem domains, especially outside
         | technical problems for IT people, proprietary software is the
         | only option, or the only complete option. The best way to
         | ensure people pay close attention to those last areas of fit
         | and finish, and make sure they get attention from people with
         | the different sets of skills needed to do a good job in all of
         | those areas, is to pay them. That means you need a really solid
         | revenue stream, and initially need enough capital up front to
         | get the project going.
         | 
         | I know, there are open source business models which work for
         | some companies and that's true but generally in the sorts of
         | technical problems for IT people. Compared to the IT industry
         | as a whole those are edge cases. They seem more important to us
         | embedded in the IT industry, but compared to the overall multi-
         | trillion dollar global IT industry they're peanuts.
        
           | pbasista wrote:
           | > proprietary software is the only option
           | 
           | What do you mean by "proprietary" in this context? I believe
           | that the availability of the software's source code to its
           | users is unrelated to the fact of whether the actual
           | development of such software is paid or not.
           | 
           | Moreover, free and open source software (free as in
           | "freedom", not necessarily free as in "free beer"), makes it
           | generally simpler for the regular users to provide input
           | regarding the features they need changed. So, in a way, it
           | also helps to achieve the goal you describe:
           | 
           | > The best way to ensure people pay close attention to those
           | last areas of fit and finish...
        
             | asoneth wrote:
             | > simpler for the regular users to provide input regarding
             | the features they need changed
             | 
             | Don't get me wrong, a good interface needs to take user
             | feedback into account. But trying to accommodate the union
             | of all features needed by all users is a recipe for
             | madness. Somewhere you need an engineer, PM, designer, CxO,
             | or _someone_ who can make judgement calls and decide which
             | user needs are more important than others.
        
             | simonh wrote:
             | >I believe that the availability of the software's source
             | code to its users is unrelated to the fact of whether the
             | actual development of such software is paid or not.
             | 
             | This is true, and I've seen that happen too, one of the
             | companies I worked with would sell source licenses to
             | customers, and as I understand it this was very common in
             | the mainframe business going way back. The software vendor
             | retained rights to sell and distribute the software though,
             | that's what I mean by proprietary.
             | 
             | I've seen these arguments for open source and libre
             | software before many times, but there's a huge
             | discontinuity between the theory and what actually happens
             | in reality. In the real world there are tens of thousands
             | of small and large software houses producing niche software
             | for diverse use cases for businesses all over the world.
             | Hundreds of niche engineering design, test and optimisation
             | applications, B2B services, audio and video tools, chemical
             | engineering tools, automation and industrial control
             | systems, booking and billing systems, here are an almost
             | infinite variety. Most of them are only known to people
             | actually in these niche specialisms. In that world
             | customers paying for customisations is stock in trade, it's
             | entirely normal. In fact the company I'm at right now is
             | paying the vendor for customisations to our incident and
             | change management ticketing system.
             | 
             | In comparison open source, outside nerdy IT oriented tech
             | projects, might as well not exist. It's minuscule. Barely
             | even a footnote.
        
           | pjc50 wrote:
           | There's a third category: "enterprise" software, where the
           | people doing the purchasing are completely disconnected from
           | the people using it _and_ the developers. This results in
           | appalling UI disasters like Lotus Notes.
        
             | jonathankoren wrote:
             | There used to be meme among my friends that we'd express
             | how much a piece of enterprise software sucked by how
             | expensive we thought it cost. For example, "Wow, this
             | sucks. This must cost $500k a year."
             | 
             | It was scary how close we got to some published prices.
        
           | danjac wrote:
           | > proprietary software is the only option, or the only
           | complete option.
           | 
           | If only that were true. I've watched a completely non-IT
           | person work with both vanilla Gnome 3 and Windows 10; they
           | found the former far more intuitive and unobtrusive (not
           | looking at the individual apps, just the basic desktop UI).
           | Proprietary design-by-committee doesn't necessary make for
           | better solutions: hence the numerous complaints recently from
           | people (often with accessibility issues) trying to book
           | vaccination slots on government websites.
        
           | chaos_a wrote:
           | This is why most linux distros have interfaces that are
           | missing minor features and can be frustrating for users who
           | don't have command line experience. For example, why can't I
           | easily make a shortcut in ubuntu? Or how about the fact that
           | you can't get full file paths shown in the default file
           | manager, I often know what directory I want to get to but
           | have to figure out what maze of folders I have to go through
           | to get there.
        
             | practice9 wrote:
             | > Or how about the fact that you can't get full file paths
             | shown in the default file manager, I often know what
             | directory I want to get to but have to figure out what maze
             | of files I have to go through to get there.
             | 
             | Did you mean MacOS?
        
               | rewgs wrote:
               | View/Show Path Bar.
        
               | roblabla wrote:
               | Windows also has a similar problem: The URL might not
               | actually have the "true" path. It's so infuriating each
               | time I try to get the path to my Downloads folder on
               | Windows, and end up getting "This PC\Downloads". Please.
               | I'm a grown up. Give me the real damn path...
               | 
               | Seriously, Linux has a lot of UX issues, but hiding the
               | full path of files is a problem that plagues literally
               | every single OS file manager. It seems that at some
               | point, all the major OS makers agreed that users are too
               | stupid to understand a file hierarchy, and came up with
               | tricks to hide it.
        
               | andrewflnr wrote:
               | After reading r/talesfromtechsupport for a while, it's
               | apparent that there are quite a few people who _are_ too
               | stupid to understand a file hierarchy.
        
               | HeckFeck wrote:
               | > It seems that at some point, all the major OS makers
               | agreed that users are too stupid to understand a file
               | hierarchy, and came up with tricks to hide it.
               | 
               | And this is why I find myself mostly in the text shell.
               | 
               | Were I to go graphical the minimum I want is a simple
               | address bar that I can override the current path with a
               | specified path at will.
               | 
               | Maybe a tree view like in Windows 95 Explorer just to
               | pretty things up. Some of the modern comforts like
               | thumbnail images would also be welcome.
               | 
               | I wish they would stop insulting their users who have
               | taken the time to understand the underlying
               | technicalities of a file system. All this should be user-
               | configurable in a good file manager. SpaceFM and PcmanFM
               | come closest to what I've specified.
        
               | groby_b wrote:
               | Hm. Cater to the 1% who have shown that they're able to
               | learn complex concepts easily, or support the 99% who
               | would rather not think about internals and use a computer
               | as a simple tool.
               | 
               | That's not a difficult question. The only time it makes
               | sense to expose the internals is if you build a
               | specialist tool for people who like internals exposed.
               | 
               | This means that no, it shouldn't be "user configurable"
               | either. You don't want a combinatorial explosion of
               | states in your UI for a tiny set of users in the general
               | purpose case, and you don't want to create a honking fat
               | tool for specialists who'll only use the specialist path.
               | 
               | The computer industry is discovering what the mechanical
               | tools industry has known for a while: You can build a
               | general purpose tool that's simple & straightforward, or
               | you can make a specialist tool.
               | 
               | Pretty much any specialist will be slightly unhappy with
               | the specialist tool and modify it to their own
               | requirements, but you can't build a specialist tool that
               | makes even close to all specialists happy. The
               | specialists will also continue to use the generalist tool
               | if it gets the job done, but they'll complain every step
               | of the way.
        
               | wtetzner wrote:
               | Being able to see the path in Finder doesn't seem like
               | something that only 1% of users would want, though. I've
               | seen "normal people" get very frustrated because they
               | couldn't figure out where they saved a file. They saved
               | it in a folder called "Documents", but they then tried to
               | find it in a _different_ folder also called  "Documents".
               | Hardly seems problematic to show the path to the folder.
        
               | teh_klev wrote:
               | > "This PC\Downloads"
               | 
               | I find this annoying as well, but it only happens when
               | you use quick access shortcuts. And then once you're in a
               | sub folder it'll display the full path in the title bar
               | provided you turn on "Display the full path in the title
               | bar" in the Folder Options.
               | 
               | Navigating directly to _c:\Users\MyUser\Downloads_ will
               | also show the full path in the title bar.
               | 
               | It seems some of these shortcuts have "special"
               | behaviours in explorer.
        
               | joshuaissac wrote:
               | According to
               | https://superuser.com/questions/1362386/always-show-
               | absolute... Windows does not mess up the path (yet) if it
               | is a UNC path of the format \\\Computer-Name\Users\MyUser
               | so you can pin these folders to Quick Access to benefit
               | from bookmarking folders while keeping the ability to
               | copy folder paths easily.
        
               | teh_klev wrote:
               | Thanks for that.
        
               | matthewmacleod wrote:
               | Seems unlikely, given that in MacOS you could e.g.:
               | 
               | - Drag and drop the file into a terminal to insert the
               | path
               | 
               | - Copy and paste the file into the terminal, which
               | inserts the path
               | 
               | - Press Command+I to show a popover describing the path
               | to the file
               | 
               | - Enable the "show path bar" option in the Finder's
               | "view" menu, which will show a nice graphical
               | representation of the path to the current location at the
               | bottom of the window (which lets you copy the POSIX path
               | to each item)
               | 
               | - For more advanced users, run the command `defaults
               | write com.apple.finder _FXShowPosixPathInTitle -bool YES`
               | to show the full path to the current folder in each
               | Finder window title
        
               | aasasd wrote:
               | Also in the same ballpark, you can right-click on the
               | window title and see a dropdown with the parent
               | directories. Which primarily lets you navigate to them.
               | 
               | Ah, and also if you alt-rightclick on an item, you can
               | copy its path to the clipboard. Or you can open the
               | 'Edit' menu with alt pressed and copy the path to the
               | current folder. Apparently there's even a shortcut for
               | this.
        
               | jonplackett wrote:
               | > defaults write com.apple.finder _FXShowPosixPathInTitle
               | -bool YES
               | 
               | THANK YOU!
        
               | nguyenkien wrote:
               | On linux side:
               | 
               | - Drag and drop the file into a terminal to insert the
               | path
               | 
               | - Copy and paste the file into the terminal, which
               | inserts the path
               | 
               | - Press Alt + Enter to see details describing the path to
               | the file
               | 
               | - Press Ctrl+L to see full path. Or just use better file
               | manager like Nemo
        
               | eek04_ wrote:
               | MacOS has been a pain for me with this; in some of the
               | later revisions it's always a pain to get around to the
               | right place. I don't spend time learning Mac in depth;
               | I'm mostly a Unix person, using a Mac as just a terminal
               | to the stuff I actually deal with (which mostly is web
               | based or run on a datacenter somewhere.)
               | 
               | It's certainly fine if you work a lot locally with the
               | Mac; but for me, the cost-effective thing has been to
               | fumble around each time (since I only do this a few times
               | a year) rather than memorize handling that I use so
               | seldom.
        
               | jiofih wrote:
               | The parent comment was complaining about that being
               | impossible in Linux before the conversation switched to
               | Mac. Which is it?
               | 
               | Also, nothing to memorize about copy & paste or drag &
               | drop. I would say you're used to Linux GUIs _not doing
               | what you expect_ so the obvious solutions aren't even
               | considered.
        
               | ric2b wrote:
               | > Also, nothing to memorize about copy & paste or drag &
               | drop.
               | 
               | To a terminal. I thought Linux was the one where you
               | needed to open a terminal to do basic things, yet from my
               | experience it's usually MacOS that needs a terminal for
               | such basic things as turning off mouse acceleration.
        
               | joshuaissac wrote:
               | Dragging a file from a file-browsing application into a
               | different application (like the terminal) just to get the
               | path is unintuitive and not obvious.
               | 
               | Showing the Finder path bar is the more obvious option.
               | Nautilus, the file browser on some Linux distros,
               | supports this as well.
        
               | godshatter wrote:
               | Dolphin, in KDE land, has this functionality as well.
        
               | the_other wrote:
               | Here's one more:
               | 
               | - use columns view
        
               | chaos_a wrote:
               | > Did you mean MacOS?
               | 
               | In macos I don't have to edit random .conf files in
               | system/application directories just to make my wifi work
               | correctly. The graphical UI is configurable enough that I
               | rarely need to modify anything outside of my normal user
               | directories.
               | 
               | Where as in ubuntu the forums/stack overflow usually say
               | "go to this file at /sys/whatever and write in this".
               | Hence the need for full file paths.
        
               | dsego wrote:
               | Oh really? MacOS is fine when things works, but when they
               | don't it's pretty much the same as linux, for better or
               | for worse.
               | 
               | Quick example, because I'm trying to make my nas usable
               | on a mac and it's given me a headache.
               | 
               | https://support.apple.com/en-us/HT208209
        
               | vetinari wrote:
               | On your NAS, put /.DS_Store/ into veto criteria.
        
               | vetinari wrote:
               | Really, don't you?
               | 
               | The first thing I do on any Mac is to drop into Terminal
               | to run this:                   defaults delete
               | com.apple.systempreferences AttentionPrefBundleIDs
               | 
               | And don't get me started on the wiping
               | `/private/var/db/mds/messages/${UID}/se_SecurityMessages`
               | after each update, without which SMB doesn't work.
        
               | wtetzner wrote:
               | I mean, I just learned that to show the path in the title
               | of the Finder window I need to run:
               | defaults write com.apple.finder _FXShowPosixPathInTitle
               | -bool YES
        
               | ric2b wrote:
               | Please tell me how to turn off mouse acceleration in
               | MacOS without opening a terminal, because I didn't find
               | another way.
               | 
               | It's quite a basic thing, most games include it in their
               | settings yet it doesn't seem important enough to have a
               | setting in the OS itself.
        
             | FeepingCreature wrote:
             | At least in KDE's default file manager, if you click on the
             | right of the "prettied up" location view, it gives you a
             | plain old text-based path field.
        
               | TuringTest wrote:
               | And in most KDE and Gnome file explorers and open/save
               | dialogs, Ctrl+L shows the whole path in plain text.
        
               | aiilns wrote:
               | Same thing in GNOME files if you press ctrl+l. Just like
               | you would to get to Firefox's URL.
        
               | FeepingCreature wrote:
               | Uh.. I get to Firefox's URL by clicking on the address
               | field.
        
               | airstrike wrote:
               | Ctrl+L works on Chrome, Firefox, Safari and Windows
               | Explorer FYI
        
               | FeepingCreature wrote:
               | Okay?
        
               | airstrike wrote:
               | I just mean it's a seemingly ubiquitous hotkey so you may
               | find it useful to memorize it
        
               | FeepingCreature wrote:
               | Right, and I mean there's no way to discover that hotkey
               | if you don't already know it, which is why requiring it
               | for a common UI function is bad design.
        
               | airstrike wrote:
               | Well, to be fair it is entirely optional.
        
               | ric2b wrote:
               | > Right, and I mean there's no way to discover that
               | hotkey if you don't already know it
               | 
               | True of any hotkey.
               | 
               | > which is why requiring it for a common UI function is
               | bad design.
               | 
               | it isn't required.
        
             | tomcooks wrote:
             | When you opened an issue on the respective but trackers
             | what did they answer?
        
               | simonh wrote:
               | Thank you for posting this, a thousand times. It really
               | clearly illuminates precisely why in open source the
               | interests of the user and the developer are fundamentally
               | differently aligned than in commercial software. Not
               | miss-aligned necessarily, but differently aligned.
               | 
               | In open source the developer has the power, they get to
               | decide what they work on and nobody can tell them
               | otherwise. The best a user can do is post a begging
               | letter in a bug tracker. It doesn't matter what the user
               | thinks, even a majority of users, all they can do is ask.
               | 
               | In commercial software it's the user putting bread on the
               | developer's table. The user feeds and clothes the
               | developer's children, and/or pays for their supply of
               | mountain dew. If the user wants something, bye and large
               | they get it, or at least they have a pretty solid chance
               | of it more often than not. A vote for a feature speaks a
               | lot more convincingly when it's backed up by a wallet.
               | 
               | There's nothing wrong with open source or free and libre
               | software. It's great, I love it, but a lot of it's
               | proponents seem to think proprietary software is some
               | sort of crime and genuinely don't understand why
               | proprietary software dominates so completely in so many
               | domains outside of IT infrastructure.
        
               | dredmorbius wrote:
               | And the decade-plus-old bugs I've filed on Google's
               | various tools say what?
               | 
               | (I've given up either reporting bugs or, where at all
               | possible, using their software, as it's abundantly clear
               | my interests and theirs are not in the least aligned.)
        
               | simonh wrote:
               | How much did you pay Google? Thanks for lending support
               | to my argument that paying for software is the best way
               | to ensure the user and developer's interests are aligned.
        
               | bzzzt wrote:
               | Some people pay for Google apps on a custom domain
               | ($12/month exactly), but I don't expect Google to even
               | answer the phone since that's small change for you.
               | 
               | At a certain scale (much smaller than Google's, probably
               | already at about 100 customers) it's impossible to please
               | _all_ users of your software, so you try to please the
               | majority. And whatever you change, there will always be
               | that 'one guy' whose workflow will break.
        
               | vetinari wrote:
               | Even if you pay annual maintenance fee with 4 or 5 zeros
               | at the end, your bugs are going to be ignored, especially
               | if they are feature requests.
               | 
               | If they are critical bugs, they might or might not be
               | addressed.
        
               | tomcooks wrote:
               | Good luck convincing a commercial software developer to
               | apply the changes you want. It's rare that a company,
               | commercial or not, changes software because of what
               | customers want (marketing department koolaid doesn't
               | apply).
               | 
               | Developers know best, even when they don't, because
               | they're the ones doing the actual work. But in the FOSS
               | ecosystem you have: i) the freedom to do the changes
               | yourself ii) the freedom to offer help with design,
               | documentation, ideas iii) a public bug tracking and
               | issues manager
               | 
               | Let me know when you can do this commercially.
               | 
               | On a tangent: it is indeed a crime to use commercial
               | software when there are libre alternatives; every use
               | moves the needle one tick deeper towards Eternal
               | September
        
               | magicalhippo wrote:
               | > Developers know best, even when they don't, because
               | they're the ones doing the actual work.
               | 
               | For me, a large part of the fun of being a developer is
               | enabling others to do stuff they otherwise couldn't. As
               | such we absolutely entertain feature requests and
               | similar, and implement a lot of them.
               | 
               | When sales come back from a sales presentation laughing
               | and telling of jaws hitting the floor, it's almost always
               | due to features that started as a suggestion from one of
               | our users.
               | 
               | Very often though the feature requests are trying to
               | solve XY problems. Often there's a better route to
               | achieving what the user wants, which almost always is
               | some way of avoiding redundant work or other workflow
               | simplifications.
               | 
               | Us devs often do know best when it comes to edge cases
               | and limitations, and about other use-cases that this
               | particular user haven't considered.
               | 
               | However most requests are born from something real, so we
               | will usually inquire what the user is after, in an effort
               | to determine the impact and alternate routes. I might
               | even contact other customers who I know use that module
               | or have a similar work flow and ask them what they think.
               | 
               | And based on that implement changes that make the program
               | better not just for that user but for all our customers.
        
               | simonh wrote:
               | Is it also a crime to create and sell software, even if
               | that's the only path available to you that will result in
               | the product you see a need for?
        
               | tomcooks wrote:
               | You answered yourself with your own question, best
               | regards
        
               | conanite wrote:
               | If you don't have the skills to make the open-source
               | changes you want yourself, but you have the money to make
               | it happen, there is nothing stopping you hiring a
               | developer to build the patch that you need. I don't know
               | of a reliable way to do that with proprietary software.
        
               | mgkimsal wrote:
               | > there is nothing stopping you hiring a developer to
               | build the patch that you need
               | 
               | unless it's accepted upstream, you've got an ongoing
               | maintenance problem on your hands. getting an idea in
               | isn't always just about time/resources/money. if your
               | idea doesn't fit their 'vision', it won't be accepted,
               | regardless of how much you have funded your feature. do
               | you now take on maintaining a fork? sometimes the answer
               | might be 'yes', but I suspect in most cases it's going to
               | be 'no'.
        
               | simonh wrote:
               | I've worked for two ISVs who's business model was partly
               | based on exactly this. Their customers would directly
               | fund the development of custom features they needed. The
               | first company developed cellular radio network planning
               | software, the other developed business middleware.
        
             | collyw wrote:
             | I think the things you are complaining about are more
             | personal preferences and being accustomed to Mac / Windows
             | system.
             | 
             | > why can't I easily make a shortcut in ubuntu? > how about
             | the fact that you can't get full file paths shown in the
             | default file manager,
             | 
             | Is it any worse than needing to find the setting to display
             | file extension in windows?
             | 
             | I am on Cinnamon desktop as it's a bit old school and
             | predictable (for people who have been around since windows
             | 98). I right click a file and I have an option to create a
             | link. And my default file manager shows the full file path
             | in the address bar . So I don't think it's a Linux problem
             | rather than a Gnome 3 problem. But I am sure plenty of
             | people don't mind Gnome 3 (everyone else at my work used
             | the standard Ubuntu desktop.
        
