[HN Gopher] Pixar in a Box: the art of storytelling
       ___________________________________________________________________
        
       Pixar in a Box: the art of storytelling
        
       Author : aminozuur
       Score  : 196 points
       Date   : 2021-02-17 08:21 UTC (12 hours ago)
        
 (HTM) web link (www.khanacademy.org)
 (TXT) w3m dump (www.khanacademy.org)
        
       | andygcook wrote:
       | For anyone looking for a deeper dive into how Pixar iterates on
       | their movies and how highly-functioning creative teams can work
       | in general, Creativity, Inc. by Ed Catmull is a really
       | interesting book.
       | 
       | It goes into the history of Pixar and some of the detail of how
       | they work with actual stories from the movies they've made. One
       | of my favorite anecdotes from the book is how they nearly almost
       | lost all the work they did on Toy Story 2 and almost went under.
       | 
       | One caveat is that the book doesn't cover the news about John
       | Lasseter's misconduct, so it's not all roses, of course.
        
       | superbcarrot wrote:
       | What people don't realise about Pixar is how much iteration goes
       | into their stories - they're very comfortable with taking _some_
       | idea and working on it from different angles until it 's good.
       | And there's a process there that can be taught. I think that's
       | contrary to the way some people imagine storytelling - it's
       | almost never the case that some creative person has a brilliant
       | story come out perfect in the first draft. Storytelling requires
       | creativity but it isn't magic. You can also see the lack of this
       | process in so so many films - George Lucas famously drafted out
       | the Star Wars prequels under pressure, no one had the nerve to
       | challenge him and they just ran with the his early drafts every
       | time. Those drafts should have been a starting point, not the end
       | product. And you can say this for many films that come out -
       | there are good ideas somewhere in them, they just had to work on
       | the story a bit more and that's often at odds with studio
       | pressures, release date deadlines etc.
       | 
       | This course looks lovely. It's great for KA to have this kind of
       | material and not just calculus tutorials (as much as I personally
       | appreciated the calculus).
        
         | onion2k wrote:
         | Pixar does this iteration using a technique called "plussing".
         | When you see someone's work you accept it _regardless of
         | whether you think it 's good_. You're encouraged to do what you
         | can to make your colleagues look good. Work is always a
         | starting point for the next iteration. When you do need to be
         | critical of something you should always add something about how
         | to make it better.
         | 
         | There's a good video on YT about it -
         | https://www.youtube.com/watch?v=QhXJe8ANws8
        
           | NortySpock wrote:
           | Sounds similar to the improv skit mantra of "Yes, and...",
           | where any improvisation ("and then I found the cat on the
           | shelf!") must be accepted and built on.
           | 
           | (e.g. "Oh BooBoo, how did you get on the shelf you silly
           | cat?")
           | 
           | If an actor instead said "No, the cat wasn't on the shelf,
           | the cat wasn't even in the room" the skit ends awkwardly.
        
             | whatshisface wrote:
             | "Yes, and next let's change everything."
        
           | lostsoul8282 wrote:
           | This single comment sent me on a hour long search of Randy
           | Nelson and the interesting world of story telling from
           | writters at pixar and disney.
        
           | Taylor_OD wrote:
           | This skill, or at least the ability to consider pulsing, is
           | so valuable. A lot of things in life are not good. Even more
           | are just okay. Very few are good and almost none are perfect
           | or great.
           | 
           | Having the ability to be in a situation or see something that
           | is just okay and go, "Okay well it's not perfect but that is
           | okay. Can I make it a little better?" is really helpful. It
           | also makes life a lot less frustrating.
        
             | jtr1 wrote:
             | Agreed. I'd almost go so far as to say that it's an
             | essential tool for aggregating intelligence. Sifting for
             | and refining ideas just strikes me as so much more
             | efficient than attacking and defending them.
        
             | bennysonething wrote:
             | Yep, it's pretty much the key to be able to work with
             | people
        
         | kinghtown wrote:
         | I feel that Pixar's mastery of storytelling is overrated. Coco
         | was lovely but I find their movies to be needlessly sad and
         | curiously episodic in form. In "UP", each sequence was very
         | well crafted but they fit together randomly as though each
         | scene was brainstormed by a group.
         | 
         | They lack a singular vision in their films, there are no
         | auteurs at Pixar: just art by committee. This isn't to say that
         | their stories are bad, though they are sometimes lukewarm.
         | Except for the Pixar level of excellence in the visuals and
         | animation, which to be clear are admirable on their own, I feel
         | that their movies lack identity. I wouldn't want their model to
         | become adopted by everyone.
         | 
         | They love and study Miyazaki but don't seem to trust any one
         | person to direct a film. Everything must be put through a
         | committee.
         | 
         | I would very much prefer a CG animation course by them. Or a
         | full overview of their pipeline, asset management, USD
         | implementation. Their technical chops are probably best in the
         | world.
         | 
         | Maybe they could do something like release a public version of
         | Presto. Or help out with animation and rigging code with the
         | blender foundation.
        
