[HN Gopher] Diplomacy: The Board Game of the Alpha Nerds (2014)
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       Diplomacy: The Board Game of the Alpha Nerds (2014)
        
       Author : ollieglass
       Score  : 75 points
       Date   : 2021-02-21 18:26 UTC (4 hours ago)
        
 (HTM) web link (grantland.com)
 (TXT) w3m dump (grantland.com)
        
       | victorbojica wrote:
       | This seems very similar to the Game of Thrones Board Game. Seems
       | like it is heavily inspired from Diplomacy.
        
       | Syzygies wrote:
       | The way I recall this game, habitual players need fresh meat to
       | pretend to befriend, then screw over.
       | 
       | Perhaps this isn't how it's played at the top. Like Wall Street,
       | you see other people making money through pure genius, so you cut
       | ethical corners trying to do as well?
        
       | morelisp wrote:
       | Last Saturday and yesterday were the qualifying rounds for the
       | top board of the first Diplomacy invitational championship. I
       | don't play myself but if you have some familiarity with the rules
       | the commentary is interesting.
       | 
       | https://diplobn.com/dbn-invitational-2021-rules/
        
         | jashper wrote:
         | Had the pleasure of playing in it last weekend -- if you're
         | interested in joining the virtual face-to-face community and
         | playing some games, hit me up and I'll send you some info
        
       | regus wrote:
       | I've always wanted to play this, however a few things hold me
       | back.
       | 
       | Experience has thought me that it is very difficult to wrangle a
       | lot of people to play complicated games. Simple party games are
       | easy, but the moment you try to explain anything complicated to a
       | large group all their eyes glaze over.
       | 
       | Then there is the issue of the extreme play length. The people in
       | my play group will complain if something takes an hour to play, I
       | doubt they could handle 8 hours.
       | 
       | The closet I have come to this is Sidereal Confluence which
       | allows for up to 9 players and can takes up to 3 hours or more to
       | play. Explaining that to such a large group was a nightmare.
       | 
       | And finally there is the "take that!" aspect of this game that I
       | find worrying. People like to say "don't get mad it's just a
       | game!" But this isn't javascript we're taking about, these are
       | real people with real feelings. I've been involved in games were
       | people explode in anger or other times were people burst into
       | tears, this is not fun.
       | 
       | As the host of the game night it's my responsibility to make sure
       | people have a good time, not to have them fight with each other
       | and break up their friendships.
        
         | tomgp wrote:
         | When I've played it I've played it with my DnD group and
         | playing it as roleplay can take the sting out of a lot of that.
         | But yeah, it can be tough. Twilight Imperium can have a lot of
         | the same diplomacy fun but feels less edgy -- the downside
         | being it's quite a bit more complex.
        
         | jsilence wrote:
         | I second this sentiment. Played it once a long time ago
         | computer supported with longer turns. Couple of days. Could not
         | bear the betrayals even though it is 'only' a game. There are a
         | lot of negotiations, talking and discussing with your friends
         | and little game mechanics.
         | 
         | I quit the game early. Not worth losing friends over.
        
           | joe_the_user wrote:
           | I've played the game in a number of contexts.
           | 
           | One of the things I noticed is that the longer the turn, the
           | most intense the resulting game, to the point you can
           | experience real life problems.
           | 
           | Letting the game take more than a day seems cool but it often
           | results in things getting out of hand.
        
           | schoen wrote:
           | Apparently this game is a much faster and simpler game that
           | also makes people stressed out and mad at each other.
           | 
           | https://en.wikipedia.org/wiki/So_Long_Sucker
        
         | NikolaeVarius wrote:
         | This is the kind of game you play in TableTop groups, not with
         | some random friends at an arbitrary time.
        
           | joe_the_user wrote:
           | I've played the game with a random acquaintances and hard
           | time limits. That worked _better_ than formally getting all
           | my friends together.
           | 
           | Also, 4-5 people is really all you need for a fun game - or a
           | game that spirals out of hand, with the fun level then being
           | a matter of taste.
        