             | Maken wrote:
             | >why can't I easily make a shortcut in ubuntu?
             | 
             | Blame GNOME 3. After a decade it's still lacking polish
             | everywhere. The day Canonical decided to drop the ball on
             | Unity was a sad day.
        
             | cipherboy wrote:
             | >
        
         | [deleted]
        
         | pier25 wrote:
         | I've seen that too. UI designers not realizing UX is way more
         | important than aesthetics.
        
           | jevgeni wrote:
           | I think partly it is because UX is measurable ("A is less
           | usable than B and thusly bad"), whereas aesthetics are not
           | ("different tastes"). A kind of means to escape personal
           | emotional accountability.
        
             | TeMPOraL wrote:
             | The problem is also what we do with the ability to measure.
             | Typically, we're making easy things intuitive, and
             | difficult things impossible. This is exactly the wrong way
             | to go about things, if you care about delivering value to
             | users[0]. We should be making the easy things easy, hard
             | things possible, and forget about the whole intuitiveness
             | thing.
             | 
             | There's this widespread belief now that software is only
             | good if a user who never saw it before can become
             | proficient in it in seconds to minutes. I think this is one
             | of the most devastating, dangerous ideas in computing. The
             | only way you can achieve a learning curve like this is by
             | removing almost all functionality from software - make it
             | so dumb that it really takes only a minute to figure it out
             | entirely. Sadly, this is what we see in mobile and web
             | applications these days.
             | 
             | What worries me here is that we've conditioned everyone to
             | assume software is immediately and fully discoverable.
             | Nobody is expected to read the manual these days, and so
             | manuals are not provided, and since manuals are not
             | provided, any feature that cannot be made apparent without
             | explaining it in the manual goes away.
             | 
             | (Even with kitchen appliances, the situation isn't that
             | bad. When a person sees a particular appliance for the
             | first time, they _do_ read the manual, or get someone to
             | show them how to operate it. Maybe it comes with the fact
             | that buying appliances is expensive and overall a hassle,
             | whereas software is too easy to procure?)
             | 
             | --
             | 
             | [0] - I highlight that condition, because it's my belief
             | that most software vendors _don 't_ care about delivering
             | value to users. They care about making money off users, and
             | there are many cheaper ways to do that than creating a
             | truly useful and ergonomic product.
        
           | [deleted]
        
         | throwaway316943 wrote:
         | I think the problems with creating a working solution run both
         | ways. I've been involved in many design sessions where the
         | subject experts didn't understand how to make their envisaged
         | product useful to their audience. It's a common problem in
         | programming as well, you can write code that performs well and
         | is correct but the interface is such a mess that it's
         | completely unusable by anyone else. If someone is designing for
         | beauty alone they're caught in the same trap, the composition
         | will work well by itself but its purpose will be
         | unintelligible. Producing a good design requires working with
         | all parties involved including the end users.
        
         | phendrenad2 wrote:
         | This is exactly right. I also see this from programmer side-
         | projects. The programmer finds a new cool idea, makes a MVP,
         | then gets bored and moves on. Github is a holding yard for such
         | things.
        
           | dgellow wrote:
           | It's not necessarily about getting bored. The
           | research/experiment process can be the goal in itself. Not
           | everything is about building a finite product.
        
           | TheAceOfHearts wrote:
           | Nothing wrong with writing simple side-projects and moving
           | on, that's an excellent way to learn. Not everyone can afford
           | to donate a bunch of their time in maintaining a project for
           | free, especially considering it's often such a thankless
           | task.
           | 
           | The fact that the code is available means someone can fork it
           | and make their own changes and improvements.
        
         | atoav wrote:
         | As someone who both designs and programs for the better part of
         | his life, nobody is really safe from that phenomena. If
         | programming and designing is communication this is akin to go
         | "let me say something", sprouting an interesting point, leaving
         | the inplied punchline hanging and exiting the room while
         | ignoring the reaction. If it happens once, okay -- if it
         | happens all the time, maybe you should do something about it.
         | 
         | The thing is: both design and programming are more often than
         | not _messy_ when things get real, but every programmer wants to
         | create clean and beautiful code and every designer wants to
         | create aesthetical designs. Many intuitively perceive this
         | "beauty" to be in tension with the complexity of the problem
         | that needs solving. The goal of programming and design is
         | however _not_ to create beauty, but to solve problems and do so
         | beautifully and clearly communicate these solutions, because it
         | doesn 't matter how beautiful your code/design is if nobody
         | understands it. Beauty is the cherry on top that you get to
         | achieve once the cake below is done, tastes well and puts a
         | smile on the faces of all the party guests. If you are good you
         | might already plan the cherry into the shape of the cake at the
         | very beginning -- but confusing the cherry for the cake IMO
         | means you are either not there yet in terms of your profession
         | or the thing is a toy project to try things out specifically --
         | which is totally acceptable if everybody involved agrees and
         | totally egoistic and shitty if they don't. Don't agree to
         | serious projects you are _not willing to commit to_ once the
         | initial interest fades.
         | 
         | Really good designers _are_ about integrating both usabilty and
         | aesthetics in an iterative process, and do so in such a way the
         | problem is solved, and solved beautifully, all while reducing
         | the cognitive overhead needed by users.
         | 
         | And this cognitive overhead is really what should drive us. The
         | work of programmers and designers is so beautiful/dangerous
         | because it multiplies to a thousand people for a thousand
         | hours. Our decision affect people on a daily basis. Removing a
         | papercut might seem like nothing, but if it avoids irritating
         | even ten other people who use that thing 10 times a day, isn't
         | it the obvious thing to not half-ass on, not to toy around
         | with?
         | 
         | Btw. Design that is only about aesthetics is something that I
         | call "styling" maybe we need a similar word for programmers who
         | toy around?
        
           | TuringTest wrote:
           | > If programming and designing is communication
           | 
           | There's a research field called Semiotics of Human-Computer
           | Interaction studying user interfaces from that angle.
           | Developers usually have a technical background from maths or
           | engineering, and often are not aware of the importance of
           | linguistics in our field.
           | 
           | Both programming languages and GUIs are languages
           | (artificial, sure, but linguistics also study those) which
           | are used to write expressions that can be read by humans.
           | Semiotics, the study of signs and their meaning, provide
           | methods to analyze how users make sense of the _software
           | artifacts_ (products and tools) delivered to them.
           | 
           | One researcher called the user interface a _designer 's
           | deputy_, i.e. a messenger that conveys in its entirety a
           | message that the programmers wants to communicate to the
           | users. This deputy must stand on its own, since it's the only
           | information available to the user.
           | 
           | Users then perform sense-making on the symbols in the
           | interface, to infer the meanings of all elements [1]. Notice
           | that the user can't see what each interface element actually
           | _does_ , since they don't have access to the code; they can
           | only guess what it does from the available symbols. If the
           | symbols lead the user to infer an incorrect meaning,
           | communication breaks.
           | 
           | [1] https://blog.prototypr.io/how-semiotics-can-help-us-in-
           | ux-on...
        
         | msla wrote:
         | This is the kind of thing project-based courses ought to train
         | programmers to expect: Yeah, you're a legitimately good
         | programmer, but programming mostly comes down to solving other
         | peoples' problems, so you can't rest on your laurels. There's a
         | whole, wide world out there of companies that need bespoke
         | software, and most of the actual effort in writing that code is
         | ensuring it properly enforces the business logic of a business
         | you know nothing about.
         | 
         | Therefore, in this project you'll be helping a professor from
         | some non-CS department write educational software. You have to
         | balance accessibility with pedagogical accuracy, as guided by
         | someone who _doesn 't_ secretly know that some specific
         | algorithm is the magic key to solving the problem.
        
           | chii wrote:
           | There's a 2nd order problem, where the stake holder doesn't
           | actually know the requirements until they see a sample
           | implemented. "I'll know it when i see it" style. This is
           | often the case, with bespoke software.
           | 
           | If the stakeholder has such a clear vision of their end
           | result, they probably won't need you to help them implement
           | it!
        
         | harryf wrote:
         | Also sometimes it's the process a team working on a design
         | follows. Tried to illustrate this long ago about mobile
         | hamburger menus https://medium.com/@hfuecks/so-we-went-with-a-
         | hamburger-menu...
        
         | dgellow wrote:
         | I sympathize with what you're saying, though I would like to
         | point one thing regarding your first part: writing software is
         | sometimes a way to wrap your mind around the problem and think
         | about it. When trying to solve something new I like to start
         | writing code early on because that gives me a canvas on which I
         | can start drafting ideas. It's more concrete than a whiteboard
         | but can still be very abstract and flexible.
         | 
         | That's how I identify what I understand and what I don't.
        
         | nipponese wrote:
         | Not sure why the designer always gets the blame here. The
         | Product Manager set the requirements and sign off on the
         | designs.
        
           | yen223 wrote:
           | One thing I learn from hacker news is that it's never the
           | software engineer's fault
        
           | tomxor wrote:
           | If the product manager dictates UI and UX design then they
           | are the UI and UX designer and their title is meaningless.
           | 
           | But what I think you really mean is that people are often in
           | a blame culture that strategically puts up responsibility
           | defenses which distracts them from producing a good result
           | and focuses them on red taping to cover their asses. It is
           | quite possible in these organizational structures to produce
           | absolute shit and tick all the boxes and get everything
           | approved and make sure no one in the position of actually
           | doing stuff gets blamed for anything.
           | 
           | Not saying that it's their personal fault that certain
           | companies are that way, but it is possible to have some self
           | respect and march back up to the manager and say hey this is
           | shit and we should do a better design rather than waste time
           | on this (ok, yes in a more articulate and respectful way) -
           | if you think that risks your job then it's probably going to
           | be more fruitful working somewhere else anyway. Disclaimer:
           | yes I know real life has other restrictions that means not
           | everyone can do this.
        
         | cactus2093 wrote:
         | This is a pretty lazy explanation of a problem, leaning on
         | somewhat disparaging stereotypes like "nerds just want to nerd
         | out" without even giving specific examples or looking at deeper
         | reasons this might be happening.
         | 
         | For starters, what context have you even experienced this in?
         | From your description it sounds like both you and the
         | programmer (or designer, as the case may be) are just doing
         | this as a side project. Of course there's not going to be the
         | incentive to follow-up and do the hard work of finding actual
         | product-market fit if it was supposed to just be a fun learning
         | experience from the beginning. Did you ever communicate with
         | them what your expectations are, what the end goal is, how much
         | of a time commitment you expect, and was the other person on
         | the same page and equally invested in it? Also, why are you
         | expecting the programmer to both figure out the nuances of the
         | product and implement it? What is even your role in this, what
         | do you bring to the table?
         | 
         | It sounds to me like you did not communicate well or did not
         | set expectations properly about this project, and now you're
         | blaming the other person for doing a bad/lazy job.
        
         | danjac wrote:
         | I think at one time there were a number of designers who
         | transitioned from the print/magazine/brochure world to the web.
         | They tended to prize "pixel perfection" and aesthetics over UX
         | and functionality. This way of thinking is fine for making
         | static landing and marketing pages, but is very counter-
         | productive when you are building user-friendly, interactive and
         | responsive applications. This is opposed to people who are
         | actual UX experts who know how to trade off asethetics with
         | usability.
        
           | austinjp wrote:
           | There certainly were, I worked with a bunch of them. They
           | were all talented, came from print and shifted to web +
           | print. My job was to turn their gigantic Photoshop files into
           | hand-crafted HTML, usually tables to layout carefully cropped
           | and compressed JPEGs, and form elements :)
        
           | asoneth wrote:
           | This mirrors my experience as a UX designer coming from the
           | usability side.
           | 
           | Many graphic design refugees are interested in learning about
           | usability, user research, heuristics, Fitts' Law, GOMS/KLM,
           | etc. But it takes time and energy. I've found that some small
           | companies with no established UX team start out gravitating
           | to shiny portfolio examples and end up putting visual design
           | (VX) folks in charge of interaction design which sometimes
           | goes poorly e.g. https://medium.com/intercom-inside/the-
           | dribbblisation-of-des...
        
             | danjac wrote:
             | "Too many designers are designing to impress their peers
             | rather than address real business problems." This has its
             | parallel with the developer world, where tech choices are
             | made to impress the peer group (including those in other
             | companies likely to be hiring you) rather than address the
             | business problem at hand.
        
         | systemvoltage wrote:
         | I partially agree that designers love to create beautiful
         | designs and they don't care about the products.
         | 
         | This is giving a false complacency to what outta be a tight
         | intergration between design + developers with an oversight from
         | the product owner. It is _simply inexcusable_. We 're actively
         | creating a culture of disregard/complacency/ignorance by not
         | shedding light on this as a huge problem in UX/UI design.
         | 
         | I want more people to make noise about this.
        
         | koonsolo wrote:
         | I think you're missing a few steps in your development process,
         | or at least one. Normally it goes like this:
         | problem->solution->implementation->testing. Each step has a
         | role associated with this: user->analyst->coder->tester.
         | 
         | If you go straight from problem to coder, you shouldn't be
         | surprised that you don't have a proper solution, because nobody
         | really made a proper solution. That's like building a house
         | without an architect. Hire an analyst.
        
           | tonyedgecombe wrote:
           | I don't know. The projects I got involved in that had an
           | analyst involved tended to have reams of documentation for
           | the obvious features, completely missed the non-obvious
           | features and was wildly wrong in parts.
           | 
           | This is what agile was created to solve. It was an acceptance
           | of the reality and an attempt to live with that rather than
           | trying to bend it to your will.
        
             | koonsolo wrote:
             | Even agile teams need someone who analyses the solution. If
             | there is nobody who specifies the solution, you get what OP
             | describes.
             | 
             | Agile does not exclude different roles, on the contrary.
        
           | 411111111111111 wrote:
           | Most corporations aren't big enough to warrant dedicated
           | personal for these roles.
           | 
           | And if they are, it often ends with impossible to
           | implement/maintain designs.
        
             | koonsolo wrote:
             | So 5 developers don't need a tester and business analyst?
             | WTF.
        
               | 411111111111111 wrote:
               | Most developers can write tests and architect software
               | just fine.
        
           | marcosdumay wrote:
           | > Each step has a role associated with this:
           | user->analyst->coder->tester.
           | 
           | Have you ever played that telephone game?
        
             | koonsolo wrote:
             | These are the steps, not the communication channels. Look
             | at any agile team and all parties should be represented in
             | 1 meeting.
        
           | hulitu wrote:
           | Testing is hard. That's why they let it to the user.
        
             | _pmf_ wrote:
             | If I know that the user changes what he originally wanted,
             | damn right I give the thing to the user instead of wasting
             | effort on perfection and edge cases that get thrown out.
        
         | obscura wrote:
         | This sounds like a flawed development cycle. Where's the end-
         | user testing?
         | 
         | In defence of the developers/programmers, many people are
         | _really_ bad at explaining what they want, not least because it
         | 's often not what they actually need.
         | 
         | If a designer is designing something that looks good but
         | doesn't work well (i.e., solve the problem), they are bad at
         | usability/UX. They should be getting user feedback on their
         | design before it's implemented - that's what user-centred
         | design is about.
         | 
         | There's often a gap when it comes to understanding requirements
         | - between the end-user and the developer, between the designer
         | and developer, etc. Requirements gathering is actually a
         | specialised skill and one of the key duties of a business
         | analyst.
        
         | bsanr2 wrote:
         | I think it's simpler than that, in this case. What OP is
         | describing is essentially a *control panel* (a small interface
         | of grouped inputs for common tasks). This is an artifact of
         | engineering design, where physical space and materials are
         | usually at a premium, both in construction and usage. Once
         | you've designed and built your controls, that's it; there's no
         | spiriting a secondary interface out of thin air.
         | 
         | However, with dynamic display-based interfaces, you can do just
         | that. Much as I tend to loathe Apple's design, the way they
         | handle iPad shutdowns is quite good: first, you press a button;
         | then, the _entire display_ changes to focus on this task. If
         | you want to shutdown, you then have to perform an entirely
         | different gesture to confirm. This layering of visual feedback
         | and input types escapes the control panel paradigm and
         | correctly takes advantage of the freedom that act lends to
         | better communicate with the user.
         | 
         | Unfortunately, doing so often means eschewing standards and
         | best practices to find a solution that _should_ work better for
         | users. That is extremely difficult to get right; it 's not very
         | surprising that designers would purposely decide to use a
         | flawed but known model instead.
         | 
         | We need to get it out of our heads that designers only do
         | things because they're visually satisfying. They are making
         | purposeful and critical decisions to meet a design objective.
        
         | Nasrudith wrote:
         | Architects - of the original building sense have a similiar
         | misplaced emphasis problem being more about appearances and
         | "advancing the field (read: novelty)" than functionality.
         | Brutalism was an infamous example for making downright
         | needlessly depressing buildings to live and work in that don't
         | even save on maintenance in spite of eschewing ornamentation.
         | Other fun foibles include putting the duct work on the outside
         | of the building, the mold trap that is Fallingwater, and
         | accidentally having a skyscraper melt a very fancy car with its
         | glare before they had to sandblast it away.
         | 
         | It is kind of a tautology to say it but this hints at it being
         | a human organizational social issue behind the pathology if it
         | keeps cropping up.
         | 
         | I agree that good design is hard and often involves substantial
         | work beyond just making something on the sheet.
        
         | killtimeatwork wrote:
         | > There are designers who love to create beautiful designs, and
         | we love that, but beauty is the end of it for them. They don't
         | actually care about the problem that the program (website, app,
         | whatever) is supposed to solve.
         | 
         | They're essentially aestheticians, not designers. Yep, I hate
         | them too.
        
         | prox wrote:
         | You literally described my job, I bridge the gap between
         | design, code and make sure there is a thorough implementation
         | of both, I have skills that overlap in those areas and so I can
         | advise clients properly for any gaps that might have arisen. My
         | bible is About Face : Interaction Design.
        
           | mst wrote:
           | Speaking as a programmer who only occasionally interacts with
           | design and considers himself largely terrible at it, reading
           | "About Face" is probably the single book that helped the most
           | to make me (slightly) less terrible.
        
             | prox wrote:
             | It is always good to hear this! Especially the part about
             | smart products and posture is very good to know by heart.
             | So many apps still just botch their posture or completely
             | forget the users intent and context (if they even consider
             | it!)
        
           | tootie wrote:
           | Haha, yes! And that book is pretty ancient. I think the first
           | edition dealt exclusively with building Windows desktop apps
           | because the web wasn't ready yet. It lays out some of the
           | blindingly obvious UX axioms that a lot of devs just don't
           | bother to think about. One of them is "hide the ejection
           | lever" (a metaphor for the ejection lever on a fighter jet)
           | for exactly the kind of thing MJD is discussing. Have those
           | irreversible, destructive controls be present and findable,
           | but really hard to click by accident.
        
             | prox wrote:
             | Haha, great example! It has had some revisions, my copy is
             | from 2014, but the great thing is that it all remains
             | relevant.
             | 
             | The big takeaway is that humans shouldn't be required to
             | think like computers when they are interacting with one.
             | 
             | "Warning : Failed to load library" <ok>
             | 
             | Why did the library failed to load? Why are we being
             | informed? Why does it say "Ok" when it is not ok?
             | 
             | As a lovely example. And on the regular you still have
             | these problems. The daily wtf is full of current day
             | examples.
        
               | tootie wrote:
               | I think my favorite lesson was their term
               | "implementation-driven design" that I still see pretty
               | frequently. It's where you build your UX to match your
               | system architecture and is the opposite of "user-driven
               | design". Like building forms that are just one-to-one
               | with the database tables. It's why I cringe every time I
               | see devs on hacker news saying they don't need managers
               | or designers to build products because you'll end up with
               | an implementation-driven design more often than not.
        
         | phone8675309 wrote:
         | This is an excellent description of the CADT issue in most open
         | source software.
        
         | thom wrote:
         | It's always been notable to me that the thing that killed Flash
         | wasn't the wars with the usability community 20-odd years ago,
         | it was the iPhone. People dumped these garish interfaces
         | because a beautiful device came along that refused to run them,
         | not because they were in many or perhaps most cases terrible
         | for the task at hand.
         | 
         | I think a lot of the methodological knowledge built by
         | usability people has probably been ignored in favour of a
         | metric-driven approach these days. That approach is very good
         | at identifying bottlenecks in existing workflows or deciding
         | between two ideas, but ultimately lacks the empathy you
         | describe. You can only really build that by engaging directly
         | with users, and watching them suffer at the hands of your
         | creations.
        
