[HN Gopher] Ink - Scripting language for interactive stories
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Ink - Scripting language for interactive stories
Author : josefslerka
Score : 14 points
Date : 2021-02-15 21:01 UTC (1 hours ago)
(HTM) web link (www.inklestudios.com)
(TXT) w3m dump (www.inklestudios.com)
| gitgud wrote:
| Very cool, how does it compare to [1] Twine?
|
| [1] https://twinery.org/
| foopod wrote:
| I played around with it a bit a few years ago, not affiliated.
|
| Ink is a markup language rather than an engine, so it plays
| nice with version control and managing huge stories. It also
| lets you handle variables and do some pretty complex logic
| inside the scripts.
|
| This also this means you can integrate it with different
| workflows, dialog authors can editor and focus on dialog in the
| inkle editor. Then push their changes into a game built in
| Unity.
|
| Definitely more suited to big teams than Twine which is more
| targeted at solo indie devs.
| egypturnash wrote:
| IIRC, Ink is for embedding into a larger game to handle the
| narrative, whereas Twine is for making standalone games.
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