[HN Gopher] Epic will pay off class-action loot-box settlement w...
       ___________________________________________________________________
        
       Epic will pay off class-action loot-box settlement with in-game
       currency
        
       Author : pseudolus
       Score  : 206 points
       Date   : 2021-02-23 14:48 UTC (8 hours ago)
        
 (HTM) web link (arstechnica.com)
 (TXT) w3m dump (arstechnica.com)
        
       | nico__ wrote:
       | Maybe if loot-boxes are considered gambling it is because the
       | digital asset has monetary value, therefore it could be used as
       | reimbursement in this case? shady
        
       | CivBase wrote:
       | So as "punishment", Epic has to "pay" users in a fake currency
       | which can only be redeemed for a limited set of Epic products and
       | whose value is artificially controlled by Epic themselves. This
       | sounds more like a marketing campaign than a legal settlement.
        
       | say_it_as_it_is wrote:
       | Do they also pay employees with company scrips?
        
       | nrhodes wrote:
       | Reminds me of the airline antitrust suit in the early 1990's. The
       | settlement was 10% discount coupons (AirScrip) for seven of the
       | airlines that were involved.
       | 
       | Two airlines that weren't part of the suit (Alaska and America
       | West) agreed to accept the coupons since they didn't want to get
       | left out.
        
       | bilekas wrote:
       | wow.. I'm sure many companies facing class action law suits would
       | love to reimburse people with in-store vouchers..
       | 
       | How is this legal ? Isn't the whole loophole around in-game
       | currency not receiving gambling regulation is because the
       | currency is NOT redeemable ?
        
         | Majromax wrote:
         | > How is this legal ?
         | 
         | Because this is a settlement of a lawsuit, rather than an
         | independently-triggered regulatory action.
         | 
         | The lawyers and representative plaintiffs may agree to this
         | because an in-game-points payment inflates the notional value
         | of the settlement and thus the legal fees, but that group would
         | be paid in cash based on a fraction of the settlement value.
        
       | teddyh wrote:
       | Ticketmaster lost a class action suit in 2016, but managed to be
       | allowed to pay the customers it unfairly charged not in money,
       | but in _coupons for Ticketmaster_.
       | 
       | http://www.billboard.com/articles/business/7370600/ticketmas...
        
       | medicineman wrote:
       | It has never been more obvious how lawyers and politicians run
       | this country as a giant scam.
        
       | FatalLogic wrote:
       | There seem to be two beneficiaries from such class action cases:
       | Lawyers who get paid, and prosecutors who get publicity.
       | 
       | The deterrent effect on the guilty party is negligible, and the
       | benefit to the public is nil.
        
       | hn8788 wrote:
       | I don't see why they'd be able to do this, considering that one
       | of the main arguments for why lootboxes and virtual currency
       | don't count as gambling is that they have no monetary value.
        
         | fritzo wrote:
         | Consider the two cases. If loot-boxes have no monetary value,
         | then Epic won't be losing any monetary value in the settlement.
         | If loot-boxes do have monetary value, then Epic should pay, and
         | loot-boxes should be a valid form of payment. ;)
        
       | istjohn wrote:
       | Class action lawsuits should require a "class advocate" who is
       | only paid a flat percentage of the total amount awarded to the
       | class in a settlement or court victory. The advocate would
       | represent the class and would have the power to hire, fire, and
       | negotiate compensation for any lawyers, and any settlement would
       | require the advocate's approval.
       | 
       | The advocate could choose to fork over half of the settlement to
       | the lawyers if they judge that that is it what is necessary to
       | win, but they could also negotiate lower fees or hire another
       | firm if they believe the lawyers are charging exhorbitant fees or
       | otherwise not representing the best interests of the class.
       | 
       | HT @MikeUt https://news.ycombinator.com/item?id=26238726
        
       | jacquesm wrote:
       | The degree of 'unethical' at play here is nothing short of epic.
        
       | Loughla wrote:
       | Can someone please explain to me how this is not just a complete
       | travesty and perversion of settlements?
       | 
       | >In a way, the digital giveaway could even be seen as an
       | effective promotion, luring players back to the games and
       | creating the potential for them to spend more on additional
       | microtransactions down the road.
       | 
       | That. That's the part I need explained to me. Get punished, but
       | use the punishment to hook players even more. How is this
       | allowed?
        
         | jayd16 wrote:
         | Is it even about punishment? This is a civil case about loot-
         | boxes.
         | 
         | The settlement is to pay off the lawyers and make the case go
         | away.
         | 
         | I'm not that morally opposed to loot boxes and I don't believe
         | any laws were broken. What kind of punishment are you looking
         | for?
        
           | _Microft wrote:
           | I hope the lawyers are also paid with in-game currency.
        
             | alpaca128 wrote:
             | Or exposure
        
           | njharman wrote:
           | A disincentive to continuing the activity the class action
           | suit was brought for.
           | 
           | In theory, class action lawsuits are either or both 1)
           | compensate victims 2) "force" company to stop activity
           | society deems "bad"
           | 
           | Victims care about #1, the rest of us want #2 so we don't
           | become victims in the future.
           | 
           | In this case, stop exploiting addiction and other human
           | psychology for profit via loot boxes.
        
