[HN Gopher] Wing Commander III
       ___________________________________________________________________
        
       Wing Commander III
        
       Author : doppp
       Score  : 156 points
       Date   : 2021-03-05 17:30 UTC (5 hours ago)
        
 (HTM) web link (www.filfre.net)
 (TXT) w3m dump (www.filfre.net)
        
       | thom wrote:
       | Loved this game, and it's a permanent fixture in DOSBox on every
       | machine I own. I was lucky that my dad had a machine that could
       | run it properly, and an expensive analogue joystick to boot. I
       | really don't have any negative memories of either the story or
       | the gameplay, so the review makes me a little sad. I still have
       | nightmares about chasing cloaked torpedoes down before they can
       | hit my base.
        
       | aidenn0 wrote:
       | The author points here (and I think in older posts) to the change
       | of setting for the reason that Strike Commander failed.
       | 
       | That's definitely part of it, but the game was essentially
       | unplayable without QEMM386 (a commercial expanded-memory manager
       | of the time). With the MS EMM386, you would regularly get crashes
       | to the dos prompt (I think the typical error included a .OVL file
       | in the output).
       | 
       | Prior to the knowledge of QEMM being needed to play it, it just
       | had the reputation of "buggy as hell" which had to be
       | contributory to its poor sales (I think a WC branded game that
       | was equally buggy would have probably sold much better, but the
       | bugs were the nail-in-the-coffin)
        
         | Firehawke wrote:
         | It's amusing in a dark and cynical way that this was the second
         | time they'd managed to screw up in regards to EMS/XMS.
         | 
         | JEMM, integrated into Ultima 7, made that particular title
         | hellish to get working. You needed to find a mouse driver that
         | was small enough to fit in conventional memory because JEMM
         | wouldn't work with EMM386.SYS or QEMM386.SYS loaded and would
         | not let you play if either were loaded or you didn't have
         | enough conventional memory.
         | 
         | Their best efforts to make the game friendly to people who
         | didn't have the technical knowledge to deal with EMS/XMS
         | actually made it significantly harder for non-technical users
         | AND technical users alike!
        
           | aidenn0 wrote:
           | JEMM was used by Origin in pretty much all the games of that
           | era, including Strike Commander, Privateer and WC Armada.
           | 
           | However, as it goes with anything game related, there wasn't
           | a single version of JEMM (just like there wasn't a single
           | version of e.g. Sierra's SCI runtime), so they all had
           | different features and quirks. I believe they mostly shared
           | the same VCPI interface though, as MyJEMM[1] was reported to
           | work with most of those games despite being developed
           | specifically for Privateer.
           | 
           | 1: https://www.wcnews.com/wcpedia/MyJEMM
        
         | pgt wrote:
         | I loved the setting of Strike Commander! It had a far more
         | complex game mechanic, especially for an 8 year-old: you had to
         | budget to buy your missiles as a mercenary, outfit your craft
         | and then go out on complex missions with waypoints and
         | bombings.
         | 
         | Wing Commander was simpler: shoot to kill.
        
       | bigmattystyles wrote:
       | This was also the perfect way to learn your dad knew who Ginger
       | Lynn is but also to for him to learn how his then ~15 year old
       | also knew.
        
         | hinkley wrote:
         | One evening we are watching some reality show where they show
         | up at your house and fix things, and this one episode they
         | introduce the owner. Owner, nothing, that's Ginger Lynn. They
         | never did name her. The whole episode she was just "the owner".
         | I had nobody to share this realization with, as you can
         | imagine.
         | 
         | So she is still out there somewhere, living her best life from
         | the sounds of it.
        
           | bigmattystyles wrote:
           | Good for her - honestly the way we treat porn stars (all sex
           | workers really) as a society is so awful. I would bet most,
           | including the pious and self-righteous, what have you, are at
           | once consumers but then have no qualms shaming them.
        
       | IG_Semmelweiss wrote:
       | It must be Origin retrogames quarter on HN!
       | 
       | We had an article about what made Ultima IX (or was it VIII?) a
       | complete disaster and it was exactly from this same web domain.
       | 
       | I read the entirety of the WCIII article then ,since the ultima
       | article linked to it.
       | 
       | I think the article is well sourced, and for sure i learned a
       | thing or two, but more importantly, it made me think on how
       | valuable sources of information (domains) get lost in the process
       | unless the right HN user is posting it.
        
         | Doctor_Fegg wrote:
         | You can get lost on filfre.net for days. The PC gaming era was
         | never my bag but he's spot on on the old 8-bit stories - his
         | articles on Imagine/Psygnosis, and Melbourne House's The
         | Hobbit, are superb.
        
         | ohyeshedid wrote:
         | Fwiw, if you click the domain listed to the right of the title;
         | (filfre.net),[1] it will take you to a list of all submissions
         | to HN under that domain.
         | 
         | [1]: https://news.ycombinator.com/from?site=filfre.net
        
       | FrenchTouch42 wrote:
       | Wing Commander IV was just much more polished to me and just mind
       | blowing all around.
        
       | ekianjo wrote:
       | I think the article kind of fails to capture how amazing the game
       | was when it came out. Amazing, as in jaw-dropping. There was
       | nothing like that at the time with the same kind of production
       | values: it was certainly an expensive game to make, and it showed
       | in every aspect of it. It was also the first game to use SVGA
       | which was a revolution in itself in VGA land. I still have fond
       | memories of WC3, and I don't think it has aged that badly at all,
       | compared to many other games that came out around the same time.
        
         | m463 wrote:
         | It all kind of runs together, but I distinctly remember walking
         | into NCA (I think?) in sunnyvale california in the mid 90's.
         | They had shelves full of huge crt monitors, all of them with
         | wing commander, with full motion video and sound piped through
         | computer speakers.
         | 
         | Of course, that got you thinking about upgrading your system
         | and making sure your system could pull it off.
        
