[HN Gopher] A deep-dive into the future of subscription gaming
       ___________________________________________________________________
        
       A deep-dive into the future of subscription gaming
        
       Author : jsnell
       Score  : 36 points
       Date   : 2021-03-08 12:04 UTC (10 hours ago)
        
 (HTM) web link (www.eurogamer.net)
 (TXT) w3m dump (www.eurogamer.net)
        
       | npteljes wrote:
       | With subscriptions, control is higher for publishers, so the only
       | thing they need to do is making it a better deal than owning a
       | game. As an important milestone, digital distribution paved the
       | way so now people don't expect actual ownership over games, it's
       | enough to be able to pay and then download and run. Along this
       | system, I think an indie scene will remain that distributes games
       | as traditional downloadable software. As long as we'll have
       | computers able to do generic computation of course.
        
       | foolfoolz wrote:
       | i think subscription is here to stay and solves the "new game are
       | expensive but i want to play them" problem. on the other end of
       | the spectrum you have all these game stores selling old games on
       | heavy discount sales or epic store giving away a free game each
       | week and this solves the i want to own, even if i'm years later,
       | cheaply solution. i think there's room for both
        
       | [deleted]
        
       | 0xy wrote:
       | I've heard this one before!
       | 
       | What we're sold: a low monthly price to enjoy all the content we
       | could ever want.
       | 
       | What we get: rapid balkanisation of service offerings.
       | 
       | Disney+, Netflix, Peacock, Discovery+, HBO Max, Hulu, YouTube
       | Premium, Prime Video, Crackle.
       | 
       | Soon: Xbox Game Pass, PS Game Pass, Steam Game Pass, Ubisoft Game
       | Pass, Take Two Game Pass, Activision Game Pass.
       | 
       | It's worse than bundles! Not to mention publishers just giving up
       | on live service games and switching off servers. Games are art,
       | and art should not be ephemeral.
       | 
       | I'll be able to fire up SimCity for DOS in 50 years. I won't be
       | able to fire up SimCity (2013) in 5 years, let alone 50.
       | 
       | This industry is rapidly hollowing out. Microtransactions
       | permeate every single AAA release, everything is "always online",
       | paywalls for content and disastrous releases.
        
         | me_me_me wrote:
         | > This industry is rapidly hollowing out. Microtransactions
         | permeate every single AAA release, everything is "always
         | online", paywalls for content and disastrous releases.
         | 
         | That's not true. there are good games that dont come with BS
         | exploit gamers for every cent.
         | 
         | Hades, Disco Elysium, Valheim are my most recent games i played
         | last year that are without microtransactions.
         | 
         | Also FUCK EA for destroying SimCity
        
           | freddie_mercury wrote:
           | None of those games are from AAA studios, so you haven't
           | exactly rebutted the OP's comment which was
           | "Microtransactions permeate every single AAA release".
        
           | dagw wrote:
           | _Hades, Disco Elysium, Valheim_
           | 
           | None of those are "AAA" games. Don't get me wrong Hades and
           | Disco Elysium where great (haven't played Valheim), but if
           | your idea of a good time is CoD, Fortnite and Madden I won't
           | blame you for not enjoying them.
        
           | samwestdev wrote:
           | > Also FUCK EA for destroying SimCity
           | 
           | Amen bro
        
             | henrikschroder wrote:
             | Well, we got Cities: Skylines out of their mistake, so...
        
               | ascagnel_ wrote:
               | I feel like I'm alone in saying this, but I found
               | Skylines to be a pale imitation of SimCity 4. It's a
               | city-building game, where SC4 is much more of a city
               | management game; you fill the map in Skylines, and
               | there's almost nothing else to do.
        
               | me_me_me wrote:
               | Skylines is sandbox and traffic simulator, or more less
               | traffic jam simulator
        
         | jboog wrote:
         | Counterpoint: Most people get WAY more value out of their
         | Disney+, Netflix, Hulu, HBO Max subs than they ever did paying
         | Comcast $200 a month. And at a fraction of the cost!
        
           | izacus wrote:
           | The counterpoint is renting and buying DVDs/VHS tapes, not
           | Comcast cable though.
        
           | josefresco wrote:
           | > And at a fraction of the cost!
           | 
           | ... _big_ fraction these days. I  "cut the cord" a couple of
           | years back and am now paying close to what I was paying
           | before.
        
             | ThalesX wrote:
             | I'm in Eastern Europe, I pay around 15$ monthly for Cable
             | TV with around 100 channels, and high speed giga level
             | internet.
             | 
             | Once Steam came up, and our standard of living increased,
             | we pretty much stopped pirating games due to the
             | convenience. When Spotify came up, and all the other music
             | streaming services, we pretty much stopped pirating music.
             | When Netflix popped up, most of the torrent sites
             | dissappeared over night.
             | 
             | Now, a lot of people seem to turn back to piracy, and I
             | suspect money is not the primary reason.
        