           | smogcutter wrote:
           | Yeah, it's worth pointing out that ditching the auteur for
           | storytelling by committee is a choice, and often a commercial
           | one.
           | 
           | You can write a lot of good stories that way, but you'll
           | never produce, say, _Aguirre_.
           | 
           | A heavily structural approach is also better suited to
           | teaching in a video series. Much easier to teach craft than
           | vision.
        
             | kinghtown wrote:
             | I agree about Aguirre and I'm glad you mention that because
             | you very quickly got to the core issue I have with Pixar.
             | They have "mastered" crowd pleasers which are marketable to
             | any age group. That's fine- but artistic vision is also so
             | crucial. It's the reason they look up to Miyazaki in the
             | first place.
        
           | mkl wrote:
           | I think The Incredibles has singular vision. I get what you
           | are talking about though.
        
           | klmadfejno wrote:
           | Hmm, no I disagree strongly. I quite like Pixar's stories. In
           | particular I appreciate how differently they come off to
           | adults vs. children in ways that feel meaningful to both. As
           | a kid, I completely missed what were obviously concerns of
           | Mr. Incredible's infidelity. In the emotions one, kids see
           | the obvious narrative that the emotions control the child,
           | whereas adults are likely to see the emotions as a metaphor
           | for feelings and growth rather than zany cartoon accidents.
           | 
           | Up's primary theme was the importance of letting go of the
           | past to focus on the future. Soul was that you don't have a
           | divinely foretold purpose in life other than living your best
           | life. Inside out was about recognizing the importance of
           | negative emotions- and that while joy is good, sadness is not
           | bad. A lot of these are heavier and more mature than you'll
           | find in a randomly chosen piece of fiction intended for
           | adults, but I wouldn't say they're sad so much as thought
           | provoking.
           | 
           | Some of it is really bleak. I mean, a fair bit of soul is a
           | guy realizing he wasted his life, and then died right before
           | doing the thing he thought would give his life meaning. But
           | like... Grappling with that feels like a really meaningful
           | conversation to have.
           | 
           | edit: although I don't feel as strongly for their sequels. To
           | some extent I find they phone some of them in...
        
             | vlunkr wrote:
             | This is how I've felt about Disney and Pixar for a long
             | time. As a kid, I liked them for action, adventure and
             | comedy. But as an adult I like them for the animation,
             | storytelling, and good emotional/moral lessons on top of
             | everything else. As a parent who sees lots of content for
             | kids, it's not easy to find things that legitimately appeal
             | to multiple age groups like that.
        
             | kinghtown wrote:
             | I like Pixar a lot. But maybe it's just a matter of
             | personal taste.
             | 
             | Letting go is a unifying theme in Up but my problem with
             | the movie isn't that it's bad but that you had a table of
             | all the guys at Pixar spitballing scene ideas and then
             | glueing them all together. The result just feels episodic,
             | in a bad way, and commercially manufactured. Up is a really
             | good movie but I don't want every CG film to have the Pixar
             | preproduction process. (And I still think they are a bit
             | overrated and that the technical side of their creative
             | teams are doing most of the heavy lifting.)
        
               | sdenton4 wrote:
               | 'Up' is one of the best films of all time, followed by an
               | additional hour and twenty minutes of pretty-decent
               | movie.
        
             | kop316 wrote:
             | Recently I have been watching a bunch of pixar movies that
             | have been blockbusters, but I really haven't seen before. I
             | like their themes and story telling, but something that
             | bothers me for their major pictures is it feels like they
             | all follow a very similar overall narrative:
             | 
             | - some sort of "buddy" movie
             | 
             | - some sort of "we only have x amount of time to solve our
             | crisis we got into"
             | 
             | - the two buddies have some sort of big fight
             | 
             | - the two buddies make up
             | 
             | - stronger than ever, they overcome this crisis right just
             | before the buzzer.
             | 
             | Maybe its because they don't do it in their shorts (or its
             | because they can explore ideas more), but I think their
             | shorts they have are really some of their best story
             | telling.
        
