[HN Gopher] Houdini Engine for Unreal and Unity Now Free
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       Houdini Engine for Unreal and Unity Now Free
        
       Author : doppp
       Score  : 75 points
       Date   : 2021-02-26 17:42 UTC (5 hours ago)
        
 (HTM) web link (www.sidefx.com)
 (TXT) w3m dump (www.sidefx.com)
        
       | klmadfejno wrote:
       | Epic put a bunch of money into the company behind Houdini I
       | believe. I'd wager that's the bigger reason for this happening.
       | 
       | I don't feel I fully understand what Houdini can do for me.
        
       | didip wrote:
       | What does this engine do?
        
         | pzone wrote:
         | Houdini is a package for authoring procedural content
         | generation tools. You can construct tools in Houdini like a
         | building generator or level generator and no longer need to use
         | up licenses to include them in your software at runtime.
        
       | gideon13 wrote:
       | Clearly a response to the new node editor in Blender 2.92 which
       | threatens Houdini.
        
         | DethNinja wrote:
         | Blender needs to spend at least 10 more years to threaten
         | Houdini, Houdini handles far more stuff than geometry nodes.
         | 
         | I mean don't get me wrong, I would love blender to be a direct
         | competitor to Houdini but there is a long long way to there.
        
           | erichocean wrote:
           | I use both professionally, and Blender isn't even close. But
           | I do love the direction it's going, for sure.
        
         | lfowles wrote:
         | I doubt it. This is only for the engine integrations, not the
         | core software.
        
         | sho_hn wrote:
         | It's fun to watch from the sidelines how Blender, as an OSS
         | product, is just plain winning. It'll drown out everything but
         | specialized tools and/or products that are essentially just
         | supply chain to particular large operations very soon (i.e.
         | customers who need staff to interact with to do complex
         | integration).
         | 
         | It seems to be down to economies of scale - the business model
         | of something like Maya, moving a small amount of "units" at
         | high margins essentially, has been relatively easy to surpass
         | in volume. Get the governance right, make sound technical
         | decisions and ... you can't really compete with it without
         | emulating it.
         | 
         | I don't say this with any particular glee. This niche genre of
         | proprietary software has always appealed to me as a confluence
         | of some amazing complex problem-solving and UX innovation - I'm
         | still so impressed by Modo, for example.
        
           | robenkleene wrote:
           | Does anyone care to comment why this is happening with
           | Blender vs. Maya/Cinema 4D/Houdini, but it hasn't happened
           | with The GIMP vs. Photoshop, or Ardour vs. Logic/Pro
           | Tools/Ableton, or Godot vs. Unity/Unreal?
           | 
           | It seems like overall the pattern is for the commercial
           | options to be significantly more popular (and arguably more
           | featureful) than the open source options. Why has Blender
           | been able to reverse this pattern?
        
             | johnfn wrote:
             | I honestly believe that Godot will overtake Unity one day.
             | Unity has a huge amount of momentum, but it kind of feels
             | to me like the difference between JQuery and React right
             | when React was a fledgling library. While Unity has a lot
             | of entrenched developers that have been using it for years,
             | my (unfounded) opinion is that new developers entering the
             | gamedev scene will pick Godot over Unity more frequently,
             | and that will bear out in the long run (years).
             | 
             | I know this is kind of unrelated to your point, though :)
             | Additionally, I use Ableton all the time and I don't see
             | any FOSS alternatives that hold a candle to it. Then again,
             | I could be one of those entrenched devs just like those I
             | said exist working with Unity!
        
