[HN Gopher] Valve's Proton Has Enabled 7000 Windows Games on Linux
       ___________________________________________________________________
        
       Valve's Proton Has Enabled 7000 Windows Games on Linux
        
       Author : ekianjo
       Score  : 625 points
       Date   : 2021-03-05 13:17 UTC (9 hours ago)
        
 (HTM) web link (boilingsteam.com)
 (TXT) w3m dump (boilingsteam.com)
        
       | gspr wrote:
       | I game very little, mostly because I don't wanna spend more of my
       | free time in front of screens (since my work _and_ several of my
       | hobbies involve screens). But in the last year or so I 've picked
       | up some casual relaxing games.
       | 
       | Starting out, I remembered the situation of 15 years ago,
       | fighting with Wine etc. I just assumed that I was lucky and all
       | the Steam games I picked up recently had native Linux versions.
       | Little did I know that several of them were running through
       | Proton, and the experience was so perfect and seamless that I
       | didn't even notice. Impressive!
        
       | mstipetic wrote:
       | I don't understand the comments saying it's disincentivising
       | developers from developing for linux. They would never do it
       | otherwise. Proton is great and since PopOS is here I'm finally
       | able to switch to linux completely and am super happy about it.
       | Things will only get better from here
        
       | jokethrowaway wrote:
       | That's definitely the thing I miss the most on Mac OS X
        
       | shmerl wrote:
       | Wine / Proton are great for Linux gaming, no doubt. It's a nice
       | workaround for big publishers completely ignoring Linux gamers.
       | It works very well and bypasses these market politics shenanigans
       | making many games playable on Linux.
        
       | hpfr wrote:
       | Valve recently updated Remote Play so that hosts can send anyone
       | a link to install the Steam Link app (available on every major
       | platform but macOS at the moment) and join local multiplayer
       | games remotely. Guests don't even need a Steam account. Great
       | quarantine feature for games that don't require very low latency!
       | And it's fully functional on Linux.
        
       | azalemeth wrote:
       | I am incredibly grateful for proton -- it mostly just works.
       | However, configuring it without steam itself is a bit of a pain.
       | 
       | Is there a good UI to get it to work with gog.com games? I don't
       | really want to buy on Steam because of DRM worries, but I do
       | throw them a bone periodically entirely because of proton.
        
       | davemtl wrote:
       | EAC (Easy Anti-Cheat) is the main reason why I've not switched
       | from Windows to a full-time Linux desktop. While EAC does include
       | support for Linux[1], it's up to the developer/publisher to
       | enable it.
       | 
       | 1. https://www.easy.ac/en-us/support/game/guides/os/
       | 
       | edit: Included EACs unabbreviated form as well as a link to
       | supported operating systems.
        
         | bombcar wrote:
         | What is EAC? Exact Audio Copy? Some sort of protection?
        
           | wyldfire wrote:
           | Sounds like an anti-cheat software, maybe?
        
           | Thaxll wrote:
           | https://www.easy.ac/en-us/
        
           | Risse wrote:
           | Easy Anti Cheat
        
           | agumonkey wrote:
           | > Exact Audio Copy
           | 
           | Someone knows his plextor
        
         | throwaway3699 wrote:
         | EAC is also spyware which installs a Kernel driver with
         | privileged access. Valve's VAC works fine without this invasive
         | tech.
        
           | ThatPlayer wrote:
           | VAC also does not work under Proton:
           | 
           | https://github.com/ValveSoftware/Proton/issues/3225
        
           | phone8675309 wrote:
           | VAC doesn't work fine. For the last 18 months, TF2 has been
           | infested with aimbots that make the game unplayable on any
           | public server.
           | 
           | That doesn't mean it should be more invasive, but it doesn't
           | work fine.
        
             | ben-schaaf wrote:
             | Considering the complete lack of attention TF2 gets from
             | valve I wouldn't consider it a fair reflection of VAC's
             | effectiveness. It had been infested for ages before a media
             | outcry about the bigoted chat spam finally spurred valve
             | into action, yet all they did was ban f2p accounts from
             | using chat.
        
               | shultays wrote:
               | I don't play CS that much but afaik aimbots are there as
               | well. I know that it has manual reports/user review
               | systems so I imagine VAC is not effective as an automated
               | tool
        
               | throwaway3699 wrote:
               | Counter-Strike has a bunch of anti-cheat systems, but
               | they solve different problems (VAC, Overwatch, Prime
               | Matchmaking, and VACNet). These systems all work together
               | and I'd say it's pretty effective. TF2 could do with the
               | same.
               | 
               | But my original point is that you don't need Kernel based
               | spyware to do anti-cheat.
        
         | neogodless wrote:
         | I found this in the article:
         | 
         | > EAC or other anti-cheat technology
         | 
         | What does the E stand for here?
         | 
         | OK I googled for the various other community members that don't
         | know this particular acronym:
         | 
         | https://www.easy.ac/en-us/
         | 
         | Still never heard of it beyond this reference, but I assume
         | it's a part of some popular games? (Scroll down on page above
         | to see.) They list Fortnite but I thought that used something
         | with a different name. Battleye? Do these games use multiple
         | anti-cheats?!
        
           | pityJuke wrote:
           | Fortnite in particular does use both Battleye and EAC.
        
         | sodality2 wrote:
         | You can thank game devs and cheaters for that, primarily.
         | Laziness for the first, malice for the second.
        
           | Zhyl wrote:
           | I really think we need to get out of the habit of calling
           | game developers 'Lazy', especially for an industry that is
           | famous, notorious even, for overwork and crunching.
           | 
           | I think it would be fairer to say that it doesn't get
           | prioritised, especially over anti-features such as
           | microtransactions, DRM or things of that ilk. Calling them
           | lazy is disrespectful, hurtful and betrays a lack of
           | understanding of the development process and the industry at
           | large.
        
             | PhilosAccnting wrote:
             | It doesn't help that game dev (IMO) is literally the most
             | difficult software development possible:
             | 
             | - massive front-end visual dev, both static and animation,
             | that often require logistics and endless fiddling to get it
             | just right - hefty back-end dev, especially when dealing
             | with massive latency questions (e.g., MMOs) and
             | calculations (e.g., 4X strat) - audio design that _must_
             | sync with graphical elements - on top of all that, higher
             | standards for input syncing to video output than almost any
             | other type of app
             | 
             | ...and then overworked and crunch-time to top it all. I 'm
             | amazed that we're even getting finished games these days
             | now that devs can sell a near-playable v0.6 as "Early
             | Access"!
        
             | sodality2 wrote:
             | To not enable a feature that EAC explicitly provides and
             | would allow people to use a product, and that requires
             | almost no additional work (since it's not linux support in
             | general, just EAC linux support), I consider to be lazy.
             | Although, it's probably a mgmt decision, not a dev
             | decision.
             | 
             | I understand linux support takes time and it usually isn't
             | worth it. But this is just flipping a switch from what I've
             | heard.
        
               | Zhyl wrote:
               | I think flipping the flag is likely not the only amount
               | of work. Support will at the very least involve customer
               | support, legal, marketing, sales etc. Dev effort to
               | enable is likely not a factor in their reasoning to not
               | support the platform.
               | 
               | Even then, I would be reluctant to call it institutional
               | laziness. Businesses strive for efficiency. Can not doing
               | a high cost thing be called laziness? Sure, but I think
               | it's still disingenuous and misrepresents the issue.
        
         | charcircuit wrote:
         | There has been some success in just implementing more missing
         | Windows APIs that EAC needed. This allowed a few titles with
         | EAC to run.
        
           | google234123 wrote:
           | EAC will update themselves each time a public method to
           | defeat them is published since this is exactly what you would
           | do if you wanted to run a cheat.
        
       | anf0 wrote:
       | Does anyone know if Age of Empires 3 works on Linux?
        
         | jandrese wrote:
         | It looks like it will probably work.
         | 
         | https://www.protondb.com/search?q=age%20of%20empires%20III
        
       | sgtnasty wrote:
       | Proton, Linux gaming etc. do not work well unless you are running
       | open source graphics drivers (... NVIDIA) and standard resolution
       | 1920x1080. Try any of this with NVIDIA and display scaling other
       | than 100% and you are going to have a bad time.
        
         | sitzkrieg wrote:
         | proprietary nvidia drivers have worked better for me for years
        
         | charcircuit wrote:
         | VR with proprietary NVIDIA drivers work fine. Other than NVIDIA
         | still not adding async reprojection to their drivers.
        
         | jandrese wrote:
         | I run at 3840x1080 using the closed source nVidia drivers and
         | it generally works fine. I don't have any scaling going on
         | though, and I can definitely see where that could be an issue.
         | 
         | I can't say that I recommend the nouveau drivers for gaming.
        
       | zelon88 wrote:
       | I LOVE Proton. About 85% of my Windows games just... work. And
       | probably 75% of the 15% that fail initially only require a little
       | tweaking to make work.
       | 
       | My only complaints are that steam uses arbitrary numbers instead
       | of human readable labels for emulated AppData folders. It can be
       | time consuming to locate a save game file. Also Streaming cross
       | platform isn't a pleasant experience yet but it's getting better
       | and I really appreciate the feature. My final gripe is that when
       | adding media to a Steam chat on Linux the file open dialog does
       | not cache the last folder you visited and doesn't support
       | multiple files. This compounds the first problem I listed making
       | it EXTREMELY time consuming to share multiple game files with
       | friends quickly.
        
         | yellowapple wrote:
         | It's even worse with Workshop items (on the various occasions
         | where you need to make edits or otherwise troubleshoot 'em),
         | since you need not only the game's AppID, but an even longer
         | numeric ID for the Workshop item itself.
         | 
         | Luckily this is the same as the one in the item's URL for its
         | Workshop page, but it's still annoying to have to copy and
         | paste that into something just to see it (if doing it through
         | the Steam client).
        
           | jandrese wrote:
           | Workshop is one of those places where Proton doesn't work so
           | well in my experience. I end up with lots of crashes and
           | failure to start when trying to enable workshop mods in most
           | games.
        
         | A4ET8a8uTh0 wrote:
         | I am a recent convert and can confirm. I am on PopOS and 9/10 ,
         | it just works.
         | 
         | Right now my only issue is with Fallout 4 sound disappearing,
         | but I am slowly working on using qemu with Win10 image. I am
         | genuinely thrilled, because I may finally be able to ditch
         | windows ( from dual boot ).
        
         | coldpie wrote:
         | > My only complaints are that steam uses arbitrary numbers
         | instead of human readable labels for emulated AppData folders.
         | 
         | Yeah, it's a chore. Sadly there really isn't a better option.
         | The only option I can think of is to use the game's localizable
         | name, but that gets pretty ugly very quickly (consider the
         | ".HACK" series). Another option would be to re-use the game's
         | data folder name, but that gets hairy with stuff like DLC and
         | shared depots.
         | 
         | It's not really intended for users to be digging around in
         | there, so... it is what it is.
        
           | sandworm101 wrote:
           | >> to use the game's localizable name
           | 
           | Please no. I am glad that steam uses only numbers. That
           | avoids capitalization issues when moving stuff between linux
           | and windows.
        
           | breuleux wrote:
           | They could use a scheme like `AppID-name` where `name` is the
           | sanitized lower-cased title, e.g. `50631-hack`. From Steam's
           | perspective it doesn't really make any difference, it could
           | just ignore everything after the dash, but at least it gives
           | the human an idea of what's in there.
        