               | klmadfejno wrote:
               | Tropey story beats do get a bit tiresome, but they're
               | there because they work. Fiction that flaunts defying
               | these tropes tends to be pretty great, but its still
               | rare, and probably doesn't feel very good unless the
               | viewer is already tired of the original.
               | 
               | Buddies fight and, having acknowledged their primary
               | character fault, reconcile, is one that is everywhere in
               | children's fiction. I also find it boring.
        
           | pitt1980 wrote:
           | fwiw, 'Storytelling' is just one node of the larger 'Pixar in
           | a Box' offering from Khan Academy.
           | 
           | Most of the other nodes are more technical in nature. Might
           | be closer to what you were hoping to find.
           | 
           | https://www.khanacademy.org/computing/pixar
        
             | kinghtown wrote:
             | Thank you for that. I wasn't aware they went into their
             | production pipeline on this course. I will definitely be
             | checking it out!
        
           | clairity wrote:
           | > "I feel that Pixar's mastery of storytelling is overrated."
           | 
           | me too. _the incredibles_ was pixar 's high point of
           | storytelling imho. of the first six films, i liked the toy
           | stories the least. _a bug 's life_, _monsters, inc._ ,
           | _finding nemo_ to _the incredibles_ was like a crescendo of
           | animation, reaching a satisfying zenith of art. _cars_ ,
           | which came next, was ok (but unoriginal for storytelling, the
           | characters were mostly great!), but then _ratatouille_
           | through _inside out_ were all groping for relevance while
           | nakedly harvesting their reputation. of the last 8 movies,
           | only _coco_ has been worth watching so far (i haven 't seen
           | _the good dinosaur_ or _soul_ yet). so perhaps a quarter of
           | their 23 films have been good enough to watch again for me;
           | contrast that with the studio ghibli collection, nearly all
           | of which are imminently re-watchable ( _spirited away_ is an
           | absolute masterpiece).
        
           | Fricken wrote:
           | Storytelling is frequently done as a collaborative process.
           | Spielberg famously likes to take his screenplays through 14
           | drafts and meticulously drafted storyboards put together by a
           | creative team. Large television shows are written by rooms
           | full of writers, and on reality television shows a big chunk
           | of the writing happens in the editing room, often with a
           | committee in the editing room picking at and debating every
           | little detail before a final cut is produced.
        
           | NikolaNovak wrote:
           | Interesting; I feel it depends on the movie - they have a
           | large portfolio now so some sort of averaging is inevitable.
           | 
           | I feel e.g. Cars franchise has limited vision. They're
           | "allright", but not spectacular. I'm OK never seeing any of
           | them again, even the first one.
           | 
           | On the other hand, I find Monsters Inc. a unique movie with a
           | unique premise, and I can rewatch it regularly - with or
           | without the kids 0:-). I also don't find it particularly sad.
           | Inside out does indeed have a large dose of melancholy, but
           | again I feel is a unique idea taken quite far without
           | dilution.
           | 
           | (there are absolutely movies that are way more avant garde or
           | quirky or surreal or even "creative" inasmuch as that can be
           | objectively compared - but Pixar has two distinct audiences
           | to cater to and they HAVE to be entertaining and attention-
           | occupying to children; while inserting content that also
           | keeps adults interested and even thoughtful - that's a
           | specific set of constraints that e.g. "Love Death + Robots"
           | does not have)
           | 
           | And if we look at their entire portfolio, the Pixar Shorts
           | again have some absolutely brilliant, touching, "single idea
           | executed to perfection" entries.
        
             | kinghtown wrote:
             | Around the time of Wall-E and The Incredibles, I was very
             | much a fan of their work and felt like they could do no
             | wrong. Now I'm not so sure- I did love Coco but they have
             | been absorbed by Disney at this point and are satisfying
             | investors. Also, I find the low key arrogance about having
             | mastered storytelling more than a little obnoxious. You can
             | see a bit of this in Andrew Stanton's Ted talk.
             | 
             | Before they sold to Disney, they were going to start making
             | more mature films alongside their children's entertainment.
             | I was very curious about Ray Gunn. I think if Disney wanted
             | it then Pixar could definitely make an incredibly
             | compelling animated movie with mature themes. I mostly find
             | myself disappointed with them these days.
             | 
             | (I find whenever I bring this up online quite a few people
             | come at me with this idea that they are making mature
             | films, and that the line between children's entertainment
             | and adult is imaginary, as though most kids could sit
             | through something like The Rules of the Game or Tokyo
             | Story.)
             | 
             | But to be clear, I'm still mostly a fan of their work but
             | mostly for their technical mastery.
        
