[HN Gopher] Ink - Scripting language for interactive stories
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       Ink - Scripting language for interactive stories
        
       Author : josefslerka
       Score  : 14 points
       Date   : 2021-02-15 21:01 UTC (1 hours ago)
        
 (HTM) web link (www.inklestudios.com)
 (TXT) w3m dump (www.inklestudios.com)
        
       | gitgud wrote:
       | Very cool, how does it compare to [1] Twine?
       | 
       | [1] https://twinery.org/
        
         | foopod wrote:
         | I played around with it a bit a few years ago, not affiliated.
         | 
         | Ink is a markup language rather than an engine, so it plays
         | nice with version control and managing huge stories. It also
         | lets you handle variables and do some pretty complex logic
         | inside the scripts.
         | 
         | This also this means you can integrate it with different
         | workflows, dialog authors can editor and focus on dialog in the
         | inkle editor. Then push their changes into a game built in
         | Unity.
         | 
         | Definitely more suited to big teams than Twine which is more
         | targeted at solo indie devs.
        
         | egypturnash wrote:
         | IIRC, Ink is for embedding into a larger game to handle the
         | narrative, whereas Twine is for making standalone games.
        
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       (page generated 2021-02-15 23:01 UTC)