           | matsemann wrote:
           | I've always felt it a bit weird that iPhones quickly became
           | the norm for all designers I've worked with, them hailing it
           | as a so great to use. While I'm stuck not knowing how to find
           | stuff, it's always hidden behind some undiscoverable swipe
           | gesture. The home button used to have 10+ or so different
           | functions based on context. They _way_ you touched the screen
           | (click, long press, 3d touch or whatnot) mattered.
           | 
           | Do normal users know all this? Or do they just only use the
           | 10% easy functionality of the phone and is happy with that?
           | Maybe articles like "17 Things You Didn't Know Your iPhone's
           | Home Button Could Do" is a sign usability has been sacrificed
           | in order to have a clean&neat design.
        
             | rkachowski wrote:
             | I have a half-baked still-gooey thought about this, but
             | it's really around the time of the iphone (and the take off
             | of the smartphone) that discoverability got thrown in the
             | trash. Search bars instead of menus became the primary
             | means of interaction, and ironically you can only find
             | something with the search bar if you already know what you
             | are looking for.
             | 
             | Of course menus don't translate well to touch devices, and
             | menu systems can quickly become unorganized junk drawers
             | for functionality, but it feels like discoverability was
             | never fully solved on touch devices.
        
               | bentcorner wrote:
               | As an Android user it's also a problem here. The settings
               | menu got a Search feature a few releases ago and its a
               | sad concession that people have no idea where to find
               | things in the Settings menu.
               | 
               | And it also has the same problem you describe - you don't
               | know how to find something unless you know what it's
               | called. And even if you do find something, there's no
               | breadcrumb trail to learn how to find it _without_ using
               | search. You have to look at what 's on the current page
               | and like some kind of reverse engineering sherlock, think
               | about where a designer could possibly have put this page.
               | It's insane.
        
             | asoneth wrote:
             | Interesting. I've worked in design orgs since the iPhone
             | came out and in my experience it's always hovered around
             | 50/50. Maybe it's an East Coast, West Coast thing?
             | 
             | I will say that when it first came out the direct
             | manipulation of the iPhone UI was a qualitatively different
             | experience compared to any other touchscreen for a very
             | long time. Back then most Android reviews included caveats
             | like "stuttery", "janky", or "low resolution", and these
             | had the cumulative effect of spoiling the illusion of
             | direct manipulation.
             | 
             | Today the gap is much smaller and easier to ignore, and the
             | iPhone has added lots of hidden affordances like swipes and
             | double, triple, and force taps to cater to expert users at
             | the expense of novices.
        
               | aikinai wrote:
               | How is it as the expense of novices? They were fine
               | without it before and they're fine without knowing about
               | it now. But if they do end up wanting to do some of that
               | advanced stuff, it's one Google or friend-suggestion
               | away.
        
               | asoneth wrote:
               | It's a persuasive argument, and one I've used myself.
               | 
               | One danger is if the affordance is triggered
               | accidentally. For example, my kids like pushing buttons
               | and swiping when I wouldn't think to do those things and
               | accidentally switch apps or enter into guided access
               | modes without meaning to. In my case I occasionally
               | trigger things like sticky keys unintentionally.
               | 
               | Another danger is if application developers start
               | assuming that they can rely on users knowing hidden
               | affordances and use swiping, double-tapping, force
               | pressing, right-clicking, etc in the core application
               | workflow. Not an Android iOS example, but last night one
               | of my kids started playing Stardew Valley as their first
               | non-tablet game. It has a steep learning curve since it
               | relies on multiple different keyboard keys and on
               | differentiating between right and left-click, whereas I
               | wouldn't consider right-clicking to be a novice skill.
        
             | wruza wrote:
             | You can tap on the clock to scroll to the top on iphone
             | (not only in browser).
        
             | Agentlien wrote:
             | I have never understood the hype about the iPhone
             | interface. I had an early Android and I loved it. Then, for
             | a year or two, I had an iPhone 4 which I got from work. I
             | never learned to love it. It always felt a bit obtuse and
             | like it didn't quite do what I wanted. I felt like the
             | interface was sacrificing usability for a superficial sense
             | of elegance and efficiency for smoothness of animations.
             | 
             | When that phone stopped working I got a decent Android
             | phone and it felt so much more comfortable.
        
             | TuringTest wrote:
             | Actually, having 10% common functionality easily available
             | for unsophisticated users, and the rest hidden but fast to
             | access, is good UI.
             | 
             | Sure, discoverability is good to have, but it is not a
             | failure that you need to be told about it as long as it
             | only contains features useful to power users.
             | 
             | Requiring experts to undergo some training to make the most
             | out of their devices is acceptable UI if the final
             | interactions are optimized for their use; double so if it
             | doesn't interfere with usage by untrained users.
        
               | matsemann wrote:
               | Yes, but I just feel that I have to help my parents with
               | the most menial of tasks, but even then I sometimes
               | cannot figure it out without googling.
               | 
               | I wonder if it's kinda a stockholm syndrome or if it
               | caters to one's ego somehow. After discovering a feature,
               | one feels smarter / more connected to the device,
               | compared to if it was actually easier to use from the get
               | go.
        
               | kolinko wrote:
               | Examples of such tasks? I gave my 65yo mom an Iphone a
               | few years back and there were literally zero issues after
               | the quick intro on how to launch apps etc
        
               | krustymeathead wrote:
               | I wish my 71yo dad was as proficient as your mom. He
               | doesn't remember anything he doesn't do regularly.
               | 
               | For example, he texts frequently but doesn't know how to
               | check his email. Because I am the tech support child, he
               | reaches out to me for iPhone help. However, since I am
               | not an iPhone user, I always struggle and sometimes fail
               | to solve his problem.
               | 
               | Perhaps this is a sign I have not dedicated enough time
               | to learning this new OS in my family ecosystem, but I do
               | feel it is the least-similar to the other OS's I have
               | used. It's like if my dad was learning programming and
               | asked if I'd help him with his Lisp program. No thanks.
               | 
               | Though maybe I am just a luddite and the universe is
               | written in iOS.
        
               | datavirtue wrote:
               | Yeah. You are supposed to say "dumb, little ole me, look
               | how smart this this thing is, hiding all this cool
               | stuff...isn't that neat!" It fits well with the kind
               | people our society churns out. Victims that blame
               | themselves.
        
         | collyw wrote:
         | I am beginning to think that hiring for enthusiastic
         | programmers might be a mistake. Get on old cynical bastard like
         | me. I just want to make my own life easy, and that means
         | writing the easiest to maintain code that I can. Not trying out
         | some new tech that has promised to solve all my problems.
        
         | j-krieger wrote:
         | You're describing me and my ''kind'' of programmers very well.
         | 
         | I try to make myself interested in your problems. However, most
         | of them seem really ''otherworldy'' to me or are in a domain I
         | don't care about about. I became a programmer because I like
         | the art of the trade, and I keep myself interested by writing
         | interesting code.
        
         | myth2018 wrote:
         | I agree and I think your ideas form a good model to explain so
         | many issues we've been facing more and more often.
         | 
         | Some days ago I wrote here in HN about the change my stock
         | broker made on their default home broker. It immediately
         | becomes obvious that the people responsible for that design
         | have never performed anything nontrivial with stocks. They
         | created a symmetrical, colorful platform. The symmetry is
         | enforced, therefore you don't have the flexibility of setting
         | up your quote-boxes any longer (perhaps because that would
         | break the artist's concept). Just to mention one of many issues
         | the new design brought.
         | 
         | The same applies to the Google Meet example in the article.
         | Functionally, you'd never want those buttons presented that
         | way. But placing them like that makes them look nice and
         | symmetrical and Gestalt-related stuff, so that's the way to go
         | and deal with it, dear users.
         | 
         | > Perhaps the hardest part is having the humility to admit, "I
         | don't understand the problem sufficiently" and the empathy to
         | care about the problem enough to learn it well
         | 
         | I agree, but don't see that happening, not in the short term at
         | least. I had an argument with a designer some time ago about
         | how much longer the project was going to take and how her ideas
         | were actually substracting value from a user perspective. But
         | she ended the discussion with a "this project has my signature,
         | my reputation is in there". And that's what my criticism
         | against current UX trends is all about. Artist's concept trumps
         | user needs, project maintainability and everything. They are
         | investing all the resources on graphic design matters and this
         | is obstructing the whole field.
         | 
         | Some UX folks argue that designers like those "aren't true UX
         | designers". I agree, but those "false" designers seems to be
         | outnumbering the "true" ones. The latter may eventually have to
         | found a new discipline.
        
         | bottled_poe wrote:
         | This is a great comment which concisely expresses my own
         | thoughts on the topic. Junior developers could learn a lot by
         | absorbing this insight.
        
       | andybp85 wrote:
       | I've been saying this exact thing about the copy and paste
       | shortcuts for years. If I had a dollar for every time I copied
       | the thing I was trying to paste over, I could afford to crusade
       | against this injustice.
        
       | dmalik wrote:
       | There is a recent NN/g article that covers this exact UX issue:
       | https://www.nngroup.com/articles/proximity-consequential-opt...
       | 
       | > One of the starting points of the modern UX discipline was the
       | application of psychology to industrial design in the 1940s.
       | During World War II, Alphonse Chapanis (among others) worked to
       | understand why pilot errors caused a large number of B-17 bomber
       | crashes during landings. He noticed that the lever that pilots
       | used to lower the landing gear and the one that lowered the wing
       | flaps were identical and differentiated only by placement. This
       | similarity caused pilots to mix the two up, especially in high-
       | stress moments such as landing a plane. Chapanis helped redesign
       | the controls on the B-17 bomber to avoid pilot error by changing
       | the shape of one of the two levers, so pilots could quickly tell
       | which lever they had in hand.
        
       | roughly wrote:
       | > In particular, don't put "close this window" on control-W and
       | "quit this application" on control-Q. I'm looking at you,
       | Firefox.
       | 
       | Oh man, I actually remapped quit on Firefox because this bit me
       | too many times and Firefox kept removing ways to confirm quit. I
       | will die on the hill that "confirm quit" is the correct behavior.
       | 
       | (I have, in fact, died on this hill enough times I may be outing
       | my HN burner with this comment.)
        
         | lifeformed wrote:
         | Reminds me of playing PUBG: while in a moving vehicle, press R
         | to reload, or press F to jump out and instantly die.
        
           | vxNsr wrote:
           | This is where extra mouse buttons save you, if my wasd
           | fingers are leaving their positions I'm doing something
           | wrong.
        
           | input_sh wrote:
           | My favourite is editing crontab ( _the_ scheduler on Linux).
           | It 's -e to edit the file, -r to delete all content from it
           | with no confirmation dialogue or anything. I fell for that
           | twice already.
           | 
           | I can't imagine how often you need to delete everything from
           | a file without using a text editor. I'm sure it's not _that_
           | common that you need to give it a one-letter flag (instead of
           | --remove or --delete) and put it right next to the fucking
           | edit flag.
        
             | marcosdumay wrote:
             | Or no flag at tall to replace it entirely with the stdin
             | contents. How many commands are there that completely
             | destroy all the data they can access if you call them
             | without parameters?
             | 
             | I really wonder if there is any script on any distro that
             | uses this behavior. Most distros did go into the sane
             | "let's split the crontab into many files" option.
        
           | speedgoose wrote:
           | The designers were aware. One of the car in-game has a F2HNK
           | license plate (f to honk), which doesn't honk but jump out of
           | the car.
        
         | natrys wrote:
         | Apparently it's finally going to be configurable in Firefox 87
         | (next release)[1].
         | browser.quitShortcut.disabled true
         | 
         | The default will still be false though.
         | 
         | [1] https://bugzilla.mozilla.org/show_bug.cgi?id=52821 (only
         | took 21 years, jeez)
        
         | goldsteinq wrote:
         | Confirm quit is a default for me. Pressing ^Q gives me "you
         | have 284 tabs, are you sure you want to close them" window.
        
         | teddyh wrote:
         | I thought newer Firefox changed it to Ctrl-Shift-Q?
        
         | oneeyedpigeon wrote:
         | Tbf, I think this is more the Mac's fault than Firefox's. I
         | think cmd-q/cmd-w probably predate Firefox's use of them.
         | 
         | > I will die on the hill that "confirm quit" is the correct
         | behavior.
         | 
         | Google Chrome has a weird 'solution': on cmd-q press it popups
         | a temporary overlay which reads "Hold cmd-q to quit"
        
           | eyesee wrote:
           | > I think cmd-q/cmd-w probably predate Firefox's use of them.
           | 
           | By a decade or two, yes.
        
         | kps wrote:
         | > In particular, don't put "close this window" on control-W
         | 
         | Right -- Control-W should always1 be 'erase word'. Windows/IBM
         | really mucked things up by stealing Control for GUI operations
         | (among other things like conflating Tab with Next-Field because
         | they're the same thing on punch cards).
         | 
         | 1 Okay, 'end of transmission block' is also acceptable.
        
       | m463 wrote:
       | I've been saying the same thing about the Apple phone app for
       | years.
       | 
       | Here's the problem - you touch ANYTHING in the phone app and it
       | will dial the phone.
       | 
       | My mother used to have all kinds of problems with this.
       | 
       | Why is butt-dialing a thing on an iphone? Billions of dollars of
       | development and I still get into the phone app and I have to keep
       | my hands off the screen and tap carefully not to screw up.
       | 
       | I'm listening to a voicemail - whoops I am calling them back
       | right now!!! argh.
       | 
       | What is this unknown number? Wait, I DON"T WANT TO CALL IT!
       | 
       | The solution is simple: a setting that lets you confirm before
       | calling. Just like when you tap what looks like a phone number in
       | everything OUTSIDE the phone app.
        
       | swiley wrote:
       | I've given up and just run older x11 software on my phone now
       | because the UI is more sane.
       | 
       | No one builds good UIs anymore.
        
       | [deleted]
        
       | username3 wrote:
       | The reset button is for clearing search forms.
        
       | ad404b8a372f2b9 wrote:
       | Shouldn't the submit button be obviously on the right? It's an
       | operation that goes forward in the procedure, in time, like the x
       | axis the process should point right.
       | 
       | Do all web forms have a left aligned button by default? I just
       | realized they do on HN but if you'd asked me 5 minutes ago I'd
       | have told you it was on the right.
        
         | kstenerud wrote:
         | It's a leftover from windowed UI design. In an OS level window
         | requestor, the "affirmative" button is traditionally on the
         | left, and the "negative" button is on the right. Progressive
         | UIs were not common, except in wizards.
         | 
         | When forms were implemented, it was important to keep the
         | behavior consistent with what people experienced in their OS.
         | 
         | Now that we have touch phones, the situation has changed, but
         | the best practices have not.
        
         | datavirtue wrote:
         | The notion is probably "first/common choice on the left."
         | However, I get what you are saying about the go-forward context
         | but that can change based on your language RTL vs LTR.
        
         | throwaway346434 wrote:
         | Entirely agree - left to right reading direction, the last
         | thing you want to do is submit the form.
         | 
         | Having it on the left, imo, people might look there first _but
         | continue to scan_ to see what the other control is. When you
         | finish reading a sentence of text in a paragraph, you certainly
         | have the last word of it stick out, how is this different?
        
         | [deleted]
        
         | msla wrote:
         | It should be on the right in locales where people read right-
         | to-left.
        
         | franciscop wrote:
         | No, it depends where you are aligning things among other
         | considerations. But if your form follows the typical "F"
         | pattern, then putting the button where the user's eyes are is
         | the logical step.
        
         | sergix wrote:
         | Not necessarily. Having the submit button first means it's the
         | first action the user sees since most people (at least
         | Westerners) read left-to-right. However, your reasoning with
         | having the order the opposite with the submit button last is
         | spot-on.
         | 
         | No specific advantage has actually been attributed to either
         | choice of order. What matters is (1) keeping the order
         | consistent throughout an application, and (2) following the
         | provided style guide for the platform you're developing on.
         | 
         | (Also, the order may need to be changed if the primary action
         | is destructive, such as a "Reset" button.)
         | 
         | I did an extensive write-up about this topic if you're curious
         | on more details: https://dev.to/sergix/ux-illuminating-
         | intention-198k
        
           | inetknght wrote:
           | > _(1) keeping the order consistent throughout an
           | application_
           | 
           | Not even just an application. The whole phone needs to be
           | consistent. Every app in it. Otherwise it's just repeatedly
           | discovering and forgetting how to use each and every app's
           | unique interpretation of what _their_ average user wants and
           | what _their_ average user thinks is intuitive.
        
             | sergix wrote:
             | I mostly agree, and that is why I mentioned that you should
             | follow the general design guidelines for your respective
             | platform. However, when creating a web app, general
             | guidelines are more "implied."
             | 
             | The biggest reason why consistency is more important than
             | following platform guidelines is for cross-platform apps
             | available on multiple devices that have different platform
             | design guidelines. It's obviously not feasible (and I would
             | argue not user-friendly either) to switch the order of
             | action controls for the same app on different devices,
             | especially when the app is available via a web interface as
             | well as native.
        
         | danaliv wrote:
         | I'm surprised to see so many people insisting that the submit
         | button should be on the left. Next time you get a dialog box
         | (or equivalent) on a platform that has user interface
         | guidelines, pay close attention to the button placements.
         | You'll find a preference for right-aligned buttons.
         | 
         | Windows: "Right-align commit buttons in a single row across the
         | bottom of the dialog box, but above the footnote area. Do this
         | even if there is a single commit button (such as OK)."
         | 
         | Mac: "Any buttons in the bottom right of a dialog should
         | dismiss the dialog. An action button, which initiates the
         | dialog's primary action, should be farthest to the right."
         | (Also noteworthy: "Separate destructive buttons from
         | nondestructive buttons.")
        
         | arp242 wrote:
         | On the left it's more linear, rather than tucked away in the
         | far-right corner. It seems more natural to me.
         | 
         | For example I would think this makes much more sense:
         | Name                 [arp242                 ]       Email
         | [arp242@example.com     ]       I have a HN account  []
         | [Submit]
         | 
         | To:                 Name                 [arp242
         | ]       Email                [arp242@example.com     ]       I
         | have a HN account  []
         | [Submit]
         | 
         | In the first example the "Submit" is aligned with what you're
         | filling in: Name, email, that checkbox, etc. Your eye will
         | naturally fall to the "submit" because that's the next in the
         | series.
         | 
         | This also works much better if you put the labels above the
         | inputs:                 Name       [arp242                 ]
         | Email       [arp242@example.com     ]            [] I have a HN
         | account            [Submit]
         | [Submit]
         | 
         | If you click (or tab) through every one of the inputs one-by-
         | one then you'll end up on the "Submit" if it's on the left, but
         | you need to jump to the right if it's placed there.
         | 
         | And people read things from left-to-right; I find left-
         | alignment almost always more natural; this is why most
         | navigation sidebars are also on the left (which is often also
         | inverted in websites using right-to-left scripts).
         | 
         | It's even worse if you also place a reset button; I would
         | imagine more than a few people in a hurry will accidentally
         | reset forms if it's placed on the left and has equal prominence
         | to submit. Aas the article already mentioned, you probably
         | shouldn't have a reset button at all, and most forms these days
         | don't.
         | 
         | Anyway, I think "it goes forward in the procedure, in time" is
         | overthinking these things too much in too abstract terms. Just
         | put things where people's eyes and mouse cursor will naturally
         | go for these kind of things will get you a long way.
         | 
         | All of that being said, consistency is also important, so if
         | there's a system/platform where things are consistently on the
         | right then sticking to that is usually more important.
        
           | foz wrote:
           | Having actions on the right is more natural - this is
           | reinforced by the UX of mobile devices we all use every day.
           | Tap and we flow forward, to go backwards, we go left.
           | 
           | Like spoken languages, the language of design changes over
           | time, and what used to be normal can be quickly outdated
           | (like the reset button on forms).
        
             | arp242 wrote:
             | A desktop computer is not a mobile device though; there are
             | different sensibilities involved because pretty much
             | everything is different. A lot of UX regressions from the
             | last years come from this mistake.
             | 
             | What is more "natural" is a pointless discussion anyway
             | IMO; I regret phrasing it like that and I wish I could edit
             | it. As I said, the key is to put things where people's eyes
             | and mouse cursor will go, and that's rarely a "jump" to an
             | entirely different place on the screen (on mobile this
             | problem exists less because the screens are small). While
             | it doesn't matter too much on narrow forms (less of a
             | jump), on wide forms it's a bigger issue (or if it's placed
             | to the right of the form inputs take).
        
