[HN Gopher] Icons - Google Fonts
       ___________________________________________________________________
        
       Icons - Google Fonts
        
       Author : zuhayeer
       Score  : 291 points
       Date   : 2021-03-03 10:10 UTC (12 hours ago)
        
 (HTM) web link (fonts.google.com)
 (TXT) w3m dump (fonts.google.com)
        
       | avipars wrote:
       | i use font awesome and material design icons daily!
        
       | reaperducer wrote:
       | I like that the SVGs are available under the Apache license.
       | Because of that, I may actually get some use out of these.
       | 
       | Does anyone know if Apple's SF Symbols are available under a
       | similar license? I looked at Apple's web site, and it only
       | mentions not using them in trademarks.
        
         | hundchenkatze wrote:
         | I don't think you're allowed to redistribute them. Apple
         | considers them system-provided assets, so you can only use them
         | on systems that provide them.
         | 
         | > Availability of individual symbols and features varies based
         | on the version of the system you're targeting. When you export
         | a symbol introduced in SF Symbols 2 as an SVG template and
         | bundle it with your app, you can use it in apps that target iOS
         | 13, Mac Catalyst 13, tvOS 13, or watchOS 6
         | 
         | > All SF Symbols shall be considered to be system-provided
         | images as defined in the Xcode and Apple SDKs license
         | agreements and are subject to the terms and conditions set
         | forth therein.
         | 
         | https://developer.apple.com/design/human-interface-guideline...
         | 
         | Link to the sdk terms:
         | 
         | https://developer.apple.com/terms/
        
       | momothereal wrote:
       | Not a fan of how the entire page is squished when clicking on an
       | icon. All the icons get displaced and it's a pain to find where
       | you were in the list...
        
       | 1f60c wrote:
       | And a slick new design!
        
       | wgx wrote:
       | I have Google Fonts blocked in uBlock Origin now, and it's really
       | helped pages load quicker and feel more snappy.
       | 
       | I added these lines to uBlock:                 fonts.gstatic.com
       | fonts.googleapis.com
       | 
       | Occasionally some icons break on a few sites, but mostly it's
       | plain sailing.
        
         | mnadkvlb wrote:
         | would something like that also work on a pihole ? that would be
         | perfect for the other devices too that dont have possibility to
         | use ublock
         | 
         | thanks
        
           | wgx wrote:
           | Yes - you can block domains at the network-level with a
           | pihole.
        
         | Jach wrote:
         | Something I still find hilarious is that after a product I
         | worked on started to enforce a content security policy, the #1
         | blocked source was always for google font resources. Of course
         | users could whitelist the domains, but many didn't and anyway
         | their sites looked fine.
        
         | matkoniecz wrote:
         | Is it supposed to be added to "My filters" tab in settings?
        
           | wgx wrote:
           | Yep, just add those lines in there and save.
        
       | mortenjorck wrote:
       | This will probably end up left unfinished like Google Fonts'
       | variable font support.
       | 
       | I don't understand how they commission high-quality fonts from
       | professional foundries, then turn around and neuter them in the
       | Google Fonts UI - take a look at the family called Commissioner:
       | https://fonts.google.com/specimen/Commissioner
       | 
       | Can you tell from this page that the font contains italics? Or
       | that it has a semi-serif flared-terminal variant? These are
       | additional axes that simply aren't supported, so there's no way
       | to know they exist unless you visit the foundry's GitHub page.
        
         | rememberlenny wrote:
         | They are actively working on this.
         | 
         | I worked on Google Fonts, and you'd be incredibly surprised how
         | few people run the entire service. If I recall correctly, ether
         | ratio is something like one Google Fonts team member is
         | responsible for the equivalent opt hundreds of millions of
         | requests a day.
         | 
         | The main focus they had in the variable fonts roll out was
         | making the internet faster. The process of choosing when to/not
         | serve variable fonts behind the scenes was oriented around the
         | font-weight axis, so they could reduce the number of requests,
         | and hence speed up everything from Google searches to YouTube
         | and every other website using Google Fonts.
         | 
         | Sadly the UX around displaying axes isn't straight forward.
         | Since the Google Fonts wants to setup a conservative interface,
         | that doesn't result in users requesting an entire variable axes
         | with every request, especially when it's not being used - there
         | needed to be more work than just showing the font's design
         | space on a specimen page.
         | 
         | There is an incredible amount of behind the scenes effort from
         | an incredibly talented team.
         | 
         | Huge props to each of them.
        
       | artur_makly wrote:
       | Seems like someone should launch an open-source pro-WCAG icon set
       | ;-)
        
       | SquareWheel wrote:
       | The real benefit here is that you can export these as SVG. Please
       | do this instead. Icon fonts are convenient, but they're really
       | bad for web performance. It needs to download the entire font
       | even if there's only a handful of icons on a page.
       | 
       | SVGs have excellent browser support, and decent CMS support. You
       | can enable them in Wordpress for example with a little tinkering.
       | If you want to make your site faster (and I hope you do), then
       | definitely consider SVGs.
        
         | EveYoung wrote:
         | Or get the SVGs from Github directly:
         | https://github.com/google/material-design-icons
        
       | jokoon wrote:
       | How do I download the png?
       | 
       | The PNG are all in several subfolders...
        
       | [deleted]
        
       | jfk13 wrote:
       | I see they promote the ligature approach:                   <span
       | class="material-icons">face</span>
       | 
       | where the font is expected to ligate the characters 'f', 'a',
       | 'c', 'e' into a single <face> glyph.
       | 
       | This can be problematic on the web, as it means that if a user
       | _doesn 't_ get your webfont for any reason (download failed,
       | browser settings that disable webfonts, accessibility options
       | that override fonts for clarity, etc) the entire word will appear
       | in a fallback font, often totally disrupting the layout. (Can
       | _your_ site adapt nicely to a word, or even an entire phrase --
       | e.g.  "format list bulleted" -- appearing in the toolbar where
       | you expected a single icon?)
        
         | chrismorgan wrote:
         | Also, most of the time icons should instead fall back to
         | _nothing_ (and should be hidden from screen readers). The main
         | exception that one will observe in reality is a toolbar of
         | icons only with no labels; it's well understood in usability
         | circles that that's a dangerous pattern at best--text labels
         | and icon-and-text labels both almost always simply work better.
         | 
         | I deem the ligature approach bad because it encourages leaving
         | something in the document and accessibility tree that shouldn't
         | be there, and most commonly in a non-semantic way (e.g. a send
         | button might end up showing something like "paper airplane",
         | which is terrible, or with this specific font, "Learn more -"
         | might become "Learn more arrow_right_alt"), or with semantics
         | that you'll definitely break at some point (e.g. report_problem
         | is , but if you use that for an alert icon it'll mislead anyone
         | that ends up reading report_problem; in short, any new
         | semantics you desire for an icon, you _need_ to create a new
         | ligature for it if the user can possibly ever be exposed to
         | it).
        