           | KaiserPro wrote:
           | You have to remember that as pixar got bigger, more people
           | had a say in the story.
           | 
           | The original pitch might have been absolutely groundbreaking,
           | but for what ever reason one of the producers didn't like a
           | character, and pushed for it to change.
           | 
           | All movies are a collaboration. there is no such thing a
           | single "author" on a movie, its always team work. Sometimes
           | that team is aligned to the same vision, other times not, and
           | a compromise has to be hashed out.
           | 
           | > Their technical chops are probably best in the world.
           | 
           | They were ground breaking, but up until recently they
           | insisted on making their own version of everything. This was
           | fine in the early 90s when there was no other option. But now
           | there are better tools out there. Thats not to say that all
           | their tools suck, far from it.
        
         | ekianjo wrote:
         | > they're very comfortable with taking some idea and working on
         | it from different angles until it's good.
         | 
         | Except when their stories end up not being very good at all.
         | There's a lot of variability in what they produce, to be
         | honest, so I am not sure if their "process" is a robust as they
         | would like us to believe.
        
           | m4tthumphrey wrote:
           | I can't think of any original Pixar stories that were "not
           | good at all". Brave is probably the only one I might put
           | close to that category. Which ones would you include?
           | 
           | Edit: Added "original"; some of the sequels are not great
        
             | ekianjo wrote:
             | Toy Story has been on a very slid downhill after the second
             | episode. 3 and 4 were both unnecessary and not very good.
             | The same can be said for the Cars sequels, and the more
             | recent Pixar productions in general - they had much better
             | ideas in the very first years.
        
               | EricE wrote:
               | Look at Pixar before and after John Lasseter.
        
             | samzer wrote:
             | I guess it's subjective. I found brave quite decent and
             | there were some moving moments.
             | 
             | Worst for me would be Cars 2 and in the context of general
             | films, it's still okay.
        
               | jedimastert wrote:
               | > Worst for me would be Cars 2
               | 
               | TBH I keep forgetting that movie exists. It was such a
               | weird moment for them.
        
               | kop316 wrote:
               | I may have to rewatch it, but I recall that movie being
               | fairly entertaining, even as an adult.
               | 
               | I also will say I went to watch it without having seen
               | the original Cars, so perhaps I really had no
               | expectations for the film (other than it was a Pixar
               | film)?
        
               | jedimastert wrote:
               | I've not had any interest in it, so I haven't really say
               | through it.
               | 
               | The weird thing is that Cars has this emotional center
               | around facades and regret and abandonment and the
               | differences between the journey and the destination and
               | it's this beautiful look into a town that got bypassed.
               | And more to the point it has this emotional weight that
               | was still really accessible to a young me that a lot of
               | other kids studios didn't really trust kids with (except
               | for like Miyazaki films and stuff).
               | 
               | And then Cars 2 was a mistaken-identity spy movie a la
               | Johnny English or Get Smart. I don't doubt it was an
               | entertaining movie or something, but it felt so outside
               | the Pixar brand, like something Disney or Dreamworks or
               | any other studio would make.
               | 
               | It was also the first sequel outside of the Toy Story
               | series, from a studio that somewhat famously refused to
               | do sequels if the world didn't have more story to tell.
               | 
               | Like I said, it was just such a weird departure to do
               | seemingly do a sequel just because the world was popular
               | enough.
        
               | kop316 wrote:
               | > but it felt so outside the Pixar brand, like something
               | Disney or Dreamworks or any other studio would make.
               | 
               | Maybe that's why they wanted to do it, to try something
               | different?
               | 
               | I have always found the Pixar Shorts to be some of their
               | best story telling. They don't have a lot of time, and
               | don't seem to be afraid of trying new ways to tell a
               | story, or a different type of story.
        
               | m4tthumphrey wrote:
               | This is exactly why I edited my comment and added
               | "original" - the Cars sequels are definitely below par.
        
             | mkl wrote:
             | I also think most of their originals are good. I thought
             | The Good Dinosaur was awful though, and can't understand
             | how it could have come out of this kind of long process of
             | iterative refinement.
        