           | yellowapple wrote:
           | The ideal for me would be to keep everything pertaining to a
           | game - the game itself, Wine prefixen, Workshop items,
           | screenshots, etc. - in one folder for each game. Like, how
           | hard is it to put everything for, say, Kenshi into
           | "C:\Program Files (x86)\Steam\Games\Kenshi" or
           | "~/.local/share/steam/games/Kenshi" (with "compat",
           | "workshop", and of course "game" subfolders for the Wine
           | data, Workshop items, and game data, respectively)?
           | 
           | Like, even if it ain't meant for users to go rooting around
           | in Steam's folders (yet that's a very common occurence
           | anyway), you'd think it'd be the sanest approach for
           | developers, too (both of Steam and its games), no?
        
             | azinman2 wrote:
             | Do games ever have the same name?
        
               | a_t48 wrote:
               | https://en.wikipedia.org/wiki/Doom_(1993_video_game)
               | https://en.wikipedia.org/wiki/Doom_(2016_video_game)
               | 
               | Yes, though Steam may go to lengths to prevent games on
               | their platform from having the same name.
               | 
               | Edit: this apparently happened with Prey 2007/2016, and
               | resulted in two games installing to the same folder.
        
           | christkv wrote:
           | They could just add a open save game folder in file browser.
           | Would solve most of the cases.
        
             | neltnerb wrote:
             | Inside of steam, you can click on a game to browse local
             | files. It works on Linux anyway, just opens my file browser
             | to the right place.
             | 
             | I agree it should be rare, though I have had to do it for
             | stuff that I wouldn't consider to be too advanced (using
             | mods) but it's fair to say that it's still uncommon in the
             | grand scheme of things since most games have a decent UI
             | for handling mods already.
             | 
             | I maybe need to get to a game folder... three times a year?
             | The only time it was more than that was when a modder I
             | really liked stopped publishing releases outside of github
             | so you had to copy them to the right place manually.
        
             | issamehh wrote:
             | I don't have a filebrowser. For me it'd be enough if they
             | had the number visible and hopefully allow me to highlight
             | it too
        
         | MrFoof wrote:
         | Doesn't address the core issue, but...
         | 
         | IIRC, the folders that contain a Steam UserIDs save game data
         | are named after the game's Steam AppID. You can look them up
         | here (https://steamdb.info/apps/). I admit it's certainly not a
         | solution to the discoverability problem when navigating a
         | filesystem, as there are over 100,000 AppIDs and growing at
         | this point.
        
           | mminer237 wrote:
           | They are. I always just google the game and copy it out of
           | the store URL:                 https://store.steampowered.com
           | /app/573100/Battlefleet_Gothic_Armada_2/
           | ------
        
             | scottlamb wrote:
             | These are exposed to the Linux filesystem, right? Can you
             | just add a symlink?
        
               | morsch wrote:
               | Sure
        
               | jandrese wrote:
               | Yes, but it would be nice if the Steam Client did that
               | for us.
        
               | Jarwain wrote:
               | Could submit an issue/MR so someone could tackle it
        
           | przmk wrote:
           | You could also use
           | [Protontricks](https://github.com/Matoking/protontricks) as
           | such :                 protontricks -s <search_term>
           | 
           | and it will return anything that matches the search query
           | with its appid like :                 Found the following
           | games:       Grand Theft Auto V (271590)
        
         | makecheck wrote:
         | You can probably rely on the modification time as a clue;
         | something like:                   find /some/place -type d
         | -mtime 0
         | 
         | Any game you have played recently (with save-file updates)
         | ought to appear as a file modified in the last X days.
        
         | politelemon wrote:
         | PCGamingWiki includes the Steam Play paths for each game, so
         | it's much easier to figure out where the files are.
         | 
         | Example: https://www.pcgamingwiki.com/wiki/Yakuza_3_Remastered
        
       | kesor wrote:
       | If only Steam would start supporting 64-bit ... its 2021, about
       | time to recognize that 32-bit is just "old".
        
         | Phelinofist wrote:
         | That would be nice, no more multilib then
        
       | ourmandave wrote:
       | Apropos to nothing, 7000 is also the number of platforms Doom
       | runs on.
        
       | PhilosAccnting wrote:
       | I'm sure I'm not the only one who noticed the trend from that
       | graph. We seem to be floating steady at ~50% now.
       | 
       | I don't mean to be cynical, but what do you think would bump the
       | current trend into overdrive? My only estimation would be to make
       | gamers actually _want_ Linux over Win10, and my limited
       | experience tells me that the word still scares normal gamers.
        
       | rubyist5eva wrote:
       | Proton is what let me change my PC from Windows to Linux mostly
       | full time. Now I only have a handful of reasons that I need to
       | boot into Windows to get things done and out of 1000+ games on
       | Steam, very few that I just can't play in Linux.
        
       | NexRebular wrote:
       | There also appears to be a port of some sort for FreeBSD
       | 
       | https://www.freshports.org/emulators/wine-proton/
        
       | Sebb767 wrote:
       | Proton is really awesome. It was usually possible to get Wine
       | working somehow, but Proton really nailed the usability side and
       | fixed a few stubs in the process. Truly a leap for Linux gaming.
        
         | jandrese wrote:
         | This. Getting games working under Wine more often than not
         | involved a research project where you figured out what exact
         | version of Wine and what hacks you needed to make something
         | run. Proton is basically just Valve doing all of the homework
         | for you, which is awesome.
        
       | sam0x17 wrote:
       | I find sometimes games work _better_ in proton than on windows,
       | though on average there is a ~10% performance hit
        
       | Bakary wrote:
       | I've been dual booting for a long time but the time to switch
       | completely is imminent
        
       | Kees_Veel wrote:
       | It's still not open source. That would be worth reading.
        
         | circularfoyers wrote:
         | Proton definitely is. https://github.com/ValveSoftware/Proton
        
           | Kees_Veel wrote:
           | Yeah nice. But I didn't mean proton.
        
             | adtac wrote:
             | What did you mean? Because Proton is pretty much what this
             | news is about so I'm a bit confused.
        
               | caspper69 wrote:
               | I would have to assume that OP is lamenting the fact that
               | the games themselves are not running natively on open
               | source, and the existence of Proton detracts from game
               | developers / publishers targeting Linux/OSS because now
               | they don't really have a need to.
               | 
               | Or he could be lamenting that the games themselves are
               | not open source, but I haven't heard many of even the
               | most die hard OSS evangelists suggest that AAA gaming
               | content should be open sourced.
        
               | Kees_Veel wrote:
               | The games I mean. I guess I'm in the wrong topic here,
               | but if you play those games, you implicitly have to trust
               | their secret code on your network. User account and all.
               | Obviously most here have done that a long time ago and
               | don't even give it a second thought. This is normal in
               | these times of Windows and Facebooks, but I still care.
        
               | Kees_Veel wrote:
               | Play a silly game and get hacked, It's a perfect trojan
               | scenario, it's the oldest trick in the book. Now take
               | 7000 chances, what are the odds? I can't believe this
               | being downvoted so bad for raising this concern. screw
               | you guys, i'm going home.
        
               | bitcharmer wrote:
               | You do realise that most desktop computers run on closed
               | source operating systems, don't you?
        
               | flohofwoe wrote:
               | There never was a time when the majority of games were
               | open source, all the way back to 8-bit home computers.
               | This was long before Windows, Facebook or an open source
               | UNIX flavour even existed.
        
               | ebegnwgnen wrote:
               | I believe Valve is working on Flatpak sandboxing for
               | games. If this happen that would be one more reason to
               | game on Linux instead of Windows.
               | 
               | It's not as good as open source but let's be real, you'll
               | never get AAA open source games.
               | 
               | Games don't need to access personal data (such as
               | contact, phone number, photos, files, private messages,
               | etc.) so with strong sandboxing I guess it could be a
               | okay solution privacy-wise
        
               | crazypython wrote:
               | > It's not as good as open source but let's be real,
               | you'll never get AAA open source games.
               | 
               | Free software philosophy (the "F" in "FOSS") allows the
               | art and data files (levels) of a game to be proprietary,
               | while keeping the code open-source. Sell the game itself,
               | code comes for free.
               | 
               | https://www.gnu.org/philosophy/funding-art-vs-funding-
               | softwa...
        
               | AnIdiotOnTheNet wrote:
               | To the best of my knowledge Valve's container system has
               | no relation to Flatpak.
        
               | ebegnwgnen wrote:
               | I think it does :
               | 
               | https://github.com/flatpak/flatpak/issues/3797
               | 
               | "Recent versions of Steam can optionally put each game in
               | its own container, using a Flatpak-derived tool named
               | pressure-vessel."
        
               | Arnavion wrote:
               | I already run Steam in Docker for this reason, with its
               | own home directory mounted as a subdirectory of my real
               | one. Even before games swiping my homedir I was worried
               | about Steam _wiping_ my homedir, as it 's already done
               | once in the past. [1]
               | 
               | Though ironically that means I can't use the new Proton
               | runtime thing ("Soldier runtime" I think?) that sandboxes
               | games via user namespaces, because my distro doesn't
               | build the kernel with userns support so it would require
               | me to give the Docker container more privileges.
               | 
               | [1]: https://github.com/valvesoftware/steam-for-
               | linux/issues/3671
        
               | [deleted]
        
               | jorl17 wrote:
               | Perhaps OP means the games themselves are not open-
               | source?
        
       | tapoxi wrote:
       | Proton is neat for sure, but unfortunately modern anti-cheat
       | solutions expect Windows and will not allow Linux clients to
       | connect. There's also a few games that I expected to work but
       | simply won't launch for me, like Elder Scrolls Online.
       | 
       | I'm a fan of the Linux desktop, but for me the easiest solution
       | is to have a dedicated Linux PC (right now an XPS 13 Developer)
       | and a Windows machine for playing video games. I don't have the
       | patience to troubleshoot getting games to run or perform well
       | anymore.
        
         | shocks wrote:
         | At least for now, Squad and BF4 are working flawlessly in
         | Proton inc. anti-cheat for me.
         | 
         | Can't say the same for many other anti-cheat games though.
        
         | checkyoursudo wrote:
         | My complaint is similar. There are a couple of games that I
         | really wish I could play using proton. However, while I used to
         | dual boot, now I don't even do that and I simply forego playing
         | those games.
         | 
         | I have too many games in my library to worry about not being
         | able to play a couple more, I guess. But, if I could, then I
         | would. So I just stick with whatever can run with proton.
        
         | d3nj4l wrote:
         | From a very personal point of view, I'm happy with anti-cheats
         | not working on linux. Some of them are flat out rootkits, see
         | valorant's anti-cheat.
        
           | charcircuit wrote:
           | What's the issue with giving out kernel mode access? Almost
           | everyone is gaming on single user systems anyways.
        
             | kevingadd wrote:
             | Riot's Valorant rootkit is active _from boot_ and actively
             | monitors everything you run and will block things it doesn
             | 't like or doesn't recognize.
             | 
             | Most of the other kernel anticheat rootkits are more polite
             | and don't run until a game starts them, at least.
             | 
             | In general having a bunch of random stuff from video games
             | running with kernel permissions is spooky. You never know
             | whether someone will find an exploit in one of them, or if
             | it will cause performance, stability or data integrity
             | problems.
        
             | cwkoss wrote:
             | Doesn't giving kernel mode access mean that if the game
             | developer's CI is hacked, an attacker could push full
             | compromise exploits down the channel?
             | 
             | Aren't there some security benefits from trying to confine
             | apps to user land?
        
           | rolandog wrote:
           | No kidding. After spending so much effort on verifying that
           | the code I'm running comes from trusted sources and that I
           | have a decently secure system, I can't help but feel dirty
           | after allowing some sort of weird DRM/anti-cheat service that
           | needs to phone home just so I'm able to play a game I loved
           | from 5 or 6 years ago.
        