       | otachack wrote:
       | I played this on the PlayStation 1. It was the biggest pain since
       | you had to swap discs constantly but it paid off as it felt like
       | playing a movie. It also didn't click in my head that Mark Hamil
       | was the lead until some time later.
       | 
       | I love the author's write ups but honestly I need to set aside
       | time to read them thoroughly since they're so dense. Thanks so
       | much for these!
        
       | standardUser wrote:
       | A legendary gaming experience. Not just the cinematics, but the
       | story and gameplay were as good as it got in that era.
       | 
       | It doesn't get too much attention in this story, but it sounds
       | like this was a rare occurrence where EA actually _improved_ a
       | beloved gaming franchise! As opposed to burying it in a shallow
       | grave and urinating on its still-warm corpse, as is their tactic
       | with most franchise acquisitions in recent years.
        
       | allenu wrote:
       | Wing Commander II is quite memorable to me because as a child I
       | could never get it to work properly and it introduced me to the
       | world of autoexec.bat and HIMEM.SYS. No matter what I did, I
       | could never get both the in-game speech and the mouse working at
       | the same time, it was either one or the other.
        
         | xyzelement wrote:
         | Yes! I often think about how my childhood fiddling with this
         | kind of stuff gave me the confidence and background to become a
         | "computer person" and how little of that exists today for kids
         | - apps just work so there's no educational struggle to get them
         | going.
        
       | grawprog wrote:
       | >Having been recently acquired by Electronic Arts,
       | 
       | >The goal was, if someone said, "What's an interactive movie?"
       | we'd just hand them the CDs from Wing Commander III and say,
       | "Here, check this out."
       | 
       | >This is not necessarily a bad thing in itself, of course...but
       | the lack of any real gameplay evolution within that look and feel
       | perhaps is.
       | 
       | So...even back then, EA was in the habit of buying successful
       | game properties and ruining the core gameplay by turning them
       | into essentially interactive movies full of cut scenes.
       | 
       | Sometimes I wonder what video games would be like today if EA and
       | a few other choice
       | companies...cough...activision...Ubisoft...cough just didn't
       | exist at all....
        
         | tibbydudeza wrote:
         | Ubisoft - amazed at how many Assassins' Creed/Far Cry/The
         | Division games they can churn out on a yearly basis unlike
         | Rockstar who takes time to craft their open sandbox games.
        
       | poisonborz wrote:
       | I really miss actual movie cutscenes. Good graphics and cheaper
       | mocap, and the general notion that we see the same characters led
       | game studios believe they were a better option. I still think
       | actual actors are hundred percent better at delivering a story.
       | We don't need to uphold this belief that in-game scenes were
       | "real", in the way that an actual movie cutscene would hurt the
       | "magic" - it would actually make it much more realistic. It would
       | be even - again - rewarding to work through a storyline to
       | finally get a new cutscene. With all the cheap greenscreen tech,
       | I wish there would be be a trend of movie cutscenes coming back.
        
         | ballenf wrote:
         | I wonder if the master recordings for WC3 were kept or still
         | exist. Imagine taking them and remastering the game.
        
         | spockz wrote:
         | I miss those too. I also feel that having these movie cutscenes
         | helps the imagination. It doesn't matter so much that a Mammoth
         | tank in game looks like a few squares with some stripes because
         | in your mind you see the one with full details that drove over
         | you. (RA or C&C, I might be mixing up unit names and games
         | now.)
        
         | aidenn0 wrote:
         | I remember a major debate about in-engine cut-scenes when
         | Interstate-76 used them, which came out not too many years
         | after WC3.
         | 
         | Of course the final fantasy series used in-engine cutscenes up
         | through the sixth installment.
        
       | cgriswald wrote:
       | I've lost something.
       | 
       | When I was a kid, buying a new game was nearly impossible; If I
       | was lucky, I'd get one for a birthday present or a Christmas
       | gift. Occasionally a cool friend would lend me a copy of
       | something. For a very short time, I lived about a mile away from
       | a video game rental store and I'd sometimes be able to convince
       | an adult I was responsible enough to return the game and spend my
       | own money renting a game over a weekend.
       | 
       | As a result of this, I'd spend many, many hours on the same game.
       | I'd "beat" the game, but I'd also have this sort of mental model
       | of challenges or 'perfect' gameplay that I'd try to achieve. It
       | might be a score. It might be a time. It might be collecting all
       | of a thing. It might be getting to a particular location that
       | appeared to be 'off limits.' It was basically 'achievements'
       | before there were achievement systems, but they were generally a
       | lot harder and all the rewards for doing it where self-generated
       | and internal. (I also spent a lot of time thinking about whether
       | a thing was possible, and if it wasn't, why not.) This also
       | allowed me to spend a lot of time on games that weren't very good
       | and find some good within them.
       | 
       | This post reminded me of this, because Wing Commander (the
       | original) was one of those games I played over and over again. (I
       | can't really recall what my goals were for the game, but I
       | remember it being particularly difficult to achieve them.)
       | 
       | I don't really do this with games anymore. Even in the case where
       | I don't have the next game chosen and already in my line-up, it's
       | easy to buy a game online and have it downloaded and playable
       | within an hour. There aren't any surprises: readily available
       | game reviews tell me basically exactly what to expect. On a game
       | I particularly enjoy, I might spend some more time on it by
       | gathering the achievements, but achievements really pale in
       | comparison (in terms of both difficulty and reward) to what I
       | remember of doing this myself in my youth.
       | 
       | It's like the difference between reading a novel and really
       | understanding a novel at a deep level. I think I'd like to get
       | back to those deeper dives; but with more money than time (versus
       | more time than money that I used to have), so many excellent
       | games available, and all kinds of other distractions, I'm not
       | really sure how or where to begin. I'm also not sure it's just
       | me, or if games in general have lost a sort of magic they used to
       | have.
        