               | rocmcd wrote:
               | I don't think The Good Dinosaur was a very good
               | "children's movie" in the typical sense, but I'd
               | recommend taking a second look at it if you haven't
               | recently. I watched it again after seeing it when it
               | first came out, and I found it to be a pretty good movie
               | - even if it doesn't fit the typical kids movie mold.
               | 
               | It's ironic because The Good Dinosaur would be a good
               | example of them taking a bet on a somewhat unique vision
               | (a dinosaur spaghetti western?) with a more mature
               | outlook, and then getting shit on by reviewers because it
               | wasn't as funny or charming as Inside Out.
        
               | RobertKerans wrote:
               | Maybe studio just got caught up in it, lost objectivity?
               | Or they just hit a point of no return and hey, it's a
               | Pixar film, it's not going to lose money even if it's
               | _very_ average, is just a possible hit to reputation. It
               | 's just not a great subject or story, but I bet the
               | initial tests they did for it looked _fantastic_.
               | Everyone loves dinosaurs, right? And story is dead simple
               | to understand (too simple? There 's nothing there imo),
               | so probably an easy sell at first. Once committed, past a
               | certain point just need to finish it because sunk cost,
               | can iterate and refine a turd forever and it'll still be
               | a turd.
        
       | wrongdonf wrote:
       | I have watched every single video in this series. To be honest,
       | it was a disappointment. There are a few cool videos, but most of
       | it is very surface level. You won't get any deep or thorough
       | insights into what makes good characters, stories etc. I would
       | suggest you pick up some books on story telling and the rest will
       | do itself, if you are a programmer.
        
         | philips wrote:
         | any book recommendations?
        
           | fbcx wrote:
           | Story by Robert McKee seems to be the classic. The Story Grid
           | by Shawn Coyne looks promising as well, though I haven't
           | finished it yet.
        
       | [deleted]
        
       | jerome-jh wrote:
       | I suppose "art" is meant as "technique" here. Modern large
       | productions are so standardized today it is not an uncommon
       | feeling one is watching the same movie ever end ever. I think the
       | last Pixar movie that was worth is "Up" (OK I have not seen them
       | all).
       | 
       | My main grief is that surprise is only obtained with a
       | combination of visual effects, fast rhythm and loud sounds, and
       | no more with the story. Relationships between characters is deja-
       | vu, so many times a conflicting parent/children relationship,
       | where the parent is reflective but wrong and the child impulsive
       | but right and they end up reconciling and admitting they were
       | both partly right in the end. In "Soul" they play a bit with this
       | pattern although I would hardly call this creativity.
       | 
       | And finally many animation movies are also shameless green
       | washing (here thinking of Wolfwalkers). Remember the critical
       | tone of Wall-E?
        
         | KineticLensman wrote:
         | > My main grief is that surprise is only obtained with a
         | combination of visual effects, fast rhythm and loud sounds
         | 
         | It would be interesting to see a Pixar take on Stalker, a
         | famously slow film, discussed just recently [0]
         | 
         | [0] https://news.ycombinator.com/item?id=26126004
        
           | jerome-jh wrote:
           | > Stalker
           | 
           | Sounds like I'll have to watch it ... someday. With young
           | kids you are pretty much limited in terms of what can be
           | watched. Maybe one of the reason I am so angry about american
           | animation I find so shallow ;)
        
             | inanutshellus wrote:
             | So wait, what're these non-US-made, deep, family-friendly
             | films of which you speak?
        
               | jerome-jh wrote:
               | One I saw recently with kids is japanese anime "Okko's
               | Inn" (see above).
        
         | philmcc wrote:
         | I would be curious to see your list of movies, primarily aimed
         | at children, where there are two protagonists who disagree in
         | the beginning and don't end up reconciling in the end.
         | 
         | ("Up", which you cited as the last Pixar movie that was 'worth
         | it', is in fact largely a conflicted parent/child relationship)
         | 
         | It reads as if what causes you 'grief' is actually the intended
         | format of the content you are consuming. Yes, it's nice that
         | Wall-E had a layer of critique of rampant consumerism (among
         | other things), but it also had a joke about an unkillable roach
         | too.
         | 
         | My hunch is that the -primary- intended audience for these
         | films spends a lot of time dealing with "conflicted
         | parent/child relationships", and that you are simply not the
         | intended audience.
         | 
         | I don't mean to be overly critical of you here, I think if you
         | take two steps back what you're saying is "the majority of
         | these kids movies don't speak to me."
         | 
         | A movie being "worth it" is pretty different from a movie
         | "speaking to me", which is so subjective that it is hard
         | extract actionable insights from. It's a hop, skip, and a jump
         | from saying "I don't know why you like this flavor of ice
         | cream, because I don't like it."
        