         | tobyhinloopen wrote:
         | I just set overflow: hidden and a width of 1em (so it's a
         | square)
        
           | jfk13 wrote:
           | In which case the layout may survive, but I expect the
           | "labels" that appear when the icon font fails will be cropped
           | to their first couple of letters or so: not a great fallback
           | in terms of helping the user understand what they're meant to
           | be.
        
         | dragonwriter wrote:
         | If they don't load the icons (whether they are image icons or
         | font icons or svg icons), the presentation is badly busted in
         | any case.
        
       | echelon wrote:
       | Neat.
       | 
       | I've got a wild idea.
       | 
       | What if instead of trying to destroy the web [1], Google tried to
       | become the very best company for web developers? You know, take a
       | play from Microsoft's "Developers Developers Developers" playbook
       | after it was handed off to Nadella. The hip Microsoft that built
       | VSCode, bought Github, and has the #2 cloud.
       | 
       | Maybe a first class web has "native apps" that work on desktop
       | and Android and don't require an App Store. That might handicap
       | their rival Apple, because writing for web once targets two of
       | the biggest three platforms.
       | 
       | Get "distribution/promotion" through Search. Their ecosystem
       | works, ties together, and makes sense.
       | 
       | If Web wins and Google is #1 at it, then nearly all of their foes
       | lose power. They can sell tools, build a flywheel, moat, all in
       | one. And they wouldn't even have to be assholes anymore. All the
       | cool kids stop hating.
       | 
       | I don't expect their leadership to come up with this grand idea,
       | however. We're just going to get more of the same. More wood
       | behind all the arrows, none of which hit the target and all of
       | which get cancelled in two to five years.
       | 
       | [1] (Chrome, AMP, killing adblock, knee-capping HTML5, ruining
       | semantic standards, making search a hard problem)
        
         | v7p1Qbt1im wrote:
         | They do push for that though. Via PWA/WebAssembly.
        
       | Phillips126 wrote:
       | For ReactJS developers, this is always my go-to: https://react-
       | icons.github.io/react-icons
       | 
       | Tons of SVG icons from popular packs and using ES6 imports, you
       | only bundle the icons you use.
        
       | emarthinsen wrote:
       | Interesting that they have icons for "nordic walking" and
       | "electric rickshaw", but nothing for twitter or a tweet.
        
         | Macha wrote:
         | Seems pretty clear they're avoiding icons that specifically
         | reference 3rd party brands.
         | 
         | What would a generic icon for a tweet be that differs from a
         | "message" icon?
        
       | vagab0nd wrote:
       | Google Fonts used to have this great feature where I can select a
       | number of fonts and view them all on a single page. It was super
       | useful because I can type in any text and preview the text in
       | these selected fonts.
       | 
       | However, I can't seem to find this feature any more. Right now if
       | I select fonts, they just show up in the sidebar. But I can
       | preview them in any way.
       | 
       | There's gotta be something that I missed?
        
         | crazygringo wrote:
         | It still totally works that way on Google Fonts homepage,
         | nothing has changed.
         | 
         | The icons page is just a separate page that works differently
         | from the rest of the fonts.
        
         | tomasroggero wrote:
         | After you selected a few, you can review your selection in the
         | Share page.
         | 
         | For example,
         | https://fonts.google.com/share?selection.family=Akaya%20Teli...
        
       | visarga wrote:
       | A foundational effort, this will help many.
        
       | stevewillows wrote:
       | I really wish they'd bring these in for Google Sheets, too. There
       | are times where I want to sex up a sheet but don't want to bring
       | in external images.
        
       | eurasiantiger wrote:
       | The provided usage example is bad for accessibility: the name of
       | the icon, e.g. "check_circle", will be announced by screen
       | readers. If there is other contextual information that explains
       | the icon, the icon can be hidden from screen readers using aria-
       | hidden="true". However, in cases where the icon appears stand-
       | alone, it needs to contain a human-understandable text that
       | explains its meaning.
       | 
       | Also, never use Google's CDN for loading fonts or icons -- always
       | self-host them. The CDNs are used to track your users.
        
         | laurent92 wrote:
         | "Check-circle" is exactly the amount of information that the
         | able reader has. Sight-deficient users are as much used to
         | those weird words as able users are used to unintelligible
         | icons.
        
           | eurasiantiger wrote:
           | No. A sighted user can perceive the placement of the icon
           | within its context, e.g. a checked circle within a row in a
           | table, and deduce that it represents confirmation of whatever
           | information the column of the table represents in the context
           | of the row. This information is not available to a screen
           | reader user unless the visually hidden text makes it
           | explicitly available to them.
           | 
           | By the way, your comment shows an ableist bias: an analogous
           | assumption would be that a person who cannot walk is content
           | because they are used to a wheelchair.
        
           | hunter2_ wrote:
           | If the image stands alone such that sighted users must parse
           | it, then your logic is correct. But if the image is merely
           | decorative due to adjacent text such that sighted users gloss
           | over the image, aria-hidden affords users of screen readers
           | that exact same efficiency instead of wasting their time.
           | 
           | In other words, eyes can skip over decorations without the
           | developer needing to flag them as such, but audio can't auto-
           | skip.
        
             | antpls wrote:
             | Wouldn't it make more sense to have everything "hidden" by
             | default and have an explicit "aria-include" ?
        
           | greggturkington wrote:
           | No the reader has "account_balance_wallet" (no dashes). It
           | will read as "account_balance_wallet account balance wallet."
           | 
           | It would be trivially easy to use ARIA attributes to indicate
           | which span is the icon's label. Not something most people
           | consider, but this is _Google_. At least they have an
           | accessibility _icon_?
        
         | eek04_ wrote:
         | > Also, never use Google's CDN for loading fonts or icons --
         | always self-host them. The CDNs are used to track your users.
         | 
         | Any evidence of this claim? Also, given that the Google CDNs
         | allow caching for 24h, it seems extremely ineffective even if
         | it was done.
        
           | legitster wrote:
           | Yeah, seconding this. The main benefit of using a Google CDN
           | is that there is a huge chance it's already cached on the
           | client device. Which would mean that there is less useful
           | tracking information.
        