           | stuaxo wrote:
           | The point of the settlement is to hit a company hard enough
           | so they stop before doing something like this again.
           | 
           | Using in game currency and not real money is absolutely not
           | going to achieve this.
        
         | ashtonkem wrote:
         | Because the regulators are completely captured.
        
           | ChicagoBoy11 wrote:
           | What regulators, though? Class sued the company and agreed to
           | these ridiculous terms. I'd see a role to question maybe the
           | integrity of the lawyers accepting the deal, or the mechanics
           | of entering/disputing/leaving class action lawsuits in this
           | world where now class members can easily reach into the many,
           | many millions. But, like another commenter posted, if these
           | were just two parties agreeing to this (which in some sense
           | it is), we wouldn't have a problem with this at all.
        
             | chriswarbo wrote:
             | > What regulators, though?
             | 
             | Online gambling regulators.
        
           | dang wrote:
           | Please don't post ideological battle comments and flamebait
           | to HN. There's no information here, just a trope repetition;
           | that makes this strictly a discussion-lowering comment. We
           | penalize accounts that post like this, so please don't.
           | 
           | https://news.ycombinator.com/newsguidelines.html
        
         | rhino369 wrote:
         | >How is this allowed?
         | 
         | You are pretty much assuming they are liable for the
         | allegations in the complaint against them.
         | 
         | Settlements for low value are a sign that plaintiffs view their
         | chances of success (including being awarded substantial
         | damages) as being low.
         | 
         | So one way of looking at this is, Epic did nothing wrong, and
         | they are giving away essentially nothing to make the plaintiff
         | go away.
         | 
         | If plaintiffs thought they had a good case, they wouldn't take
         | monopoly money.
        
           | jonas21 wrote:
           | Notably, the attorneys aren't taking monopoly money.
           | 
           | > _Additionally, the attorneys who brought the lawsuit (see
           | FAQ 10) will ask the Court to award them attorney's fees and
           | expenses in an amount not to exceed $11,300,000.00, for the
           | time, expense and effort expended in investigating the facts,
           | litigation, and negotiating the Settlement. The Class
           | Representatives will also ask the Court for a payment of up
           | to $75,000 collectively for their time, effort, and service
           | in this matter._
           | 
           | https://www.epiclootboxsettlement.com/Home/Faq
        
             | ccleve wrote:
             | The lawyers get real money, and the victims get fake money.
             | That's the real scandal. Our tort system is broken.
        
               | gruez wrote:
               | Is the risk-adjusted price that the lawyers are being
               | paid unusually high? Lawyers being expensive doesn't
               | really mean "Our tort system is broken".
        
               | freeone3000 wrote:
               | It does, because it diverts money from the people who are
               | actually harmed to people who advocate on their behalf;
               | and raises the threshold for a class-action suit in
               | general, as suits that are "too cheap" are not worth
               | anyone's time.
        
           | bostonsre wrote:
           | The settlement could also be low because the lawyers on the
           | plaintiff side were not acting in the best interests of the
           | people they were representing, just in their own best
           | interests.
        
           | DevKoala wrote:
           | They probably saw their chances of winning against EPIC's
           | legal team being very low. That legal team is stacked atm.
        
           | oliwarner wrote:
           | The plaintiffs may just value what's being offered. It might
           | be money they'd have otherwise spent.
           | 
           | Not my cup of tea, but I run a mile from any game that
           | requires I shovel cash into it to get ahead
        
         | mc32 wrote:
         | This would be like the big tobacco settlement being: big
         | tobacco will pay smokers 100 billion tobacco bucks redeemable
         | for cigarettes at an exchange rate of 100 tobacco bucks per
         | cigarette.
        
           | shagie wrote:
           | With cigarettes, there's at least a real _product_ there that
           | has some cost to the company that made it.
           | 
           | With epic game currency, it's just a bunch of bits that could
           | be created without any resource use by the company. They
           | could create 10x more game currency at no more cost to the
           | company.
        
             | edoceo wrote:
             | Some dev has to run an INSERT statement. And maybe a test
             | case. Cheap.
        
         | Cthulhu_ wrote:
         | The question is whether the class action suit's intent is to
         | punish them (as in, did they commit a crime?), or to get
         | compensation for their behaviour. If the latter, then the suing
         | parties probably agreed to them settling via in game currency.
        
         | vmception wrote:
         | This is common and there is some psychology involved in how to
         | create these scenarios.
         | 
         | Basically you can scare the government into thinking the
         | state's actions will reduce competition (because your company
         | wont exist anymore if you pay). The government uses so much
         | energy trying to create/continue private sector competition
         | that they don't want to be directly responsible for creating
         | closer to a monopoly of the remaining companies in the sector.
         | 
         | So they'll accept these consequence free settlements, or even
         | get behind settlements that actually are advertisements.
         | 
         | The court here is granting approval of the settlement.
        
         | jka wrote:
         | Similar strategies have been used before; seven or so years
         | after opening a lawsuit about a data breach at Zappos,
         | claimants were offered 10% coupons for the Zappos online store.
         | 
         | https://www.zdnet.com/article/zappos-data-breach-settlement-...
        
           | dr_orpheus wrote:
           | Yep, I remember getting Ticketmaster credit for their class
           | action lawsuit.
        
