[HN Gopher] Why was the Amiga Kickstart 1.x "Insert floppy" grap...
       ___________________________________________________________________
        
       Why was the Amiga Kickstart 1.x "Insert floppy" graphic so bad?
        
       Author : andy_herbert
       Score  : 94 points
       Date   : 2021-03-06 17:41 UTC (5 hours ago)
        
 (HTM) web link (retrocomputing.stackexchange.com)
 (TXT) w3m dump (retrocomputing.stackexchange.com)
        
       | andrewstuart wrote:
       | Bad? What about iconically good? Instantly recognisable
       | definitive Amiga ... that's good isn't it?
        
         | pjc50 wrote:
         | Yes, it's pretty great by the standard of the time!
        
       | panic wrote:
       | If you want to see what the image would look like at high
       | resolution -- I couldn't resist making a small JS implementation:
       | http://ianhenderson.org/kickstart-vector.html
        
       | mortenjorck wrote:
       | I never would have guessed that the Kickstart 1.x graphic was
       | vector, but it's so clear in retrospect. It's not hard to spot
       | the nodes of the pre-Bezier shape paths once you're looking for
       | them!
        
         | throwaway2048 wrote:
         | ROM space was definitely at a premium, similarly the PS1
         | booting splash screen was a rendered 3d graphic, with
         | synthesized sound, not a static image with PCM data.
         | 
         | You can have some fun with causing it to corrupt
         | https://www.youtube.com/watch?v=7VcbhDbCY7Q
        
       | etaioinshrdlu wrote:
       | It also has an odd mix of anti-aliased text and non-anti-aliased.
       | Additionally, I don't like the aspect ratio of the floppy disk.
        
         | NathanielK wrote:
         | > Additionally, I don't like the aspect ratio of the floppy
         | disk.
         | 
         | The Amiga used a standard 320x200 pixel mode [1] for it's boot
         | screen. On a normal 4:3 CRT this mean the pixels are non-
         | square. Since CRTs are analog, it doesn't really matter to the
         | monitor, but if you just look at the digital bits without
         | stretching them it looks a little flat.
         | 
         | [1] https://en.wikipedia.org/wiki/Mode_13h
        
       | LocalH wrote:
       | What's even more impressive is a basically identical graphic was
       | in the 8KB A1000 boot ROM, to ask for a Kickstart disk
        
       | badsectoracula wrote:
       | There is a youtube video in the comments with a recreation of the
       | vector image from the original graphics:
       | 
       | https://www.youtube.com/watch?v=gXhxE4j6dm0
        
         | aphrax wrote:
         | Using AMOS Basic nontheless
        
       | tyingq wrote:
       | An unfinished, but "sorta working" attempt to recreate that
       | vector drawing data onto an html canvas.
       | 
       | https://jsfiddle.net/kw4b95gv/3/
       | 
       | I didn't do the color fill, and something isn't quite right, but
       | it's recognizable.
        
       | gsmo wrote:
       | How funny, I've been on an 80s Amiga Cracktro/Demoscene kick this
       | week and it is an image frequently seen and tweaked in many
       | demos.
       | 
       | https://www.youtube.com/watch?v=50WWFEBsgfk
       | 
       | https://www.youtube.com/watch?v=pssH6moTGLc
       | 
       | (I couldn't find the specific intros with the funny graphic...)
        
       | reaperducer wrote:
       | Root cause: The Amiga didn't have curves in its graphic
       | primitives.
       | 
       | Just this week i read an article in a 1986 Byte magazine which
       | included a comparison of the Amiga and Macintosh graphic
       | privatives. The Amiga had color routines, but the Mac had
       | circles, curves, rounded rectangles, and a few other desirable
       | shapes that the Amiga lacked.
       | 
       | Except for the text, the Kickstart image is not a bitmap, it's
       | the output of a vector drawing program using the built-in ROM
       | routines. No curves, and that's what you get.
       | 
       | Edit: September, 1986, page 251.
        
       | Aardwolf wrote:
       | For me mostly the aspect ratio looks too wide. Not sure if it
       | also looked like that on an Amiga monitor, did it have square
       | pixels?
        
         | ansible wrote:
         | Most TV output and home computer monitors in the 1980's did not
         | have square pixels.
         | 
         | Source: lived through those times...
        
       ___________________________________________________________________
       (page generated 2021-03-06 23:01 UTC)