           | jerome-jh wrote:
           | The best kid movies speak both to adults and kids, because
           | they have several layers of understanding. That's what makes
           | them great. I have not found those layers in recent Pixar
           | movies, although I admit I skipped a number of them. The
           | cause may be that they have to be so polished in order not to
           | offend anyone. Maybe also their technical superiority in
           | visual effects is somehow exempting them from telling great
           | or controversial stories.
        
             | philmcc wrote:
             | I agree with you, as far as the dual layers of
             | communication. The general feeling I get is that that's
             | precisely why Pixar is a preferred studio over some of
             | their competitors in the animation space.
             | 
             | I didn't see Onward, but between that, Coco, Soul, and
             | Inside Out, those are four moves that grapple pretty
             | heavily with mortality, death, the afterlife, depression,
             | which I'm assuming sails over the head of most kids.
             | 
             | And even their earlier ones like Finding Nemo, Ratatouille,
             | and Up have pretty serious things to say about childhood
             | illness/"deformity", the role of the critic, and tragedy
             | that similarly seem to be aimed -just- over the heads of
             | kids.
             | 
             | I think I'd need a definition of what a "great" childhood
             | story is, but I'm pretty sure that neither Disney nor Pixar
             | has "controversial" as part of their DNA. Much to the
             | relief of parents everywhere, that's simply not what
             | they're trying to do, so to judge them for not doing that
             | is confusing.
             | 
             | Perhaps you're looking for something more along the lines
             | of A24 (Moonlight, The Florida Project, The Witch) from...
             | Disney?
        
               | jerome-jh wrote:
               | Limiting my complain to recent Pixar movies: I think
               | Coco, Soul and Inside Out are fairly obvious and not
               | multi-layer. Definitely they talk of "difficult" subjects
               | to kids: death, depression, regrets about ones life. They
               | are not much fun either and the story is rather weak:
               | often predictable, deja-vu moments (Soul and Inside Out
               | are strangely very similarly built with a meta-world in
               | both), repetitive loop of slow and fast action scenes.
               | 
               | Japanese anime also talks about difficult subjects and
               | IMO does it much better. Thinking of "Okko's Inn": much
               | less predictable, some funny and tense scenes, and yet
               | not shocking for children and quite emotional for parents
               | (OK maybe our smallest daughter woke up and came in her
               | parents bed the following night but she has not been
               | traumatized for life :)
               | 
               | Since I am engaged in a reckless defense of Frozen in
               | other posts: I think this movie is multi-layered. It
               | talks of women and power, femicide, love vs friendship,
               | sisterhood, although it is packaged in a story suitable
               | for the smallest children as its success showed. The
               | story is definitely not predictable from the start and
               | has the power of myths. Of course Disney is well known
               | for its ability to adapt old myths and tales.
               | 
               | As for older Pixar: The Incredibles was fun and multi-
               | layered, Ratatouille was fun, Wall-E was great ...
        
               | willismichael wrote:
               | Frozen? Elsa makes absolutely no proactive decisions for
               | the entire movie. She is completely reactive.
        
               | jerome-jh wrote:
               | Well that's a valid analysis: she's afraid of her power,
               | both real and magical.
               | 
               | A quite strange Japanese anime I recently watched with my
               | kids was "Ginga-tetsudo no yoru"
               | (https://www.imdb.com/title/tt0089206/?ref_=fn_al_tt_1).
               | I warn you: it is really slow and dreamlike, and is about
               | death. One daughter slept during the movie while the
               | younger one watched till the end. The morning after we
               | were discussing about the movie during breakfast. I love
               | that! Never happened with a Pixar movie: they are just
               | too obvious. The analysis is made for you. And for the
               | more recent ones they are not even fun. Of course they
               | are beautiful and polished but too slick for me.
        
         | mkl wrote:
         | La-haut = Up
        
           | jerome-jh wrote:
           | OK edited :) To summarize my mind, I think the only american
           | animated movie that's worth saving in the last 10 years is
           | Disney's Frozen. It has some harshness, complex character
           | relationships and appeals both to adults and children.
        
             | wegs wrote:
             | Frozen teaches kids all the wrong lessons. Shirk your
             | responsibilities. Ignore your community. Focus on yourself.
             | 
             | "Let it Go" is like an ode to everything I dislike about
             | American culture. It's so very American.
             | 
             | Best animated movie I've seen in the past decade was
             | probably Moana, but I can't say I've seen many.
        