         | abledon wrote:
         | Its like eating a few table spoons of maple syrup, then biting
         | into a fresh orange. your tastebuds will have become less
         | receptive to the sweetness of the orange. Pretty much the
         | overload of media/games today for the youth, hard to appreciate
         | and enjoy the 'taste' of a sweet game, when theres 382472398407
         | games easily accessible on steam to play, or free for that
         | matter e.g. LoL, engineered to blast open (crit chance 0.95x)
         | your dopamine circuits.
        
         | bentcorner wrote:
         | I'm in the same boat. Part of it is the medium has so much
         | choice now, and the other part is that we're adults with both
         | more money and less time to spend on things.
         | 
         | I remember playing a handful of NES games countless times, and
         | being able to beat several of them in a single sitting.
         | 
         | I think some people manage to hold onto that (see speedrunners
         | and/or world-class players of this or that game), but you'd
         | have to be very intentional about it.
        
         | allenu wrote:
         | I think there's a lot going on here. Some of it is just general
         | maturity and experience. Things that were novel when you were a
         | child wear off when you're older. Those achievements that you
         | aimed for as a child (having 'perfect' gameplay) may seem less
         | meaningful when you're an adult, especially in the context of
         | other real world achievements.
         | 
         | The loss of "novelty", to me, one of the most challenging
         | things about aging. You can't feel the excitement of certain
         | things again as you did when you did them for the first time. I
         | think this is why it's important to try new hobbies.
        
           | afavour wrote:
           | Seconding this. I think the game that most set my world
           | alight as a kid was Star Control II. It was a wonderfully
           | realised world of spaceships, alien races, battles and a
           | sprawling story line. It blew my mind. But if I was presented
           | with a game of similar magnitude today I'd have a pretty
           | muted reaction. (I also probably wouldn't have time to play
           | it!).
           | 
           | I feel the same way about many things, like (to keep on the
           | space theme) all the recent iterations of Star Wars and Star
           | Trek. People love to complain that the new SW trilogy (or the
           | prequel trilogy) or Star Trek Discovery is a load of rubbish
           | but the reality is that we're just older. Things aren't going
           | to spark in the way they did when we first watched. And
           | that's fine.
        
             | mrexroad wrote:
             | I dunno... The Mandalorian has achieved everything that the
             | prequels and episodes 7-9 were unable to; it did exactly
             | the things folks said were impossible.
             | 
             | While I've been a fan of Discovery for the most part, and
             | it occasionally shows glimpses of promise, it's largely not
             | "Star Trek." The story telling is simply just not rooted
             | same soul that Trek has been built upon. I'm okay with
             | change, but not so much with creating flashy spectacles at
             | the expense of meaningful story telling.
        
               | SV_BubbleTime wrote:
               | > I dunno... The Mandalorian has achieved everything that
               | the prequels and episodes 7-9 were unable to; it did
               | exactly the things folks said were impossible.
               | 
               | That's a good way to put it. Entirely agree.
        
               | dwd wrote:
               | Seeing characters from the original be the bad-ass your
               | younger self imagined they were but couldn't be is what
               | The Mandalorian achieved. They crafted a story that
               | allowed that to happen.
        
               | mikepurvis wrote:
               | I know it's been discussed to death, but just wanted to
               | say I was late to the Mandalorian and I completely agree
               | with you-- it felt very true to the Star Wars universe,
               | while at the same time expanding it considerably and not
               | relying on cheap recycling of past characters and plot
               | arcs.
               | 
               |  _And_ all of this on the kind of technology platform
               | which could easily have enabled the absolute worst of the
               | Lucas instincts to thrive as far as overcomplicated plots
               | and gee-whiz special effects. Somehow it managed to take
               | us to a dozen different planets and yet stay firmly
               | rooted in a story about parenthood-- and that, between a
               | faceless warrior and a voiceless puppet. Wild!
        
               | grillvogel wrote:
               | check out The Orville, it is more of a classic star trek
               | than the new official star treks
        
             | danielodievich wrote:
             | Star Control II was THE defining game of my childhood.
             | After completing the quest - with difficulty, since my
             | command of English then was not what it is now - my brother
             | and I spent countless hours in Melee mode.
             | 
             | I remember being really bored with choosing the ships by
             | hand and so reverse engineered the Ship Team format and
             | wrote one of my first "for myself" programs in Turbo Pascal
             | to generate random ship combinations.
             | 
             | Few years ago I replaced SCII story mode and found it to be
             | a total delight, especially now that I recognize the fine
             | humor in English.
             | 
             | And now I have two sons about the same age that I was, and
             | they got hooked on Melee as well and would play each other
             | and myself, bringing warm happiness to my heart. One of
             | them drew some ships for me on paper and they're on my
             | corkboard in here, making me smile every time I look to the
             | left.
             | 
             | I wish there was a SC3!
        
               | afavour wrote:
               | > I wish there was a SC3!
               | 
               | :)
        
               | alyandon wrote:
               | I, too, wrote a program that would assemble random teams
               | of ships so you could have ladder style type combat
               | amongst friends!
               | 
               | The driving factor is that some ships were virtually
               | impossible to defeat in a skilled player's hand so we had
               | to resort to random selection to be even remotely fair to
               | everyone.
        
             | Andrew_nenakhov wrote:
             | > But if I was presented with a game of similar magnitude
             | today I'd have a pretty muted reaction
             | 
             | Or maybe not. I'm yet to see any modern game that would
             | even remotely approach the magnitude of SC2. So far, the
             | closest competitor was the original Mass Effect game,
             | itself clearly influenced by Star Control games, but even
             | it failed to surpass it.
        