           | sayakura wrote:
           | If the price for not getting that crap installed on my system
           | is a few triple A multiplayer games, then so be it.
        
         | devwastaken wrote:
         | Proton is in the works to support anti-cheat. Vital kernel
         | support was recently merged. I don't know the details, only
         | that it is a goal of proton and hopefully will work. Many games
         | use the same anti-cheat so if everyone cooperates it could work
         | out.
        
           | google234123 wrote:
           | I give it 0% chance that Proton will support anti cheat. How
           | does an anti cheat checking "fake" windows kernel structures
           | in linux actually accomplish any anti cheat?
        
         | shmerl wrote:
         | Modern "anti-cheat" solutions are invasive rootkits. I have no
         | interest in running that on my computer for that purpose. I
         | wish they'd invest more in server side AI instead to handle
         | this, but it's much easier for them to simply put more malware
         | on the client side.
         | 
         | Some developers aren't even denying that it's nasty, but excuse
         | it with "no one cares anyway" or "we already could snoop on
         | you, so don't complain if we make it even worse" which is
         | disgusting.
         | 
         | Example: https://na.leagueoflegends.com/en-us/news/dev/dev-
         | null-anti-...
        
           | jandrese wrote:
           | Cheats themselves are basically rootkits, and you can't beat
           | a rootkit when you are running on top of it. Anti-cheat
           | pretty much has to be like this.
           | 
           | Server side enforcement is not only heavy, but has much of
           | the same problems as the client side. It's running on a layer
           | even higher than the client side anti-cheat. How can you tell
           | if someone is running an aimbot or just has good aim? Sure if
           | they do something outright impossible you could ban them, but
           | heuristic approaches are going to have problems with false
           | positives as well as false negatives.
        
             | shmerl wrote:
             | Server side doesn't violate user's system with rootkits.
             | How to detect things with good level of correctness using
             | server side AI is a good question. But it's a much better
             | problem to solve than how to add even more privacy invasive
             | malware on the user's system.
             | 
             |  _> How can you tell if someone is running an aimbot or
             | just has good aim?_
             | 
             | That's the point. I don't care. As long as the game is
             | enjoyable. And I'm sure AI can be gradually trained to
             | detect cheating in more sophisticated manner do
             | differentiate non human from human patterns. Not a trivial
             | issue, but something they should invest money in as above,
             | instead of rootkits.
        
               | jandrese wrote:
               | 14:22:01 *Shmerl has joined the game       14:22:02
               | [DefinitelyNotAnAimbot] headshots Shmerl       14:22:05
               | [AnotherTotallyHumanPlayer] headshots Shmerl
               | 14:22:07 [DefinitelyNotAnAimbot] headshots Shmerl
               | 14:22:07 DefinitelyNotAnAimbot is on a killing spree!
               | 14:22:10 *Shmerl has left the server
        
               | shmerl wrote:
               | I already explained the idea above. Trade off of the
               | server side AI detection is way better than client side
               | rootkit idea. Neither is perfect, but the latter is
               | outright disgusting and crooked.
        
           | glsdfgkjsklfj wrote:
           | not sure why you are downvoted. You speak the truth, and as
           | usual get downvoted without a reply.
           | 
           | multiplayer game have the choices: a) ship game with
           | malware/trojan to try to prevent cheats, or b) open up for
           | cheats (even if client side only, like see trhu walls)
           | 
           | Most popular games chose option A (and still fail preventing
           | both client side and remote hacks)
        
             | mjevans wrote:
             | Or the server could hide the data from the client that the
             | client shouldn't be able to act on until just before that
             | data would be seen by the client. (obviously with a slight
             | tolerance for sending a bit extra that clients might need
             | if lag rubber-banding predicts it might be revealed)
        
               | cortesoft wrote:
               | That isn't really enough... that wouldn't stop aim bots,
               | for example.
        
             | shmerl wrote:
             | Another option is to develop server side AI that can detect
             | some non human behavior or behavior patterns that are
             | cheats. It's not full protection but for sure more
             | appropriate than putting rootkits on the client side.
        
               | glsdfgkjsklfj wrote:
               | oh that can't backfire at all *sarcasm
               | 
               | here is another idea: proper ranking of player abilities!
               | crazy right? something so simple should be a day-one
               | feature right? that would put all the hackers together
               | and they could even compete in their own hacking
               | league... 100% of clients satisfied!
               | 
               | now think about game companies failing to put that single
               | feature to work correctly, what changes do you think a AI
               | that detect human behaviour have or working well in that
               | space? :(
        
       | branneman wrote:
       | How is Proton a technology/library/sorftware? I got the
       | impression it's just a preconfigured Wine, but not an actual
       | implementation. Sorry if I'm misinformed.
       | 
       | And _if_ that's true, I'm sad about the credits not going to the
       | Wine team.
        
         | Zhyl wrote:
         | Proton is Wine + DXVK + d9VK + custom patches.
         | 
         | The 'secret sauce' is actually 'Steam Play' which is the
         | automated wrapping, configuration and execution of Proton
         | wrapped games without the user having to do _anything_ (other
         | than a confirmation box to confirm that a compatibility layer
         | is being used).
         | 
         | The Steam Play component turns it from a 'nice meta-
         | distribution for wine' into 'killer quality of life
         | improvement'.
        
           | tpmx wrote:
           | How much of this is open source? I'd expect everything,
           | including the per-game details?
           | 
           | (Not asking you to do research on demand, just in case you
           | already know...)
        
             | Zhyl wrote:
             | Not sure about the per-game config, but the Proton is
             | definitely open source [0], as are DXVK [1] and D9VK [2].
             | 
             | Steam Play is part of the Steam client, so is proprietary.
             | ProtonDB isn't open source but does data dumps to github
             | regularly [3].
             | 
             | [0] https://github.com/ValveSoftware/Proton/
             | 
             | [1] https://github.com/doitsujin/dxvk
             | 
             | [2] https://github.com/Joshua-Ashton/d9vk
             | 
             | [3] https://github.com/bdefore/protondb-data
        
               | tpmx wrote:
               | Thanks!
               | 
               | I guess it somehow makes sense for Valve to keep the per-
               | game tweaks private. With all of that money they're
               | printing though, I sure wish they could feel that they
               | could afford to be less defensive.
        
               | Zhyl wrote:
               | If it helps, Lutris has config for most games that are
               | open source and available.
               | 
               | https://lutris.net/
        
               | coldpie wrote:
               | None of it is private. The per-game settings are all
               | listed here, the options are all implemented in Proton,
               | which is completely open source:
               | https://steamdb.info/app/891390/info/
        
               | tpmx wrote:
               | That's very nice.
               | 
               | I think this will make game preservation easier in the
               | near future.
        
       | [deleted]
        
       | juusto wrote:
       | I would love a similar effort to be able to run the Adobe suite
       | on Linux. It is the last anchor I have keeping me in Win/Mac
       | world.
        
         | moistbar wrote:
         | Try running it through proton, you might be surprised.
        
           | crazypython wrote:
           | What happens?
        
             | moistbar wrote:
             | Not sure, I haven't tried, but Proton is basically just
             | Wine with better hardware acceleration support so I imagine
             | it'll run fine.
        
       | explodingcamera wrote:
       | While it is definitely not streamlined and very expensive, I've
       | had a wonderful experience running a Windows VM and passing one
       | of my GPUs through to it. Even VR works flawlessly, which is
       | otherwise unusable on a linux desktop. Proton definitely still
       | has major issues. A lot of the well-rated games on protondb are
       | barely playable. Still, I've played a lot of games using it I
       | otherwise wouldn't be able to experience.
        
         | charcircuit wrote:
         | >running a Windows VM and passing one of my GPUs through to it
         | 
         | This is very inconvenient because you have to install a new a
         | GPU and then plug in antother monitor into th at new GPU.
         | 
         | >which is otherwise unusable
         | 
         | VR works nearly perfect for me. The main drawbacks is a broken
         | video player in VRChat, no voice recognition in games that use
         | Window's speech API, some anticheats not working, and that
         | NVIDIA still hasn't added driver support needed for async
         | reprojection. One final thing is that audio devices sometimes
         | needed to be configured to the right device the first time you
         | run some games, but from what I've heard from Windows users
         | they have their own share of wrong speaker or microphone
         | problems.
        
         | moistbar wrote:
         | Hearing that VR works well with passthrough makes me want to
         | try it again. I remember when I last tried it, everything
         | worked great except for sound, which was staticky and choppy
         | unless I handed the whole soundcard over to the VM.
        
           | explodingcamera wrote:
           | Some setup is required, but KVM passing the system audio to
           | pipewire-pulse worked first try for me actually. I'm normally
           | using a virtual desktop to stream everything to my Oculus
           | Quest 2, including audio, and it works surprisingly well.
        
       | ThaDood wrote:
       | Proton is the reason I moved from a Windows + MacOS machine to
       | GNU/Linux full time. I understand the concern that some hardcore
       | enthusiasts might have about it making devs lazy when it comes to
       | developing native ports but to be honest I don't care. I am just
       | glad to have a simple method of gaming on GNU/Linux. Proton plus
       | Lutris and the slew other tools that have come out in recent
       | years has made the transition to GNU/Linux very easy and has
       | opened the door for many who were curious but scared of the
       | learning curb.
        
         | babypuncher wrote:
         | Frankly I believe Proton is better for the longevity of these
         | games on Linux. It's not uncommon for native Linux versions of
         | games to break over time, or become a hassle to use as they
         | rely on old unmaintained libraries.
         | 
         | Win32/Proton is almost like a framework game developers can
         | target and not have to worry about OS specifics.
        
         | neogodless wrote:
         | > making devs lazy when it comes to developing native ports
         | 
         | Is this first order thinking? Whereas second order thinking
         | might be "with Proton enabling an order of magnitude more users
         | that enjoy PC gaming to move to Linux, studios might consider
         | improving the PC gaming experience further with more native
         | ports/testing directly on Linux?"
         | 
         | I don't know if that's how things could play out, but it seems
         | logical to me.
        
           | ThaDood wrote:
           | Not for me personally, but I have seen a lot of kickback from
           | some people on other forums. Although that could just be the
           | audience. But I honestly think that if Proton gets 80-90% of
           | the work done for devs most probably won't bother trying to
           | make a native port, but I also go back and forth part of me
           | likes to think that if there is a strong non-windows or macOS
           | alternative companies will pay more attention to it.
        
           | gostsamo wrote:
           | Proton will not make devs create Linux ports, but it will
           | increase the user base and other devs might consider creating
           | Linux ports for their non-game products.
        
           | jcelerier wrote:
           | > studios might consider improving the PC gaming experience
           | further with more native ports/testing directly on Linux?"
           | 
           | that does not match the historical experience of studios
           | doing absolutely terrible ports of console exclusives to MS
           | Windows, stuff like games where you can't rebind your keys
           | and a qwerty layout is assumed, FPS is fixed at 30, etc etc
        
             | yellowapple wrote:
             | Hell, now we're starting to see ports of _mobile_ games to
             | PC platforms, with all the same weirdness.
        
           | _fat_santa wrote:
           | The problem is always market share. Unfortunately Linux has
           | and most likely will always be a niche desktop product. For
           | that reason when devs are developing a game, the question is
           | always "should we spend X amount of time for 0.5% of the
           | userbase" and often times the value proposition just isn't
           | there.
        
             | high_priest wrote:
             | Gluglu with their chromeOS has pushed the linux adoption
             | line quite rapidly. Valve finally making SteamOS a viable
             | product is definitely going to impact the change
             | significantly.
             | 
             | The only reason I still keep Windows dual booted is the
             | Office suit, which is still unbeatable.
        