         | charcircuit wrote:
         | >However, in cases where the icon appears stand-alone, it needs
         | to contain a human-understandable text that explains its
         | meaning.
         | 
         | Why? It's the screen reader's job to inform users of what's on
         | their screens. It's not my job to give descriptions to things.
         | 
         | >The CDNs are used to track your users.
         | 
         | Do you have any evidence to support this claim?
        
           | madeofpalk wrote:
           | As a web developer, it literally is your only job to make a
           | website that is usable by people.
        
             | adflux wrote:
             | By which people? I think thats up to the developer to
             | decide.
        
               | Gene_Parmesan wrote:
               | If you are making web sites for public use, the law
               | disagrees with you.
        
               | monsieurbanana wrote:
               | 1. Not always
               | 
               | 2. Obviously mostly yes, but in hn people just assume
               | that you're a somewhat good person who wouldn't knowingly
               | restraint internet access to people with disabilities
        
               | bigfudge wrote:
               | No - in most western countries it's decided in law that
               | reasonable efforts should be made to support most people,
               | those with disabilities like visual impairment included.
        
               | thinkxl wrote:
               | Of course that's up for the developer to decide. You
               | can't force a developer to make a website accessible to
               | all people regarding of their capabilities.
               | 
               | But you have to remember the initial goal of why the
               | Internet started as open and what was the initial goal,
               | to make all information accessible to everyone, that's
               | why accessibility standards were there since the
               | beginning.
               | 
               | That was the entire goal of the web, to be open and
               | accessible to EVERYONE.
               | 
               | But if you want to go full head on capitalism and argue
               | it doesn't matter for business, accessibility is
               | literally search engine optimization, which is great for
               | business. Googlebot is blind and doesn't use a mouse to
               | surf the web.
               | 
               | From any perspective Accessibility is a requirements for
               | any website or web application. Of course, nobody can
               | force developers to make websites accessible.
               | 
               | Wait, yeah they can:
               | 
               | * https://www.reuters.com/article/us-usa-court-dominos-
               | pizza/u...
        
             | charcircuit wrote:
             | I design websites that are to be used with primarily
             | desktop screens. If you want to use an unsupported
             | configuration such as a tiny screen or with no screen then
             | it is not my fault if it does not work well.
             | 
             | Similarly, if I make a VR game I am not going to design it
             | in a way that makes creating a pancake version of the game
             | easier to use. If someone does create a pancake mod for the
             | game, they should not complain about how weird the controls
             | are or how they can only use one hand. They should take
             | those issues up with the pancake mom developer and not with
             | me. If people find it hard to use my website through a
             | screen reader then they should complain to the screen
             | reader developer to improve it. It's not my fault if there
             | software sucks at what it is trying to do.
        
               | Kaze404 wrote:
               | Ticket: "Your website isn't very accessible to people
               | using screen readers. Could you improve it with aria tags
               | please?"
               | 
               | Response: "It's not my fault you're blind. Ticket
               | closed."
        
               | charcircuit wrote:
               | No, I am saying that your screen reader sucks. For
               | example a bad screen reader might require that an image
               | of an apple has to be labelled apple for it to work, but
               | a good one could just see that image and recognize that
               | it is a picture of an apple.
        
               | matsemann wrote:
               | > _I design websites that are to be used with primarily
               | desktop screens. If you want to use an unsupported
               | configuration such as a tiny screen or with no screen
               | then it is not my fault if it does not work well._
               | 
               | In lots of countries you are obliged to make the site
               | accessible for what you call "unsupported
               | configurations". E.g screen readers, heavily zoomed sites
               | etc. So yes, it will be your fault, and you are liable
               | for what you deliver. If you're a professional web
               | developer, this should be known.
        
               | charcircuit wrote:
               | Sure, throw me in jail for not wanting to waste my time
               | developing stuff I have no use for in websites that are
               | freely accessible. If countries want me to develop and
               | support stuff that I don't want to they should pay me for
               | it.
        
               | hunter2_ wrote:
               | VR versus pancake typically has nothing to do with
               | disabilities. Display versus screen reader does. It's
               | fine to exclude people who can choose to be included, but
               | it's good to avoid exclusion when choice is not part of
               | the equation.
               | 
               | If you're talking about building something that couldn't
               | possibly be of any use to a blind person, that's one
               | thing, but most websites do not fall into that category.
        
               | reaperducer wrote:
               | _I design websites that are to be used with primarily
               | desktop screens. If you want to use an unsupported
               | configuration such as a tiny screen or with no screen
               | then it is not my fault if it does not work well._
               | 
               | It's good that you're this steadfast in your
               | righteousness. That way you know why so many businesses
               | don't consider hiring you.
        
           | SquareWheel wrote:
           | > Do you have any evidence to support this claim?
           | 
           | Seems they have request logs and publish the aggregate
           | statistics. There's no indication of tracking otherwise.
           | 
           | > Google Fonts logs records of the CSS and the font file
           | requests, and access to this data is kept secure. Aggregate
           | usage numbers track how popular font families are, and are
           | published on our analytics page. We use data from Google's
           | web crawler to detect which websites use Google fonts. This
           | data is published and accessible in the Google Fonts BigQuery
           | database.
           | 
           | https://developers.google.com/fonts/faq#what_does_using_the_.
           | ..
        
         | corty wrote:
         | And special-purpose-font/script CDNs don't improve load times
         | any more because browser caches are partitioned by domain
         | nowadays. So using a CDN for fonts or scripts just increases
         | your downtime probability and your GDPR headaches.
        
           | EveYoung wrote:
           | I guess it depends on where you're currently hosting your
           | site and if you're using a CDN already. For smaller/private
           | projects, a potential downtime of Google's CDN and GDPR are
           | probably not too much of a concern.
        
       | wodenokoto wrote:
       | So now users need to download several megabytes of font to
       | display check marks and search icons or is there something I'm
       | misunderstanding?
        
         | paul_f wrote:
         | It is a 42KB file for 600 icons.
        
           | michelb wrote:
           | I would have expected it to work like the fonts, where you
           | only query the things you need, and not everything. For
           | performance reasons I assume people would still make a custom
           | font/SVG set with only the icons they need.
        
           | jug wrote:
           | And which would additionally, I assume, replace the use of
           | bitmaps.
           | 
           | I'm surprised this question was even raised because vector
           | graphics is the most size efficient way to do simple graphics
           | on the web.
        