               | swivelmaster wrote:
               | The problem here is that it is basically impossible for a
               | modern game to achieve the magnitude of those old CRPGs
               | if you just mean that in the sense of how big the
               | universe is and how much story it contains, but with
               | modern AAA standards. The man-hours required to create
               | all that content would be ridiculous.
               | 
               | That being said, if you count the totality of the Mass
               | Effect trilogy, including all its DLC, I think you do get
               | the magnitude of one Star Control 2, and it's generally
               | fantastic.
        
               | Andrew_nenakhov wrote:
               | You don't need to create everything with modern AAA
               | standards. Games like FTL show that you can achieve a lot
               | with much less effort. You just need to be bolder. And i
               | think being bolder is the hard part: games these days are
               | more timid in their aprroach to than they were in early
               | 90s, like always trying to stick to a working formula.
               | Mashups of different genres like SC2 are somehow
               | nonexistent.
        
               | swivelmaster wrote:
               | If you think that, you're not looking hard enough. There
               | are countless incredible (and bold) indie games doing
               | really interesting and unusual things.
               | 
               | Off the top of my head:
               | 
               | - Outer Wilds (an entire solar system is a puzzle stuck
               | in a time loop)
               | 
               | - Hades (a roguelike where dying progresses the story)
               | 
               | - Slay the Spire (a hybrid deckbuilder/roguelike where
               | different runs can produce drastically different gameplay
               | and builds)
               | 
               | - Dead Cells (a hybrid Metroidvania/Roguelike with
               | Diablo-style random weapon/item spawns that force the
               | player to use different strategies with every
               | playthrough)
               | 
               | - Into the Breach (from the guys who made FTL)
               | 
               | - Undertale (a fourth-wall-breaking RPG in which you can
               | talk your way out of any battle, with multiple endings)
               | 
               | - Signs of the Sojourner (a narrative deckbuilding game
               | where your cards represent different types of
               | conversation)
               | 
               | - Her Story (a game all about watching pieces of footage
               | from a deposition about a death... or is it a murder?...
               | and trying to figure out what happened)
               | 
               | - Baba Is You (a puzzle game in which the rules are also
               | objects in the game that can be moved and changed)
               | 
               | - Hypnospace Outlaw (a simulation of an alternate-reality
               | 90's internet)
               | 
               | - The Stanley Parable (a game about following directions,
               | or not following them and irritating the narrator)
               | 
               | - The Beginner's Guide (a narrated tour through the games
               | of another developer, possibly without their approval)
        
               | galangalalgol wrote:
               | Last I checked I had spent around 700hrs in skyrim...
        
             | wyldfire wrote:
             | The story/campaign for SCII was great, but it also came
             | with a local multiplayer arcade mode! It was an awesome
             | time.
        
           | bjelkeman-again wrote:
           | > The loss of "novelty", to me, one of the most challenging
           | things about aging.
           | 
           | To me, this is where the "start a new company doing something
           | good and interesting" kicks in, it seems. The best part of
           | ageing seem to me that they grey hairs that I acquired during
           | the last startup make it easier to the next one.
        
         | aequitas wrote:
         | I feel the same. I used to be able to get uncountable hours of
         | gameplay out of simple demo's of games because I didn't have
         | the money for full games. The examples that come to mind are
         | Cavewars and Fallen Haven. Both strategy games with a time
         | limit. My brother and I would play the demo level over and over
         | again and try to progress further and further within the set
         | time limit. In a way it was like speedrunning but the other way
         | around.
        
           | caoilte wrote:
           | Z
        
         | ASalazarMX wrote:
         | There was a time when I loved playing JRPGs, which can become a
         | mindless grind if you're trying to maximize a character for
         | fun.
         | 
         | I still like them, but on an emulator, with cheats for easy
         | experience or money. I enjoy the story without the grind, and
         | although I lost the perseverance and endurance I had then, I
         | don't think I'll ever have the time (or the patience) to play
         | them properly again.
         | 
         | You lost something to gain something else.
        
         | bluefirebrand wrote:
         | I feel the same way.
         | 
         | I'm really fascinated by speedrunners who can beat my favorite
         | classic games less than an hour, sometimes in minutes. Some of
         | that is cutting weird corners but often it's pure excellent
         | execution.
         | 
         | I often wonder about doing that myself, playing hundreds of
         | hours of a single game to master it. Putting all of my focus on
         | a single game like I used to as a kid, but I don't find
         | anything keeps my attention that way now.
         | 
         | I think partially it's what you said, more money than time and
         | I naturally gravitate towards spending my time on novelty
         | instead of mastery. That's just how my brain works.
         | 
         | The other piece is when I look back, I don't think I spend
         | nearly as much time replaying the same things in the past as I
         | feel like I did. I think those memories of playing and
         | replaying games are somewhat distorted by my memories.
         | 
         | I also spent a great deal of time _watching_ those games being
         | played by friends and their siblings and so forth, during
         | sleepovers and after school.
        