             | ourmandave wrote:
             | I owned an '76 Chevy pickup and GM sent a coupon worth
             | $1000 off the purchase of a brand new pickup as a
             | settlement.
             | 
             | Never used it, but I assume Dealer Keeps All Incentives
             | applied.
             | 
             | (They had side-saddle gas tanks that increased the chances
             | of a fire in an accident.)
             | 
             | https://www.lieffcabraser.com/defect/gm-pickup-fuel-tanks/
        
         | nodesocket wrote:
         | Remember this next time the HN crowd gets their pitch forks out
         | against Apple and their dispute with Epic. Who is really the
         | "evil" company here.
        
           | jpambrun wrote:
           | They can both be evil.
        
         | dmurray wrote:
         | It's legal because both sides agreed to settle for it.
         | 
         | If it was an individual suing Epic, and they agreed to go away
         | in return for some shiny digital magic beans, you wouldn't see
         | anything wrong with that. What's different if a million
         | customers settle for it?
         | 
         | Customers can opt out of the class action, or start their own
         | competing one. What would be a real problem is if other
         | customers opted out, sued Epic individually, didn't settle, and
         | the judge used the "payout" from the previous settlement to
         | decide what a fair compensation would be. That hasn't happened
         | here.
        
           | njharman wrote:
           | There are lots of things that are still illegal even if both
           | sides agree to it. Slavery for instance. Also all the things
           | covered by consumer protection litigation, which top
           | commenter is probably thinking of.
           | 
           | The conditions/clauses of the agreement must not be illegal.
        
           | A12-B wrote:
           | Lol, I'm sure every single person in the class action suit
           | agreed to the settlement, and otherwise would be able to
           | afford to sue them again. Right.
           | 
           | Settlements are decided by a single class representative, and
           | other class members are often not given notice of their right
           | to opt-out or counter-sue.
        
             | sudhirj wrote:
             | And that's why you'd opt into a class action in the first
             | place. You have a problem, you elect someone to handle it
             | for you, give them decision making power and accept the
             | outcome they've been able to achieve. It's just democracy,
             | no?
        
               | Arubis wrote:
               | All of this makes sense except for the bit about
               | democracy. That's unrelated; this happens to be a process
               | that's in use here, but it would work just as well in a
               | monarchy.
        
           | alasdair_ wrote:
           | > It's legal because both sides agreed to settle for it.
           | 
           | I bet the lawyers representing the class aren't getting paid
           | in VBucks. There are really three sides - Epic, the
           | consumers, and the lawyers.
           | 
           | The fact that class actions are opt-out instead of opt-in is
           | a big part of the problem.
        
           | kemiller wrote:
           | Hmm, I'm guessing the lawyers behind the suit aren't getting
           | paid in loot.
        
         | josho wrote:
         | > Get punished
         | 
         | But, this isn't even a punishment. In game currency isn't real.
         | It doesn't cost the company anything. So, this is 'be found
         | guilty and be forced to go back to your junkies and give them
         | their next hit of crack for free.'
         | 
         | I can imagine the ad banners: "Thousands of players will win
         | new loot, will you be one? Play to find out".
        
           | ajuc wrote:
           | > In game currency isn't real
           | 
           | It is exactly as real as bitcoin.
           | 
           | > It doesn't cost the company anything.
           | 
           | To see this isn't true let's imagine they give away billion
           | points to each player at once. How will their profits from
           | that game change? I expect a big drop.
        
             | alpaca128 wrote:
             | Ingame currency cannot be sold or transferred and is 100%
             | lost if the publisher decides to ban you.
             | 
             | In other words, it's not really comparable to any
             | cryptocurrency. Heck, even Steam's stickers/pictures you
             | can unlock by playing games are more of a currency as you
             | can sell (and buy) them for real money.
        
             | mattnewton wrote:
             | It's far less real than Bitcoin if you can't trade it on an
             | open market.
             | 
             | This is like paying a settlement to employees in a company
             | script instead of legal tender.
        
             | MaxBarraclough wrote:
             | > To see this isn't true let's imagine they give away
             | billion points to each player at once. How will their
             | profits from that game change? I expect a big drop.
             | 
             | I wonder about that. The motive in the in-game economy is
             | to have, and spend, more than other players, right? Handing
             | out in-game money to _all_ participants might disrupt
             | things in that everyone can now buy the fancy in-game
             | items, but the competitive /relative component presumably
             | remains. If you want even more in-game items than other
             | players, the dynamic is still there: you still need to pay
             | up.
        
               | badRNG wrote:
               | I mean, they could just devalue the in-game currency.
               | Purchasing said currency would be cheaper, and in game
               | items would be more expensive. It'd be a short-term
               | disruption, but ultimately it wouldn't cost the company
               | much directly, other than temporarily dissatisfied users.
               | 
               | You could even mitigate the former by compensating
               | players by providing them more currency in proportion to
               | the pre-devaluation purchasing power of their virtual
               | wallet.
        
               | MaxBarraclough wrote:
               | > they could just devalue the in-game currency
               | 
               | Item prices are fixed by the developer, aren't they?
               | _edit_ I suppose that just kicks the stone down the road.
               | There would still be devaluation in the sense that scarce
               | and expensive items become commonplace.
        