               | fakedang wrote:
               | Having been conditioned on Windows since my childhood
               | (like nearly every person out there), I would be _very_
               | weirded out if the Submit button was on the left on a
               | desktop.
        
               | godshatter wrote:
               | Whichever is chosen, just make it visually distinct from
               | the other buttons, and be consistent, and I'll be content
               | (if not actually happy, depending on which one matches my
               | opinion).
        
       | dang wrote:
       | Current thread on the successor post:
       | https://news.ycombinator.com/item?id=26395951
        
       | blunte wrote:
       | This is the classic problem of people being allowed or enabled to
       | do things they are not properly educated about - not a criticism,
       | but an observation.
       | 
       | This can be applied to anything: child rearing, writing,
       | presenting, singing, dancing, pet-owning, coding, UI developing,
       | ..., ..., ...
       | 
       | Without a formal educational foundation, people just do what they
       | see. And the more people do without education, the more the
       | overall result will stray from (perhaps) what is best.
       | 
       | In school we learned formal language grammar, and only if we were
       | experienced and of some high profile (or having no audience) were
       | we allowed to exercise "creative license" to break the rules.
       | 
       | It might kill some good creativity, but it would also kill
       | bad/wrong creativity in user interfaces if there were fairly
       | strict rules to follow.
       | 
       | Some of the coolest UIs also happen to be terrible to actually
       | use. Same goes for books written with inconsistent typography,
       | alignment, etc.
        
       | jonplackett wrote:
       | The follow up about gmail icons is equally true + cutting. I've
       | always just ignored all those icons having had no idea what most
       | of them do.
       | 
       | https://blog.plover.com/tech/ui-2.html
        
         | DavidPiper wrote:
         | Opened this fully expecting to see a rant about the Spam button
         | being right next to the Trash button (the UI 'mistake' I make
         | most often because of lazy mouse movement).
         | 
         | But it wasn't, and now I can't unsee those icons either, even
         | though I don't use them!
        
           | jonplackett wrote:
           | It's funny, I didn't really fully know they were there
           | either, I just had the feeling that gmail was really quite
           | cluttered.
        
       | ArchieMaclean wrote:
       | My favourite example of this is Sibelius. The 'Quit Sibelius'
       | button is precisely where you'd expect to find the 'Next' button.
       | 
       | This video shows it at 6:33
       | https://m.youtube.com/watch?v=dKx1wnXClcI&t=6m33s
        
         | apexalpha wrote:
         | That was hilarious, thank you.
        
           | aasasd wrote:
           | That dude also among other programs reviewed MuseScore, and
           | now he's a head designer at MuseScore.
        
       | mjd wrote:
       | Title needs more fucking obscenities.
        
       | intrasight wrote:
       | Had to share this UX anecdote. My first job out of school was
       | creating a "browser" for nuclear power plants. This is 1989.
       | There were no mice. Just a dedicated custom expensive lit
       | keyboard. Probably cost a few thousand at that time. This guy is
       | in front of a more modern incantation. Ours had no joysticks -
       | just arrow keys.
       | 
       | https://www.alamy.com/control-room-of-nuclear-power-generati...
       | 
       | One of the older engineers explained that the key labeled "Run"
       | used to be labeled "Execute". But apparently after a near fatal
       | accident, management decided to change the label.
        
       | bronlund wrote:
       | He obviously don't use macOS :) This utility have saved my ass
       | more than once: https://commandqapp.com/
        
       | VectorLock wrote:
       | The Google Meet three-buttons thing is so infuriating. Every time
       | I get a family video conference going an older person will join
       | with their camera/mic off and a "press the red circle with the
       | camera icon in it" inevitably ends up them hanging up on the
       | call.
        
       | lbriner wrote:
       | Isn't this another example of something that to the casual
       | listener sounds simple: "Good design" but the truth is incredibly
       | complex, as many posts have already mentioned:
       | 
       | 1) I am paid for design so leaving it as it is cannot be an
       | option, I need to change something
       | 
       | 2) I want to make something objectively better but this would
       | make it too different than the other existing products
       | 
       | 3) I can make it better but my existing users would prefer things
       | to be left alone
       | 
       | 4) I don't understand that just because that crazy new design
       | works for Google doesn't mean it makes sense for me
       | 
       | 5) Everyone has an opinion on design without necessarily any cost
       | to that opinion
       | 
       | 6) Marketing need to have some control over branding and the line
       | is not usually clear
       | 
       | 7) The reasoning behind design decisions is often lost over time
       | so somebody breaks something to make it look good
       | 
       | 8) Need to optmise for multiple devices = compromise
       | 
       | 9) Things need a freshen up to stay competitive even if they are
       | functionally acceptable otherwise we look out of date and people
       | won't use us
       | 
       | 10) The line between pretty and functional is not the same for
       | each person/company product.
       | 
       | I could go on but you'll be pleased to hear that I won't!
       | 
       | (edit - formatting)
        
       | Eric_WVGG wrote:
       | From his related article...
       | 
       | > So you'd have a bunch of form widgets, and then, at the bottom,
       | a Submit button, and next to it, a Reset button.
       | 
       | > Even as an innocent youth, I realized this was a bad design. It
       | is just setting people up for failure... Obviously, the Submit
       | button should be over on the left, just under the main form,
       | where the user will visit it in due course after dealing with the
       | other widgets, and the Reset button should be way over on the
       | right
       | 
       | Dead wrong. Most people are right-handed. The mouse cursor spends
       | most of its time on the right side of the screen. That's why the
       | scroll bar is always on the right and why the HIG says the
       | confirmation button is on the right. Cancel/reset/destructive
       | button is on the left.
        
         | uxcolumbo wrote:
         | Forms are usually left aligned, so the keeping the form button
         | on the left aids usability.
         | 
         | https://uxplanet.org/buttons-alignment-policy-a26de4ce0c70
        
           | Eric_WVGG wrote:
           | I think the author's own illustrations disprove his point.
           | Most users do not tab between fields, they mouse. Given that
           | anywhere on an input is clickable to focus, and the cursor
           | rests to the right, a user is more likely to linearly click
           | down the list on the right hand side.
           | 
           | I suppose user testing would prove things one way or the
           | other, but my money's on right.
        
             | uxcolumbo wrote:
             | Here are some results from a test Luke Wroblewski did many
             | years ago.
             | 
             | The best performing option was where the buttons were left
             | aligned.
             | 
             | See: https://www.lukew.com/ff/entry.asp?571
             | 
             | But agreed, if you can test your designs with users then
             | you should.
        
         | teddyh wrote:
         | > _the HIG says the confirmation button is on the right_
         | 
         | There's more than one "The HIG":
         | https://en.wikipedia.org/wiki/Human_interface_guidelines#Exa...
        
       | eatbitseveryday wrote:
       | > Don't put the commonly-used "close this window" keyboard
       | shortcut right next to the infrequently-used and irreversible
       | "quit this application" shortcut.
       | 
       | Obviously this matters only if your W and Q are next to each
       | other on your keyboard, for your region, locale, custom keyboard
       | layout.
        
       | InvOfSmallC wrote:
       | That happens on mobile with my fat fingers but not on desktop.
        
       | ronyfadel wrote:
       | Good design is forgiving. To err is human. Destructive actions
       | (leave meeting) should have a safety pin.
       | 
       | https://uxplanet.org/design-principle-error-forgiveness-1495...
        
       | ggm wrote:
       | Having both a do and a logical undo function use "down" arrow
       | indicators is pretty bad.
        
       | dhimes wrote:
       | I would add, "Use your words."
       | 
       | Pictures are nice. And I get that they are maybe easier for i18n.
       | But if it isn't completely clear what the picture is supposed to
       | mean (and everybody seems to like their own) then it
       | understanding what the heck to do can take some time.
       | 
       | I value my time.
       | 
       | I'm still looking for the "back" button on my Apple TV. I seem to
       | be easily able to touch something that takes me to some unknown
       | place and basically have to start over.
       | 
       | In a word, I would tell the FAANGs: don't re-invent UI. You're
       | simply not good enough at it. Simple, repeatable and ugly is much
       | preferable to confusing and pretty.
        
       | hi41 wrote:
       | Same thing happens on iPhone too. In the minimized window that
       | appears on top, I click the small green button. I am not sure I
       | clicked it, So I click again. But now it has turned into the red
       | quit button and inadvertently click it and then the call ends.
       | This is happened several times and got my wife super mad. I tell
       | her bad UX design is at fault and it falls on deaf ears. Now my
       | marriage is in ruins because of bad UX. Apple, are you listening?
        
       | hamitron wrote:
       | Venmo fits in here as well. The pay and request money buttons are
       | the same color and touching. I have fat-fingered it before and
       | paid a person who owed me money.
        
       | excitom wrote:
       | My favorite pet peeve is whoever decided that in gmail nothing is
       | ever deleted but you can move messages to the Trash folder.
       | 
       | So instead of Select message, click Delete you have Select
       | message, click Move, select Trash folder. Sure it's not much, but
       | I reckon the cumulative time wasted by that extra action has
       | taken a couple days of my life over the past decades.
        
         | ac2u wrote:
         | Sounds as nonsensical as this one
         | https://twitter.com/ac2u/status/1347315392121872389?s=20
        
       | closed wrote:
       | I'm surprised every time someone says:
       | 
       | 1: This field requires a lot skill.
       | 
       | 2: I am not skilled in this field.
       | 
       | 3: It's obvious to me <observation that might require skill in
       | domain>.
       | 
       | And then there's no appeal to an expert in the field, or observed
       | behavior.
       | 
       | It's fair that sometimes negative effects are obvious, and if the
       | writer was observing the deleterious effects of the button
       | placement, I could see where they're coming from.
        
         | mjd wrote:
         | Getting it right is hard. Takes talent, smarts, hard work.
         | 
         | But recognizing when it's wrong, not so much.
        
       | Causality1 wrote:
       | UI is designed to generate profit. Sometimes that means
       | contributing to an optimal user experience, but sometimes it
       | doesn't. Sometimes how it looks in marketing materials is more
       | important to the bottom line than whether or not the user hates
       | it after they're already locked into the ecosystem.
        
         | nubero wrote:
         | This might very well be true as a general statement. However, I
         | don't see where it applies to reseting the contents of a form.
        
       | tomaaron wrote:
       | This is hilarious. Check out his next rant about gmail icons [1].
       | 
       | [1] https://blog.plover.com/tech/ui-2.html
        
       | izietto wrote:
       | The next blog post is hilarious too:
       | https://blog.plover.com/tech/ui-2.html
        
       | YesThatTom2 wrote:
       | Raises/promotions at Google come from launching new products.
       | 
       | Fixing the fact that the hangup button is next to the ducking
       | mute button does not help your salary/bonus.
       | 
       | This has always been true at Google. If Google management thought
       | that was a problem, they've had 15+ years to fix it.
       | 
       | Issue closed. Works as designed.
        
       | ulisesrmzroche wrote:
       | How about HN and it's upvote/downvote placement/size? So small,
       | that on my phone, Side-to-side would be easier, especially for
       | the fat-fingered
        
       | colanderman wrote:
       | Regarding the addendum about mail archive buttons, Apple Mail is
       | _particularly_ bad. It has three buttons right next to each other
       | that all look like trash cans: Archive, Delete, and Mark as Spam.
       | 
       | I only ever want to press one of these (Archive), yet I have to
       | stop and squint and think each time to remember which is which.
       | Can you guess correctly? [1]
       | 
       | (I've since realized that the Archive button is actually a
       | banker's box. I nevertheless ended up enabling text labels to
       | tell them apart.)
       | 
       | [1]
       | http://www.rawinfopages.com/mac/sites/default/files/sites/de...
       | (ignore the arrow)
        
       | beervirus wrote:
       | Let's not forget about these horrible new icons:
       | 
       | https://old.reddit.com/r/CrappyDesign/comments/jjzr8l/homoge...
        
       | ec664 wrote:
       | Mac OSX is equally terrible as is windows by clustering window
       | controls all in one section.
        
         | rgovostes wrote:
         | In Classic Mac OS, the close button was on the other side of
         | the window for the reason described in the article. It joined
         | the others probably for familiarity for Windows users.
        
         | Aachen wrote:
         | I never use the maximize button because I double click
         | somewhere on the title bar. Why use a tiny button instead of a
         | conveniently large area? When first installing Linux Mint years
         | ago, I was going through the settings and noticed I could
         | customize the buttons. I made the middle button, maximizing,
         | empty and now just have more space between the minimize and
         | close buttons.
         | 
         | It's perfect.
         | 
         | As a bonus tip, remapping double click to right click (also a
         | setting in Cinnamon, don't need external software for this)
         | also makes it way nicer to use (I never use the right click
         | menu - after all, the buttons I regularly need are already
         | right there and there's another button on the left for opening
         | the menu, or you can use alt+space+t).
        
       | komape wrote:
       | Why is the upvote button for a Hacker News post so close to the
       | link of the post? I just want to upvote this post but instead the
       | blog post is loaded ;)
        
         | Aachen wrote:
         | Undown was a godsend for this mobile user. Not even because I
         | hit it wrong so often - surprisingly - but now at least I know
         | what I pressed and it's reversible to boot!
        
       | rPlayer6554 wrote:
       | I think Spotify has to take the award for worst design decision
       | of recent history.
       | 
       | They changed their interface last year to add a "hide this song"
       | option in the menu _right where add to playlist used to be_.
       | While hide song is useful, why is it very high up in the menu
       | (when you have to scroll for other options that are more
       | frequently used) _and why is it where the most used button, add
       | to playlist was_. It totally broke my muscle memory for no good
       | reason.
        
       | mgh2 wrote:
       | The author does not try to explain the subtleties of the design
       | decision. Yes, putting two opposing choices next to each other
       | might encourage some errors, at least initially, but what if the
       | designers decided to do this because users were already trained
       | to see this pattern in all other software? Because they were
       | building on top of an already established mental model?
       | 
       | Red is a double-edged sword: it has been identified as attention
       | in nature (danger and attraction), so psychologically speaking it
       | might warn AND nonintentional lead a user to a perceived action.
       | 
       | What is the solution? Would you put it opposite to each other
       | prompting the user to become frustrated when they cannot find the
       | button to hang up? (X) closing the app does not imply hanging up.
       | This is not a life or death situation (unlike healthcare), so at
       | least offer some explanation of why it was designed that way or
       | offer an alternative solution.
        
         | wging wrote:
         | Red only works if you have color vision. It shouldn't be relied
         | on. (Traffic lights, for example, have a consistent order with
         | red on top.)
        
           | mattowen_uk wrote:
           | Unless they are the ones used on the railways, where the red
           | light is on the bottom. Reason for this apparently, means
           | that a build up of snow can't obscure it, causing a driver to
           | not see it and ram up the back of another train. Of course
           | nowadays, there's overrides to stop trains running red
           | lights, but the red lights are still orientated at the
           | bottom.
        
             | eru wrote:
             | It's still consistent.
             | 
             | It's just not the same pattern for roads and railways, but
             | that's fine.
        
           | Rebelgecko wrote:
           | With the most common forms of color blindness (and maybe all
           | of them?), people can still tell the difference between a
           | white button and a red one
        
         | polishdude20 wrote:
         | You mentioned red is identified as danger in nature and that
         | made me think... I'm assuming red is danger because blood is
         | red? If so, I bet if we were to visit an alien civilization on
         | another planet who has a different biological process, they may
         | have different colored blood and their warning buttons may
         | instead be blue or green even. Interesting to think about!
        
           | richardxia wrote:
           | You don't even need to leave this planet to find and example
           | of this. In East Asia, red symbolizes prosperity, and the
           | stock market tickers use red to indicate gains.
        
             | amichal wrote:
             | I've always wondered about this.
             | 
             | We have a site dealing with finance for a East Asia
             | audience. It's original audience was Europe with a blue
             | theme (signifies trust etc) and it got extended to Asia
             | (english speaking still). So we just themed it by changing
             | the branding colors to the East Asia organizations color.
             | Which is... red signifying prosperity. As in 10 shades of
             | red.
             | 
             | The site has the typical warning/alert/error message
             | feedback in forms/charts etc... in different
             | reds/oranges/etc. I spent a bit of time trying to find a
             | Asia focused UX guide on color for alerts/errors without
             | luck. Does anyone have suggestions? I've asked a few
             | different culturally native Asians from various countries
             | and just get resigned shrugs.
             | 
             | Note: The messages have icons/text to go with them so it's
             | not a total disaster but it is hard to figure out
        
             | Kranar wrote:
             | I will confess I didn't believe you, which makes me ashamed
             | since I work in finance. But then I went to the Shanghai
             | stock exchange and their English language website uses red
             | for losses and green for gains, but if you switch to the
             | Mandarin website, it's the complete opposite. I appreciate
             | that insight.
             | 
             | [1] http://english.sse.com.cn/
             | 
             | [2] http://www.sse.com.cn/
        
           | Stratoscope wrote:
           | There is an interesting example of this in Robert J. Sawyer's
           | _The Neanderthal Parallax_ , which has an alternate world
           | where the Neanderthals became the dominant human species.
           | 
           | In the Neanderthal world, red means "good" or "go" and green
           | means "danger" or "stop".
           | 
           | This is because red is the color of good meat and green is
           | the color of bad meat.
           | 
           | In a remarkable HN coincidence, I was trying to remember the
           | name of this series when I ran across kleer001's comment on
           | "At Home with Our Ancient Cousins, the Neanderthals", also on
           | the HN home page right now:
           | 
           | https://news.ycombinator.com/item?id=26381829
        
             | UI_at_80x24 wrote:
             | That is an excellent book BTW, thanks for mentioning it.
             | 
             | I am Canadian, and being able to read Canadian locales
             | referenced in his books as places that I have been and are
             | aware-of is a rare treat in Sci-Fi.
             | 
             | I highly encourage any SciFi fan to read his works.
             | 
             | https://www.goodreads.com/book/show/264946.Hominids
        
           | myhf wrote:
           | Red means "cancel" or "stop", which are safe actions, not
           | dangerous ones. Red is the color of health and safety.
           | 
           | Blue is the color of danger because it means "confirm
           | changes". Blue is the color of the abyss, and aliens would
           | agree on this.
        
           | tomca32 wrote:
           | My guess would be that it's because of fire. While fire is an
           | incredibly useful tool, a wildfire can be devastating for the
           | whole ecosystem.
           | 
           | RED = FIRE => RUN AWAY WHILE YOU STILL CAN
        
         | dang wrote:
         | Posting something like this as a reply to the top comment when
         | it's completely irrelevant to the top comment has the effect of
         | hijacking the thread. Please don't do that. See
         | https://news.ycombinator.com/item?id=26401637 for further
         | explanation.
         | 
         | I've detached this subthread from
         | https://news.ycombinator.com/item?id=26395513 now.
        
         | mgh2 wrote:
         | Downvotes to this comment shows how HN has been deteriorating
         | in quality- this was meant for constructive discussion and
         | criticism so users can learn from each other (for the
         | community's gain)- not because you merely disagree: offer a
         | valid and logical counter-argument or some value to the thread.
         | This is not Reddit.
        
           | dang wrote:
           | The downvotes show that users were justly irritated with you
           | for posting your complaint as a reply to the top comment
           | (https://news.ycombinator.com/item?id=26395513 - I've since
           | detached it), when it had no particular relevance there.
           | That's bad community behavior--it meant that your post was
           | piggybacking on the upvotes that the other comment received,
           | allowing it to sit at the top of the page, which subverts the
           | ranking system and is unfair to all the other commenters who
           | didn't do that.
           | 
           | By the way, downvoting for disagreement is ok on HN and has
           | always been ok on HN:
           | https://news.ycombinator.com/item?id=16131314
           | 
           | What's _not_ ok on HN is complaining about downvotes:
           | https://news.ycombinator.com/newsguidelines.html. So please
           | don't do that either.
        
         | lhorie wrote:
         | But the author gave a perfectly reasonable alternative
         | solution: put destructive actions reasonably far from common
         | non-destructive ones. There are many other valid approaches:
         | e.g. Chrome prompts "Hold cmd+q to quit" if you fat-finger it.
         | Github asks you to type out the name of repo if you press the
         | delete repo button. Just make the odd-one-out action different
         | in _some_ significant way.
        
           | Arainach wrote:
           | Destructive actions should be suppressed when they are rare.
           | This is the case for "Reset" or "Close Application". For a
           | video chat, however, "Hang Up" is one of the most common
           | actions, and one that is urgent to be able to find rapidly.
           | As an example, Discord puts hang up nowhere near the
           | mute/video buttons - and every time I want to leave a call I
           | have to search for 15 seconds to find it because it's over in
           | a corner near nothing else currently in use.
        