           | mikepurvis wrote:
           | "I'm really fascinated by speedrunners who can beat my
           | favorite classic games less than an hour, sometimes in
           | minutes. Some of that is cutting weird corners but often it's
           | pure excellent execution."
           | 
           | Ocarina of Time speedrunning has gotten to a really weird
           | place now, where they basically set the character's name to a
           | string of bytes which are executable code, and then de-
           | reference a pointer to it and warp directly to the end
           | credits, all within a few minutes of gaining control of Link.
           | But, the community has a whole bunch of categories for
           | different types of runs, from ones that are basically the
           | Any% category before SRM (stale reference manipulation), to
           | semi-legitimately beating all the dungeons (though with lots
           | of sequence-breaking), to fully glitchless. It's a lot of fun
           | watching some of those other-category runs for a taste of
           | "normal" gameplay done at a very high level.
           | 
           | Another thing that's fun to watch runs of is randomizers
           | (chest contents, quest rewards, sometimes even doors), since
           | then you're not just seeing high level play, you're also
           | seeing someone doing the live work of reasoning about their
           | route through familiar-but-scrambled territory:
           | 
           | https://ootrandomizer.com/
        
             | bluefirebrand wrote:
             | I'm aware of all of this, but I'm really glad you posted it
             | in case some others read it and it catches their interest.
             | 
             | OoT speedrunning is very unique, and since it was a game I
             | played a lot as a kid I'm always excited to watch the ways
             | it's beaten.
             | 
             | I do admit I prefer the categories that emphasize more
             | gameplay though, even if the glitches are incredible.
        
         | _pmf_ wrote:
         | For me, this magic was in playing the shit out of demo games
         | that came with my PC Games magazine subscription. I fondly
         | remember playing Diablo I and War Wind (a WarCraft 2 clone)
         | demos over and over again.
        
         | OnionBlender wrote:
         | I still prefer to play a few games many many times instead of a
         | lot of games a little. I've replayed the Dark Souls games so
         | many times I have to backup my save file because I reached the
         | save slot limit. Each time I replay I tend to have a theme or
         | challenge. I also play factory style games for hundreds of
         | hours. (Was up to 4am playing Factorio)
         | 
         | If I've lost anything as an adult it's that I'm less tolerant
         | of games that don't capture my interest. As a kid I replayed
         | certain games because I simply had fewer games to play. Now
         | there are so many free or cheap games available but I find I
         | quit new games quickly unless they capture my interest.
        
         | suicas wrote:
         | I was thinking along similar lines the other day. One of the
         | things I realised was that imagination played a much bigger
         | part in my enjoyment of games than it does now (as it did with
         | playing with toy cars, lego etc. back at that age).
         | 
         | I vividly remember playing one of the Shinobi games on the Sega
         | Master system, and spent a huge amount of time wandering back
         | and forth in the levels thinking about the townsfolk who
         | occupied various buildings and their work days.
         | 
         | There was also a mountain range in one of the backgrounds on
         | one level, and I recall spending time planning to explore it
         | later, even pausing the game to draw a map of an imagined
         | village there.
         | 
         | Of course now the vocabulary of games (and my understanding of
         | them) has changed a lot, and it's far more obvious what the
         | limits of a game and its interactive areas are - to me they're
         | now throwaway pieces of entertainment, no longer worlds to
         | inhabit and explore.
        
         | ggggtez wrote:
         | There are communities devoted to _deep_ understanding of games.
         | These tend to be in the Speedrun or Tool-Assisted-Speedrun
         | communities. Both tend to be high time investments, but can
         | reveal deep understandings of a game, including how to exploit
         | coding flaws.
         | 
         | Of course, gaming is not the only hobby that a person can gain
         | satisfaction from, and you can similarly get that sense of
         | growth from other goal or skill based hobbies. Painting, music,
         | or even just learning a foreign language. The payoff may be
         | much greater than mastering a game, as society at large tends
         | to value these "worldly" skills more than gaming skill.
        
         | unixhero wrote:
         | You are not alone. This was my experience precisely as well.
        
         | htek wrote:
         | Mmm, achievements don't really seem as special anymore for a
         | variety of reasons. Everything is so regimented in games now.
         | You get an achievement for completing the tutorial mission. You
         | get an achievement for finding the thing you can't progress in
         | the game without it in your possession. You get an achievement
         | for collecting 1000 blivets from radio towers. It's all
         | uninteresting, uninspired busywork or crap put into the game
         | because it's expected.
         | 
         | There's also accumulated gaming experience. I've been gaming
         | for more than 4 decades, there ain't nothing new under the sun.
         | 
         | Also, real life cheevos are harder, and some would say more
         | important, to attain.
         | 
         | I'd say for me, the magic of a lot of things wore off a long
         | time ago. YMMV. GL HF
        
         | silicon2401 wrote:
         | > readily available game reviews tell me basically exactly what
         | to expect.
         | 
         | this is why I actively avoid reviews for any media I might be
         | interested in watching. I don't want any influence on my
         | experience at all. I don't even let my friends tell me why they
         | like a movie: if they recommend it, that's the most I want to
         | know. It's awesome! I can pick something up like Nier or the
         | first Avengers movie, and it's a completely immersive
         | experience. I don't think it's difficult; it's not like reviews
         | are some core part of life that can't be lived without. And I
         | can't speak for you, but for me, not having reviews is part of
         | the magic of gaming that I experienced as a kid: blindly
         | choosing games to try based on cover art, the name, the studio,
         | the console, etc. Building up my own idea of what the game will
         | be like, making sense of the game as I experience it with no
         | expectations, and finally forming my own opinion of it makes
         | gaming feel like it did when I was a kid.
         | 
         | The exception is for games that I just never would have heard
         | of. There are literally thousands of games out there, and if
         | it's not modern, it's probably not going to be talked about. So
         | I'll watch stuff like Ross's Game Dungeon or Civvie 11 to get a
         | taste of older things that would be harder for me to stumble
         | upon, and just keep a distant finger on the pulse of what's hot
         | today, like Among Us or Fall Guys.
         | 
         | There's also minor stuff that I think people underestimate.
         | When I play games, I don't have a second monitor with
         | discord/netflix/youtube, I don't constantly text people. I just
         | play and if I get bored, I take that as a sign that I need to
         | work harder to figure the game out or just play a different
         | game, like kids do. If you get stuck, try to find a PDF of the
         | strategy guide instead of looking up youtube walkthroughs.
         | 
         | In my experience, gaming has always, continuously changed.
         | There's some magic that older games have that new ones just
         | don't, but there's also magic to newer games that older ones
         | just don't. And there's also the player's ability to immerse
         | themselves into the games. I try to be mindful and actively
         | fine-tune the way I game and it's had great results for me
         | whether I'm playing my childhood classics, experiencing old
         | games for the first time, or jumping on the bandwagon of what's
         | shiny and new.
        