               | falcolas wrote:
               | The item prices could always be "re-fixed" by the
               | developer. There's no reason they must to remain static,
               | especially if there was some "give billions of the
               | currency to everybody" that was somehow unable to be
               | rolled back.
        
             | zachrip wrote:
             | Yes and no...their currency is in their playground. They
             | can manipulate it however they want (though I wonder if
             | that's even legal/would bring on another class action).
             | They can't manipulate the dollar to reduce the impact,
             | though.
        
             | devonbleak wrote:
             | Bitcoin supply is fixed. In-game currency gets created with
             | a database query.
             | 
             | And they're not giving everybody billions. They're forgoing
             | some fraction of $.07B that represents the revenue they
             | would have otherwise captured. My guess is the fraction of
             | people who spend less on these games because they got a
             | little free in-game currency is near-zero and they might
             | actually see a bump in revenue because they can now send
             | out a marketing blast telling inactive users they have a
             | reason to come back.
        
             | dantillberg wrote:
             | It's actually less "real" than Bitcoin. I haven't read the
             | Fortnite TOS, but game companies always grant themselves
             | unilateral permission to create/destroy in-game items/etc
             | whenever they please.
        
               | ehsankia wrote:
               | AFAIK know, there's no trading in Fortnite. Games like
               | Hearthstone or League of Legends where there is no way to
               | exchange your goods for anything outside the game (except
               | maybe selling the account as a whole) are indeed nowhere
               | as real as bitcoin. On the otherhand, if it was a Valve
               | game where you can trade items or sell them on the market
               | place, then yes, those have a real value. Although
               | dumping $78m of items in such a market place would
               | probably collapse the item economy?
               | 
               | You can buy a car with bitcoin, but you cannot buy a car
               | with fortnite bucks, that's generally the metric I use to
               | tell how real a currency is and how usable it is.
        
           | remram wrote:
           | I'm being pedantic, but no currency is "real". This one
           | allows players to buy thing, which they are likely to want to
           | do since they have in the past (and cared enough to start a
           | class action over). You deciding that those goods are "hits
           | of crack" is entirely subjective.
           | 
           | However it is true that it only costs Epic the lost revenue
           | from selling those v-bucks. If a freely-tradable currency was
           | emitted to cover debt, you'd have the penalty of devaluation,
           | but that is not the case here. Of course that makes no
           | difference for the players, that's only about _punishment_.
        
             | joecot wrote:
             | One time I bought a Nissan Versa. It had a Continuously
             | Variable Transmission in it. They knew that they broke
             | constantly, and they sold it anyway. They lied to me and
             | said my transmission was fine a few months before the
             | warranty was over, so they wouldn't have to replace it.
             | Years after I traded that car in and it went immediately to
             | a junk yard, Nissan settled a class action lawsuit over it.
             | The compensation? A voucher for a few thousand towards a
             | new Nissan.
             | 
             | I promise that when I joined a class action lawsuit over
             | Nissan screwing me over, my goal wasn't to buy more
             | Nissans. I would hazard a guess that many players who felt
             | cheated enough by Epic to join a lawsuit against them
             | likely feel similar.
        
             | Krasnol wrote:
             | > I'm being pedantic, but no currency is "real".
             | 
             | It is real in the sense that you can chose where you spend
             | it. While this is like coupons. It may have value but that
             | is very limited and therefore does not qualify as currency.
        
           | Cookingboy wrote:
           | >So, this is 'be found guilty and be forced to go back to
           | your junkies and give them their next hit of crack for free.'
           | 
           | It's worse, like you said, the in-game currency isn't even
           | real, unlike a hit the dealer has to hand out for free...
        
         | chaostheory wrote:
         | It reminds me of how Nintendo settled US AG lawsuits on price
         | fixing with coupons for Nintendo products. There's definitely a
         | precedent.
         | 
         | https://www.latimes.com/archives/la-xpm-1991-07-26-fi-276-st...
        
       | yebyen wrote:
       | ...but I'm sure the lawyers who brought the case aren't being
       | paid with in-game currency, amiright?
        
         | vorpalhex wrote:
         | How many loot llamas does it take to buy a suit or a rolex?
        
           | wincy wrote:
           | We'll just award each lawyer with an in game Tom Ford suit
           | and an in-game Rolex.
        
           | pests wrote:
           | Loot llamas are the loot boxes. VBucks is the currency.
        
         | skeeter2020 wrote:
         | that's what the 25M in real money is for. Pay the lawyers and
         | the ridciulously small number of people who will fill out and
         | submit a claim. You can't make this stuff up; the only way it
         | could be more over the top would be if the settlement was for
         | "get a 20% bonus on all new V-bucks purchases!"
        
         | m463 wrote:
         | https://dilbert.com/strip/2001-03-15
        
       | thejoeflow wrote:
       | I thought this was an Onion article. Wow.
        
       | pjmlp wrote:
       | This same Epic that is screaming to the world how Apple and
       | Google are so bad boys.
       | 
       | Good example of dual morals.
        