         | dawg- wrote:
         | > art should not be ephemeral
         | 
         | Why not?
        
           | mrec wrote:
           | It'd be a sadder world if modern audiences could no longer
           | enjoy Homer, or Shakespeare, or P.G. Wodehouse, or _Firefly_.
           | It 'd be a poorer world if current art could no longer build
           | on or remix older art. Does this really need an argument?
           | 
           | Good art can and often does contain topical references which
           | are mostly ephemeral, but I can't think of anything I've ever
           | seen which was both a) _entirely_ ephemeral and b) worth a
           | damn.
        
             | falcor84 wrote:
             | >a) entirely ephemeral and b) worth a damn.
             | 
             | I can look back to some really really good fireworks shows.
        
               | mrec wrote:
               | Fair point, although this example is ephemeral by
               | necessity rather than by design. If you could experience
               | those shows again whenever you felt like it, maybe via
               | some improved VR setup, and share them with your
               | friends/kids/postman, wouldn't that be strictly better?
        
       | trixrabbit wrote:
       | Check "Game as a service is a fraud" :
       | https://www.youtube.com/watch?v=tUAX0gnZ3Nw
        
       | mrpotato wrote:
       | Playstation Plus is what lead to my eventual move to PC Gaming. I
       | didn't (and still don't) see the benefit of having to pay monthly
       | just to play games that I want to play. At the time (ps3/4 era),
       | most if not all the free games were all indy games and games I
       | had no interest in playing. That meant that I was paying full
       | price for games I wanted to play and I had to pay a monthly fee
       | just to play online multiplayer (and internet of course). Moving
       | to PC saved me something like 30$/month for something that gave
       | me little to no value.
       | 
       | If the future of gaming is a subscription model, I'd rather just
       | stop gaming.
        
         | Aardwolf wrote:
         | I've always been a PC gamer, on Linux mostly (Steam enables so
         | much).
         | 
         | After enjoying a SNES mini for a while, I considered maybe it
         | could simplify life by getting a dedicated modern console
         | rather than use PC, for playing the latest games.
         | 
         | However, then reading about how modern consoles are online
         | connected and let you wait while they auto-download updates,
         | makes it look exactly like PC, so not adding any value. So PC
         | gamer I stay :)
        
           | sandworm101 wrote:
           | >> so not adding any value.
           | 
           | Adding nothing and removing much. I have yet to see a console
           | that can handle mods properly. There is no greater sin for a
           | console developer than to allowing the player to _edit_ game
           | files. That road leads to cheating and piracy. I don 't think
           | Minecraft would have become what it did without mods, without
           | the creativity displayed by PC gamers.
        
           | killtimeatwork wrote:
           | Also, historically consoles promised high quality technical
           | experience - no major bugs and consistent high FPS, while
           | currently it's no longer guaranteed. It's basically PC gaming
           | without the hassle of GPU driver incompatibilities.
        
             | scaladev wrote:
             | When was that? I spent quite a bit of time on PS1, then
             | PS3, and then PS4, and enjoyed my share of that sweet 24
             | FPS "cinematic" experience. That heavy post-processing as
             | an attempt to hide the (sometimes extremely) low texture
             | resolution. The atrocious load times.
             | 
             | Never again.
        
         | m463 wrote:
         | They say in the article:
         | 
         | > For Xbox this coming generation is about "going beyond the
         | console," as Ahmad says, "and really trying to reach as many
         | people on mobile and PC" as possible.
         | 
         | ugh
        
           | elliekelly wrote:
           | I have nothing but good things to say about the Xbox game
           | pass but I absolutely _loathe_ the recent push for Xbox (and
           | even Steam) to become some sort of social media platform.
           | Sure, sometimes its fun to play with friends but quite often
           | I just want to be left alone while I play and recently that
           | seems to be (intentionally) more and more difficult.
        
             | disgruntledphd2 wrote:
             | All products evolve to contain a social network, or are
             | replaced by those that can.
        
         | alexgmcm wrote:
         | As a counterpoint I got an Xbox Series X because the cost of
         | building a decent gaming computer has become ridiculous.
         | 
         | Just the GPU would cost me as much as the whole console and as
         | my desktop PC has an ancient motherboard, RAM, CPU etc. I'd
         | have to replace everything.
         | 
         | The Game Pass has been a pretty good deal so far, but I agree
         | that having to pay just for online multiplayer is ridiculous
         | and of course they could jack up the Game Pass price tomorrow
         | and I'd have little recourse.
         | 
         | Quick Resume and being able to play on the sofa is decent as
         | well when I don't have much time.
         | 
         | The main thing I miss is all the smaller games like Valheim
         | etc. especially since AAA games have become less appealing as
         | they just seem like time-sinks aimed to optimise "engagement".
        