             | sho_hn wrote:
             | I think it's a lot of little things.
             | 
             | - Blender came out of commercial, and the community was
             | never really anti-commercial. Lots of classic FOSS
             | communities have trouble identifying with paid development
             | for example, worrying it will lead to a form of classicism
             | in the community, etc. Blender, OTOH, tried to make sure
             | there's core staff doing it fulltime basically from the
             | get-go, I think. This makes a lot of stuff happen - taking
             | care of not-fun things, having stable contact points,
             | professionalism, doing good fundraising, etc.
             | 
             | - Blender took dogfooding seriously, with their open movie
             | projects
             | 
             | - Blender took user research seriously, running events and
             | inviting artists over and watching them use the software
             | 
             | - Blender did good community management, with Blender
             | Artists and other initiatives
             | 
             | - In Blender's area integration, automation, tooling are
             | all very complex, and they made some good key decisions,
             | e.g. adopting Python for scripting just when Python was
             | becoming the default programming language for non-
             | programmers
             | 
             | - Because the application domain Blender is in is so
             | complex, training is important, and the competition
             | probably underestimated making their products affordable
             | for teaching institutions (call me out if wrong, I am not
             | as confident on this point). Blender supported creation of
             | training materials pretty well, too
             | 
             | They simply got a lot of things right. Projects that paid
             | attention (e.g. Krita) are also blossoming.
        
               | TrevorJ wrote:
               | Price point may be another important factor. 2D Design
               | apps like Photoshop are not as pricy as the 3D
               | counterparts, last time I checked. Hence there's more
               | motivation to find an alternative to Maya, Max for the
               | hobbyist then there is to replace photoshop.
        
               | pzone wrote:
               | These days Maya and Max are the same price as Photoshop -
               | $250/y vs $20/mo. Incidentally Houdini is also about the
               | same, $279/y.
        
               | robenkleene wrote:
               | These are good points. Going one step further: Do you
               | think the other projects I mentioned (Godot/The
               | Gimp/Ardour) could replicate Blender's success in their
               | own industries by similarly making better decisions? (I
               | don't have an opinion on this, just curious if you think
               | Blender was _also_ successful for reasons that would be
               | outside of the control of these other apps to replicate.)
        
               | katmannthree wrote:
               | Not the person you replied to but here's my take for the
               | two that I can comment on:
               | 
               | 1) Godot: No. Godot is doing pretty well with the
               | resources they have. Making a 2D/3D game engine is an
               | incredibly complex task and they have only a handful of
               | people writing code. To compete with unreal and unity
               | they'd have to have a ton of funding, a layer of FOSS-
               | competent management (a somewhat rare thing), and many
               | more developers.
               | 
               | 2) Gimp: Yes but that will never happen. Gimp has a
               | handful of issues. They're chained to a difficult
               | framework and a large amount of the value they provide as
               | a tool comes from their plugin library so they can't just
               | start ripping things out. They also have rather
               | questionable branding (both in the name and the
               | splashscreens, especially the ones in development
               | versions) and a hearty resistance towards throwing on
               | even a veneer of professionalism. Whether or not they
               | should change to fit what the rest of the world considers
               | appropriate is a philosophical question I'm not touching,
               | but the effect of their not doing so is pretty evident.
               | 
               | Krita (a very well managed project in comparison) has
               | basically eaten Gimp's lunch for a lot of workflows and
               | will continue to do so while gimp withers away (which has
               | basically already happened, gimp's GTK3 builds are only
               | just now about to release, 10 years after the first GTK3
               | release and right after GTK4 dropped -- bear in mind that
               | GTK was originally developed as a custom widget toolkit
               | specifically for gimp).
        
               | mcdevilkiller wrote:
               | Curious how "The GIMP" is so behind the "GIMP Toolkit".
        
             | Bekwnn wrote:
             | Gimp is (I think) a struggle and ui/ux nightmare to most
             | people still.
             | 
             | Software like Clip Studio Paint, SAI, and Krita have
             | definitely taken a bite out of the digital painting
             | audience for photoshop.
             | 
             | I'm not sure how good the alternatives are for photo
             | editing/manipulation.
        
               | karyb wrote:
               | Affinity Photo has some traction. They have several good
               | products, and momentum started when Adobe went
               | subscription and they stayed perm license (with a
               | reasonable cost).
        
               | benbristow wrote:
               | Affinity Photo (and their other products) are great. And
               | for PS25 with COVID discount is a no-brainer. An actual
               | alternative to Photoshop (and InDesign/Illustrator).
               | 
               | GIMP is still an unusable mess. I've tried so many times
               | but it's just too different to the industry standard.
               | 
               | The best change they made was add a single-window mode
               | but it's still nowhere near Photoshop.
        