             | lhorie wrote:
             | Zoom puts the "end meeting" button on the right bottom
             | corner (and volume/video toggles on the left bottom
             | corner). The buttons look different and they are labeled in
             | plain text (no guessing what an icon means). Cmd+w prompts
             | before closing. It's clean, it's intuitive, it's not rocket
             | science.
        
         | adambatkin wrote:
         | There are no subtleties. The post contains a specific example
         | in Google Meet, which is used by "the general public" and not
         | by anyone "already trained to see this pattern in all other
         | software". It's confusing for a lot of people.
         | 
         | Have you ever watched a "normal" person try to complete a task
         | on a computer? They routinely click the wrong mouse buttons (or
         | double/single click when they should single/double click),
         | close windows, press in the wrong places in the GUI, and
         | generally fumble around until they get the task done. But they
         | don't get exasperated, because they have been conditioned to
         | expect that computers are confusing, and they persist on with
         | their work. And that's why "normal" people think that computers
         | are mysterious complicated beasts.
         | 
         | Because the UX sucks. Everywhere.
        
           | backtoyoujim wrote:
           | The neverending reality of the Edigerian nipple.
        
           | gotoeleven wrote:
           | Lots of big companies (ie Apple) have thrown massive amounts
           | of work into trying to make better UIs and it produced stuff
           | like itunes and the one button mouse that has a secret right
           | click. Maybe we just shouldn't expect some things to be so
           | simple?
        
       | hiisukun wrote:
       | Archive:
       | https://web.archive.org/web/20210308022841/https://blog.plov...
        
       | firefoxd wrote:
       | Were you ever expecting an important phone call? Maybe from a
       | lawyer, from the government, or worst from the doctor. I always
       | end up hanging up on those accidentally.
       | 
       | When you add stress to the situation, I can never tell if it's
       | swipe up or swipe down. Just put the words "Answer" or "Hang up"
       | on the screen!
       | 
       | Context: Android.
       | 
       | Also, there is a book by Eric Meyers and Sarah w.b, Designing for
       | Real Life. Highly recommended for dealing with these issues.
        
       | itomato wrote:
       | What about pervasive compute with natural language processing?
       | This will surely catapult us into a new age of bad ux?
        
       | remir wrote:
       | Genuine question: is there example of good looking UI that also
       | provide good UX?
       | 
       | I'm amazed at how big companies, with UX designers and
       | researchers being paid big salaries, seems to produce confusing
       | designs.
       | 
       | Is it because management is pushing "shinyness" at all cost or is
       | it because what works in terms of UX doesn't look "sleek" enough?
        
       | franciscop wrote:
       | Totally agree. In fact, it is one of my biggest issues moving
       | from Linux to Mac (which is supposed to be oh so good about
       | UX/UI). Fortunately there is a hack where you can map the
       | Command+Q to something less malign like "invert the colors on the
       | screen" so I won't accidentally kill the whole app when intending
       | to only close a small part of it. I just wanted to disable it,
       | but well at least inverting colors is reversible.
        
         | wolfgang42 wrote:
         | Having a dedicated keyboard shortcut for Quit made a lot more
         | sense when it was something you'd often do as much as or more
         | than closing documents, sometimes dozens of times during a
         | single project. (Open Illustrator, copy, quit Illustrator, open
         | Word, paste, quit Word, open Illustrator...) It's less helpful
         | nowadays when you can just leave applications lying around
         | until next time you need them.
        
           | Firehawke wrote:
           | At least on Windows you've always had Alt-F4 so having Ctrl-Q
           | was always a bit weird.
        
       | cblconfederate wrote:
       | Thanks for reminding me to switch to text labels again. Text
       | labels are immune to redesigns and have a constant mental
       | processing time. Life is short, i don't want designers to steal
       | my milliseconds. Instead of using other metrics, they should be
       | judged on the user response times that their designs generate
        
       | toto444 wrote:
       | What about putting a one click 'Report spam' button next to a
       | 'Delete' one in one of the most used software on Earth ? Looking
       | at you Gmail.
        
       | knowingathing wrote:
       | Not only should the "END CALL" icon/button be more removed from
       | the other more common actions like muting yourself, there should
       | be a small "End call" label underneath or above the icon as well.
       | Seeing what the buttons do without needing to guess or hover is
       | important.
       | 
       | The only way to get good design is to hire good designers. Money
       | doesn't buy good design. This UI was shipped by Google. They have
       | money.
        
       | pornel wrote:
       | Oh, how I despise the Reset button. People put in forms _just
       | beacuse it exists_ , under assumption that it must exist for a
       | good reason. Nobody has any use-case for it other than "I don't
       | know, maybe someone _will_ want to reset the form for some
       | reason. "
       | 
       | And even if "filling in the whole form again from the beginning"
       | was a real use-case worth catering for, the reset button would
       | make more sense the beginning of the form (and it wouldn't be
       | such a footgun there!)
        
       | bogwog wrote:
       | My only explanations for these types of problems is that these
       | people either hate their jobs, or have horrendous managers.
        
       | kristofferc wrote:
       | Or don't put the <hide> link right next to the <comments> link
       | (looking at you HN frontpage).
        
         | capableweb wrote:
         | Tiny tip: The "2 hours ago" link is the same as "comments" and
         | far away from "hide" :)
        
       | josephg wrote:
       | There's an aspect of UX design that is obvious to users and not
       | obvious to programmers:
       | 
       | Not all UI elements should have the same visual weight
       | 
       | If you have 3 buttons, probably one of those buttons will be
       | pressed 80% of the time, and the other buttons pressed less than
       | 10% of the time. How do you style those buttons?
       | 
       | As a programmer, we like to think of the three buttons
       | symmetrically. We want all the buttons to look the same and
       | behave the same, because then they're easier to style and easier
       | to reason about. Our instinct is to make a button class and then
       | place all the buttons next to each other in a nice neat table.
       | 
       | To a user, the three buttons are different, and it should be
       | obvious which one is the button you're expected to press most of
       | the time. From the user's perspective, "Submit form" isn't really
       | the same _type_ of UI element as  "reset form". The submit button
       | should be big, bold, colorful and obvious. My eyes should
       | naturally settle on it. The reset form button (if it exists)
       | should be small and non-obvious. Its an advanced feature. It
       | should be out of the way and most people should never notice it.
       | 
       | My email compose window has this problem. It has 3 buttons -
       | "Send", "Save Draft" and "Discard". When I'm writing an email,
       | I'm not choosing between 3 equivalent options. I hit send about
       | 80% of the time I type an email. Once I've written an email, if I
       | visually hunt for the obvious button on the screen, my eyes
       | should naturally settle on "Send". Styling should make that
       | obvious. But no - there are 3 buttons I have to choose from.
       | They're all next to each other, and they're all styled in an
       | identical manner. The interface makes users actively hunt for the
       | "Send" action. This is bad UX.
        
         | antihero wrote:
         | Pretty much every web UI toolkit ever has the concept of
         | primary and secondary buttons.
        
       | arisAlexis wrote:
       | We are building a Design Review Marketplace that can help with
       | this sort of problem by picking the minds of top experts. Check
       | it out if you want at https://borrowmind.io
        
       | chii wrote:
       | user interface design has been taken over by people who do the
       | graphics design.
        
       | kitd wrote:
       | > _Don 't put the Yes button right next to the No button. That
       | encourages mistakes. Obviously_
       | 
       | Eg. Don't put the "Sound Hawaiian missle alert button" next to
       | the "Test sound Hawaiian missile alert button".
        
       | madhadron wrote:
       | The Google Meet example is utterly crazy, but for Submit/Reset I
       | think I see how it happens. You're thinking through the user's
       | flow, and at the end of that flow you have Submit and Reset or
       | Cancel. You think about them at the same point in the workflow,
       | so you by default put them together. I see the same thing with
       | Approve/Reject right next to each other in internal review tools.
        
         | wolfgang42 wrote:
         | And on the point about why the form has a reset button at all,
         | you see the option in the spec (again, right next to submit)
         | and figure it must be there for a reason, so I guess I should
         | include it? Everyone else is, it must have _some_ purpose...
        
       | swyx wrote:
       | First thing I do on every new Mac - remap the Cmd+Q command that
       | closes all the things (one fat finger away from Cmd+W which we
       | all use daily) to something harmless, like invert colors.
       | lifesaver.
       | 
       | https://dev.to/swyx/my-new-mac-setup-4ibi/
        
         | Ashanmaril wrote:
         | I've never actually had the Cmd+Q issue with my browser because
         | Chrome overrides the system Cmd+Q, popping up a message to hold
         | it if you want to actually close the browser.
         | 
         | I just check with Firefox which he was complaining about, and
         | while it doesn't do this, it at least by default prompts you to
         | confirm you want to close multiple tabs which should hopefully
         | prevent you from quitting out by accident.
        
           | swyx wrote:
           | idk how true this is, i use chrome myself and i had the Cmd +
           | Q issue once before deciding it was a stupid shortcut and i
           | never wanted to ever think about it again. that was like 5
           | years ago
        
       | dkarl wrote:
       | > Obviously, the Submit button should be over on the left, just
       | under the main form, where the user will visit it in due course
       | after dealing with the other widgets, and the Reset button should
       | be way over on the right, where it is less likely to be hit by
       | accident.
       | 
       | So, there is one plausible intuitive argument for why his
       | preferred way would be better. Does that make his preferred way
       | "obviously" better?
       | 
       | Here's another plausible intuitive argument. In left-to-right
       | languages, right is forward. Left is backward. Submit is forward.
       | Reset is backward. Putting submit on the right and reset on the
       | left caters to our established instincts for going forward when
       | things are satisfactory and back when things need to be redone.
       | 
       | Now we have two arguments pointing in opposite directions, which
       | should not be surprising, because arguments of this kind are far
       | from conclusive. They don't make anything "obvious."
       | 
       | > Does my "obviously" come across as superior and condescending?
       | Honestly, it comes from a place of humility. My thinking is like
       | this:
       | 
       | His thinking does not take into account 1) how weak his initial
       | argument was, and 2) that every domain contains some truths that
       | are obvious with deeper thought and experience but are
       | counterintuitive to most beginners.
        
         | coda wrote:
         | The correct answer of course is that the Submit button should
         | be the primary CTA for the form, and it should be styled in a
         | way to make that abundantly clear to the user. The Reset button
         | (which I haven't seen on a modern form in years), if necessary,
         | would be a secondary action and styled as a standard link,
         | ideally beneath the Submit button (and it would require user
         | confirmation).
        
       | eyelidlessness wrote:
       | Credit to the author for admitting he doesn't really know UX. And
       | he does have a point about the importance of differentiating
       | destructive actions from non-destructive ones.
       | 
       | Determining which those are can be _really hard_ depending on how
       | your users use your app. And won 't always be universal. The
       | example of the "commonly used" closed window versus quit app...
       | the destructiveness of the former is equivalent.
       | 
       | When one is a common action and the other causes more pain when
       | performed accidentally, it's been more helpful to add an option
       | to ask if that was the intended action than to retrain now-
       | generations of users on keyboard commands. Cmd+Q/Cmd+W have been
       | used this way since I was in diapers.
        
         | mjd wrote:
         | The destructiveness of "close tab" is not equivalent. Control-
         | shift-T will instantly undo the close-tab action. And there is
         | a menu item that lists "recently closed tabs".
         | 
         | Try finding the menu item that brings back the app once you've
         | quit.
        
           | fiddlerwoaroof wrote:
           | One of the most annoying things about Firefox is its limited
           | reopen close tab implementation: I've gotten really used to
           | Safari's behavior here and is really irritates me when I
           | can't reopen the last tab because it triggers whatever
           | Firefox uses to reset the history.
        
             | eyelidlessness wrote:
             | Speaking of Safari having good UX around undoing state
             | changes that I miss in other browsers: why can a website
             | put a navigation in another tab, but I can't press back to
             | get out of it in any other browser? (Safari's
             | implementation isn't perfect and I can think of ways to
             | improve it, but a simple "yep I didn't want to go here"
             | should be just as effective if the website specifies
             | `target` as when it doesn't.)
        
           | [deleted]
        
           | eyelidlessness wrote:
           | > The destructiveness of "close tab" is not equivalent.
           | Control-shift-T will instantly undo the close-tab action.
           | 
           | And every browser has a way to reload tabs from the previous
           | session. Both are equally destructive if the tab/s had state
           | you were not finished with and don't preserve that state when
           | reopened. At least quit can be guarded with an "are you
           | sure?" prompt out of the box.
           | 
           | > Try finding the menu item that brings back the app once
           | you've quit.
           | 
           | The um... Dock or Taskbar or Start Menu or Spotlight or every
           | other thing people use to launch apps every day?
        
           | perryizgr8 wrote:
           | > Control-shift-T will instantly undo the close-tab action.
           | 
           | Not if that tab was a google meet meeting.
        
       | kryogen1c wrote:
       | After having spent 10 years in the US nuclear navy, i am
       | surprised at how many things are obvious in that organization
       | that no one else seemingly has any idea about:
       | 
       | "When I came to Washington before World War II to head the
       | electrical section of the Bureau of Ships, I found that one man
       | was in charge of design, another of production, a third handled
       | maintenance, while a fourth dealt with fiscal matters. The entire
       | bureau operated that way. It didn't make sense to me. Design
       | problems showed up in production, production errors showed up in
       | maintenance, and financial matters reached into all areas. I
       | changed the system. I made one man responsible for his entire
       | area of equipment--for design, production, maintenance, and
       | contracting. If anything went wrong, I knew exactly at whom to
       | point. I run my present organization on the same principle."
       | -Admiral Rickover, creator of the US Nuclear Navy
       | 
       | the hang-up button in between the audio- and video- mute buttons
       | results from the lack of responsibility described above. any
       | single person would agree this is wrong, therefor no single
       | person is in charge.
        
         | pdeffebach wrote:
         | Is the Navy really a good example of command structures that
         | promote effective UI?
         | 
         | According to Propublica, part of the reason for the Fitzgerald
         | crash was bad interface design.
         | https://features.propublica.org/navy-uss-mccain-crash/navy-i...
        
           | kryogen1c wrote:
           | > Is the Navy really a good example
           | 
           | good question. In the US, the nuclear navy is basically a
           | separate organization. they are still in the military chain
           | of command, but the nuclear portions are all separately:
           | managed, manufactured, repaired, operated, trained, audited
           | etc.
        
         | ryandrake wrote:
         | I've always liked Apple's DRI[1] concept. You have a single
         | responsible person who is the final decision maker about the
         | [product | feature | initiative]. No more dodging tough calls
         | and diffusing the responsibility over a project across 5
         | different PMs, 3 designers, 4 tech leads, and 2 executive
         | sponsors, so that really nobody is responsible for anything.
         | The buck stops at a single, known decision maker. Most company
         | cultures can't quite manage to do this, as everyone seems to
         | have to have this weird fractional "ownership" of some part of
         | the product.
         | 
         | 1: https://www.forbes.com/sites/quora/2012/10/02/how-well-
         | does-...
        
           | systemvoltage wrote:
           | In addition to what you said, you need these DRIs to actually
           | care. And they need a good mechanism for feedback since
           | they're not going to know what's broken if everyone is afraid
           | of harshly criticizing or even cancelling the entire product.
           | 
           | You need Steve Jobs at the top. What happens with DRIs today
           | at Apple is complacency sets in since no one is complaining,
           | feedback (demo days with Steve) is getting weaker and less
           | threatening. And, shitty ideas get democratized and
           | perpetuated since no one is there to put an end to it.
        
       | teekert wrote:
       | I routinely drag one folder of my Windows Explorer favorites
       | (where I drag all network disks because man I hate people giving
       | me urls to THEIR U-or-whatever-drive) onto another. Thank god it
       | then starts to load and load and load and I can use ctrl-z and it
       | has been fine every time so far... But man, it makes me nervous
       | that I can just drag a network disk onto another and make both a
       | complete mess in a microsecond.
       | 
       | Oh and also just switched from Android to iPhone. And the top
       | search result in the app store is often not what I searched for
       | (sometimes it is though), but a promoted app. Maybe it is clear
       | when you don't use dark mode but if you're new to an ecosystem it
       | would be nice if the top result is the correct one (and not a
       | crappy result with a slightly discolored background tile behind
       | it). Also, the app store opened to some page with no search the
       | first time. Turns out there are tabs at the very bottom (where
       | your thumb hoovers when reading the rest of the screen), one of
       | them is search. Do people browse the app store like a magazine?
       | 
       | Oh and please Apple, keep correcting my .nl email address to .nul
       | in email-address fields, sure, you know better what tld I must
       | mean. Thankfully it does stay correct after about 1-5 tries (it
       | really varies!).
       | 
       | Oh and try adding an app to a folder in the bottom panel/tray
       | (the 4 apps arbitrarily placed below the 3 dots that don't move
       | with the desktops because... you may still want them there on the
       | next desktop?), it does not work, one must drag the folder above
       | the dots, add the app and drag it back.
       | 
       | Many things are not intuitive, thank god I found the yellow
       | square with "Sets" as title when you open it (it's right below
       | the gray rectangle with "No material available" on it). It has a
       | flashy 14 animation. Sweet. It contains some tips, together with
       | some stuff picked by a person named Genius, those tips are
       | useful.
       | 
       | Many things are nice indeed, but some things are just... how does
       | this come into existence? What path did this feature follow to
       | become... like this...
       | 
       | Overall though, I really like the iPhone.
        
         | Forge36 wrote:
         | Someone at my work created a tool (windows hook? Not sure how
         | they did it) which shows a warning when moving network folders
         | and files. (Just a simple confirmation box). So much time saved
         | by now needing to request the backup be restored because files
         | couldn't be found.
        
       | onirom wrote:
       | Guess this is not restricted to interface design for example
       | having quit & save keys shortcut close together...
        
       | nubero wrote:
       | Good article, and rather very similar to what I had written a
       | while ago about the "save changes" dialogue boxes here:
       | https://news.ycombinator.com/item?id=18920422
        
       | minhazm wrote:
       | This has happened to multiple times in a meets call. But at least
       | part of the reason is because Zoom, Bluejeans, and Teams have a
       | more sensible layout with mic mute and video mute next to each
       | other. So I expect that right of mic mute will be video mute and
       | end up leaving the calls. I suppose I could get used to it if I
       | were using Meets most of the time, but it is still a bad design
       | nonetheless. It shouldn't be so easy to accidentally leave the
       | call.
        
       | perryizgr8 wrote:
       | Google meet is the worst designed app of all time. Here are the
       | 10 issues top of my mind.
       | 
       | 1. It is slow. It heats my laptop and phone.
       | 
       | 2. UI elements appear/disappear, slide-in/slide-out based on
       | mouse hover.
       | 
       | 3. There is no native app.
       | 
       | 4. It is horribly feature deficient. Look at what use-cases Zoom
       | supports. Meet probably supports less features than Zoom's
       | initial PoC.
       | 
       | 5. The videos are tied to the presentation.
       | 
       | 6. There is no overlay mode.
       | 
       | 7. There is no remote control mode.
       | 
       | 8. There is no handover between mobile and PC.
       | 
       | 9. There is no way to call somebody.
       | 
       | 10. There is no way to share a tablet or phone screen, while you
       | are connecting using a PC.
       | 
       | It just infuriates me to no end being forced to use this piece of
       | trash software at work. I genuinely wonder what the Google Meet
       | dev team uses for video conferencing? Do they not know that it is
       | so crappy? Are they using Zoom to collaborate??
        
         | gezfrg321 wrote:
         | To me only number one and two are concerns. I guess I don't do
         | enough video conferencing to care about the other features. As
         | long there is video, audio and screenshare I don't care about
         | anything else.
         | 
         | Edit: I didn't notice 9 initially, that one is actually a must
        
       | RHSeeger wrote:
       | > These three buttons are at the bottom of the Google Meet
       | videoconferencing app. The left one temporarily mutes and unmutes
       | the microphone. The right one controls the camera similarly.
       | 
       | I have had this bite me SO many times; hanging up on calls
       | without meaning to. That misfeature, all by itself, is enough to
       | make me want to avoid the entire app.
        
       | ianlevesque wrote:
       | In Google's defense the size & spacing on those is way beyond the
       | minimum recommended for touch targets and that placement keeps
       | them in easy thumb reach. I would assume that's why this shipped.
        