           | FooHentai wrote:
           | For me the cost of gaming on PC is just whatever I need to
           | add on top of a standard workstation, which is mostly just a
           | bumped up graphics card. Only late last year did I finally
           | upgrade the bones of a PC I've been running since 2009, which
           | is a hell of a cycle.
           | 
           | If you're chasing top performance and regular upgrade cycles
           | I agree, it can be a pit of (up to) infinity monies.
           | 
           | The current situation with GPU prices and coin mining etc
           | does make things especially tricky right now if you're not
           | already set up with a gaming rig from the past ~5 years.
        
             | alexgmcm wrote:
             | Yeah, my PC is from 2015 (and it wasn't state of the art
             | then..) so it's quite a pain to replace.
             | 
             | Also I have an Ultrawide monitor which perhaps isn't the
             | best for gaming, but is far superior for work.
        
           | vsareto wrote:
           | There's some cards which lasted a while (1080 Ti, or the
           | Titan cards, probably the high end 3x series and AMD's
           | equivalent), but consoles are made obsolete pretty regularly.
           | It's more worthwhile if you haven't already bought a
           | work/life non-gaming PC though or need to upgrade that. If
           | you don't have a good TV for the console, that might be an
           | additional cost.
           | 
           | Can't beat the ergonomics of chilling on your couch with a
           | controller, but you _could_ set that up with a PC if you
           | really wanted to.
        
           | nathanasmith wrote:
           | >the cost of building a decent gaming computer has become
           | ridiculous
           | 
           | I don't know, I have a GTX 980ti and an overclocked
           | Sandybridge Core i7 2600k in my gaming computer, both bought
           | many years ago, and I haven't had any problem playing new
           | games. I'm sure there may be some stuff it would struggle
           | with but Doom Eternal, the latest Deus Ex, Far Cry 5, etc.
           | play perfectly well as far as I can tell.
        
           | Grimm1 wrote:
           | To be fair we're in one of the worst chip shortages in a long
           | time, GPUs are supposed to be like 3-600 for low to early
           | high range. Still one of the most expensive parts for sure
           | but right now is especially atypical.
        
             | Hinrik wrote:
             | >To be fair we're in one of the worst chip shortages in a
             | long time, GPUs are supposed to be like 3-600 for low to
             | early high range.
             | 
             | What's your point exactly? The recently released PS5 and
             | Xbox Series X had launch prices of $400-$500 in the U.S.
             | 
             | So, even without the chip shortage, GP's point about the
             | GPU alone costing more than a console still stands.
        
               | kibwen wrote:
               | You don't need a beefy rig to play games. The majority of
               | developers are already struggling to produce art assets
               | that can put a strain on top-tier hardware. The PS5
               | launch was dominated by two games: Demon's Souls, a jaw-
               | droppingly beautiful game that made great use of the
               | hardware, and Bugsnax, whose graphics looked like it
               | could have been a Gamecube game (don't take this as a
               | denigration). The hyped PC game of the past two weeks has
               | been Valheim (having the fifth most-simultaneous players
               | of any Steam game ever), whose graphics compare favorably
               | to Tribes 2, a game from 2001. A select number of AAA
               | studios have the resources to invest in pushing the
               | graphical envelope; everyone else can get by just fine on
               | five year-old hardware.
        
               | Grimm1 wrote:
               | At even $600 a GPU will last you longer than the quality
               | of a similar gaming device like that. I guarantee the
               | games on the console begin to look dated and lose out on
               | features much sooner than building your rig.
               | 
               | If a console is $500 and lasts 3 years your $600 gpu, and
               | overall build (mine is about $1200 new but has features
               | that I splurged on for work and could be 300 cheaper for
               | just gaming) will last at least double if not a little
               | more than double that time. At least that's been my
               | experience.
               | 
               | I would say looking at lifetime value building your own
               | rig is much more cost effective and has a much higher
               | lifetime on graphical features that are added.
               | 
               | As an example my 1070 that I _only_ replaced this year
               | and _only_ because I felt like it was easily still
               | getting me 80+ fps in modern games and supporting new
               | features like DLSS.
               | 
               | I could have easily kept using it and been fine for a few
               | more years with new features and updates all the time.
        
               | whynaut wrote:
               | why would a console last 3 years (barring failure obv.)?
               | Typical generation is 5-7 years.
        
               | Grimm1 wrote:
               | Generation yes but I don't remember a whole lot of
               | fidelity updates occurring to my xbox 360 or my xbox one
               | past the first couple years is what I was trying to say.
               | Where as my NVIDIA cards get regular tweaks and
               | improvements for much longer. I'm mainly a PC gamer
               | though so I could be wrong here.
        
               | NationalPark wrote:
               | What $600 GPU is going to look like a PS5 though? The new
               | consoles run games at 60fps/120hz on top of the line
               | screens, that's a lot of performance for a budget PC.
        