           | sandworm101 wrote:
           | Because Proton creates a dangerous market pressure. The
           | linux+proton user is the ideal customer for a game developer:
           | someone paying full price but to whom you owe absolutely no
           | obligations. Bug reports from Proton users can be safely
           | ignored. They should feel lucky if the game even started
           | under their not-supported hack of an operating system. But
           | those who purchase a native linux client (KSP, Factorio,
           | Prison Architect etc) have to be offered at least a modicum
           | of support.
           | 
           | I like proton. I really like being able to play subnautica.
           | But every time a game updates I cringe a little because I
           | know any new linux-related bugs are more my problem than
           | theirs. I would much rather have game developers treat linux
           | users as full customers.
        
             | herbst wrote:
             | This is 100% true. So far i have not even received a answer
             | to 5+ reports about issues running with proton. Even
             | thought most are simple fixed unity quirks
        
             | Corazoor wrote:
             | I have never viewd it that way, but you are absolutely
             | right about the danger.
             | 
             | On the other hand I have now seen multiple games where the
             | developers were implementing wine specific bugfixes.
             | 
             | I think it goes both ways: Showing willingness to support
             | at least proton/wine will also net you some additional sold
             | copies.
             | 
             | And being unfriendly towards linux users is probably more
             | bad PR nowadays than it used to be.
        
               | sandworm101 wrote:
               | Showing support for linux is great, but what about DRM?
               | What happens when the desire to prevent piracy of the
               | windows client means attaching software that will never
               | in a million years run on linux? DRM is why linux users
               | have basically given up on ever getting access to games
               | from the largest developers.
        
               | Karunamon wrote:
               | I'd rank anti-cheating as a problem with a similar effect
               | but without the ethical concerns of DRM. Few customers
               | want DRM, but nearly all customers want fair games, yet
               | anti-cheat is just as hostile to "non-intended"
               | environments as DRM.
        
               | sandworm101 wrote:
               | The difference between DRM and anti-cheat is just
               | semantics. The license says "do not cheat" and the
               | software enforces that license = DRM. But lots of players
               | really don't care about "fair". Any game with a large mod
               | community, mostly single player games like KSP or
               | minecraft, generally stays far away from any form of DRM.
               | The entire concept of "cheating" doesn't really exist in
               | such games.
        
               | wolrah wrote:
               | > Any game with a large mod community, mostly single
               | player games like KSP or minecraft, generally stays far
               | away from any form of DRM.
               | 
               | Many major first person shooters stand as counterpoints
               | to your claim. Most Valve games for example are
               | incredibly mod friendly, at the same time Steam was a
               | pioneer in online DRM and Valve Anti-Cheat (VAC) is
               | generally reasonably effective.
               | 
               | Even games where the anti-cheat isn't as mod-friendly as
               | Valve's often offer modes where the game can be launched
               | with anti-cheat disabled but you lose access to public
               | matchmaking and ranked play, only being able to play on
               | private games and/or servers that have turned off anti-
               | cheat themselves. The PC port of Halo does this well.
               | 
               | > The entire concept of "cheating" doesn't really exist
               | in such games.
               | 
               | For the record Minecraft does in fact have anti-cheat,
               | but it's mostly just about illegal movements versus
               | anything else, flight without creative privileges in
               | particular. Anything beyond that is up to the server
               | operator and their chosen plugins. Cheating is still
               | definitely a thing, at least when playing survival with
               | other people, but what defines cheating is up to each
               | group to decide for themselves.
               | 
               | ---
               | 
               | DRM and anti-cheat do have the same big picture goal in
               | the end, prevent the user from tampering with the
               | application, but I do agree with the above poster that it
               | is very different ethically. We all want our ranked play
               | to be free of cheaters.
        
               | sangnoir wrote:
               | > The difference between DRM and anti-cheat is just
               | semantics
               | 
               | Not really - DRM = anti-copying/anti-piracy, anti-cheat
               | is self-explanatory. Both sometimes employ similar
               | strategies (anti-tampering/poking around with
               | executables, linked libraries or memory), but they are
               | not the same thing
        
               | yjftsjthsd-h wrote:
               | That's one view, but I'd argue that they are both
               | variations on the general problem of "how to run software
               | on a computer without letting the owner of that computer
               | actually control the software". When it's against piracy,
               | the goal is to make sure that the software can refuse to
               | run if it's not correctly licensed or to make sure that
               | the user can't send its output to a recording, and when
               | it's against cheating the goal is to make sure that the
               | user can't modify or view the game state except through
               | the standard game UI, but both revolve around denying the
               | user power over software executing on their hardware.
        
               | Corazoor wrote:
               | I have personal experience with that problem. Recently I
               | had to install a secondary windows boot just to play W40K
               | Battlefleet Gothic Armada in drm-protected COOP!
               | 
               | But DRM is a problem in and of itself. Something which
               | linux gamers can't even change by refraining from buying,
               | with their mighty ~1% market share.
               | 
               | Also, the companies who rely that heavily on drm are not
               | really in the business of providing native linux clients
               | either. So proton can hardly be a hindrance for adoption
               | here...
        
             | matt123456789 wrote:
             | It does create a dangerous market pressure, but entirely by
             | accident. Valve has developed an amazing piece of software
             | in Proton and made it freely available, but offered no
             | support for developers. Proton is an enormous library
             | papering over an equally enormous API gap between Windows
             | and Linux. Normally when game developers use such
             | components (like engines) they pay a licensing fee, so that
             | when something breaks, if it's the licensed component's
             | fault, they can expect support in fixing issues. Since
             | Valve doesn't offer a paid support option to devs, they are
             | in a difficult position - Proton is by far the easiest way
             | to get games running on Linux, but can't be officially
             | supported without incurring the cost and overhead of
             | bringing on a team of Proton specialists to ensure
             | compatibility.
             | 
             | I'm not in this area professionally so maybe I have a few
             | things wrong here.
        
               | sandworm101 wrote:
               | Proton is not a ground-up valve product. It is an
               | implementation of WINE, a project that has been around
               | for a long while. Valve made it pretty and easy to use,
               | integrating wine into their launchers, but it isn't
               | entirely their project.
               | 
               | https://github.com/ValveSoftware/Proton
        
             | Qwertious wrote:
             | The solution here is unbinding native _support_ from native
             | _compilation_. It seems to me that the ideal world is
             | someone who (or someone 's contractor who) provides a
             | proton wrapper for a game that works with zero bugs
             | compared to running on Windows, and then either patches the
             | bugs clientside or provides patches for wine/proton.
        
             | cacois wrote:
             | Conversely, if proton is creating a much larger linux gamer
             | market (its on of the big reasons I switched to linux as my
             | daily driver), might this new market not soon be able to
             | exert pressure on developers for first-class linux ports?
             | 
             | Bit of a potential chicken and egg problem with developers
             | supporting linux natively that proton might help solve.
        
               | sandworm101 wrote:
               | >> for first-class linux ports?
               | 
               | I don't want ports. I want proper linux clients developed
               | alongside the other clients, which is relatively easy
               | under tools like unity. Every developer gives lip service
               | to "maybe linux later" but they never do it. If they
               | aren't doing cross-platform development from day one
               | there is next to zero chance of them doing it later in
               | the dev cycle when such things are far more expensive.
               | 
               | What would really light a fire under developers would be
               | for people to run away from windows for other reasons. A
               | few more privacy fiascos. Yet another attempt at
               | "versionless" windows. Another Vista. Only when users
               | actually dump windows for other reasons will major game
               | developers truly care about linux.
        
               | acomjean wrote:
               | I don't think anyone wants ports. I use linux as my home
               | machine now and the desktop application delivery on linux
               | is pretty fractured (flatpak or snaps or debs..). You
               | kinda wish in the small desktop linux market there would
               | be one distribution method to rule them all.
               | 
               | we can't even get MS office or Adobe to port to linux.
               | Open Source coders have done well to get us somewhat
               | working alternatives. (LibreOffice, Krita and Blender
               | come to mind)
               | 
               | I've had good luck with Proton. It makes me not have to
               | use a second machine for games.
        
               | Nojlk wrote:
               | It's been 30 years. This was nothing but a pipedream
               | before Proton came along. It's probably still a
               | pipedream, but at least we'll be able to play more games
               | on Linux now. Don't let perfect get in the way of good.
               | 
               | There's never going to be a mass exodus to Linux. People
               | have been promising the year of the Linux desktop for as
               | long as Linux has been a thing. It's time to find a way
               | to coexist, and Proton is so far one of the best
               | solutions for gaming.
        
               | sandworm101 wrote:
               | It was more than a pipe dream. The mobile game revolution
               | happened long before proton. Windows penetration in
               | mobile gaming is <1%. Now we have some interesting Mac
               | chips that will require cross-platform development too.
               | And many of the best linux games (KSP) were popular
               | before proton. WINE/Proton is a force, but is not the
               | only player in the cross-platform gaming space.
        
               | dagmx wrote:
               | Relatively easy to build perhaps, but you still need to
               | have a QA team for it, support it after release etc...
               | 
               | That's also assuming they're using an off the shelf
               | engine that is also bug free on those platforms. Both
               | unreal and unity aren't at the same level on Linux as
               | their windows counterparts, and Lord knows I've tried .
               | There's always one more thing that doesn't work and
               | requires workarounds.
        
               | deckard1 wrote:
               | I think people are vastly underestimating how much gaming
               | sucks even on Windows. Nier: Automata _still_ hasn 't
               | received a single PC patch to my knowledge. Many of the
               | games on Windows are ports as well, such as Nier.
               | 
               | The PC has largely taken a backseat to consoles. It's a
               | bit much asking for Linux native, let alone, Linux ports.
        
               | Shinkirou wrote:
               | Since you mentioned Nier: Automata, I'll just add that
               | I've been playing it with proton for the past 2 weeks.
               | I'm at ~20 hours of playtime and it's been flawless so
               | far (without resorting to any 3rd party patch like FAR).
        
             | ubercow13 wrote:
             | I have bought many native Linux games that simply don't
             | launch, but run perfectly in Proton. Companies also stop
             | updating their Linux ports often. There is so little market
             | pressure to support Linux in the first place that Proton's
             | effect is basically irrelevant. Most Linux ports sucked
             | anyway and often Proton performs better including with
             | things like Unity games, so no big loss.
        
               | badsectoracula wrote:
               | > I have bought many native Linux games that simply don't
               | launch, but run perfectly in Proton. Companies also stop
               | updating their Linux ports often
               | 
               | They also stop updating their Windows versions, the main
               | difference is that Microsoft cares a bit more about
               | backwards compatibility than the vast majority of Linux
               | desktop developers.
        
               | ubercow13 wrote:
               | That's true but I was referring to games that continue to
               | add new features and improvements to their Windows
               | client, but leave the Linux client on an old version,
               | which is a separate issue. With online games this
               | sometimes even means that Linux users will no longer be
               | able to play with Windows users.
               | 
               | On the other hand Wine probably has better backwards
               | compatibility with old Windows games that Windows does in
               | many cases.
        
               | sandworm101 wrote:
               | >> Most Linux ports sucked anyway
               | 
               | Port /= native client.
               | 
               | Try the KSP linux client. It is far more stable than the
               | windows client. Heck, I've found it more stable than my
               | outlook on my work machine, more stable than MS office on
               | MS windows.
        
               | ubercow13 wrote:
               | Port, native client, whatever. Most native Linux versions
               | do not work well at all, and many that do have very low
               | performance OpenGL renderer rewrites that cannot compete
               | with DXVK.
               | 
               | There are obviously exceptions, but IME they are quite
               | rare.
        