         | snarf21 wrote:
         | Reach out to me, I've designed a card based version that plays
         | 3-6 and about 15 minutes per player. It is super solid but I'd
         | always love more feedback.
        
       | BucketsMcG wrote:
       | We got a game of this going in work once. _Once_.
       | 
       | We played in teams of two, so that at least one partner would
       | have time to meet with the other players for negotiations. The
       | moves took place last thing on a Friday, so you had all week to
       | do your scheming. Then we'd all grab a beer and gather round the
       | board to watch the skulduggery.
       | 
       | About two thirds of the way through it came out that one team had
       | bribed another _with actual cash money_ before the first turn had
       | even been played. This news didn 't go down at all well (although
       | I was quite relieved as we were taking a pounding and had
       | resorted to employing Nixon's "madman theory" in an attempt to
       | buy ourselves some breathing space).
       | 
       | We decided we'd best abandon the game before we came to blows.
       | 
       | 10/10 can't recommend enough.
        
         | spoonjim wrote:
         | I feel like the best way to play Diplomacy is in leagues of
         | people who you only play Diplomacy with and never have to
         | interact with otherwise.
        
         | joe_the_user wrote:
         | " _It came out that one team had bribed another with actual
         | cash money_ "
         | 
         | I play table top RPGs a lot and people talk about bleed,
         | emotions from the game spilling out into real life. You can say
         | this is "neither bad nor good" in the sense you don't want to
         | maximize it absolutely but rather have it there but not so much
         | is actually impacts your outside life seriously.
         | 
         | There are a lot comparisons between social media and drugs
         | floating around in HN. One might better call the phenomena
         | "pathological engagement" Games like Diplomacy certainly show
         | you need to be online at all, you just need the right kind of
         | interface, generally involve selective reinforcement.
         | 
         |  _" We decided we'd best abandon the game before we came to
         | blows. 10/10 can't recommend enough."_
         | 
         | And thing about engagement levels, for drugs as well as all of
         | these bleed inducing processes, seems to be that some portion
         | of people value a greater level of this bleed and will push for
         | it.
         | 
         | Data points to consider
        
       | beezle wrote:
       | Have a friend that tried to get me interested in this but he
       | played by mail (I'm guessing e-mail now). Zzzz!
        
       | mensetmanusman wrote:
       | Play twilight imperium
        
       | grawprog wrote:
       | I'd heard of Diplomacy before but never really knew what it was,
       | it just seemed like another one of those games i'd likely never
       | find enough people to play.
       | 
       | That was a fascinating read though. It sounds like a game i'd
       | like to try at least once...though I don't think i'd want to play
       | it with friends or family, a group of strangers would probably be
       | more ideal.
       | 
       | Also, i'm not sure which would be more appealing, in person or a
       | mail/email game. I could see them both being entirely different
       | experiences that probably require different kinds of persuasive
       | skills to play and I can see why in person games probably get far
       | more intense.
       | 
       | The tournament play though seems especially brutal. Honestly, the
       | idea of a tournament for that game almost seems a bit sadistic.
       | There's no way it's not going to end up with people snapping.
       | 
       | I'm honestly kind of surprised nobody's been killed or badly hurt
       | at one of those. I've heard plenty of stories of people being
       | killed for less.
       | 
       | It's almost kind of hard to see Diplomacy as a game, it sounds
       | more like an actual Diplomacy simulation than a game. If
       | something like that started as a video game, it'd fall pretty
       | clearly under the simulation category.
        
       | jefftk wrote:
       | My favorite way to play is one move a week, and getting together
       | in person for half an hour before and after the moves. It's hard
       | to set aside enough time to run the game straight through in one
       | sitting, and as people keep getting kicked out it's awkward
       | socially.
        