         | Cloudef wrote:
         | Tim sweeney is just a big asshole to be frank
        
         | CivBase wrote:
         | Never let yourself become loyal to a company. Companies are
         | motivated by profit. The only "support" you should ever give a
         | company is payment in exchange for a product or service. Bad
         | companies support plenty of good causes. Support those causes,
         | but don't confuse that with support for the company itself.
         | 
         | I agree with Google about link taxes being bad, but I do not
         | support Google itself.
         | 
         | I agree with Apple about Facebook's privacy violations being
         | bad, but I do not support Apple itself.
         | 
         | I agree with Epic about Apple's restrictions regarding what
         | users can do with their devices being bad, but I do not support
         | Epic itself.
         | 
         | Companies are not heroes.
        
           | zepto wrote:
           | It's not that simple - if you 'agree' with these companies,
           | then you are _agreeing with their self-serving framing_ , and
           | supporting them.
           | 
           | You might think there are problems with each company (I
           | certainly do), but that doesn't mean I need to agree with
           | them in any way.
        
             | im3w1l wrote:
             | Just because it's self serving doesn't mean it's wrong.
             | They can reach the right conclusion for the wrong reasons.
        
               | zepto wrote:
               | Possibly, but extraordinarily unlikely.
               | 
               | They are working backwards to conclusions that benefit
               | them in particular, and framing the problem in those
               | terms.
               | 
               | That is of course the right conclusion for _them_.
               | 
               | The chances are that those are the right conclusions for
               | everyone else, are next to zero, since they have a
               | _systematic bias against reaching such a conclusion_.
               | 
               | Also if their reasons are wrong, then their conclusion
               | will be framed wrongly.
               | 
               | We do sometimes say someone did the right thing for the
               | wrong reasons, but by definition we _never_ say this
               | while still ourselves buying into the logic they used to
               | get there.
        
               | r00fus wrote:
               | I'll reply with a straightforward approach: "Reward good
               | behavior. Punish bad behavior."
               | 
               | Really it's that simple. There are no absolutely "good"
               | humans or companies. They only have good and bad actions.
               | 
               | If the action is good short-term but bad long-term, then
               | the decision becomes more interesting/difficult, but is
               | still a decision on the action, not the reasons.
        
               | CivBase wrote:
               | > they have a _systematic bias against reaching such a
               | conclusion._
               | 
               | No they don't. They have a bias for reaching conclusions
               | which benefit them. Full stop. Those conclusions may
               | coincidentally benefit others, even if that was not part
               | of their motivation.
               | 
               | What would you suggest? We should be in favor of a link
               | tax purely to spite Google? We should surrender our
               | privacy to Facebook just to stick it to Apple? We should
               | protect Apple's ability to restrict what users can do
               | with their devices as a display of contempt towards Epic?
        
               | zepto wrote:
               | > What would you suggest? We should be in favor of a link
               | tax purely to spite Google? We should surrender our
               | privacy to Facebook just to stick it to Apple? We should
               | protect Apple's ability to restrict what users can do
               | with their devices as a display of contempt towards Epic?
               | 
               | Bizarre - I'm not sure what these suggestions have to do
               | with me.
               | 
               | Epic doesn't care about protecting users rights to do
               | what they want with their devices.
               | 
               | Nothing they are proposing is about that.
               | 
               | All they are proposing is that they should be able to get
               | a cut.
               | 
               | If Epic gets to run an App Store or payment gateway,
               | Apple's platform will still limit what users can do with
               | their devices, so we can see that they don't care about
               | that.
               | 
               | Personally, I _am_ happy for Apple's customers to choose
               | a closed platform if they like.
               | 
               | But, I am not happy that we have no open alternative.
               | 
               | Google promised us one, but reneged on that promise.
               | Remember 'open always wins'?
               | 
               | I don't think it's Apple's responsibility to provide
               | people with an open platform, nor do I think we should
               | force our views on people who want a curated platform.
               | 
               | I think it's up to the rest of us to build an open
               | platform, if we want one.
               | 
               | 'The rest of us' would include Epic, if they had an
               | interest in user freedom.
        
               | CivBase wrote:
               | > Epic doesn't care about protecting users rights to do
               | what they want with their devices.
               | 
               | I never said they do. They want users to be able to
               | install iOS apps on from third party sources. Their
               | motivation is that they simply want to avoid paying
               | Apple's App Store fees. Our causes are aligned even
               | though their intentions are entirely self-serving. They
               | reached the right conclusion for the wrong reasons.
        
               | zepto wrote:
               | > they simply want to avoid paying Apple's App Store fees
               | 
               | This is not true. They want a cut of those fees for
               | themselves, which is why they want to run their own store
               | and payment mechanism.
               | 
               | This is definitely no more aligned with the users than
               | Apple.
               | 
               | Arguably it's less aligned, since they don't care what
               | users experience with the platform is.
        
         | colinmhayes wrote:
         | Bad boys can still point out when others are behaving poorly,
         | right?
        
         | rodgerd wrote:
         | "Apple won't let us do illegal gambling on their device. This
         | is illegal monopoly!"
        