               | jboog wrote:
               | 1. You don't need a $300 GPU to play modern games on a
               | gaming PC. 2. Sony and Microsoft subsidize the cost of
               | the hardware. They lose money on every console that goes
               | out the door and make their cash on online passes,
               | accessories and individual games. After a couple years
               | the cost to produce goes down and they start to make some
               | margin on them.
               | 
               | This is the way they've been doing it for several console
               | generations now.
        
               | PhillyG wrote:
               | I have a memory of reading that the strategy Nintendo
               | have used from the n64 days, was always make a slight
               | loss on each console but make big profit on games and
               | developer licences, so that they start making profit
               | after the third or fourth game sold per console
               | 
               | Edit: looked for proof but for the life of me I can't
               | find evidence amongst all the results for articles and
               | blog posts reminiscing about old games and consoles!
        
               | mikewhy wrote:
               | People will say "you don't need a $500 card to play PC
               | games", but they'll never acknowledge the caveat that a
               | budget card won't run games anywhere near as nice as a
               | PS5/XSX.
        
         | Noos wrote:
         | You really don't see the benefit of paying USA $60 to rent 24
         | high quality games a year indefinitely? I mean really? thats
         | almost a $1000 value.
         | 
         | I mean literally, you will get more games (and AAA ones too)
         | for pennies. I have PS plus, and they throw games at you. It's
         | a problem because it probably suppresses people's desire to buy
         | new games; like why buy control at launch when chances are it
         | hits plus later?
        
           | simion314 wrote:
           | My son only plays same 3 games but I have to get the Plus for
           | the online features. I think you are lucky if you enjoy 20%
           | of the games on the Plus offer that you do not already own.
           | If they really want my money each month then OK, fine but let
           | me chose(put my money in the wallet and I buy what I want or
           | put a giant list of games so I have some kind of choice).
        
             | whynaut wrote:
             | to be fair, they are making this change somewhat. on PS5,
             | Ps Plus members have access to the "PS Plus Collection"
             | which is I believe 15-20 of the best PS4 games, and one
             | free PS5 game a month in addition to the usual PS Plus
             | offerings.
        
           | FpUser wrote:
           | Why would I give a hoot about that $1000 value. It only
           | exists in the heads of corporate people who are trying to
           | hook me up. The only thing that matters to me would be do I
           | like games X,Y,Z and how much am I willing to pay for it.
        
             | Noos wrote:
             | You pay less with plus for most of the games. Like I paid
             | $60 for the PS4 Final Fantasy 7 remake, when I could have
             | waited and paid what works out to be $2. They threw it on
             | PS plus. Like I literally at one point got 6 games a month
             | from it, since they gave them away for ps3, ps4, and ps
             | vita. You literally pay the cost of one AAA game to get
             | access to 24 for a year or more.
             | 
             | If you think it's not a value, you're mistaken.
        
               | benrbray wrote:
               | If you're the kind of person who wants to play the entire
               | PlayStation catalog, I can see the value. For me, I paid
               | for PS plus just to play Battlefield One. I downloaded
               | the plus games every month (when I remembered to) and
               | most of them didn't really interest me (e.g. Just Cause
               | and Batman I just didn't enjoy after giving them a shot).
        
               | Noos wrote:
               | Looking at my PS Plus library.
               | 
               | Read only 2064 memories
               | 
               | Amnesia Collection
               | 
               | Absolver
               | 
               | All three Bioshock games
               | 
               | Bloodborne
               | 
               | Cities: Skyline
               | 
               | Conan Exiles
               | 
               | Control
               | 
               | Day of the Tentacle
               | 
               | Dead by Daylight
               | 
               | Fall Guys
               | 
               | God of war 3
               | 
               | Guacamelee
               | 
               | Metal Gear Solid V
               | 
               | Nioh
               | 
               | Rise of the Tomb Raider
               | 
               | Soma
               | 
               | Uncharted 4
               | 
               | What remains of edith finch
               | 
               | Yakuza Kiwami
               | 
               | If I wasnt already conditioned to buy physical games i'd
               | legit not need to buy one ever. It's not like they throw
               | junk at you.
        
               | whynaut wrote:
               | Every game I've played on this list is amazing. I could
               | add a few more if I booted my console.
               | 
               | I understand the frustration of having to pay to play
               | online, but Sony has definitely made great steps towards
               | making PS Plus a value beyond that.
        
               | FpUser wrote:
               | >"If you think it's not a value, you're mistaken."
               | 
               | I am not mistaken. I do what I want how I want where
               | possible and that alone is of great value to me. And they
               | would not be squeezing me later when they think that
               | there are enough people on the hook and the alternatives
               | are few so lets raise the price.
        
           | moistbar wrote:
           | What value is gained from being forced to pay for internet
           | access that you've already paid for? What value comes from
           | owning $1000 worth of games I don't care about?
        