               | Closi wrote:
               | Well, actually the moral of Frozen is the absolute
               | opposite - by shirking her responsibilities the community
               | suffered, and she had to go back and face reality to
               | restore the kingdom. The moral of the story was 'running
               | away is not the answer'.
               | 
               | "Let it go" as a song needs to be considered along with
               | it's reprise:
               | 
               | Elsa: "I'm such a fool, I can't be free. I can't escape
               | from the storm inside of me... I can't control the curse!
               | Oh I'm afraid I'll only make it worse. There's so much
               | fear - you're not safe here, i.... i.... can't...."
               | 
               | It's the same underlying moral story as the Lion King -
               | Simba runs away and starts living the easy life, only for
               | the community he left behind to suffer, and he has to
               | become brave and face his responsibilities. The song "Let
               | it go" is basically just "Hakuna Matata" from a story
               | perspective. Is Hakuna Matata an ode to everything you
               | dislike about American culture too? (Also the underlying
               | story of Frozen is actually Danish)
        
               | jerome-jh wrote:
               | "Let it go" is pretty early in the movie, that's not the
               | conclusion. To the contrary at the end Kristoff turns its
               | steps to help stop a feminicide.
        
               | dragonwriter wrote:
               | > Frozen teaches kids all the wrong lessons. Shirk your
               | responsibilities. Ignore your community. Focus on
               | yourself.
               | 
               | Reading _Frozen_ as teaching that is like reading
               | Veerhoeven's _Starship Troopers_ (which, sure, is abysmal
               | on all sorts of other grounds) as an endorsement of
               | Fascism.
               | 
               | Yea, those things _occur_ in the movie, but the movie is
               | quite specifically about it producing bad outcomes that
               | must be dealt with by people doing exactly the opposite.
        
               | jimbob45 wrote:
               | I'm fairly sure they created "Let it go" before they
               | really knew what the story would be about.
               | 
               | They knew it was a snowy movie, knew they wanted
               | something to rhyme with the traditional "Let it snow",
               | and vaguely had the idea that an angsty girl would be
               | singing the song. As a result, the lyrics are incredibly
               | generic and hardly seem to fit her _specific_ situation.
        
             | dmitriid wrote:
             | Frozen is as cliched and as boring as possible.
             | 
             | Compare it to, say, Coco. Or Zootopia. Or Klaus. Or, if
             | we're talking about relationship with parents, Inside Out.
        
               | jerome-jh wrote:
               | Truly it has quite a bit of depth and is not predictable
               | from the start. Certainly it appeals more to girls. Pixar
               | movies tend to be rather didactic: "OK we are going to
               | talk about [death|depression|aging|following your
               | passion]" whereas the best kid movies just tell a great
               | myth.
        
               | dmitriid wrote:
               | > Truly it has quite a bit of depth and is not
               | predictable from the start.
               | 
               | It... really isn't. There's not much depth or
               | unpredictability. It's the regular Disney hero journey:
               | oh, I'm a misunderstood loner, oh, I've found my own
               | path, oh, I've prevailed. Oh, and comic reliefs.
               | 
               | There are "unexpected" twists as in "wow, these sisters
               | don't need a strong man to save them", and that's as much
               | depth as it gets.
               | 
               | Unlike, say, Coco. Which actually:
               | 
               | - "has harshness". There's an actual murder involved.
               | There's the uncomfortable truth of people losing their
               | memory. People facing death etc. What harshness is there
               | in Frozen that we haven't seen 15000 times before? Most
               | Disney musicals from before 2000 have significantly more
               | harshness than anything Frozen has.
               | 
               | - "complex character relationships". The relationship
               | between Miguel and his relatives, especially grandmother.
               | The ever evolving relationship between Miguel and Hector.
               | In Frozen there's next to zero character development
               | except "suddenly we don't talk, suddenly I'm strong,
               | suddenly we're good, suddenly sister powah".
               | 
               | - "appeals both to adults and children". Coco definitely
               | caters to a more grown up children who understand the
               | concept of getting old, and death. Frozen is for the
               | kindergarteners who will hug an Olaf plushie and sing
               | Letitgo on repeat. The scene where Miguel sings to Mama
               | Coco is such a gut punch to anyone who has relatives with
               | memory loss, Frozen couldn't even approach the depth of
               | it in the wildest dreams.
               | 
               | The same goes for all other movies in my list. Frozen is
               | a flashy loud entertainment for kindergarteners. It's
               | definitely not "the only American animated movie that's
               | worth saving in the last 10 years".
               | 
               | > whereas the best kid movies just tell a great myth.
               | 
               | And Frozen fails to tell that myth. It's flashy, loud,
               | with memorable songs. And the first quality animated
               | musical in a long while. That's why it is memorable. But
               | "the only animated movie in the past 10 years that
               | deserves to be preserved"? Hahaha, no.
        
