[HN Gopher] Show HN: Generate a 3D model that looks like you and...
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       Show HN: Generate a 3D model that looks like you and apply AR
       animation effects
        
       Author : soorya696
       Score  : 64 points
       Date   : 2021-02-23 16:44 UTC (6 hours ago)
        
 (HTM) web link (www.youtube.com)
 (TXT) w3m dump (www.youtube.com)
        
       | pradeepb30 wrote:
       | Product: Highavenue is a mobile app using which anyone can
       | generate a 3D Character (within a minute or so) that looks very
       | similar to them with just three photos as inputs. They can also
       | apply different ready-made animations to the model and record
       | some fun, attractive videos with it in Augmented Reality.
       | 
       | Here are some of the links for you to quickly check out the
       | product:
       | 
       | Demo Video: https://youtu.be/dCEGx-thXD4
       | 
       | Android:
       | https://play.google.com/store/apps/details?id=com.highavenue...
       | 
       | iOS: https://apps.apple.com/us/app/highavenue/id1470937706?ls=1
       | 
       | Tech:
       | 
       | Built using Unity Game Engine, Blendshape & other animation
       | techniques, Segmentation algorithm etc.
       | 
       | Vision & the problem:
       | 
       | Unlike other AR consumer platforms, our vision is to democratize
       | the creation of 3D animated scenes. Anybody should be able to
       | create a short 3D animation of length 15 to 30 seconds and even
       | be a part of it. Usually, 3D animations need big tools to build,
       | weeks to learn, and hours to create. Not just that, it involves
       | various stages like modeling, rigging, texturing, and then
       | animating it. With the above version of Highavenue released, we
       | solved the modeling, rigging & texturing part of the problem by
       | automating the creation of 3D characters. And in the upcoming
       | versions, with the technologies like body Tracking & depth
       | detection, anybody can just hop into a 3D scene, select a
       | character that they want to play, and start acting. It's as
       | simple as that.
       | 
       | This opens a new realm of opportunities for creators and the way
       | we tell our stories.
       | 
       | - Tiktok lowered the video creation barrier from YouTube
       | 
       | - Snapchat lowered the barrier for conversations
       | 
       | - Clubhouse did the same for audio.
       | 
       | We(Highavenue) will lower the barrier to create 3D animated
       | scenes. With just your smartphone, you should be able to create
       | 15 -30s animated scenes easily.
       | 
       | Our Story:
       | 
       | (Bootstrapped Startup)We are a team of four members -- Pradeep
       | Baskaran, Soorya Sankar(Developer), Terrance Abilan (3D Full-
       | stack Animator), & Renold J (3D Generalist - Full-time employee)
       | hailing from small towns & tier 2/3 cities in Tamilnadu, India
       | like Anupuram, Bhavani, Thoothukudi, Kanya Kumari respectively
       | (you wouldnt heard about these places before). We are huge fans
       | of anime, games, and other 3D-based content. And working on
       | Highavenue seemed the best fit for us.
       | 
       | During Covid-19, we rented a small apartment outside of Anupuram
       | Township, Tamilnadu, India, and converted the living space to
       | Office -- 4 desks, 2 systems, and a rented workstation. We juggle
       | our work within the systems, and there were times when we
       | couldn't afford a Mac and we would borrow it from other startups
       | for an hour to build and Ship iOS versions.
       | 
       | We bootstrapped our way here after providing services to clients
       | in the US and India. Covid-19 almost made us out of business
       | since almost every client we had and deals we were about to do
       | were called off. And a lot happened:
       | 
       | - We saved up from our previous services work.
       | 
       | - We borrowed some to manage operations.
       | 
       | - We paid back all the debts.
       | 
       | - A few Investors we cold emailed said "No" to our AR consumer
       | platform idea.
       | 
       | - We got the clients back. We saved up again.
       | 
       | - With the little amount we had in the bank -- we decided that it
       | was time. We concentrated purely building Highavenue.
       | 
       | We built this product within 10 weeks and shipped it out a few
       | weeks back (later mid of Jan 2021). We are iterating the product
       | rapidly, fixing bugs, building minor features, talking to users
       | repeatedly. It's the love for animations, cartoons, & consumer
       | platforms that drive us.
       | 
       | Any feedback/suggestion would be very much appreciated - It will
       | help us improve. Get in touch with us - email:
       | pradeep@highavenue.co or admin@highavenue.co
       | 
       | thanks! - Highavenue Team
        
         | martokus wrote:
         | Are you currently experiencing any server issues? I'm stuck on
         | the generating head screen for over 5min now...
        