         | wayneftw wrote:
         | Imagine thinking that Epic's line of business is even half as
         | impactful or important to the world as what Apple and Google
         | provide.
         | 
         | One of them makes games, the other two maintain a technological
         | oligarchy that oversees our access to the entire population of
         | smartphone users.
         | 
         | A car dealership might rip me off, but if car dealerships start
         | pushing for a 3 or 4 day work week I'll be their best friend.
         | (The car dealerships representing Epic and the soul sucking
         | 5-day work week representing Apple and Google.)
        
           | [deleted]
        
         | Macha wrote:
         | I dislike Epic's approach to buying exclusivity and how it
         | restricts consumer choice.
         | 
         | I like Epic's challenge of the mandatory app store and what it
         | means for making mobile phones closer to real general purpose
         | computing.
         | 
         | Don't expect consistency from companies, just treat them as
         | actors with their own interests which sometimes align with
         | yours and sometimes do not.
        
           | zepto wrote:
           | > I like Epic's challenge of the mandatory app store and what
           | it means for making mobile phones closer to real general
           | purpose computing.
           | 
           | Ironically I dislike Epic's challenge because I think it will
           | take us further away from a healthy general purpose computing
           | platform.
        
       | kowlo wrote:
       | I thought this was a joke, sounds like the premise for a south
       | park episode.
        
       | raunakdag wrote:
       | Interesting side-note - as a minor who plays the game, Epic is
       | essentially discouraging you at all from participating in the
       | cash-sided part of the settlement with the follow-up of contract
       | stipulation - if you request cash due to being a minor at the
       | time of playing, Epic will force you to close your Epic Games
       | account, across all games.
        
         | AlexandrB wrote:
         | We really need more robust consumer protections for digital
         | goods. This is like asking you to return every product you
         | bought at WalMart with no compensation as a condition for
         | accepting a settlement from a WalMart class action suit.
         | 
         | Likewise, getting an account banned for ToS violations at a
         | storefront such as the App Store should not immediately strip
         | you of all goods purchased on that storefront.
        
         | antiterra wrote:
         | They are obligated to allow refund by contractual
         | disaffirmation, which _must_ negate the contract in whole.
         | 
         | It also makes sense that Epic also requires a subsequent
         | replacement account to be opened by a non-minor.
        
       | klmadfejno wrote:
       | What's the actual claim behind the lawsuit?
       | 
       | I hate lootboxes, but what's the basis for damages?
        
         | hundchenkatze wrote:
         | That loot boxes are the same as gambling, and encouraging
         | minors to gamble.
         | 
         | > Epic was faced with a class-action lawsuit alleging, among
         | other things, that it had "psychologically manipulate[d] its
         | young players into thinking they will 'get lucky.'"
        
           | klmadfejno wrote:
           | I guess I'm surprised that's illegal? They're hardly the only
           | loot box offering company
        
       | onepointsixC wrote:
       | What an absolute travesty. Epic is running a casino, encouraging
       | players to gamble, but not for something of value, but an
       | infinitely repeatable digital good. To be able to "pay off", if
       | you could even go as far to call it that, in digital goods at
       | effectively no cost to them then we're just encouraging further
       | bad behavior.
        
         | mfost wrote:
         | Don't let the drama fool you though. Epic only had those RNG
         | loot boxes in the "Save the World" Fortnite game which is
         | entirely different from the actual popular phenomena that is
         | the battleroyal one. That and on Rocket League which they
         | bought in that state while they were only implementing the
         | standard TF2/Valve model of lootboxes. And when bought they
         | made them switch to a non lootbox model.
         | 
         | As such, that class action lawsuit is rather clickbait by
         | itself. It rode on the popularity of "Fortnite BR" to make it
         | look like Epic was selling tons of lootboxes to kids when the
         | reality is they had so few players of Save The World it
         | probably had a rather insignificant impact on kids getting
         | exposed to gambling.
        
         | skeeter2020 wrote:
         | At least in a casino they comp you physical goods and services
         | that have a real value. Who knew the mob and wall street were
         | the good guys?
        
       | _0ffh wrote:
       | "Even though it's settling a US lawsuit, Epic says this same deal
       | will apply to all Fortnite players globally."
       | 
       | They wish! This can be no more than an offer which must be
       | accepted before it "applies". I just don't know if anyone will
       | actually bring this to court rather than accept the offer.
        
       | Macha wrote:
       | Ethics of paying off class actions with promotional/discount
       | rewards aside, I'm kind of surprised they did settle. While many
       | EU regulators have held loot boxes to be in violation of rules
       | regarding licensed gambling or marketing gambling to kids, I'd
       | always assumed the US would be more open to letting whales be
       | eaten by the sharks based on their attitude towards free markets.
        
         | istjohn wrote:
         | Of course they settled. The only way the settlement could have
         | been more favorable for them is if the plaintiffs agreed to pay
         | Epic.
        
         | jandrese wrote:
         | While this is probably not the case, this could be a subversive
         | attack on potential competitors if Epic is planning to release
         | a MMO in the near future that doesn't have Gamble Boxes. Many
         | many competitors would be in danger of a similar lawsuit and
         | could find themselves cut off at the knees right as Epic
         | launches their own MMO or F2P mobile game.
         | 
         | This is probably too Machiavellian, but it's not like the
         | industry isn't rife with Gamble Boxes. There are a lot of
         | companies that are basically dependent on gambling for the
         | majority of their income.
        