         | Hasnep wrote:
         | From the developer guide:
         | 
         | > The icon font weighs in at only 42KB in its smallest woff2
         | format and 56KB in standard woff format. By comparison, the SVG
         | files compressed with gzip will generally be around 62KB in
         | size, but this can be reduced considerably by compiling only
         | the icons you need into a single SVG file with symbol sprites.
         | 
         | So not that large, but I still prefer SVG icons.
        
           | happymellon wrote:
           | It's nice that they provide a git repo for this font with all
           | the icons in SVG format
        
       | sandreas wrote:
       | Sounds a bit like MAUI* for dotnet... I'm very skeptical about
       | one framework / project to solve UI problems on all common
       | platforms but it is nice to see, that there is effort to improve
       | the developer experience in more than one language.
       | 
       | * https://github.com/dotnet/maui
        
       | systemvoltage wrote:
       | I am sorry but I am going to be _that_ guy. Iconography has
       | regressed so much, it 's all the same optically to me. Designers
       | keep pushing minimalism and line-graphics to "reduce crud" like
       | its some sort of a religion. We can't distinguish icons well.
       | There is no effort put into making them more unique and
       | recognizable. What a horrible cult.
       | 
       | Check out these glorious past remnants that we've forgotten
       | about, they were so uhhh _iconic_ :
       | http://www.famfamfam.com/lab/icons/
       | 
       | We love to see someone take Fam Fam Fam icons and create SVG
       | versions of them. Iconography takes time and effort and enormous
       | amount of patience, skill. You can't do this in a week in
       | illustrator which is how it seems most icons are designed today.
       | We've become lazy, want free stuff and no one is incentivized to
       | spend 2 years creating amazing icons. The market for paid icons
       | doesn't exist and we've done this to ourselves because we're
       | addicted to free stuff.
       | 
       | Google services icons? All impossible to tell apart now. Apple
       | macOS dock? They use to be different shapes and sizes, now they
       | are all chicklet squares in macOS Big Sur. Apple fired the guy
       | (Forstall) that was the brilliant mind behind Apple's approach to
       | UI way back in 2013. Since then, Apple UI design sucks.
       | 
       | It is all getting worse, day by day, icon by icon. Iconography
       | was a discipline people took seriously before 2010's. Windows 95,
       | 98, XP icons were so amazing. They thought deeply about it. No
       | one gives a shit anymore.
        
         | marcosdumay wrote:
         | Ok, your comment made me open the site instead of just taking a
         | glance at the comments and moving on.
         | 
         | When I got there, the icons were... actually not that bad. They
         | have very diverse outlines (even more than your example), large
         | features (again, more than your examples), and very precise
         | meanings. Why do you say they are hard to tell apart?
         | 
         | The only thing missing is color and gradients, but that is for
         | good reason, as hard-coded colors do interfere with usability
         | and accessibility, and currently we have no way to encode color
         | independent gradients (that's a huge oversight, by the way).
        
         | jwr wrote:
         | I think most UI and industrial design has regressed a lot in
         | recent years. Two big issues are:
         | 
         | 1. Obsession with "minimalism" and "clean design". Taken to the
         | extreme by Jony Ive, where we started fearing what else Apple
         | would take away in new revisions of their hardware and
         | software. Scrollbars disappeared, buttons started blending into
         | the background or becoming invisible, everything was "clean",
         | utterly undiscoverable, and annoying to use. It only looked
         | good in the keynote demo.
         | 
         | 2. Fashion. Designers love following other designers and
         | fashion trends run rampant. That's why on our phones we are
         | beginning to get a bunch of icons that all look the same, every
         | one is an abstract geometric pattern using at least 4 saturated
         | colors. And we can't tell them from one another.
         | 
         | I am so hoping for a reversion of both trends. You don't have
         | to design like everybody else!
        
         | dangwu wrote:
         | You seem to be confusing these Google Font icons with app icons
         | (Google services, macOS dock icons). The former are meant to be
         | simple, resizeable, used by other apps, work in dark/light
         | mode, and able to be part of any design language. Compare them
         | with Apple's SF Symbols.
        
           | systemvoltage wrote:
           | Not an expert in this. In some fundamental way, icons have a
           | specific function. To convey action, or status, etc in a
           | small compact graphical form. Semiologically, photoshop tools
           | palette icons and app icons are functionally the same. They
           | are both used to perform an action whether that's to select a
           | tool or launch an app.
           | 
           | Edit: one key thing I forgot about iconography - familiarity.
           | The floppy disk icon is ubiquitously understood for historic
           | reasons.
        
         | deckard1 wrote:
         | > Google services icons? All impossible to tell apart now.
         | 
         | Google went for maximum idiocy when they tried to use logos to
         | serve two distinct roles: branding and utility. Which is why
         | they look like complete unreadable ass.
         | 
         | They forgot the simple fact that if you want branding, logos
         | must look unique. And if you want utility, icons must be
         | _representative_. It 's a classic case of wanting impossible
         | design. I suspect there were no actual designers involved in
         | the top-level direction at all. I've certainly done worse
         | things for a paycheck.
        
           | ridaj wrote:
           | Seems like they went with branding at the expense of utility.
           | Not sure they were trying to do both.
        
           | core-questions wrote:
           | > when they tried to use logos to serve two distinct roles:
           | branding and utility.
           | 
           | But you can do this. MS Office has done so one way or another
           | for decades - the icons in the product family have similar,
           | distinctive design language, but each also clearly conveys
           | which product it is with shape, colour, and a clear letter
           | logo.
        
         | crazygringo wrote:
         | On the one hand, I absolutely agree with you. I tremendously
         | lament the fact that outline, color, and shading have been
         | thrown out so now we're trying to decipher little rounded-box
         | hieroglyphics based on lines being subtly different.
         | 
         | But on the other hand, the problem is that icons took _so much
         | work_ to create before, and also because they had such a
         | recognizable identity /brand they weren't easy to reuse. Now
         | the icons are so generic that they might as well be letters of
         | the alphabet. They kinda are. A right-arrow is just a right-
         | arrow -- it's not a Microsoft Office style right-arrow, or
         | Windows 95 style right-arrow, or Mac Aqua style right-arrow,
         | etc.
         | 
         | These icon fonts make sense for when the icon is meant to be
         | essentially decorative typography -- e.g. a share icon next to
         | the word "share" or an "opens in new tab" link arrow. They work
         | very well for websites.
         | 
         | However, I _hate_ these icon fonts when they 're used _without_
         | a text label besides them -- specifically in toolbars. That 's
         | where I wish desperately we could go back to colorful textured
         | icons that were easy to tell apart. Even after years, I _still_
         | find Gmail 's toolbar of monochrome blob icons to be entirely
         | unusable for this reason.
        