           | pradeepb30 wrote:
           | Let me check and get back to you soon. But I can see that
           | others are generating their model successfully.
           | 
           | Apologies about the delay. There are chances when the capture
           | has some issues.
        
         | hutattedonmyarm wrote:
         | The first screen your app shows me is a login screen, without
         | any explanation whatsoever why it would need a login. That's
         | not a good first impression.
         | 
         | Edit: I realized that my comment is probably more dismissal
         | than intended. The core functionality of your app
         | 
         | ,,a mobile app using which anyone can generate a 3D Character
         | (within a minute or so) that looks very similar to them with
         | just three photos as inputs. They can also apply different
         | ready-made animations to the model and record some fun,
         | attractive videos with it in Augmented Reality."
         | 
         | doesn't inherently need an account to work. So a login/signup
         | screen without anything else as a landing screen isn't
         | particularly encouraging
        
           | pradeepb30 wrote:
           | Thank you so much for the feedback. Yes, I agree. We will get
           | that designed and shipped soon. Probably this week itself.
        
           | pradeepb30 wrote:
           | Thanks again :) for the edit! Means a world to us getting
           | these feedback. Honestly, we wanted to build a network around
           | it and as we move forward introduce more stuff. Plus, having
           | a login makes it comfortable for us to contact users for more
           | feedback. Those initial comments are important for us :)
           | 
           | I might be wrong. May be introducing a guest login without
           | having to sign up but just to try out the product/tool makes
           | more sense. I'll note this down :)
        
             | asadlionpk wrote:
             | Let them create the character, play with it in AR without
             | login but keep the login on "export" ;)
        
       | jmkd wrote:
       | This is great, and worked well for me. Any chance to change the
       | outfits on the model? Mine is so far from what I would normally
       | wear that it makes the whole model look like someone else...
        
       | xwdv wrote:
       | Best use of this is for social MMOs.
        
         | BHSPitMonkey wrote:
         | Spatial (a VR co-working app) does something similar to this,
         | though a bit more simplistically (all you upload is a face pic;
         | I think body height is determined at runtime based on how high
         | the headset is from the floor).
         | 
         | It did a pretty good job with pictures of Tommy Wiseau and
         | Nicolas Cage in my testing, though it does raise the
         | potentially creepy issue of impersonating non-celebrities in VR
         | social environments.
        
           | pradeepb30 wrote:
           | Spatial avatar based video chat app was cool as well.
        
         | pradeepb30 wrote:
         | MMOs are something we are also thinking about! But we do have a
         | strong feeling around "short animated scene creations" use
         | case. Thank you so much for suggestion. Means a lot :)
        
           | offtop5 wrote:
           | As a game developer, do you have any type of API for me to be
           | able to import user data. For example if users have an
           | account with your service, it would be awesome for them to be
           | able to import the model into my game. I would need something
           | that works with unity, in fact if you could have that in your
           | pipeline. Something like a pre-configured Unity Avatar
        
             | pradeepb30 wrote:
             | Introducing this as an API was something ppl have told us
             | repeatedly. Our plan was to, later as we grow, come up with
             | something like "Sign in with Highavenue" - this way users
             | can export their data to any gaming/MMOs or any other
             | application with just single button tap.
             | 
             | And we can make sure it works cross platforms. We will
             | collaborate soon on this :)
        
               | offtop5 wrote:
               | Internally have you tested the models with Unity?
        
               | pradeepb30 wrote:
               | Yes, but it does need some work though. :)
        