           | melomal wrote:
           | I agree here, everyone seems to just be on some rabid rampage
           | talking about the if's, what's and maybe's.
           | 
           | I couldn't access my Xbox for 2 months, I got it setup over
           | the weekend. Downloaded 5 new games thanks to Game Pass,
           | there's a lot more there as well but I need to play them and
           | all for basically nothing.
           | 
           | Netflix - everyone pays $5 per month for the pleasure of
           | scrolling. Add in Amazon, Hulu and everything else and you
           | have over $50 worth of scrolling to do to watch the same
           | movies and TV shows that was watched many times over.
        
             | jboog wrote:
             | People on these forums just can't fathom the idea that they
             | aren't the "average" consumer. They think because game
             | passes don't make sense for THEM, that it's a bad idea.
             | 
             | Therefore any decision made by game developers are awful,
             | they are all idiots, people who spend time on niche
             | tech/gaming forums are all geniuses who understand their
             | market better etc. etc.
        
               | melomal wrote:
               | Yeah, to be fair you are right. It's amazing when you
               | speak to non-tech people about some of the subjects
               | discussed in HN and they honestly wouldn't care or know
               | what anything is about.
        
         | 0-_-0 wrote:
         | How much did your PC cost? What games do you play?
        
         | eafkuor wrote:
         | The good news is that you have about 3 decades worth of great
         | games (1990 to 2020 roughly) to enjoy for the rest of your life
        
           | brobdingnagians wrote:
           | Totally agree with this. There are a huge number of good old
           | games with great re-playability. There are lots of great new
           | games too, but sometimes it is worth diving into the old
           | stuff to find an oldie-but-goodie. I played Gothic 2 for the
           | first time a couple years ago and loved it.
        
       | Semaphor wrote:
       | I don't know. I know many people just want to play all the new
       | AAA games and then move on. For those subscription services seem
       | perfect.
       | 
       | Me? I buy Albums and listen to them a lot. I don't use Spotify. I
       | buy games like Pathfinder: Kingmaker (1283h), Slay the Spire
       | (1011h), Stellaris (762h). I sink a lot of time into those games
       | I actually love. I might buy games that I don't enjoy enough, but
       | in the end for me it still wouldn't be worth it to buy a
       | subscription like gamepass.
       | 
       | But I think there are a lot of people who want that.
        
       | simlevesque wrote:
       | Counterpoint: I bought a Xbox Series S for 380$CAD and 3 years of
       | Game Pass Ultimate for 240$, both before taxes.
       | 
       | I could have paid 400$ for a Switch and then buy 3 games at 80$
       | and play the same games all the time and I'd be bored in less
       | than a year.
       | 
       | I used to love renting games as a child. My family wasn't well
       | off and if it wasn't for renting games I would have missed many
       | gems.
       | 
       | Now with Gamepass I have almost 300 great games to play, I
       | finished 3 games already and I'm currently playing Hollow Knight.
       | After that, I'll play FF7 original and then all the Kingdom
       | Hearts.
       | 
       | I won't have to spend a penny on games for the next 34 months,
       | legally.
        
         | jdgoesmarching wrote:
         | I'm also enjoying Gamepass, especially when the alternate trend
         | that's been making buckets of money for the industry is
         | microtransactions. Yes, I absolutely wish that the model of
         | just making a really good game and selling it directly was the
         | standard. But hey, we live in an economic system that demands
         | unlimited revenue growth and out of all the options that
         | preserve the creation of games that I like to play,
         | subscriptions are by far the best option. If you don't like it,
         | take it up with capitalism.
        
       | Bancakes wrote:
       | You will buy Stadia. You will purchase temporary licenses for
       | limited access to games (one per platform). You will own nothing
       | and be happy.
        
         | cloogshicer wrote:
         | Sadly, I believe that this is correct. Look at what happened to
         | music and movies.
         | 
         | The only question is if the tech, and especially people's
         | internet connections will get there. Personally, I much prefer
         | being able to 'own' games and run them on my local hardware.
         | But I think the convenience of not having to
         | download/install/update anything, just hitting "Play" and go
         | will outweigh the disadvantages for most people.
         | 
         | Which is sad, because I think this will make the overall
         | experience worse for everyone, for the sake of just
         | convenience. Everything will be stuck again in walled gardens
         | like Netflix, Spotify & Co are now.
        
           | KineticLensman wrote:
           | > I think the convenience of not having to
           | download/install/update anything, just hitting "Play" and go
           | will outweigh the disadvantages for most people
           | 
           | > Which is sad, because I think this will make the overall
           | experience worse for everyone, for the sake of just
           | convenience.
           | 
           | I miss the convenience of pushing a physical thing that I own
           | into a slot on a device that I own and hitting a physical
           | button labelled 'play'. Especially when the cheap app running
           | on an expensive tablet that connects my expensive physical
           | speakers to the library of all the music I could possibly
           | want to rent for some reason can't see the speakers, even
           | though I have rebooted my wifi, logged off and back into my
           | streaming service account, re-installed the app, updated the
           | speaker's firmware, etc etc.
        