         | oceanghost wrote:
         | American citizens attitudes and what our political/court system
         | do are often very different.
        
         | falcolas wrote:
         | If there's a chance of setting a poor precedent for them, even
         | a minuscule chance, they'll often settle after racking up the
         | opponent's legal bills.
        
         | skeeter2020 wrote:
         | Class action lawsuits rarely go to trial. Did you note the 25
         | million in real cash that's included? The settlement is
         | camouflage for the true goal, which was getting big fees for
         | the lawyers. Their strategy is to take these cases as close to
         | trial as possible without ever having to prepare for a
         | courtroom. They ran this one to perfection.
        
       | fingerlocks wrote:
       | Can someone explain to a non-gamer what this is all about?
       | Specifically, what's the legal issue here? The article doesn't
       | really say.
       | 
       | Was Epic lying about the probabilities of getting rare items in
       | these loot boxes? Or is it because "gambling" was marketed to
       | children, in general? If the latter, why is this any different
       | from similar non-online activities, like sweepstakes and raffles
       | for children's toys?
        
         | jandrese wrote:
         | They were encouraging children to gamble with real money.
         | 
         | I don't know how every MMO operator isn't clenching their butts
         | at the outcome of this lawsuit. There are loads of Korean MMOs
         | that really only have two things: Grind and Gamble Boxes. Three
         | things if you count the Anime titties.
        
       | endisneigh wrote:
       | Is it possible to liquidate in-game currency for cash at the same
       | price it would've cost to purchase it to begin with? If not the
       | settlement cost Epic basically nothing.
        
         | croon wrote:
         | Hey now, it probably cost a couple of man hours to compile the
         | lists and some compute time on the database cluster.
        
         | ttt0 wrote:
         | The best part is that they will shut down this game once people
         | move on to something else and it's no longer profitable
        
         | meibo wrote:
         | No, it's not - but you can buy funny dances with it!
        
       | rogual wrote:
       | Misleading, baity headline.
       | 
       | Yes, the in-game currency settlement is awful, but the Ars
       | Technica headline writer is making it sound more awful than it
       | really is, because, quote:
       | 
       | In addition to the virtual currency, Epic will also be providing
       | "up to $26.5 million in cash and other benefits to U.S.-based
       | Fortnite and Rocket League players" to settle the claims.
        
         | LeifCarrotson wrote:
         | Nonsense, it's a perfectly valid headline. The lawyers get
         | first dibs on that $26.5M, players mostly get in-game currency.
         | 
         | > Each Settlement Class Member who timely submits a valid Claim
         | Form will be entitled to receive their choice of either a cash
         | award (up to $50 ...
         | 
         | The claim form isn't posted yet on the website. It has to be
         | physically mailed in to the lawyers, with all your personal
         | info. Of 10 million Rocket League and Fortnite players, how
         | many do you think will actually mail that in? They're betting
         | it's less than 1 in 20. I'd wager it's going to be more like 1
         | in 2000, which costs Epic just $0.25M, leaving $26.25M for the
         | lawyers.
         | 
         | > Upon receipt of a Claim Form, the Settlement Administrator
         | will determine your eligibility to receive an award. Depending
         | on the number of Approved Claims, it is possible that each
         | Settlement Class Member's award will be reduced on a pro-rata
         | basis after payment of settlement administration costs,
         | attorney's fees and expenses, and Incentive Awards to the
         | Plaintiffs.
         | 
         | Even if the number of approved claims is not already small, the
         | cash is for the lawyers first, Epic is paying the players
         | primarily with in-game currency.
         | 
         | https://www.epiclootboxsettlement.com/Home/Faq
        
         | alasdair_ wrote:
         | >In addition to the virtual currency, Epic will also be
         | providing "up to $26.5 million in cash and other benefits to
         | U.S.-based Fortnite and Rocket League players" to settle the
         | claims.
         | 
         | How much did the lawyers get paid?
        
         | dantillberg wrote:
         | You make a good point, but for cash benefit, each individual
         | person must fill out the claim form at [0]. It's not clear up
         | front how Byzantine that process might be, but they're at least
         | asking for detailed documentation of records Epic _must_
         | already have on file. Payments are _capped_ at $50 per person.
         | $26.5 million is merely an upper limit on the total of all
         | payments, but that requires at least 530,000 people
         | successfully completing max-value claims.
         | 
         | 0: https://www.epiclootboxsettlement.com/Home/SubmitClaim
        
       | exabrial wrote:
       | Class action lawsuits are turning out to be a scam. It should be
       | law that lawyers can't have more than something like 5% of the
       | settlement, and companies should have to pay out as cash
       | equivelant.
       | 
       | Reminds me of the Equifax settlement which was a total scam.
       | "Free Credit Monitoring" was BS, as Equifax was going to pay
       | itself for the product, and everyone in the USA already has "Free
       | Credit Monitoring" anyway. For leaking all of my personal
       | details, I'd love to be paid for the time and money I've had to
       | spend cleaning up their mistakes after Equifax hired a music
       | major as the head of Information Security.
        