             | callesgg wrote:
             | Blender is simply as good or better than the alternatives.
             | 
             | While the open source image, audio and video editors are
             | not better than the alternatives.
             | 
             | Sure there are other factors to. There are always other
             | factors. But given enough time the best product will win.
        
             | lattalayta wrote:
             | In my opinion, a lot of this stems from the UI/UX focused
             | improvements they made with Blender 2.80. Before that,
             | Blender had some weird UX patterns (like right-click to
             | select) that were different enough from other packages that
             | it was hard to get into. It was always frustrating that it
             | on its surface it looked like the other 3D packages, but it
             | didn't ever work the way I wanted it to. Also, they coupled
             | those UI/UX updates with a large focus on polishing their
             | realtime viewport renderer. With better UX patterns, and a
             | fancy new viewport, it made demos and onboarding much more
             | intriguing.
             | 
             | That's the same way I had always felt about GIMP or
             | Audacity - the windowing system, icons, layout, and other
             | tools never quite felt natural or intuitive and it never
             | made me want to get into it more.
        
           | Thaxll wrote:
           | How is it actually winning, I work in the industry I don't
           | see Blender used but actually the same old "proprietary"
           | tools ( Max ect ... )
        
             | aseipp wrote:
             | It may seem strange but when discussing things like this
             | ("This new thing is going to win") I'm always reminded of
             | the response people here on HN had to Adobe going to
             | subscription-only. There were pages and pages of comments
             | about how it was disrespectful, obviously dumb, CS2 was so
             | good they didn't even _need_ a subscription, how they were
             | just opening themselves up to their enemies who would now
             | win, and how because of all that, Adobe would clearly be
             | regretting such a disastrous decision, they 'll see, just
             | wait for them to rue the day. Surprise! Adobe is over 10x
             | more valuable than it was 10 years ago, and is still the
             | 900lb gorilla in the room.
             | 
             | I suspect Blender is "winning" in this area in the same way
             | that Adobe was failing: in the minds of people on this
             | website, and nowhere else.
        
               | chabad360 wrote:
               | Google "studios that use blender".
        
               | mishac wrote:
               | The number of studios _not_ using blender is much larger.
        
             | TrevorJ wrote:
             | I've seen a surprising number of resumes that are listing
             | it come across my desk recently. I don't think it will
             | occupy the same place in the tool stack that say, Linux
             | does for IT, but adoption is definitely on the uptick. I
             | suspect that this has a lot to do with rendering tech
             | moving more towards the realtime side of things for many
             | applications these days. Blender has a very good realtime
             | viewport, so if you are delivering content into that sort
             | of an environment, it's a natural fit for some things.
        
       | barbecue_sauce wrote:
       | I wonder if this is in any way related to Blender's new node-
       | focused workflow tools.
        
       | CobrastanJorji wrote:
       | Is the Houdini Engine useful without having purchased a copy of
       | Houdini?
        
       | marcodiego wrote:
       | As in beer?
        
         | fctorial wrote:
         | As in candy.
        
       | lfowles wrote:
       | Houdini is an exceptional tool! It took me a few tries to get
       | through this press release... this only seems to change things
       | for companies using the _engine plugins_ that make  >$100k.
        
         | erichocean wrote:
         | Yes, though a major annoyance is that it's only _the official
         | SideFX plugins_ that are free, not Houdini Engine itself (the
         | API). So you can 't write your own specialized tools.
         | 
         | I ran into this recently when we needed an interactive
         | rendering technique that Houdini doesn't support. The Houdini
         | Engine API would have been perfect, but we use Indie and it
         | doesn't support anything but the official plugins.
         | 
         | Instead, I'm writing HDK nodes in C++ that accomplish the same
         | thing by copying to shared memory in a subprocess running Optix
         | 7. It works, but it's ugly as hell. Oh well.
        
           | lfowles wrote:
           | Ugh. Maybe this was a move to simplify licensing, I hate
           | having to dig around to see what features are gated
           | especially if there are caveats like API access vs Official
           | Plugins only.
        
       | wintorez wrote:
       | I guess this is a "game changer"...
        
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