             | babypuncher wrote:
             | I think the opposite might end up being true. With a
             | critical mass of users on Proton, developers end up being
             | pressured to make sure their games work properly in it.
             | When a substantial number of their users have a problem
             | running a new version of their game, even on an unsupported
             | platform, they tend to do something about it. There have
             | been a few instances of this happening already for some
             | high profile games.
        
             | donio wrote:
             | Native Linux games break too, especially older ones. I have
             | had to switch to Proton for several games I used to run
             | native because their native version has stopped working
             | after some library change.
             | 
             | At this point I have more faith that a game with solid
             | Proton/Wine support will work on the long term than a
             | native one.
             | 
             | There are many exceptions in both directions of course,
             | this is just my personal experience with the games I happen
             | to be playing.
             | 
             | It wouldn't be the worst thing in the world if Proton/Wine
             | became the standard supported runtime for games.
        
             | unethical_ban wrote:
             | Alternative outcome: At least some developers who are
             | passionate about helping users who ask for help may look
             | into issues with games crashing on proton.
             | 
             | I get your concern but I think it's a form of "perfect
             | being the enemy of good". Your stance boils down to "don't
             | enable effective workarounds to play non-linux programs on
             | linux" because there is a chance it will reduce the already
             | rare motivation for devs to make native builds on Linux.
        
             | rebuilder wrote:
             | Frankly, if you don't care about your customers, you can
             | ignore all their bug reports. Whether they're on a
             | supported platform or not doesn't seem like it would matter
             | much. The real question is whether there are enough Proton-
             | using customers to warrant paying attention to their woes.
        
           | renonce wrote:
           | Even if devs don't make native ports they would still work on
           | improving compatibility with Proton as long as there are
           | fresh Linux players
        
           | kevincox wrote:
           | This seems like right approach, although I'm not a purist
           | anyways. I have a personal policy not to buy games unless
           | they have Linux support, however I have decided that games
           | that officially support Proton are good enough. At the end of
           | the day I just expect that it works, if the performance or
           | something is terrible I can always refund it.
           | 
           | I don't really care what tools/APIs the devs use as long as
           | it works well. If they target Windows APIs but use Wine that
           | is fine with me as long as they test it and make sure it
           | works.
           | 
           | And as you said, if this allows more people to game on Linux
           | it makes the Linux experience more important to the game
           | developers. If they decide at some point that Wine is holding
           | them back they will make that switch when the investment
           | makes sense. I think that the most important thing to the
           | long-term success of Linux gaming is ensuring that companies
           | think they can make money there. If they think they can make
           | money then they will continue to make games and put effort
           | into making sure that the games work well.
        
         | MeinBlutIstBlau wrote:
         | I'm in the same camp because a lot of devs that say they have
         | Linux support don't always support it well.
        
         | 2OEH8eoCRo0 wrote:
         | I finally took the plunge and started dual booting with Fedora
         | as the default. Unless I plan to game I just use Linux and it's
         | been awesome. Though I can't use Wayland (Nvidia) and digital
         | audio is flakey (though fixed in fedora 34), none have been
         | deal breakers.
        
           | zbobet2012 wrote:
           | Wayland with Nvidia works in fedora 33, you just have to un-
           | blacklist the driver.
        
             | 2OEH8eoCRo0 wrote:
             | I'll have to take a look at that later- thanks! Every time
             | I revisit this there's some issue.
        
               | 2OEH8eoCRo0 wrote:
               | It seems to be working but performance is worse than when
               | using x11. it's quite usable but I'm switching back for
               | now.
        
         | washadjeffmad wrote:
         | I dropped the "native Linux or nothing" mindset sometime in
         | 2013 when I saw the harm it did to developers. As a
         | disproportionately vocal minority comprising <1% customers but
         | >50% of bug requests, making Linux users happy was pretty
         | literally taking food out of some dev's mouths.
         | 
         | The two goals that actually needed to be achieved were
         | preventing market monopolies and enabling smaller devs, which
         | platform agnosticism has been a welcome and necessary side
         | effect of.
         | 
         | i) Reducing the resource overhead required to publish and
         | support games is make or break for indie/small devs. Just by
         | being Steamplay/Proton aware, compatible games don't require
         | exclusive support, allowing devs to focus on content and
         | expansion instead of learning quirks of all different distro
         | just to be able to support that one user on Hannah Montana
         | Linux. Helping individual customers feels great, but it can
         | become a deadly rabbit hole.
         | 
         | ii) The market aligned against publishing monopolies, which
         | Valve isn't singlehandedly responsible for but has been a major
         | contributor to. Linux native was just a way to get devs and
         | publishers to realize that they couldn't and shouldn't fall
         | prey to the exclusive marketplaces on the rise at the time like
         | GWFL that would only reduce choice and availability for
         | customers and non-AAA devs in the long-term. Breaking OS
         | dependence was key in this.
         | 
         | I think we ultimately want Linux to be able to do whatever we
         | want, be that running video games, powering Mars rovers, or
         | running our HPC clusters. Once software can be run with the
         | same ease on Linux as on Windows, it might as well be Linux
         | native, and non-FOSS Linux purist arguments are confusing and
         | dilute that.
        
           | sandworm101 wrote:
           | >> fall prey to the exclusive marketplaces on the rise
           | 
           | Valves initial support for linux was for precisely these
           | reasons. Microsoft was talking about restricting which games
           | could run on windows in much the same way an Apple does with
           | iPhone software. The prospect of Microsoft having
           | veto/censorship powers over violent video games struck fear
           | across the industry. Valve then pushed towards "steam
           | machines" running not-windows. Those issues have reduced as
           | of late but were the trigger for what would eventually become
           | the proton project.
        
           | charcircuit wrote:
           | >a disproportionately vocal minority comprising <1% customers
           | but >50% of bug requests
           | 
           | I doubt that this is generally true based off the discussions
           | I've seen in the Steam forums for various games.
        
             | yjftsjthsd-h wrote:
             | It could also be true in a good way. Would it be so hard to
             | claim that Linux users are more likely to report bugs, so
             | the difference is not "Linux users are whiny" but "Windows
             | users saw the same bugs and just suffered or stopped buying
             | your program silently, while Linux users saw bugs and
             | actually told you about it"?
        
             | washadjeffmad wrote:
             | This was circa 2013. Unity3D had barely included build
             | options for Linux publishing, and it was a much less mature
             | time for gaming on Linux.
             | 
             | So you're right, it isn't generally true today.
             | 
             | I personally don't use the Linux builds if the Windows
             | version works with Proton, but I do download them for
             | archival. I also don't submit bug reports to devs for
             | Steamplay issues, so that's another factor.
        
         | k__ wrote:
         | How good does this work with things like Oculus Quest, SteamVR,
         | etc.?
         | 
         | Are there any performance implications?
        
           | ad404b8a372f2b9 wrote:
           | There is still no functional VR media player for linux, none
           | of the Windows ones work with Proton and the official SteamVR
           | Media Player has no linux release.
        
             | Yen wrote:
             | I've been using Skybox on steam vr on linux, and it seems
             | to work consistently for viewing local video files, whether
             | flat or side-by-side.
        
               | ad404b8a372f2b9 wrote:
               | Doesn't work for me on Ubuntu 20. I've bought pretty much
               | all those available on steam.
        
             | WorkLobster wrote:
             | I use Whirligig, which works with a minor fix documented on
             | ProtonDB.
        
               | ad404b8a372f2b9 wrote:
               | Whirligig does not work for me with the recommended fix.
        
               | WorkLobster wrote:
               | Just to make sure we're talking about the same fix, do
               | you mean running the LAV installer first (edit: followed
               | by selecting DirectShow in the options)? That worked for
               | me with Proton 5.13-6.
        
             | podiki wrote:
             | Not sure what you mean, but there is the open source vr-
             | video-player [0] that works with YouTube, can put flat
             | games on a virtual big screen, etc. Works great.
             | 
             | [0] https://git.dec05eba.com/vr-video-player/about/
        
               | ad404b8a372f2b9 wrote:
               | Uh! Never found this one despite extensive googling. I'll
               | install it and report back.
        
               | podiki wrote:
               | I found it in a round about way too, could use some
               | better publicity maybe. You can also use this to enable
               | side-by-side 3D in VR, so like the old Nvidia 3D shutter
               | glasses that made games pop out of a flat screen, you can
               | see that in your virtual screen in VR. Take a look at
               | SteamTinkerLaunch [0] to set that up (currently helping
               | organize that giant readme, but the info is all there to
               | play around with [1]).
               | 
               | [0] https://github.com/frostworx/steamtinkerlaunch
               | 
               | [1] https://github.com/frostworx/steamtinkerlaunch#Side-
               | by-Side-...
               | 
               | Edit: I should say side-by-side mode works for games with
               | it builtin (like Trine) but can also use shader injection
               | to emulate this which can work pretty well too.
        
           | Nullabillity wrote:
           | My Valve Index works fine for me (both native and Proton), as
           | long as I keep SteamVR on the linux_v1.14 branch. It does
           | have some issues keeping up sometimes, but that's probably
           | mostly my ancient GPU (AMD RX480).
        
             | away_throw wrote:
             | The RX 480 is far from ancient and is probably one of the
             | best cards that I've used. When I RMA'd my RX 5700XT (which
             | still crashes after RMA), this thing was a champ. This card
             | is still king for 1080p gaming and can handle 1440p too.
        
               | zlynx wrote:
               | It is almost 5 years old and several generations back.
               | Perhaps not "ancient" but it's aging.
               | 
               | From the 480 there was the 580, Vega 56/64/VII, RX 5700
               | and now the 6800.
               | 
               | From a few random benchmark site checks online the 6800
               | is over three times faster than a 480.
               | 
               | Admittedly, to actually buy a 6800 series it is probably
               | at least three times the price of a new 480.
        
           | lexa1979 wrote:
           | I can speak for Oculus Quest 2, plugged with a cable in the
           | computer: it doesn't work at all. SteamVR works by itself in
           | native linux mode, but for the Quest 2 to be recognized, you
           | need to run an Oculus windows only application that makes it
           | look like it is a Rift headset... So... after years on
           | Xubuntu only, I ended up reinstalling Windows to satisfy my
           | new VR gaming "needs"...
        
           | podiki wrote:
           | There will tend to be at least a little performance
           | difference from Windows, but personally haven't tested it. I
           | have an Index and it works great [0], though I really need a
           | GPU upgrade (which is impossible these days, as others here
           | noted). I only play on Linux so can't compare to Windows, but
           | besides some little things not being supported like
           | passthrough camera, base station power management (though you
           | can do it through your phone), it works without any fuss.
           | 
           | [0] https://boilingsteam.com/the-valve-index-on-linux-on-a-
           | min-s...
        
           | ekianjo wrote:
           | This should answer your questions
           | https://boilingsteam.com/the-state-of-virtual-reality-on-
           | lin...
        
           | Yen wrote:
           | I've been using an HTC Vive on linux. It usually works pretty
           | great. The performance might be percentage-points worse than
           | a "clean" Windows install, but in my experience Windows
           | didn't manage to stay clean.
           | 
           | I've got a gtx 1070, which at this point is pretty far from
           | top-of-the-line VR-capable card. I'd probably get
           | significantly better performance improvement per effort spent
           | by upgrading my card than I would by tweaking the OS.
           | 
           | I can pretty consistently enjoy VR games. I haven't tried vr
           | web browsing in a while; I remember it being pretty finicky
           | on Windows several years ago.
        