             | pdpi wrote:
             | 10 years is a lot of time, and "worth saving" is a very low
             | barrier.
             | 
             | I'd classify Kubo And The Two Strings, and Inside Out as
             | must-watch films. Spiderman: Into The Spiderverse set new
             | boundaries for what's possible with animation.
             | 
             | Moana, Zootopia, Big Hero 6, Wreck-it Ralph, The
             | Incredibles 2 and Finding Dory are all pretty good films,
             | and definitely tick all the boxes you listed.
             | 
             | I'm not even looking at Anomalisa, Isle of Dogs, and other
             | such more adult-oriented animated films.
        
         | Closi wrote:
         | > I suppose "art" is meant as "technique" here. Modern large
         | productions are so standardized today it is not an uncommon
         | feeling one is watching the same movie ever end ever.
         | 
         | Art and technique aren't mutually exclusive - and the process
         | of storytelling is both an art and requires you to fit the
         | bounds of storytelling, just as a painting class might teach
         | you line drawing techniques but still counts as art.
         | 
         | The other thing to note is that you _are_ listening to the same
         | story over and over. This is the concept of the Joseph Campbell
         | monomyth. All modern screenwriting is mostly based on the
         | Campbell Hero 's Journey, which argues that all great stories
         | and myths are, at their core, the same. You generally follow a
         | protagonist who moves from a place of comfort and is thrust
         | into a new situation, where they need to overcome some sort of
         | challenge which involves the protagonist needing to change as a
         | person to overcome (i.e. metamorphosis). There are exceptions
         | to this structure, like sometimes there isn't even a
         | protagonist, but this is the general structure across the ages.
         | 
         | Storytelling is usually seen as playing within the structure,
         | rather than inventing a new structure. Usually writers who
         | don't embrace structure end up naturally writing in the same
         | structure inadvertently anyway, because the theory is that this
         | reaches _the core of what a story is_.
        
       | tomthe wrote:
       | If you don't have time for the full course, here is a hn-comment
       | [0] that I really, really appreciated and helped me when telling
       | stories to my kids:
       | 
       | >Yes. Pixar has a template:
       | 
       | >Once upon a time there was ___.
       | 
       | >Every day, ___.
       | 
       | >One day ___.
       | 
       | >Because of that, ___.
       | 
       | >Because of that, ___.
       | 
       | >Until finally ___.
       | 
       | [0]: https://news.ycombinator.com/item?id=20408283 edit: it may
       | have been another comment from here:
       | https://hn.algolia.com/?dateRange=all&page=0&prefix=true&que...
        
         | w-m wrote:
         | It's not unique to Pixar. Many stories and so many films follow
         | the Hero's journey: a common template of stories that involve a
         | hero who goes on an adventure, is victorious in a decisive
         | crisis, and comes home changed or transformed
         | (https://en.wikipedia.org/wiki/Hero%27s_journey).
         | 
         | The character needn't be a hero either, if you consider Dan
         | Harmons story circle technique (https://en.wikipedia.org/wiki/D
         | an_Harmon#"Story_Circle"_tech...):
         | 
         | 1. A character is in a zone of comfort or familiarity.
         | 
         | 2. They desire something.
         | 
         | 3. They enter an unfamiliar situation.
         | 
         | 4. They adapt to that situation.
         | 
         | 5. They get that which they wanted.
         | 
         | 6. They pay a heavy price for it.
         | 
         | 7. They return to their familiar situation.
         | 
         | 8. They have changed as a result of the journey.
        
           | nickthemagicman wrote:
           | I watch Always Sunny in Philadelphia and they follow all the
           | steps except step 8.
           | 
           | They always return back to their original situation
           | unchanged... many times having caused a lot of problems in
           | the world along the way.
           | 
           | Which adds to the humor and myth of the charachters being
           | jerks.
        
       | baxtr wrote:
       | Ah nice. Have been looking for something like for that
        
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