             | antihero wrote:
             | Or you can just plug your laptop/tablet into your speakers
             | and play your local music collection.
        
               | KineticLensman wrote:
               | > and play your local music collection
               | 
               | The local collection that I stopped expanding three years
               | ago because I was now paying for a streaming service.
               | 
               | Clearly, it's a trade-off. I don't miss paying vast
               | amounts for a CD that might at best have one or two
               | tracks that I really like plus a load of fillers. I've
               | discovered a lot of music that I wouldn't have found
               | otherwise thanks to streaming. But I worry for some of my
               | older relatives who can barely navigate a smartphone
               | interface, and for whom setting up the streaming on a
               | modern device is a hit and miss affair.
        
           | nightski wrote:
           | It's kind of amusing because if you have a good enough
           | internet connection to stream, the "pain" you describe of
           | download/install/updating games is virtually non-existant. It
           | takes 2 clicks to install a game on steam or other platform
           | and updates are automatic.
        
             | cloogshicer wrote:
             | You're right, the automatic downloads have made things much
             | easier. But it's still not anywhere near instant play. I
             | have very fast internet at home but games can get tens of
             | gigabytes big. If I have half an hour to play a quick game,
             | that's a non-starter.
             | 
             | And let's not even talk about selecting hardware for a pre-
             | built PC or building a gaming PC from scratch. That's just
             | too much to ask for, for most people.
             | 
             | Don't get me wrong, I love all that stuff. But I think most
             | people don't. That's the only way I can explain why anyone
             | would pay the premium for the awful and expensive
             | experience that are modern game consoles.
        
               | whynaut wrote:
               | I don't think it was the case on PS4/XB1, but on PS5 I
               | can choose to play a game while it updates. Did last
               | night with Sackboy.
        
               | nightski wrote:
               | Sure, if you are playing a new game. I suppose if you
               | like to dabble in huge games that are 10s of gigs in size
               | that might be a problem.
               | 
               | It's a lot more common for me to have a handful of games
               | I am interested in installed and ready to go whenever I
               | have the urge to play.
        
               | disgruntledphd2 wrote:
               | As long as you wait for them to stop patching, you'll be
               | fine \s.
        
         | npteljes wrote:
         | As soon as subscription is the dominant way, consumers will be
         | squeezed hard. The same thing will happen that happened with
         | for example the cable television: initially paying for it made
         | sense because it did away with commercials and offered a more
         | diverse selection. Now? You pay and also there are commercials,
         | and the selection is quantity over quality.
        
           | FpUser wrote:
           | >"As soon as subscription is the dominant way, consumers will
           | be squeezed hard"
           | 
           | Can't talk about all consumers but in my case I got rid of
           | all TV services some 15 years ago because I felt bein had.
           | Maybe longer, just do not remember exactly. So no they will
           | not be squeezing me hard. I'll just find something else to do
           | with my money.
        
         | Grimm1 wrote:
         | Stadia without a very good connection is basically unplayable.
         | Even the fact they have a data center near most population
         | centers who would use Stadia isn't enough to combat it.
         | 
         | A little over a month ago I had thought about doing p2p
         | resource sharing to reduce the amount travel time and latency
         | and make game streaming an edge computing problem and I still
         | think that might be the way to go.
         | 
         | P2P resource sharing in a local area. Start with PC gaming
         | friends with the assumption that a lot of people have local
         | friends when you want to game but not own a PC you boot up the
         | system and it uses your friends GPU, when they play it'll bump
         | you to another friend or in the case you don't have another
         | friend that's where you fall back to a reduced server farm in a
         | datacenter some where to handle that.
         | 
         | As people use the service you gradually expand who can resource
         | share from friends to a general Geolocation based pool. Now you
         | very rarely fall back to the datacenter. Problems like spot
         | instance turnover in the cloud have forced people to solve the
         | problem of gracefully transferring resources before spur of the
         | moment shutdown and worst case I think you can run multiple
         | copies that you could hard cut over to.
         | 
         | You'll need a pretty tight lower bound for the types of
         | hardware that can join that network and be used as resources
         | among other things.
         | 
         | Anyway I'm 100% certain I'm missing a bunch of problems and
         | technicalities here but it seemed like a good enough idea where
         | I still want to set this up in a small example using kube and a
         | few friends' computers.
        
           | thebean11 wrote:
           | > Stadia without a very good connection is basically
           | unplayable.
           | 
           | I dunno, I've used it on connections I consider "not too
           | great" like at my parents house and was surprised at how well
           | it works. Like a lot of things though I'm sure it's YMMV,
           | maybe I got lucky.
        
             | Grimm1 wrote:
             | I play on gigabit hardwired and fiber and it was basically
             | unusable for me. They need to do a lot better than that if
             | they want mass adoption imo.
        