       | mjevans wrote:
       | So very much effort is spent on making websites 'pixel perfect'
       | conforming to some marketing person's designs.
       | 
       | Human Interaction Engineers should be dictating this instead;
       | with a focus on making information easy to parse, for humans and
       | machines. For placing action widgets in locations that reduce
       | errors.
        
         | AgentOrange1234 wrote:
         | Hrmn. Marketing is probably more important a good part of the
         | time, though? :(
        
           | selfhoster11 wrote:
           | In a capitalist economy obsessed with optimising for profit,
           | yes.
        
           | neilpanchal wrote:
           | What makes people think that we cannot engineer marketable
           | _and_ great user interfaces? It 's not like they're mutually
           | exclusive. We can do better.
        
       | trilinearnz wrote:
       | I have this issue occasionally in Zoom breakout rooms. Leave
       | Room? Leave Meeting? A moment's absent mindedness can result in
       | an embarrassing exit from the entire call.
       | 
       | This comes down to terminology, and also context. I feel there
       | should be a single button that reflects the desire to "just get
       | out of where ever I am now", with a safe, sensible action
       | happening as the next step.
        
       | darepublic wrote:
       | Well the ultimate solution is to control apps with your thoughts,
       | then there is no chance of fuckups. A bridge to get to this user
       | brain interface utopia is a pure text command interface where
       | arbitrary natural language commands can be fulfilled. This can
       | then be interfaced with by voice but better yet small movements
       | of the fingers that get translated into keystrokes and receive
       | haptic feedback so the user is playing with an invisible but
       | strangely physical device
        
         | jclulow wrote:
         | I absolutely don't want to talk to the computer, and I don't
         | want to sit in an office or on a train full of people talking
         | to theirs. I also don't feel any particular need to plug my
         | brain into something that Amazon probably owns.
         | 
         | We could, and I cannot stress this enough, _just do a better
         | job with the buttons._
        
       | userbinator wrote:
       | I do not use Google Meet, but do those buttons at least now stay
       | visible and not only appear if you know where to mouse over? Very
       | relevant comment from a few months ago:
       | https://news.ycombinator.com/item?id=24965293
        
         | neilpanchal wrote:
         | Uhh so apparently, Microsoft Teams copied that same pattern of
         | auto-hiding the most important controls.
         | 
         | https://neil.computer/notes/oh-sorry-i-was-on-mute/
        
           | s-lambert wrote:
           | Teams has updated their UI, it's always shown on the top
           | right of calls now, so at least they realised their mistake.
        
         | perryizgr8 wrote:
         | Still disappears for me. And when it appears it makes sure to
         | obscure the video/content/subtitles so that I am frantically
         | trying to make it go away.
        
       | ashneo76 wrote:
       | I have left the call by mistake sooo many times. I can't even.
       | This a full desktop screen, use it. And give an explicit button
       | to hide controls. With clear text. "Hide Controls" "Leave Call"
       | "Mute call" arbitrary images aren't a replacement for this.
        
       | overgard wrote:
       | Slight rant, but I feel like phone interface design keeps getting
       | worse rather than better.
       | 
       | We don't have to go back to skeuomorphism of the old iphones, but
       | whenever I use my phone I have no idea what's tappable and what's
       | not. There's even this trend now of not making it obvious what's
       | even a text box or what's not. It /looks/ nice, but it's
       | infuriating to use. And then you have the weird gestures that are
       | completely undiscoverable. Like pulling down from the top right
       | to get the utility menu thing. I mean, yeah, I know it's there,
       | but I never would have actually discovered that on my own. Also
       | now there's this trend of just hiding everything to make an app
       | look minimalistic and simple even though it's not. So I have no
       | idea what it can even do when I look at it. And I /still/ have no
       | idea how to properly line up apps side by side on my iPad. I mean
       | I kind of do, but I constantly forget, and worse, once I do have
       | them lined up, it's hard to get rid of them. It's all insanely
       | undiscoverable.
       | 
       | I wish UX designers would realize it's not all about being
       | pretty, you have to actually give people an idea of what things
       | actually DO. All the clunky old interfaces with the bevelled
       | buttons and huge scroll bars and stuff might have been ugly as
       | sin, but at least they weren't a constant confusion.
        
         | fiddlerwoaroof wrote:
         | I often feel like I'm the only person who likes the sort of
         | extreme skeuomorphism of Apple circa 2007: it wasn't perfect,
         | but it didn't have the soulless corporate feeling of flat UI
         | styles.
        
           | felixding wrote:
           | You definitely are not alone - I still love the old school
           | Aqua UI. I just switched to Linux after almost two decades on
           | Macs, and the primary reason I chose Elementary OS and Window
           | Maker (I use both) is their somehow retro look and feel.
        
           | asdff wrote:
           | The worst thing is the new dialer. It's bullshit. It took me
           | an hour to figure out how to paste a phone number into the
           | damn phone. Turns out, you hold your thumb over an invisible
           | UI element and then the paste popup appears miraculously. I
           | nearly threw the damn thing across the room when I figured it
           | out. Throw in a box and remove that headache, although it
           | won't be nearly as sexy I'm sure.
        
           | XorNot wrote:
           | Skeuomorphism has the problem that everything looks like a
           | photo - it doesn't advertise what's usable clearly either.
           | 
           | The problem with flat UIs is that they're also in the middle
           | of abandoning any conventions on what's interactable as well.
           | 
           | Ironically Windows circa 3.1 and definitely by 95 had this
           | nailed: is it greyed out? 3D? You can interact with it. Not
           | 3D? You can't. 3D but greyed out? It is contextually
           | disabled.
           | 
           | Simple and clear at a glance. What that interface got wrong
           | was the MDI motif - multiple document interface never really
           | worked as well as Microsoft wanted, although if they'd made
           | the leap of making it tiling by default they would've got
           | there.
        
         | jjice wrote:
         | I agree and think that a good chunk of the apps I use on an
         | every day basis slowly get worse UI over time.
         | 
         | Spotify on Android is pretty awful at this point. Now I can't
         | tap and hold to get to the context menu anymore, now I have to
         | use the triple dot button. Why remove that? Usability is also
         | pretty terrible. Why can't I load the list view of an album I
         | have saved? What the hell. Same with entire playlists that I
         | have saved and downloaded.
         | 
         | Snapchat (I wish I didn't have to use it, but it's the main for
         | of communication a lot of my peers use) keep changing things
         | constantly when nothing was every broken. Over the past three
         | years, they've changed the order and number of tabs they have
         | at least four times.
         | 
         | Google Photos on Android is also annoying separated IMO. Give
         | me an order by date and an order by album/folder. Please just
         | load the folder structure. I assume they do things the way they
         | do to maximize use of their cloud storage, so it is likely
         | intentionally awful for local images.
         | 
         | The official Reddit app is absolutely awful and slow. Reddit Is
         | Fun (third party app) is, and always will be, my favorite
         | Reddit experience. Clean and fast.
         | 
         | That was kind of ranty, but I just wish UI's were simpler on
         | mobile.
        
         | TeMPOraL wrote:
         | There is a solution, but at this point, I think no vendor has
         | the guts to apply it.
         | 
         | The solution is:
         | 
         | 1) Publish Human Interface Guidelines that detail a rich set of
         | standard gestures, how various tappable elements MUST be
         | marked, and how they SHOULD be arranged.
         | 
         | 2) Publish abridged HIG for end-users as a part of user manual
         | for the device/platform. Aim for closed-world reasoning, i.e.
         | the user must be able to build a mental model of, "if I can't
         | see this functionality here, here or here, it does not exist",
         | and not "it may be hidden somewhere else".
         | 
         | 3) Tell app developers to stick to the HIG or GTFO.
         | 
         | I know, wishful thinking.
         | 
         | The decay started long, long ago. The other day, someone
         | commented on HN with a link to a piece of old Microsoft WinAPI
         | documentation, I think Windows 95 era or older, where there was
         | a side note on window styling and "escape hatches" that
         | unfortunately had to be built in, because marketers are
         | marketers and desperately want to fuck up usability to put
         | branding on things. Back then, platforms already gave away too
         | much control over styling to software vendors (where originally
         | this control resided with end-user).
        
           | marcosdumay wrote:
           | You know, by the Win 95 era the GUI toolkits would take
           | descriptive code informing what kinds of interactions you can
           | have, and automatically add the correct markings and widgets.
           | 
           | It's interesting that nowadays, with all the work gone into
           | sandboxes and frameworks, nobody seems able to do that.
        
             | TeMPOraL wrote:
             | Nobody _cares_ to do that. Declarative UIs, where you
             | describe what is being represented and what can be done
             | with it, and the framework styles it up for you - these are
             | desirable by developers and users, but not by people
             | holding the money to pay for development.
        
         | omniscient_oce wrote:
         | I think this is partly why older folks often say something
         | along the lines of "you young people are so /good/ at
         | technology". We've had so much exposure that we've built up a
         | mental model of how even non-intuitive / hard to discover
         | things should work. Sometimes when I update my phone after a
         | number of years or try and operate someone else's phone when
         | they ask for me to "fix this problem" it's hard because of that
         | exact problem, I don't know where or how to access the thing I
         | want.
         | 
         | But it's not all bad; you can't put heaps of buttons on a
         | mobile interface because of the limited screen size and lack of
         | precision with pressing them, so some amount of 'magic' and
         | hiding is necessary imo.
        
           | asdff wrote:
           | I thought about that, why was I good at technology relative
           | to my parents? It was because I had no job, and little
           | responsibility, so I had the free time to go through every
           | single setting in the control panel and see what it did, or
           | every single setting in my phone and poke around, and it was
           | only after spending that time that I actually became 'good at
           | technology.'
           | 
           | In contrast to my father, who gets off work and tries to do
           | something with his computer and has an issue. It's simply
           | faster for him to call me from my room and have me, whose
           | invested tens of hours poking through all the pokable things
           | already to solve his issue. Simply put, between working,
           | commuting, being an adult, etc, my father had no real time to
           | invest this time in pure discovery, when what little precious
           | time he had as an adult had to be divied up in the most
           | valuable way.
           | 
           | I see that now as an adult, free time is precious. You don't
           | have the time to learn like you did as a kid, when you could
           | just throw 8 hours at something. I barely find the time to
           | play my guitar for a half hour a day between working and
           | being exhausted after the working day. I can't imagine having
           | to learn how to use a computer, at this age. I simply have no
           | free time to invest in such with all the other things life
           | throws at you to prioritize, and what free time I do have I'm
           | mentally tapped at that point, and I fully expect in a few
           | decades at this rate to become a technology dinosaur just
           | like my parents and grandparents were.
        
         | thanatos519 wrote:
         | I haven't seen iOS in a while, but it's sad to hear that it is
         | going downhill. It seems to me that there's a bit of an echo
         | chamber in phone UI: it's done, and reviewed, by heavy users,
         | who already know how it used to work and take a lot of glitches
         | in stride. Maybe I am trying too hard to explain why everything
         | is two steps away from being good.
         | 
         | I recently got an Android 10 phone, from a vendor I had never
         | heard of: Ulefone.
         | 
         | I was coming from a Sony Xperia compact running Android 8 -
         | roughly the same hardware, except not rugged. I presume Sony
         | polished Android a little bit more than Ulefone did, but even
         | taking all that into account, Android 10 was full of shockingly
         | bad UI "decisions".
         | 
         | First: the Do Not Disturb icon in the pull-down thingy is a but
         | when enabled a appears in the top bar.
         | 
         | Second: Pulling down the pull-down thingy once displays a row
         | of 6 icons with no labels. Pulling twice displays 5 columns of
         | icons with labels. It takes extra planning to rearrange the
         | widgets in 5-column mode such that I get the 6 I want in the
         | first row but also a logical grouping in 5 columns.
         | 
         | Maybe these are Ulefone-isms, but whenever I trip over them I
         | imagine how hard Steve Jobs would have fired someone who put
         | this stuff in front of him.
         | 
         | Just yesterday, I wanted to make a normal voice call to someone
         | I usually contact via WhatsApp. When on their contact page, I
         | couldn't tell which icon would make a WhatsApp call and which
         | would make a PSTN call. The WhatsApp phonecall option appeared
         | with the phone's "phone" icon, and the PSTN option had no icon
         | at all. Both had text saying "voice call".
         | 
         | Oh, and don't even get me started about my Android TV. FFS.
        
         | flukus wrote:
         | It feels like at the same time they keep hiding functionality
         | the add some very in your face ways of telling you about the
         | functionality or soliciting feedback. "Hey we added a new
         | feature", "Did you find this screen helpful?", "want to make
         | the most out of this app?". Instead of thinking about UX rules
         | and applying them I'm constantly in some sort of AB test or
         | survey when I'm trying to get stuff done.
         | 
         | A couple of examples getting in my way at the moment, the
         | android (or nokia) phone app added a full screen "call your
         | favorite contacts with just one tap" image to the favorites
         | screen. I could do this until they added the obnoxious message,
         | now I have to scroll down to even see them. The other would be
         | netflix constantly AB testing me on whether to show the next
         | episode button or jump back to the home screen, just make a
         | decision, the constantly shifting interface is worse than
         | either option.
        
         | SkyPuncher wrote:
         | > Slight rant, but I feel like phone interface design keeps
         | getting worse rather than better.
         | 
         | In my opinion, my interfaces are getting worse rather than
         | better. I feel like a few years ago, a lot of the major
         | companies hit a tipping point with UI optimization and realized
         | a LOT of what they were doing was unnecessary (and perhaps even
         | costing the business money). Anything that didn't clearly serve
         | a purpose got removed - streamlining for a few core usecases.
        
         | Lorin wrote:
         | The best phone UX experiences I've ever had was
         | swiping/multitasking on BlackBerry 10 OS. I wish Android
         | liberated it.
         | 
         | - Swipe from bottom to wake. - Swipe from bottom whilst inside
         | an app, peaks all open apps, once let go it fully minimizes the
         | app. During a peek you also see the number of unread
         | notifications on the left. - Swipe from left to go back. -
         | Swipe from bottom, then to the right to access the BlackBerry
         | hub, which aggregates ALL emails/IMs/notifications in a single
         | list (can be customized into groups). - Swipe from bottom left
         | corner towards center hides on-screen-keyboard. - Top swipe
         | displays app specific option/help/misc links. - 2-finger swipe
         | from top revealed quick settings (wifi, flashlight, etc). No
         | notifications here (they're in the hub)! - Not swiping, but it
         | had a clean, single unified location for all app
         | notification/permissions/etc which feels much easier than
         | Android.
         | 
         | I feel if BlackBerry released the Q10 2-3 years earlier we
         | would have had a totally different phone ecosystem today. I
         | still miss it.
        
           | thom wrote:
           | It doesn't sound like most of those gestures are particularly
           | discoverable though, which is sort of what the parent comment
           | is complaining about when highlighting widgets that don't
           | look like widgets. There are lifesaving bits of UI in iOS for
           | example that I didn't know about for years, like holding the
           | space bar to get directional control of the cursor. I like
           | that it exists but I don't feel that good UI can be something
           | you not only have to be told how to use, but didn't even know
           | it existed.
        
             | fakedang wrote:
             | They had a nice tutorial on first use that explains all the
             | gestures.
        
               | Firadeoclus wrote:
               | A tutorial on first use is probably not enough to have
               | most users remember the gestures or even just which
               | options there are. Maybe spaced repetition would be a
               | better approach.
        
           | Springtime wrote:
           | > The best phone UX experiences I've ever had was
           | swiping/multitasking on BlackBerry 10 OS
           | 
           | It's a pity more haven't experienced the useful aspects of
           | BB10's interface (10.3.2 IIRC was when it received a much
           | appreciated UI appearance update, fwiw).
           | 
           | I've tried Android, iOS, Windows Phone and BB10 is still my
           | favorite. Windows Phone in particular was surprising in how
           | unintuitive various of the gestures were in comparison.
           | 
           | As a side note, on their phones with a physical keyboard
           | (which featured touch detection on the surface of the entire
           | key array) text interactions were much improved. Finessing
           | text selections was particularly easy compared to using the
           | touch-screen. Double-tapping the keys (without depressing
           | them) brings up the loupe and from there one can hold down
           | Shift while gliding around the keys to adjust the selection,
           | much like a laptop with a touchpad.
        
         | kristopolous wrote:
         | Black and white low resolution interfaces were great exactly
         | for this reason.
         | 
         | 512 x 342 x 1 bit color created some pretty fantastic
         | usability.
         | 
         | I've wanted a modern consistent, monochrome interface for a
         | while as a general computing interface.
         | 
         | I've been looking at the e-ink devices for inspiration.
         | 
         | Forced contrast, forced visibility, it all has to be apparent.
         | I've been hacking lua for this holy grail for about 6 years
         | now, before that in perl, then in C since around 2001 or so.
         | 
         | I've got foot pedals, midi controllers I use for general
         | computing, lots of little hacks. Multiple 4k monitors in
         | portrait mode, lots of hacking with arduino sensor packs. Still
         | not there yet.
         | 
         | Interfacing is the current limitation in computing. I've got
         | 128 cores, hundreds of gb of ram, and no good way to use it
         | other than the current paradigms. There's gotta be something
         | better
        
         | christophilus wrote:
         | Another annoying trend is buttons that look like text boxes.
         | Oh. A white rectangle with a gray border? I guess I'm supposed
         | to type there. Nope. It's a button cleverly disguised as an
         | input.
        
         | EliRivers wrote:
         | Symbols on fuckin' telephones. I still cannot reliably answer
         | telephones; growing up in a world where picking up the handset
         | was to close that circuit and answer the call, the need to pick
         | up the handset and then operate fucking buttons is still such a
         | pain. I get it, there has to be an operation, because the phone
         | could be in any position and any orientation at the moment of
         | the phone call, being used for something else. But still.
         | 
         | These things have huge resolution now and the user can pick
         | their language; would it really kill them to write words over
         | the little icons? If in English, perhaps "ANSWER", "HANG UP",
         | "MUTE" and so on, but the magic of words is that it doesn't
         | have to be those exact words ("HANG UP" and "END CALL" are
         | completely different sets of words yet in the context of a
         | phone call, mean the same thing to almost everyone - magic).
         | 
         | Words. They carry so much information. So much. I know, people
         | want to find some magic picture that carries full meaning to
         | all cultures, but there simply ain't no such picture and there
         | never will be; there's no shame in using words. Please. Use
         | words. I'd even happily take them in a language I don't even
         | speak, so long as it used an alphabet I could read (or even not
         | - I can read some common software related words in Japanese
         | simply through having sounded them out a few times). For me at
         | least, words are easy; the ever-changing mist of icon-style-du-
         | jour is not.
        
           | aivisol wrote:
           | My favorite was UI of a smartphone where a Hangup button when
           | pressed will end a call and will display a contact screen of
           | the other party with a Call button exactly at the position
           | where the Hangup button was. So when you are about to end the
           | call and the other side hangs up first, at the moment you
           | pressed the Hang up button, it has turned into Call button
           | and instead of hanging up you actually start to call them
           | back.
        
           | sesqu wrote:
           | A few weeks after I got my first touchscreen phone, I had to
           | google for how to answer it.
           | 
           | I had assumed you'd just tap the "answer" button, but that
           | failed more often than not. It never would have occurred to
           | me to swipe a minimum of 3cm, starting with the answer
           | button, and I must assume this knowledge has spread to users
           | by osmosis rather than discovery.
        
             | com2kid wrote:
             | Accepting a call has been a different action on every
             | Android phone I've ever owned.
             | 
             | Typically it is a tap and drag in some direction, but the
             | direction to drag for answer vs hang up is always different
             | between OEMs.
             | 
             | So that's fun. :/
        
             | perryizgr8 wrote:
             | The accept button animates on most phones in the way you
             | need to move it. But it's true that I've seen many first
             | timers get confused, probably because of the inherent
             | pressure that accompanies a phone call.
        
           | flanbiscuit wrote:
           | I'm on stock Android using the stock Google made Clock app
           | for my alarms and I still sometimes need to double-take and
           | make sure I'm not snoozing instead of turning my alarm off.
           | 
           | This[1] is what it looks like when the alarm goes off. (Swipe
           | left to the "zzz" snooze icon or swipe right to the off
           | icon). I can't always rely on muscle memory because I am not
           | always consistent in which direction I put my phone down on
           | the nightstand. This is not the best UI for a person who has
           | just been woken out of sleep and still groggy.
           | 
           | 1. https://www.androidpolice.com/wp-
           | content/uploads/2015/07/nex...
        