           | systemvoltage wrote:
           | Yes, it attaches a particular theme/brand/aesthetic to
           | iconography. I think we should push designers to do the due
           | diligence and not just get something from material.io and
           | dump it in the app. It won't happen because $$$, ship ship
           | ship and MVP culture, agile, etc.
           | 
           | Careful, meticulous, rigorous, disciplined, thoughtful work
           | is old fashioned.
           | 
           | We produce broken, shitty apps because early feedback
           | culture, not finishing things, market validation, the entire
           | startup culture, etc. I see benefits in this but also
           | negatives. Remember when SEGA games were shipped 100%
           | complete and almost bug free? That's unheard of these days.
           | They had no way to know if the game is going to be
           | successful. No early access. They took _risks_.
        
             | brudgers wrote:
             | Most designers can create a good icon. Or two. But a
             | cohesive set of one fifty is going to have a few that are
             | not so good. And some that are outright crap.
             | 
             | If a designer is designing icons, the designer is probably
             | solving the wrong problem. Either because the "client"
             | doesn't know what the right problem is. Or because
             | designing icons is more for the designer than solving the
             | right problem.
             | 
             | Icons are hard because...well, all the reasons a floppy
             | disk is the standard save icon. What I mean is that
             | designers will default to their own experience and a floppy
             | disk was it when the first sticky save icon was designed.
             | 
             | Now it means save. A designer who wants to change the
             | floppy disk is solving the wrong problem.
        
               | systemvoltage wrote:
               | I discussed this here:
               | https://news.ycombinator.com/item?id=26332553
               | 
               | I agree with you. We should take advantage of existing
               | historical context such as the floppy save icon. This is
               | what the Fam Fam Fam icon set does. The main issue is not
               | to redesign them, but to design them in such a way that
               | it is recognizeable. You can design floppy disk in many
               | ways to fit your design aesthetic. Just that it should
               | not be confused with 10 other icons. If you use
               | monochrome line graphics, its hard to tell instantly.
        
           | bckygldstn wrote:
           | FYI there is a setting in gmail that turns the mystery icons
           | into text labels:
           | https://support.google.com/mail/answer/2473038?hl=en-GB
        
             | crazygringo wrote:
             | Wow it never even occurred to me there would be a setting
             | for that.
             | 
             | Thanks!!
        
             | micdr0p wrote:
             | Thank you for this!
        
         | legitster wrote:
         | I'm going to disagree.
         | 
         | I deal with a lot of legacy interfaces with brightly colored
         | icons and they can be just as confusing if not more confusing
         | than minimalist icons. But I think people have a survivorship
         | bias (we remember the good examples over the bad ones), as well
         | as a familiarity bias (I like the things I grew up using!).
         | 
         | I think the benefit of flat, monochrome designs is that they
         | force you to offload meaning into the layout and flow of the
         | application. You actually have to pick out a nice, meaningful
         | spot to put the button, and make sure it makes sense in the
         | context, and make sure users can discover it easily. Compare
         | that to an open source application that just throws a bright
         | green plus sign at the end of a row of icons and expects you to
         | know what it does.
        
           | tablespoon wrote:
           | > I deal with a lot of legacy interfaces with brightly
           | colored icons and they can be just as confusing if not more
           | confusing than minimalist icons. But I think people have a
           | survivorship bias (we remember the good examples over the bad
           | ones),...
           | 
           | I don't think anyone's disputing that you can do colorful
           | icons poorly, but that's not an argument against them as a
           | concept.
           | 
           | > ...as well as a familiarity bias (I like the things I grew
           | up using!).
           | 
           | One of the cardinal sins of modern UX is fixing things that
           | aren't broken, often just as you were getting used to the
           | last "fix."
           | 
           | > I think the benefit of flat, monochrome designs is that
           | they force you to offload meaning into the layout and flow of
           | the application. You actually have to pick out a nice,
           | meaningful spot to put the button, and make sure it makes
           | sense in the context, and make sure users can discover it
           | easily.
           | 
           | Nothing's stopping a designer from doing that with colorful
           | icons.
           | 
           | I think the real reason for flat, monochrome icons is
           | designers prioritizing the _overall_ visual look /style of an
           | application over its usability. It's almost like a less
           | extreme version of designing a "computer interface" for a
           | movie.
        
             | legitster wrote:
             | I would argue that we are not "fixing things that aren't
             | broken". Technology is being adopted by more and more
             | people. It should make sense that we find ways to make
             | improvements to reach more and more users. I think software
             | people run the real risk of designing interfaces only they
             | like.
             | 
             | I'm currently dealing with software that uses old style
             | icons and menus and users just thoroughly do not understand
             | the interfaces. The problem is that when every icon is
             | brightly colored and bold, none of them are meaningful to
             | the user. They all look equally important even when not.
             | 
             | We're finding with flat, simpler icons we have a lot more
             | control about making certain icons more important than
             | others. We can still give them color! And it will be more
             | meaningful! We can make them pop out when we need to!
        
               | tablespoon wrote:
               | > I would argue that we are not "fixing things that
               | aren't broken". Technology is being adopted by more and
               | more people. It should make sense that we find ways to
               | make improvements to reach more and more users. I think
               | software people run the real risk of designing interfaces
               | only they like.
               | 
               | What I meant by that comment is redesigning interfaces
               | for aesthetics reasons: skeuomorphism is out, now
               | skeuomorphism is in, now it's out again. Whitespace is
               | out, whitespace is in. Google has a new icon set out so
               | now our icons are "out of date," etc.
               | 
               | Furthermore, there are real costs to obsoleting users'
               | expertise with an existing interface, and those costs may
               | not be outweighed by marginal improvements in a new
               | design. Also expert users and beginning/casual users have
               | very different needs, and I think there's often too much
               | focus on beginners.
               | 
               | > We're finding with flat, simpler icons we have a lot
               | more control about making certain icons more important
               | than others. We can still give them color! And it will be
               | more meaningful! We can make them pop out when we need
               | to!
               | 
               | And that totally makes sense and I agree with it. What I
               | disagree is rejecting color and depth in an interface for
               | reasons of aesthetics, ideology, or fashion.
        
