[HN Gopher] The frame rate of the universe (2009)
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       The frame rate of the universe (2009)
        
       Author : codesections
       Score  : 45 points
       Date   : 2021-02-18 10:37 UTC (12 hours ago)
        
 (HTM) web link (www.librador.com)
 (TXT) w3m dump (www.librador.com)
        
       | jdmoreira wrote:
       | My physics almost stopped at Newton but I liked the article
       | because it resonates with some thoughts I had about Zeno's arrow
       | paradox -
       | https://en.wikipedia.org/wiki/Zeno%27s_paradoxes#Arrow_parad...
       | 
       | What if space is discrete and time is also discrete? Then there
       | is no paradox. It disappears. I find the possibility that the
       | Universe computes in `ticks` and space is discrete to be very
       | soothing and I'm sure it has nothing to do with me liking
       | computers :)
        
         | gzalo wrote:
         | Some years ago, when learning about quantum mechanics, and how
         | you could find a particle inside a forbidden region, I
         | connected that with physics engines in games (and how computing
         | them not fast enough can cause things to intersect in odd
         | ways), and I had this idea: What if time flows in discrete
         | steps, but the `ticks` aren't uniformly separated? For example,
         | they could be distributed probabilistically as a Poisson
         | distribution. In that case, a particle hitting a potential
         | barrier could pass it briefly, until the tick happens and it
         | moves out of it. There might be a way to compute an optimal
         | probability distribution for that case, but I'm not sure if it
         | could be consistent with Schrodinger equation. But I never had
         | time nor knowledge to search whether someone had already
         | thought of it, or if it could be even remotely plausible.
        
           | matthewfcarlson wrote:
           | I took a creative writing class at University (mostly on a
           | whim). One of the stories I proof-read was a novel about this
           | idea. That the universe didn't tick at a uniform rate and
           | there were people who could "tick" faster or slow. Of course,
           | you run into all sorts of people with breathing and moving
           | through very hard air. The core tenet of the book was that
           | the clock domains of the universe were drifting apart at an
           | accelerated rate and the protagonists were trying to stop it.
           | It was an interesting concept and a fun short story.
        
           | PUSH_AX wrote:
           | > Some years ago, when learning about quantum mechanics, and
           | how you could find a particle inside a forbidden region
           | 
           | Where can I learn more about this? It sounds interesting.
        
             | gzalo wrote:
             | The classical simplest "problem" is
             | https://en.wikipedia.org/wiki/Rectangular_potential_barrier
             | 
             | And the actual quantum phenomenon is
             | https://en.wikipedia.org/wiki/Quantum_tunnelling
        
           | jonsen wrote:
           | > ...whether someone had already thought of it
           | 
           | Stephen Wolfram certainly did in _A New Kind of Science_ :
           | 
           | https://www.wolframscience.com/nks/chap-9--fundamental-
           | physi...
           | 
           | And Louis Nielsen:
           | 
           | https://www.rostra.dk/louis/
           | 
           | And probably many others.
        
           | _def wrote:
           | I now have even more respect towards speedrunners and glitch
           | hunters than I already had. They are like scientists of
           | fictional universes!
        
       | Causality1 wrote:
       | To me a neat consequence of quantized motion and dimensional
       | extent is that there's a hard limit on angular orientation and
       | hence accuracy. That is to say, it's possible to be far enough
       | away and in a proper position such that a particle in another
       | certain position could not be propelled directly at you, only at
       | positions around you since you could be standing in the middle of
       | the maximum angular resolution of the propelling force.
        
         | UnFleshedOne wrote:
         | Doesn't that require global absolute fixed grid?
        
       | rbanffy wrote:
       | Kind of on the same vibe, you can think of the speed of light as
       | the bandwidth of spacetime.
        
       | worker767424 wrote:
       | > If we want to fit the universe into a box, its sides would have
       | to be twice that size. That is 5.4 x 10^61 Planck lengths.
       | 
       | 206 bits is enough to address the precise position of anything in
       | the universe.
        
         | dry_soup wrote:
         | Wouldn't it be that times three, one for each dimension?
        
       | tutfbhuf wrote:
       | He did the monster math and calculated that the frame rate of the
       | universe is 18 septillion FPS.
       | 
       | Let's assume we are already in a game running with this FPS.
       | Could we somehow prove that it's actually a simulation or
       | disprove in the case it's not?
        
         | TrainedMonkey wrote:
         | This is called simulation theory
         | https://en.wikipedia.org/wiki/Simulation_hypothesis
         | 
         | AFAIK whether we are in a simulation is undecidable as long as
         | the simulation rules are self consistent...
         | 
         | Philosophy had been dealing with similar problems for a long
         | time: https://en.wikipedia.org/wiki/Solipsism . The best they
         | come up with is: "I think therefore I am."
        
         | AnIdiotOnTheNet wrote:
         | I think a more interesting question is: would it matter if it
         | were?
        
         | kempbellt wrote:
         | Depends...
         | 
         | Are we running in a simulation that has a specific FPS target
         | cap, or is that the "hardware limit"? Maybe the universe will
         | discretely lower the resolution of rocks on Mars to increase
         | FPS for localized users on Earth that it knows are testing such
         | theories.
        
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