             | godshatter wrote:
             | There is also plenty of room to replace those three icons
             | with "Snooze" and "Stop Alarm" buttons. Plenty of room even
             | for multiple snooze buttons of varying duration. There is a
             | downside to the button approach, though. I have one app
             | that uses buttons to snooze or stop the alarm and I almost
             | always touch some random one when I'm pulling the phone out
             | of my pocket. That's why I like some apps that use buttons
             | that have to be held down for a second or two to register
             | for certain actions.
             | 
             | Phone interfaces are a minefield for me for some reason.
             | It's too easy to accidentally push a button you didn't
             | realize was a button when you were trying to scroll down
             | the screen but pressed it too hard when you did so. I run
             | into lots of pitfalls like this. I grew up in the era where
             | the OS interface was a "READY" prompt, so I've seen most of
             | the paradigms out there over the years. Nothing has annoyed
             | me as much in recent memory as having a touch-sensitive
             | interface on a slick, compact phone with rounded edges that
             | I desperately don't want to drop.
        
           | flashingleds wrote:
           | Along these lines, I admit with shame that lately I've been
           | switching to airplane mode before looking up or modifying a
           | contact, because it's not obvious to me which combination of
           | symbol-labelled buttons will do this without initiating a
           | phone call. I feel old.
        
             | jiehong wrote:
             | On iOS, There seems to be some background thing happening,
             | because when editing a contact, it gets updated a few
             | times.
             | 
             | But each time it gets updated while you're editing a field,
             | it gets rid of the keyboard, and maybe of the info you just
             | added.
             | 
             | It's extremely painful to use.
        
             | tormeh wrote:
             | If you are using Android it's possible to add in app names
             | in addition to icons. It's in the settings somewhere...
        
             | amelius wrote:
             | Same here. Too often have I inadvertently initiated phone
             | calls.
        
             | ajmurmann wrote:
             | And don't get me started on trying to click on a missed
             | call to either find out more about the number, access the
             | voice mail or simply get rid of the "new notification" dot.
             | I more often than not start calling the number although
             | that's the last thing I want to do.
        
           | jakub_g wrote:
           | I'm in the "text or GTFO" team, and the opposite is an
           | especially annoying trend in desktop webapps. My bank rewrote
           | their UI to icons-only a while ago and it's complete
           | shitshow. I randomly click around to go to the screen I want
           | because icons are non-descriptive at all.
           | 
           | Having said that, text has an annoying feature of needing to
           | be localized, and localization of button texts is tricky
           | because you want a very short string, in order to not
           | overflow, because you have very small screen estate on
           | mobile.
           | 
           | (It doesn't also help that some native built-in components
           | have APIs that show the icons only, without text)
        
             | ashneo76 wrote:
             | This. It is confusin for me as someone who grew up with
             | internet. We have a huge screen, use it. Geez. Forget about
             | my parents and older relatives trying to figure out how to
             | hangup. I miss the green and red buttons on Nokias..
             | 
             | There is no creativity any more. Everybody is too busy
             | following apple
        
         | the_other wrote:
         | I wonder if part of this is a business problem, not a UX
         | problem:
         | 
         | - most of those apps with the hidden interfaces have no
         | business being on a pocket computer in the first place
         | 
         | If we stopped playing the game of maximising engagement, and
         | returned to "practical usefulness" as the primary driver for
         | application design, we'd probably make better apps.
        
           | rchaud wrote:
           | It's for this reason that I only ever open my investment
           | account on tablet or desktop. I'm much more comfortable with
           | the full-size dashboard and more visible information
           | architecture.
        
         | JD557 wrote:
         | >And then you have the weird gestures that are completely
         | undiscoverable. [...] I mean, yeah, I know it's there, but I
         | never would have actually discovered that on my own
         | 
         | I noticed a lot of UI problems like this when my parents
         | changed from Windows Phone to Android and I had to help them.
         | There are a lot of small actions that make sense if you used
         | Android in the past (since they've been slowly introduced) but
         | are completely bonkers to anyone picking it up now:
         | 
         | - To reject a call, swipe the "Accept call" icon down (this one
         | is particularly horrible); - To enable Wi-Fi, bluetooth, etc.
         | swipe from the top; - To dismiss a notification, swipe it to
         | the side.
        
       | Vinnl wrote:
       | Off-topic, but I'd like to give this line of thinking a name some
       | day:
       | 
       | > this particular problem is apparent even to a blockhead like me
       | 
       | > So it must be extremely obvious
       | 
       | "I'm not an expert, and even I can see that" sounds reasonable,
       | but it's often used to disagree with experts. Whereas it's not
       | unlikely that while it may look obvious to a layman, someone with
       | more familiarity with a problem might know about non-obvious
       | trade-offs that come with the "obvious" solution.
       | 
       | All of which doesn't necessarily relate to the article, the rest
       | of which I'm going to read now - I just found it interesting, and
       | wanted to share.
        
         | Hnrobert42 wrote:
         | I share a similar frustration at the glee with which folks
         | lament the lack of common sense.
        
         | draw_down wrote:
         | Mmm, I think it's ok to disagree with experts. Yes, even for
         | dirty laypeople.
        
       | mightybyte wrote:
       | I appreciate the OP's point. In fact, I accidentally hung up a
       | video conference _literally today_ due to pretty much this exact
       | issue (no, it wasn 't Google Meet). I even appreciate the
       | colorful language and style of writing. Sometimes is just feels
       | good to get one's frustrations out. However, allow me to defend
       | the UI designers.
       | 
       | The thing the author doesn't seem to realize / acknowledge is
       | that UI/UX design is about balancing enormous numbers of
       | competing constraints and concerns. It's a human problem, and
       | like most problems of this genre there is no "best" answer, only
       | different sets of weights for different, often competing,
       | concerns. Simplicity and ease of use are good things, but they
       | are almost always at odds with flexibility and power...also good
       | things. Do you make things bigger with more space so they're
       | easier to see, or do you make them smaller so you can fit more
       | things on the page? Do you use color so you can communicate more
       | and catch the eye more quickly, or do you avoid that so that your
       | app is friendly to colorblind users? (Yes, I know there are color
       | schemes that can achieve both to a decent degree.)
       | 
       | These kinds of tradeoffs are lurking almost everywhere you look
       | in UI/UX design, but this kind of nuance seems to be lost on the
       | author. He only seems to see his set of priorities for a UI. Yes,
       | there are plenty of cases where one thing is pretty objectively
       | worse than another, but usually it's more subtle than that. I'm
       | way more impressed with someone who can talk intelligently about
       | the tradeoffs than I am with someone who fixates on something
       | that very well might have been traded off and rant about it.
        
         | bobthepanda wrote:
         | There's also the issue of trying to balance what you know to be
         | good vs the desires of the person actually paying you. Fighting
         | this directly doesn't get you very far (you'll most likely be
         | replaced by someone more pliable) and some people cannot be
         | convinced of some things.
         | 
         | Everyone and their mother has an opinion on what they think is
         | good design. I am thankful that as a developer I am not having
         | to fight over pixel pushing.
        
         | amenod wrote:
         | I agree with you about the tradeoffs and the importance of
         | looking at the problem from all angles, but I would argues that
         | this is clearly the case wher aesthetics won over usability,
         | which should _never_ happen. It should be easy to visually
         | separate the "hang up" button from other, much less destructive
         | and more commonly uses buttons (especially "mute"), for example
         | with some small amount of separating space. The only reason
         | this is not done is that it "wouldn't look balanced" and
         | _designers_ would be unhappy.
         | 
         | In my experience designers are the worst people to hire for UX
         | because they often sacrifice usability for aesthetics.
         | Programmers fare a bit better (usable UI usually doesn't
         | conflict with the code quality), still not perfect though.
         | Casual users are probably best, with some education in
         | usability of course.
        
           | SilasX wrote:
           | Yes! A comment from a few month ago resonated with me: devs
           | are to blame for mediocre design, designers for terrible
           | design.
           | 
           | https://news.ycombinator.com/item?id=24760194
        
         | hbosch wrote:
         | > The thing the author doesn't seem to realize / acknowledge is
         | that UI/UX design is about balancing enormous numbers of
         | competing constraints and concerns. It's a human problem, and
         | like most problems of this genre there is no "best" answer,
         | only different sets of weights for different, often competing,
         | concerns.
         | 
         | To underline this point, I think in general design suffers from
         | a _lot_ of bikeshedding at tech companies. There are likely
         | many designs tucked away in discarded files that addressed this
         | specific pain point, too, but were discarded at the request of
         | some PM, or manager, or director. Then there 's the process of
         | user testing and experiment design that is used to validate
         | UI/UX of products like this. This design may have actually
         | tested well even if it wasn't the team's favorite... I've
         | worked places where that data is used to override a designer's
         | opinion.
         | 
         | Now apart from all that of course, Occam's razor probably
         | applies as well I guess... perhaps this bit of UI was just
         | poorly designed. But I see a lot of chatter on HN regularly
         | about design being superfluous, subversive, unintuitive, "bad"
         | when really I think many (most?) designers are unhappy with the
         | designs that ship out as well.
        
         | sdevonoes wrote:
         | > It's a human problem, and like most problems of this genre
         | there is no "best" answer
         | 
         | For this specific problem (Google Meet UX/UI) sure anyone agree
         | with: don't put a destructive action that requires no
         | confirmation (leaving the meeting) next to a common action
         | (mute/unmute yourself). If designers don't get that right,
         | sorry but they are not competent designers. It's like a
         | programmer that, in order to "balance enormous numbers of
         | competing constraints and concerns" decides to not escape user-
         | provided HTML in the frontend. Well, that programmer is not a
         | competent one.
        
           | ryandrake wrote:
           | Another classic case of this is your car's "key fob" buttons.
           | You usually have three functions on three similarly sized
           | buttons right next to each other: lock doors, unlock doors,
           | and... SOUND THE DEAFENING ALARM. Really? Can anyone spot the
           | one that doesn't belong next to the others?
        
           | statstutor wrote:
           | > next to a common action (mute/unmute yourself)
           | 
           | I agree with this point, but if the designer had a phone call
           | in mind (with a pre-pandemic mindset), then the design feels
           | more reasonable.
           | 
           | In a one-on-one call, 'mute' is much closer in intent to
           | 'hang up' - i.e. I am not currently participating in this
           | call.
        
         | vxNsr wrote:
         | Zoom solves this problem by.... adding a confirm popup button.
         | As far as I can tell they're the only meeting app that does
         | that, I find it almost annoying most of the time but very
         | useful when I hit it by accident.
        
           | danielbarla wrote:
           | I've often wondered why this kind of confirmation couldn't be
           | conditional on the confidence that the click / touch was
           | intentional?
           | 
           | As an example, my favourite pet peeve was using Visual Studio
           | with old-school, upfront locking source control (like TFS),
           | and then accidentally drag and dropping a file or folder due
           | to lag in remote desktop, or a failing mouse which sent two
           | click events in 1 ms or something. VS duly pre-emptively
           | locks the 10k files in the folder you just dragged, and
           | begins a 5 minute operation you'll have to somehow undo
           | later, even though it should be fairly obvious from the click
           | events that it was non-intentional.
           | 
           | Going back to the meeting example, surely solid, accurate
           | taps in the center of the hang-up icon could be taken as
           | intentional, but a kind of glancing, less accurate one
           | needing confirmation?
        
             | EarthLaunch wrote:
             | That type of approach is the way forward in UI. Maybe if we
             | call it something silly like MLUX it will catch on sooner.
             | 
             | Another instance of the same principle is that if an
             | unexpected button/element appears and I click it in <30ms
             | or whatever the fastest possible read+react time is, the
             | click isn't intentional and should be ignored or confirmed.
             | This should scale over time based on user familiarity and
             | speed.
             | 
             | This culminates at:
             | 
             | > as the technology became more sophisticated the controls
             | were made touch-sensitive - you merely had to brush the
             | panels with your fingers; now all you had to do was wave
             | your hand in the general direction of the components and
             | hope. [HHGTG]
        
               | tpxl wrote:
               | Changing the way buttons behave that is completely opaque
               | to the end user is a good way backwards.
               | 
               | > if an unexpected button/element appears and I click it
               | in <30ms
               | 
               | Easily solvable by locking the buttons for a few seconds
               | (or less).
        
               | EarthLaunch wrote:
               | Disadvantage there is advanced users know where the
               | button will land and have to wait.
        
           | kenneth wrote:
           | Doesn't fix the problem of accidentally turning your video on
           | when you meant to shut the call off. I've taken plenty of
           | calls in places where it'd be more professional to keep the
           | video off (especially when outside home)
        
           | chrismorgan wrote:
           | That popup annoys me, because I never hit the button to leave
           | a call by accident. It used to annoy me even more because
           | there was a time last year when it was impossible to leave a
           | call by keyboard only on Windows, because all methods of
           | normally closing the window would trigger this popup, but you
           | couldn't submit that popup by keyboard. Now at least I can
           | Alt+Q Enter or something like that.
           | 
           | (I confess that the first time I encountered this I opened
           | Task Manager and found and killed a Zoom.exe process all by
           | keyboard, just on principle. That was when I discovered that
           | Zoom has two processes so that the main one can restart the
           | call if the call process crashes!)
           | 
           | But you know one potential factor for my never hitting it by
           | accident? They use text labels ("Leave Call" / "End Call")
           | rather than an icon. Much easier to get right.
        
             | breeny592 wrote:
             | It feels like one of those things where the context of the
             | meeting/call should be taken in: was the scheduled time of
             | this call for an hour and you've left 10 minutes in, maybe
             | a confirmation dialog is more useful than when you've
             | decided to leave within a few minutes of the finish time.
             | Doesn't cover all the edge cases etc., but just observing
             | that "the right UX" is super contextual and not a one size
             | fits all thing.
        
               | kybernetikos wrote:
               | Whether taking that context into account is a good idea
               | is very debateable.
               | 
               | The more contextually 'intelligent' a system is, the
               | harder it is for the user to model it, and ease of user
               | modelling is often more important than reducing the
               | number of interactions need to complete a task.
               | 
               | In this particular case, it wouldn't be possible to know
               | if your keyboard sequence that quits a call would feature
               | an unnecessary enter at the end or not.
        
       | frusciante19 wrote:
       | how low has gmail fallen from being the pinnacle of user
       | interface design /s
        
       | flanbiscuit wrote:
       | > In particular, don't put "close this window" on control-W and
       | "quit this application" on control-Q. I'm looking at you,
       | Firefox.
       | 
       | I feel like on a Mac this is just about every single application.
       | I actually thought this was an OS level shortcut and not
       | something implemented by the applications themselves. Maybe it's
       | offered out of the box but can be overridden? I'm not an Mac app
       | dev so not sure how that all works.
       | 
       | I have accidentally hit the command-Q instead of command-W and it
       | is very frustrating. I appreciate those apps that ask you to
       | confirm quitting.
        
         | wohfab wrote:
         | The mac is extremely good in being bad in this. CMD+Control+Q
         | locks the computer. Incredibly useful for office places, where
         | you are not alone. Not quite hitting that Control-key though,
         | and your app quits.
        
           | flanbiscuit wrote:
           | I'm guessing people who design/choose shortcuts like to group
           | similar/related action shortcuts near each other like
           | copy/paste. I am constantly hitting command+c when meaning to
           | command+v still to this day! Some apps will annoyingly copy a
           | blank space (or clear your clipboard) if your cursor is in an
           | input/textarea but you are not highlighting anything. Chrome
           | does not do that, on Chrome if you do not have something
           | highlighted it will not copy it.
        
       | 3np wrote:
       | Another pet peeve with Meet (and others); does a crossed-out
       | microphone button indicate "click here to mute", or "you are
       | currently muted"?
       | 
       | I can't be the only one getting confused about this on a regular
       | basis.
        
         | SamBam wrote:
         | That's why I actually like the "split pill" style toggle for a
         | binary choice like that, where one side is clearly pressed and
         | engaged, and the other side is clearly up and not engaged and
         | waiting for a user to click it.
        
         | simonw wrote:
         | This is a classic challenge in interface design: this confusion
         | pops up every time you have a button which both toggles state
         | AND represents the current state of the world.
         | 
         | It's rare to see it solved cleanly. I try to avoid interface
         | elements that attempt to combine these two roles entirely.
         | 
         | I quite like the way the Twitter "Follow" button works: when
         | you click it the text changes to "Following", which I think is
         | just clear enough, but only because it's a button that every
         | Twitter uses frequently enough that they are likely to remember
         | how it works.
        
           | oftenwrong wrote:
           | How about a checkbox?
           | 
           | [x] Mute microphone
           | 
           | (apparently HN doesn't permit the checkbox character)
        
           | 3np wrote:
           | I don't get this obsession of removing all textual elements.
           | "Muted" wouldn't be that bad would it?
        
             | XorNot wrote:
             | Given that's it's an absolutely critical state, I don't get
             | why "You are muted" isn't in white text on a red
             | background.
             | 
             | This and "Your video is OFF" are states I care about when
             | video conferencing because the reason to enter them is
             | important.
        
               | draugadrotten wrote:
               | If I mute my TV, a big crossed-over speaker icon is shown
               | on screen. That UX is how a muted microphone should
               | appear in video meetings.
               | 
               | There is perhaps a patent which prevents it for financial
               | reasons.
        
         | danybittel wrote:
         | I have a similar problem with netflix adding a movie to list.
         | Does a + or check mean add or is it added?
        
       | pembrook wrote:
       | Why do giant companies do so many hilariously dumb things?
       | 
       | As organizational complexity increases, design debt and
       | responsibility becomes diffused among larger and larger groups of
       | people. Leading to the bizarre situation where no individual has
       | power or responsibility over anything specifically.
       | 
       | Any individual interface element might have taken input from as
       | many as 100+ different people over many years, each with
       | competing interests and goals (no, I'm not joking). Combine this
       | with the precedents and decisions made on projects in the past
       | (design debt), and you end up with stupid outcomes like this.
       | 
       | As a multiple FAANG alumni, I've seen this firsthand hundreds of
       | times.
       | 
       | I think it's cute that people think IC designers or engineers
       | have the power to make any real decisions inside large
       | organizations.
       | 
       | What's more likely, is these stupid icons were part of some
       | design system somebody created 7 years ago (have to stay
       | consistent of course!). The circular floating buttons were a
       | precedent somebody set 5 years ago on a completely different
       | product (god forbid it feels "off-brand"). The colors were set 6
       | years ago on some project where this kind of application was
       | never thought of.
       | 
       | And finally, the order & placement of the icons was changed 15
       | times by some PM, then the PM's boss, then the accessibility
       | guys, then the brand team, the brand team's boss, then the
       | director of marketing, etc. etc. The tie breaking vote going to
       | whoever is perceived as having more soft power inside the org at
       | the time.
       | 
       | Hence, the inevitable outcome of big company stupidity.
        
         | CivBase wrote:
         | > As organizational complexity increases, design debt and
         | responsibility becomes diffused among larger and larger groups
         | of people. Leading to the bizarre situation where no individual
         | has power or responsibility over anything specifically.
         | 
         | This is extremely true in my experience, but how can you fight
         | against this as an organization scales? Just simplify the org
         | structure and define strict definitions for what each level is
         | responsible for?
        
           | Aeolun wrote:
           | Very small teams with a very specific area of responsibility.
           | 
           | The moment you get whole departments involved you've already
           | lost.
        
             | anaerobicover wrote:
             | But then inevitably you have either overlap or conflict
             | between these small teams, because one of them needs
             | something that's within the other's responsibility. Larger
             | structures necessarily form.
        
         | 0xbadcafebee wrote:
         | > Why do giant companies do so many hilariously dumb things?
         | 
         | Humans suck at dealing with complexity. Companies are semi-
         | arbitrary globs of humans. Even an extremely small company has
         | enough complexity that one person may not understand it all or
         | make mistakes dealing with it.
         | 
         | The bigger question is, how does any company get anything done
         | at all?
        
         | munificent wrote:
         | _> Why do giant companies do so many hilariously dumb things?_
         | 
         | Implicit here is the claim that giant companies do hilariously
         | dumb things a greater _fraction of times_ than small companies,
         | but I have seen absolutely zero evidence of that.
         | 
         | If you think the buttons in Gmail are bad, check out the UI of
         | almost any site or app made by a randomly chosen small company.
         | Doing things well is hard and doing things not very well is
         | often sufficient. We take for granted that small businesses are
         | kinda crappy at almost everything and yet still we get what we
         | need done and the world moves on.
         | 
         | For example, my local luxury chocolatier is Theo. They have a
         | very nice looking website. Take a look at the chocolate finder:
         | https://theochocolate.com/chocolate-finder. It tells you to
         | input a "postal code" which to most means a zip code
         | (https://en.wikipedia.org/wiki/Postal_code). But when you type
         | in a number, it tries to autocomplete addresses so you end up
         | on some random street at an address that starts with your zip
         | code. This is literally me picking the first small-ish business
         | I could think of and clicking around for less than a minute.
         | 
         | We notice the mistakes of giant companies because we spend 99%
         | of our life these days interacting with them and because the
         | _mean_ quality out of giant companies is somewhat higher, so
         | the mistakes stand out as relatively worse.
        