         | benlivengood wrote:
         | As adults we've found higher payoff/cost activities and
         | generally, at least for me, _other people_ are more interesting
         | than games. I never saw that coming.
         | 
         | EDIT: not to say that I don't still enjoy games, but games have
         | to either be really fascinating (factorio, surviving mars, city
         | skylines) on a technical level, be social (multiplayer
         | minecraft with my kids), or emotionally engaging (some RPGs,
         | but usually only one playthrough)
        
           | aksss wrote:
           | I think that's really on point for me. I try to recreate the
           | magic I used to feel playing Ultima, Wing Commander, Gunship,
           | Commanche, Falcon 3, etc. with modern games and find I just
           | don't... care. In terms of personal activities, I could be
           | building something cool in the garage, or out on a real-life
           | adventure, or playing with some electronics experiment, or
           | doing research on a topic of special interest to me. Games
           | feel very boring and unproductive _to me_ even though I
           | periodically attempt to check myself on this.
        
             | mycall wrote:
             | Augmented Reality could bridge the gap. Take a look at
             | Pokemon Go or Geocaching as examples.
        
         | m12k wrote:
         | You should give Hades a try. It's built from the ground up to
         | be replayed - in fact that's woven into the story in a very
         | compelling way.
        
         | elorant wrote:
         | Games lasted longer twenty years ago. It was easier to immerse
         | in the game for this reason. Nowadays, blockbuster action games
         | give you twenty hours of gameplay give or take. Even RPG games
         | are shorter these days. Baldur's Gate took me weeks to finish.
         | I can't remember the last time I played a contemporary game
         | that lasted that long.
        
           | prox wrote:
           | They are still there : Rimworld, Space Engineers... Factorio
           | is a fan favorite on HN. You can also count Minecraft and
           | Skyrim as long enduring successes.
        
           | sandworm101 wrote:
           | >> Baldur's Gate took me weeks to finish.
           | 
           | The great games have no "finish". Where is the finish line in
           | SimCity? Factorio never really stops, just getting bigger
           | each time you play. I don't like SeaOfThieves but I
           | appreciate that it is about playing rather than winning. And
           | I cannot be the only one who has never bothered to kill the
           | ender dragon.
        
             | lovegoblin wrote:
             | > The great games have no "finish".
             | 
             | Hah well this is obviously _highly_ subjective.
        
           | caoilte wrote:
           | Speak for yourself. I get hundreds of hours out of great
           | games like Rimworld, FTL, They are Billions and Hades.
           | 
           | There are just as many great games, they're just not the ones
           | advertised to you.
        
           | reaperducer wrote:
           | _Games lasted longer twenty years ago. It was easier to
           | immerse in the game for this reason_
           | 
           | I think part of this was because games used to be about the
           | gameplay, and not about the special effects.
           | 
           | A few weeks ago I got an old Pong cart in the mail. By the
           | time I looked up from playing it, I'd lost half a day.
           | 
           | No special effects. Minimal sound. Irritating controllers.
           | But almost entirely about the gameplay, and not about the
           | game.
        
             | lou1306 wrote:
             | However, some old games' gameplay, unlike Pong's, was
             | awful. Sometimes, terrible gameplay was actually a legit
             | "strategy" by the devs to artificially make a game last
             | longer, so people wouldn't feel ripped off. Good gameplay
             | was appreciated, sure, but bad gameplay was often swept
             | under the "challenging/hard-to-beat" rug.
        
           | taeric wrote:
           | I challenge this. Most games were really short. They were
           | just very quick to kick you back to the title screen. :)
        
           | dunnevens wrote:
           | There are many games that will give you much longer than 20
           | hours. It's actually a complaint by some about modern open
           | world games and how they're geared towards 40+ hours for even
           | a basic completion. Longer if the player wants to finish some
           | of the side quests. And then that's not counting mods and how
           | those extend game time even further. And also not counting
           | all those open-ended games which last as long as you're
           | interested.
           | 
           | Gaming is in very good shape right now. I think most of the
           | lack of immersion comes down to age. And also comes down to
           | having many more diversions when you have an afternoon to
           | yourself with time to play.
        
         | zelon88 wrote:
         | They have lost some of the magic I think. I remember as a child
         | doing something similar with games. Back then I wasn't as
         | skilled with games, and as a kid in the 90s it wasn't common to
         | ask your mom or dad to "beat this level for you" because they
         | were often worse than you.
         | 
         | So I'd just play the same levels over and over again. It would
         | take me years to eventually beat Wing Commander 2 and 3. But it
         | wasn't repetitive because I didn't feel any pressure to
         | actually beat the game. I think I was actually more invested in
         | exploring the logic of the game and creating imaginative
         | storylines instead of actually getting invested in the game.
         | 
         | This one alternate mode of play contrasts to my kids where they
         | seem to have two modes of play. One where they do the same
         | thing and just explore game mechanics while dying over and
         | over, and another where they actually want to make forward
         | progress and often reach out for help. Luckily my generation is
         | more acclimated to this type of interaction so we help out
         | where in the past we would just struggle along or get
         | sidetracked.
        