       | cableshaft wrote:
       | This game takes like 8-12 hours, but if you do it in person, it
       | just FLIES by. I was too afraid to take a food break or even a
       | bathroom break because I didn't want to be out of earshot of
       | everyone else so they could scheme against me.
       | 
       | We had 15 minutes for planning each turn, and that never seemed
       | like enough. You want to talk to everyone, sometimes including
       | one person, then again after that person leaves to talk to
       | someone else and the third person tells you 'Actually I didn't
       | mean what I told him. Screw that guy, let's do this instead.'
       | 
       | And then that guy backstabs YOU instead, and you find out their
       | quarrel was all a ruse for everyone else and they were actually
       | just pretend trading supply centers back and forth, not actually
       | fighting.
       | 
       | It was overwhelming and I never knew who I could trust, with each
       | turn just nailbiting seeing how it actually played out. But it
       | was also one of the most exhilarating (yet exhausting) gaming
       | experiences in my life.
       | 
       | There's also websites for doing it online, and you send messages
       | back and forth, and can set how long each turn takes (like a day
       | or two maybe). It still works that way, but the experience isn't
       | quite as overwhelming.
       | 
       | Not bad for a 62 year old game.
        
         | joe_the_user wrote:
         | _" This game takes like 8-12 hours"_
         | 
         | I found the best Diplomacy framework is a hard 15 minutes/turn
         | limit. After 15 minutes, your moves are down on paper or they
         | don't happen. This yields a 4-5 hour game.
         | 
         | By "best", I mean, "it's fun, it's intense and it's done". I
         | see a lot of variations being described along with notes they
         | became intolerably intense for people.
         | 
         | Which is to say, this isn't a framework that needs help to be
         | made more engaging. Keeping the excess-engagement genie
         | sometimes in the bottle is more the challenge here.
        
       | monocasa wrote:
       | We played this in college, but with a couple twists. We had
       | probably 30 people playing separated into the seven teams. Each
       | week, we'd execute one round of orders on Friday evening followed
       | by drinks.
       | 
       | Really upped the intrigue as the time scales better matched real
       | diplomacy. Plus the distinction of having to balance internal and
       | external politics better matches real life diplomatic tradeoffs.
       | "What you're saying makes sense, but I'm not sure I can sell that
       | to our ruling council" was something you'd hear a lot. Teams also
       | got really into their countries going so far as basically
       | cosplaying at the end. There was also enough people playing that
       | we were able to keep a regular cadence; it didn't really matter
       | if even a whole team couldn't make it one Friday because they'd
       | get a whole week to get their next orders in. The actual
       | execution was more ceremony than where the main mechanics of the
       | game occurred.
        
         | michaelmior wrote:
         | In grad school we did something fairly similar when a new
         | faculty member suggested it as a team building exercise...I'm
         | not sure how well it worked :)
        
           | ryanmarsh wrote:
           | Diplomacy played in small groups with friends is a great way
           | to end up with less friends.
           | 
           | To win you basically have to lie to their faces. Still, it's
           | a great game.
        
       | dang wrote:
       | If curious, past threads:
       | 
       |  _The Board Game of the Alpha Nerds (2014)_ -
       | https://news.ycombinator.com/item?id=18159770 - Oct 2018 (71
       | comments)
       | 
       |  _Backstabbr: A modern web interface for the classic board game
       | Diplomacy_ - https://news.ycombinator.com/item?id=8468378 - Oct
       | 2014 (63 comments)
       | 
       |  _The Board Game of the Alpha Nerds_ -
       | https://news.ycombinator.com/item?id=7913183 - June 2014 (153
       | comments)
       | 
       | Others?
        
       | thom wrote:
       | Pretty sure my parents damaged, if not ended, several friendships
       | over the years due to this monstrosity. Always found it alluring.
        
       | 29athrowaway wrote:
       | Is there a professional system for Diplo? Do people train by
       | playing against AIs created by the top companies in the world?
       | Has the game existed for thousands of years and has studied by
       | endless generations of scholar, military generals and
       | intellectuals of all walks of life?
       | 
       | I doubt so. The game for alpha nerds is Go, in my opinion. It is
       | an incredibly deep game that will always offer you life lessons
       | at every stage of learning.
       | 
       | Now, make no mistake. Diplo is a great game, but is it for alpha
       | nerds in its current form? Not yet.
        