           | xedrac wrote:
           | fastmail.com is a small company with a vastly superior UI to
           | gmail.
        
           | edbob wrote:
           | > Implicit here is the claim that giant companies do
           | hilariously dumb things a greater fraction of times than
           | small companies, but I have seen absolutely zero evidence of
           | that.
           | 
           | I don't think that's necessarily what is implied. Small
           | companies make decisions with many orders of magnitude less
           | resources applied to making those decisions, so we expect the
           | outcomes to be significantly worse on average. If Google
           | spends 100,000 times the resources on its decisions but the
           | outcome is only 10x better than the output of a random small
           | company, that is notable.
        
         | EGreg wrote:
         | How much of that can be attributed not to company policies but
         | to the https://en.m.wikipedia.org/wiki/Bystander_effect ?
         | 
         | The only way for bad interface to ship is for good designers to
         | do nothing!
        
         | everdrive wrote:
         | At a high, conceptual level this is the sort of error people
         | make all the time:
         | 
         | 1) A complex set of circumstances explains the current
         | situation.
         | 
         | 2) Nobody on the outside has the ability know very much about
         | this complex situation.
         | 
         | 3) They "personify" the problem, and start referring to the
         | company as a "single entity" who has made foolish decisions.
         | 
         | This is a heuristic people employ to try to understand things.
         | It'd needlessly simple, and relies on a moral narrative about
         | "personalities."
        
           | parrellel wrote:
           | Organizations can be very consistent in their behavior as a
           | part of their internal organization and culture. Treating a
           | corporation as a Chinese Room is a useful abstraction.
        
           | bentcorner wrote:
           | While I think on one hand you're right, on the other hand I
           | don't think it's really an error, because to end users the
           | company is a monolithic entity, and the complex circumstances
           | that led to something breaking for a particular user aren't
           | important because at the end of the day their thing is
           | broken.
        
             | KajMagnus wrote:
             | So, a company can do dumb things, repeatedly, also if all
             | people working there are bright
             | 
             | For large organizations, in a way, the whole can be less
             | than the sum of its parts?
        
           | CptFribble wrote:
           | I think it's less of a moral narrative, and more to do with
           | the way our brains process information - at a physical and
           | organizational level, the human brain is like a series of
           | stacked filters, cutting extraneous (or what our brain thinks
           | is extraneous) information down to a size that can be
           | interpreted by the higher cognitive functions within some
           | acceptable limit of stress. The exact boundaries of what and
           | how much information constitutes stress is different for
           | everyone, itself produced by a learning process.
           | 
           | Throughout our lives the configuration and extent of these
           | filters changes in response to stimuli, yet another series of
           | feedback loops and filtering processes that exercise meta-
           | control over the large-scale structure of our brains.
           | 
           | The end result is what you describe - people turn companies
           | into singular, personified entities, because our lives are
           | completely shaped by interactions with mostly-understandable
           | people-units. Most people just don't have the mental model to
           | process the behavior of multi-national conglomerates (I
           | certainly don't) so our brains filter the incoming
           | information (observed behavior) until it becomes something we
           | can successfully process without too much mental stress (i.e.
           | pretend it's a person).
        
           | frosted-flakes wrote:
           | I like how UK English uses plurals when referring to
           | organizations. Rather than "Google is bad", it's "Google
           | _are_ bad ", in recognition of the fact that Google is made
           | up of lots of people.
        
         | userbinator wrote:
         | This is what the phrase "design by committee" summarises
         | succinctly.
        
         | myth2018 wrote:
         | In automotive, aircraft and many other industries, it's
         | commonplace for them to manage multiple concerns and balance
         | them more or less at the same level of importance.
         | 
         | Comfort, internal space, manufacturability, safety, and so many
         | other aspects are carefully taken in consideration during the
         | design phase. Trade-offs are constantly made in order to reach
         | a balanced design. And that, for some reasons I can only
         | speculate about, doesn't seem to be happening in the software
         | industry.
         | 
         | For quite a long time, technologies advance way faster than our
         | ability to fully understand their possibilities and
         | implications. I believe it explains, partially at least, our
         | current struggles.
        
         | dimitrios1 wrote:
         | > Why do giant companies do so many hilariously dumb things?
         | 
         | Because as they get bigger and hire more employees you
         | inevitably move back towards the mean. There are only so many
         | good designers and good PMs out there.
        
           | pembrook wrote:
           | This is absolutely true.
           | 
           | However, I would argue that the level of skill of any
           | individual employee is made irrelevant inside big companies.
           | 
           | If Google pays 3X salary to get the best designer in the
           | industry, it's completely wasted, because this person will be
           | hamstrung by the much more powerful forces of bureaucracy and
           | design debt.
           | 
           | If you place that same person high enough up in the org chart
           | that they have power to make decisions...then _they can 't
           | design anything amazing_ because they're just another manager
           | attending meetings all day and not designing.
           | 
           | It's a catch-22. Hence why companies commoditize labor into
           | pay bands.
           | 
           | You might as well just hire modestly above-average people at
           | modestly above-average salaries who are easy-going and get
           | along with their peers without drama. This is basically what
           | most company interview processes are optimized for.
        
             | mring33621 wrote:
             | I have worked in several, non-FAANG, but rich and
             | successful large companies. I think you are spot-on.
             | 
             | I wish HN had a 'follow' feature...
             | 
             | Anyway, thanks for your quality comments.
        
               | blowski wrote:
               | https://hnrss.org/user?id=pembrook
        
               | dormento wrote:
               | Oh my, what have you done.
        
               | germinalphrase wrote:
               | Follow and Reply Received are the only two social
               | features I would like to see officially implemented.
        
               | mattowen_uk wrote:
               | Then HN would be a proper social media site, and by
               | tradition we'd all have to start saying how awful it is,
               | and endlessly post links to articles about us quitting
               | it. /s
        
               | frosted-flakes wrote:
               | dang maintains a separate notification system for HN.
               | It's been around for a long time, but not many people
               | seem to know about it (only 2137 people are subscribed).
               | 
               | http://www.hnreplies.com/
        
             | Viliam1234 wrote:
             | > If Google pays 3X salary to get the best designer in the
             | industry, it's completely wasted
             | 
             | Not _completely_ wasted. At least they made sure the best
             | designer is not working for a possible competitor.
        
             | bzzzt wrote:
             | Maybe you shouldn't focus on getting 'the best person' on
             | the correct place, but try to make 'the best process' for
             | evaluating and improving UI/UX and mandate it's followed
             | everywhere. One of the projects at my workplace decided to
             | document every design decision from all viewpoints
             | including the final decision made. Seemed to help a lot
             | against people arguing in circles and/or bikeshedding.
        
               | blowski wrote:
               | And that way lies large corporate Agile. All work becomes
               | crap, because you can no longer tell the difference
               | between good people encumbered by bureacracy and crap
               | people using the bureaucracy as an excuse.
               | 
               | My experience is to manage people effectively, and apply
               | just enough process for each person and job.
        
               | nubero wrote:
               | You're absolutely right. Steve Jobs warned about process
               | and process people as well and it's not surprising.
        
               | KajMagnus wrote:
               | Intereting talk :- ) "Steve Jobs: Content vs Process",
               | https://www.youtube.com/watch?v=l4dCJJFuMsE 3 minutes.
               | 
               | I wonder if it'd work better with a _better-than-good-
               | enough_ Benevolent Dictator who gets to improve the user
               | interface however s /he wants,
               | 
               | than to go looking for the "magic" UX improvement process
        
               | ryandrake wrote:
               | Process works though, because not everyone on your team
               | is going to be an "A" student, and if you have 500
               | employees, you simply don't have the time and bandwidth
               | to make a custom process for each person. There's wide
               | ranges of ability at every company, even prestigious
               | FAANGs and investment banks and pretty much everywhere.
               | The great benefit of layering on heavy process and
               | bureaucracy is that you can get homogenized, reliable,
               | reasonable-quality, but not consistently outstanding,
               | output from the A, B, C, and D players, without terrible
               | risk that someone who doesn't know what they are doing
               | (who every company has) fucks everything up. As the
               | saying goes, every process you encounter is scar tissue
               | from a past fuck-up. What you sacrifice with all this
               | bureaucracy is the absolutely brilliant output you
               | _could_ be getting from the A players, but the cost is
               | usually worth mitigating the risk of disaster.
        
               | blowski wrote:
               | You're absolutely right, and that's the reason large
               | companies end up being so inefficient.
               | 
               | Eventually, some nimble whippersnapping startup who only
               | hires "A players" eats the large enterprise's breakfast.
               | But to satisfy the shareholders, the startup takes on
               | more work and to cope with that work, they start hiring B
               | players... and so it goes on the enterprise merrygoround.
               | 
               | There's no real solution, just different ways of playing
               | the game.
        
               | afarrell wrote:
               | "The best process" makes it sound more mechanical than
               | you probably intend. I think you mean: "focus on
               | propagating tools and habits which raise the quality of
               | design conversations"
               | 
               | > mandate
               | 
               | The problem with mandatory processes is that people don't
               | take responsibility for the outcome of a process over
               | which they have no power. Processes should be tools
               | people can pick up to improve clarity.
        
             | maroonblazer wrote:
             | In the small group inside the large FAANG-adjacent company
             | where I work we test designs pretty thoroughly with users
             | to settle these kinds of debates/decisions. Surely we're
             | not the only ones.
        
               | hobs wrote:
               | Many companies I am familiar with are "agile" in the
               | sense that they work on a new chunk of the waterfall
               | every two weeks; or just justify having NFI what they are
               | doing on the business side by just slow dripping
               | requirements over how much time/money they have.
               | 
               | Arguments over features basically yield to whoever has
               | the most soft power, which is they you see the C suite so
               | invested in the outcome of various features... it's
               | literally theirs.
        
           | ska wrote:
           | This is a cop out, I think.
           | 
           | Most first class work out in the world was not produced by
           | teams of only extraordinarily talented individuals. Most of
           | it is done by fairly regular teams who take the care and
           | attention to do good work.
        
           | nipponese wrote:
           | And the good designer has to be matched with the good pm.
        
           | travisgriggs wrote:
           | There are indeed only so many good designers.
           | 
           | There are exactly zero good product/project managers out
           | there. There are some really nice and good and capable and
           | kind and talented people who have this label attached to
           | them. There are some good product/project clerks. There are
           | some good product/project directors. There are some good
           | product/project evangelists. But no good product/project
           | manager. The term is a pariah on the well being of teams and
           | productivity and delivering the right product to the right
           | people. Many peers have been placed in this position over the
           | years, in every case, they've become less likable people
           | because of it and we're no longer a net positive
           | collaboration. In every case, they themselves were less happy
           | and felt less about themselves over time.
           | 
           | Maybe some of you have experienced a good product/project
           | manager (who wasn't really just masquerading as some other
           | responsibility), but I stand by my assertion. My sampling of
           | this "position" remains at zero good ones.
        
             | hellohello1 wrote:
             | This attitude is why I insist on having my developers
             | manage at least one small project before moving to a senior
             | role.
        
             | anaerobicover wrote:
             | Your assertion is hard to engage without knowing the
             | distinctions you identify between "manager", "clerk",
             | "director", and "evangelist", and what it would mean for a
             | so-called manager to be "just masquerading as some other
             | responsibility".
        
             | duckmysick wrote:
             | > Maybe some of you have experienced a good product/project
             | manager [...], but I stand by my assertion.
             | 
             | What would it take to change your mind?
        
           | danjac wrote:
           | They might hire the best developers and designers, but the
           | internal politics get in the way of them doing their jobs. UI
           | in particular is prone to antipatterns such as bikeshedding
           | and highest paid person in the room having the final say.
        
           | throwaway316943 wrote:
           | I think the mean arrives a lot sooner than that. The
           | situation where PMs and managers and goddamn copy writers
           | start changing the design is commonplace even in smaller
           | orgs. If you hire a competent designer to build an accessible
           | and attractive application, just let them do their job! If
           | you want design by committee instead then just fire the
           | designer and get on with it.
        
             | numpty13 wrote:
             | As a designer, feedback from a _good_ "goddamn copy writer"
             | is invaluable. If they can't succinctly describe the thing
             | I've designed to somebody who doesn't already know how to
             | use it, or they can't fit what they need to say into the
             | spaces I've left for them, it's often a sign that I haven't
             | designed it very well.
        
         | waheoo wrote:
         | I'm a distributed systems engineer with 20 years exp currently
         | replacing a ten year old feature with something that looks
         | exactly the same.
         | 
         | Why is a dev earning 200k/year working on CSS and JS something
         | a grad on 60k/year could easily do?
         | 
         | Who knows. This industry is fucked.
        
         | [deleted]
        
       | mft_ wrote:
       | Late to the party, but while we're sticking the boot in to the UI
       | in Google Meet, have you ever compared iOS to Windows?
       | 
       | https://imgur.com/a/HO6oi2F
        
         | markstos wrote:
         | THIS.
         | 
         | I accidentally left a meeting multiple times because the Google
         | Meet icon order is reversed between Android and Web.
         | 
         | What were they thinking?
         | 
         | Using either order consistently would be better than changing
         | the order between apps!
        
           | laurent123456 wrote:
           | Isn't it one of those things where they make it consistent
           | for the platform, rather than across platforms?
           | 
           | It's like the browser tab close button is on the right on
           | Windows but left on macOS, which always annoys me.
        
       | dsego wrote:
       | I have problems with many programs like this. For example
       | thunderbird where the buttons don't stay in place. So when I want
       | to archive some emails to clean up the inbox I keep clicking on
       | Archive. But if I click on a message marked as junk, the Junk
       | button disappears and all buttons shift right so instead of
       | clicking Archive it's now suddenly Forward.
       | 
       | In my new car, the phone menu lists all recent phone calls
       | without grouping them by contact, so if I want to use the fancy
       | controls on my steering to call someone I have to scroll and
       | scroll.
       | 
       | Another example from the physical world. Recently I found the
       | buttons for all 15 floors selected (probably a kid thought it was
       | funny) and I had to wait on every damn floor. No way to cancel
       | them. And it's such an easy thing to predict, there can nr max
       | 5-6 people in the elevator at any time, so why should you be able
       | to select more than 5-6 floors at a time? And no way to cancel of
       | course.
       | 
       | And almost every software or device has those issues, and like
       | the author I sometimes have to ask myself, am I the crazy one
       | here, how can everyone else live with this? I believe most
       | ordinary folk will believe it's there fault when things don't
       | work as expected and their lack of expertise or handiness instead
       | of blaming the interface. Or by learning the nuances and quirks
       | of a system they consider themselves as skilled and
       | knowledgeable.
        
         | ourmandave wrote:
         | UIs should be consistent, so the least they could do is make it
         | so if you push the buttons repeatedly you get to the floors
         | faster.
         | 
         | Like the buttons in the lobby.
        
       | smnrchrds wrote:
       | Personal anecdote: I have accidentally left meetings when I
       | wanted to just mute my audio.
        
       | aimor wrote:
       | On my Android keyboard the backspace key is directly above and
       | adjacent to the enter key.
        
         | aimor wrote:
         | One day my Android phone updated and the interface for
         | accepting/ignoring calls changed. A circle appears and you
         | swipe up to answer and swipe down to ignore. I get a call,
         | press on the circle, and swipe up, nothing happens. I press on
         | the circle swipe down, nothing. Turns out the interface depends
         | on the distance swiped up or down, and has nothing to do with
         | the circle. By starting on the circle I didn't have enough
         | runway to trigger the gesture. I love puzzles and felt pretty
         | smart after solving this one after only the fourth missed call.
        
         | ernesth wrote:
         | On my physical keyboard also. As with all azerty keyboards from
         | the last 20 years.
         | 
         | https://store.storeimages.cdn-apple.com/4668/as-images.apple...
        
         | muro wrote:
         | Good one, though I surprisingly rarely use the enter key on my
         | phone. Most text replies are single line and I send them with a
         | dedicated button in the app.
         | 
         | What really gets me is the touch bar on macbooks where I touch
         | it by mistake when typing numbers, sending all my windows
         | dancing around. Drives me up the wall. Leave more space there,
         | Apple! Or just get rid of that stupid touch screen gimmick.
        
       | andrepd wrote:
       | > Don't put the commonly-used "close this window" keyboard
       | shortcut right next to the infrequently-used and irreversible
       | "quit this application" shortcut. In particular, don't put "close
       | this window" on control-W and "quit this application" on
       | control-Q. I'm looking at you, Firefox.
       | 
       | Oh my fucking god, the number of times I've been bit by this and
       | had hundreds of tabs closed from under me because the shortcut I
       | press hundreds of times per day is right next to the "close
       | everything _with no confirmation_ ". Yes, if you click the X
       | button to close the window you are treated to an "are you sure"
       | dialog. But if you accidentally hit Ctrl-Q that doesn't happen.
        
         | jmholla wrote:
         | I've been using this to work around it in Firefox:
         | https://janschejbal.github.io/disable-ctrl-q/
         | 
         | Sounds like we'll be able to disable it altogether in newer
         | versions of Firefox.
        
       | yakkomajuri wrote:
       | This happened to me just the other day and the post encompasses
       | my exact feelings.
       | 
       | I was sharing my screen, then using the chat, muting, unmuting,
       | and eventually went to unmute and was jacked out of the call,
       | with not even a "Hey, are you sure you want to leave?"
        
       | dheera wrote:
       | My biggest problem with the design of Google Meet is that the
       | buttons are horribly inconsistent.
       | 
       | The big fat red phone button means "click this button to achieve
       | the state that is depicted on the button (hung up)".
       | 
       | Okay, so good so far, by clicking a button, you get whatever is
       | pictured on it. Makes sense.
       | 
       | One would thus think that similarly, a picture of a muted
       | microphone on a button means "click to mute" and a picture of an
       | unmuted microphone on a button means "click to talk" and this is
       | backwards from what they actually mean.
        
         | Sebb767 wrote:
         | To be fair to Google, though, this is a cultural problem. The
         | mute and camera buttons depict the current state in basically
         | all telephony applications (see Skype, Zoom, Discord ...) and
         | the red "hang up" button is also the expected form.
         | 
         | Yes, it's a bit inconsistent, but I can see why they make the
         | buttons inconsistent within themselves rather than breaking
         | user expectations.
         | 
         | This does not excuse the placement, though.
        
         | christophilus wrote:
         | 100% of the time, I get confused as to whether or not I'm
         | muted. This really should have text in addition to an icon.
        
           | dheera wrote:
           | Or alternatively, make it a toggle on/off switch with a LED
           | light sort of indicator, which would be super clear without
           | localization because that's how mic on/off switches are in
           | the real world.
        
       | shultays wrote:
       | And meanwhile designers that aims to do dark patterns are pretty
       | consistent and good with their works. For example placement of
       | "reject all non essential cookies" button always seems to be on
       | incorrect position
        
       | andrekandre wrote:
       | Obviously, the Submit button should be over on the left, just
       | under the main form, where the user will visit it in due course
       | after dealing with the other widgets, and the Reset button should
       | be way over on the right, where it is less likely to be hit by
       | accident.
       | 
       | hello github!
       | 
       | how many times ive accidentally closed a pr or merged before i
       | was ready because the big green "merge" button
       | 
       | it seems everywhere we are designing very pretty ui's that are
       | usability nightmares...
        
       | tshaddox wrote:
       | There's a fine line between valid complaints about widespread
       | problems in user interface design, and making a frustrating
       | mistake a few times and blaming this on "obviously bad" user
       | interface design. The complaint about two keyboard shortcuts
       | being nearby (on the author's particular keyboard) is pretty darn
       | close to that line. There's nothing semantic about the physical
       | locations of two keys on a keyboard like there (arguably) is for
       | a submit and reset button on a user interface.
        
         | sokoloff wrote:
         | On the author's particular keyboard (Q and W are next to each
         | other)? I think you mean on 98+% of keyboards in the US. It's
         | not like it's some custom-assembled mechanical keyboard from a
         | Kickstarter or group buy.
        
           | marcosdumay wrote:
           | It's probably on the majority of keyboards that carry the
           | Latin alphabet.
           | 
           | Yeah, there are countries that use keyboards where Q and W
           | are apart, but that's not common.
        
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