           | sandworm101 wrote:
           | I own a valve index. I use it only on linux (mint) via
           | proton. I can say that it does work. There are quirks. don't
           | expect it to be seemless. For instance, more than half the
           | time I start SteamVR but have to then "restart" the headset.
           | Once it is working it is working.
           | 
           | Not all VR games support linux but many do, probably a higher
           | proportion than amongst non-VR games. VR games tend to come
           | from smaller developers who are generally not implementing
           | the things that bork linux (eg DRM).
           | 
           | IMho now is not the time to get into VR, on any OS. You need
           | a serious graphic card. Whatever you are running now, you
           | will want something better once you plug in a VR headset.
           | Good luck with that atm.
        
             | away_throw wrote:
             | The restarting issue also occurs for me on Windows 10.
             | Although, it usually occurs 80% of the time rather than
             | half for me. I suspect it might be due to me plugging in
             | power to the headset after starting the system, but I've
             | seen it occur without doing that as well, so I am unsure.
        
               | sandworm101 wrote:
               | That's my thinking too. I have my VR hardware (2 tracker
               | things+headset) on a power bar that I turn on separately
               | after boot.
        
           | ThaDood wrote:
           | I cannot speak to VR stuff specifically, I have heard of some
           | issues with VR from lurking on other forums but I have no
           | personal experience with them.
           | 
           | As for performance implications in my experience it tends to
           | vary. Some games running on Proton run better than the
           | GNU/Linux native ports and their Windows alternatives.
           | Sometimes the native ports are better when compared to ones
           | using Proton but for someone who is a "casual" I have not
           | seen any noticeable performance difference. Of course this
           | might not be the case if you are running on cutting edge
           | hardware and playing the latest games.
        
           | ebegnwgnen wrote:
           | Maybe the Valve Index works through SteamVR ?
           | 
           | For oculus it won't work because it requires the oculus
           | windows app.
           | 
           | (Even when you use SteamVR with an Oculus, actually it's
           | using Oculus app behind)
           | 
           | There are also some projects to reverse-engineer / implement
           | open tracking for VR headsets :
           | https://monado.freedesktop.org/#supported-hardware
        
         | markjgx wrote:
         | I choose to irrationally support Linux, because I like Linux.
         | There is literally no financial incentive for me to do so. We
         | were recently debugging a newer build on Linux, which was
         | inexplicitly crashing on a players machine, while running great
         | in the testing environment. This was causing a major headache
         | as the game needed to ship that day.
         | 
         | We had another Linux volunteer test it out on his mostly
         | vanilla Ubuntu setup, and it worked great. Ended up creating a
         | chart of all the available testing configurations, e.g.
         | comparing drivers across all the available environments. The
         | supposed blame ended up being a statically linked library on
         | his system. Funny thing is the tester who was crashing was
         | enjoying the game in Proton while I was debugging the Linux
         | build.
        
           | bogwog wrote:
           | AppImage to the rescue! (https://appimage.org/)
        
           | rolandog wrote:
           | Would you mind sharing the name of your game? I'm saving up
           | to buy some games soon, and I'd like to support cool devs
           | like you!
        
             | markjgx wrote:
             | Thanks. It's called BadLads, it's all about multiplayer
             | roleplay, where each player has their own job. The games
             | about to get giant procedural cities (with full interiors!)
             | and native virtual reality support. Here's the last
             | devblog, although a bit dated:
             | https://devblog.chemicalheads.com/posts/upcoming-update-
             | teas...
             | 
             | https://store.steampowered.com/app/1200710/BadLads/
        
               | rolandog wrote:
               | Thanks for replying; it looks really great! I just
               | purchased it, and I hope to play it over the weekend!
        
               | yissp wrote:
               | This looks really cool. From the description is sounds a
               | bit like DarkRP in Garry's Mod. I remember having a lot
               | of fun with that mode.
        
           | ubercow13 wrote:
           | Did you consider requiring Steam Linux Runtime? The most
           | recent versions use containers so that even glibc will be a
           | fixed version.
        
       | cf wrote:
       | The problem with Proton is it is leading many game developers to
       | actually drop Linux support. They basically say players seem to
       | be able to get the game to work on Proton and that's that.
       | 
       | But with no official support there is no guarantee it will
       | continue to work with updates. There is no promise to even try to
       | make it work if it breaks. And that's the major stuff. Imagine
       | spending 20, 30, or 60 dollars on a game that can break at any
       | moment and know there will be zero support waiting for you. And
       | that's hard breaks. Performance hiccups will be given zero
       | attention by the developers.
       | 
       | There is all this talk that Proton will make people want to
       | develop native Linux ports but I don't see any data or logic to
       | back that up.
        
         | thrwyoilarticle wrote:
         | >Imagine spending 20, 30, or 60 dollars on a game that can
         | break at any moment and know there will be zero support waiting
         | for you.
         | 
         | I don't have to imagine: I play Steam games on Windows.
        
           | bogwog wrote:
           | At least on Windows you can try troubleshooting and various
           | workarounds to problems to a certain extent, or ask for a
           | refund.
           | 
           | I bought Pillars of Eternity on the Nintendo Switch for $60,
           | which was broken on day 1, still broken today, and officially
           | abandoned by the publisher (Versus Evil)
           | 
           | This isn't related to the OP in any way, I'm just still angry
           | about it.
        
             | godshatter wrote:
             | Linux players, in my experience, are more used to having
             | their problems be ignored and have stronger feelings that
             | they are part of a community and thus are more forthcoming
             | with potential fixes and/or testing of things for other
             | users that are also running linux, so they too help with
             | troubleshooting and workarounds. I feel your pain about the
             | situation you ran into with the Switch.
        
         | mewse wrote:
         | I have a game on Steam, developed primarily on Linux, and
         | providing a Linux build (in addition to Windows and Mac).
         | 
         | Linux makes up approximately 0.5% of my sales. (Mac is about
         | 2%, and Windows is the other ~97%) And from conversations with
         | other developers, these are pretty standard percentages. I make
         | and offer a native Linux build because I wanted to do it, but
         | the financials really aren't there to justify it from a hard
         | business perspective.
         | 
         | Proton really isn't the thing that makes game developers choose
         | not to make and support Linux builds of their games; it's the
         | lack of an audience (and often developers not knowing enough
         | Linux to be able to provide support for it). My hope is that
         | Proton can build up the audience, so that it starts making more
         | financial sense for studios to serve that audience.
        
           | macNchz wrote:
           | Exactly... I keep reading these concerns that Proton will
           | cause developers to ignore Linux, when really there's
           | effectively zero incentive for developers to pay attention to
           | Linux in the first place, given how few people use the
           | platform to play games.
           | 
           | In my view any system that makes it realistic for people who
           | buy games to use Linux full time can only increase the
           | chances a developer will be able to justify supporting a
           | Linux version of their game.
           | 
           | I use desktop Linux primarily (complemented by a Windows
           | partition and a Mac laptop) and would love to see more
           | support from game developers, but the idea of such a small
           | niche of users turning their noses up at "ports" and
           | demanding native builds with support is borderline absurd.
        
           | cf wrote:
           | Basic question, if someone buys a game to run it through
           | Proton do they look like a Windows or Linux user on your end?
           | 
           | How would you feel about games being made available for free
           | to Linux users if it uses Proton. If the game contributes
           | basically nothing to your bottom line and you don't plan to
           | support them anyways, why not? It will only grow the audience
           | more quickly.
        
             | galgalesh wrote:
             | Users running a game in proton show up as Linux users, not
             | windows users. Because of this, many games already show a
             | bunch of Linux players even though the game doesn't have a
             | native port.
        
         | Zhyl wrote:
         | Could you cite some examples? I know of games that have dropped
         | Linux support (RUST, Rocket League) but those are all to do
         | with Anti-cheat rather than citing Proton as a feasible
         | alternative to a native port.
        
           | cf wrote:
           | Sure thing.
           | 
           | Supergiant has previously released all their games (Bastion,
           | Transistor, Pyre) with Linux support. With Hades they
           | explicitly said would not come to Linux, and in fact cite the
           | presence of Proton as a reason [1]
           | 
           | Nicalis games has released games like Cave Story, VVVVVV and
           | Binding of Isaac with Linux support. But the latest DLC of
           | BoI will not have Linux support.
           | 
           | 1. https://steamcommunity.com/app/1145360/discussions/0/16397
           | 94...
        
             | Zhyl wrote:
             | Thanks, I will read up on these. I was feeling fairly
             | secure that this was a concern that hadn't materialised,
             | but it seems I have since been proved wrong :)
        
               | cf wrote:
               | Thanks! And believe me I want to be proved wrong on this.
               | If you find any developers that were motivated to create
               | a native Linux port of their game due to strong numbers
               | on Proton I want to know!
        
             | kevingadd wrote:
             | Is it a bad thing that Hades doesn't have an official Linux
             | client if it runs perfectly under Proton? They seem to be
             | willing to invest heavily to get the game onto more
             | platforms considering that (AFAIK) they rewrote the entire
             | game in C++ to be able to port it to Switch, so it would
             | surprise me if this is a "we don't care about you"
             | situation and not a "Proton is good enough and doing a
             | from-scratch Linux port would be expensive" situation. For
             | their games before Hades they were using a portable
             | middleware layer (FNA or MonoGame) and the C++-based engine
             | they licensed for Hades is not the same.
             | 
             | I definitely do not believe that Supergiant's choice here
             | was motivated in any way by Proton. I think the costs
             | simply didn't justify a custom port for them this time if
             | making it a better experience would be difficult.
             | 
             | P.S. Hades has an official Vulkan client, not just
             | Direct3D, so the gap between native and emulated on Proton
             | is much smaller than it would be for many games.
        
         | Cthulhu_ wrote:
         | I think it's absolutely fine. How many people test their web
         | applications on Linux? Few, because there's a virtualization
         | layer between the application and the underlying operating
         | system, so webapps are a write once, run anywhere application.
         | 
         | Games can be the same, they just need an abstraction layer - be
         | it a VM, an emulator, or whatever Proton is.
         | 
         | And sure, you may not get perfect performance, but that is
         | becoming less and less of a problem.
        
           | bogwog wrote:
           | > or whatever Proton is.
           | 
           | IIRC, it's a fork of WINE
        
         | bogwog wrote:
         | Linux will always be a second-class citizen to game devs until
         | it gets a lot more users.
         | 
         | But the new people that come in, those that likely migrated
         | from Windows or Mac, are not going to care whether or not the
         | game is a native Linux port or if its running on Proton.
         | They'll only care that the game works, and works well.
         | 
         | If we ever get to the point where Linux gamers become a
         | significant percentage of the market, then developers will be
         | forced to pay attention to Linux support. If Proton can't
         | deliver competitive performance and stability, then that means
         | they will be forced to do proper Linux ports.
         | 
         | So the only thing needed to encourage developers to provide
         | real Linux ports is to increase the size of the Linux gaming
         | community by any means necessary. Whether that's through
         | Proton, or even virtualization, the goal stays the same.
        
         | bryanlarsen wrote:
         | Market share is king. With Linux at 1% Linux gamers are
         | screwed, Proton or not.
        
           | Barrin92 wrote:
           | also from several game devs I've talked to, not only is the
           | market share negligible, the bug reports aren't. Common
           | sentiment was that Linux was ~1% of their sales but a third
           | of complaints.
        
             | lukeschlather wrote:
             | This probably reflects the character of Linux users more
             | than Linux. To really unpack that you need to properly
             | categorize the complaints: (Linux platform bug, Cross-
             | platform bug, User error.) If 50% of the bugs are real
             | cross-platform issues, then ditching Linux saves a lot less
             | than you think (and you're potentially losing some high-
             | quality free QA.)
        