           | Thaxll wrote:
           | "Stadia without a very good connection is basically
           | unplayable."
           | 
           | This is plain wrong. Tech wise stadia is amazing.
        
             | Bancakes wrote:
             | It's a glorified VNC client with all its inherent
             | drawbacks.
        
               | Thaxll wrote:
               | Actually you have to integrate Stadia in your engine so
               | it's pretty far from a simple VNC, that's why it's better
               | than other solutions.
        
             | Grimm1 wrote:
             | I mean if you read any of the launch articles or people's
             | experiences including my own you'd know it's incredibly hit
             | or miss.
             | 
             | If anything you're wrong here. Neat tech, swing and miss
             | product and quality wise imo.
        
               | Thaxll wrote:
               | I played Doom on my tv ( 10 years old with Chromecast
               | ultra ) over wifi with a 50mb connection ( VDSL ) and was
               | really impressed by the quality, responsiveness, how to
               | setup things ect ... It's basically plug and play and it
               | just works.
               | 
               | What do you define as unplayable? Reading your comments
               | that you have fiber meaning low latency sounds very
               | suspicious.
        
               | Grimm1 wrote:
               | I would push a button and it was taking 1-2s to respond
               | in Destiny 2 playing Stadia in chrome on linux. Playing
               | on windows the input lag is less significant but enough
               | where I can push a button and the action happens at
               | basically a high ping couple hundred ms feeling.
               | 
               | Anything with an online component including things like
               | ESO, an MMORPG, had enough input lag where I could not
               | realistically enjoy playing.
        
         | [deleted]
        
         | xwdv wrote:
         | Better than the alternative IMO: Buying to own a bunch of games
         | on Steam every time they go on sale and never even bother to
         | play them because you have a huge backlog of games to work
         | through.
        
           | chii wrote:
           | but nobody is forcing you to buy, and what you have bought
           | will not cost anything to maintain your ability to play them
           | (other than a PC).
           | 
           | And eventually you would finish the backlog, and then you can
           | buy more to fill it again! With subscription, you are paying
           | even if you don't got time to play!
        
         | Noos wrote:
         | Considering none of you want to pay full price for anything
         | ever, get used to it. I don't see people complaining about how
         | Netflix isn't making DVDs and Blu-ray for their content, or
         | buying physical games even any more. You all want the moon; you
         | want digital content forever at rock bottom prices.
         | 
         | The subscription services exist because people didn't want to
         | pay for games. The games as service model exists because trying
         | to make what you want just leads to piracy and enough lost
         | sales to make it not worth releasing the content. GTA V for
         | example probably learned its lesson from the piracy of
         | chinatown wars on portables; its GAAS forever.
         | 
         | This is the world you made, I guess.
         | 
         | I mean, even with advertising on the net; no one wanted to pay
         | subscriptions, and people here wanted content to be free. So
         | the people moved to a model that would get them paid, and it
         | was much worse than if we all just subscribed to physical
         | magazines. Monetization models are often in reaction to the
         | audience's willingness to pay; what we are finding out is that
         | the old model of "buying physical product and not pirating it"
         | actually was the best way to balance value and demands from the
         | customer.
        
           | Macha wrote:
           | Unlike the situation with paid media and adblocking, for
           | games, the big boys were usually profitable aside from the
           | occasional flop which was mostly related to bad games or
           | aggressive monetisation. There are probably more examples of
           | games killed by aggressive financial models in the recent
           | past than by piracy.
           | 
           | Consequently there's a lot less sympathy for "We're not
           | making enough money" verus "We're losing money".
        
             | Noos wrote:
             | nah, if anything aggressive financial models seem to work
             | better, because they increase the limit of what people
             | spend on a game. People pay $30 just to own a mount now;
             | and its easy to make a lot of mounts for people who buy
             | them. A fighting game like Dead or Alive costs you
             | literally a thousand dollars for a "complete" version with
             | all DLC. To the point where they just toss the base game
             | for free.
             | 
             | Something like Genshin Impact prints money hand over fist
             | compared to other games. If anything, the worry is that it
             | works too well and drives out less aggressive games.
        
           | Bancakes wrote:
           | It's easier than ever to make any game and Netflix is known
           | for miniseries. What this means is it's easier than ever to
           | push a commercial product.
           | 
           | My response is, well, how much money do game devs expect to
           | make in non-original games anyway? Perhaps they should lower
           | their revenue expectancies.
        
         | donaldo wrote:
         | Not sure if this is sarcasm or not but I completely agree. It's
         | ridiculous that for housing and cars (the most important
         | assets), leasing and renting is quite common but it's suddenly
         | taboo when it comes to something almost just as important like
         | my video games. Also less wasteful for the environment to rent
         | and play from a central supercomputer than have to buy my own
         | computer and buy games.
         | 
         | So whenever people express the point you were mocking, I just
         | tell them about the environmental impact and they agree.
        