         | jimbob45 wrote:
         | Funny you should mention the mental model of challenges because
         | I do the same thing. I've started role-playing in games that
         | neither require nor request any real role-play. For example, I
         | find it much easier to suspend my disbelief in a shooter game
         | if my character doesn't have to survive 10s of bullets without
         | even a wince. As a result, I play and replay shooter levels
         | until I can beat the game without taking a single bullet.
        
         | ricardo81 wrote:
         | I'd hazard a guess your WC goals would've been seeing how many
         | variations of the storyline there were. If memory serves there
         | were 4, you doing great, OK, not so great or terrible and the
         | war story would depend on how you do. Suppose you could include
         | 5 in being blown up.
         | 
         | There were a range of medals you could get, too. Think I had to
         | complete it several times over before I was sure how many there
         | were!
         | 
         | I played 100s of games on the Amstrad CPC and Amiga in late
         | 80s/early 90s. Think for me the magnus opus of gaming was the
         | possibility of being able to play people online. The level of
         | competition is high and it almost feels like work, so I stick
         | to turn based games like Civ - but still fond of all the
         | nostalgic game titles.
        
         | david422 wrote:
         | I think it's just the novelty of things. And the free time
         | aspect.
         | 
         | I remember playing Dragon Warrior on NES late into the night
         | with friends. Grinding away to get that next item and leveling
         | up to fight bigger monsters. It was really fun, really
         | exciting.
         | 
         | A few years ago I got an emulator and fired it up. Played about
         | 5 minutes before I couldn't continue. Just didn't have the
         | desire to grind away. And the emulator had a fastfoward button,
         | which I found. So I just kept zipping around and running into
         | monsters, not even wanting to spend the time to fight them.
         | Spoiled because I didn't have to die, I could just reset to a
         | save point.
         | 
         | I dunno. Maybe that just happens when you get old. Maybe it's
         | just that there's so much instant gratification. I remember
         | playing zelda and meticulously making maps on graph paper etc.
         | Today you can just look it up on the internet in a minute and
         | print a glorious, in color complete map.
         | 
         | It's just not the same anymore.
        
           | codebje wrote:
           | This week I reconnected to the MUD I used to play 20 years
           | ago. I'm amazed it's still running. I've forgotten nearly
           | everything.
           | 
           | I've been having a blast these past few days exploring the
           | vast world.
           | 
           | There's nothing that Google can tell me about it. There's
           | still people playing (and building) it, so I can ask for help
           | - my old clan is still going even - but there's no instant
           | fix on everything.
           | 
           | I don't know how long it'll last, and the time it will take
           | is too much to fully immerse, but I've already started making
           | some maps and trying to tackle some quests.
        
             | vinger wrote:
             | Please share. Perhaps if a few more join it can last
             | longer.
        
       | rrauenza wrote:
       | I loved that game, but I'm still not over Hobbes' plot point.
        
       | buescher wrote:
       | I'm a big fan of the genre, played at least one of the Wing
       | Commander games a while after it came out, and I think Tie
       | Fighter also. I never understood the appeal compared to say, Star
       | Raiders or the Star Wars vector arcade game.
       | 
       | Maybe I was just getting too old for video games, but I played
       | Oolite (never played Elite when it was current) for a little
       | while when I was between jobs at 40 and loved it.
        
         | JKCalhoun wrote:
         | Yeah, I must be too old too. When "cut scenes" started becoming
         | the norm I felt like video games had lost their way....
         | 
         | Additionally, the big studios with their cut scenes set a kind
         | of bar that the indie game dev couldn't match. It eventually
         | sorted itself out but at the time it looked like the big
         | players were moving in and the indies should probably head off
         | and get "real" jobs.
        
           | techrat wrote:
           | And then Half Life came along and showed you could have a
           | game without any cutscenes whatsoever, with story and
           | expositional moments parts of the game you could still
           | interact within the map. Listening to the security guards in
           | the main hall, finding that button under the desk... and
           | pushing it.
        
       | burlesona wrote:
       | One of my all time favorite games, because as a ~10 year old I
       | can think of nothing cooler than playing Luke Skywalker in a sci-
       | fi top-gun movie about saving earth from murderous Cat Aliens. :)
       | 
       | Privateer 2 was a more ambitious and interesting take on the same
       | theme, I loved that one too.
        
         | caoilte wrote:
         | It crashed on a specific cut scene point for me every time.
         | Didn't buy another game until Rimworld. Still so angry.
        
       | alfiesmith wrote:
       | I just loved launch bays, hanger decks, briefing rooms, flying
       | CAP, and defending the fleet. It started with Elite, went into
       | overdrive when I watched the original series of Battlestar
       | Galactica, then Playing Wing commander 3. Something really cool
       | about going down the launch bay, straight into an ambush, and
       | limping your fighter back in one piece. Loved it.
        
       | jonplackett wrote:
       | I used to play so much Privateer when I was a kid! So much fun!
        
         | standardUser wrote:
         | What a game. I'll always remember grappling with the moral
         | ambiguity of buying and selling human slaves in a game for
         | profit.
        
       | l0b0 wrote:
       | On GOG:
       | https://www.gog.com/game/wing_commander_3_heart_of_the_tiger
        
       | sandworm101 wrote:
       | Owned it. It was campy fun even then but WCII and WC:Privateer
       | were far and away the better games. III was one of many attempts
       | at a game-movie crossover that never really worked imho.
       | Privateer is the basis of EVE online, Star Citizen and countless
       | other modern titles. In terms of influence it is up there with
       | SimCity and Civilization.
       | 
       | https://en.wikipedia.org/wiki/Wing_Commander:_Privateer
        
         | tomca32 wrote:
         | Wing Commander II was just amazing. Had a long, fairly well
         | thought out story with meaningful twists, emotional moments,
         | tension and accompanies by a great soundtrack.
         | 
         | I will see you in heaven.
         | 
         | Some remastered bits of soundtrack:
         | https://www.youtube.com/watch?v=fJD6YpHD5O0&list=PLFB7GcAB-z...
        