         | MikeUt wrote:
         | > It should be law that lawyers can't have more than something
         | like 5% of the settlement
         | 
         | Then finding a lawyer willing to go through the long and
         | complex class action lawsuit will be even harder and/or more
         | expensive, resulting in fewer class-action suits, meaning the
         | punishment for these scams will be even more unlikely than it
         | is now.
         | 
         | Even if lawyers got 100% of the settlement, class actions would
         | still be worth it as deterrent.
        
           | istjohn wrote:
           | But this isn't a punishment at all. I just don't believe that
           | it's not possible to more closely align the interests of
           | class action lawyers with that of the classes they represent.
           | It doesn't seem like it's difficult to find lawyers willing
           | to initiate class action lawsuits today. They just never seem
           | to amount to much more than a pay day for the lawyers.
        
             | MikeUt wrote:
             | > I just don't believe that it's not possible to more
             | closely align the interests of class action lawyers with
             | that of the classes they represent.
             | 
             | But how does capping the settlement % that goes to the
             | lawyers achieve that?
        
               | istjohn wrote:
               | Yeah, I'm not sure that's the right solution either.
               | Perhaps there could be a third party "class advocate"
               | that receives 1% of all proceeds awarded to the class in
               | the case of a settlement or trial victory who has
               | unilatteral power to veto any settlement agreement. Then
               | their incentives would be aligned to ensure the maximum
               | settlement while taking into account the probability of
               | winning in court and the costs of prolonged delay, etc.
               | If the class gets nothing, the class advocate gets
               | nothing. If the lawyers make bank, but the class gets a
               | pittance, the class advocate gets a pittance. The class
               | advocate could also negotiate reasonable attorney fees
               | for the class.
        
             | exabrial wrote:
             | correct: right now the interests of the lawyers are aligned
             | with the people they're suing, not the people they're
             | representing.
        
         | dwohnitmok wrote:
         | > Class action lawsuits are turning out to be a scam.
         | 
         | Anybody have a good idea of what proportion of class action
         | lawsuits end up as "bad/not good enough for class members?"
         | 
         | Because anecdotally I think of a couple that had fairly
         | reasonable-sounding payouts for class members. One was the Dow
         | Corning breast implant settlement that ended up bankrupting Dow
         | Corning and resulted in payments of $12,000 to $300,000 to
         | class members depending on the exact symptoms suffered. Another
         | was Collins v. United States which was settled for full back
         | pay for all U.S. military veterans discharged under Don't Ask
         | Don't Tell since 2004.
        
           | microtherion wrote:
           | The anti-poaching class action settlement also paid me a
           | handsome, if not enormous, sum for depriving me of the
           | opportunity of working for companies that I had no intent of
           | working for.
        
         | neolog wrote:
         | Many of the best developers I can think of didn't major in cs;
         | many didn't go to university at all.
        
         | 93po wrote:
         | I wasn't even able to get the free monitoring, they
         | intentionally broke their website to not work
        
         | jandrese wrote:
         | Turning out? These lawsuits have been seen as "lawyers make
         | millions, you get a coupon for your suffering" for many years
         | now.
         | 
         | I remember discussions of this back on Slashdot during the Zip
         | Drive click of death lawsuit where I eventually got a coupon
         | for like $10 off my next IOMega purchase or something. Total
         | bullshit.
         | 
         | The counter argument is that the companies need to be punished
         | for their behavior, even if the victims aren't the ones who get
         | the compensation in the end. I've thought that seems rather
         | mercenary.
         | 
         | There was a "take the cash" option for that Equifax settlement,
         | but nobody I know who opted for that ever saw a dime. I think
         | they eventually weaseled out by saying that you had to prove in
         | arbitration you were financially harmed by the breach to
         | receive the cash or something.
        
         | RapidFire wrote:
         | Hey! That "music major" must have at least been well connected!
         | She was just "managing" people anyways; not like she needed to
         | know what she was doing.
        
         | CivBase wrote:
         | > It should be law that lawyers can't have more than something
         | like 5% of the settlement
         | 
         | The settlement wasn't even cash, though. Did the lawyers get
         | paid in V-Bucks? They should have been.
        
         | y-c-o-m-b wrote:
         | I agree, they seem to be a scam that once again benefits the
         | rich (lawyers) over the poor (class/clients). More often than
         | not I see the US courts as an extension of elitism and crony
         | capitalism than a system of serving justice. Maybe that's
         | vastly oversimplifying things, but I'd like to see a reasonable
         | justification for this seemingly despicable process of lawyers
         | getting rich off the backs of victims they represent.
        
           | gruez wrote:
           | >I agree, they seem to be a scam that once again benefits the
           | rich (lawyers) over the poor (class/clients).
           | 
           | Can you elaborate on this? The ones being paid are "the
           | rich", but so are the people paying. The poor aren't getting
           | much out of this, but it's not like they were going to get
           | anything without a class action. After all, if you thought
           | you could get more, you can always opt out of the class
           | action and sue individually.
        
       | jrockway wrote:
       | Is there any effect on the game industry as a whole here? As far
       | as I can tell, Overwatch has exactly the same loot box model. Is
       | anyone suing Blizzard over this? Or is there some particular
       | miniscule detail that made Epic's actions illegal, but selling
       | randomized loot boxes in general is still OK?
        
       | AcerbicZero wrote:
       | Can I pay my taxes with special in-country vouchers?
        
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