       | andrewzah wrote:
       | I wish I had known about this game in college. Getting 7 adults
       | together for 8+ hours is nearly impossible now.
       | 
       | I got to play this with 7 people exactly once. It was amazing.
        
         | wes-k wrote:
         | You can play it stretched out and remote. Make orders due every
         | Wednesday and Saturday. Gives everyone ample time to talk and
         | scheme with everybody.
        
         | joe_the_user wrote:
         | You really only need 5 people. I haven't played with seven very
         | often and I didn't find it improved the play much, if at all.
         | 
         | Just as much, if you set a hard 15 minute time limit, you get
         | the play down to 4-5 hours (especially if you also say victory
         | is preponderance on the board, not total elimination of all
         | other players).
        
         | Crye wrote:
         | Checkout backstabbr. It's a web based version of the game and
         | allows a lot more asynchronous playing. It also allows you to
         | remain anonymous which helps with biases and super judicial
         | alliances.
        
           | qznc wrote:
           | Does Backstabbr have variants? I like vdiplomacy because it
           | has lots of variants: https://vdiplomacy.com/variants.php
           | 
           | It uses the more old-school webdiplomacy interface but I'm
           | fine with the dropboxes.
        
         | wombatpm wrote:
         | It's a great game to play with people you no longer want to be
         | friends with
        
         | snarf21 wrote:
         | Reach out to me, I've designed a card based version that plays
         | 3-6 and about 15 minutes per player. It is super solid but I'd
         | always love more feedback.
        
       | macintux wrote:
       | I have played online a few times over the decades, and in person
       | once. I think we gave up in person.
       | 
       | I have spent many, many hours reading these archives[1].
       | Recommended if you find the game interesting.
       | 
       | [1] http://www.diplomacy-archive.com/home.htm
        
         | joe_the_user wrote:
         | The Diplomacy set I bought used, in elementary school, had a
         | set of back issues of Diplomacy World with it. This was before
         | even Dungeons and Dragons existed. I think the way pre-Internet
         | fan-presses had similar qualities to the Internet is a
         | fascinating study.
         | 
         | And Diplomacy itself certainly was one precursor to the
         | "addictive interface".
        
       | phreeza wrote:
       | I think Diplomacy is a super interesting domain for AI research,
       | too. It has a lot of natural language (over a limited set of
       | topics) as an important component, and multiple agents taking
       | turns simultaneously, with fluctuating alliances.
        
       | myko wrote:
       | I first heard about this game on This American Life - they had an
       | actual ambassador from the US help a novice play. I found it
       | super interesting and now have a copy of the game but haven't
       | played it yet (hoping to post-COVID)
       | 
       | The episode, which I found fascinating, is this one:
       | https://www.thisamericanlife.org/531/got-your-back
        
         | morelisp wrote:
         | The "novice" (not really) in the NPR article is the author of
         | the Grantland article.
        
       | mikelevins wrote:
       | I've been part of a gaming group for about 45 years. The gmes we
       | have focused on have varied over the years, and so has the lineup
       | of players. For a while we played a lot of Diplomacy.
       | 
       | For a couple of years, while we were playing a lot of Diplomacy,
       | we played on some unusual maps. My first wife worked for the USGS
       | Map Sales office, and she could sometimes bring home discarded
       | maps. We tried several of them as Diplomacy boards, including
       | world maps of both Mars and Venus.
       | 
       | Mars wasn't that interesting, really. If you use its actual
       | topography to decide where bodies of water go then you pretty
       | much get one modest-sized polar ocean and several circular lakes
       | in impact craters.
       | 
       | Venus, though, has an interesting topography that worked great
       | for Diplomacy.
       | 
       | I might even have a couple of the hand-colored maps lying around
       | the house (made in the middle 1980s).
        
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