               | fuu_dev wrote:
               | you should read this:
               | https://twitter.com/bgolus/status/1080213166116597760
        
               | yjftsjthsd-h wrote:
               | The claim upthread is that that particular case shouldn't
               | be taken at face value:
               | https://news.ycombinator.com/item?id=26358183
        
               | mjevans wrote:
               | Possible solutions:
               | 
               | Have a demo so users can tell how well supported their
               | platform is.
               | 
               | Be clear about the target platform (E.G. Tested on Debian
               | 10.8 + NonFree, Ubuntu 2020.04 etc; also include the
               | minimum supported OpenGL / Vulcan / whatever version
               | etc.)
               | 
               | Document the product execution lifecycle, and how to
               | manually skip steps. (E.G. steam calls X to start the
               | launcher, the launcher calls Y to start the game. These
               | are the arguments each take to modify behavior.)
               | 
               | Have developer level debug checks in the logs. Print to
               | standard error where you're trying to open a log file
               | ("Opening log file: %s\n"), have an example of what a
               | healthy log file should look like. If a native command is
               | missing say so, and if there's a test-platform link to
               | the package page for that platform, as well as the source
               | website. (Eventually historical gamers might need to
               | visit Archive.org to grab the last published version.)
               | Have debug levels to increase verbosity (even if it's
               | just "production" vs "collect crash report") validate
               | every assumption and requirement in the crash report log
               | level. You shouldn't need to ask the user for any
               | additional information other than the log file, because
               | it should all be right there in the log file.
        
               | chmod775 wrote:
               | This. Most of the Windows users in my circles wouldn't
               | even think of writing bug reports, whereas many Linux
               | users are developers, often immediately think of writing
               | a bug report, and are also technical enough to do it[1].
               | 
               | [1] It takes some technical experience to make an
               | educated guess of where the problem lies. Drivers? OS?
               | Game? Hardware? And if you're on Windows: Some gaming
               | overlay? AV?
        
             | Zhyl wrote:
             | I know this sounds silly, but would you be able to confirm
             | that this is based on actual conversations that you've
             | personally had with game developers about projects they've
             | personally worked on?
             | 
             | There have been rumours stoked especially by tweets from
             | the Planetary Annihilation developer that he has since
             | retracted/clarified but these still seem to fuel a lot of
             | negative perceptions of Linux support that aren't seen in
             | the main.
        
               | Barrin92 wrote:
               | yes it was from actually talking to several indie game
               | devs, I'm not familiar with the Planetary Annihilation
               | case.
        
               | Zhyl wrote:
               | That's fair. I know it's more likely that this is the
               | case on HN, but there's been multiple times on Reddit
               | when I've asked people to elaborate and it turns out that
               | when they say "I've spoken to Devs" they actually mean "I
               | read a comment on Reddit" or "I saw a tweet that said
               | it".
        
           | cf wrote:
           | This has always been true, but Linux gets treated worse than
           | OS X even though those users also have tiny market share.
        
         | spijdar wrote:
         | > There is all this talk that Proton will make people want to
         | develop native Linux ports but I don't see any data or logic to
         | back that up.
         | 
         | I haven't heard of this, honestly. I'd fully expect it to
         | damper Linux port development, and I'm not sure that's a bad
         | thing.
         | 
         | It's entirely possible for a game developer to treat bug
         | reports from Proton users as legitimate, just as much as they
         | may for a native Linux port. Wine is effectively just another
         | Win32 runtime that happens to run on the Linux kernel instead
         | of WinNT.
         | 
         | I've had instances where the native Linux port of a game failed
         | to launch entirely, but the Windows version through Proton
         | worked flawlessly. I've also heard that some games perform
         | better on Proton than native, because of the DirectX -> Vulkan
         | translator outperforming straight OpenGL on Mesa.
         | 
         | Other commenters have mentioned this, but it boils down to
         | market share. Linux's market share is downright trivial. If I
         | was a game dev being raked over the coals for a release date, I
         | wouldn't frankly give a damn over Linux, and I say this as
         | someone who mainly uses Linux.
         | 
         | That's why I don't think this is a problem. If Proton becomes
         | big enough then it becomes another "target", just another
         | runtime to replace the old glibc/mesa one that devs can test if
         | they want to.
        
         | reader_mode wrote:
         | > Imagine spending 20, 30, or 60 dollars on a game that can
         | break at any moment and know there will be zero support waiting
         | for you.
         | 
         | So spending < than people make in an hour here for a potential
         | inconvenience that comes from updating to a new release - I can
         | hardly imagine it.
         | 
         | Multiplayer games that need to be up-to-date and competitive
         | games would probably be annoying to hardcore gamers - but
         | frankly if you're into that you'll be sensitive to performance
         | as well and you should just get on a supported platform.
        
           | lukeschlather wrote:
           | I am sensitive to performance, but part of that is being able
           | to alt-tab over to my Linux desktop rather than having to
           | switch machines to do things other than play this one Windows
           | exclusive. Actually the main part is that. "Gaming device" is
           | a secondary function of my computer.
        
             | reader_mode wrote:
             | Meh, the author is making it sound like Proton will deter
             | native linux ports. Reality is there would never be native
             | Linux ports and you should be thrilled Proton/WINE/whatever
             | gives you any options at all. The market isn't there - I
             | see Valve linux efforts as a hedge against Windows screwing
             | them over.
        
               | cf wrote:
               | There were Linux ports before Proton and I'm making the
               | case that Proton does not create the right incentives to
               | grow a market for Linux games.
               | 
               | Like imagine a restaurant that served food to people in
               | suits and people in tshirts but the people in tshirts
               | tended to get food poisoning significantly more often.
               | Would you consider the response to this concern "If you
               | don't want food poisoning maybe wear a suit next time" a
               | reasonable response?
        
       | dmix wrote:
       | > DX12 support in certain titles (although this is getting better
       | as VKDX12 improves continuously)
       | 
       | I googled "VXDX12" and this blog post is all that came up in the
       | search engine. Is that Vulcan or something? (sorry I know little
       | about game development).
        
       | yepthatsreality wrote:
       | For anyone looking for a basic set of steps to migrate away from
       | Windows via dual-booting, the following is working flawlessly:
       | 
       | 1. Partition HDD, create Pop_OS live Linux usb (or desired Linux
       | distribution, just remember to include Nvidia/AMD graphics
       | driver).
       | 
       | 2. Install OS, with separate /boot partition than Windows.
       | 
       | 3. Return to Windows (can do this as step 1 actually) and install
       | rEFInd boot loader on Windows EFI partition and replace
       | bootx64.efi or whichever default boot file for your BIOS with
       | rEFInd.efi.
       | 
       | REFInd should automatically locate both installs next time you
       | boot.
        
         | mismatchpair wrote:
         | Does this allow you to run steam on gnu/linux and run games
         | installed on Windows (so you don't have to install games on
         | both operating systems)?
         | 
         | I've tried https://github.com/ValveSoftware/Proton/wiki/Using-
         | a-NTFS-di... to no avail.
        
           | yepthatsreality wrote:
           | DISCLAIMER: Do this to access your game saves. Steam will not
           | download missing compatibility but instead reinstall your
           | games. Be sure to grab the saves beforehand.
           | 
           | Follow up, decided to tackle it on my lunch break. I had
           | issues but the tutorial worked. All that tutorial does is
           | help you mount NTFS on your Linux OS on startup
           | automatically. Once you do that you're good to go.
           | 
           | The misnomer is adding the second library. The steam UI only
           | lets you change the folder in the currently existing
           | libraries (Settings -> Downloads -> Steam Library Folders is
           | wrong). Instead try to install a game that you know is on
           | that drive. When the game install prompt pulls up, for game
           | install location select the dropdown and "Add new steam
           | library", pull up your file explorer and set it to the
           | `Steam` folder on your ntfs drive. After that it will search
           | for common files for that game and install anything missing.
           | It will also remove anything Windows specific. The process
           | will also identify the rest of the games on the drive but
           | will prompt for install when you try to play. I hope that
           | helps!
           | 
           | Obviously your Proton matching mileage may vary per game!
        
           | yepthatsreality wrote:
           | That's a different problem, all together unfortunately. I
           | think it is possible but I have not yet migrated that far. I
           | am still in the "choosing a distro" stage (I'm enjoying
           | Pop_OS so far but we'll see). I have read in some comments
           | elsewhere that Steam will download the correct binaries if
           | you can point to the library.
           | 
           | Your link is missing a `/` between `Proton` and `wiki` btw.
        
       | pixelbath wrote:
       | I'm not really sure what went wrong on my Xubuntu 20.04 system; I
       | was never able to get a single game running under Proton.
       | Attempting to do so would essentially soft-lock the entire Steam
       | platform until I killed every process related to Steam, pressure-
       | vessel, and Proton.
       | 
       | In the end, I ended up reinstalling Windows because of some other
       | system-related issues, but I'd have loved to be one of the happy
       | Proton users playing Windows games on Linux.
        
         | herbst wrote:
         | I had similar issues with an older ubuntu install, and
         | surprisingly well working system with manjaro. Guess something
         | about ubuntus driver mess or so.
        
       | andrewmackrodt wrote:
       | Proton is a very impressive project and works with many titles
       | that I've tried. For anyone not well acquainted with it and
       | wanting to try games not part of Steams official compatibility
       | list, look at https://www.protondb.com/, think of it as similar
       | to Wine DB. For unsupported games, I usually use
       | GloriousEggroll's custom build:
       | https://github.com/GloriousEggroll/proton-ge-custom. This "fixes"
       | many games, especially if they use videos in cutscenes and many
       | other things.
       | 
       | There are some features that I was never able to get working
       | correctly, e.g. remote Steam Play with Streets of Rage 4 where my
       | friends stream would not load up or controllers would not map,
       | but for single player gaming, this would not be an issue.
       | 
       | Performance is (to be expected) less than Windows and games can
       | exhibit graphical artifacts or crashes but it is not bad enough
       | really complain about given how amazing it is that this exists in
       | the first place. I will often put up with these (imo) minor
       | defects than boot to my Windows install. Steam cloud sync even
       | works correctly for keeping your save data between OS'!
       | 
       | One thing to be aware of that I don't see people mention (maybe
       | because it's a niche setup and game dependent), is that using
       | fractional scaling can completely mess up some games display, I
       | believe due to how fractional scaling uses a framebuffer larger
       | than your real resolution. Make sure to set your scaling to 100%
       | before launching games which have this behaviour, e.g. Tekken 7.
        
         | AnIdiotOnTheNet wrote:
         | I've had issues getting controllers to show up for Remote Play
         | on Windows too, so I'm not sure that's a Proton problem.
        
           | andrewmackrodt wrote:
           | I've experienced similar in Windows, where the remote
           | controller does show up but both players become Player 1.
           | However, the stream itself always works and doesn't with
           | proton, although it's been months since I've tried.
           | 
           | True though, this functionality could do with fixing on the
           | Windows side before we can expect it to work via proton.
        
       | 29athrowaway wrote:
       | Not only Proton, but Wine, DXVK and other important projects.
       | 
       | There are unofficial forks of Proton doing important work too.
        
       | bmurphy1976 wrote:
       | I installed it recently on a newly built pc specifically for
       | gaming. I'm quite shocked at how good it works! The only thing
       | holding me back from switching completely is there's some
       | nonsense getting the xbox controller to bind to the pc vis
       | bluetooth. If I can get that resolved I don't think there's
       | anything else holding me back. What an amazing accomplishment!
        
         | refracture wrote:
         | It's not the same thing, but personally I find the Xbox
         | controllers are better when used with the official USB wireless
         | adapter and xow: https://github.com/medusalix/xow
        
         | poisonborz wrote:
         | Firstly, you need an official wireless adapter, bluetooth is
         | much slower and also trigger buttons won't work. Even with the
         | adapter, the pairing might be awful, but there is a little
         | known fact that you need to plug in the controller via usb for
         | a moment, unplug, and it will just work (for the same machine).
         | Also install x360ce for older games.
         | 
         | With these in place, the controllers work 100% great for any
         | controller game.
        