               | thegeomaster wrote:
               | Don't want to pretend I know the peculiarities of your
               | case, but if people repeatedly ask for something in order
               | to use your product, it might be a good idea to
               | prioritize it more and build it ASSAP.
               | 
               | I say this as an early employee of a startup that failed,
               | where people have repeatedly asked us for a feature and
               | we wanted to build it "later as we grow". We never got to
               | that point because we never got enough users. Had we
               | built the feature, we would've at least gotten users.
               | 
               | "Sign in with Highavenue" doesn't sound too good at an
               | early stage, to be honest. Even as a future plan. For
               | game/AR/whatever developers, requiring their users to
               | create an account with Highavenue will probably be a
               | dealbreaker.
               | 
               | I also notice you mention in another comment that your
               | goal is to create a network around it, and that's why it
               | requires a login. I admire the sentiment, but at this
               | stage I don't think it's the way to go. I see a very cool
               | tool that I'd take for a spin, but no reason why I'd join
               | a network around this. I think, as a medium, 3D
               | animations are far less general and expressive than
               | video/audio/images [for the same amount of effort put
               | into creating], so I'd be wary of trying to emulate what
               | TikTok/Snapchat/Clubhouse did. It might very well be that
               | the medium is different enough that no one can use their
               | creativeness effectively with it, making it DoA as a
               | social network per se.
               | 
               | (Aside: we also had a mandatory login screen, and even
               | with a landing page, when we implemented an automatic
               | "guest mode" which dropped you into the webapp instantly,
               | people actually started using it and signing up.)
               | 
               | I'd say pack it up as an API, offer to developers at
               | first. Then you're B2B and that's much easier to charge
               | for than B2C. When you see cool stuff that developers do
               | with it, you can partner with them, you can go consumer
               | facing gradually (and with limited risk in case it
               | doesn't work out) and you'll have some capital to put
               | back into that growth.
               | 
               | I see a lot of similarities to earlier me in your
               | responses - you're very defensive of your work and the
               | choices you made, and that's fine, but you're walking a
               | fine line with just dismissing initial feedback because
               | of the sunk cost fallacy. I was dead set on "listening to
               | feedback" as well but ended up doing the same thing.
               | Don't take any of this the wrong way, not trying to
               | disparage or discourage, it's a cool product, and in
               | terms of startups I know nothing on the grand scale of
               | things. So if it feels right ignore all I said and best
               | of luck. But also consider what I'm saying even for just
               | a second :)
        
               | pradeepb30 wrote:
               | OMG, thank you so much for the detailed comment. This is
               | super helpful. I'll definitely discuss about this with
               | the team. And the plan of going b2b and then moving to
               | b2c seems great as well. I'll do homework about this. Is
               | there way to get in touch with you? Would love to discuss
               | more and do some brainstorming :)
        
               | thegeomaster wrote:
               | Sure thing, my email is in my profile. Although I can't
               | guarantee fast responses, and I might have come across as
               | having more experience than I really do :)
        
           | xwdv wrote:
           | But why? Seems like you'd just hit some uncanny valley that
           | way, people already have 3D bitmojis.
        
             | pradeepb30 wrote:
             | While this seems very similar to bitmoji but for real
             | avatars, I think there are a lot of use cases that Snapchat
             | hasn't tapped into. As move forward & With the models
             | generated, - choose the model (you can even request your
             | friend's) - select any 3D environment (a coffee shop or a
             | riverside) - hop into it - start acting - & record
             | 
             | Since we are bootstrapped we couldn't build everything at
             | once. :)
             | 
             | You might be right, B2B play seems straightforward. There
             | is this powerful intuition that we can make it work this
             | way. Thank you so much for the question.
        
       | gitpusher wrote:
       | Very cool! Heads up that I've been stuck on "Generating Head.
       | (1/2)" for >10 minutes now. Should I restart the app + try again?
        
         | pradeepb30 wrote:
         | Really sorry - I can see others generating the model
         | successfully. It would be great if you can please try it again
         | by restarting the app. Thank you so much. While restarting the
         | app shouldn't be the solution, bare with us at the moment. :(
        
       | picodguyo wrote:
       | Haven't been able to successfully log in (server issues?) but
       | definitely a cool video.
       | 
       | I'm guessing you didn't build the photos -> model tech from
       | scratch in 10 weeks. What are you using for that piece?
        
         | pradeepb30 wrote:
         | - we already had some portions of the app here and there (like
         | the video feed, search etc) so scrapped that up.
         | 
         | - the core tool where generate the model was built with in 10
         | weeks.
         | 
         | - we actually wanted bring in flutter to improve the UI and
         | smoothness of the app but that wasn't possible.
         | 
         | - the head portion is from an API. & the body creation is ours.
         | There is a few more things to be fixed.
         | 
         | Thank you so much for the question.
        
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       (page generated 2021-02-23 23:01 UTC)