           | systemvoltage wrote:
           | It is interesting. I will need to check sources (Samir Zeki's
           | vision book is amazing), but color detection happens way
           | sooner in the v2/v3 region than symbol interpretation which
           | is a higher level function. This is why stop signs are red,
           | traffic lights are not icons (even if distance wasn't a
           | concern, icon based traffic lights would take too long for
           | human vision system to process). Evolutionarily, certain
           | colors such as red indicate threat, injury, decay or food
           | (blood) and we're hardwired to detect it effortlessly and
           | within 100 ms or so. Before the interpretation (v4/v5/limbic
           | system) happens. Baring color blindness concerns, monochrome
           | iconography is objectively worse in every way except for the
           | reasons I'll discuss below.
           | 
           | If you study mission critical systems, even a fork lift,
           | colors are everywhere. EMO button is red. CNC control panels
           | have lots of colors.
           | 
           | The reason why we use flat symbols (recylcing symbol on a
           | milk jug, hazard labels on chemicals, bathroom symbols and
           | airport signs, and road signs) is a practical consideration
           | about printability and ease of application (single printing
           | ink, stencils ), color fastness in the sun, etc. It's not for
           | the reasons you're alluding to, although some of those
           | concerns are orthogonally valid - layout should be logical
           | and flow should be intuitive. Color icons are far superior,
           | if someone can publish a scientific study, I would bet on it
           | with real money. They might be ugly, not against
           | brand/identity/etc. but I am strictly speaking of their
           | utility.
        
             | ncallaway wrote:
             | I guess I don't understand this critique because with a
             | monochrome iconset, I can style them to have the semantic
             | color that's relevant at the time.
             | 
             | A dangerous or destructive operation can be made to be red,
             | to indicate the danger of the action.
             | 
             | A primary action that I expect the user to do can be made a
             | primary action color.
             | 
             | If the icons are _built_ with color, then I can't change
             | the color based on the semantics of how the icon is used.
             | If you give me a monochrome icon that I can style, then I
             | can match the color to the placement and functionality of
             | the icon.
             | 
             | So, yes, _in the application_ the icons shouldn't be
             | monochrome. But in the _iconset_ I would generally prefer
             | they be.
        
             | legitster wrote:
             | But you can do colors with icon fonts! In fact, one of
             | their benefits is that you can do context specific colors.
             | So only have things be red or green when it's most
             | meaningful.
             | 
             | I think the problem is in having all icons be bright and
             | meaningful all the time - too much visual information can
             | be worse than too little.
        
         | SebastianKra wrote:
         | What is it with HN being so hostile towards design?
         | 
         | So many smart designers are carefully considering how to make
         | genuinely ideal interfaces.
         | 
         | But fuck them, they're just too lazy to put effort into complex
         | interfaces, they're just following trends. They don't know what
         | there doing. But Winamp-Themes where you can barely even see
         | the buttons - yes, those are great.
         | 
         | Sure, mistakes are made, and overcorrections happen. Everyone
         | was tired of skeuomorphism a while ago (ironically, OP seems to
         | have forgotten that). The response was a vast overcorrection
         | and we're still recovering from that. But if you honestly think
         | that we're off worse now, then I can only shake my head.
         | 
         | (EDIT) But why is this hostility so prevalent in the developer
         | demographic? Apparentlyy everyone else is okay. (unless you
         | want to argue that there is some secret designer cult that
         | imposes their will on everyone). Is it age? Are we just damaged
         | from looking at a terminal too much?
        
         | JKCalhoun wrote:
         | Minimalism has a place -- esp. with reduced screen real-estate.
         | An icon I would display in my tool bar or on a button is
         | different than an icon I would display on the desktop.
         | 
         | My beef with Google's icons is the seeming random decision to
         | use rounded miters on some art, sharp miters on others. Very
         | mish-mash.
        
           | systemvoltage wrote:
           | > reduced screen real-estate
           | 
           | Don't get me started on how much space we waste on any UI
           | these days. Apart from HN UI, pretty much every website and
           | desktop app has wastage of space.
           | 
           | I suspect, we stopped using borders - thanks to minimalism,
           | that we need to use copious amounts of negative space to
           | separate them. So, now paddings and margins are liberally
           | applied everywhere.
        
             | duckmysick wrote:
             | > Apart from HN UI, pretty much every website and desktop
             | app has wastage of space.
             | 
             | By HN, do you mean Hacker News? Because it has whitespace
             | on the sides (since the <table> element has width of 85%).
             | It still looks fine if you change it to 90 or 95, so one
             | could argue there's wasted space there too.
             | 
             | But I'm not that one. I recognize empty space has its place
             | in design. And it's not a fad either. Pick up a book - any
             | book - and you will notice plenty of negative space there.
             | Borders are used sparingly, if at all.
        
               | systemvoltage wrote:
               | Books have a purpose for negative space on either side of
               | the text. It's to allow you to hold it without obscuring
               | the text. It is also to allow spine to be tightly bound.
               | 
               | For reference, here is a good book that goes in-depth of
               | what and whys of book design, it is hard to find it
               | though: https://www.amazon.com/Designing-Books-Practice-
               | Jost-Hochuli...
               | 
               | Most negative space on the websites is merely designers
               | going "it looks clean".
        
               | strokirk wrote:
               | What's wrong with a design being clean? Normally that's
               | high praise!
        
             | Xevi wrote:
             | Another reason is that we design websites for mobile users
             | primarily, which requires more spacing due to touch input.
             | And it's easy to just leave it in there for the desktop as
             | well. It's also often more visually pleasing at first
             | glance, even though it's less functional.
             | 
             | I got to say that HN does not provide a nice mobile
             | experience in my opinion. I've clicked the wrong link many
             | times due to lack of white space. However I agree that a
             | lot of sites add way too much spacing between everything.
        
       | x3c wrote:
       | Great to see Social distancing related icons in the list.
        
         | jansan wrote:
         | Or sad, depending on your point of view.
        
       | crazygringo wrote:
       | Wow. I wonder what this means for the future of Font Awesome.
       | 
       | I know plenty of people are anti-Google, and also prefer SVG's
       | over icon fonts for valid reasons (though you can download these
       | as SVG's as well).
       | 
       | But now that this is _easier_ to embed than Font Awesome, has
       | basically the same number /range of icons as Font Awesome's free
       | tier, doesn't come with the 10K pageviews/mo. restriction that
       | Font Awesome's free tier comes with, and so many sites already
       | use Google Fonts for their display and/or body text...
       | 
       | ...I'd be very surprised if this doesn't quickly become the new
       | de-facto standard icon font.
        
         | bredren wrote:
         | Font Awesome's product has long been destined for
         | commoditization. Which is probably why they have diversified to
         | offering custom icons and other differentiating behavior.
         | 
         | I suspect google won't be the only one to offer icon sets like
         | this, so in general I agree this will continue to erode FA's
         | market share.
         | 
         | Fwiw, It has felt like FA's most recent release fell far behind
         | schedule.
        