           | Bancakes wrote:
           | I can afford to buy the latest 7nm components, with TDP no
           | more than I need, undervolt them to my performance
           | specifications, use them their entire functional lifetime or
           | sell them to someone. Either way, these are components fully
           | utilised and easy to run on green energy (500W is enough for
           | a beast gaming rig, 250W for most people). There is minimal
           | waste and no overhead to speak of.
           | 
           | Compare this to generations old server farms that require
           | maintenance, extreme cooling solutions, run virtualisation
           | layers on top of virtualisation layers, necessitate 5G
           | equipment and increasingly high internet costs and middlemen,
           | on top of a user device in the first place.
           | 
           | My computer can also be used as charity for Folding At Home,
           | run my homeservers, and train my AI models. All this instead
           | of purchasing different subscriptions for different servers.
           | In effect, I can optimise the hardware exactly to my needs
           | and use it efficiently to its full extent, reducing waste
           | completely.
           | 
           | Not to mention game streaming will never look as good as
           | native rendering, and "negative latency" is physically
           | impossible. I also don't lease cars.
        
             | donaldo wrote:
             | Good points, I completely agree with everything you brought
             | up. Can you try to find data on electrical usage per hour
             | of a series of centralized RDPs vs your computer?
        
               | gruez wrote:
               | Random result: https://www.dataspan.com/blog/data-center-
               | cooling-costs/
               | 
               | >According to research, anywhere between 30 and 55
               | percent of a data center's energy consumption goes into
               | powering its cooling and ventilation systems
               | 
               | Meanwhile the cooling cost for a computer in a home is
               | probably zero.
        
             | mekkkkkk wrote:
             | That all sounds good. Maybe you personally can make it
             | work. In reality, for most people it's a cycle of buying
             | new big hardware (consoles, desktop, laptop) every few
             | years, using them very sporadically and then turning them
             | to e-waste. I don't see how a centralized solution could be
             | more wasteful than that.
             | 
             | The latency part is true though.
        
           | Bancakes wrote:
           | It's not letting me reply to your second post but you can
           | find me some RDP, and I'll compare it myself.
        
           | FpUser wrote:
           | Housing - I did not have enough money to buy it outright so
           | no choice for me here. For cars I do so would never lease
           | one. As for environmental impact - go preach to bitcoin
           | miners and other heavy users. I would suggest starting with 3
           | percenters.
        
         | pityJuke wrote:
         | I could see this happening for quite a lot of games, sure.
         | But... I'm skeptical just because the experience for some games
         | would be so, so much worse. Anything requiring fine input goes
         | straight out of the window, such as a tactical FPS like CS:GO,
         | or VALORANT. MOBAs, maybe, except when you get to a high level
         | where it, once again, requires precise inputs. Hell, even CoD,
         | FIFA require it when laying against other players. Fortnite
         | gets quite difficult when you consider the prevalence of
         | building in that game - lord knows I struggled with accuracy
         | even on a good machine. I guess Destiny 2 has demonstrated some
         | aspects working, but AFAIK, quite a bit of the game is PvE.
         | 
         | I can't think of an analogous comparison for this in other
         | media, to try and make a comparison to. Either something
         | groundbreaking needs to happen (and doesn't physics prevent
         | this?) or if the transition truly happens, these types of games
         | will require a fundamental change in how they work.
         | 
         | Another thing - if VR ever actually gets any traction, I can't
         | imagine cloud streaming working here.
        
         | antihero wrote:
         | This is why I like GeForce NOW or ShadowPC. You own the
         | licenses to the games but rent the hardware.
        
           | cmehdy wrote:
           | I discovered cloud gaming through Stadia but I now direct all
           | of my attention towards GFN and, for the lack of availability
           | of Shadow and equivalent, to G4dn instances on AWS with
           | Parsec.
           | 
           | It's definitely great to be able to get games on sale on
           | various platforms and then rent hardware to play it on my
           | laptop. Even with pretty heavy costs on AWS I'm still very
           | satisfied (spot instances + one ebs-backed snapshot for the
           | AMI + bandwidth out costs = about 1 CAD/hr played with about
           | $10 of fixed costs). Even if I played a hundred hours per
           | month on AWS, it would barely reach the cost of a basic
           | desktop by the end of a year, let alone anything that has RTX
           | cards. And I'd have to do it all over again soon as specs
           | requirements increase.
           | 
           | I appreciate the ease of use of Stadia but I definitely hope
           | that in this fight it's the generic cloud-computing crowd
           | that wins.
        
       | swiley wrote:
       | I've given up on commercial games after online DRM. I'll play the
       | game when the source is on github.
        
         | ioulian wrote:
         | Have a look at https://www.gog.com/. I only buy new games from
         | them. You can download the whole package to store offline and
         | play in a few years without needing to "login" or being online
        
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