           | mrtranscendence wrote:
           | I didn't realize there was a USB adapter. There's a problem
           | on Windows where pairing an xbox controller via bluetooth can
           | result in reduced performance, so I've taken to using my
           | switch pro controller in Steam. The switch controller doesn't
           | work for games that can't be launched via Steam, though, so
           | maybe I'll pick the adapter up (and someday move to Linux
           | maybe? I keep thinking about it).
        
             | poisonborz wrote:
             | I don't think it's worth buying anything else for a PC
             | other than an XBox controller. They are the best
             | price/performance, and have the widest support. Anything
             | else is gambling wether it works. But if you already have a
             | Switch Pro, you can try x360ce - it can map the buttons to
             | standard Xbox bindings.
        
               | mrtranscendence wrote:
               | Yep, I already had a Switch pro controller lying around.
               | The nice thing about Steam is that it works pretty much
               | 100% of the time for anything launched via Steam
               | (exception: it doesn't work for Xbox game pass games
               | added to and launched via Steam). Added bonus, it has
               | gyro, so I can kinda sorta play Doom less badly. I'll
               | take a look at x360ce, thanks!
        
           | bmurphy1976 wrote:
           | The cost of the xbox controller + the wireless adapter + the
           | rechargeable battery is highway robbery compared to, say, a
           | PS4 controller. :(
           | 
           | I probably will end up going down this path though.
        
       | mehdix wrote:
       | I'm currently playing Cyberpunk with this combo:
       | 
       | amd ryzen + rx580 + archlinux + swayvm + wayland (no xorg)
       | 
       | Edit: obviously with proton
        
       | lghh wrote:
       | I found that though not everything runs under Proton, there are
       | enough games that do that I can allow Proton to be my filter of
       | what I play and don't. There are too many games that I want to
       | play but just don't have the time to that Proton let me naturally
       | narrow that list. I may miss out on something I REALLY want to
       | play, but it's okay. There are just too many good games.
        
         | sixothree wrote:
         | There are so many worlds to experience, but they all take so
         | much time. These artists create such incredible places it makes
         | me sad I don't get to experience them all and never will.
         | 
         | Sadly what seems to happen to me is that I find one I like and
         | just spend an absurd amount of time in it. RDR2 for instance, I
         | spent maybe 30 hours not actually playing the game - just
         | wandering around enjoying the scenery.
        
         | yepthatsreality wrote:
         | Who knew decision paralysis and gaming on Linux would both be
         | solved by market saturation?
        
       | kemonocode wrote:
       | It's a bit of a shame that Valve pretty much abandoned their
       | Steam OS/Steam Machine endeavor, even if focusing on just one
       | component (Proton) is arguably better than just having to deal
       | with an entire distribution.
       | 
       | That said, I'm routinely amazed at how good Proton has gotten at
       | running Windows games. I've still got dual boot for some stubborn
       | stragglers, but the vast majority of my library runs just fine on
       | Linux.
        
         | rPlayer6554 wrote:
         | I would not count steam machines out just yet. I wouldn't be
         | surprised if the number one complaint about Steam Machines/OS
         | was the limited library of games. Maybe they decided to just
         | take some time and focus on Proton and then consider reviving
         | the Steam Machines.
        
           | kevincox wrote:
           | Yup. Valve is putting serious effort into Proton and there
           | are a number of reasons I can think of including Valve loves
           | Linux, Valve thinks that the Linux market is/can be
           | profitable, Valve wants to keep its non-Windows options
           | available if only to threaten Microsoft. However a next
           | generation of Steam machines definitely seems like it would
           | be present on that list.
        
             | CoolGuySteve wrote:
             | I think a streaming service with a Linux backend is more
             | likely than another Steam machine push.
             | 
             | One of the biggest problems with Stadia and the like is
             | that you have to buy another copy of the game whereas Steam
             | already knows what you own and will let you play it
             | locally.
        
               | ascagnel_ wrote:
               | Strictly speaking, Stadia _is_ "a streaming service with
               | a Linux backend", but I think Steam could do it better
               | than how Google's gone about it. The issue would be that
               | Valve would need to renegotiate it's distribution deals
               | to include streaming rights in addition to providing user
               | downloads, and many publishers would drag their feet on
               | allowing that, based on how publishers made noise and
               | opted out of nVidia's Windows-based offering.
               | 
               | But a service that offers my Steam library via cloud
               | streaming would be a very tempting offering.
        
               | throwaway3699 wrote:
               | FWIW:
               | https://partner.steamgames.com/doc/features/cloudgaming
        
               | ascagnel_ wrote:
               | Interesting. I wonder if Valve is building this so third
               | parties can do the capital-intensive work of building
               | up/out hardware (given that they're listing GeForce NOW
               | as the only supported client), or if they're also
               | intending to enter the market themselves.
        
         | SteveNuts wrote:
         | I think SteamOS was mostly a political play, at the time
         | microsoft looked like it was turning windows into a walled
         | garden platform.
        
           | tempest_ wrote:
           | I think that was a large reason.
           | 
           | Additionally the OUYA had some mind share and Valve was
           | pushing Steam Machines and their Steam link so a non windows
           | OS to run on them made sense.
           | 
           | On reflection perhaps the Steam Machines and link were a
           | response to the Windows Store as well but I cant remember the
           | timelines that well.
        
             | Zhyl wrote:
             | It was mostly in response to the Windows 8 store.
             | 
             | Source: https://www.bbc.com/news/technology-18996377
        
             | AnIdiotOnTheNet wrote:
             | SteamOS, Steam Machines, and Steam Link all occurred at
             | about the same time and they were definitely a response to
             | the perceived threat of Microsoft locking Windows down to
             | only Windows Store applications.
             | 
             | Good news is that didn't happen and Valve continued to
             | improve gaming on Linux for everyone for free anyways.
        
               | kemonocode wrote:
               | Epic would be a bigger threat to Valve's market dominance
               | these days. If only they (Epic) decided to support Linux
               | in a similar fashion...
        
         | yepthatsreality wrote:
         | SteamOS development was only contracted-out by Valve and while
         | many like the notion of it, SteamOS is barely different than
         | building a Linux machine and setting Big Picture Mode to
         | execute on startup.
        
           | throwaway3699 wrote:
           | Really? I thought it was developed in-house. From what I
           | understand much of their company was focused around Linux at
           | the time (Steam, SteamOS, Hardware, Source engine port, L4D2,
           | etc...).
        
             | yepthatsreality wrote:
             | Yes, really.
        
       | rhn_mk1 wrote:
       | The title is disingenious. Proton is meant to be an improvement
       | over Wine. Did none of those 7000 games work on Wine already?
       | 
       | If I fork Proton as Neutron and add support for 1 game, no one
       | will say "Neutron has enabled 7001 games". It enabled only 1.
        
         | Zhyl wrote:
         | >Did none of those 7000 games work on Wine already?
         | 
         | Not on Steam, and not without user time investment.
         | 
         | Steam Play (which uses Proton) allows the Steam client to only
         | show games that are known to run well on Linux, automatically
         | installs and configures a Wine prefix for them and then
         | launches them _as if they were native Linux games_. No mess, no
         | fuss. If I were to put Linux with Steam Play enabled in from of
         | a Windows layman, they would likely not even realise they were
         | playing games that weren't built for the platform. It 'just
         | works'.
        
           | rhn_mk1 wrote:
           | I would agree if the article was saying "7000 games enabled
           | in Steam", but it's not:
           | 
           | > we are very close to 7000 Windows games confirmed to be
           | working out of the box with Proton on Linux.
           | 
           | A better point of comparison for the actual claim would be
           | Wine-launcher or CrossOver or some other Wine wrapper. As it
           | is, the base for comparison used is "nothing worked before"
        
             | Zhyl wrote:
             | Given that this news provider reports quite frequently on
             | Proton, I can understand that they assumed their readership
             | would know what they meant. I will concede that the wording
             | is pretty loose objectively.
        
       | m-p-3 wrote:
       | I still wish more games were native, especially multiplayer games
       | where Proton can't really work around anticheat softwares like
       | EAC.
        
         | charcircuit wrote:
         | Proton just needs to add support for actually running EAC as
         | opposed to working around it.
        
           | google234123 wrote:
           | There's no way to run EAC in Linux without actually actively
           | trying to deceive it. EAC is trying to look deeply into the
           | windows kernel to find oddities.
        
       | proindian wrote:
       | Dang is full of shit. Why supress comments of Indians defending
       | itself from rubbish comments from Americans?
        
       | dfgdghdf wrote:
       | My problem with Proton is that they are not strict enough with
       | their ratings. I see a game has "platinum" or "gold" support and
       | think "great, this will work well!" but then I discover it
       | crashes after alt-tab and multiplayer doesn't work at all, which
       | I consider critical bugs.
       | 
       | To me, the levels should be:
       | 
       | * Paltinum - the game works as well as it does on officially
       | supported platforms
       | 
       | * Gold - the game works almost as well as on supported platforms
       | but with minor niggles that don't significantly affect the
       | experience
       | 
       | * Bronze - the game works in some form, but major things might be
       | broken. It would not ship in this state on official platforms.
       | 
       | However, the project is a great start and I look forward to what
       | they do next!
        
         | awill wrote:
         | There is also a huge range of hardware/software. Different
         | kernels, drivers, AMD vs Nvidia, Wayland vs XOrg. A lot more
         | Linux users are moving to AMD GPU, so when I see platinum, I
         | assume at least great support on AMD.
        
         | Zhyl wrote:
         | I think it's worth differentiating between 'Proton' the
         | compatibility layer technology and 'Proton DB' [0] the review
         | platform and ratings agency.
         | 
         | All the problems listed above are purely ProtonDB issues. It
         | would be worth reaching out to the ProtonDB admin - he's very
         | receptive to feedback.
         | 
         | [0] https://protondb.com
        
           | dfgdghdf wrote:
           | Good point; I did not know this.
           | 
           | However, as a regular user, I assumed ProtonDB was also
           | Valve, and that will be the main contact point for many.
        
             | charcircuit wrote:
             | >This site has no affiliation with Valve Software. All game
             | images and logos are property of their respective owners.
             | 
             | Nothing about the site to me suggests that it is official.
        
               | dfgdghdf wrote:
               | 90%+ of people are not going to read that
        
               | charcircuit wrote:
               | What about seeing the steam third party login
               | integration? What about seeing that they have a Discord?
               | What about seeing they have a Patreon?
        
         | jsiepkes wrote:
         | To be fair those grades come from ProtonDB[1] which is not
         | affiliated with Valve or Proton. Though I agree that having a
         | clear rating system as to what to expect in Steam would be
         | great.
         | 
         | [1] https://www.protondb.com
        
         | godshatter wrote:
         | I agree, but the ratings are self-selected by the reviewers so
         | it's hard to enforce. The more the reviewer is comfortable in
         | the linux/steam/proton ecosystem, the more inflated the ratings
         | get. I'm guilty of this myself, rating a game platinum because
         | it runs great perfect except for multiplayer (which I don't
         | want) and only if you give it this esoteric launch command
         | (which I had to do once and promptly forgot about). If I'm
         | lucky I remember to add those caveats and what the esoteric
         | launch command was. I'm usually just so happy that I can run
         | the game now after decades of a terrible linux gaming
         | experience that I can't help but over-inflate the ratings.
        
       ___________________________________________________________________
       (page generated 2021-03-05 23:01 UTC)