       | a1o wrote:
       | Whenever Google makes something too easy to use for development I
       | get a feeling they are moving on from it - in this case Material.
        
         | _nalply wrote:
         | Because it's not a distinguishing factor anymore, so let's give
         | it to the masses.
        
         | joshgoldman wrote:
         | And moving towards what?
        
       | ChrisArchitect wrote:
       | Announcement blog post:
       | 
       | https://material.io/blog/google-fonts-material-icons
        
       | jfoster wrote:
       | Are Google serious? Simultaneously pushing websites to be highly
       | efficient (Core Web Vitals), at the same time as introducing the
       | methods that can make them less efficient.
       | 
       | Also, about these icons, they mention "please don't try to sell
       | them", immediately followed by "Apache license 2.0". Well,
       | Google, which is it? Do they actually mean to say "you have
       | permission to sell them, but please don't?"
        
         | joshgoldman wrote:
         | I'll try selling them
        
         | throwaway3699 wrote:
         | You'd prefer Google throw them under a proprietary license
         | instead of asking nicely?
        
           | eurasiantiger wrote:
           | I don't care since the icon font approach is technically
           | inferior to SVG icons: it's monochrome only, whereas SVG
           | supports colors and transparency.
           | 
           | Icon fonts also suffer from a plethora of rendering issues
           | across platforms because fonts are usually rendered with
           | speedy display of long text in mind.
           | 
           | It's strange Google would invest in a years-old kludge tech.
        
             | jfoster wrote:
             | Well, it's a good thing it's under Apache 2.0, then. Maybe
             | someone will convert/trace them as SVGs and sublicense
             | them...
        
               | scoot wrote:
               | They're available as SVGs. They link to the GitHub repo
               | at the top of the page, and if you select any icon,
               | there's a download SVG button.
        
             | mappu wrote:
             | Fonts can actually contain coloured glyphs now, originally
             | for emoji. Although it does seem like a layering violation.
        
           | ilogik wrote:
           | y...yes? they should use an appropriate license
        
             | dragonwriter wrote:
             | Not every undesirable behavior can be blocked by firm rules
             | without catching non-problematic behavior. Using a license
             | which that errs on the side of being permissive rather than
             | restrictive at the boundary and using social pressure to
             | try to mitigate undesirable behavior in that boundary area
             | seems a reasonable approach. (True for law, too, and lots
             | of other domains.)
             | 
             | There's some domains where you need to (given that perfect
             | calibration is unattainable) err on the side of being
             | restrictive, but that's definitely not always the right
             | choice.
        
             | jfoster wrote:
             | It's incredible that one of the biggest companies in the
             | world can't manage to appropriately license their stuff.
             | 
             | Apache 2.0 is also a strange license for anything that's
             | not code, too; it refers to "source" and "object" form
             | throughout. I imagine they could've chosen it for license
             | simplicity & compatibility reasons, but again, if they just
             | wanted these to be used as widely as possible, they
             | could've just gone CC0.
        
               | dragonwriter wrote:
               | > Apache 2.0 is also a strange license for anything
               | that's not code, too; it refers to "source" and "object"
               | form throughout.
               | 
               | Fonts are code. And very often have a clear source vs.
               | object form.
        
             | throwaway3699 wrote:
             | All Google is saying is don't scam others by reselling the
             | same stuff that is freely available. Licensing it under
             | something more restrictive (or custom) would make this a
             | non-starter for other companies to reuse or remix.
        
           | jfoster wrote:
           | They can ask nicely, but I expect it will have very little
           | bearing on how people use these. Determining how things get
           | used is what licenses are for.
        
       | amelius wrote:
       | So WingDings but by Google. GoogDings?
       | 
       | Did anyone convert them to SVG yet?
        
         | momothereal wrote:
         | When you click on an icon you can choose to download it as SVG
         | or PNG.
        
       | codepsycho wrote:
       | AFAIK it hasn't "added support". We've used material icons for a
       | year or two now from Google Fonts. Good to see this getting
       | adoption but it's been available for some time
        
       | tonoto wrote:
       | All those icons and no icon for +1 ?
        
       | rafaelturk wrote:
       | Seriusly if you care just a little for your users Dont use this!
       | 
       | Use SVGs.
        
       | viktorcode wrote:
       | This looks like it was created for Android app developers. Having
       | a single set of most used icons across different apps improves
       | consistency, which will be welcomed by the users.
        
       | TonyTrapp wrote:
       | Regular reminder that icon fonts are bad for accessibility and
       | are technically troublesome also in other ways:
       | https://github.blog/2016-02-22-delivering-octicons-with-svg/
        
         | lpage wrote:
         | The SVGs used to generate the icon fonts are Apache 2.0
         | licensed: https://github.com/google/material-design-
         | icons/tree/master/....
        
         | ChrisArchitect wrote:
         | (2016)? How about not using an ancient article to make a claim
         | about a fast changing space like web dev?
        
           | TonyTrapp wrote:
           | Every single reasons for switching away from icon fonts
           | mentioned in that article is still valid. Icon fonts were
           | _already_ a bad idea in 2016, and they still are a bad idea
           | in 2021.
        
         | petters wrote:
         | When developing, the fact that icon fonts follow the size and
         | color of the surrounding text is nice, though. E.g. when
         | tweaking the text color of a button.
         | 
         | At least in my limited frontend experience.
        
           | DangerousPie wrote:
           | SVGs can do the same thing.
        
             | tobyhinloopen wrote:
             | That SVG does have to be inline though, which drastically
             | increases your HTML page's size. You cannot style an SVG
             | loaded in an IMG element.
             | 
             | Imagine rendering 50 rows with each 6 icons, 1kb each.
             | There are 6 unique icons, so it's only 6kb each loading
             | them from the server, but inline you'll have 300kb of SVG
             | icons
        
               | duhi88 wrote:
               | Most icons are generally tiny. Millage will vary, but
               | they can speed up your site. Fewer requests for a
               | slightly large page size.
        
               | DangerousPie wrote:
               | You can use an "SVG sprite" with <use>. No need to inline
               | the SVG every time.
        
               | tobyhinloopen wrote:
               | Oh? I have to look that up
        
               | leipert wrote:
               | We are using this at GitLab: https://gitlab-
               | org.gitlab.io/gitlab-svgs/, using svg-sprite to build the
               | sprite file: https://www.npmjs.com/package/svg-sprite
        
               | DangerousPie wrote:
               | Took me a while to figure it all out, but it works
               | surprisingly well. I have been using https://icomoon.io/
               | to generate the sprites. They also provide a JS polyfill
               | to support IE.
        