         | GordonS wrote:
         | Privateer! I absolutely loved that game - I must have racked
         | hundreds of hours on it as a kid!
         | 
         | I liked WC:Prophecy a lot too, but the trade aspect of
         | Privateer was what really got me hooked. Also, the sheer _size_
         | of the Privateer universe was mind boggling at the time. That
         | and the graphics almost seemed like witchcraft given PC
         | capabilities of the day.
        
         | leoc wrote:
         | > Privateer is the basis of EVE online, Star Citizen and
         | countless other modern titles. In terms of influence it is up
         | there with SimCity and Civilization.
         | 
         | Surely Elite and Elite II deserve more of the credit there?
        
           | Shivetya wrote:
           | Elite and Elite II, played them both, however I give the nod
           | to the Wing Commander series and specifically Privateer for
           | one simple reason. They did not making flying difficult let
           | alone everyone's badge of honor in Elite in making your first
           | successful docking with the rotating stations.
           | 
           | Still my favorite space game ever had to be Starflight though
           | Starflight II came close. Not the same play style but early
           | games on computers during that time were such a marvel for
           | how much they did with so little
        
         | bentcorner wrote:
         | Privateer was a lot of fun. I remember playing it and the
         | sequel. I'd be interested to see more behind-the-scenes of
         | Privateer 2. It also had FMV and (from what I recall) had this
         | sort of campy sci-fi TV movie feel. Great game, although I'm
         | hesitant to look at it without the lens of nostalgia.
        
           | tibbydudeza wrote:
           | Well Chris Roberts is back with Star Citizen , 500 million
           | dollars for an eternal beta of nostalgia.
        
             | datameta wrote:
             | I... did not know Chris Roberts was behind the WC series...
             | It totally captivated me as a kid, but I sure as heck
             | didn't know who was responsible for its creation. It just
             | sort of _existed_ as a different realm without much thought
             | of the behind-the-scenes
        
           | lovegoblin wrote:
           | > Privateer was a lot of fun.
           | 
           | You'd probably be interested in Rebel Galaxy Outlaw (2019).
           | It's extremely Privateer-influenced.
        
         | skohan wrote:
         | I believe it was WCII which had a framerate which was dependent
         | on the speed of the processor. I remember trying to play it
         | some years after it came out, and you literally couldn't
         | understand what was happening on screen because it was too
         | fast.
        
           | daniel_rh wrote:
           | It was WC1 and I disassembled the code and added in a time-
           | dependent limiter in dosbox. I also added multiplayer--it's
           | not quite documented and ready for consumption, but if you're
           | interested in how it works, the code is right now up as a
           | patch to dosbox in the wcmulti branch
           | https://github.com/danielrh/dosbox3d/tree/wcmulti most of the
           | changes are in the src/cpu/core_Normal.cpp and
           | src/cpu/wc_net.cpp
        
             | daniel_rh wrote:
             | the way you run it is... run a retail copy of WC.EXE with
             | the branch of dosbox3d then do wcnet startserver <port> on
             | one machine and wcnet connect <ip addr> <port> then both
             | machines just run wing commander as normal. and the first
             | one can start the first mission and the other connects in
             | and gets to play as spirit. You can play through the whole
             | campaign this way
        
           | plussed_reader wrote:
           | dosbox has a setting to lock the clock rate at a chosen rate
           | for those older games that are timing dependent like that.
        
             | daniel_rh wrote:
             | the clock rate isn't quite enough--because more enemies do
             | cause it to advance the program counter more... really you
             | do want to measure how long the frame took and sleep the
             | interim
        
           | lessthanseventy wrote:
           | That's what the turbo button was for.
        
           | akgoel wrote:
           | Both WC 1 and 2 depended on processor speed, but WCII had a
           | slowdown feature (I believe it was Ctrl-+ and Ctrl--) that
           | allowed you slow it down.
        
             | caoilte wrote:
             | I got so good at WC1 by playing on a 286 and then being
             | able to speed up my reflexes on a 486. I could read every
             | bitmap.
        
         | Firehawke wrote:
         | I feel that Special Operations 2, with the Morningstar and the
         | plot around Jazz, was probably the high point for WC2.
         | 
         | The ending was certainly cathartic after everything that had
         | happened from the beginning until that point.
         | 
         | Oddly, I feel like Prophecy may have had the best fleshed-out
         | flight system, but I wasn't a huge fan of the story. WC4 had
         | the second best ending, though! Only behind SO2 in terms of
         | relieving you of the frustration.
         | 
         | Privateer is definitely an interesting game, and it's really
         | weird that they never really tried to follow that model again.
         | Privateer 2 is best not brought up, and by the time any
         | theoretical P3 could have been in development Origin was
         | already dead.
        
       | jbm wrote:
       | I was so hyped when this game came out; I remember waiting 5-10
       | minutes for each mission to start on my computer at the time (a
       | 486 dx2? Or a Pentium? Hard to remember). Clearing space to play
       | it was a pain too.
       | 
       | I missed some of the wc2 gameplay and was not a fan of how the
       | story kept resetting the progress from the previous games
       | ("humanity suddenly comes to an agreement and dismantles its full
       | fleet", "ragtag peripheral colonies are the only ones who
       | understood the enemy" etc...). The way Hobbes' character was
       | retconned wasn't great - especially since they left out his final
       | message (seriously wtf?)
       | 
       | I still loved the game, enough so that I remembered all of that
       | from years ago.
        
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