               | jarek-foksa wrote:
               | You can also use Boxy SVG to create and edit SVG sprites:
               | https://boxy-svg.com/#tour-symbols
        
               | reaperducer wrote:
               | Boxy says "15 day free trial" but there's no information
               | about how much it costs.
               | 
               | Dora anyone know? I'm not going to sign up for something
               | without knowing what I'm getting into.
        
               | jarek-foksa wrote:
               | Linux desktop app is free, macOS desktop app costs 9.99
               | USD (one-time payment), web app costs 9.99 USD / year (no
               | cloud services) or 9.99 USD / month (with cloud
               | services). The complete pricing table is shown in the
               | footer area of the home page when you open it with a
               | Chromium-based browser.
        
               | jefftk wrote:
               | _> when you open it with a Chromium-based browser_
               | 
               | Looks like they're using the experimental CSSStyleSheet()
               | constructor [1] to display the pricing table. Ugh.
               | 
               | [1] https://developer.mozilla.org/en-
               | US/docs/Web/API/CSSStyleShe...
        
               | jessaustin wrote:
               | _Some_ one has to push us to the future! Why wouldn't a
               | business be happy to exclude 30% of browsers?
               | 
               | https://www.npmjs.com/package/construct-style-sheets-
               | polyfil...
        
               | faeyanpiraat wrote:
               | But how do you actually apply the styling? Just add a
               | class to the <use> tag which contains "color:red;" ?
        
               | 8lall0 wrote:
               | You can export your SVGs with fill="currentColor" and
               | your color attribute onto the SVG tag or its container
               | would work.
               | 
               | Since at $JOB i'm using SVG icons with more than one
               | color, i use fill="var(--svg-color-base)" or
               | fill="var(--svg-color-accent)" so i can precisely set
               | which color i want, in a perfectly scope-able manner.
               | 
               | The greatest advantage is that you can reference
               | externally your svg with xlink.href on top of your
               | website: you have to make one more request, but it's
               | cacheable. Pick your tradeoff :)
        
               | nikkwong wrote:
               | You're saying you can embed all the SVGs onto one page,
               | and then reference them on other pages/domains by using
               | xlink.href? I haven't heard of this?
               | 
               | So what you're describing is having site.com/page1 which
               | has markup: <body> <svg id="icon-1"> ... </svg> </body>
               | 
               | and then on site.com/page2 having
               | 
               | <body> <svg> <use href="/page1#icon-1"> </svg> </body>
               | 
               | Or something of this manner? Haven't encountered this,
               | but sounds awesome; especially since you'd get the power
               | of both inlining and caching the asset.
        
               | f-word wrote:
               | Either fill: currentColor or fill: var(--iconColor,
               | currentColor) should do the trick. I prefer the 2nd one
               | because it lets me change iconColor whenever I find it
               | appropiate
        
               | jarek-foksa wrote:
               | This should work as long as the SVG shapes have the
               | "fill" and/or "stroke" set to "currentColor".
        
               | Mauricebranagh wrote:
               | compared to the massive Js CSS and Images included on
               | almost all 99.9% of pages a bit of SVG is trivial.
        
               | d0gbread wrote:
               | Everything's a bit in isolation, that's how they get ya.
               | Easily to bulk up, hard to trim back down.
        
               | Mauricebranagh wrote:
               | _sigh_ tell me about it
        
               | Aeolun wrote:
               | 1kb is a lot for a simple svg icon.
               | 
               | That said, if you have a single page app already, you can
               | render as many icons as you want, since you'll only
               | download them once anyway.
        
               | tobyhinloopen wrote:
               | I wonder how React copes with a whole bunch of inline
               | SVGs. Seems expensive
        
               | RobertKerans wrote:
               | Copes totally fine and it's trivial to memoise them
               | anyway.
        
               | kps wrote:
               | But if you want 5 icons, 5K of SVG beats 55K of WOFF.
        
         | bagacrap wrote:
         | I can't see how these would be bad for accessibility. The
         | markup is a<span> with a human readable word like "home" in it.
        
           | Kaze404 wrote:
           | https://github.blog/2016-02-22-delivering-octicons-with-
           | svg/...
        
           | TonyTrapp wrote:
           | Raw icon names (that you cannot influence) often don't make a
           | good replacement for proper alt text. Quite often they should
           | not be read out at all. Furthermore, people forcing websites
           | to use a font like OpenDyslexic will see these non-
           | descriptive icon names instead of the real icons.
        
           | senux wrote:
           | Just to complement other's responses, accessibility is a
           | spectrum.
           | 
           | We ought to believe someone chooses to use an icon for
           | aesthetics AND usability reasons. If the icon can't be
           | rendered at all, it defeats it's purpose despite it having a
           | "description".
           | 
           | Ultimately, if a well designed, user-friendly system doesn't
           | work the way it's intended to, it is an accessibility issue
           | of some degree. Albeit, some times more trivial than others.
        
           | greggturkington wrote:
           | The content "trending_up" is almost useless, a voiceover will
           | not interpret the underscore as a space.
           | 
           | There are no ARIA attributes that link any of the text to the
           | buttons.
        
             | [deleted]
        
             | benrbray wrote:
             | It seems like the solution is to improve the accessibility
             | tools. The information is all already there.
        
               | greggturkington wrote:
               | That's not the solution. The solution is adding the
               | correct attributes to the markup. Attributes that are
               | universally recognized and _already_ work with a11y
               | tools.
               | 
               | In this example we'd add an aria-labelledby to the button
               | which references the span with the correct info.
        
         | nagisa wrote:
         | To illustrate an issue this article describes,
         | https://i.imgur.com/TzMXgUd.png is what the linked page looks
         | like with a forced/limited font selection on Firefox.
        
           | Tagbert wrote:
           | If you block fonts, this is not a surprise.
           | 
           | Using a fresh in stall of Firefox, the linked page displays
           | the icons correctly.
        
             | forgotmypw17 wrote:
             | that,s the point. not everyone WANTS to load them or CAN
             | load/see them.
        
               | [deleted]
        
         | Solvitieg wrote:
         | So is Javascript but that hasn't stopped anybody
        
           | forgotmypw17 wrote:
           | not true. many design their sites THOUGHTFULLY and as a
           | result they can be accessed without js. case in point: site
           | i,m writing this comment on. counterpoint: almost anything on
           | google.com domain these days.
        
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